Author Topic: Concerning Rebels  (Read 5411 times)

Offline JoshB

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Re: Concerning Rebels
« Reply #15 on: June 19, 2011, 05:47:07 PM »
It should not be considered failRP (an OOC rule) when RPing outside of the officical resistance (IC RP),
[CG-SA]Toy4x4funrun: When guns are involved RP = basicly void
lolwut?

Re: Concerning Rebels
« Reply #16 on: June 19, 2011, 05:51:41 PM »
It should not be considered failRP (an OOC rule) when RPing outside of the officical resistance (IC RP),

OOOOoooohhhhh....
I get yah, that's what I was tryna say too.

Offline @Mmmaaattt94

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Re: Concerning Rebels
« Reply #17 on: June 19, 2011, 06:15:15 PM »
The board would be IC mainly. Like the CCA boards it would just have guidelines, codes, proceedures, logs etc etc. It would be IC so how would it be interfiering OOCly?

Re: Concerning Rebels
« Reply #18 on: June 19, 2011, 06:30:31 PM »
IC mainly would mean that anyone could read it.
And you wouldn't have Guidelines and shit there, that'd be for Private forums.
CCA have stuff like that because they don't need secrecy. People can't metagame that bleach is level 3, they'd already know from experiance and stuff.
(That was just a bad example :P)

Offline @Mmmaaattt94

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Re: Concerning Rebels
« Reply #19 on: June 20, 2011, 05:18:19 AM »
Right, here is the basic. There would be 1 main resistance with a board, a perm base etc etc. There CAN be other resistances but they wont be associated with the main one. The main one will have a private section on the forums, this will be done so ONLY people who are in the resistance are allowed in and can see it. Inside it will have IC information about the rules, guidelines, what they do etc. Then IC people can write experiences etc etc. It would all be IC unless stated otherwise which is allowed and not metagaming. It would be rped as a notice board in the base if you like just so there is an IC reason.

Re: Concerning Rebels
« Reply #20 on: June 22, 2011, 08:46:12 PM »
it'd be impossible to have true rebels on this server because most of the map is locked off by the combine, the rebels could only really survive in the slums since the rest of the city is too easy to monitor
"I luv how we where talken about amber killen her self and then it went to a kid that jacked off 42 times and died"
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Offline SkeptiK

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Re: Concerning Rebels
« Reply #21 on: June 22, 2011, 10:31:07 PM »
Resistance in the city is a horrid idea, simply because it's un-cannon and the whole idea of being in the resistance is to help the innocent, being in the city would be putting them at risk of raids, rations being deducted, beatings and possible killings to gain information. With that being said, "Rebels" should keep in mind that resisting in the plaza is another very bad move as the nexus is only a heartbeat away. What people need to understand with this is that the civil protection units that people control are ICly not the only ones in the city, the nexus contains hundreds of civil protection units and enough COTA units to level the city.

I think the general player base these days want more action than passive, which everyone likes but to a degree. People need to understand that to passive develops your character and enables you to progress through role-play properly, it also means you have may be given access to items rather than just getting them shit spawned for you. What I'm saying here is that people should realise that role-play doesn't always involve resistance taking on the civil protection, as it's only when Gordon is around when the real rebellion begins, other than that it should only be very minor.
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Offline JoshB

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Re: Concerning Rebels
« Reply #22 on: June 23, 2011, 03:02:18 PM »
REAL resistances create really good passive RP. Basically, you never stop 'preparing' for your 'strike'. You find more members, move bases, improve your base, make friends, get into relationships, scout around D2, help citizens, acquire goods, everything except actually fighting.
[CG-SA]Toy4x4funrun: When guns are involved RP = basicly void
lolwut?

 

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