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Half-Life 2 Roleplay / Re: Continuing on.
« on: May 27, 2013, 08:05:41 AM »
I'm not up to date either. Why did it get shut down?
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Half-Life 2 Roleplay / Re: Continuing on.« on: May 27, 2013, 08:05:41 AM »
I'm not up to date either. Why did it get shut down?
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Support & Help / Re: New Motherboard, no sound...« on: January 19, 2013, 06:18:13 AM »
May seem like a stupid question but...
Do you have the drivers installed? 3
Half-Life 2 Roleplay / Re: >>>> READ THIS BEFORE YOU ASK ABOUT CLOCKWORK <<<<« on: December 24, 2012, 08:27:42 PM »So I imagine bans won't transfer over then? The new system is the bans are stored in the database now, so you could transfer them, but I imagine it would take a very long time, since (as I'm unaware of a better way) is writing every ban into the system again. 4
Half-Life 2 Roleplay / Re: >>>> READ THIS BEFORE YOU ASK ABOUT CLOCKWORK <<<<« on: December 24, 2012, 03:28:36 PM »As I said in original post, the aim will(or should be) to get legacy up and running. Custom CG updates can come later when rofl or whoever gets another dev or somebody to sort stuff out. Well offer still stands I'm going to be coding stuff in the mean time anyway. 5
Half-Life 2 Roleplay / Re: >>>> READ THIS BEFORE YOU ASK ABOUT CLOCKWORK <<<<« on: December 24, 2012, 02:18:22 PM »In case we end up not getting that license, I'm sure there won't be a problem buying a new one. Don't hit me up on this, i don't know how this license system shit works. Could just put HL2RP with the most important stuff and let the devs do a steady stream of updates for the trivial stuff. 6
Half-Life 2 Roleplay / Re: >>>> READ THIS BEFORE YOU ASK ABOUT CLOCKWORK <<<<« on: December 24, 2012, 01:51:59 PM »In case we end up not getting that license, I'm sure there won't be a problem buying a new one. Don't hit me up on this, i don't know how this license system shit works. I can lend a hand if you want? I wouldn't be able to do the overly complex things but at least it would give him less to do, I'mm currently just my own dev server for Clockwork. Edit: For instance Vort factions are done, I'm currently working on id locked weaponry and CWU uniforms. Of course factions are the easiest thing to do :p 7
General Discussion / Re: Pc wont be getting Gta 5« on: December 05, 2012, 08:39:29 AM »
Interesting. Not good enough.
The key thing is the use of the word "probably", yes we can discuss whether GTA V will come out for the PC or not but this is all just speculation and the only person who can say yay or nay to the PC version is Rockstar themselves. Rockstars are quite the dicks when it comes to the PC version of there games and the guy seems to be jumping to conclusions rather than backing it up with actual facts. Also the line about "The PC community have only themselves to blame." is rather arrogant and rubs me up the wrong way. Whether piracy has affected R* decision for a PC version of the game is really rather unknown, and even if it is, it might have something to do with that stupid ass piece of shit known as Games for Windows Live which is barely functioning on the best of days and can outright block you from your games on the worst of days. The social club wasn't much better for it either as than didn't really run all that well. The port shall we not forget was a bug ridden mess that many computers couldn't actually play because it was not optimised properly. If R* really want to blame piracy as to why it's not coming to PC, perhaps they should of looked at their own product before releasing it to the PC audience. Right to get to the point, R* has said nothing so I have no interest in speculation or gossip unless it's a firm word from R* themselves. I doubt PC piracy would be blamed for the reason for it not coming to the PC but I don't know because I don't work there. Edit: Yes we can blame Rockstar or Take two because at the end of the day they are the ones who decide to release it. I also don't like the fact he makes a sweeping generalisation as if the whole PC community pirated the game, I didn't and I know friends who didn't either. 8
General Discussion / Re: Explain the hl2rp problem please« on: December 04, 2012, 04:48:46 PM »I suggest locking this thread. It's already been answered so now its just moving on to a random talk topic. Probably for the best. 9
General Discussion / Re: Explain the hl2rp problem please« on: December 04, 2012, 04:24:36 PM »i dont understand why you guys dosent use nexus instead of Clockwork, there isnt such a big difference. It's two years old and isn't the most stable of things to use. It does also work to a certain extent but it still does have a lot of errors within the code. I also imagine if you put it on the server people would bitch about how "It's not good enough" or how some things are different. I mean, I'm not saying you couldn't (and people obviously are) it's just any work done on it will be wasted. I guess as a tide over until the actual script comes out, but a lot of the current (actually all if I'm not mistaken, RTLK would know better than me) systems won't work with Nexus unless recoded, which is a waste of time. Then what? Just put a server up, just to have a server up? Then it's just pointless any progression done on the server would most likely be wiped. Edit: Also visually, I guess there isn't much of a difference, but just because it looks the same doesn't make it good. 10
General Discussion / Re: Explain the hl2rp problem please« on: December 04, 2012, 03:49:36 PM »Yeah. Hell, I'd like just the framework and I'd start working with the skeleton to get plugins and shit working right This really sums it up the Clockwork wait. I'm going to have a long summer so I will probably try to pop out some new features for HL2RP, I want to try experimenting with the MySQL database a bit more in regards to CCA (or MPF) units and Civillian players. Sorry this thread's been derailed, should probably move this to the other forums. 11
General Discussion / Re: Explain the hl2rp problem please« on: December 04, 2012, 02:34:13 PM »I'm hoping for before the new year but I doubt it till the beginning of January. Sup RTLK, got bored of waiting for people to talk on the forum so I basically came to crash this one. MUAHAHAHAHA! I would hope before the new year as well, but honestly I doubt it personally wish they would at least give us some functioning schema to work with so I can actually program something (don't like using the skeleton one) but hey ho, got to keep on waiting. 12
General Discussion / Re: Explain the hl2rp problem please« on: December 04, 2012, 01:30:44 PM »I don't understand coding at all, but for those who do, the CloudSixteen team has a feed set up that they update with the lines of code they add every day. http://git.cloudsixteen.com/ Conna is Kuro. The github is alright, but it doesn't really tell you how much they have left to do. The to-do list is also rarely updated from what I re-call, if I had to take a guess I think we might see it January time. 13
General Discussion / Re: Explain the hl2rp problem please« on: December 04, 2012, 01:00:09 PM »Waiting for cloud16 to get off their asses and release Clockwork. Pretty much this. The new version of Garry's Mod made much of the code that OpenAura uses redundant and because of it makes it a non functioning schema. Just got to wait until they release Clockwork or the Legacy Schema. Bit of a pain, hypothetically speaking a coder could fix everything but it would be quite the task and in the end not really worth it. Edit: You would of probably noticed a lot of problems with the schema on the run up to Gmod 13. Again though, all dependant on when they decide to release the fixed version, which hopefully shouldn't be much longer. 14
Half-Life 2 Roleplay / Re: Half life 2 Role play server: catalyst-gaming Video« on: January 02, 2012, 05:46:05 PM »
I was the one on shop search and in the group, as well as leading the detainee's so great job. Fantastic day.
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Bug Reports / Re: Conscript spawn« on: December 29, 2011, 06:00:38 PM »
Honestly the whole Vort spawning in the trainstation never bothered me all it does is cause a bit of Meta and officers are quick to open the nexus doors anyway.
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