Catalyst Gaming

General => Suggestions => Topic started by: Teitoku Ippan on October 13, 2013, 10:28:42 AM

Title: OCRP 2011/2012 Edition
Post by: Teitoku Ippan on October 13, 2013, 10:28:42 AM
We all know OCRP2 has been dead for a while. I believe the update to 2.0 changed OCRP too much to make it feel like a very different gamemode, coupled with the fact it became semi-serious which doesn't work with OCRP and the rules were too heavily enforced for anyone to have fun.

I suggest what we should do is bring back an old copy of OCRP, possibly around 2011 or 2012 if needed. A developer would need to patch up any exploits that were found after the restored copy and update it to be compatible and working with Garry's Mod 13. Think of it similar to how Jagex did with RuneScape, where they have their latest version but also brought back an old backup of RuneScape from 2007, added their latest anti-cheating systems etc and brought it back live on new servers called 2007scape. For those of us who miss the old OCRP before OCRP2 and preferred it a lot more to the current version, it would bring back some nostalgic times and as long as it is kept LiteRP and just how it was at that time, it might bring back old players, bring some new ones in because lets face it, Serious RP on Gmod is dying and LiteRP is mainly where the playerbase is now (in terms of roleplay on Gmod), and will be a lot of fun again if done right.

Updates to this OCRP version should be kept minimal to essential updates like fixing bugs and patching any exploits discovered. Other updates could be done on a monthly or bimonthly basis (like adding a new car or two into the game etc so people can have something new to strive for).

Going to have a poll running on this so we can see what kind of support we have of this idea and it would be nice if people could add onto this suggestion with anything or criticise if they see any flaws etc. What would people think to having an old copy of OCRP back?
Title: Re: OCRP 2011/2012 Edition
Post by: Constable Strelnikov on October 13, 2013, 10:36:42 AM
OR, we could just put regular OCRP back up and release the slew of updates that were never implemented.

Meh. +support anyway.
Title: Re: OCRP 2011/2012 Edition
Post by: Teitoku Ippan on October 13, 2013, 10:39:50 AM
It isn't a "replace OCRP2" suggestion, we could have both servers running simultaneously. The idea came to my mind partially from remembering 2007scape and from the fact we might be using HRP2 with the old harbor map due to issues.
Title: Re: OCRP 2011/2012 Edition
Post by: Channy on October 13, 2013, 11:46:42 AM
Yes, if we change OCRP to a lite RP, I think it can restored back to its former glory  :D The playerbase in OCRP2 could not at all handle the rules.

+ Support
Title: Re: OCRP 2011/2012 Edition
Post by: Bish on October 13, 2013, 12:47:11 PM
Just revert the rules back, fix somethings but keep the content at the same but with less of it!  Good idea, just make sure we have both, I like OCRP2 as it is also.
Title: Re: OCRP 2011/2012 Edition
Post by: Teitoku Ippan on October 13, 2013, 12:53:49 PM
Yeah there are people who prefer OCRP2 still over the old OCRP or who never played the old OCRP gamemode who will still want OCRP2 to get fixes/updates/etc to revive it and make it playable again, but there are also some of us who would love to see the old OCRP return on a seperate server similar to 2007scape hence why I made this suggestion thread. It wouldn't cost anything extra to host it, but it just involves Rofl having to find a developer to work on it, though I don't think it'd take that much effort to patch any known exploits up and modify it to work on Garry's Mod 13, unless we use the backup Crap-Head made which was OCRP1.5 modified for Gmod13.
Title: Re: OCRP 2011/2012 Edition
Post by: Constable Strelnikov on October 13, 2013, 03:23:48 PM
I agree with what Bish said, bring back the OCRP 1.5/OCRP1 rule system, but keep the current content.

That, OR just de-nerf weed and BOOM. Playerbase restored.
Title: Re: OCRP 2011/2012 Edition
Post by: rBST Cow on October 13, 2013, 04:54:14 PM
if ocrp 1.5 came back when it was like update 13 or whatever for it then id play it again. same hud(the new hud for ocrp2 looks like shit), same map, same everything.
Title: Re: OCRP 2011/2012 Edition
Post by: Teitoku Ippan on October 13, 2013, 05:02:28 PM
if ocrp 1.5 came back when it was like update 13 or whatever for it then id play it again. same hud(the new hud for ocrp2 looks like shit), same map, same everything.

pretty much what im wanting with my example of 2007scape but with OCRP
Title: Re: OCRP 2011/2012 Edition
Post by: Anzu on October 14, 2013, 04:32:22 AM
As I've mentioned before, I support this. It seems that CG doesn't really like sequels to stuff, so it might be worth a try to see if we can revive the ocrp playerbase by putting up 1.5 or even 1 (no pls)

Remember gmr2? Never got very popular, died out after a few days. We put up GMR1 and that was popular for quite a while.
GMPTR (if you want to call that a sequel idk but its coded by the same person) also went like that.
OCRP2 lasted for a short while and then died, same as the other two.
Title: Re: OCRP 2011/2012 Edition
Post by: Teitoku Ippan on October 16, 2013, 04:32:06 PM
I wonder if anybody else has any opinions or ideas for this.
Title: Re: OCRP 2011/2012 Edition
Post by: Statua on October 16, 2013, 04:58:44 PM
Hit n miss. 1.5 was pretty good but it got old. At least in 2 there were some other things. I'd rather see 2 on the server then 1.5 because of the things in it. Though I would like to see the expensive models such as TDM and big sexy model removed. They just dont work with Gmod.
Title: Re: OCRP 2011/2012 Edition
Post by: Channy on October 16, 2013, 05:08:03 PM
I'd like to suggest we keep 2 and change the rules a bit. Make them more lenient. I loved the TDM models, I would hate for them to be removed. If they were to be removed, what models would replace them?
Title: Re: OCRP 2011/2012 Edition
Post by: Anzu on October 16, 2013, 05:13:32 PM
I'd like to suggest we keep 2 and change the rules a bit. Make them more lenient. I loved the TDM models, I would hate for them to be removed. If they were to be removed, what models would replace them?

the ones from 1.5

They're not that much different imo
Title: Re: OCRP 2011/2012 Edition
Post by: Teitoku Ippan on October 16, 2013, 05:44:28 PM
but i dont think people understand even after the numerous times ive said it, this is not to replace OCRP2, its like runescape releasing 2007scape on seperate servers while still running their main game
Title: Re: OCRP 2011/2012 Edition
Post by: rBST Cow on October 16, 2013, 06:54:12 PM
but i dont think people understand even after the numerous times ive said it, this is not to replace OCRP2, its like runescape releasing 2007scape on seperate servers while still running their main game
but i dont think people understand even after the numerous times ive said it, this is not to replace OCRP2, its like runescape releasing 2007scape on seperate servers while still running their main game

yes

Don't add/remove models that were in OCRP 1.5 Keep it EXACTY the same, and if there are updates, be very very very careful with them and only add them if a lot of people support it. And by people I mean the regular players, not what the admins, devs, or owners think because the playerbase is what makes the community. I mean, look at Hrp. Tom has such a stick up his ass that he wouldn't add really anything that was suggested because he didn't like it. And then the population slowly dropped. Now that wakeboarder is coding for Hrp and actually cares what the community thinks (Ty wakeboarder) the population went up. Back to the Tom thing, he only added what he wanted even when no one wanted it(suggestions or whatever).


I dont want to sound like an ass but im just really emphisizing(I misspelled that I bet) the importance of listening to the community mo. Just mah two cents so yea.
Title: Re: OCRP 2011/2012 Edition
Post by: ??. McBullet on October 17, 2013, 09:10:04 PM
I'll be honest, I just want weed buffed.
Title: Re: OCRP 2011/2012 Edition
Post by: rBST Cow on October 17, 2013, 09:30:42 PM
I'll be honest, I just want weed buffed.

I think we can all agree that everyone does. All people wanted was money and cars, and weed was the way to get there, but with OCRP2 it kinda fucked everything up...
Title: Re: OCRP 2011/2012 Edition
Post by: OwenCobs on October 19, 2013, 02:58:43 PM
Changing OCRP to gmod 13 might be a difficult process, also there were lots and lots and lots of exploits of the original OCRP, I think CrapHead solved most of that with the NetLibary thingy but yeah sure it would be refreshing to see a "classic" OCRP up and running (old kaz car scripts please)
Title: Re: OCRP 2011/2012 Edition
Post by: Teitoku Ippan on October 19, 2013, 03:35:47 PM
Changing OCRP to gmod 13 might be a difficult process, also there were lots and lots and lots of exploits of the original OCRP, I think CrapHead solved most of that with the NetLibary thingy but yeah sure it would be refreshing to see a "classic" OCRP up and running (old kaz car scripts please)

well if we do OCRP1.5, crap-head somewhat converted that to work on Gmod13 before OCRP2 came out so we could possibly use that
Title: Re: OCRP 2011/2012 Edition
Post by: Bish on October 19, 2013, 04:22:00 PM
Changing OCRP to gmod 13 might be a difficult process, also there were lots and lots and lots of exploits of the original OCRP, I think CrapHead solved most of that with the NetLibary thingy but yeah sure it would be refreshing to see a "classic" OCRP up and running (old kaz car scripts please)

well if we do OCRP1.5, crap-head somewhat converted that to work on Gmod13 before OCRP2 came out so we could possibly use that
Just re-ballence current rules and weed... :/  Nuff sed
Title: Re: OCRP 2011/2012 Edition
Post by: Teitoku Ippan on October 19, 2013, 05:18:01 PM
Changing OCRP to gmod 13 might be a difficult process, also there were lots and lots and lots of exploits of the original OCRP, I think CrapHead solved most of that with the NetLibary thingy but yeah sure it would be refreshing to see a "classic" OCRP up and running (old kaz car scripts please)

well if we do OCRP1.5, crap-head somewhat converted that to work on Gmod13 before OCRP2 came out so we could possibly use that
Just re-ballence current rules and weed... :/  Nuff sed

this is not about OCRP2, this is about putting OCRP1.5 on a new server like 2007scape, tired of repeating myself
Title: Re: OCRP 2011/2012 Edition
Post by: Nicknero on October 19, 2013, 05:18:56 PM
I'm not gonna lie, Crap-Heads original idea with OCRP2 was to nerf a lot and create a more stable and balanced economy. Though, I believe this was exactly the reason why OCRP2 died out.

I mean... Just look at this thread, other threads and the shoutbox how many people say they will play again by SIMPLY raising drug prices again.

But hey, if you rather want to keep money rare and therefor playerbase as well rare instead of just raising it back up and MAYBE also raising the playerbase with it, be my guest...
Title: Re: OCRP 2011/2012 Edition
Post by: ??. McBullet on October 20, 2013, 02:28:13 PM
The only people who would really enjoy the balanced economy OCRP2 brought were the serious RP players.

Which comprises one percent of the OCRP playerbase.

Most people just want to buy cars and shoot shit, run businesses and not cry about getting robbed because they can make the money back with a few weed pots. The older OCRP varieties satisfied that.
Title: Re: OCRP 2011/2012 Edition
Post by: Anzu on October 20, 2013, 03:48:50 PM
The reason everyone liked the easy weed money is because most of them were lite-rp players, who mostly just enjoy lods of emone, which there isn't really any easy way to get now. Even I'd admit that I liked it better that way, you didnt have to spend ages grinding money to get a half cool car. The gamemode was never serious RP anyway, so I can't see why we would nerf weed to the ground when it was really what everyone wanted, an easier way to get all those cool cars and shit
Title: Re: OCRP 2011/2012 Edition
Post by: rBST Cow on October 20, 2013, 04:15:15 PM
its funny how you admins now are saying you dont like the weed nerf but when i still had access to the ocrp2 private section everyone was supporting nerfing everything and making the gamemode more serious lol. i guess seeing is believing.

anyhoot, dont change ocrp2. keep it as is. just bring back ocrp1.5. like abott said, have two servers. one for ocrp1.5 and the other for ocrp2. dont just buff weed in ocrp2 and recall it 1.5, actually bring back 1.5 in its entirety with the latest update it was on(i think it was 13). have different boards for it too. one board for ocrp2, and the other for 1.5. keep them entirely different.
Title: Re: OCRP 2011/2012 Edition
Post by: alaskan thunderfuck on October 20, 2013, 04:32:14 PM
1.5 was dead back then, just like OCRP2 is now. Why would this be any different? There's a reason OCRP2 even happened.
Title: Re: OCRP 2011/2012 Edition
Post by: Nicknero on October 20, 2013, 04:43:34 PM
1.5 was dead back then, just like OCRP2 is now. Why would this be any different? There's a reason OCRP2 even happened.

OCRP1.5 was dead because it was using a 2-3 year old database where most of the playerbase already had what they wanted.
OCRP2 lasted for a bit because everyone thought it would be fun and had a goal again. Though the amount of bugs and shit OCRP2 had ruined the playerbase. But if we were to add OCRP1.5 back but use the OCRP2 database or heck even start over with a fresh one? I'm sure enough people MIGHT be playing again.
I'm not saying they will, as I cannot look into the future nor can I read minds. But what does it hurt to try? It can never get any worse than this. It can only be better.
Title: Re: OCRP 2011/2012 Edition
Post by: Teitoku Ippan on October 20, 2013, 04:53:38 PM
OCRP1.5 with a fresh database would be the best idea.
Title: Re: OCRP 2011/2012 Edition
Post by: rBST Cow on October 20, 2013, 08:55:07 PM
OCRP1.5 with a fresh database would be the best idea.

This. Add more cars and different kind of drugs, like having a meth lab that can explode or something. More money sinks and more ways to get fast cash(like weed) would most likely suit it well.
Title: Re: OCRP 2011/2012 Edition
Post by: Lone Wanderer on October 22, 2013, 11:15:43 AM
I'd play again if the aspects from 1.5 came back in another server. I enjoyed that way more than I ever did on 2. And I agree that it should go back to more of a liteRP than a semi-seriousRP. If people want to roleplay, power to them. But the environment OCRP is in just doesn't really fit having to roleplay all the time; drugs, cars, guns, black player models, everyone just wants to get together with their g's, smoke some dope, and shoot each other up, which was discouraged in OCRP2. I just miss the days where the NOVA gang would grow some shrooms and then have no fear of going ham on the people of a different gang who we knew would come steal our mushrooms. But we couldn't do that anymore because it 'broke rp rules' so they'd get the drop on us and kill everyone (very sad day).

Title: Re: OCRP 2011/2012 Edition
Post by: Teitoku Ippan on October 22, 2013, 12:18:18 PM
dont see why this cant be at least tried, we dont have anything to lose from trying this
Title: Re: OCRP 2011/2012 Edition
Post by: rBST Cow on October 22, 2013, 08:11:31 PM
dont see why this cant be at least tried, we dont have anything to lose from trying this

maybe they lost the code to 1.5, since there are no really good "official responses"
Title: Re: OCRP 2011/2012 Edition
Post by: Teitoku Ippan on November 03, 2013, 10:50:16 AM
been about 10-11 days since this was discussed, noticed poll stands at a 3:1 ratio in favor of yes

will this ever see the light of day with at least an attempt to see if it does anything, it doesnt hurt to try after all
Title: Re: OCRP 2011/2012 Edition
Post by: CrazyNinja on November 04, 2013, 09:38:59 PM
I think this would be a good idea, due to several reasons.  Let me explain:


Like most are already saying OCRP2 died because passive rp/serious rp was being enforced.  That was the idea that they were trying to encourage, but most of the playerbase could care less.  The majority want to grow weed most of the time for that easy cash to buy guns, ammo, cars, and etc...


However, in OCRP2 they reduced drug pricing, edited the guns making them harder to get kills with, made rules making it where you couldn't protect your base with a lot of props, kept going against organizations rivaling one another as well as adding other additional rules regarding raiding and mugging.

Most people once they get the cars they want, all they really want to do is chill out with their friends and raid/mug people.  I remember way back when organizations used to rival one another and even though it did cause problems here and there, it did make the game more exciting.

The older versions of OCRP was more lite then OCRP2 and gave more freedom for players who wanted to do all of the above (Raid, mug, make money/grow, rivals).

So I think making a separate server for those who liked the older version better is a good idea.  Like what Teiroku is saying, this isn't a replace OCRP2 thread.  It's kind of how when we had like a separate server for a lite ocrp server, and another for one attempting to encourage seriousrp, but instead it's an older copy of the gamemode itself.

I think it's worth a shot, and of course with the items and such wiped of course so we can work to get everything back.  It's a 50/50 chance that it will stay popular though.  It's up to the players, and maybe we can suggest things we would like to still see in this older version, but without the seriousrp and what not involved in OCRP2.

I just hope that people won't make too much money too quickly and have everything they want already and get bored and leave.  I know before the wipe i had like 42/47 of the cars available and a full organization bank and basically everything and I got bored easily.  The only entertainment I had was to go raiding and mugging with friends/organization members.
Title: Re: OCRP 2011/2012 Edition
Post by: Statua on November 04, 2013, 10:24:27 PM
What if we made OCRP2 to exactly what you guys wanted? Throw some ideas out there.
Title: Re: OCRP 2011/2012 Edition
Post by: alaskan thunderfuck on November 04, 2013, 10:45:51 PM
We've got plans over the next few weeks/months to make OCRP2 what it should've been. Even if we were to go through with this idea, we don't have a copy of OCRP that is compatible with GM13. I'd rather have the time spent invested in to improving OCRP2.
Title: Re: OCRP 2011/2012 Edition
Post by: OwenCobs on November 05, 2013, 07:01:36 AM
I know this isn't related, I still feel OCRP2's problem was karma adding too much content that people just wouldn't download. It's a shame cause all it takes is 5 seconds of looking on the steam workshop.
Title: Re: OCRP 2011/2012 Edition
Post by: rBST Cow on November 05, 2013, 09:48:57 PM
We've got plans over the next few weeks/months to make OCRP2 what it should've been. Even if we were to go through with this idea, we don't have a copy of OCRP that is compatible with GM13. I'd rather have the time spent invested in to improving OCRP2.

Change over HUD, rules, models, cars, scripts, map, ect that was from OCRP1.5 and put it into ocrp2. The whole point is to not try and make ocrp2 "better", but to bring OCRP1.5 back. If its not compatible with gmod13, then just swap everything that was in 1.5 over to 2 and call it 1.5 Personally, and 18 other people, don't want ocrp2. We want as close as we can possibility get to 1.5, if not then everything in 1.5. "Fixing" 2 won't give what people want, as shown in the poll. Thank you for reading
Title: Re: OCRP 2011/2012 Edition
Post by: Statua on November 05, 2013, 10:12:17 PM
Because ocrp 2 has a lot of interesting shit in it such as dispatch, smuggling, life alert system. Why would we get rid of it when we can tailor it to what you guys want? It'd be much easier to do then trying to convert OCRP 1.5 and add extra shit to it.
Title: Re: OCRP 2011/2012 Edition
Post by: rBST Cow on November 05, 2013, 10:51:38 PM
Because ocrp 2 has a lot of interesting shit in it such as dispatch, smuggling, life alert system. Why would we get rid of it when we can tailor it to what you guys want? It'd be much easier to do then trying to convert OCRP 1.5 and add extra shit to it.

the whole entire point of the thread is people wanting 1.5, not 2. we dont want anything to do with 2, separate servers and all. thats the whole point of this. we dont want to have 2, or anything to do with it, we just want 1.5. we dont want 2 just changed around, thats not even what the thread is about. its about, and only about, having 1.5 as a separate entity from 2. i dont want to make it sound like a dick but im trying to like communicate what im trying to say and yea, so sorry if i do as it's unintentional.
Title: Re: OCRP 2011/2012 Edition
Post by: Kasatka ??? on November 06, 2013, 04:53:52 AM
In other words, you guys don't like what the devs worked hared on to make? They go out of their way to make something new and interesting and all you want is the old shit? I don't get it. 2.0 was WAY better than 1.5 but everyone has the wrong attitude going into it. All it is for most of you is the accumulation of money that has no value than in game. It is made for people to create content and their own RPs but instead it turns into people hiding in a fort waiting for someone to come try and take their drugs that they are only keeping to buy a new car. Think outside the box and you don't need anything. A sandbox can be the best RP server you can go to if you just try. It doesn't matter if it is 1.5 or 2.0 or not even OCRP. We are working hard on 2.0, accept what it is and you might find more to do than you thought you could ever do in 1.5. Yes, the wait sucks. I have been waiting for its revival since I put work into getting more players on, but you don't see me in here every day asking for what is taking so long.
Title: Re: OCRP 2011/2012 Edition
Post by: Statua on November 06, 2013, 11:05:03 AM
I dont get it cow. You want ocrp 1.5 back rather then have the nice things from ocrp2 and whatever else you guys want added or removed? No. Not happening. That makes about as much sense as politics decisions. Btw ocrp 1.5 died just like 2 did.
Title: Re: OCRP 2011/2012 Edition
Post by: Nicknero on November 06, 2013, 11:09:24 AM
Exactly what Statua said...
OCRP1.5 died because "It got bored and repetitive. We want something new!". But now that it is gone, and replaced by OCRP2 which is exactly what you wanted at first, you suddenly want OCRP1.5 back? T_T
Title: Re: OCRP 2011/2012 Edition
Post by: Stevob21 on November 06, 2013, 11:15:44 AM
the whole entire point of the thread is people wanting 1.5, not 2. we dont want anything to do with 2, separate servers and all. thats the whole point of this. we dont want to have 2, or anything to do with it, we just want 1.5. we dont want 2 just changed around, thats not even what the thread is about. its about, and only about, having 1.5 as a separate entity from 2. i dont want to make it sound like a dick but im trying to like communicate what im trying to say and yea, so sorry if i do as it's unintentional.

I don't think you understand clearly what has been said.

Rofl does not have a copy of 1.5 that is compatible with GM13, it will be more of a hastle to get the elements of 1.5 switched over and updated rather than working on a base that already works well and fixing it.

I'm just gonna tell everyone now as most of you won't know, I am the one that is going to be behind the OCRP2 overhaul.

I'll closely listen to any suggestions and try get them into the gamemode to a certain extent, I have a fairly big update planned.
Title: Re: OCRP 2011/2012 Edition
Post by: Teitoku Ippan on November 06, 2013, 11:58:36 AM
i have nothing against any future development for OCRP2, all i wanted to suggest was what jagex did with runescape and that is setting up an oldschool version and just wanted to see what other people's thoughts were on the idea of having both OCRP1.5 (in a similar fashion to 2007scape) and current OCRP2 running simultaneously. I am not by any means saying "development for ocrp2 is shit and dev should kill themselves and work on ocrp1.5 instead", was just an idea and the updates would be very minimal
Title: Re: OCRP 2011/2012 Edition
Post by: Statua on November 06, 2013, 12:48:34 PM
We dont exactly have the playerbase for 2 servers right now.

Lets stat throwing ideas out there so stevo can get to work shal we? Make some threads in the OCRP2 suggestion section.
Title: Re: OCRP 2011/2012 Edition
Post by: rBST Cow on November 06, 2013, 08:39:28 PM
In other words, you guys don't like what the devs worked hared on to make? They go out of their way to make something new and interesting and all you want is the old shit? I don't get it. 2.0 was WAY better than 1.5 but everyone has the wrong attitude going into it. All it is for most of you is the accumulation of money that has no value than in game. It is made for people to create content and their own RPs but instead it turns into people hiding in a fort waiting for someone to come try and take their drugs that they are only keeping to buy a new car. Think outside the box and you don't need anything. A sandbox can be the best RP server you can go to if you just try. It doesn't matter if it is 1.5 or 2.0 or not even OCRP. We are working hard on 2.0, accept what it is and you might find more to do than you thought you could ever do in 1.5. Yes, the wait sucks. I have been waiting for its revival since I put work into getting more players on, but you don't see me in here every day asking for what is taking so long.

It wasn't the players fault that the OCRP2 development board was private so the players couldn't add in their thoughts, or at least through 75% of the development. Maybe if it was public, and people could openely view and put their opinions into the gamemode, then people would be more fond of it. Instead they got a bunch of stuff which they never asked for.

I dont get it cow. You want ocrp 1.5 back rather then have the nice things from ocrp2 and whatever else you guys want added or removed? No. Not happening. That makes about as much sense as politics decisions. Btw ocrp 1.5 died just like 2 did.

OCRP1.5 was dropping in updates because of OCRP2, so of course people got tired of it. Look at HRP, now that it's getting updates people will play it. It's like you are under the assumption that people will be content with one game for years and years. They create squeals and whatnot. The difference here is that no one asked for half of the stuff put into OCRP2, mainly because it was in a private admin only board, then got moved up to SA only and only a few admins (Read my above reply please). Games will build off of what made them successful, which OCRP2 did not. The gameplay was changed, rules, everything was changed. Instead of building off of what made 1.5 sucessful, it's almost like a different game, which no one asked for.

the whole entire point of the thread is people wanting 1.5, not 2. we dont want anything to do with 2, separate servers and all. thats the whole point of this. we dont want to have 2, or anything to do with it, we just want 1.5. we dont want 2 just changed around, thats not even what the thread is about. its about, and only about, having 1.5 as a separate entity from 2. i dont want to make it sound like a dick but im trying to like communicate what im trying to say and yea, so sorry if i do as it's unintentional.

I don't think you understand clearly what has been said.

Rofl does not have a copy of 1.5 that is compatible with GM13, it will be more of a hastle to get the elements of 1.5 switched over and updated rather than working on a base that already works well and fixing it.

I'm just gonna tell everyone now as most of you won't know, I am the one that is going to be behind the OCRP2 overhaul.

I'll closely listen to any suggestions and try get them into the gamemode to a certain extent, I have a fairly big update planned.

I understand 1.5 isn't compatible, and it's also reasonable that it might take awhile for the things in 1.5 to be converted. But the people want 1.5(Read the polls for my proof), you can't really forcibly change their mind. If you plan on making a "fairly big update", I would suggest trying to make it as close as 1.5 as possible.

Exactly what Statua said...
OCRP1.5 died because "It got bored and repetitive. We want something new!". But now that it is gone, and replaced by OCRP2 which is exactly what you wanted at first, you suddenly want OCRP1.5 back? T_T

Like I said about 2 replies up, all games will get boring and repetitive. That's why game company's will make DLC's or make a sequel to the game, which OCRP1.5 was lacking "DLC"/updates because Crap-Head was working on 2 for a long time. No one asked for an entirely different game which OCRP2 seems to be more or less aimed at(I said this above too).







Listen, I'm not against new things, I never said that. But OCRP2 could be named a different game and some people would believe that it's actually an entirely different game. Build off of what made 1.5 successful, not make a new game that revolves around what you want, make it around what the playerbase wants because they are the people that are going to play the game and donate to CG to keep this website and the servers alive. If getting 1.5 back in it's entirely is out the window, then try to make OCRP2 as close as possible to OCRP1.5 and build off of that. Actually look into what made OCRP1.5 good and think how it can be better, not destroy the game, change everything around, and slap on "2". Keep in mind I don't want anyone to think I'm flaming or being rude, as if I am it's completely unintentional. I just say it how it is, and so if anyone took offence to my posts/replies I apologize.
Title: Re: OCRP 2011/2012 Edition
Post by: Statua on November 06, 2013, 10:28:27 PM
I dont think this is going to happen. Waffles already set stevo up with the OCRP2 files. The gamemode is sitting there working fine. Just needs a little bit of work. We're adding whatever the heck you guys want to it. I seriously dont understand why you insist we go to 1.5 It just doesnt make any sense whatsoever.

Everything that was in 1.5 is in 2. If somethings missing, why dont you suggest we add it?


Also abbott, the two versions of runescape are like night and day. The two version of ocrp are very similar. In fact ocrp2 is essentially ocrp1.5 with a bunch of shiny stuff added into it. Putting up the 1.5 server would basically be the same as putting up the 2 server without the shiny new stuff. Nothing much is changed.
Title: Re: OCRP 2011/2012 Edition
Post by: Teitoku Ippan on November 07, 2013, 03:24:10 PM
might as well lock this since it wont happen despite a majority vote saying yes
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