Quote from: Burning Bullet on February 23, 2013, 10:12:39 AMThis is a fantastic idea. I envision a City 17 where a citizen getting access to P1 and the nice Hotel in the area qualifies for bragging rights. To a Loyalist, P1 should be the upper-class, well-protected, crime-free area and should be seen as a reward for serving the Union well.Bob: "Hey, Joe. I got in to Precinct One!"Bob shows off his shiny new P1 pass.Joe: "Darn, maybe if I get enough loyalist points, I can earn my way there too!"With bragging rights comes eliteism. With eliteism comes jealousy. With jealousy comes murder. What causes the murder and supports the murder of Loyal Citizens? Webuls. And there could be a large spike/increase of them killing loyal citizens and taking their passes only to get inside these special sectors without having to be checked for points. The bad part is, they may even forget that they are webuls and might just become "Loyalist". So they would've destroyed someone's developed character only to have their cause abandoned, which is a monumental waste. You would never know if that loyalist could be the next Sectorial or he could be the next CWU Organizer, or the new face of the Anti-Citizens.
This is a fantastic idea. I envision a City 17 where a citizen getting access to P1 and the nice Hotel in the area qualifies for bragging rights. To a Loyalist, P1 should be the upper-class, well-protected, crime-free area and should be seen as a reward for serving the Union well.Bob: "Hey, Joe. I got in to Precinct One!"Bob shows off his shiny new P1 pass.Joe: "Darn, maybe if I get enough loyalist points, I can earn my way there too!"
NLR will always cause issues, if you kill a loyalist for their pass, and they reason and then get their loyality pass or whatever again, that's literally endless loyalist passes, so eventually all the unloyal people will have one too
CityRP is going to slant even further toward being a loyalist circlejerk, I can see most quality roleplayers either sitting in P1 or trying to get in. We need some concrete incentives for players to continue to travel to P2 and P3. Perhaps with the implementation of hungermod, we could have contraband food sold in P2/3 that fills up the hunger bar more/longer. Or, if tokens are going to be more valuable, we could have the best-paying jobs located in P2/3.I'm concerned that you guys are going to make hl2rp too centered around P1, similar to how it was in C45. If it was up to me, I would be thinking of ways to get the most out of the entire map, not just one portion of it.
Not everyone wants a job, Riemer.I honestly won't be setting up a shop because I don't enjoy the RP.
I don't see this being too good of an idea. I mean, whene I usually hop onto the City server nowadays, I'll head into P3, as per usual on my characters that aren't so loyal and need to do he majority of their stuff there, and I'm usually stuck by myself because half the population is units, and the rest of the citizens are sittin on benches, cleaning stuff, or doing something else in P1. Now, with the addition of a district pass, I won't even be able to go to P1 on the occasion I'm desperate enough to risk the danger there to get some roleplay with another person. Most of the roleplay I see when I get on the server happens in P1. Locking the few people that aren't licking the Union's boots out of there because they aren't doing the Union's bidding all the time doesn't seem like a very good choice to me.
Quote from: Yak on February 23, 2013, 08:13:01 PMNot everyone wants a job, Riemer.I honestly won't be setting up a shop because I don't enjoy the RP.Neither do people in real life, but they still need to eat.But I'm sure other ways to make money will come up, either of the illegal sort or not.
But I'm sure other ways to make money will come up, either of the illegal sort or not.