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Backup Sections => Bug Reports => Orange Cosmos Roleplay 2[ARCHIVE] => Fixed Bugs => Topic started by: kronik on April 21, 2013, 07:09:25 PM

Title: Bugs
Post by: kronik on April 21, 2013, 07:09:25 PM
Title: Re: Bugs
Post by: Ninja??d on April 22, 2013, 04:31:41 AM
  • Guns do like 4 damage, used around 40 shots on about 3 people and none of them died. Also had ninja'd shooting them with an mp5 at the same time, none died
Im pretty sure it was because he was wearing armor and it seems like its very damage resistant
Title: Re: Bugs
Post by: Psycho29388 on April 22, 2013, 01:27:06 PM
  • iPhone ringtone is ridiculously bad, although I can't tell if it's bugged or not. When you hear it coming from a player, it's fine, but when someone calls you, it sounds like it's playing two different tones
I tried replacing it with my own custom ringtone and I got was it ringing twice over, tried fixing it and then it was 3, then 4.

After that I just gave up, deleted, and used SVN to update files. I don't have the problem anymore now.
Title: Re: Bugs
Post by: kronik on April 22, 2013, 09:45:09 PM
Marking what me and crap-head fixed today off:




Can't be fixed: When you're holding a gun in noclip it stays visible
Title: Re: Bugs
Post by: Crap-Head on April 28, 2013, 09:39:19 AM
Fixed the mayor not being able to use the radio. Well, it was just the icon that didn't show up. He could still use the radio, but had no idea when it was on.

For the ringtones, i will take a look at that asap. The pots, i have no idea. I will need a more specific report on why and when it happens, so then i can solve it.

Locked.
Title: Re: Bugs
Post by: kronik on April 28, 2013, 02:30:44 PM
Fixed the mayor not being able to use the radio. Well, it was just the icon that didn't show up. He could still use the radio, but had no idea when it was on.

For the ringtones, i will take a look at that asap. The pots, i have no idea. I will need a more specific report on why and when it happens, so then i can solve it.

Locked.
Found out ringtones, default.wav is in the content twice so I'm guessing it plays both at the same time when you get a call.
Title: Re: Bugs
Post by: TOMASAS on April 28, 2013, 03:38:53 PM
Fixed the mayor not being able to use the radio. Well, it was just the icon that didn't show up. He could still use the radio, but had no idea when it was on.

For the ringtones, i will take a look at that asap. The pots, i have no idea. I will need a more specific report on why and when it happens, so then i can solve it.

Locked.
Found out ringtones, default.wav is in the content twice so I'm guessing it plays both at the same time when you get a call.
That's not how the source engine content mounting works. Only one type of sound with that path, name and extension gets mounted.
Title: Re: Bugs
Post by: kronik on April 28, 2013, 03:54:42 PM
Fixed the mayor not being able to use the radio. Well, it was just the icon that didn't show up. He could still use the radio, but had no idea when it was on.

For the ringtones, i will take a look at that asap. The pots, i have no idea. I will need a more specific report on why and when it happens, so then i can solve it.

Locked.
Found out ringtones, default.wav is in the content twice so I'm guessing it plays both at the same time when you get a call.
That's not how the source engine content mounting works. Only one type of sound with that path, name and extension gets mounted.
Hmm, dunno then. Just thought that might be it considering it plays two at the same time and there's two of them in the content.
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