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Messages - Hanus Erucson

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1
News and Announcements / Re: Catalyst Gaming Roleplay
« on: January 16, 2014, 04:41:42 PM »
 I really hope CGRP will have the same feeling as OCRP did!

2
News and Announcements / Re: OCRP2 Poll: Cars
« on: May 29, 2013, 07:30:55 PM »
Question, when/if you add this and when you want to colorize your car, will you use the same RGB solution as with the clothes or are you going to have presets?

3
News and Announcements / Re: OCRP2 Poll: Cars
« on: May 28, 2013, 03:57:24 PM »
If we going to switch I hope we get refunded with the car upgrades too!

RTLK already said no.
Yes I saw that. But I thought that was so outrageous so it couldn't be true. The upgrades cost more than the car (sometimes). E.g. I bought a lot of upgrades to my mini-van, and that's worth more than the car. So if you decide to not refund the upgrades too, that's just crazy.

4
News and Announcements / Re: OCRP2 Poll: Cars
« on: May 28, 2013, 10:42:04 AM »
If we going to switch I hope we get refunded with the car upgrades too!

5
News and Announcements / Re: OCRP2 Poll: Cars
« on: May 28, 2013, 04:48:50 AM »
Ok, I have some questions here:

First: How about the vehicle that TDM doesn't have that's useful to have. E.g. the ATV and the Shubert(My favorite vehicle).

Second: Is there a list or something with pictures so I can view all TDM cars? I have only seen some off them.

And Third: This is more like a statement than a question. If this goes through you have to add Volvo 242 Turbo!

6
I would love for higher quality cars.
 But most of all I want some new cars, more alternative for the cheaper or more normal cars.  And a car I think must be implemented have to be a Volvo with turbo. Like this one right here: http://www.garrysmod.org/downloads/?a=view&id=127659

7
Suggestions / Keys
« on: May 18, 2013, 12:24:16 PM »
So I think you should add in a key or something when you have them equipped. Because I think it looks weird when you're unlocking your car, house etc with your fists. Also it's very irritating seeing people running around with invisible guns.

  If you're looking for the key "weapon" I'm not sure if there is one. Though I think I'm capable of making one if there's no and no-one else wants to do it.

8
Suggestions / Re: Engine Startup Sound
« on: May 14, 2013, 08:59:12 AM »
I was planing on suggest this my self. But you beat me to it. Though I must say that for this to be really good, I think you shouldn't just press 'R', you should hold it in til the engine starts. And if you release the button before the car doesn't start.

9
Suggestions / Easy Accessed Rules
« on: May 11, 2013, 03:28:25 PM »
I think that it would be a good idea if you placed a button on the homepage at an appropriate location that should lead to the rules of a selected server. This would be simpler for newbies, and also easier if you want to check something really quick.

 Sorry if this is already a suggestion as I was to lazy to check all pages!

10
Suggestions / Re: Physgun colours
« on: May 11, 2013, 03:17:57 PM »
As the suggester of the color thing. I approve of this!

11
Suggestions / Re: Gas Cans.
« on: May 10, 2013, 12:47:19 PM »
What if the gas can only works if there's no tow truckers and that you can only have one can in your inventory and also that it doesn't give that much gasoline, maybe only so you can make it to a petrol station.

12
Suggestions / Lamps That Emit Light
« on: May 09, 2013, 09:11:52 AM »
So hello, I'm back here for another suggestion.

  So I'm a fan of being outside in this game, and sometime inside. However I'm constantly bumping in to the same problem. Very often it's very dark. And my friends agree. So we have to use the flashlight, but we don't think that it's very nice to do so.  So I thought that, why not implement so that the lamps you already have in-game, that they emit light. If so then you can place them outside maybe and light up your garden and what not!
  So why not implement lamps that work? You do have lights on the car.

13
Accepted Suggestions / Re: The New Physgun Aesthetics
« on: May 07, 2013, 01:04:17 PM »
I am completely against this. There is no benefit to it it and our developers have more important stuff to add/do then this. Maybe aomething like another said above for vip/gold/admin/SA/owners but to buy/ customize it isn't worth the time. The physgun is an OOC too, obviously you don't have a gun that can move stuff around so that is why the colors should have to do with gold/admins and whatnot.....not something to be bought with IC money.
Colorizing of physgun is already implemented into regular Garry's Mod. So I do think you could say this is already implemented, just not enabled! So I don't think it would take that much time, even I could do this. And I'm not that experienced with Lua.
  And I think this would give more nice aesthetics than it is work!

14
Accepted Suggestions / Re: The New Physgun Aesthetics
« on: May 06, 2013, 08:23:13 AM »
Maybe admin gets green, SA orange, owner red, and dev purple? would def be cool
Yes, that would be awesome!

15
Accepted Suggestions / Re: The New Physgun Aesthetics
« on: May 05, 2013, 03:14:04 PM »
No downside to this really, perhaps another benefit for gold/vip maybe?
Right, that was a good idea. I didn't even think about that.

 And maybe, if not choosing your own color. Maybe the Gold gets gold/yellow color, vip dark blue and regular gets regular blue.

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