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Messages - Sawnik

Pages: 1 ... 5 6 [7]
91
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 24, 2011, 12:56:37 AM »
It's almost Impossible to not meta-game, like Yankee said. I wish we could continue where we are but that can't happen.

92
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 11:08:01 PM »
So when RPing my death I can't try to convince you too not kill me?

If we RP'd that moment again and I died, I would agree with me dieing, I just didn't like how I didn't get to do anything.

I'd rather have an Admin decide about everything.

93
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 11:02:48 PM »
I never really "joined sides" I may have not liked your char, but I would still follow orders from you, It may seem like it because I'm with Toy a lot.

Are you saying im automatically dead, but i'll get to RP my death?

94
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:58:15 PM »
So, we're redoing it?


What timezone does Toy live in?

95
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:41:48 PM »
I was asking what was going on in LOOC and then I saw a /me killing me, I was shot before I could do anything.

I mean how would you like it if i just '/me aims at your head and shoots' without giving you time to react or RP.

You should let the person react when doing kill shots.



What timezone does Toy live in?

96
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:36:39 PM »
I think we should redo this.

97
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:28:50 PM »
OOC'ly I didn't know what was going, I didn't know if it was that guy being a dumbass, so I walked over to him and had my gun up, I then was gonna ask Toy if I should kill him. Which then I was /me killed, and I had no time to react or do anything.



98
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:22:05 PM »
Again, I did not know what was going on...

If I knew what was I would've killed you both or something else.

99
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:19:42 PM »
By now, it's obvious that the shootout was very poorly roleplayed. Any characters killed should not be PK'd.

Agree.

100
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:15:43 PM »
You guys gotta understand:
The important thing is not shooting to miss in and of itself. The truly important issue is letting other players respond to your actions.
I agree with Yankee, you should have atleast let me react or do something.

101
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:13:29 PM »
But the thing is, I did not know what was going on. Thats why I did react to anything.

102
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 10:09:11 PM »
I thought the guy was a Dumbass for randomly killing Toy (which I guess you /me killed him) Then I got killed before I could ask what's going on.

103
Half-Life 2 Roleplay / Re: S2M Rule Clarification
« on: May 23, 2011, 09:57:26 PM »
at first I thought the guy who killed Toy was being a dumbass, So I didn't know what was going on. Then someone did "/me aims at Fudo's head and fires. (I still did not know what was going on) apperently he did do a /me for killing Toy, but I didn't see it.
I think my "death" was too quick and I had no time to RP anything.

I agree they should roll on any "kill shots"or give the person time to RP or do something.

That's why Toy didn't PK me.

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