Catalyst Gaming
Backup Sections => HL2RP Development[ARCHIVE] => Suggestions => Topic started by: kmp on January 05, 2014, 10:06:03 PM
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Once again we are moving down the road of concentrating mostly on the CCA (R&D only, for some reason). We need to come up with some things to get the resistance going from the start, so it won't collapse under it's own weight down the track.
The main issue we had with resistance groups before was that complete idiots would decide to make a "resistance" group that wouldn't do anything that even made them look like they are resisting anything.
We need solutions for:
1. How to deal with lolwebul groups effectively
2. Perhaps an official resistance? As to make sure that it all forms of a resistance can't just vanish.
3. Someway of ensuring they aren't instantly killed off by the CCA.
i can't think of many ideas for the resistance, as i have hardly ever played a resistance character (and when i did, it was undercover unit so...).
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1. How to deal with lolwebul groups effectively
um like we did in the past by killing them
2. Perhaps an official resistance? As to make sure that it all forms of a resistance can't just vanish.
what stops them from being killed then if they're so stupidly autistic that ic'ly the UU should've wiped them out
3. Someway of ensuring they aren't instantly killed off by the CCA.
not be dumb
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1. How to deal with lolwebul groups effectively
Groups that create a visible profile ingame get crushed within two weeks of their creation. Let them build up and be destroyed by the CCA. They will bring it upon themselves and if they manage to survive, it presents a challenge for the CCA to deal with in the long term. I started off as a mingerebel that spawned a random cinder block on a bridge overlooking a street and dropped it on to a CCA unit's head. My character was caught and beaten and that started me on the road of actually developing a character for resistance RP (and thus Third Eye was born). It's through failure that we learn but if we start targeting groups because "your rp is shit and I don't like your group" then HL2RP will fail in it's entirety. Encourage players to be better and not to follow a bad example by setting a good one.
As bad as it sounds, you have to encourage people to RP as a rebel by getting them into entry-level positions. Whether they're a thug or a prostitute, it doesn't really matter. Obviously if people hoard AR2's and decide to kill every citizen who walks into the scummy parts of town then yes, they should be destroyed ASAP by the CCA.
2. Perhaps an official resistance? As to make sure that it all forms of a resistance can't just vanish.
I haven't really seen official resistance groups done well on the City server, in the past and on other servers it just seems to be collecting guns and ammo and then having a massive onslaught at the end of every week with the CCA. An official resistance group needs to facilitate and encourage the growth of passive RP against the Combine occupation without bringing dumb violence into the equation. An official resistance group (if implemented and managed well) won't even need a gun or vest in any members' inventory. There are thousand more ways to subvert and disrupt the Combine than shooting at them.
3. Someway of ensuring they aren't instantly killed off by the CCA.
In the end it's up to the discretion of the CCA to decide when enough is enough. They're the most resourced and well-supplied faction in HL2RP and if they want an enemy to fight then the players will have to use common sense in situations where the fate of rebel RP is in their hands.
"We have all of the members of a group up against a wall, some of them had guns, others just had handheld radios and others were unarmed but are associates. Let's kill them all to send a message." - a classic situation of how the CCA would work but in practice for HL2RP it's just going to piss people off and put players off from making/associating their characters with rebel factions.
"A citizen just came in and gave us some contraband, now we're putting him in the incinerator. Who knows where we got the gear from?" - another situation which happened too frequently; people reporting crimes/handing in contraband/giving information and getting punished for it too harshly. Again, you would probably not risk it if you were actually in the CCA but in the long run it is just not worth killing one character over something so petty.
The CCA should be employing secret police tactics more often (ones which don't result in a PK on the first offense by a citizen) like forcing citizens to become informants, torturing for information (yes, this happened a lot but it seemed to be over minor details after which the characters involved were PK'd - what did you really gain from it?) and several other tactics which can be also used.
i can't think of many ideas for the resistance, as i have hardly ever played a resistance character (and when i did, it was undercover unit so...).
It's the responsibility of everyone on the server to make sure there is not an imbalance in CCA vs Rebel RP. If one starts being better than the other, guess who all of the players are going to join up with? Make them as good as each other and you have a perfect combination.
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just make s2 icly hated and they wouldnt save an operative when they get revealed
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Resistance groups work well when people who know what they're doing are running them. An official resistance group would discourage smaller groups from forming. We should however figure out how to facilitate the player created groups.
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1. How to deal with lolwebul groups effectively
um like we did in the past by killing them
2. Perhaps an official resistance? As to make sure that it all forms of a resistance can't just vanish.
what stops them from being killed then if they're so stupidly autistic that ic'ly the UU should've wiped them out
3. Someway of ensuring they aren't instantly killed off by the CCA.
not be dumb
pretty much this to be honest
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1. How to deal with lolwebul groups effectively
um like we did in the past by killing them
2. Perhaps an official resistance? As to make sure that it all forms of a resistance can't just vanish.
what stops them from being killed then if they're so stupidly autistic that ic'ly the UU should've wiped them out
3. Someway of ensuring they aren't instantly killed off by the CCA.
not be dumb
pretty much this to be honest
pls name ur successful rebel
scissorblade
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pls name ur successful rebel
scissorblade
russel kovac
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not u raged
why would i ask u that
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1. How to deal with lolwebul groups effectively
um like we did in the past by killing them
2. Perhaps an official resistance? As to make sure that it all forms of a resistance can't just vanish.
what stops them from being killed then if they're so stupidly autistic that ic'ly the UU should've wiped them out
3. Someway of ensuring they aren't instantly killed off by the CCA.
not be dumb
pretty much this to be honest
pls name ur successful rebel
scissorblade
dunno what that has to do with anything lol
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Make rëble rp less about beating the shit out of other rëble heads cause u kno you gotta kick the shit out of the lil bitch new guy who just walked in and started talkin shit...
More about, doing ur job u kno stayin incognit? with your nigs avoiding police etc getn that paper puttn in work Husslein that contraband damn
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Make rëble rp less about beating the shit out of other rëble heads cause u kno you gotta kick the shit out of the lil bitch new guy who just walked in and started talkin shit...
More about, doing ur job u kno stayin incognit? with your nigs avoiding police etc getn that paper puttn in work Husslein that contraband damn
people often get resistance to confused with gang rp which is why that happened a lot
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Make rëble rp less about beating the shit out of other rëble heads cause u kno you gotta kick the shit out of the lil bitch new guy who just walked in and started talkin shit...
More about, doing ur job u kno stayin incognit? with your nigs avoiding police etc getn that paper puttn in work Husslein that contraband damn
- yeah, resistance rp shouldnt be obvious the cca shouldnt even find out about it if they are doing it right
- there is no way a huge resistance group would be able to last a day with the cca being that close to everyone unless no one said a word
- please dont let there be another sector or district or precinct or whatever you want to call it where the cca just can't enter for whatever reason
- this just encourages lolrebels knowing they can't be caught and just yelling out "le rebels!!!" in the open
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yeah i never fully understood why we had a no patrol district anyway, i doubt the CCA would ever actually do that and they'd have units patrolling around everywhere in a city. there shouldnt be a "safe haven" sort of district for anyone with rebellious leanings especially in city
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official resistance isn't going to and never will happen just a heads up
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yeah i never fully understood why we had a no patrol district anyway, i doubt the CCA would ever actually do that and they'd have units patrolling around everywhere in a city. there shouldnt be a "safe haven" sort of district for anyone with rebellious leanings especially in city
"safe haven" 8) 8) 8) 8) 8) 8) 8) 8)
No but really, most cases the reason why your "rebel group" got killed off was because you were stupid. For example, does anyone remember that one guy who put one of the shops next to the nexus on fire? He then died(so did his group) and he rage quitted? It's because he was stupid. Perhaps if the CCA would change it's mindset on how to treat rebel groups so they could learn from their mistakes, it would help them grow and become better roleplayers. Like someone else suggested, perhaps instead of PK'ing them right away, give them one chance with an NLR. After that it's PK city. They can learn from their mistakes and grow as roleplayers and understand the basics on how to stay alive.
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yeah i never fully understood why we had a no patrol district anyway, i doubt the CCA would ever actually do that and they'd have units patrolling around everywhere in a city. there shouldnt be a "safe haven" sort of district for anyone with rebellious leanings especially in city
"safe haven" 8) 8) 8) 8) 8) 8) 8) 8)
No but really, most cases the reason why your "rebel group" got killed off was because you were stupid. For example, does anyone remember that one guy who put one of the shops next to the nexus on fire? He then died(so did his group) and he rage quitted? It's because he was stupid. Perhaps if the CCA would change it's mindset on how to treat rebel groups so they could learn from their mistakes, it would help them grow and become better roleplayers. Like someone else suggested, perhaps instead of PK'ing them right away, give them one chance with an NLR. After that it's PK city. They can learn from their mistakes and grow as roleplayers and understand the basics on how to stay alive.
whos rebel group are you even talking about
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yeah i never fully understood why we had a no patrol district anyway, i doubt the CCA would ever actually do that and they'd have units patrolling around everywhere in a city. there shouldnt be a "safe haven" sort of district for anyone with rebellious leanings especially in city
"safe haven" 8) 8) 8) 8) 8) 8) 8) 8)
No but really, most cases the reason why your "rebel group" got killed off was because you were stupid. For example, does anyone remember that one guy who put one of the shops next to the nexus on fire? He then died(so did his group) and he rage quitted? It's because he was stupid. Perhaps if the CCA would change it's mindset on how to treat rebel groups so they could learn from their mistakes, it would help them grow and become better roleplayers. Like someone else suggested, perhaps instead of PK'ing them right away, give them one chance with an NLR. After that it's PK city. They can learn from their mistakes and grow as roleplayers and understand the basics on how to stay alive.
whos rebel group are you even talking about
I /think/ his name was NRK but he changed his name to something like "cow is shit" on the forums once he raged quitted. I'm sure someone reading this knows what I'm talking about. He make a thread about it and posted a youtube video of burning down the building.
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that was that red dawn group or whatever they were called, literally stood in clumps of groups with guys openly carrying mp7s in d6 and complained when zealot + overwatch ambushed them during one of their command meetings so they started s2king and still lost
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once CCA aren't invincible robots the issue with the Resistance will probably work itself out, because no longer will units just have the 'lol i can take on anything', and can actually get pk'd so they wont be as autistic about dealing with anti-citizens
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Thinking about it, I always thought why the CCA would allow a place for illegal things to happen. Wound't it make it harder and more satisfying if the CCA could patrol all districts? I know this isn't the most realistic thing ever, but in my book it makes sense if they patrolled all of 'em.
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Thinking about it, I always thought why the CCA would allow a place for illegal things to happen. Wound't it make it harder and more satisfying if the CCA could patrol all districts? I know this isn't the most realistic thing ever, but in my book it makes sense if they patrolled all of 'em.
why wouldn't it be realistic
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Thinking about it, I always thought why the CCA would allow a place for illegal things to happen. Wound't it make it harder and more satisfying if the CCA could patrol all districts? I know this isn't the most realistic thing ever, but in my book it makes sense if they patrolled all of 'em.
why wouldn't it be realistic
Opps, I mean: I know HL2RP doesn't have to be the most realistic thing in the world, but it makes it more realistic if the CCA patrolled all districts. (My bad I can see how i fucked up wording the other)