Author Topic: Trouble In Terrorist Town Update #1 Released  (Read 4425 times)

Offline Crap-Head

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Trouble In Terrorist Town Update #1 Released
« on: November 02, 2012, 11:47:38 AM »

Catalyst Gaming TTT Update #1

  • Removed Evolve.
  • Added FSAMod for administrators. The admin rank is now loaded automatically.
  • Added the Catalyst Gaming Store. You can purchase all the regular stuff there, but money purchases has been switched with weapon purchases.
  • Added an ak47 to the server.
  • Knife now instantly kills its target.
  • The sniper now does more damage. A clean headshot should kill the target.

Later today (hopefully), Tomasas will add the updated registration script to TTT. This means that anybody that has joined TTT while its been up, will have the force registration screen popup next time they join back :)
« Last Edit: November 02, 2012, 04:21:22 PM by Crap-Head »
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Offline wakeboarderCWB

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Re: Trouble In Terrorist Town Update #1 Released
« Reply #1 on: November 02, 2012, 11:54:46 AM »
Awesome! I'll have to check it out later today after school.

Offline LG-IM.Swagger

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Re: Trouble In Terrorist Town Update #1 Released
« Reply #2 on: November 02, 2012, 12:00:02 PM »
No, don't do this don't add special weapons into the CG store. This will cause crazy clusterfucks.

Offline OwenCobs

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Re: Trouble In Terrorist Town Update #1 Released
« Reply #3 on: November 02, 2012, 12:37:54 PM »
So you have to pay CG credits to have an AK?  or is it a gold/vip benifit sounds dumb

Offline LG-IM.Swagger

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Re: Trouble In Terrorist Town Update #1 Released
« Reply #4 on: November 02, 2012, 12:39:40 PM »
The gun is free on every other server, so why would they want to pay for it?

Offline OwenCobs

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Re: Trouble In Terrorist Town Update #1 Released
« Reply #5 on: November 02, 2012, 12:45:21 PM »
i dont understand how it works. Can somebody explain how to get it in detail?

Offline Nicknero

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Re: Trouble In Terrorist Town Update #1 Released
« Reply #6 on: November 02, 2012, 02:06:34 PM »
As far as I remember, it works as follows:

You donate on the forums for credits, which is CG's currency which you can use to pay for VIP/GM and ingame money and such.
Now in TTT, you can buy weapons using these credits. So for example, an AK will cost a few credits. (Can't tell for sure because I haven't seen it myself yet.)
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Offline OwenCobs

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Re: Trouble In Terrorist Town Update #1 Released
« Reply #7 on: November 02, 2012, 04:12:04 PM »
As far as I remember, it works as follows:

You donate on the forums for credits, which is CG's currency which you can use to pay for VIP/GM and ingame money and such.
Now in TTT, you can buy weapons using these credits. So for example, an AK will cost a few credits. (Can't tell for sure because I haven't seen it myself yet.)

Bit dumb just going to be the second to say it.

Offline vizioN

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Trouble In Terrorist Town Update #1 Released
« Reply #8 on: November 02, 2012, 04:15:20 PM »
We need actual TTT maps on the server. CS:S maps should stay in CS:S.

Offline Crap-Head

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Re: Trouble In Terrorist Town Update #1 Released
« Reply #9 on: November 02, 2012, 04:28:41 PM »
We need actual TTT maps on the server. CS:S maps should stay in CS:S.

I've tried adding some in the maps folder like you used to do back before GMod 13, but its not switching to them. I don't know how this works in GMod 13, but i will try to figure out. I miss the TTT maps as well :/
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Offline Scratchie

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Re: Trouble In Terrorist Town Update #1 Released
« Reply #10 on: November 02, 2012, 05:59:03 PM »
We need actual TTT maps on the server. CS:S maps should stay in CS:S.

I've tried adding some in the maps folder like you used to do back before GMod 13, but its not switching to them. I don't know how this works in GMod 13, but i will try to figure out. I miss the TTT maps as well :/

CSS style I believe. maplist.txt and mapcycle.txt

Offline vizioN

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Re: Trouble In Terrorist Town Update #1 Released
« Reply #11 on: November 02, 2012, 07:31:15 PM »
We need actual TTT maps on the server. CS:S maps should stay in CS:S.

I've tried adding some in the maps folder like you used to do back before GMod 13, but its not switching to them. I don't know how this works in GMod 13, but i will try to figure out. I miss the TTT maps as well :/

As long as we're on the same page, that sounds good to me :P

Offline S?cojnr

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Re: Trouble In Terrorist Town Update #1 Released
« Reply #12 on: November 05, 2012, 01:46:26 PM »
Very nice I look forward to playing some good ol' TTT!

 

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