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Messages - kmp

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16
Suggestions / Re: About Uniform and Zealot
« on: January 27, 2014, 03:33:37 AM »
Can I just say that zealot was never told to go IA, it just... happened.

17
Suggestions / Re: authorizations
« on: January 15, 2014, 11:21:02 PM »
If it ain't broke, don't fix it.

^
What we had going has always worked pretty well. If it ain't broke, don't fix it.

Don't start this shit again.

why, there is no reason to change how auth apps are handled lol

I agree that auth apps don't need to be changed, but just using the good ol' "If it ain't broke, don't fix it" excuse to justify it is fucking retarded and annoying. Give reasons for why it's fine. A reason of why it works is because the auth apps that we had were very effective as admins could pick out major flaws in an app thanks to the format.


18
Suggestions / Re: authorizations
« on: January 15, 2014, 09:24:30 PM »
If it ain't broke, don't fix it.

^
What we had going has always worked pretty well. If it ain't broke, don't fix it.

Don't start this shit again.

19
Suggestions / Re: HL2RP Theme Suggestions
« on: January 13, 2014, 12:48:05 AM »

20
Suggestions / Re: Preassigned Positions
« on: January 09, 2014, 10:18:24 PM »
So... do we know who's getting what at this stage? I'd like to have the general idea so i can complain about things as fast as possible about favoritism etc (i'm joking).

21
Suggestions / Re: The Big Question.
« on: January 08, 2014, 11:09:52 PM »
The reform never did anything it just pissed people off.

Even if I told you, you wouldn't understand.

Anyways, old characters shouldn't be making a return. I'm with raged on this one. The fun of RP is developing your character, which by just having everyone's old character wouldn't really force them to develop their character.


22
Suggestions / Re: Icebreaker Discussion
« on: January 07, 2014, 08:30:39 AM »
A majority of the interviews I witnessed were just attempts to get the person who applied to join the division the interviewer was in (except when they were uniform/cmd). The IC interviews should only be used with a set format that can't allow that kinda shit to happen OR (as what I did) conduct the interview with HC members from different divisions, which myself, Triv and Tyler used to do quite frequently together.

i honestly dont like letting division HCs do interviews for that reason, just doesn't feel right, uniform/whatever people should be doing the interview unless we make just a simple interview thats very generic and just used to get a basic level of rp out of them and then the interviewers are given simple guidelines about it all

I would prefer if uniform alone did the interviews as well, but when we tried this in the past, uniform hc wasnt active enough to go through all the interviews. Either we have a hc unit from each of the major timezones (usa/uk/aus) in uniform or we have a standard format for everyone to go off of (also we could add a interviewer auth or something). We're limited with activity when it comes to these kinds of issues.

23
Suggestions / Re: Icebreaker Discussion
« on: January 07, 2014, 08:05:31 AM »
A majority of the interviews I witnessed were just attempts to get the person who applied to join the division the interviewer was in (except when they were uniform/cmd). The IC interviews should only be used with a set format that can't allow that kinda shit to happen OR (as what I did) conduct the interview with HC members from different divisions, which myself, Triv and Tyler used to do quite frequently together.

24
Suggestions / Something about the resistance, maybe?
« on: January 05, 2014, 10:06:03 PM »
Once again we are moving down the road of concentrating mostly on the CCA (R&D only, for some reason). We need to come up with some things to get the resistance going from the start, so it won't collapse under it's own weight down the track.

The main issue we had with resistance groups before was that complete idiots would decide to make a "resistance" group that wouldn't do anything that even made them look like they are resisting anything.

We need solutions for:

1. How to deal with lolwebul groups effectively

2. Perhaps an official resistance? As to make sure that it all forms of a resistance can't just vanish.

3. Someway of ensuring they aren't instantly killed off by the CCA.

i can't think of many ideas for the resistance, as i have hardly ever played a resistance character (and when i did, it was undercover unit so...).

25
Suggestions / Re: Icebreaker Discussion
« on: January 05, 2014, 09:51:26 PM »
Quote
The augments in question are the ones done to the body which give the units super powers. Putting laser sights or a bayonet on a weapon, adding an automated distress beckon or night vision in the suit does not destroy roleplay at all. While it is under the direct definition of augmentation, if you can't improve anything because they are already OP, then for that matter just give the CCA paper knives and rubber band guns and call it a day.

do police irl modify their weapons outside of standard procedure

We're not talking about irl police officers.

We aren't. But what would the rest of the CCA prefer, one lone Unit working in the corner for 5 weeks, only to come up with a really cool bayonet that's totally useful for EVERYONE (No. No it's not.) or someone who has developed a system to condense medical supplies into smaller forms, thus allowing field medics to stem bleeding more effectively as they have more gauze. While weapon modifications aren't exactly that overpowered, do you have the materials and the manpower needed to mass produce that for every Unit to have those modification? No. Would the upper command of the UU allow one City to suddenly start wasting resources on producing bayonets? No.


26
Suggestions / Re: Possible Changes to the CCA and OTA
« on: January 05, 2014, 07:43:09 AM »
its funny but most of the shit i saw coming out of r&d was retarded stuff like power fist gloves and retarded jumping leg things that made a unit jump from the ground onto buildings

if r&d came back, id really want that sort of shit cracking down on

R&D should only come back if exactly those things will not be made. Small scale stuff.. small importance, not overpowered stuff like they decided was proper stuff.

Well, why don't we have a thread detailing what the CCA needs, which can be updated by any HC Unit. An example could be that the Medical division needs a more efficient way of transporting wounded men so the R&D team design a portable stretcher that can fit into the Units storage webbing. Helps out the CCA but not really being anything more then a stretcher... unless someone goes crazy and adds some weird lighting rod thing that kills all the webuls while flying around transporting 10 units at a time.

27
Suggestions / Re: Icebreaker Discussion
« on: January 04, 2014, 05:43:17 AM »
CCA Training will consist of in-game practical training and theory training will be based on forums and guidelines for the player to read.

wasnt cca training like that anyway

Nowhere near. It was mostly just theory training done on the server, which was extremely boring.

28
Suggestions / Re: tutorial
« on: January 04, 2014, 05:24:02 AM »
Why not just revise over the guides we used to have, then update them/edit them according to what is required.

also hi, i went off lurk mode

29
Item name: 03109's Rapier

03109's Saber*

30
pubgame

can thomas mason be revived as a terminator cyborg and kill bunnies?

any plans on TE events now that you have admin again?




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