Ineu ValleySomewhere in the Romanian Mountains(http://desmond.imageshack.us/Himg41/scaled.php?server=41&filename=photo20120911163036.png&res=landing)
!!!LIVE ON OUTLANDS!!!
This thread is where I will keep all of my development pictures and notes. I'll post updates and pictures as time goes on. Feel free to comment on anything you see here but don't get your expectations high that it will change. Some things are there or not there for a reason.
This thread is NOT for suggestions. Rather, please visit THIS THREAD (http://www.catalyst-gaming.net/index.php?topic=21539.0) to post a suggestion.
Be sure to check out OzJackals thread about City38 (http://www.catalyst-gaming.net/index.php?topic=21079.0)! It coming along rather nicely.
To do:
Completed:
- Basic Layout
- Riverbed Brushwork
- Riverbed Details
- Riverside Cliffs
- 0 Level Land
- 0 Level Roads
- Bridges
- River > 0 Level Transition Paths
- Lake
- Log Cabin (Blt)
- Town A Homes
- Town A PD (The 11th Doctor)
- Town A Store
- Town A Ruined Church (Sexy Frog)
- Town A Inn
- Town B Homes
- Town B Gas Station
- Town B Warehouse (Skrillex)
- Junkyard (YankeeSamuri)
- Junkyard Trailer (Calo Nord)
- Cellar (Frolie)
- 0 Level Foliage
- FIX DOORS
- Castle Mountain
- Castle Mountain Road
- Castle
- Castle Mountain Foliage
- Graveyard (Frolie)
- Bunker Mountain
- Bunker Mountain Path
- Bunker
- Bunker Trenches (TRAY)
- Bunker Mountain Foliage
- East Mine Enterance
- West Mine Enterance
- Mine Tunnels
- Mine Details
- West Mountain
- West Mountain Foliage
- North Mountain
- North Mountain Foliage
- Combine Outpost (Inquistor Spiderman)
- East Mountain
- Observation Towers (3.14)
- Detail prop texturing
- Decorate Everyfuckinghting
- Spawn Room
- Spawn Room
- 3D Skybox
- Weather Control Room
- Closed Beta
- Easter Eggs
- AI Nodes
- Credit Stamps
- Signs
- Optimization
- Open Beta
- Areaportals
- Tree Fade
- CUBEMAPS!!!
- Optimize nodraw blocks
- Fix all reported bugs
- .VMF Obfiscuator
- Final Compile
- Final test (repeat compile if needed)
- Buildcubemaps
Scrapped:
- Town B Store (Wasn't needed)
- Dugouts (3.14) (Would require too many base land displacements which would make the map laggy)
- Barn? (Frolie) (Didn't have anywhere to put it)
- Tower (inquistor spiderman) (Already had enough stuff jammed atop that mountain. Didnt need any more)
- Shed/Mine (Frolie) (Had a hard enough time finding spots for the entrances let alone this shed thing. Sorry)
- North>East Mountain Train system(Red yes) (more of a background detail then anything. The only place I could fit it would be too small to even make a difference)
- 3Dsky Hydro Dam (Red yes) (was causing weird invisible glitches with the mountains in the background)
- HDR (kept breaking no matter what I did -.-)
Development Images:
(http://desmond.imageshack.us/Himg41/scaled.php?server=41&filename=photo20120911163036.png&res=landing)
Development Videos:
https://www.youtube.com/watch?v=mL-H6P4N8m0
Public Downloads:
BETA VERSION (http://www.mediafire.com/?bj2i7ewdrg7d86i)
Beta Changelog:
- Fixed lighting bug with rocks
- Fixed landslide escape path
- Fixed all known holes in displacements
- Added missing CG logo to pak files
- Flipped doors around in houses for easier access
- Added clip brushes to rope bridge guard rails
- Added areaportal to bunker garage door for improved FPS while in bunker with door closed
- Lowered water by 64 units to help show the slow loss of water (similar to the riverbed found in the pass)
- Fixed the solid water by the combine outpost
- Added a clip brush to the wine cabinet in the villa
- Improved tree render optimization
- Improved water planes
- Enabled HDR
- Removed non-functoning NPC nodes
- Cubemapped
Ineu Valley
Somewhere in the Romanian Mountains
(http://desmond.imageshack.us/Himg41/scaled.php?server=41&filename=photo20120911163036.png&res=landing)
The map reminds of that on Fallout 3 or Fallout: New Vegas. I don't know why but it seems cool.