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Messages - SatN

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1
General Discussion / Re: Slender: The Arrival [oh god no...]
« on: October 08, 2012, 08:45:31 PM »
Slender: Source, they're making a Slenderman game on the source engine, linked to steam!?!?!, Please no! The games have been taken way out of proportion, graphics upgrades don't always guarantee player attraction.

2
Introductions / Re: 'Ello
« on: October 08, 2012, 09:16:07 AM »
G'day, welcome back to Catalyst!

3
Suggestions / Re: We need a new Serious RP server!
« on: October 05, 2012, 03:57:49 PM »
Terminator RP would be fairly similar to the way Outlands is now, but following the story you see in Terminator: Salvation. Here's the differences IMO:

Combine -> Sky Net
Forest Mountains -> Nuclear Wasteland
Oppressed Refugees -> Nuclear Survivors
Pulse Weaponry -> Laser Weaponry (Rated in Watts)

Its pretty similar but yeah. I'd convert Ineu Pass for this.


Yeah, put simply. This could be quite successful, especially since most of the major components in making this idea reality are present.

4
Suggestions / Re: We need a new Serious RP server!
« on: October 05, 2012, 07:56:29 AM »
Oh, I didn't mean set out in any-way to Starship Trooper's Role-Play, I was just describing the similarities, advantages and disadvantages of possible similarities. Yes, Tech-Com's recruiting methods are somewhat unique, although this doesn't mean they didn't have a lineup, followers, something similar to refugees accompanying them, living with them. This refugee of sorts could take the unofficial name of a reservist?

5
Suggestions / Re: We need a new Serious RP server!
« on: October 05, 2012, 05:51:56 AM »
why not have everyone come into the server as like a recruit in tech-comm or a private? That way as soon as you join, you have a massive chance of being in the action. We can have a training program set up if they were to start off as a recruit which would need to be conducted in game (this idea I literally thought off the top of my head ten seconds before I made this post).


Yes, precisely. One of the primary attractions of Starship Troopers Role-Play is it's 'auto-spawn' in as a Recruit in a military force. The action is guaranteed, for people wanting a more 'hot-zone' role-play. Starship Troopers RP' has many faults, ranging from canonical-logical issues to overall role-play. Terminator Role-Play at a community large enough to support it's player demands, such as CG, would be successful. As Raiden stated, having players start off as a Tech-Com Recruit, or even something related to SkyNet for more experienced role-players. The role-play theme options many options for custom groups and sub-factions.

And Smt (hi <3), TRP itself is an attractive theme, if we have a minimum number of players to partake in the role-play, then guaranteed the role-play itself would attract more.

6
Media / Re: What music are you listening to right now?
« on: October 05, 2012, 02:10:47 AM »
<a href="https://www.youtube.com/watch?v=SSR6ZzjDZ94" target="_blank">https://www.youtube.com/watch?v=SSR6ZzjDZ94</a>

Back to the seventies 'gents.

7
General Discussion / Re: Any Doctor Who fans?
« on: October 05, 2012, 01:45:51 AM »
I've watched episodes here and there, although the outter-space transporter phone booth always left me feeling rustled.

8
"Ask Me Anything" / Re: Ask Raiden Anything
« on: October 04, 2012, 12:13:28 PM »
pls no satn this time

wow waffle i'm hurt, after all those LoL matches.


--------

Raiden, what is your favourite thing to do on OCRP????!!!???

9
ACCEPTED.

Very well written application, intruiging, interesting and a perfect example of how authorisation applications should be set out. Enjoy.

10
Half-Life 2 Roleplay / Re: Changing the Combine Civil Authority
« on: April 27, 2012, 09:15:05 PM »
Suggested Rank Design:

RCT--->Recruit, an acceptee into the CCA. They will be responsible for attending recruit training sessions and can report to Lance Corporals for advice or mentoring.

05--->Officer, the basic police officer, entry-level rank after recruit training is complete.

04--->Officer, First Class, an Officer who has been recognized for merit in duty.

03--->Lance Corporal, recognized for experience and excellence in duty. They are who the newbies look up to.

02--->Corporal, the Sergeant assistants. One per Sergeant.

01--->Sergeant, Chief NCO who polices the units in his or her division. Their experience makes them the ones lower ranks look up to for mentoring and training. Two per specialized division, four in the main sociostability body.

OfC--->Lieutenant, one per Specialized Division (as Lieutenant Chief Officers) and three in the main sociostability body.

DvL--->Captain, one per division, acting as the leaders of the division.

CmD--->Major, XO who acts as the chief supervisor of the Civil Protection Police Force.

SeC--->Police Commissioner/Police Chief/Chief Superintendent, commands the Civil Protection.

General Suggestions:

Main Sociostability Body- You've got to act as the main police force. Most command focus should go here to make this the largest and most desirable. This will have the most positions and will keep all units actively engaged.

Specialized Divisions- Command will focus a lot less on these. There will be one Captain (Called the Chief Medical Officer for medical and the Chief Technical Officer for engineering) and one Lieutenant acting at the Captain's assistant and division supervisor. These specializations will become much smaller and a lot more selective. No longer will they be able to enforce sociostability under normal circumstances, and they will give up some of their jobs to the main sociostability body. You'll probably be in the Nexus most of the time, and 99 percent of your interactions will be with other units. The ranks will be as follows.

Medical, which will be more of an emergency response detachment and will also engage in medical research. We'd be combining some different public service branches.

05--->Medical Trainee
04--->Medical Intern
03--->Medical Unit
02--->Medical Specialist
01--->Medical Sergeant

Engineering, which would focus on Nexus maintenance, systems management, and infrastructure repairs, would have their own rank names as well.

05--->Technical Trainee
04--->Technician Basic
03--->Technician
02--->Technical Specialist
01--->Technical Sergeant

ZEALOT will become a detachment from the main sociostability body, assuming the roles of detectives. This will be as selective as the other specializations, but will be a bit larger. One Captain called the Chief Investigator will preside over the division, being assisted by a Lieutenant. The ranks will be as follows.

05--->Detective Trainee
04--->Detective I
03--->Detective II
02--->Detective III
01--->Investigative Sergeant

These seem hard to put on our scoreboard and would cause clutter, right? Well, let's make it a policy for admins to set the CUSTOM CLASS of different people to organize them into their specializations.



This, Will be instigated if the majority vote the primary.

11
Half-Life 2 Roleplay / Re: Changing the Combine Civil Authority
« on: April 27, 2012, 09:02:30 PM »
I'd like to see the combine nation style. Change is good. Brb watching combine nation.

This ^. People don't like change, It takes them out of their comfort zone, what they are used to. And Purple, Changes DO fix things, changes are the only way to fix what is wrong, you must CHANGE it. Combine Nation was a comedy style illustration of how the MPF/CCA Should be run. If it doesn't work out, a click of a button and it is back. Not a big deal.

12
Half-Life 2 Roleplay / Changing the Combine Civil Authority
« on: April 27, 2012, 08:20:48 PM »
The Current CCA is a copy of Taco n Banana's Basis, Numbers, Squads, et cetera. The Combine Civil Authority is ment to be a HUMAN faction, not filled with digits and drone like procedures. If any of you, have watched Combine Nation, you would understand what i'm referring to: Constable, Lieutenant, Captain, Instead of having squads for different roles, such as VICE, you would have a department lead by a 'Chief', as seen in Combine Nation. I don't mean to copy it to the full extent, but it would give a divresity to this community, it wouldn't have such an over-used aspect of TnB's Half-life 2 Role-Play.

Post your opinions below!

13
Denied PK Appeals / Re: Paul Haynes PK appeal.
« on: April 27, 2012, 09:39:38 AM »
I was the one who authorised the PK. I was the hunter you 'saw'. When I came around the corner, the time between you seeing my 'leg' and my full body around the corner would most likely be a sixth of a second or even quicker as I continually held down my 'Forward' key, leaving barley any time to acknowledge a leg before a body. When I came around the corner, you were standing in the District 6 Tunnel with your AR2 Pulse Rifle equipped speaking to a black-male. After 2-3 seconds the 'performing' sign popped up above your head. It was /me turns around and starts running' something along those lines. We gave you a good 20 or so seconds before pursuing in which we were hot on your trail, we could almost see you running at the end of the train-tracks tunnels. This gives you may two-seconds of us not seeing you to hide your stash, despite the odds, I gave you the benefit of the doubt, in which case after we were given a good 6-8 seconds to identify your face, as UU Engineered, Augmented and Altered creatures such as the hunter have much more detailed, and distance orientated vision then the standard humanoid, we could identify your face. After following hot on your trail, we caught you at the UCH, outside. You then argue we could not see your face, in that case, we have the back of your head, hair color, hair style, body shape, clothing standard, and posture to also identify you with.

14
Half-Life 2 Roleplay / Re: RP_City45_Catalyst_x1f
« on: April 22, 2012, 06:24:30 PM »
Aye, It's time the CCA wasn't so spoon-fed, pre-made Checkpoints, RDT's, Training Facilities take 50% of the creativeness and fun from the CCA.

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Remember to lock topics and transfer for them to the new 'Accepted or Denied' boards.

- Locked

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