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Backup Sections => Suggestions => Orange Cosmos Roleplay 2[ARCHIVE] => Denied Suggestions => Topic started by: BANANA????? on April 25, 2013, 10:44:28 AM

Title: Motor bikes
Post by: BANANA????? on April 25, 2013, 10:44:28 AM
I've always felt the need to drive around on a bike in ocrp, I suggest that they be added, there can be a variety and even cop bikes to promote realism and effect.
Title: Re: Motor bikes
Post by: wakeboarderCWB on April 25, 2013, 10:45:24 AM
We need the models, first. I do agree it would be a great way to get around, but we need models and even animations.
Title: Re: Motor bikes
Post by: BANANA????? on April 25, 2013, 10:48:59 AM
you could use the SCars packs
Title: Re: Motor bikes
Post by: wakeboarderCWB on April 25, 2013, 11:00:52 AM
you could use the SCars packs
We'd just take their models and make our own scripts, but proper animations would be needed.
Title: Re: Motor bikes
Post by: BANANA????? on April 25, 2013, 11:04:13 AM
how long might that take?
Title: Re: Motor bikes
Post by: garry :D on April 25, 2013, 11:26:50 AM
They would end up handling like ATV's because I don't know if the current vehicle scripts will support two wheels.
Title: Re: Motor bikes
Post by: BltElite on April 25, 2013, 11:36:05 AM
They would end up handling like ATV's because I don't know if the current vehicle scripts will support two wheels.
This basiclly

The models are fine and anims make it look like a bike, but it doesn't handle fully like a bike
Title: Re: Motor bikes
Post by: Hoplite on April 25, 2013, 12:51:07 PM
Aye, as above.

It'd be possible to code, but it'd be pretty finicky.  There's reasons why there's never been (proper, realistic-esque) motorcycles in GMod.
Title: Re: Motor bikes
Post by: Crap-Head on April 25, 2013, 12:55:35 PM
The source engine does not support 2 wheel vehicles. Just like OzJackal said.

Motor bikes was suggested plenty of times, but they will not happen as it requires to much, for the "poor" outcome. They will also look really stupid.
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