Author Topic: Orange Cosmos RP 2 Release Thread  (Read 15367 times)

Offline Crap-Head

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Orange Cosmos RP 2 Release Thread
« on: April 19, 2013, 08:50:57 AM »

November 02, 2011 - The day when OCRP 1.5 was released. It’s been over a year ago since the last "version" of CG's OCRP was released.
OCRP has had many ups and downs. We've had periods with little to no players, and we've had periods where the server has been full almost 24/7; but really, the design of OCRP was getting a bit old. All of the oranges and the orange GUI was poor, and more fit for the Orange Cosmos community.

On June 16, 2012, I told Kronic to announce that OCRP2 was in the making. After a few months of rumours and leaking from a specific admin, people we're officially told about OCRP2.
Not much was announced about the game mode, we were just making it official that it was being worked on.

A little less than a year ago, I took this project upon me and started working on it. The planned release date was the 24th September. That was the first date Garry set for GMod 13 to launch. Sadly, he pushed it a month, which also gave me more time to work on OCRP2.
Sometime mid October, our HDD on our dedicated server crashed. We were not able to recover any data from it, and because of our stupidity, not much was backed up. I had to recode OCRP2 70% of OCRP2. Luckily I had all the client side code, saved on my own PC.
After bashing myself through coding everything again, we're ready. We're ready to the release of Orange Cosmos Role-play 2.




Catalyst Gaming Proudly Presents...


<a href="https://www.youtube.com/watch?v=GiJ99FT4qBs" target="_blank">https://www.youtube.com/watch?v=GiJ99FT4qBs</a>

Release Countdown
04/20/2013
*RELEASED*

Servers

Server #1
Status: Offline
IP: 64.31.14.198:27015
Players: 0/55
Connect!

Server #2
Status: IP: Invalid server "OCRP2"
Players: Invalid server "OCRP2"
Invalid server "OCRP2"

With over 150 additions to the gamemode, OCRP2 is focused around giving the gamemode what it’s always been missing. When coding OCRP1.5, it was just myself and my own ideas, plus a few from the suggestion board.
With OCRP2, a select group of administrators were put together, thrown a board for discussions and suggestions, and they had the freedom to suggest everything they've ever wanted to see in Orange Cosmos RP.


Orange Cosmos Roleplay 2 Changelog

Completely Reset
After around 2 years with the same database, it has gotten boring. Everyone had what they needed, and the economy was completely bombed to the ground.
The best choice was to reset everything with this large update.
We deeply apologize for those of you who have worked really hard to achieve what you have now, but please see this as a fresh new opportunity to start over and work your way up to the top.
Everything is now balanced as good as possible, and we hope that this way, it will all work out better.

New Design
With the new name, OCRP2, comes a fresh new design.
Everybody has gotten tired of all the oranges, and the stupid round boxes, so I thought it was time for something new.
All menus have been replaced with a clean new design, as well as the HUD has been completely redesigned as well.
Thank you very much to Vizion for the new amazing HUD he has thrown together.

OCRP2 Balanced
With a full reset of everything, everything had to be balanced so nobody would fly sky high with money in 5 days.
It has been balanced as much as possible, and hopefully, this will work out better.
Everything from some spare metal, to the veyron has been balanced to fit the economy.
All cars have also been re-priced to fit their speed and handling.

New Equip System (Weapons)
A new system for weapons has been implanted.
You will now have to equip weapons to use them.
When equipped, it will take x amount of seconds to unequip your weapon again.
When you die, you will lose all equipped weapons. If you hold the gun out when dying, you will drop it like normally.
Think before you equip a gun. Is it really needed?

New Police "Level" System
Within the police job, you can "rank" up. To start off with, nothing has been lowered. Its all as it currently was at OCRP1.5, only additions has been added.
You start off as a regular police officer with the current items like you are used to. You can still take items from the lockers and everything.
The more play time you gain, the higher police rank you get. The higher rank you get, the better service pistol you get. More damage, less recoil, more bullets in the magazine.
You also gain more bullets by default, as well as with the high police ranks, you also get a police shotgun by default as well as more ammo for that by default.

Vehicle Rental System
The new vehicle rental system supports 3 different time periods you can rent most vehicles for.
You can rent vehicles for 20 minutes at a time.
When inside of your vehicle, it will show you how long time you have left until the car will be removed.
You are not able to upgrade or respray your rented vehicle.
The license plate will also indicate that the vehicle is rented.
After the time has ran out, the vehicle will be removed and you will be notified with a hint.
You can locate the NPC to rent vehicles at the big bills hell's. Same place you purchase vehicles.

New Private Message System
To send a private message you must use your phone. Press the email logo on your phone.
It will open the PM menu. Type in a receiver and the message (use rp names).
The person will then have a message pop up on his screen, he can then read it and press "reply" to send a PM back to you.
Hints are added in case the person does not own a phone, if the name is invalid or if his inbox is "full".

Police Computer
A nice new system, that police officers can use when pressing F2 while looking at their vehicle has been implanted.
It works like a police database for searching and checking various common things.
License Plate Checks
By typing in a license plate in the correct field on the computer, it is able to find the owner of that vehicle for you.
The player is required to be on the server for you to check their vehicle, tho does not need to have their vehicle spawned.
Property Check
No more metagaming doors as an officer. Select a property in the police computer, and it will display the owner to you.
Warrant Requests
The new ability to request a search warrant using this new system. Type in the RP name of someone you want to request a search warrant for, and it will do the rest of the work for you.
If there’s a mayor, he will receive a menu popup with the request, and he can then accept it.
If there’s no mayor, but there’s a chief, he will then receive the request.
If there’s no mayor and no chief, the computer will automatically accept the request, and warrant the player right away.

Vehicles Optimized
In OCRP2 I've taken the time to go over every single vehicle script, and modify them all.
They have all been "pimped" up a bit, and they should overall be a lot better than they used to in OCRP1.5.
This means that the vehicle menu also has fully updated information about the vehicles.
None of the vehicles are 100% perfect, but i've done what I was a capable of. I'm not quite the big vehicle scripter.
The prices are based of speed, steering, acceleration and design. A BMW going 60 mph with a beautiful design, could cost more than some unknown brand going 90 mph.

Smuggle System
If you have played Harbor RP before, you will know what smuggling is about. This system is simular to the one from HRP, but still different.
The goal is to purchase illegal goods from an NPC hidden in the map. There are 4 items you can purchase, and they all have a different cost. The higher the cost, the higher the payout in the end.
When you purchase a smuggle item, it will show up in the back of your Mule. Only the mule can smuggle items, and it has to be close to the NPC when buying the goods.
You must now carefully drive to the buyer. Park up next to the buyer, speak to him, and sell the goods. It will then dissaper from your trunk.
Police can stop you from smuggling by destroying the items. To destroy it, a police officer will have to press E on the smuggle item, and it will take 10 seconds, before the item is destroyed.
Each item has a damage scale. If your car takes x amount of damage while smuggling x item, your package will blow up, blow up your car, and kill you. The item will then be lost.

Player Color System
As a new feature in GMod 13 has showed up to allow proper coloring of your player model, the system has been implemented into OCRP2.
This is an extra modification to your player, which means it doesn't overwrite the other features such as switching clothes, or changing your model.
Keep in mind that you can still use the wardrobe to swap between other clothing, but your color will only apply when you use the "Regular" dress.
If you wish to swap between colors, it costs $10,000 at the NPC. Colors you have purchased on your character in the past, does not save when you purchase a new one.
Buying a model change will just move the color over to that model instead.

New AFK System
The new AFK system is inspired by the one that HRP uses.
Instead of kicking you once you've been AFK for x amount of seconds, you will now be marked as AFK instead.
This means that you will be demoted from your job (if you have one), and you will not receive paychecks until you return.
However, if you get marked as AFK while the server is full, you will get kicked.


Full change log
  • Everything has been reset.
  • Bank exploits has been fixed.
  • Everything has been balanced. Cars, items, npc shops etc etc.
  • Paychecks has also been balanced to match the new economy in OCRP2.
  • Removed the crowbar.
  • VIPs now gets 1.25 times a bigger paycheck than regulars.
  • Gold Members now gets 1.65 times a bigger paycheck than regulars.
  • Added a ban request tab for the Q menu.
  • Economy now effects your paycheck 3 times as much.
  • Removed a few cars.
  • More items can now break.
  • Gas can now also blow up (less damage range than explosives tho).
  • Fixed administrators being able to pick up the bank atm.
  • The drug npc now buys for 0.5 at all time.
  • All government jobs are now restricted from using the drug npc.
  • New way of handling how many pots of weed a player can have. Depends on their herbalism skill level, and their community rank.
  • Buddies can now pick up your props (with the physgun of course. Not into their inventory).
  • Added car bombs. They are very expensive and can be planted on vehicles. Next person to enter the vehicle will then trigger the car bomb, die, and make the car blow up and set on fire. Car bomb stays on the vehicle even when respawned.
  • Car bombs now logs to the server logs (shows for administrators on the forum). It shows their name, steamid and the location they planted it.
  • You can no longer noclip/go into observer when dead or ko'ed.
  • New police system. You are now a special level as an officer depending on your playtime. The higher the level, the better the equipment. Gun does more damage, gets a shotgun by default and more. Don't worry, nothing has changed for the default police officer. Its only improvements the higher the level.
  • Police ram no longer has any "ammo". It no longer shows 1/0 ammo.
  • No longer emits stupid heal sound when drinking an energy drink.
  • Energy drinks now give 40-100 stamina instead of default 100 every time. Its random.
  • Fixed stamina not being synced with the client side HUD. It now shows up correctly and not completely retarded like it used to.
  • All visuals showing your money, is now split up by commas using util function. Credits to raBBish.
  • Stamina now decrease slower, and regenerate twice as fast.
  • Fixed sprinting and walking glitching when you aim down the sight, then holster your weapon without aiming out again.
  • When you sign up for a job, your citizen vehicle gets removed.
  • You can no longer spawn any vehicle you own when you are not a citizen.
  • Fixed tow trucks lights being completely off position.
  • All menus have been redesigned. Some have had major changes, other have just had a face lift.
  • Added a script by ash47 that changes a lot of stuff in EvoCity_V2D. Moves some teleporters around, removes all the forcefields and does huge improvements to the nexus elevator.
  • Made it so when you add something to a trade, it asks how many of the item you want to add.
  • Made it so when you remove something from a trade, if there’s more than one of the item in the trade, it will ask how many you want to remove.
  • Made it so the tax is set to 0% when the mayor resigns or leaves the server.
  • Fixed the playtime being completely wrong when you got 1 week.
  • Changed the padlocks. They now only fall off the door if the door is succesfully lockpicked.
  • The admin help hints now last double as long, so you can more time to react and press the required button.
  • Added a new hud for OCRP2. Thanks to Vizion for designing our new hud.
  • Added a completely new car store and garage.
  • Weapons are holstered by pressing alt. It takes 10 seconds.
  • Added a character creation menu that opens on your first connect. Don't mind the lag when it opens, it is because it initializes all of the models in the menu.
  • Added RP names. They display in the chat and above your head.
  • Added moaing when dying.
  • Added more realistic fall damage.
  • Fixed seat position for the driver on all of those cars that had broken ones. Including the PMP where you were sitting a bit outside the car.
  • Added the newest fire particles from PERP2.5.
  • Fixed issues with the delay on pushing and punching. Also made it only 1 second delay.
  • Finally fixed the police baton not being on FastDL.
  • Regular administrators can now also get kicked by the Anti-AFK system.
  • You can no longer just run ocrp_job_quit at any location. You must be near the correct NPC.
  • Gold Members can now use the flash light even if they don't have the flash light item.
  • Government officials can now drop their police radio. Purely for RP situations. They can resupply at the locker and get a new one.
  • Fixed being able to run console commands to get a police car, even when there’s to many out.
  • Merged "Check Money" and "Check Playtime" with the "Player Info" plugin on the godstick/gods hands. All info is also printed to console.
  • Added a spray can item. You need this item to use the spray function.
  • Updated the blacklist system. Made its own mysql table and updated for all 10 jobs in OCRP2.
  • Added a view model for the fire hose. Full credits to whoever created this back in 2008.
  • Added a bodyguard job. Their job is to protect the mayor 24/7. They are supposed to drive the mayor around with the buffalo they can retrive from the NPC in the garage. They are also equipped with a powerful USP and kevlar protection.
  • Citizens can no longer enter the SWAT van without being buddies with the driver.
  • You can no longer go secret service when there’s no mayor.
  • The police force can see text above secret service agents head saying they are secret service agents, administrators can also see this.
  • Taser now slows you down for 10 seconds after waking up. Enough time for the police to catch you.
  • Administrators can now use the "burn" plugin on the godstick again. Tho they can no longer ignite players.
  • Weapons that are dropped on death are no longer protected for 1 minute.
  • Added a new equip system for weapons. You now equip your gun instead of having it equipped all the time. When it’s equipped you will lose it if you die or go unconscious. It will still drop like it currently does if held out when killed.
  • Changed hints given to police officers when arresting, and the one given to the criminal to avoid stupid situations.
  • Applied a few changes to the name colors above players head.
  • If you press F4 on a vehicle, you will go in a trade with the driver.
  • Towing now works like a dream. The handbreak now turns off when towing the vehicle. No more issues with towing heavy cars.
  • You can now see signs while in a vehicle.
  • Added new fists. Does 15 damage by default, 5 extra damage for each strength level you have.
  • Removed the punch function from the regular hands. They are just used to push and knock on doors now. Please use for when walking around (unless agressive).
  • Added new government radio icon.
  • If you are trying to promote someone to swat or chief while they are inside a vehicle, it will deny the request and tell you they are inside a vehicle and to try again later.
  • You can now get a sex change at GMan. Hes located at KFC. It costs $10,000.
  • Only citizens can open the wardrobe, as well as change clothes.
  • Removed the relaxation book.
  • All NPCs now has "realistic" models instead of using metrocop and such. Credits to Tomasas for fixing T pose on the models.
  • Fixed being able to pay your bail without any money in your wallet.
  • Fixed being able to run OCRP_Pay_Bail without actually being arrested for a free respawn.
  • When being a bus driver, or tow truck driver, you will get the model of a normal citizen with the green clothes. This is the "city" work clothes.
  • The speed limit fields for the mayor now only accepts numbers.
  • When entering a chair, you must now touch it, and press mouse 2 (left mouse button).
  • Weed now grows at 400 seconds by default.
  • Weeds growing time now goes 20 seconds down for each herbalism level you have.
  • Whatever option you choose to activate your mouse zensor with (l or z, z is default), it also saves on reconnect.
  • Added an option in the "options" menu to disable the smoke effect from fire. It also saves on reconnect.
  • Attempting to steal city money when tax is below 7%, will get you automatically kicked.
  • Added a realistic taser model. Credits to Conex.
  • Fixed issue with jail timer mostly not being what you set it to. It was reading the bail value, and rounding it from 30-120.
  • Extended the jail timer to 5 minutes. The minimum amount is also 60 seconds now.
  • Removed the trailer (one that plays on first connect ever).
  • Removed car alarms being triggered by keys.
  • Hopefully fixed issues with 0 dollars spawning in the vault.
  • Removed the mayor donation box.
  • If there’s a paramedic on duty, death times are double as long.
  • There can now only be one chief at the time.
  • Ballistics crafting now only has 4 levels.
  • Added a police computer. Police officers can press F2 on/or while inside their vehicle to see the computer.
  • Fire trucks are now limited to two fire engines in total. Gold Members can always get a fire truck.
  • Added new siren for the ambulance.
  • OOC names now only show above players head for administrators.
  • Added a new skill book: Carpentry Training.
  • Added 10 sexy new passive rp props for house decoration.
  • The furniture NPC (located at the tides hotel), is no longer available.
  • All items from the furiture NPC has been added to the crafting menu.
  • Life alert warnings now displays the dying persons location.
  • Merged the handcuff/unhandcuff godstick plugin into one.
  • The un-tie godstick plugin can now also tie people. It works like the handcuff/unhandcuff plugin.
  • Merged the Player Info plugin, with the Entity Info plugin. If the entity is a player, it prints the player info, if it’s not a player, it prints the owner name.
  • Cleaned up the godstick. Some plugins has been disabled and only works on the development server.
  • Government vehicles license plates now just says "GOV CAR".
  • Tasing a person now logs into the server logs.
  • Edited the withdrawing/depositing logs to be 100% accurate. It now also shows total money after the deposit/withdraw in both bank and wallet.
  • You now get KO'ed if you exit a vehicle going 30-60 MPH.
  • You now get killed if you exit a vehicle going more than 60 MPH.
  • Government cars can now run out of gas. You can refill them at the gas station, and the money will be charged from the city. If there’s no money in the city, no refill.
  • The city taxes is now also charged from the players paycheck.
  • /pm is now removed.
  • Re-did the PM system. Read above for more information.
  • It now costs 5 dollars to send a private message. Money is charged from your bank account.
  • The criminal must now be in the nexus area when trying to arrest him/her.
  • Most government jobs can now see a text above the player when he is handcuffed. Example: [ Handcuffed]
  • Ported OCRP2 to RP_EvoCity_V33X.
  • Fixed not being able to purchase vehicles when having the exact amount of money in the bank, thats needed to buy the car.
  • Added a vehicle rental system.
  • All cars for rent are now 1250 dollars more expensive. This is due to the insurance charge. If the car is still somewhere in the map, and is not broken when the rent time is up, you will be refunded the 1250 dollars in insurance charge.
  • All secret service agents are now demoted on mayor resign/disconnect.
  • A description of the selected godstick plguin is now hinted to the admin.
  • Organization name now sets properly when creating a new org.
  • Added new crosshair for all weapons.
  • Added a new font for door and vehicle text.
  • OCRP2 supports SetColor for cars. This means that cars like the R8 and LP640 now has tons of skins to choose from.
  • Added support for male/female models for the mayor. You now get a different model as mayor depending on your sex.
  • Added 3 new TDM vehicles. Ferrari 250 GT, Ford Transit and BMW 507.
  • Added an in-game menu for administrators to add warnings for players. Saves via MySQL, and displays on the players profile.
  • Added a special tow message system. Tow truck drivers can press F3 on a vehicle, to send a message to the owner of the vehicle, about it being towed.
  • Removed the God Hands.
  • Renamed the God Stick to "Administrator Tool". Its world model is now just normal hands, but its view model is still the stunstick. The "swing" sound is also only played for the admin now.
  • You no longer need to press enter to set the amount of money you are trading. It automatically updates as you type.
  • Added headlights. White headlights are default for your vehicle. 12 other colors (including the white color), can be purchased at the "vehicle upgrade npc". Credits to Tomasas for his amazing lights ;)
  • Made a workaround for upgrading vehicles that had to be removed for it to take effect. Some upgrades will now remove your vehicle, then it will show up 2 seconds later at the same location as it was removed from when upgrading.
  • Fixed the day and night script for RP_EvoCity_V33X.
  • Fixed and enabled the cell phone system again. Press "P" to open the phone. Only citizens, the mayor and the dispatcher can use the phone.
  • Added a dispatcher job. NPC is located at the nexus lobby.
  • You can now call the dispatcher via the phone menu. If there’s no dispatcher, the call will be denied.
  • Added a godstick plugin to reset a license plate. This action is of course logged.
  • Added vehicle damage. Your vehicle now also takes damage when you impact with walls or other vehicles.
  • Fixed errors when trying to set a price on an item, without setting the price to a number.
  • Fixed and updated the permission system for properties. When you purchase a property, it now actually sets the permissions of all of your doors. The menu for permissions also updates correctly now, and the checkers is set correctly.
  • You are now able to post ban requests via a special tab in the Q menu. Fill in the format, and press "Post Ban Request". It’s easy to use and creates a thread dirrectly to the forum.
  • Improved the npc respawn command for administrators. Administrators can now type OCRP2_RespawnNpcs in the console to respawn them. Capatilizing is irrelivant.
  • Removed the ocrp_forcemayorvote command. This is no longer useful due to the voting system being fixed.
  • Removed the newspaper item.
  • You can no longer use hydraulics or nitro when your vehicle is broken.
  • Added new sirens for the police cars.
  • Added a sound for paramedics when somebody’s life alert turns on.
  • When you have created a character it checks if the name is already in use. If it is, you will be forced to change it. Free of charge of course.
  • Added a new name change system. You can now go to an NPC in the building next to nexus and purchase a name change. It costs $15,000.
  • Added a godstick plugin to force an rp name change. This action is of course logged.
  • Once a player has had their name force changed, the rp name will be added to the banned rp names list.
  • Fixed accounts being able to break if the player crashed while creating a character. If their character is not fully created, the character menu will open on their next connect.
  • If someone manages to get away with having a used rp name, the menu will open again once they rejoin. Untill they have changed it. The only way to get away from the menu, is to disconnect.
  • Added a lot of blacklisted RP names and insults. If your RP name is blacklisted, or contains a blacklisted word, you will be forced to change it automatically.
  • Added a menu for officers to fine citizens. Money is added to the city funds. Press F3 on a player to open the fine menu.
  • Hid the binds to craft and plant weed. There’s no other way I can do than what is being done right now. It’s a server side command to do what has to be done, and the only way I can do it, is via a console command as it comes from the client.
  • Left clicking with the keys out while looking at your vehicle from a long distance will unlock/lock it, play a sound, and make the headlights flash.
  • Closing a search request now denies the request instead of leaving the requester unknowing of what is going on.
  • Added a client side countdown when inside a rented vehicle.
  • Added options in the "options" menu to enable and disable the HUD completely. This is mainly for recording movies or whatever. This option does not save on disconnect.
  • Added options in the "options" menu to enable and disable the hints completely. This option does not save on disconnect.
  • You can now only call citizens, dispatchers and the mayor.
  • Added a new siren for the firetruck. Thanks to Statua for the sound.
  • Added a new siren for the ambulance. Thanks to Statua for the sound.
  • Removed useless networking on the amount of doors owned. System was never in place, but the networking was being ran everytime you bought or sold a door. Purely removed for optimizing.
  • Fixed being able to do infinity mayor broadcasts.
  • Added a godstick plugin to reset an organizations name to "No Org Name". This action is of course logged.
  • You can now also see prices on items when in a vehicle.
  • Removed the old regular sickness murcielago. The only one available is the new TDM one. (The one with the spoiler on).
  • All vehicle stats in the menus has been updated to match with the vehicle scripts.
  • All car scripts has been improved.
  • When pressing F4 to trade somebody, they will get a trade request. This system works just like the search request for containers, cars and inventories.
  • Added a notice for the "Circuitry Crafting" skill book that it requires basic crafting level 3.
  • Made it so that the menu for search/trade requests does not interrupt you. You will have to press your mouse cursor button to interact with the menu now.
  • Implemented the location script for RP_EvoCity_V33X.
  • The kill plugin in the godstick is now only available on the developer server. You have the respawn feature, and kill via FSA if needed.
  • Made some major improvements to the snowball thrower.
  • All government vehicles now come with white headlights.
  • Added a developer tool to adjust positions according to a vehicle’s position. Credits to Tomasas for this script.
  • Added a developer tool to give and take items.
  • Fixed the ATM from giving a lua error when a user clicks the "Withdraw" or "Deposit" button without entering any value into the text field.
  • Moved the awards menu to F4. Opens when none of the other functions on the F4 button is triggered.
  • Increased payment from fishing.
  • UseItem, DropItem and CraftItem now use the net library. This completely secures people from using console commands to perform these actions.
  • 2 cars can no longer have the same license plate. If somebody changes their license plate, the old plate is "available" for use again.
  • Added a list of banned license plates.
  • Added smuggling.
  • Added a "watermark" when you disable the HUD. It's the OCRP2 logo with the CG website written to it. It shows up in the bottom right corner.
  • Added and majorly improved the old scratching system. Now uses the net library and has a few new "functions". It's located at the casino.
  • Added an NPC to color your player model.
  • Removed all of the Group01 models. All broken and invisible as of GMod 13 release.
  • If your RP name consists of more than 12 characters, it will cut your name down to 12 characters and add 2 dots to the end of it. Only in the HUD display.
  • Added some help buttons to the scoreboard. Copy SteamID, Warn Player, Kick Player (Consider this a warning) and Open Profile. Warn and Kick are admin only.
  • Added new mayor events.
  • Remove some old mayor events.
  • You now reset your skills via the Barney NPC located at the KFC. It costs $10,000!
  • Organizations can maximum have 20 members now.
  • Fixed being able to use all models for AddToWardrobe with the console command.
  • Fixed signs not displaying if joining after the sign has been made.
  • Secret Service agents now has access to mayor owned doors.
  • Fixed votes starting when nobody is signed up for mayor.
  • Fixed the craft + trade exploit.
  • You can not reset a rented cars license plate with the godstick.
  • Added notification hint for the mayor when he cannot afford to purchase the mayor event options.
  • Purchasing new headlight colours is now a VIP feature. White is still default for everyone else.
  • Purchasing under glow for your vehicle is now a Gold Member feature.
  • The repair wrench has been removed. Use the tow truck drivers to have your vehicle towed to the repair NPC in the industrial, or have a friend help you out with their truck.
  • You can now purchase the "Abandoned Church" in the woods.
  • Added revive cool downs. Once you get revived by a paramedic, you cannot be revived again for the next 10 minutes.
  • Fists can now properly knock on doors with right click. You can also push players with the fists if you right click on a player.
  • You can now purchase the "Burger King" restaurant in the city.
  • Reset skill NPC moved to the hospital out of city, clothing and clothing color NPCs moved to the tides hotel.
  • It will no longer charge you money for trying to purchase an outfit you already own.
  • Added a casino. It’s located at what was used to be known as "Normal Store #3 (RP_EvoCity_V33X)" in the city. More machines will come with the next update.
  • New AFK system.
  • Fixed being able to walk around when dead.
  • It now gives you a hint if you are on the restricted job list for NPCs and can therefor not talk to them.
  • Updated and optimized the playtime code. It now also supports minutes and months. This also means it won't "stop" if you reach 4 weeks of playtime.
  • If you get hit by a vehicle going more than 60 MPH, you will now die instead of being knocked unconscious.
  • Coded a system to display the current "status" of shrooms. Instead of the white outline when a shroom is done, it now always has a little icon above it that represents if it's growing, done or dead.
  • Right clicking on a shroom with your hands out will start removing the shroom. You have to look at the shroom for 5 seconds, and it will be removed, which will also stop it from sporing again.
  • Replaced all the broken doors (nexus and hospital) with working lua generated doors.
  • Shrooms no longer come up from the ground. They scale and become larger instead of coming up with full size. They start really small, so you can barely see them, and then start growing after about 1 minute.

FSA Changelog
  • Added a plugin for administrators to demote players from their job.
  • Added a plugin for administrators to set people to any job. (Mayor and Chief is still restricted to 1 at time).
  • Modified the teleport "To Target" function. If the player is inside a vehicle while being teleported, he will exit the vehicle, and it would then teleport him.
  • Modified the top of the menu to only have one button called "FSA Options". Click it to open a larger menu with more options.
  • Removed the "Stop Sounds" plugin.
  • Added a spectate plugin. This was lost in the HDD crash.
  • Added an un-spectate plugin. This was lost in the HDD crash.
  • New disguise system that actually allows administrators in disguise to do admin stuff.
  • When administrators go into disguise, a menu is opened to change their RP name. When they leave disguise, it is changed back to their default rp name. This rp name is only temporarily, if you leave while in disguise, you will rejoin with your old rp name.
  • Administrators of the same rank can now run plugins on one another and pick each other up if needed.



I'm not fully alone with this project, so there’s several people who has helped me with the development of this project.

Vizion - All the graphics in OCRP has been completely redone. This is the man behind all the amazing graphics for OCRP2. Thank you man!
TOMASAS - Heh, this guy is always in the credits. He always helps me out with issues I might stumble across, that I cannot solve myself. Thanks ;)
Jake_1305 & Noobulator - The original creators of this gamemode. I think this is pretty self-explanatory why they are on the credits :)
OwenCobs - I'd also like to stick OwenCobs here. He's been a major help, and has come up with some really smart ideas and suggestions in our private conversations. Thank you!
Kronic – Kronic has also been a major help in the last few weeks. Hes basically done all the grammar work in OCRP2, which was very much needed.

And last but not least, thanks to everybody on the alpha "team". It was nice to have a lot of people around the development of OCRP2. All the guides they've filled, all the suggestions, and all the testing of the gamemode. They've been around all the corners of the gamemode to discover as many bugs as possible.


« Last Edit: July 07, 2014, 11:40:27 AM by Crap-Head »
Please do not add me on Steam because you have in-game problems. Make a thread in the correct board on the forum and i will respond to that whenever i have time.

Offline OwenCobs

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Re: Orange Cosmos RP 2 Release Thread
« Reply #1 on: April 19, 2013, 10:42:40 AM »
Lets do this! :) I finish work tomorrow at 5pm GMT :DD

Offline L3GO-Barry

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Re: Orange Cosmos RP 2 Release Thread
« Reply #2 on: April 19, 2013, 10:43:07 AM »
I cant wait 12 hours left but the HUD reminds me of PERP HUD a little bit but i still cant wait!!
Hi im ben trollen im from Microsoft IM BANNING -_- If abortion is murder, blowjobs are cannibalism

Offline wakeboarderCWB

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Re: Orange Cosmos RP 2 Release Thread
« Reply #3 on: April 19, 2013, 10:46:12 AM »
Awesome! I can't wait to play, though I only get an hour to play before work. Great work Crap-Head, testing was so fun.

Offline OwenCobs

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Re: Orange Cosmos RP 2 Release Thread
« Reply #4 on: April 19, 2013, 10:53:34 AM »
I cant wait 12 hours left but the HUD reminds me of PERP HUD a little bit but i still cant wait!!

Initially we was going to use the secondary hud as the hud and it looks so poop so it's just an additional one if you fancy a change. I do like the current layout despite the fact it looks a bit like perp but at the end of the day its a few bars with some values on :)

Offline TOMASAS

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Re: Orange Cosmos RP 2 Release Thread
« Reply #5 on: April 19, 2013, 04:38:41 PM »
Working hard right now to have a smooth launch tomorrow. Hoping for the best. Just a heads up, anyone wanting to donate for ingame money will probably have a cap where you get x amount max per day, increasing every day.
Stop assuming things.

bitcoin: 1Fq4EFYLwvktC3uKM6d6qu8irSwepqigAX

Offline OwenCobs

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Re: Orange Cosmos RP 2 Release Thread
« Reply #6 on: April 19, 2013, 04:39:35 PM »
Working hard right now to have a smooth launch tomorrow. Hoping for the best. Just a heads up, anyone wanting to donate for ingame money will probably have a cap where you get x amount max per day, increasing every day.

I'm sure it's locked until the 4th of may?

Offline CrazyNinja

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Re: Orange Cosmos RP 2 Release Thread
« Reply #7 on: April 19, 2013, 04:40:23 PM »
Can't wait to play OCRP2, good work crap head ^_^

Offline Nicknero

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Re: Orange Cosmos RP 2 Release Thread
« Reply #8 on: April 19, 2013, 04:45:02 PM »
Working hard right now to have a smooth launch tomorrow. Hoping for the best. Just a heads up, anyone wanting to donate for ingame money will probably have a cap where you get x amount max per day, increasing every day.

I'm sure it's locked until the 4th of may?

Indeed. Donations for money is supposed to be disabled for (2 weeks right?) to keep a fair start for everyone at the launch. Do you don't have rich people driving around in expensive cars the first day already. ;)
Check out my Youtube channel with all kinds of cool videos including LP's which I'm currently working at. Don't forget to give feedback as well. ;)


Offline Statua

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Re: Orange Cosmos RP 2 Release Thread
« Reply #9 on: April 19, 2013, 04:52:04 PM »
Gonna get a half sleep tonight after working till 2am lol. Pumped for this. The endless hours of bug testing and bugging other testers to help will pay off :D


Offline S?cojnr

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Re: Orange Cosmos RP 2 Release Thread
« Reply #10 on: April 19, 2013, 05:03:11 PM »
Darn, will be out until late tomorrow but I will get on whenever I get back.

Offline BltElite

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Re: Orange Cosmos RP 2 Release Thread
« Reply #11 on: April 19, 2013, 05:33:32 PM »
Cant wait. Looks amazing.
what

Offline D3AD_S1L3NT

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Re: Orange Cosmos RP 2 Release Thread
« Reply #12 on: April 19, 2013, 05:44:32 PM »
Working hard right now to have a smooth launch tomorrow. Hoping for the best. Just a heads up, anyone wanting to donate for ingame money will probably have a cap where you get x amount max per day, increasing every day.

I'm sure it's locked until the 4th of may?

Indeed. Donations for money is supposed to be disabled for (2 weeks right?) to keep a fair start for everyone at the launch. Do you don't have rich people driving around in expensive cars the first day already. ;)

But that doesn't stop them from driving around in fancy cars after donations are enabled >_>... In my opinion the money issue will never be fixed because people will donate and keep donating for in game cash then buying their cars then donating more... Also i'm guessing those of us who bought people gold member for in game cash are out of luck :/?

Well it will be fun until donations for money are enabled...

Also crap head you mentioned the police rank system thing.. What are the gold member benefits for ocrp then?
« Last Edit: April 19, 2013, 05:50:49 PM by D3AD_S1L3NT »
Bananananannanananana

Offline alaskan thunderfuck

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Re: Orange Cosmos RP 2 Release Thread
« Reply #13 on: April 19, 2013, 06:21:06 PM »
Apologies for the relatively poor grammar. Didn't have time to go over it before it was posted.
Please don't PM me regarding bans or anything having to do with in-game situations. Only PM me if you've been told I am the only one who can solve your issue.

Offline Rasmus5500

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Re: Orange Cosmos RP 2 Release Thread
« Reply #14 on: April 19, 2013, 06:41:17 PM »
oh my gawd, sounds amazing! Can't wait to start playing again, well done craphed.

A quick question about the police computer, will you be able to write notes like "Player-name has gotten x amounts of tickets" so you can remember to give people bigger tickets and warnings? I remembered i did this on a notebook i had on my desk lol. Would be really helpful^^
(didnt read full changelog so dont know if its there)

EDIT: can you fix the SVN guide link it says the topic is missing when you click on it in downloads
and sico i wrote carphed on purpose dont edit my post >:c
« Last Edit: April 19, 2013, 06:47:49 PM by Rasmus5500 »

 

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