Author Topic: [10/13/2011] HL2RP Update  (Read 8050 times)

Offline Scratchie

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[10/13/2011] HL2RP Update
« on: October 14, 2011, 12:46:02 AM »


Server Update



The City Server has been applied with the final update of the major update being rolled out over the past few days.

This update, includes:
- City 45 Update

City 11 was in ruins even before the citizens were moved there.  And the increase in activity caused it to decay even more.  After a long ride, City 45 has finally been purged of the infestation and rebuilt, ready for citizen inhabitation.  As the citizens get ready for the move, their data is updated and new clothes are issued with City 45 branding.  The CCA forces stay with their City 11 uniforms until the Union issues them their new uniforms once the move is done.

Download the new map here: http://www.hl2rp.net/rp_city45_catalyst_v1x.zip

Changelog for City 45, Catalyst Edition v1x:
Removed the thousand+ AI_Nodes
Removed the prop_physics that spawned on the map
Lua-blocked the combine hardpoint buttons to only allow CCA units to press them
Lua-blocked the armory and various other strategic buttons to only allow High Command to press them

Changes to HL2RP Code:
- CWU Doors no longer break halfway
- Nexus doors (that are not combine doors) auto-lock in the same method as CWU doors
- Dispatch Voices changed for rations and CWU.
- Three new guides added to the guide listings
- Added new guide section in the directory.  IC Guides/Information is for items such as Civil Offences, Contraband Item list, etc.
- OTA will only show if: You are OTA faction, you are 01+, or you are admin.
- Added 2 new UU-Branded books.
- Made the character creation guide show on new character creation.
- C11.CCA characters auto-switch to C45.CCA
« Last Edit: October 14, 2011, 01:12:36 AM by *anonim* »

Offline Nespc

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Re: [10/13/2011] HL2RP Update
« Reply #1 on: October 14, 2011, 01:18:44 AM »
O_O another map change?? Ok then... more fun because city 45 has some nice hidden places. =3
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Offline [CA] KiwieeEh

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Re: [10/13/2011] HL2RP Update
« Reply #2 on: October 14, 2011, 02:12:39 AM »
Quote
Lua-blocked the armory and various other strategic buttons to only allow High Command to press them
so unless there's a high command unit on we can't go get ammo?
WAT?
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Offline Rictalspace

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Re: [10/13/2011] HL2RP Update
« Reply #3 on: October 14, 2011, 02:26:52 AM »
What 3 guides did you add?


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Offline Nespc

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Re: [10/13/2011] HL2RP Update
« Reply #4 on: October 14, 2011, 02:56:09 AM »
Ug i WANT PLAY! F*cking gmod broken update :|
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Offline Darko

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Re: [10/13/2011] HL2RP Update
« Reply #5 on: October 14, 2011, 02:56:40 AM »
Quote
Lua-blocked the armory and various other strategic buttons to only allow High Command to press them
so unless there's a high command unit on we can't go get ammo?
WAT?
I agree to this, though I'm only a cr00t (soon to be 04) I'm pretty sure 01's can get into the armory so why HC only?

Offline Nicknero

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Re: [10/13/2011] HL2RP Update
« Reply #6 on: October 14, 2011, 02:56:58 AM »
O_O another map change?? Ok then... more fun because city 45 has some nice hidden places. =3

Speaking about them, gotta add some anti-metagaming rules about them.
Aka don't use.
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Offline Scratchie

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Re: [10/13/2011] HL2RP Update
« Reply #7 on: October 14, 2011, 03:20:07 AM »
Quote
Lua-blocked the armory and various other strategic buttons to only allow High Command to press them
so unless there's a high command unit on we can't go get ammo?
WAT?
No one should be getting it from the ammo spawners anyway unless they are hc or with hc.

Offline Nespc

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Re: [10/13/2011] HL2RP Update
« Reply #8 on: October 14, 2011, 03:23:31 AM »
O_O another map change?? Ok then... more fun because city 45 has some nice hidden places. =3

Speaking about them, gotta add some anti-metagaming rules about them.
Aka don't use.

Ok last question. Are these areas going to be rebel areas or somthing?
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Offline alaskan thunderfuck

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Re: [10/13/2011] HL2RP Update
« Reply #9 on: October 14, 2011, 03:29:17 AM »
They won't be restricted most likely.
Please don't PM me regarding bans or anything having to do with in-game situations. Only PM me if you've been told I am the only one who can solve your issue.

Offline Adam S

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Re: [10/13/2011] HL2RP Update
« Reply #10 on: October 14, 2011, 08:13:12 AM »
Flaming and non-constructive criticism. Warning issued. -Veran120

« Last Edit: October 14, 2011, 10:42:59 AM by Veran120 »

Offline Nespc

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Re: [10/13/2011] HL2RP Update
« Reply #11 on: October 14, 2011, 10:58:02 AM »
Im glad we're getting out of city11... its just too crowded IMO.
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Offline TheKrusader

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Re: [10/13/2011] HL2RP Update
« Reply #12 on: October 14, 2011, 02:12:24 PM »
Quote
Lua-blocked the armory and various other strategic buttons to only allow High Command to press them
so unless there's a high command unit on we can't go get ammo?
WAT?
No one should be getting it from the ammo spawners anyway unless they are hc or with hc.

So regular units still have access to armory? With IC permission of course.

Offline Scratchie

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Re: [10/13/2011] HL2RP Update
« Reply #13 on: October 14, 2011, 02:17:07 PM »
Quote
Lua-blocked the armory and various other strategic buttons to only allow High Command to press them
so unless there's a high command unit on we can't go get ammo?
WAT?
No one should be getting it from the ammo spawners anyway unless they are hc or with hc.

So regular units still have access to armory? With IC permission of course.

The C45 armory is unique.  It requires a keycode to access, and only HC is given the key code.

Offline Adam S

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Re: [10/13/2011] HL2RP Update
« Reply #14 on: October 14, 2011, 03:08:04 PM »
I love the map:

 

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