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Messages - tics

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61
Mapping / Re: [WIP] Rp_Sierracity_v2
« on: August 27, 2013, 06:20:36 PM »
For the record, those road textures technically make those one-way streets, because white dotted lines are used to separate lanes on a one-way road.

62
Mapping / Re: RP_Rockford Progress
« on: August 24, 2013, 04:49:48 PM »
There's a gap in this fence in the suburbs:
Click to see the original size.

These textures meet at a diagonal and consequently do not look correct. The same problem exists with the corner opposite diagonally, but not in the remaining two:
Click to see the original size.

63
Mapping / Re: RP_Rockford Progress
« on: August 24, 2013, 01:33:55 PM »
Weird shadow:
Click to see the original size.
The floor of the fire training center still has dev textures:
Click to see the original size.
This door is locked by default:
Click to see the original size.
The lighting sucks in here:
Click to see the original size.
Poor lighting:
Click to see the original size.
This flooring is awfully bright. The same thing happens with some of the wood floor textures:
Click to see the original size.
Floating tree:
Click to see the original size.
The label on this is screwed up, and it doesn't actually open the gate. You can hear a gate opening noise in the far distance, but no gate opens: (same thing for the gate on the otherside)
Click to see the original size.
Poor lighting:
Click to see the original size.
This floor looks like shit:
Click to see the original size.
I seem to recall you putting a open/close gate here when you made it, but there isn't one:
Click to see the original size.
I would remove this, or make it a door of some sort:
Click to see the original size.
Lack of lighting:
Click to see the original size.
You can't walk through here (countryside gas station):
Click to see the original size.
There is no button to operate the elevator on the outside here, or on the next floor, and the button on the inside does not work:
Click to see the original size.
Shitty lighting:
Click to see the original size.
Are these meant to be there? (the rope on the ceiling):
Click to see the original size.
These doors are a bitch:
Click to see the original size.
Door doesn't open:
Click to see the original size.
This doesn't do anything (don't know if it should). On a side note, the form of capital punishment used in Oregon is lethal injection, not the electric chair:
Click to see the original size.
There is no way to get into the observation room for executions:
Click to see the original size.
No way to open this:
Click to see the original size.
Not sure if this matters:
Click to see the original size.
These windows don't match:
Click to see the original size.Click to see the original size.
There's no way into this backyard:
Click to see the original size.


Numerous street signs still say "Streename #" but I'm sure that's just 'cos you haven't finished it yet. Hope this helps. Best of luck.

Edit: Removed redundant bug reports.

64
Support & Help / Re: Some Admins Not Doing Job
« on: August 10, 2013, 07:05:11 AM »
Wouldn't a good admin drop everyone in his hands, even when rp'ing, to go help the dude that just reported "John Doe is RDMing at Blue Harbour, can you come?"

I have to agee with masterpower5. Whenever I'm on the server seeing an admin online talking actively in OOC. I suspect that he's not AFK and not in the middle of something, but still, he ignores my /report that I'm (example: being stuck). I am not hating on you admins or anything, but I would really be happy if you guys(exept for wakeboarder, since he actually seems to do it) atleast just responded in OOC that you are busy or something like that.
Having been an administrator at this community for two years, and now being in the opposite role of a player, I must tell you that you're wrong. A good administrator does their job when they can, but also makes sure to not over-extend themselves, and to not stress themselves out. Players need to remember that administrators are volunteers, and there is very little return for what we do, except the joy of a server that runs smoothly. I have administrated for Half-Life 2 Roleplay, Orange Cosmos Roleplay, and Harbor Roleplay during my time here, and I will tell you that Harbor Roleplay is hands-down the most stressful experience as an administrator. If it seems like an administrator is ignoring your report, they're probably responding to someone else already, and simply are too busy to reply. In some cases, and it's completely understandable, an administrator may simply be taking a break from their duties, because it is unfathomably stressful, and in the cases of many administrators, has negative ramifications in real life. Administrators need to take breaks so that they can have a clear mind and good judgment in their jobs, and so that they can attend to the incomparably more important duties they have in life. So, while yes, if an administrator is busy it may be convenient for you if they responded in OOC, lots of times they're too busy or they just want a break. The most important job you have as a player is to have a little compassion and a lot of understanding for the position that administrators are in, because it is a very stressful one.

65
General Discussion / Re: New Graphics Card
« on: August 07, 2013, 11:00:12 AM »
You're positive that your other hardware can support the card, yes?

66
Mapping / Re: RP_Rockford Progress
« on: August 05, 2013, 02:37:36 PM »
Can Rockford support helicopters? It would add a new layer of gameplay for all.
Even if it can, helicopters probably won't be (and shouldn't be) added. But if Statua says it can, then go and make a suggestion for it.

67
News and Announcements / Re: OCRP Update
« on: August 03, 2013, 05:28:44 AM »
Can we make it so that it is not admin controlled... that would make me want to join more if it where a completely random storm and such....
It causes too much lag to be kept random.
Then why not set on a time scale?  Not random then, maybe like every 15 to 30 mins.
Then every 15 to 30 minutes, it will create too much lag.

68
Suggestions / Re: Reviving OCRP, YES WE CAN !
« on: July 30, 2013, 11:52:53 AM »
our organisation is hated on OCRP but it is a fact we kept OCRP2 alive for a few months. And it is hated because of a few people. Me, Michiel and Jos did barely anything wrong and we had a lot of friend me and jos only got 1 ban in the whole time we played and it was a 12 hours ban i think and Michiel got permabanned for minor infractions. Not our whole organisation were a bunch of CDM and RDM'ers.
For one, OCRP2 hasn't been around long enough for your organization to have single-handedly kept the server alive for a 'few months.' An assertion like that shows an ignorance of the gamemode and a disgusting arrogance. Many people stopped playing OCRP, because they were fed up with organizations that raided other people, and were discouraged by the lack of real, meaningful gameplay, the opposite of sitting around growing all day. If your organization did either of those, which I'm fairly sure they did, then you're part of the problem, not the solution, and you're certainly not the saviors of the day. If you wish to continue seeing yourself in that light, that's your right to, but I strongly urge you to open your eyes to the actual problems we face in OCRP, which no one person or organization, not even you or yours, can fix alone.

If this seems rude, then fine. I find your assertion that you actually contributed something valuable to the gamemode rude.

69
Mapping / Re: RP_Rockford Progress
« on: July 30, 2013, 11:40:13 AM »
Updated the blueprint/map. This one should/will be the final.
Click to see the original size.

I know the sketch is rough, but please just remember to have plenty of spaces for parking (like v33x has), spaces for bus stops, and lots of different places for people to live in. I see a lot of freespace on the drawing. Just fill it out with something useful instead of mainly trees ;)
The old blueprint (which isn't in this thread anymore) shows plenty of parking spaces in the city, as well as area for bus stops, and current development pictures and things shown in Statua's stream show parking. There actually isn't, by the way, a lot of freespace in the city area, and you wouldn't put parking outside the city, except at gas stations. Areas that look like "freespace" on this current blueprint are elevated, inaccessible land, necessary to Statua's optimization techniques.

Some secluded homes might be nice too
I see a few secluded homes on the blueprint.

70
News and Announcements / Re: New OCRP2 Main HUD
« on: July 23, 2013, 04:51:22 PM »
Someone screencap it please?
Go on the server and check it out yourself.

71
Suggestions / Re: Fancy New Gamemode Overhaul Ideas
« on: July 23, 2013, 04:40:06 AM »
I suggested a few things like the doctor, the "Devolpers" or lazy gamers I should say denied it because they did not want to code it... I like just about everything in this thread btw.  +SUPPORT!
I would imagine that it was denied because it is unnecessary to make it another job when it can be roleplayed, because at this community we believe in roleplay > script. This isn't DarkRP, you have the freedom to play the character you wish to play, and the developers shouldn't have to hand you a guideline on a silver platter for you to be able to do what you wish to do with the gamemode.

72
General Discussion / Re: Hmm..
« on: July 20, 2013, 03:59:39 PM »
Hi Kiwiee!!!

(Nikolai, you still are a douche ;) x )
Thanks babe..

73
General Discussion / Re: Hmm..
« on: July 20, 2013, 02:23:38 PM »
Welcome back Kiwiee! You could say that you and I have had similar experiences. I used to be a superdouche two years ago, and since then I've really grown as an individual. I'm glad to see you back, dude. (P.S. add me on steam :) )

(P.P.S. It's Nikolai, if you didn't catch on. Steam name is Rys)

74
News and Announcements / Re: New Forum Plugin
« on: July 10, 2013, 07:52:12 PM »
Id rather see people agreeing and stating why they agree because then it makes more sense if I dont understand whats good from the OP.

This rating system. Its like we're here to get judged. Fuck that shit I'm not here to get judged I'm here to play on the CG servers and help out. I dont need someone rating me on everything I say. If I want something rated on I'll start a poll.

And ricky I'm open to change. This isnt change its extra stuff that really serves no purpose other then to further support lazyness and unexplained agree/diasgree.
The difference here isn't between good input and bad input, it is between input and no input. Plenty of people will not take the time nor the effort to make a constructive reply. This rating system gives those people an opportunity to still voice their opinion, albeit in a less effective manner. Whether or not you "support laziness" does not matter, because people will continue to be lazy. This, at least, gives them the opportunity to be a little more constructive. Lastly, before you said that you don't really care how someone rates your posts, but others may. "It's like we're here to get judged. Fuck that shit I'm not here to get judged..." shows that you do care. Posts on these forums ought to be scrutinized, examined, and dissected if they are serious posts regarding serious matters and serious changes to this community. Many times that lack of scrutiny has led to large errors here. 

75
News and Announcements / Re: New Forum Plugin
« on: July 10, 2013, 06:24:33 PM »
Its worded different. Instead of 'Dumb' its 'Not Brilliant'. And there's the disagree rating. They're negative ratings.
But it's not destructive. Calling something 'dumb' is offensive, but saying that an idea isn't brilliant is not. Plenty of people read topics and posts without replying because they don't have anything better to say than "+-support" or they're too lazy. This gives them the ability to give their opinion in an easy manner, without having to post, especially since people aren't allowed to just post "+support."

I swear this is one of the biggest problems with this community. No one is open to change. I think that this change is positive.

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