Catalyst Gaming

Backup Sections => Half Life Two Roleplay => Suggestions => Topic started by: Sexy Frog on March 09, 2014, 07:25:18 PM

Title: Revert Unit Names
Post by: Sexy Frog on March 09, 2014, 07:25:18 PM
Can we make the CCA units have 3 digits in their names again? It's much easier to remember that way and isn't utterly pointless. 3 digits in more than enough, but 5 digits is really difficult to keep track of. I don't particularly care about the MPF name but the digits are annoying.
Title: Re: Revert Unit Names
Post by: kmp on March 09, 2014, 07:29:06 PM
Can we make the CCA units have 3 digits in their names again? It's much easier to remember that way and isn't utterly pointless. 3 digits in more than enough, but 5 digits is really difficult to keep track of. I don't particularly care about the MPF name but the digits are annoying.

if you struggle to remember 5 digits, just dont be retarded and remember the first 3/use the first 3

5 digits is much better in an organisational sense, especially when units have 3 digits that are very similar, we can use the last 2 to distinguish them from each other

also cids are 5 digits, so it makes sense that a units digits would be taken from a cid
Title: Re: Revert Unit Names
Post by: alaskan thunderfuck on March 09, 2014, 07:51:28 PM
With 3 digits we'll eventually have to recycle numbers which I'd rather not do.
Title: Re: Revert Unit Names
Post by: Sexy Frog on March 09, 2014, 07:53:19 PM
Can we make the CCA units have 3 digits in their names again? It's much easier to remember that way and isn't utterly pointless. 3 digits in more than enough, but 5 digits is really difficult to keep track of. I don't particularly care about the MPF name but the digits are annoying.

if you struggle to remember 5 digits, just dont be retarded and remember the first 3/use the first 3

5 digits is much better in an organisational sense, especially when units have 3 digits that are very similar, we can use the last 2 to distinguish them from each other

also cids are 5 digits, so it makes sense that a units digits would be taken from a cid

If we're going to call them by the first 3 anyway, then what exactly is the point of 5?

I can't agree, really. Even if their digits are similar, the fact of the matter remains that the numbers are still different, so unless said people aren't retarded themselves, they should be able to actively differentiate between their digits. Mistaking 118 with 116 is kind of hard since the numbers are still different...

Isn't the purpose of unit digits supposed to be an alias that separates them from their old citizen life? So making it their CID which is a permanant signification of their citizen days seems rather redundant.
Title: Re: Revert Unit Names
Post by: rBST Cow on March 09, 2014, 07:53:51 PM
i have a solution




use 4 digits
Title: Re: Revert Unit Names
Post by: Teitoku Ippan on March 09, 2014, 07:55:12 PM
i dont understand why we cant use 3 digits to begin with, then after all 999 digits have been exhausted (which will be a long long while), switch up to 4 digits etc
Title: Re: Revert Unit Names
Post by: Sexy Frog on March 09, 2014, 07:55:52 PM
With 3 digits we'll eventually have to recycle numbers which I'd rather not do.

I suppose I can understand that, but I just think its easier to have things as simplistic as possible.

edit:

i dont understand why we cant use 3 digits to begin with, then after all 999 digits have been exhausted (which will be a long long while), switch up to 4 digits etc

This.
Title: Re: Revert Unit Names
Post by: Nicknero on March 09, 2014, 08:06:46 PM
As if we are ever going to have 1000 units at all...
There is no reason why we need more than 3 digits, and 5 is just annoying to remember. Constantly I have to look back at the names when I write down something that contains his digits just to make sure I wrote the right digits. 3 is SO MUCH easier to remember in short periods of time.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>
Title: Re: Revert Unit Names
Post by: rBST Cow on March 09, 2014, 08:08:13 PM
i dont understand why we cant use 3 digits to begin with, then after all 999 digits have been exhausted (which will be a long long while), switch up to 4 digits etc

i think this would work the best right here actually. i vote for this.
Title: Re: Revert Unit Names
Post by: Sexy Frog on March 09, 2014, 08:09:12 PM
As if we are ever going to have 1000 units at all...
There is no reason why we need more than 3 digits, and 5 is just annoying to remember. Constantly I have to look back at the names when I write down something that contains his digits just to make sure I wrote the right digits. 3 is SO MUCH easier to remember in short periods of time.

<::[[ Sent from my Samsung Galaxy S2 using Tapatalk 2 ]]::>

Exactly. 5 is beyond unnecessary and a pain.
Title: Re: Revert Unit Names
Post by: Tyrex on March 09, 2014, 09:09:20 PM
i was actually wondering about this earlier and i would greatly appreciate only the 3 digits
Title: Re: Revert Unit Names
Post by: Constable Strelnikov on March 09, 2014, 09:30:14 PM
I say we just keep 5. I find five easy to remember (albeit I have very good recall) and my own digits could not be easier to remember. Just look at my signature.
Title: Re: Revert Unit Names
Post by: smt on March 09, 2014, 09:52:53 PM
Quote
So making it their CID

why would anyone do this, did someone do this?
Title: Re: Revert Unit Names
Post by: Mr. Pettit on March 09, 2014, 09:56:39 PM
I dont think we'd ever reach 1000 units anyway. And from my experience we've only had duplications of digits like 5 times. Idk, I guess it'd be nice to have 3 but I'm just used to that.
Title: Re: Revert Unit Names
Post by: Doctor Nice roButt on March 10, 2014, 12:52:17 AM
i cant remember unit numbers, too long
my brain is lazy and needs easy to remember things like 211
the extra numbers just distract you
Title: Re: Revert Unit Names
Post by: garry :D on March 10, 2014, 01:04:30 AM
Can't we just call units by their first three digits and then have the last two digits as a unique identifier?
Title: Re: Revert Unit Names
Post by: Constable Strelnikov on March 10, 2014, 01:06:44 AM
Like I said, 5 is fine. If it's this big of a deal, just remember the first 3. I've yet to see anyone with the same first 3 digits, so you're fine.
Title: Re: Revert Unit Names
Post by: Sexy Frog on March 10, 2014, 01:08:09 AM
Can't we just call units by their first three digits and then have the last two digits as a unique identifier?
Like I said, 5 is fine. If it's this big of a deal, just remember the first 3. I've yet to see anyone with the same first 3 digits, so you're fine.

Quote
If we're going to call them by the first 3 anyway, then what exactly is the point of 5?

??
Title: Re: Revert Unit Names
Post by: aeiou on March 10, 2014, 01:17:06 AM
Why change it? Why does it bother you to see 5 when you can just call them out on the first 3?
Title: Re: Revert Unit Names
Post by: Sexy Frog on March 10, 2014, 01:22:47 AM
Why change it? Why does it bother you to see 5 when you can just call them out on the first 3?

Simply out of my failing to see the need for more than is necessary and ease of remembrance. Not all of us are gifted with good memory. Yes, I can just try remembering the first 3 digits, however the last two often throw me off and makes it difficult to continue to recall for longer than a few minutes. Even for my CID, I often find myself having to hold f1 quite a few times before I can remember it for all of 2 minutes at rations, only to forget it again.

Coupled with the fact that I am evidently not the only one who feels this way. Plus we've always done it that way and its familiar.
Title: Re: Revert Unit Names
Post by: aeiou on March 10, 2014, 01:26:04 AM
I still don't see the big deal with this, it's literally two digits. Should we just remove the two digits from the CID too since it's distracting?
Title: Re: Revert Unit Names
Post by: smt on March 10, 2014, 01:27:02 AM
Why change it? Why does it bother you to see 5 when you can just call them out on the first 3?

everything you post in suggestions is ignoring the suggestion and saying "well what we have already works okay so why change it even tho the majority wants it changed"
Title: Re: Revert Unit Names
Post by: rBST Cow on March 10, 2014, 01:27:57 AM
Why change it? Why does it bother you to see 5 when you can just call them out on the first 3?

everything you post in suggestions is ignoring the suggestion and saying "well what we have already works okay so why change it even tho the majority wants it changed"


Pretty much this.


Why are you so against this even though most members want it this way and it's the way it was before. Stop being so lazy and listen to the people that make up the community.
Title: Re: Revert Unit Names
Post by: Sexy Frog on March 10, 2014, 01:28:55 AM
I still don't see the big deal with this, it's literally two digits. Should we just remove the two digits from the CID too since it's distracting?

If you like, you are more than welcome, though that's not really what I'm after. That's your prerogative.
 lol
Title: Re: Revert Unit Names
Post by: aeiou on March 10, 2014, 01:29:44 AM
Why change it? Why does it bother you to see 5 when you can just call them out on the first 3?

everything you post in suggestions is ignoring the suggestion and saying "well what we have already works okay so why change it even tho the majority wants it changed"

I'm not ignoring the suggestion. I'm asking why it's such a big deal - am I not allowed to ask? It's literally a simple question, I'm not being lazy because I can't change it to begin with.
Title: Re: Revert Unit Names
Post by: smt on March 10, 2014, 01:31:31 AM
Why change it? Why does it bother you to see 5 when you can just call them out on the first 3?

everything you post in suggestions is ignoring the suggestion and saying "well what we have already works okay so why change it even tho the majority wants it changed"

I'm not ignoring the suggestion. I'm asking why it's such a big deal - am I not allowed to ask? It's literally a simple question, I'm not being lazy because I can't change it to begin with.

it's not a big deal, it's a suggestion a lot of the community wants, it doesn't hinder anything and makes things simpler, there doesnt have to be an overarching gigantic reason to make a change if the community wants it, it worked before anyway, there's no reason to change the digits system
Title: Re: Revert Unit Names
Post by: rBST Cow on March 10, 2014, 01:31:59 AM
Why change it? Why does it bother you to see 5 when you can just call them out on the first 3?

everything you post in suggestions is ignoring the suggestion and saying "well what we have already works okay so why change it even tho the majority wants it changed"

I'm not ignoring the suggestion. I'm asking why it's such a big deal - am I not allowed to ask? It's literally a simple question, I'm not being lazy because I can't change it to begin with.

You are a developer and a HL2RP Super Admin. You have a say in this and it's why we are trying to get people to come the the realization that 3 digits is better and easier to read. Waffle is FAR MORE likely to listen to you than I or the creator of this thread if we were to message him on steam, and that's just how it is.
Title: Re: Revert Unit Names
Post by: Sexy Frog on March 10, 2014, 01:33:29 AM
Why change it? Why does it bother you to see 5 when you can just call them out on the first 3?

everything you post in suggestions is ignoring the suggestion and saying "well what we have already works okay so why change it even tho the majority wants it changed"

I'm not ignoring the suggestion. I'm asking why it's such a big deal - am I not allowed to ask? It's literally a simple question, I'm not being lazy because I can't change it to begin with.

The big deal is player preference. Simple as that.
Title: Re: Revert Unit Names
Post by: aeiou on March 10, 2014, 01:34:07 AM
It is the way it is now because that is how it is by default. Khub literally just started pushing out updates, but maybe the digits change will suddenly pop up. I'm not against or for it, I just don't see a reason to change it - if people want it changed, feel free.

And no - I'm not really a superadmin. I'll quote the admin board since you guys don't actually know / can see this:
(https://vault.skarphet.com/P401JN)

It's a bit confusing - but I can't access the HL2 RP admin board in any other way, and it gives me SA access to test stuff I'm making in the future. Hope that clears up the confusion about that at least.
Title: Re: Revert Unit Names
Post by: rBST Cow on March 10, 2014, 01:38:16 AM
It is the way it is now because that is how it is by default. Khub literally just started pushing out updates, but maybe the digits change will suddenly pop up. I'm not against or for it, I just don't see a reason to change it - if people want it changed, feel free.

And no - I'm not really a superadmin. I'll quote the admin board since you guys don't actually know / can see this:
(https://vault.skarphet.com/P401JN)

It's a bit confusing - but I can't access the HL2 RP admin board in any other way, and it gives me SA access to test stuff I'm making in the future. Hope that clears up the confusion about that at least.

Doesn't matter, your word is worth a lot more to waffle than any of ours combined. Having you support this and try to get this done will increase our chances by ten fold. Waffle won't listen to us but he will listen to you, simple as that.
Title: Re: Revert Unit Names
Post by: aeiou on March 10, 2014, 01:39:10 AM
I'll summarise it as neatly as I can:

1. I sort of disagree with this because I don't really see the big deal, but if people want it, I guess that's how it'll end up. I won't fight it if it's put in, I'm not even fighting it now, I was just asking why it was a big deal which Frog replied to, so did Cow.
2. The reason it is how it is now is because literally no schema changes were made, all that was added was a rank loader (that we've been having trouble with, should be fixed in Khub's update) and some other stuff I may not know of. Hopefully the update will make the server's systems a bit more reliable, but we'll have to wait and see.

You'll see me whitelist people and stuff on HL2 RP - but that's because only SA's can as far as I know, and the only other SA I know of is Nicknero, and Waffle whenever he is on. I change stuff when admins ask me to, but that's about it. As far as the suggestion goes, feel free to continue with it. I just hope that the digits change will be automatic (something I bet Khub will work on if this is implemented)

If you guys really want this implemented - I guess I'll provide my support for it. I'll shoot a word to Waffle and see what he says if you guys want me to. Pretty sure he's seen this topic already - but you know.
Title: Re: Revert Unit Names
Post by: Sexy Frog on March 10, 2014, 01:41:43 AM
I'll summarise it as neatly as I can:

1. I sort of disagree with this because I don't really see the big deal, but if people want it, I guess that's how it'll end up. I won't fight it if it's put in, I'm not even fighting it now, I was just asking why it was a big deal which Frog replied to, so did Cow.
2. The reason it is how it is now is because literally no schema changes were made, all that was added was a rank loader (that we've been having trouble with, should be fixed in Khub's update) and some other stuff I may not know of. Hopefully the update will make the server's systems a bit more reliable, but we'll have to wait and see.

You'll see me whitelist people and stuff on HL2 RP - but that's because only SA's can as far as I know, and the only other SA I know of is Nicknero, and Waffle whenever he is on. I change stuff when admins ask me to, but that's about it. As far as the suggestion goes, feel free to continue with it. I just hope that the digits change will be automatic (something I bet Khub will work on if this is implemented)

If you guys really want this implemented - I guess I'll provide my support for it. I'll shoot a word to Waffle and see what he says if you guys want me to. Pretty sure he's seen this topic already - but you know.

Okay, thank you.
Title: Re: Revert Unit Names
Post by: rBST Cow on March 10, 2014, 01:52:26 AM
If you guys really want this implemented - I guess I'll provide my support for it. I'll shoot a word to Waffle and see what he says if you guys want me to. Pretty sure he's seen this topic already - but you know.

Thank you. I appreciate it.
Title: Re: Revert Unit Names
Post by: alaskan thunderfuck on March 10, 2014, 02:14:19 AM
considering everyone wants it, I have no issue with it being done. it's up to khub at this point.
Title: Re: Revert Unit Names
Post by: Khub on March 10, 2014, 10:05:50 AM
I don't think I'll ever understand how could this thread generate this much drama.
I'll include this with the next update.
SimplePortal 2.3.7 © 2008-2024, SimplePortal