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Messages - Reimer

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316
Half-Life 2 Roleplay / Re: The Dispenser Got Jammed...
« on: November 06, 2011, 11:37:52 AM »
"This ration contain ingrediants that may attempt to fire an AR2 at you."

317
Half-Life 2 Roleplay / Re: Wrap Up - The Issue(s) With CGHL2RP
« on: November 06, 2011, 01:18:10 AM »
I am finished with this argument. I am going to bed. Have fun typing furiously to find more ways to make me look bad while I sleep and dream of other matters.

318
Half-Life 2 Roleplay / Re: Wrap Up - The Issue(s) With CGHL2RP
« on: November 06, 2011, 12:15:27 AM »
-snip-

319
Half-Life 2 Roleplay / Re: Wrap Up - The Issue(s) With CGHL2RP
« on: November 06, 2011, 12:00:24 AM »
-snip-

320
Half-Life 2 Roleplay / Re: Wrap Up - The Issue(s) With CGHL2RP
« on: November 05, 2011, 11:48:46 PM »
-snip-

321
IC Chat / Re: <:: GRID-03.493 LOGS ::>
« on: October 30, 2011, 02:13:02 PM »
UNIT:493
DIVISION: GRID
CLEARANCE: 03

Enter Password: ************

ACCESS GRANTED

Connecting to Network
Connecting...
Connecting...
Connecting...
CONNECTION ESTABLISHED
New File Opened: msg.0000002
Haven't done a diary in a long time, but now is a time where one would be good.
We got shelled again, during rations, just terrible. Managed to fight my way to the nexus with 713 and two other units, but we had to cover the rest of the units and civvies hrough the plaza, so we opened fire, but when 713 ran out to help another unit, a shell landed right next to him!
I ran out and pulled him away, into the airlock, but two other units were hit, and  one of those fast ones bit me, so we had to fall back and seal the nexus doors. The shelling went on for a good five minutes after until the OTA were called in, that was one bad fight, several citizens and units were hit, and now my right arm is in a bandage, 713 and I were okay, and the other two units were saved later, one of them might have died. The citizens were rowdy afterward, and tried to assualt some units, and another unit was almost killed. This is a day I won't forget soon.
 
 Saving File under Log: 02
Saving File.....
Saving File.....
Saving File.....
Saving File.....
File Saved
C-45-CCA-APEX-03.493
Logging off.
Console Shut Down.

322
CA Thread Archive / Re: CMF - Another WIP
« on: October 25, 2011, 02:53:41 PM »
Leo, the only thing I'd like to know now is how the IC applications go down. If there aren't forum applications then we have to be a mite concerned about minges getting into the ranks of the CMF, which would be the *worst* thing that could happen.

323
CA Thread Archive / Re: CMF - Another WIP
« on: October 25, 2011, 02:27:53 PM »
Also guys, I think a firefight between CMF and rebels would be more fun than OTA coming in and S2King everything in sight and vaporizing everyone that tries to run.

And it would not kill APEX, in fact, it would do the opposite, as APEX would control the CMF and be in charge of following through with trained units when the CMF has done their operation, and escorting CMF to and from the target.

324
CA Thread Archive / Re: CMF - Another WIP
« on: October 24, 2011, 12:14:20 PM »
So, the conscripts will be used sort of like this?

Conscripts are being called in to, say, assault a building in S6
Conscrips enter their room in the nexus (Spare room)
Conscripts are told of their mission and each member's place in it.
Conscripts are handed (very) light kevlar vests and captured contraband weapons, along with a small amount of ammo per person.
Conscripts exit nexus, and attack the point of interest.
Rebels engage thed conscripts, both sides lose men.
A small squad of regular CCA units arrives, mops up the rest of the rebels.
CCA squad escorts conscripts back to nexus, where they are stripped of weapons, ammo, and armor, and are given a treat (tokens, food, perhaps a medal)

325
Half-Life 2 Roleplay / Re: Change away from City45
« on: October 17, 2011, 02:19:25 PM »
The payment system makes perfect sense.
It is supposed to make people think "Hey, do I really need this extra couch?" before they spawn it.
It makes people spawn them only if they really need them, if it is too expensive however, I can see sense in making them cheaper.

326
News and Announcements / Re: [10/13/2011] HL2RP Update
« on: October 17, 2011, 01:56:59 PM »
My personal thoughts on the armory:
Give 01+ the key code.

Heres what happened:

I was out of ammo, and there was a code yellow and a UCH sweep.

Nobody on was in HC.

HC unit came on, only to say he forgot the code.

HC unit d/c'ed ad nobody got ammo.

The end.

Also, if somebody would have taken the time to achieve 01 rank, wouldn't they be responsible enough to make sure people get ammunition when they need it?

327
Half-Life 2 Roleplay / Re: Change away from City45
« on: October 17, 2011, 02:10:42 AM »
Okay Guys:

THE RDT IS FIXED.
Posted thread on CP private forums on how to work it, so the only problem now is area portals.
For prop costs, well, all of you have been saying
"OmG No prozpp I KANT RPPP!!!" 
What I say to that: i have been playing on both of my characters CP and Rebel, and have not needed to spawn a single prop
Also, I havent been getting lag more than on any other map.
So yeah.

328
Half-Life 2 Roleplay / Re: Change away from City45
« on: October 15, 2011, 10:51:53 AM »
I myself loved C45 and it brings back so many memories, so can we get karma or any other editor to fix the issues after the switch?
I cannot complain about the prop costs and I thought it was a good idea to prevent prop use unless it was really needed.
I never really got any lag in the area portals, so I have no comment about them.
And the RDT.... It took us 5 minutes to work a single ration cycle of about 6 or 7 people, the machine is derped so can't an editor just delete everything in there and instead just use a small door like on RDTs of times past?

I love C45 and always will, but I agree the issues should be fixed before we use the map 24/7.

329
IC Chat / Re: Steve Mason Johnson's Dairy
« on: October 07, 2011, 01:36:08 AM »
// I believe that stuff involving derps who think they are Gordon Freeman is usually voided.

330
Half-Life 2 Roleplay / Re: Question
« on: October 06, 2011, 04:03:23 PM »
I would however prefer something darker rather than uplifting to show the theme of the game.

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