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Messages - Blue Haze

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1
Half-Life 2 Roleplay / Re: Dispatch voices
« on: January 26, 2013, 11:16:16 AM »
I think one is good for rations.

And this one for judgement waiver.

10% warning issued with authorization from Khub, this is a serious topic.~Dallas

2
Half-Life 2 Roleplay / Re: A Quick Rant About Something I Noticed
« on: January 23, 2013, 12:50:56 PM »
I wouldn't be upset if the OOC went to an outcome.

Imagine watching a movie with TONS of pointless dialogue just for it to abruptly end with one of the protagonist's grunts coming in with a chain-gun killing everyone in 5 seconds.

3
Half-Life 2 Roleplay / Re: A Quick Rant About Something I Noticed
« on: January 23, 2013, 12:42:49 PM »
If EVERYONE died, then what was the point of the whole 3+ hours we spend hiding from the Combine only to get all murdered then forced to forget about it?!
It's the whole experience, why do you RP at all?  Your RP doesn't carry over into real life, same effect with NLR.  It's all for fun, if no one can tell the experience, who cares?  You got to RP when it was happening, what do you do with the knowledge that it happened?  "Yo man there was this fight in the bunker and shit..." That's nice for passiveRP, but if the OTA ICly kill all of you, then the tale shouldn't be told.

It's just the fact that the whole event was pointless in DEVELOPING anything. I RP to develop my character, not so I can have a moment of fun just to have it erased then going back to passive RP that hardly develops your character compared to surviving an OTA attack would. I really don't care WHO survived even. It could have been a warning to strengthen defenses, or come up with plans for these situations. Also, I don't think anyone has fun when the IC 10 min RP is getting interrupted with 2 hours of OOC.

  • Go into bunker to hide from Combine
  • Combine come in and start flashing
  • Somebody throws a grenade, it doesn't go off yet
  • WAIT 30 MINUTES BECAUSE RP IS FROZEN
  • Grenade goes off, OTA is injured, they throw a grenade in
  • WAIT 30 MINUTES BECAUSE RP IS FROZEN
  • etc...

4
Half-Life 2 Roleplay / A Quick Rant About Something I Noticed
« on: January 23, 2013, 12:23:06 PM »
I've argued about this a lot already to other members, but I thought I would see if I could get SOME feedback that isn't crap.

Yesterday there was an OTA raid on the Outlands. After a bunch of annoying bullshit, a group consisting of around 6 members ended up taking shelter in the bunker. Along those member were some well known characters like 'Beans' and 'Old Man', along with some not so well known, like Trent Marlow, and some others. Well, the OTA obviously knew the plan (it was quite simple really), and decided to come in bombarding us with flashes which was fine. Then 'Beans' tried to oppose them by throwing a grenade. In the middle of this, one of the OTA said "Wait" in LOOC after 'Beans' had been told to throw the OOC grenade. The grenade exploded and caused problems in OOC. It took a good amount of time for it all to be fixed, then suddenly 'Beans' disconnected for reasons unknown. Because of this, we spent over 30 minutes trying to decide what the hell would happen. Keep in mind, by this time, the even had lasted for over an hour. A little later, somebody else threw a grenade and the OTA threw grenades and grenades grenades grenades. Of course this situation got messed up too, causing everyone to surrender a little more of their time for [LOOC] rants and what not.

Eventually, after a freakishly long time OOCly, the OTA made their way into the room. A female character and my character were the last two alive, both without weapons. Everyone was dead. It was an event though, so they were allowed to NLR. Well, OTA came in and executed the female, then me. I complained a bit for a reason I'll get to in a bit. We were told by the OTA soldier that were were allowed to NLR.

Alright, NLR. New Life Rule. Don't go to the place that you died for a bit, forget everything that happened, and be on your way.

If EVERYONE died, then what was the point of the whole 3+ hours we spend hiding from the Combine (and dealing with BS OOC) only to get all murdered then forced to forget about it?! Nobody that actually battled the Combine lived. Their excuse was people can come back and ICly discover the bodies. Who the hell is going to go back to the bunker to discover IC bodies (which the OTA didn't leave anything explaining what the room even looked like for people not involved) that belong to THEMSELVES after they were told to NLR!?

I seriously think this is flawed. There's debate about everything being in-canon, or non-canon. This is where that doesn't matter. Why worry about canon on an RP server where everyone's time is wasted? The event may as well been done with NPC's and a few EVENT chat messages. At least that would give people a mystery to solve. So far what happened in the bunker either didn't happen or still isn't discovered because everyone disconnected and the only people left were the people who joined AFTER this happened. Not to mention there is no trace for anyone to discover it, such as a paper saying "Blood, shrapnel, pulse burns, and dead bodies fill the room" or something like that.

I said in game, at least leave one or two people alive so SOMEBODY can tell the story ICly.

5
Well, the use of it really isn't relevant. I wished for Knowledge, not Experience due to the fact he doesn't have that much experience until IC events.

6
General Discussion / Re: Half-Life 3 game ideas!
« on: June 27, 2012, 01:10:39 PM »


*Being able to meet the G-man's employers.
*Having the choice between going back in time and let the experiment that started it all become a success or let Earth try to rebuild itself where it stands.
*More zombie variants
   *'blue' citizen zombies
   *rebel zombies
   *refugee zombies
   *Non headcrab zombies?
       *like in L4D or something. Not necessarily in-game, but like the zombie survival feature in black ops or something.
*Replacing the zoom on 'Z' with LOOKING DOWN THE SIGHTS.

Okay, but, Nonheadcrab zombies? Aiming down sights? Have you forgot what game this is?

7
Non-official Groups / Re: Tequa Watch
« on: June 26, 2012, 11:08:19 PM »
Tequa Bullietin


As many of you know, there was a quite large Combine sweep in Ineu today. //6/26/12
We were victorious. Many lives were lost, though none of which were Tequa members. Tequa Watch has also received
a few more supplies for use. As this is a great victory, we advise the members of Tequa
to continue supporting those of Ineu, and continue in doing as you should.

8
I would expand a bit on the backstory to be more convincing.

Well, the full back story in my mind is not at all related to the actual auth, and I'm gonna post that in the IC section. Basically, my character was taught by others who experienced.

9
Denied Authorizations / Harrison Collins's Authorization Application
« on: June 24, 2012, 10:57:45 AM »
Player Section

Steam Name: [Kai Daniels]
Age: 13
How long have you been Roleplaying? (can be any game): Since Garry's Mod 9 RP was popular
How long have you been playing Serious GMod RP?: About nine months (9m)

Character Section

Authorization(s):
-Weapon Knowledge (Taking care of a weapon and how to use it)
-Basic First Aid Knowledge

Name: Harrison Collins
Age: 52
Gender: Male
Affiliation: Resistance

Write a detailed in-canon back-story how your character obtained these authorizations.
Tequa Coastal Watch. It was a refugee camp set up mostly by a man named Moriarty. This man was in his thirties at most. Nobody really knew his age. Christopher Moriarty slowly continued to the old village, that had been destroyed, and looked abandoned from the outside. As he came closer, he saw his followers. All the Tequa Watch members, living their lives. There were about twenty-three members in total, maybe more. In the mean time, Alex Lynn was sitting in the living room of an old house near the back of the post. Fifty-one-year-old Harrison Collins sat there as well. He was being refreshed on how to use the health kits that seemed to be appearing everywhere. Alex explained how to clean out wounds, and what the most effective solution was, and how to treat the wound after. Alex was the medic and teacher of the camp. He knew nearly everything about anything. A few weeks earlier Alex had explained on how to take care of weapons, such as pistols and SMGs. Nearly all the weapons they had came from units that were either attacked or killed. The group had raided a Combine watch post, and it was successful, and they were able to take what supplies the soldiers had. After teaching the basics, Alex tried to explain to Collins how to aim in a way that made it nearly impossible to miss the target. Collins barely listened after that. That teaching session was after he had stayed on watch for a full three nights with no sleep.



What will these authorizations give your character in regards to perks or defects?
Perks
---- Weapon Knowledge
- Slightly more efficient with weapons
- Knowledge on how to fix small problems
  with weapons
---- Basic First-Aid Knowledge
- Knowledge on how to
  properly use first-aid
  items, such as health
  kits.

Defects
---- Weapon Knowledge
- May cause the character to targeted as a higher threat
---- Basic First-Aid Knowledge
- Knowledge with first aid
  doesn't offer any support
  in combat.

What do you plan to do with these perks/defects?
I plan to properly role-play my character as one of the last Tequa members to continue the group in the Outlands. (I may provide the FULL backstory on the IC section, though it's kinda irrelivant to the auths)

Will anyone else need these auths? (If so, list OOC and IC name(s))
Nope

Which server does this apply for?
Both

Extra Notes (optional):

10
Non-official Groups / Tequa Watch
« on: June 24, 2012, 01:46:17 AM »

Dedicated to helping those
who pass through the
coastal area.

Ineu       

Owned by: Christopher Moriarty

                      Harrison Collins
Members:
Harrison Collins
Jessica Alexander
Ora Zhao
Alfred Packer
Zeke Gundahar
Artyom Vodensky
Christopher Herzog
Lorenzo Demarko
'Luna'
Norman Orwell
Chucker Johnson



Outpost is located next to the old (destroyed) Bunker.

// if you'd like to join, talk to Harrison Collins ICly for free entry.
// if a member invited you in, post your name and proof or get
// the recruiting member to make a post.

11
Accepted Outlands Appeals / Katherine Forte Accidental Switch Appeal.
« on: June 21, 2012, 10:15:22 PM »
Steam Name: [Kai Daniels]
Steam ID: STEAM_0:1:18178216
Character Name: Katherine Forte
Reason for the switch: Accident
If required, write a detailed backstory on how your character left the outlands:
Out of Character for OOC:
I made a new character on the Outlands, noticing I didn't have any toolgun or physgun, I changed back to my Kelly Striker character. I found out just now that I had switched to my Katherine Forte character.
Time when it happened(if mis-click): Between 7:00 and 9:00 PM (EST). My character has picked nothing up in the last two days.

12
Denied Authorizations / Re: Rose Green's Authorization Application
« on: June 21, 2012, 09:15:09 PM »
I completely agree with Frolie. We all know what happened to Sarah Perry..

13
IC Chat / Re: Alexei Borjoven's White Notepad
« on: June 19, 2012, 01:41:38 PM »
Citizen's report:

Ckhi Kuzad. Well he's my best friend, before the war we went to med-school together. He's white and I believe he's 26 now. Went to med-school, white, 26 and has brown hair. There's nothing special about him really. Well he uses the water you guys give us and bandages he makes. He can set bones into place and such.

14
IC Chat / Re: Zekiel's Make-Shift Knife.
« on: June 18, 2012, 07:59:06 PM »
Hey, a UU branded aluminum knife!

Anyway, this knife would break really easily due to being held by bandage and using aluminum as the blade.

15
Accepted PK Appeals / Re: Roven's PK Appeal
« on: June 17, 2012, 03:51:53 PM »
Your character was told directly to not go out without permission and also I believe you called Obama a "nigger" ICly through the radio.

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