Catalyst Gaming

Backup Sections => Orange Cosmos Roleplay 2[ARCHIVE] => Suggestions => Topic started by: Thource on April 23, 2013, 06:27:52 AM

Title: Meth, even once.
Post by: Thource on April 23, 2013, 06:27:52 AM
I feel that OCRP is lacking drugs and that meth is the way to go.

Imagine all the RP from meth labs! Maybe you need to craft like a stove or something to cook it, not too sure, was just a quick idea.
Title: Re: Meth, even once.
Post by: Nicknero on April 23, 2013, 06:29:47 AM
No. We already have shrooms beside weed. Any more drugs and people don't do anything else but farm that shit.

I'd rather see more passive RP than people basing 24/7 with 3 types of drugs.
Title: Re: Meth, even once.
Post by: Thource on April 23, 2013, 06:34:20 AM
True, dis-regard this idea.

I'd rather have people passive-RPing and stuff.
Title: Re: Meth, even once.
Post by: knoxed on April 23, 2013, 08:31:17 AM
+support this

was fun to do it back in the day, and its hard to make it too.
Title: Re: Meth, even once.
Post by: kronik on April 23, 2013, 08:55:52 AM
Me and Rofl both agreed that meth should be added before the game mode was released.
Title: Re: Meth, even once.
Post by: BANANA????? on April 23, 2013, 10:16:58 AM
+support, 2 owners FTW
Title: Re: Meth, even once.
Post by: S?cojnr on April 23, 2013, 10:38:12 AM
I support this.
Title: Re: Meth, even once.
Post by: ejecX_ on April 23, 2013, 11:02:38 AM
Another +support from here.
Title: Re: Meth, even once.
Post by: Psycho29388 on April 23, 2013, 11:24:02 AM
+support lol.

More drugs = more money = more clothes = more hoes = more blows.
Title: Re: Meth, even once.
Post by: Mr. Pettit on April 23, 2013, 11:28:37 AM
+Support. If you don't want to bother with the drugs, don't produce them. It just provides more opportunity for the players who get involved. I'd be interested with a multiple step process for meth that takes longer but gives you more cash in the long run.
Title: Re: Meth, even once.
Post by: wakeboarderCWB on April 23, 2013, 11:43:12 AM
I like what Pettit said, which is why I don't grow drugs at all. But the problem is that way too many players on the server grow. Last night I logged on and the server was at 40/45, I could only find 6 people in the city and couldn't find the rest when driving around. I think we should keep drugs the way they are, so no support from me.
Title: Re: Meth, even once.
Post by: Crap-Head on April 23, 2013, 11:48:16 AM
I would rather some ideas that make people leave their house to make money, than stay in their house with big guns and camp.

I don't support this either.
Title: Re: Meth, even once.
Post by: Statua on April 23, 2013, 11:51:34 AM
What crap said. Something people can do that involves them in the rest of the map. The idea of crafting and selling furniture is a good example cause now people can set up stores for other things then just guns and ammo.
Title: Re: Meth, even once.
Post by: Officialjake on April 23, 2013, 07:11:28 PM
+ support IF there is a chance of it exploding when you cook it which would add risk and give more stuff for the fire department to do!
Title: Re: Meth, even once.
Post by: DrVengeance on April 24, 2013, 10:01:44 AM
+ support IF there is a chance of it exploding when you cook it which would add risk and give more stuff for the fire department to do!

This, it adds more drugs, the chance to raid and the addition of fires would give the fire Dept more reason to be active, as well as the high risk/high reward drug. Where as shrooms or weed aren't very high-risk.
Title: Re: Meth, even once.
Post by: Meatwad on April 25, 2013, 01:26:34 AM
I like this, Meth Labs would explode if not taken care of right?
Title: Re: Meth, even once.
Post by: rBST Cow on April 25, 2013, 08:13:47 PM
I support this. If it was made so it explodes if you don't take care of it then it can create a lot of RP for all 3 branches of government in ocrp2.
Title: Re: Meth, even once.
Post by: NykezTV on April 29, 2013, 07:00:48 PM
I think a really dynamic moon shine making would be awesome.


From buying the corn or whatever other materials are needed from doing all the brewing and waiting.

Maybe I am just too addicted to the show 'MoonShiners'
Title: Re: Meth, even once.
Post by: Bish on April 29, 2013, 07:22:46 PM
Does OCRP have alcohol and drugs that you can actually use, other then weed and shrooms?  Would be fun drunk driving lol, also you could distill it and make sell it, in return, getting people drunk and party time! :D
Title: Re: Meth, even once.
Post by: Anzu on April 30, 2013, 04:02:26 AM
If this would ever get added, it shoulndt synergize well with growing weed ad shrooms at the same times, otherwise the economy is just gonna get fucked further. Make it a thing from crafting, so crafters can benefit from it while people with high level herbalism cant. Also, make it a high risk medium award thing, and then I could see it work.
Title: Re: Meth, even once.
Post by: ???Jesusfreak??? on April 30, 2013, 05:12:44 AM
If this would ever get added, it shoulndt synergize well with growing weed ad shrooms at the same times, otherwise the economy is just gonna get fucked further. Make it a thing from crafting, so crafters can benefit from it while people with high level herbalism cant. Also, make it a high risk medium award thing, and then I could see it work.

Add meth and get rid of the mushrooms and weed, make it so there is a bigger risk that you will get less from the meth if an accident happens, and in worse cases will explode and cause fire = more fun to be a fire-fighter.
Title: Re: Meth, even once.
Post by: Bish on April 30, 2013, 04:43:49 PM
If this would ever get added, it shoulndt synergize well with growing weed ad shrooms at the same times, otherwise the economy is just gonna get fucked further. Make it a thing from crafting, so crafters can benefit from it while people with high level herbalism cant. Also, make it a high risk medium award thing, and then I could see it work.

Add meth and get rid of the mushrooms and weed, make it so there is a bigger risk that you will get less from the meth if an accident happens, and in worse cases will explode and cause fire = more fun to be a fire-fighter.
Remove weed and shrooms... Hmmm... No, it would just break the rp even more then it is.
Title: Re: Meth, even once.
Post by: Psycho29388 on April 30, 2013, 04:56:46 PM
If this would ever get added, it shoulndt synergize well with growing weed ad shrooms at the same times, otherwise the economy is just gonna get fucked further. Make it a thing from crafting, so crafters can benefit from it while people with high level herbalism cant. Also, make it a high risk medium award thing, and then I could see it work.

Add meth and get rid of the mushrooms and weed, make it so there is a bigger risk that you will get less from the meth if an accident happens, and in worse cases will explode and cause fire = more fun to be a fire-fighter.
Remove weed and shrooms... Hmmm... No, it would just break the rp even more then it is.
I think he means make it to where if you can make/cook meth then you can't grow weed or shrooms aswell.
Title: Re: Meth, even once.
Post by: Bish on April 30, 2013, 05:00:40 PM
If this would ever get added, it shoulndt synergize well with growing weed ad shrooms at the same times, otherwise the economy is just gonna get fucked further. Make it a thing from crafting, so crafters can benefit from it while people with high level herbalism cant. Also, make it a high risk medium award thing, and then I could see it work.

Add meth and get rid of the mushrooms and weed, make it so there is a bigger risk that you will get less from the meth if an accident happens, and in worse cases will explode and cause fire = more fun to be a fire-fighter.
Remove weed and shrooms... Hmmm... No, it would just break the rp even more then it is.
I think he means make it to where if you can make/cook meth then you can't grow weed or shrooms aswell.
I honestly don't see the point in not letting you do all three, reason be, it is done IRL.  Just make it more likely to explode.
Title: Re: Meth, even once.
Post by: BltElite on April 30, 2013, 05:14:33 PM
Different skill book for meth production.

simple
Title: Re: Meth, even once.
Post by: tics on April 30, 2013, 05:24:33 PM
Meth production requires knowledge in chemistry, not herbals (herbalism isn't a word, by the way). Therefore, a different skill book would make sense.
Title: Re: Meth, even once.
Post by: Bish on April 30, 2013, 07:20:31 PM
Meth production requires knowledge in chemistry, not herbals (herbalism isn't a word, by the way). Therefore, a different skill book would make sense.
Yes, and still allow growing, maybe you would need a certain range for the meth to grow from the weed and shrooms, maybe contamination and ruining of the product. Lets say if it where in the room with meth, the fumes would ruin and destroy the other drugs, or in the same house.  Would be cool if you made it so you had to buy another house or building to grow and or cook.
Title: Re: Meth, even once.
Post by: Officialjake on May 03, 2013, 06:49:11 PM
Meth production requires knowledge in chemistry, not herbals (herbalism isn't a word, by the way). Therefore, a different skill book would make sense.
Would be cool if you made it so you had to buy another house or building to grow and or cook.

This idea would lead to people hoarding properties...
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