================== VBSP ==================materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\materialsLoading C:\mapsrc\rp_rockford_v0p.vmfConVarRef mat_reduceparticles doesn't point to an existing ConVarCan't find surfaceprop asphalt for material OCRP/URBAN/ROAD_1_02, using defaultmaterial "ajacks/ben_paintblue" not found.Material not found!: AJACKS/BEN_PAINTBLUEWarning in .VMT file ($envmaptint): no ']' or '}' found in vector key "$envmaptint".Did you forget to surround the vector with "s?Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txtPatching WVT material: maps/rp_rockford_v0p/nature/blendmilground008b_2_wvt_patchPatching WVT material: maps/rp_rockford_v0p/nature/blendgrassdirt01_noprop_wvt_patchfixing up env_cubemap materials on brush sides...0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)Building Faces...done (0)Chop Details...done (0)Find Visible Detail Sides...Merged 3358 detail faces...done (1)Merging details...done (0)FixTjuncs...PruneNodes...WriteBSP...done (5)writing C:\mapsrc\rp_rockford_v0p.prt...Building visibility clusters...done (0)Can't load skybox file skybox/painted to build the default cubemap!Can't load skybox file skybox/painted to build the default cubemap!Finding displacement neighbors...Found a displacement edge abutting multiple other edges.Finding lightmap sample positions...Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10Building Physics collision data...done (2) (2661060 bytes)Placing detail props : 0...1...2...3...4...5...6...7...8...9...10Compacting texture/material tables...Reduced 10673 texinfos to 6476Reduced 1677 texdatas to 1487 (88537 bytes to 79556)Writing C:\mapsrc\rp_rockford_v0p.bsp28 seconds elapsed================== VVIS ==================8 threadsreading c:\mapsrc\rp_rockford_v0p.bspreading c:\mapsrc\rp_rockford_v0p.prt3270 portalclusters8375 numportals0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17164 visible clusters (0.82%)Total clusters visible: 2091332Average clusters visible: 639Building PAS...Average clusters audible: 2523visdatasize:1763911 compressed from 2720640writing c:\mapsrc\rp_rockford_v0p.bsp2 hours, 15 minutes, 9 seconds elapsed================== VRAD ==================[Reading texlights from 'lights.rad'][48 texlights parsed from 'lights.rad']Loading c:\mapsrc\rp_rockford_v0p.bspLoaded alpha texture materials\models\props_foliage\cedar01_mip0.vtfLoaded alpha texture materials\models\props_foliage\arbre01.vtfLoaded alpha texture materials\Models\props_wasteland\fence_alpha.vtfError! Unable to load file "models/props_foliage/urban_streettree01.dx80.vtx"Error! Unable to load file "models/props_foliage/mall_pot_large01.dx80.vtx"Error! Unable to load file "models/props_foliage/mall_small_palm01.dx80.vtx"Loaded alpha texture materials\models\props_foliage\Mall_trees_branches01.vtfError! Unable to load file "models/props_foliage/mall_big_plant01.dx80.vtx"Error! Unable to load file "models/props_foliage/mall_bigleaves_plant03.dx80.vtx"Error! Unable to load file "models/props_foliage/mall_bush02.dx80.vtx"Error! Unable to load file "models/props_foliage/mall_pot_squarexl01.dx80.vtx"Error! Unable to load file "models/props_foliage/urban_tree_giant01_skysphere.dx80.vtx"Loaded alpha texture materials\models\props_forest\FenceBarbedWire_Wire.vtfLoaded alpha texture materials\models\props_forest\FenceBarbedWire_Wire2.vtfError! Unable to load file "models/props_foliage/urban_tree_giant01.dx80.vtx"30565 faces22 degenerate faces23960970 square feet [3450379776.00 square inches]729 Displacements8164477 Square Feet [1175684736.00 Square Inches]30543 patches before subdivision565693 patches after subdivision1071 direct lights0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 80329404, max 2082transfer lists: 612.9 megs0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(829839, 776389, 667952)0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(311629, 254043, 184465)0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(130400, 99871, 65654)0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(58981, 42966, 25838)0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29331, 20785, 11473)0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(14703, 10047, 5069)0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(7907, 5244, 2409)0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(4216, 2686, 1121)0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2355, 1447, 547)0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1302, 765, 262)0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(742, 418, 129)0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(419, 225, 63)0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(242, 124, 31)0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(139, 68, 16)0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(81, 38, 8)0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(47, 21, 4)0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(27, 12, 2)0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(16, 6, 1)0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(9, 4, 0)0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(5, 2, 0)0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(3, 1, 0)0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(2, 1, 0)0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(1, 0, 0)0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(1, 0, 0)Build Patch/Sample Hash Table(s).....Done<0.4621 sec>0...1...2...3...4...5...6...7...8...9...10FinalLightFace DoneComputing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...100 of 0 (0% of) surface lights went in leaf ambient cubes.0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...doneReady to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 99/1024 4752/49152 ( 9.7%) brushes 7308/8192 87696/98304 (89.2%) VERY FULL!brushsides 50789/65536 406312/524288 (77.5%) planes 19400/65536 388000/1310720 (29.6%) vertexes 58906/65536 706872/786432 (89.9%) VERY FULL!nodes 9596/65536 307072/2097152 (14.6%) texinfos 6476/12288 466272/884736 (52.7%) texdata 1487/2048 47584/65536 (72.6%) dispinfos 729/0 128304/0 ( 0.0%) disp_verts 46673/0 933460/0 ( 0.0%) disp_tris 72096/0 144192/0 ( 0.0%) disp_lmsamples 4537620/0 4537620/0 ( 0.0%) faces 30565/65536 1711640/3670016 (46.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 19996/65536 1119776/3670016 (30.5%) leaves 9696/65536 310272/2097152 (14.8%) leaffaces 38643/65536 77286/131072 (59.0%) leafbrushes 17205/65536 34410/131072 (26.3%) areas 11/256 88/2048 ( 4.3%) surfedges 202623/512000 810492/2048000 (39.6%) edges 149438/256000 597752/1024000 (58.4%) LDR worldlights 1071/8192 94248/720896 (13.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 4/32768 48/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 586/1024 9376/16384 (57.2%) overlays 49/512 17248/180224 ( 9.6%) LDR lightdata [variable] 37939916/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1763911/16777216 (10.5%) entdata [variable] 930489/393216 (236.6%) VERY FULL!LDR ambient table 9696/65536 38784/262144 (14.8%) HDR ambient table 9696/65536 38784/262144 (14.8%) LDR leaf ambient 45755/65536 1281140/1835008 (69.8%) HDR leaf ambient 9696/65536 271488/1835008 (14.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/2458060 ( 0.0%) dtl prp lght [variable] 1/275114 ( 0.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/274862 ( 0.0%) pakfile [variable] 479634/0 ( 0.0%) physics [variable] 2661060/4194304 (63.4%) physics terrain [variable] 205561/1048576 (19.6%) Level flags = 0Total triangle count: 61319Writing c:\mapsrc\rp_rockford_v0p.bsp47 minutes, 1 second elapsed