Catalyst Gaming

General => Suggestions => Topic started by: kronik on May 02, 2012, 10:50:01 AM

Title: More servers.
Post by: kronik on May 02, 2012, 10:50:01 AM
Throughout all the time I've spent at CG, we've pretty much always had the same servers; there hasn't been much change.  I'd suggest this directly to Rofl; however I'd like to see what other people have to say about this.  CG's population is definitely pretty damn big, but we used to rise each day way more then we do now.  I personally think that having more servers would fix this.

What will more servers bring us?
     First of all, more players.  Having more players brings in more donations, having more donations means a longer lasting CG.  Now don't get me wrong, donations don't really matter here as we already get enough to keep us going; I was merely stating the fact (plus I know Rofl loves his donations).  People who play the new servers might eventually check out the site and some of our other servers, meaning not only will we have more players just for those servers, but they will also begin to populate our current servers even more.

I have to admit, role-play gets pretty boring after a while, and although they are not the only servers we host, the community is pretty much based around them.

Some servers/gamemodes I would suggest would be:
-Stranded.  It may get boring after a while of playing, but what doesn't?
-TTT, I know we have one, but lets get it fixed and running again. 
-Flood, this I'm not too sure about; however I do think that in time it could turn out to be nice and bring in some more players.

That's pretty much all I can think about for now, but as stated above I really think adding a couple, or even one of these would be really good for the community.  At LEAST fix the TTT server, I'm pretty sure many people here at CG enjoyed playing that.

Feel free to suggest some more gamemodes in this topic, I'd like to see what people enjoy playing these days.
Title: Re: More servers.
Post by: Crap-Head on May 02, 2012, 11:56:26 AM
Stranded: Will die out in maximum a month.
TTT: Will die out in amximum a week.
Flood: Will die out when 10 players has all weapons and 300k (max a month).

Not worth the effort and to keep them alive they need to be developed. Theres only me and Tom to develop for 4 servers already.

None of this would really work out in the long run.
Title: Re: More servers.
Post by: kronik on May 02, 2012, 12:44:28 PM
I guess you're right about developers, but I really don't think they'd die that fast.  Anyways, I should have though of the fact that we only have you two developing servers.
Title: Re: More servers.
Post by: Globey on May 02, 2012, 12:45:06 PM
I know a person who developed his own custom flood GM - He said I could have it, if I were ever interested. I could go and request the script.
Title: Re: More servers.
Post by: cfitz22 on May 23, 2012, 07:53:27 AM
How about deathrun? It's a great gamemode that doesn't really die out. Or surf? Lots of people like those.
Title: Re: More servers.
Post by: smt on May 23, 2012, 08:10:26 AM
How about deathrun? It's a great gamemode that doesn't really die out. Or surf? Lots of people like those.

I can't tell if you're making a subtle joke at crap-heads "own" version of deathrun or not

I'd like a surf server, I enjoy surf a lot, Sandbox and TTT for gmod too
Title: Re: More servers.
Post by: Martinerrr on May 23, 2012, 10:00:10 AM
I'd like a surf server, I enjoy surf a lot, Sandbox and TTT for gmod too
They had an empty sandbox, barely anyone joined.
As for Surf and TTT I would enjoy those too, though Surf starts to bore when you know how to do all maps.

The thing Catalyst Gaming needs is something unique, there's loads of sandbox servers..
Title: Re: More servers.
Post by: Statua on May 23, 2012, 10:07:14 AM
I'd like a surf server, I enjoy surf a lot, Sandbox and TTT for gmod too
They had an empty sandbox, barely anyone joined.
As for Surf and TTT I would enjoy those too, though Surf starts to bore when you know how to do all maps.

The thing Catalyst Gaming needs is something unique, there's loads of sandbox servers..
I would have played on he sandbox server if they actually took my suggestions and put them on the server. Like i dunno, wenlis tool, multi parent, GDC, combat protection... Or how about some maps that dont suck like Freespace or a Nodex map? None of these big fancy maps like multistruct or mobenix where its more playing with the map then building stuff.

Here's the problem. CG is lazy. They half-ass all their damn servers. Look at spacebuild. Woot we got SB up but there are some bugs and a fair amount of tools NEED to be added but guess what? CG's devs never fixed them or added the tools so it died.

Find devs who are actually interested in working on all servers in a timely mannar, not devs who are focused on a single gamemode leaving the rest out to dry.
Title: Re: More servers.
Post by: smt on May 23, 2012, 10:13:19 AM
I'd like a surf server, I enjoy surf a lot, Sandbox and TTT for gmod too
They had an empty sandbox, barely anyone joined.
As for Surf and TTT I would enjoy those too, though Surf starts to bore when you know how to do all maps.

The thing Catalyst Gaming needs is something unique, there's loads of sandbox servers..
I would have played on he sandbox server if they actually took my suggestions and put them on the server. Like i dunno, wenlis tool, multi parent, GDC, combat protection... Or how about some maps that dont suck like Freespace or a Nodex map? None of these big fancy maps like multistruct or mobenix where its more playing with the map then building stuff.

Here's the problem. CG is lazy. They half-ass all their damn servers. Look at spacebuild. Woot we got SB up but there are some bugs and a fair amount of tools NEED to be added but guess what? CG's devs never fixed them or added the tools so it died.

Find devs who are actually interested in working on all servers in a timely mannar, not devs who are focused on a single gamemode leaving the rest out to dry.
for once I agree with you, someone said TTT is broke even though now it's included with/along side Fretta in every gmod installation, so uhm...
Title: Re: More servers.
Post by: Martinerrr on May 23, 2012, 11:27:05 AM
I'd like a surf server, I enjoy surf a lot, Sandbox and TTT for gmod too
They had an empty sandbox, barely anyone joined.
As for Surf and TTT I would enjoy those too, though Surf starts to bore when you know how to do all maps.

The thing Catalyst Gaming needs is something unique, there's loads of sandbox servers..
I would have played on he sandbox server if they actually took my suggestions and put them on the server. Like i dunno, wenlis tool, multi parent, GDC, combat protection... Or how about some maps that dont suck like Freespace or a Nodex map? None of these big fancy maps like multistruct or mobenix where its more playing with the map then building stuff.

Here's the problem. CG is lazy. They half-ass all their damn servers. Look at spacebuild. Woot we got SB up but there are some bugs and a fair amount of tools NEED to be added but guess what? CG's devs never fixed them or added the tools so it died.

Find devs who are actually interested in working on all servers in a timely mannar, not devs who are focused on a single gamemode leaving the rest out to dry.
Before you're able to create things you need to know how it can fit together, which is time taking and annoying.
For example a simple puzzle, you look at the cover and don't mindlessly put pieces together hoping it'll work.
Title: Re: More servers.
Post by: TOMASAS on May 23, 2012, 11:53:33 AM
I'd like a surf server, I enjoy surf a lot, Sandbox and TTT for gmod too
They had an empty sandbox, barely anyone joined.
As for Surf and TTT I would enjoy those too, though Surf starts to bore when you know how to do all maps.

The thing Catalyst Gaming needs is something unique, there's loads of sandbox servers..
Here's the problem. CG is lazy. They half-ass all their damn servers. Look at spacebuild. Woot we got SB up but there are some bugs and a fair amount of tools NEED to be added but guess what? CG's devs never fixed them or added the tools so it died.

Because it's a waste of time and most of the time when we do put one up and work on some new servers they die within a week to a month. Stop asking for servers if you're not even gonna play them in the long run.

You people don't know what you want yourselves.
Title: Re: More servers.
Post by: SirTai on May 23, 2012, 12:07:36 PM
I think what we need is to broaden our playerbase on the existing servers, and the most effective way of doing so is advertising. CG has nice servers, good developers, good admins and SA's. All we need to do is advert that, and get people to know CG, donate more, so we can get more CG-like servers, like the v33x Semi-Serious OCRP, back up and with a good playerbase.
Title: Re: More servers.
Post by: smt on May 23, 2012, 12:10:09 PM
For a serious OCRP to work the current script, as if it wasn't bad enough before, won't work, so there would have to be a new script developed or the current OCRP heavily edited, and as discussed above... yeah
Title: Re: More servers.
Post by: FanaticWarren on May 23, 2012, 05:52:27 PM
For a serious OCRP to work the current script, as if it wasn't bad enough before, won't work, so there would have to be a new script developed or the current OCRP heavily edited, and as discussed above... yeah

Serious OCRP wouldn't work, not because of the script, but because the player base from the current ocrp would go there and just fail the same amount they do on the lite. They tried a Semi-Serious OCRP and it didn't last long for the exact reason.
Title: Re: More servers.
Post by: Somone77 on May 23, 2012, 06:24:24 PM
I'll just leave this here:
Sandbox: Offline
0/12
64.31.14.196:27017
Connect!
Title: Re: More servers.
Post by: SirTai on May 24, 2012, 11:26:36 PM
 What about a Zombie Apocalypse Serious RP Server?
(Map: Apocalyptic version of the evocity v33x..? Its perfect!)
 
I think this is related, so I'll leave the link.
http://www.catalyst-gaming.net/index.php?topic=15352.0
Title: Re: More servers.
Post by: Uubucks on May 25, 2012, 09:12:09 AM
I think a zombie apocalypse serious RP would be fun as hell, but would require excellent RPers.
Title: Re: More servers.
Post by: BRO | Lokolopes on May 25, 2012, 09:50:54 AM
yes, it's the same Fanatic Warren said back there, the problem is not the server, but the players who refuse to follow the rules.
For such a server as a ZARP(Zombie Apocalipse Roleplay) to work the server should be constantly watched by admins and breaking rules should be severely punishable. Not to count the plugins and stuff to build such thing will be kinda hard to find/develop
Title: Re: More servers.
Post by: Infant Punter on June 15, 2012, 08:40:38 AM
I agree with many of the other posts, like adding a death run server, I sometimes play those for about an hour on end. I really enjoy them, but I only enjoy them when there are many other players. Maybe adding something unique? To attract players?
Title: Re: More servers.
Post by: Roven :D on June 16, 2012, 07:48:07 PM
What about Sci Fi roleplay?
Or Soviet occupation RP for some Euro shithole like Poland?
Maybe serious RLRP with a predetermined conflict?
Title: Re: More servers.
Post by: ???Jesusfreak??? on June 22, 2012, 09:30:39 PM
Jokerice had a so called flood mod too called "Water world" but they only made saved on your money which means you had a risk for losing money if you spend them on the wrong weapons, this gives a opportunity for the player to think what weapon he should go for.
Title: Re: More servers.
Post by: alaskan thunderfuck on June 23, 2012, 12:50:20 AM
If we put up more servers, they won't be roleplay.
Title: Re: More servers.
Post by: Delta1116732 on June 23, 2012, 03:42:02 AM
What about one of the servers when you can select different game modes? Prop-hunt,dodge ball, melon race, and all of that. These are quite fun, and they almost never run out of players. The game mode is good being that I see a lot of people on the servers when browsing the Garry's Mod server list. It all really depends on what the community wants. I'd prefer this when others would do something else.
Title: Re: More servers.
Post by: rBST Cow on June 23, 2012, 04:44:26 AM
What about one of the servers when you can select different game modes? Prop-hunt,dodge ball, melon race, and all of that. These are quite fun, and they almost never run out of players. The game mode is good being that I see a lot of people on the servers when browsing the Garry's Mod server list. It all really depends on what the community wants. I'd prefer this when others would do something else.

Well Crap-Head is doing that GMP(Garrys Mod Party, it's called something like that) that involves a bunch of minigames. There was a thread about it a few months ago.
Title: Re: More servers.
Post by: tim on June 23, 2012, 04:59:04 AM
What about one of the servers when you can select different game modes? Prop-hunt,dodge ball, melon race, and all of that. These are quite fun, and they almost never run out of players. The game mode is good being that I see a lot of people on the servers when browsing the Garry's Mod server list. It all really depends on what the community wants. I'd prefer this when others would do something else.

This is called Fretta.
TTT, Prop Hunt, Dogfight, Deathrun and others are some notable Fretta gamemodes. Personally, I like One In The Chamber and Ultimate Chimera Hunt.
Title: Re: More servers.
Post by: FPSRussia on June 23, 2012, 10:47:37 AM
I would go for a server on another game to attract a new group of people to the playerbase.
Title: Re: More servers.
Post by: Eclipse on June 24, 2012, 09:42:17 AM
I would go for a server on another game to attract a new group of people to the playerbase.

Doesn't work, they already tried enough times.
Title: Re: More servers.
Post by: Yimmy The Cat on June 24, 2012, 06:00:56 PM
If we put up more servers, they won't be roleplay.

Thats why we are catalyst GAMING. Not catalyst FULL OF MINGES ROLEPLAY

Stranded: Will die out in maximum a month.
TTT: Will die out in amximum a week.
Flood: Will die out when 10 players has all weapons and 300k (max a month).

Not worth the effort and to keep them alive they need to be developed. Theres only me and Tom to develop for 4 servers already.

None of this would really work out in the long run.

OLD OCRP: Died in about a year (players got bored)

NEW OCRP: Died in about a week (Minges came back, old favorite players didn't)

Maybe if we run deathrun fucking right, we could get more players.
Title: Re: More servers.
Post by: alaskan thunderfuck on June 24, 2012, 07:33:05 PM
If we put up more servers, they won't be roleplay.

Thats why we are catalyst GAMING. Not catalyst FULL OF MINGES ROLEPLAY

Stranded: Will die out in maximum a month.
TTT: Will die out in amximum a week.
Flood: Will die out when 10 players has all weapons and 300k (max a month).

Not worth the effort and to keep them alive they need to be developed. Theres only me and Tom to develop for 4 servers already.

None of this would really work out in the long run.

OLD OCRP: Died in about a year (players got bored)

NEW OCRP: Died in about a week (Minges came back, old favorite players didn't)

Maybe if we run deathrun fucking right, we could get more players.
yeah because OCRP is completely dead, doesn't have 25+ players during the day or anything
Title: Re: More servers.
Post by: FPSRussia on June 24, 2012, 08:13:02 PM
Maybe a Call of Duty server?:) JK, rofl no like. Well.. a Battlefield 3 server? I have no clue.
Title: Re: More servers.
Post by: [IGL] Shanaro on June 24, 2012, 09:27:05 PM
Listen, I've scripted about 3 times for ZombieRP servers, and from my experience, although the idea is really fun, it never lasts very long before interest is lost and it dies, the shortest life of a zombieRP server I've seen was a week, the longest I've seen was Xhosters, and they were up and down, 1 month they'd have around 15 players, the next they'd have none, its really hard to pull off,  you'd need a team of VERY dedicated Administrators who do events constantly, and not just common zombie attack events either, you'd probably need a good writer or event manager to work on events for the server as well, that's really the only way to keep any kind of stable population for a ZombieRP server.
Title: Re: More servers.
Post by: Yimmy The Cat on June 24, 2012, 10:37:31 PM
If we put up more servers, they won't be roleplay.

Thats why we are catalyst GAMING. Not catalyst FULL OF MINGES ROLEPLAY

Stranded: Will die out in maximum a month.
TTT: Will die out in amximum a week.
Flood: Will die out when 10 players has all weapons and 300k (max a month).

Not worth the effort and to keep them alive they need to be developed. Theres only me and Tom to develop for 4 servers already.

None of this would really work out in the long run.

OLD OCRP: Died in about a year (players got bored)

NEW OCRP: Died in about a week (Minges came back, old favorite players didn't) <------ Ment the server died because of the over amount of Minges. Their were more minges then good players

Maybe if we run deathrun fucking right, we could get more players.
yeah because OCRP is completely dead, doesn't have 25+ players during the day or anything

No offence, but can you actually fully READ my post before making a dumb comment like that.

Is server is alive or dead is based on the playerbase, not the amount of players. If the players are shit, the server is shit.
Title: Re: More servers.
Post by: cookiesofamerica on June 25, 2012, 02:27:07 AM
Hmmm... I suppose we could have an ARMA:2 dogfight server :/ Dunno.
Title: Re: More servers.
Post by: alaskan thunderfuck on June 25, 2012, 03:21:56 AM
If we put up more servers, they won't be roleplay.

Thats why we are catalyst GAMING. Not catalyst FULL OF MINGES ROLEPLAY

Stranded: Will die out in maximum a month.
TTT: Will die out in amximum a week.
Flood: Will die out when 10 players has all weapons and 300k (max a month).

Not worth the effort and to keep them alive they need to be developed. Theres only me and Tom to develop for 4 servers already.

None of this would really work out in the long run.

OLD OCRP: Died in about a year (players got bored)

NEW OCRP: Died in about a week (Minges came back, old favorite players didn't) <------ Ment the server died because of the over amount of Minges. Their were more minges then good players

Maybe if we run deathrun fucking right, we could get more players.
yeah because OCRP is completely dead, doesn't have 25+ players during the day or anything

No offence, but can you actually fully READ my post before making a dumb comment like that.

Is server is alive or dead is based on the playerbase, not the amount of players. If the players are shit, the server is shit.
the players have always been shit. OC or CG it doesn't really make a difference, it's GMod in general
Title: Re: More servers.
Post by: FPSRussia on June 25, 2012, 03:37:56 AM
Garry's Mod is full of little kids and people who like to fuck around, cant hepl.
Title: Re: More servers.
Post by: Lone Wanderer on June 25, 2012, 11:34:16 PM
It's an online gaming server, there will always be stupid people.


Aside from that, I think expanding outside the Roleplay enviornment would be nice.

1) It would attract a new kind of playerbase to the community.
2) Those new players may end up trying out new gamemodes, and same to the current playerbase.
3) I would fucking love a Zombie Survival server.
Title: Re: More servers.
Post by: Somone77 on June 26, 2012, 01:01:00 AM
3) I would fucking love a Zombie Survival server.

Try Morbus
Title: Re: More servers.
Post by: Newbrict on June 27, 2012, 01:20:09 AM
I support a flood server!
Title: Re: More servers.
Post by: Yimmy The Cat on June 27, 2012, 01:07:17 PM
3) I would fucking love a Zombie Survival server.

Try Morbus

No one plays it. We don't advertise it enough like we do with RP.
Title: Re: More servers.
Post by: pAra on June 28, 2012, 03:31:57 PM
I don't think getting more servers will increase the activity and/or the number of new players. What i think it'll do is that it'll spread the community out much more.
Title: Re: More servers.
Post by: tim on June 28, 2012, 04:08:56 PM
I don't think getting more servers will increase the activity and/or the number of new players. What i think it'll do is that it'll spread the community out much more.

i think your font choice is annoying.

Anyways, it's not only for those reasons, it's to give current players something other to do. Surely people get bored of roleplay and want to do some minigames/building.
Title: Re: More servers.
Post by: Craig Ferguson on June 29, 2012, 12:58:34 AM
TTT should maybe be put on but not Flood. That would die out so fast.
Title: Re: More servers.
Post by: rBST Cow on June 29, 2012, 01:53:36 AM
I'll bring this idea up to Kronic later too over steam. Also, read everything in my reply, as if you just read the first sentence and reply on that part only you will make yourself look silly.

Trash HL2RP. HL2RP is stale and the same stuff every single day. Players rely heavily on admins for role play (events and such). HL2RP is also flooded with minges daily, and on outlands the amount of minges go way down but people don't play there a lot for the most part. Whenever I get on the city server it is nearly the same thing every time, go on my unit and patrol, beat some citizens occasionally, detain some, and all of that. As for citizenRP, the RP possibilities are very slim, depending on what you do. Whenever you do begin to role play with another citizen, most of the time they are very new to serious role play or they are not good role players and just do "/me attempts to punch the guy." and not "/me balls up his fist, brings it back, and attempts to punch the citizen across the mouth." Basically, a lot of the citizens don't do very good /me's. Now to get what I wanted to say. I think we should do FalloutRP, it could be New Vegas, 3, or just our own custom canon. Some players here at CG came from the same community that I was at, Infusion Gaming. On FalloutRP it's new things every day, and it's not stale. Players did not rely on admins as near as much as they do on HL2RP, and there wasn't a lot of elitism because you could be walking around with a nice rifle and armor, then loose it in 15mins. It also had lots of PassiveRP and Action(?)RP, depending on what path you took. It was also 10x more stricter than CG, meaning there was little to no minges. The way IG pulled it off was good in some ways, but they could have done it differently so it would have been better. One major problem with FalloutRP was white knighting, but if CG pulls it off correctly, then we won't have that problem. If we were to focus mainly on player based groups, and not canon factions (like if we went with a New Vegas canon, then don't focus much on the NCR, focus more on PBG's for more RP), it would be better.

 The point is, HL2RP is stale and we need a new gamemode, because as of now, HL2RP has low RP quality and is nearly the same thing everyday.

Now watch the hate come.
Title: Re: More servers.
Post by: FPSRussia on June 29, 2012, 01:56:43 AM
I'll bring this idea up to Kronic later too over steam. Also, read everything in my reply, as if you just read the first sentence and reply on that part only you will make yourself look silly.

Trash HL2RP. HL2RP is stale and the same stuff every single day. Players rely heavily on admins for role play (events and such). HL2RP is also flooded with minges daily, and on outlands the amount of minges go way down but people don't play there a lot for the most part. Whenever I get on the city server it is nearly the same thing every time, go on my unit and patrol, beat some citizens occasionally, detain some, and all of that. As for citizenRP, the RP possibilities are very slim, depending on what you do. Whenever you do begin to role play with another citizen, most of the time they are very new to serious role play or they are not good role players and just do "/me attempts to punch the guy." and not "/me balls up his fist, brings it back, and attempts to punch the citizen across the mouth." Basically, a lot of the citizens don't do very good /me's. Now to get what I wanted to say. I think we should do FalloutRP, it could be New Vegas, 3, or just our own custom canon. Some players here at CG came from the same community that I was at, Infusion Gaming. On FalloutRP it's new things every day, and it's not stale. Players did not rely on admins as near as much as they do on HL2RP, and there wasn't a lot of elitism because you could be walking around with a nice rifle and armor, then loose it in 15mins. It also had lots of PassiveRP and Action(?)RP, depending on what path you took. It was also 10x more stricter than CG, meaning there was little to no minges. The way IG pulled it off was good in some ways, but they could have done it differently so it would have been better. One major problem with FalloutRP was white knighting, but if CG pulls it off correctly, then we won't have that problem. If we were to focus mainly on player based groups, and not canon factions (like if we went with a New Vegas canon, then don't focus much on the NCR, focus more on PBG's for more RP), it would be better.

 The point is, HL2RP is stale and we need a new gamemode, because as of now, HL2RP has low RP quality and is nearly the same thing everyday.

Now watch the hate come.

And FalloutRP is going to be any better? It is not the gamemode, it is the idiots that play the game. Either way, FalloutRP is shit.
Title: Re: More servers.
Post by: rBST Cow on June 29, 2012, 02:00:27 AM
I'll bring this idea up to Kronic later too over steam. Also, read everything in my reply, as if you just read the first sentence and reply on that part only you will make yourself look silly.

Trash HL2RP. HL2RP is stale and the same stuff every single day. Players rely heavily on admins for role play (events and such). HL2RP is also flooded with minges daily, and on outlands the amount of minges go way down but people don't play there a lot for the most part. Whenever I get on the city server it is nearly the same thing every time, go on my unit and patrol, beat some citizens occasionally, detain some, and all of that. As for citizenRP, the RP possibilities are very slim, depending on what you do. Whenever you do begin to role play with another citizen, most of the time they are very new to serious role play or they are not good role players and just do "/me attempts to punch the guy." and not "/me balls up his fist, brings it back, and attempts to punch the citizen across the mouth." Basically, a lot of the citizens don't do very good /me's. Now to get what I wanted to say. I think we should do FalloutRP, it could be New Vegas, 3, or just our own custom canon. Some players here at CG came from the same community that I was at, Infusion Gaming. On FalloutRP it's new things every day, and it's not stale. Players did not rely on admins as near as much as they do on HL2RP, and there wasn't a lot of elitism because you could be walking around with a nice rifle and armor, then loose it in 15mins. It also had lots of PassiveRP and Action(?)RP, depending on what path you took. It was also 10x more stricter than CG, meaning there was little to no minges. The way IG pulled it off was good in some ways, but they could have done it differently so it would have been better. One major problem with FalloutRP was white knighting, but if CG pulls it off correctly, then we won't have that problem. If we were to focus mainly on player based groups, and not canon factions (like if we went with a New Vegas canon, then don't focus much on the NCR, focus more on PBG's for more RP), it would be better.

 The point is, HL2RP is stale and we need a new gamemode, because as of now, HL2RP has low RP quality and is nearly the same thing everyday.

Now watch the hate come.

And FalloutRP is going to be any better? It is not the gamemode, it is the idiots that play the game. Either way, FalloutRP is shit.

Depending on how CG pulls it off, yes it will be better. New things everyday, and the players won't have to rely on admins as much. There is also maps out there that are also really good, like rp_apocalapse
Title: Re: More servers.
Post by: FPSRussia on June 29, 2012, 02:38:35 AM
I'll bring this idea up to Kronic later too over steam. Also, read everything in my reply, as if you just read the first sentence and reply on that part only you will make yourself look silly.

Trash HL2RP. HL2RP is stale and the same stuff every single day. Players rely heavily on admins for role play (events and such). HL2RP is also flooded with minges daily, and on outlands the amount of minges go way down but people don't play there a lot for the most part. Whenever I get on the city server it is nearly the same thing every time, go on my unit and patrol, beat some citizens occasionally, detain some, and all of that. As for citizenRP, the RP possibilities are very slim, depending on what you do. Whenever you do begin to role play with another citizen, most of the time they are very new to serious role play or they are not good role players and just do "/me attempts to punch the guy." and not "/me balls up his fist, brings it back, and attempts to punch the citizen across the mouth." Basically, a lot of the citizens don't do very good /me's. Now to get what I wanted to say. I think we should do FalloutRP, it could be New Vegas, 3, or just our own custom canon. Some players here at CG came from the same community that I was at, Infusion Gaming. On FalloutRP it's new things every day, and it's not stale. Players did not rely on admins as near as much as they do on HL2RP, and there wasn't a lot of elitism because you could be walking around with a nice rifle and armor, then loose it in 15mins. It also had lots of PassiveRP and Action(?)RP, depending on what path you took. It was also 10x more stricter than CG, meaning there was little to no minges. The way IG pulled it off was good in some ways, but they could have done it differently so it would have been better. One major problem with FalloutRP was white knighting, but if CG pulls it off correctly, then we won't have that problem. If we were to focus mainly on player based groups, and not canon factions (like if we went with a New Vegas canon, then don't focus much on the NCR, focus more on PBG's for more RP), it would be better.

 The point is, HL2RP is stale and we need a new gamemode, because as of now, HL2RP has low RP quality and is nearly the same thing everyday.

Now watch the hate come.

And FalloutRP is going to be any better? It is not the gamemode, it is the idiots that play the game. Either way, FalloutRP is shit.

Depending on how CG pulls it off, yes it will be better. New things everyday, and the players won't have to rely on admins as much. There is also maps out there that are also really good, like rp_apocalapse

It still will not matter as to the minges, admins will always be needed. Minges are common on Garrys Mod and they keep coming.
Title: Re: More servers.
Post by: rBST Cow on June 29, 2012, 02:46:36 AM
I'll bring this idea up to Kronic later too over steam. Also, read everything in my reply, as if you just read the first sentence and reply on that part only you will make yourself look silly.

Trash HL2RP. HL2RP is stale and the same stuff every single day. Players rely heavily on admins for role play (events and such). HL2RP is also flooded with minges daily, and on outlands the amount of minges go way down but people don't play there a lot for the most part. Whenever I get on the city server it is nearly the same thing every time, go on my unit and patrol, beat some citizens occasionally, detain some, and all of that. As for citizenRP, the RP possibilities are very slim, depending on what you do. Whenever you do begin to role play with another citizen, most of the time they are very new to serious role play or they are not good role players and just do "/me attempts to punch the guy." and not "/me balls up his fist, brings it back, and attempts to punch the citizen across the mouth." Basically, a lot of the citizens don't do very good /me's. Now to get what I wanted to say. I think we should do FalloutRP, it could be New Vegas, 3, or just our own custom canon. Some players here at CG came from the same community that I was at, Infusion Gaming. On FalloutRP it's new things every day, and it's not stale. Players did not rely on admins as near as much as they do on HL2RP, and there wasn't a lot of elitism because you could be walking around with a nice rifle and armor, then loose it in 15mins. It also had lots of PassiveRP and Action(?)RP, depending on what path you took. It was also 10x more stricter than CG, meaning there was little to no minges. The way IG pulled it off was good in some ways, but they could have done it differently so it would have been better. One major problem with FalloutRP was white knighting, but if CG pulls it off correctly, then we won't have that problem. If we were to focus mainly on player based groups, and not canon factions (like if we went with a New Vegas canon, then don't focus much on the NCR, focus more on PBG's for more RP), it would be better.

 The point is, HL2RP is stale and we need a new gamemode, because as of now, HL2RP has low RP quality and is nearly the same thing everyday.

Now watch the hate come.

And FalloutRP is going to be any better? It is not the gamemode, it is the idiots that play the game. Either way, FalloutRP is shit.

Depending on how CG pulls it off, yes it will be better. New things everyday, and the players won't have to rely on admins as much. There is also maps out there that are also really good, like rp_apocalapse

It still will not matter as to the minges, admins will always be needed. Minges are common on Garrys Mod and they keep coming.

Hence the reason why IG was so strict. If we are stricter, then there will be little to no minges. Just because you ban a minge for a day, doesn't mean it will magically make him be a good person.
Title: Re: More servers.
Post by: FPSRussia on June 29, 2012, 02:59:55 AM
I'll bring this idea up to Kronic later too over steam. Also, read everything in my reply, as if you just read the first sentence and reply on that part only you will make yourself look silly.

Trash HL2RP. HL2RP is stale and the same stuff every single day. Players rely heavily on admins for role play (events and such). HL2RP is also flooded with minges daily, and on outlands the amount of minges go way down but people don't play there a lot for the most part. Whenever I get on the city server it is nearly the same thing every time, go on my unit and patrol, beat some citizens occasionally, detain some, and all of that. As for citizenRP, the RP possibilities are very slim, depending on what you do. Whenever you do begin to role play with another citizen, most of the time they are very new to serious role play or they are not good role players and just do "/me attempts to punch the guy." and not "/me balls up his fist, brings it back, and attempts to punch the citizen across the mouth." Basically, a lot of the citizens don't do very good /me's. Now to get what I wanted to say. I think we should do FalloutRP, it could be New Vegas, 3, or just our own custom canon. Some players here at CG came from the same community that I was at, Infusion Gaming. On FalloutRP it's new things every day, and it's not stale. Players did not rely on admins as near as much as they do on HL2RP, and there wasn't a lot of elitism because you could be walking around with a nice rifle and armor, then loose it in 15mins. It also had lots of PassiveRP and Action(?)RP, depending on what path you took. It was also 10x more stricter than CG, meaning there was little to no minges. The way IG pulled it off was good in some ways, but they could have done it differently so it would have been better. One major problem with FalloutRP was white knighting, but if CG pulls it off correctly, then we won't have that problem. If we were to focus mainly on player based groups, and not canon factions (like if we went with a New Vegas canon, then don't focus much on the NCR, focus more on PBG's for more RP), it would be better.

 The point is, HL2RP is stale and we need a new gamemode, because as of now, HL2RP has low RP quality and is nearly the same thing everyday.

Now watch the hate come.

And FalloutRP is going to be any better? It is not the gamemode, it is the idiots that play the game. Either way, FalloutRP is shit.

Depending on how CG pulls it off, yes it will be better. New things everyday, and the players won't have to rely on admins as much. There is also maps out there that are also really good, like rp_apocalapse

It still will not matter as to the minges, admins will always be needed. Minges are common on Garrys Mod and they keep coming.

Hence the reason why IG was so strict. If we are stricter, then there will be little to no minges. Just because you ban a minge for a day, doesn't mean it will magically make him be a good person.

Without further adieu, I do believe this will never happen based on the facts of we have put SO much effort into building our HL2RP and have grown so much off of it.
Title: Re: More servers.
Post by: Eclipse on June 29, 2012, 02:07:11 PM
You can't really trash HL2RP, people will just move on to another HL2RP if that is done, so what is the point on doing that.
Title: Re: More servers.
Post by: tim on July 03, 2012, 09:51:07 PM
Sorry for the bump, but a friend was working on a gamemode and I think it's quite fun.

Quote from: Him

Meta-Strike is a Fretta gamemode that's like Counter-Strike, but with a twist: Each round is different from the last, in one way or another! Each round, your loadout is selected for you, and three "Strike Mods" are chosen. These "Strike Mods" apply to all players on both teams, and have some interesting effects. Some are simple, like modified damage or movespeed. Some are difficult to deal with, like guns that "overheat" or bullets that have a chance to bounce off of players. Some are downright crazy, like zombies spawning around the map, bullets that steal health, guns that shoot babies, and more.

The rest of the game rules are simple: kill all players on the opposing team. There may be actual CSS objectives in a later version, though for now it's just that. Also, did I mention that the teams are "Admins" and "Mingebags"? Nobody represent terrorism like mingebags!


Yeah.

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