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Messages - ligglo

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1
Suggestions / Re: Car bombs...
« on: May 03, 2013, 10:48:37 PM »

I agree with the SWAT being able to defuse the bombs, maybe make it so that get a "Defuse Kit" from the police locker and it costs the city money to buy one, and each one can defuse bombs until the SWAT leaves the job. There should be a chance of cutting the wrong wire and blowing it up instantly. The explosion should be smaller and weaker, however. Similar to an explosives size and strength.

I do not agree with it being automatically canceled when a SWAT, police officer, or anyone else sees it as the event should be RP'd and 911 be called. There should be some sore of animation of putting the bomb on a car, I'm sure there is one or an addon for one that can be used. There should also be a sound.

Also car bombs should have a specific rule set for them. At the moment you can use them anywhere, willy-nilly and there is no rule against it. There are rules for Molotov Cocktails but not these bombs? Something needs to be done. Something like:

1. No car bombs in the government areas, or within view of government officials.
2. The car bomb must be RPly placed, not just walk up, place, leave.
3. The car bomb may not interrupt passiveRP

2
There is a currently a rule that goes like this:
"You may only enter a backyard either via the gate"
This is just one example of a rule that makes no sense, and sounds like it was cut off by accident.

If this rule is correct and you can only use a gate what is the point of ladders? Or even Acrobatics training? What is the point of jumping high if you aren't allowed to use it to get places?

If I could change this it would be something along the lines of:
"You may only enter a backyard in a way appropriate to the RP."
This would allow the use of jumping the fence if it is a low, jump-able fence. Or using a ladder if it is too high to jump over, but you have a car big enough to hold a ladder.

3
Suggestions / Re: Things about cars that seem... off
« on: April 25, 2013, 11:34:32 PM »
Drifiting is faster in G-mod if the car can drift well, like the Evo currently is, or the Police charger used to be, about 4 days ago. Traction is bad as is, so it is like driving on dirt.

4
Suggestions / Re: Things about cars that seem... off
« on: April 25, 2013, 06:20:41 PM »
Quote
I agree, vehicles should only spin out in a turn if one you swing the rear of your vehicle around too fast, the current driving mechanic with wheels that have no traction and no weight to the vehicles prevents cars acting how they normaly would... I mean the Vapid police vehicle when turning will spin out at 30 mph if your not careful and expirienced with the vehicle... Theres just too little control on the direction of where vehicles go, i want to be able to drift with my vehicle around corners, not spin 180 degrees.

I do not get why people say the vapid is hard to drive. I find it easy, however I am used to very drifty cars. I think I will always take the Vapid now because the Dodge is so slow, and can not drift. Good handling =\= good car. It helps, but isn't needed. I like when I can drive a car that can drift, but doesn't have to to make some of the corners.

5
Suggestions / Re: Repair Wrenches
« on: April 24, 2013, 10:32:52 PM »
Yeah I think this needs to be back in the game. I don't get why it was removed. I understand it is a potent melee weapon, but what if it did 0 damage

6
Suggestions / Re: Things about cars that seem... off
« on: April 24, 2013, 06:38:28 PM »
Quote
The BMW M5 and police Charger have horrid traction. Not sure if the others have handling issues or it's just a few but it gets really annoying when I spin out going 30 or above.

As the main car that I have is the roadster, I'm going to say that the roadster is the same. This would make sense if it didn't spin 270 degrees if I was going 50. Keep in mind that it has a max of 60 miles per hour, as a race car. I think all cars need more traction.

7
Suggestions / Re: Things about cars that seem... off
« on: April 23, 2013, 11:55:43 PM »
That was already fixed

8
Suggestions / Things about cars that seem... off
« on: April 23, 2013, 11:15:19 PM »
First and formost the roadster is a race car. It is a speed machine. It has a max speed of 60, and an acceleration of a tortoise that is smoking weed. I think it should be a very fast car, but not exceptionally like the LP640. The roadster should go about 80-90 miles per hour, with an acceleration similar to an evo.

The LP-640 has no traction. The shape of it alone makes it a wedge that should be pushed so hard to the ground that it can't drift. I think for the price tag, this car is worthless. The speed is nice, 120 mph, but it can't be used because the handling is so poor.

On a side note, the Rolls Royce is only going 70 mph, at most, though it says it should go 90.

Just food for thought.

***EDIT***

When getting into the roadster and the ATV your camera is at a 90 degree angle to the left. Same code for two completely different cars?

9
Suggestions / Re: Repair Wrenches
« on: April 23, 2013, 09:25:01 PM »
+Moar Support
I see no reason that these were removed. I understand promoting RP by forcing a car to be towed, but there usually isn't a driver. If there is they don't know how to work it. Even then the mini is terrible. If it is broken once you have no car. Forever.

10
Fixed Bugs / Didn't get "You own the mall"
« on: April 23, 2013, 06:49:20 PM »
What happened when the bug occurred?
I maxed the shop amount
What was supposed to happen?
I should have gotten the achievment
Picture/Console Errors:
This was taken the next day because I thought it might fix it overnight:
http://steamcommunity.com/sharedfiles/filedetails/?id=140955749
This is me getting the full shop message:
http://steamcommunity.com/id/ligglo/screenshots/?appid=4000

11
Accepted Suggestions / Change to withdrawing from an ATM
« on: April 22, 2013, 07:01:23 PM »
If you withdraw more money than your ATM holds, then you should withdraw all the money in it. Maybe code would help more. Something like:

if withdrawAmmount > balance then
   withdrawAmmount = balance
   end

12
Fixed Bugs / Fishing - Can't use rod
« on: April 21, 2013, 01:16:03 AM »
What happened when the bug occurred?
I could not equip a fishing rod.
A concern I have is how would I put it away when I am done fishing?
What was supposed to happen?
Shouldn't there be a way to equip it?
Picture/Console Errors:
http://steamcommunity.com/sharedfiles/filedetails/?id=140418291

13
I personaly love fortwars, and have never played the other ones. FW needs moar playerz! >.<


Good idea though. More RP servers would be fun.

14
News and Announcements / Re: Orange Cosmos RP 2 Map Poll
« on: August 08, 2012, 09:22:48 PM »
RP_EvoCity_V33X.
I hope...

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