Catalyst Gaming

Backup Sections => Archive => HL2RP Development[ARCHIVE] => Half-Life 2 Roleplay => Topic started by: Statua on June 16, 2011, 04:28:03 PM

Title: HL2RP Authorizations Applications [TEMPORARY]
Post by: Statua on June 16, 2011, 04:28:03 PM
DO NOT POST IN THIS THREAD UNLESS IT'S A QUESTION REGARDING AUTH'S OR THE POST IS AN AUTHORIZATION APPLICATION!!!

If you need authorizations to say make a special character or have special abilities, you need to fill out an application here. It will be reviewed by HL2RP super admins and if accepted, contact any admin in the server (does not have to be SA). Make your auths realistic and stick to canon.

NEW AS OF 07/08/11
All application require proper spelling and grammar. All applications will need to be 100% in-canon. Applications failing to follow these requirements will result in an immediate decline. All applicants must wait two to four days as an observation period so administrators can decide if your roleplay skills are adequet in order to have the authorization and be able to roleplay it properly and successfully.

Format:

Code: [Select]
[u][b]Player Section[/b][/u]

[b]Steam Name[/b]:
[b]Age[/b]:
[b]How long have you been Roleplaying? (can be any game)[/b]:
[b]How long have you been playing Serious GMod RP?[/b]:

[u][b]Character Section[/b][/u]

[b]Authorization(s):[/b]

[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Affiliation:[/b]

[b]Write a detailed in-canon back-story how your character obtained these authorizations.[/b]


[b]What will these authorizations give your character in regards to perks or defects?[/b]


[b]What do you plan to do with these perks/defects?[/b]


[b]Will anyone else need these auths? (If so, list OOC and IC name(s))[/b]


[b]Extra Notes (optional):[/b]

Restrictions:

Do not post auths for the following;

The following require either RoflWaffle or Kronic to approve due to the nature of them:

-You may NOT add new authorizations to an already published authorization application.

-A minimum post count of 10 is required before posting.

-Any authorization can be revoked by an admin or higher for abuse or failure to use properly.
Title: Re: HL2RP Authorizations Applications
Post by: @Mmmaaattt94 on June 22, 2011, 03:09:05 AM
Player Area

Steam Name: Mmmaaattt94
Age: 16
How long have you been Roleplaying? (can be any game): Since i bought gmod (years)
How long have you been playing Serious Gmod RP?: As long as i have had gmod.

Character Area

Authorization(s):

Name: Mat Jefferson
Age: 36
Gender: Male
Affiliation: Loyalist, Ex-Military
What has caused your character to require these authorizations?
My character is Ex British special forces. He was trained in the army, did so well he was taken into special training. He excelled at everything and was sent across the world on missions. At the 7 hour war he want in a city and using his training managed to stay low and where possible help the combine. After the 7 hour war he dumped all his gear and burnt his clothing. Switching to citizen clothing and joining everyone else in following the combine. He needs these authorizations so that if his application into the CCA gets approved he can use his skills he learned in the CCA.

What will these authorizations give your character in regards to perks or defects?
He will just have a pre-existent knowledge of weaponry, training etc etc. He will just be an instantly good soldier rather than not knowing anything.


What do you plan to do with these perks/defects?
Be a good CCA unit and know most of the basic training he already needs such as combat training.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No one but Mat.

Extra Notes (optional)
Full back story - http://www.catalyst-gaming.net/index.php?topic=2834.0 10th down
If you get accepted into the UCA, you are authorized. Talk to an administrator to make an Auth note in your Data if an when you make your unit.
Accepted ~Statua
Title: Re: HL2RP Authorizations Applications
Post by: GeneralTrivium on June 22, 2011, 02:51:47 PM
Player Area

Steam Name: GeneralTrivium
Age: 17
How long have you been Roleplaying? (can be any game): Roughly 5 years
How long have you been playing Serious GMod RP?: Roughly 4 years

Character Area

Authorization(s): Ex-MI6 operative

Name: Jack Simon
Age: 33
Gender: Male
Affiliation: Citizen
What has caused your character to require these authorizations?
The Combine allegedly killed anyone who was ex-military. Although MI6 isn't really the military, I reckon it would still warrant as a dangerous organization. Although Jack cut his ties with MI6 when the Combine invaded, I just want to make sure that this is still allowed.


What will these authorizations give your character in regards to perks or defects?
It would mean he is highly trained with a firearm, has good martial arts skills, reconnaissance skills and is fluent in many languages, but nothing out of the ordinary.


What do you plan to do with these perks/defects?
Continue RPing as this character in the well-knowing that such previous affiliations have been authorized as well as the skills that come along with it.


Will anyone else need these auths? (If so, list OOC and IC name(s))
No.


Extra Notes (optional)
Just because he's ex-MI6 doesn't make him invincible. Highly trained firearms skills doesn't mean he can't miss a shot, and highly trained martial arts skills doesn't mean he's suddenly Neo, and won't take a blow.

You have a week to prove this auth will be useful and you wont abuse it.
Accepted for Trial ~Statua

No issues have risen from this auth.
Fully Accepted ~Statua
Title: Re: HL2RP Authorizations Applications
Post by: Statua on July 08, 2011, 03:50:12 PM
Player Area

Steam Name: Statua
Age: 17
How long have you been Roleplaying? (can be any game): 6 years
How long have you been playing Serious GMod RP?: 3 years

Character Area

Authorization(s): Resistance Group Headstart

Name: Leonard Wong
Age: 31
Gender: Male
Affiliation: N/A
What has caused your character to require these authorizations?

If the authorizations are accepted, back in early 2015, almost a month after the war, Leonard Wong would have escaped the city with three other  members. One of the members was killed, another was injured. They hid in the slums and canals for almost three months. Every day, they would try to push forward, navigating the network of tunnels, ruined streets, and debris. They came across three other refugees who after lots of information swapping, decided to join Leonard.

They finally made it to the coast line with nothing but non-perishable food items they found on the way. Navigating the coast was dangerous due to antlions. They had to camp out in a small shack for two more months to wait for the cold season. The shack had some food such as dried noodles and cans of soup and beans. The person who was injured died of poisoning during the wait.

They finally made it to a warehouse, luckily, this was an old shipping transit warehouse with an entire shipment of Campbell's products. There was soup, beans, noodles, you name it in the warehouse. Some food was eaten by mice but most of it was still good. Over the winter, they had not yet been detected by overwatch. They built defences around the doors that would kill anyone who entered. Example would be three barrels suspended above the door. They would drop these barrels if anyone tried to enter. The barrels were also full of water to make them heavier.

In the spring, the antlions began spawning. Overwatch was out installing thumpers. There were only two soldiers in that particular location. They erected a thumper but heard a noise in the warehouse. They entered the warehouse to be greeted by a bunch of barrels and a dock pole that swung sideways. Leonard and one of his members made sure the overwatch soldiers were dead by some, err, gruesome tactics. They stripped the soldiers of their armour and weapons. They cleaned the armour in the ocean and to their surprise, fit snugly. It was a bit heavy though.

The soldiers only carried MP7's with three extra magazine each. Leonard and two others decided to head back into the city to get more refugees. It was easier this time and on the way, they collected more ammunition and armour. Leonard's group now was armed and dangerous. In march 2012, they had breached the city. A sweep was called on the outer district. This is where things got frosty.

Leonard and his group was tired from running around in heavy overwatch armour, some barely fit. They camped out in an old apartment block. They heard four units in the block. One of Leonard's members was by the door with her armour off. The sound of buckshot could be heard. The door ripped open, shredding the females upper body to a mangled mess of flesh and bone. Leonard and his other members had their upper armour on and their MP7's ready. The sweeping squad was stunned by the rain of MP7 shots. Three units were deserviced immediately, a fourth ran off, limping. Leonard's group, now three, took the kevlar and ammunition from the units. Leonard found the SPAS-12 with a few shots left and a string with six more shots on it. They mourned the member who was shredded for a few minutes but continued on their mission.

Overwatch was once again called in. Leonard and his other two members, now dressed in lighter kevlar, made base under the floorboards of an apartment. They waited under there for a week with no food and some not so fresh water from the pipes. Things settled down and they crept out from their hiding place, totally exhausted. They headed to one of the old building which had food and to their surprise, found three cans of soup. After recovering with the food, they set out to the central area to find more people. They left their armour and weapons in a safe hiding spot where they could retrieve them later. They decided to enter the central district through the sewers.

Two members remained at the base. They kept the place quiet and undetected for the most part.


What will these authorizations give your character in regards to perks or defects?
P: Weapons, ammunition, armour, a place to go in outlands
D: One member has an injured shoulder. Target of the union.

What do you plan to do with these perks/defects?
Set up a proper, working resistance group.

Will anyone else need these auths? (If so, list OOC and IC name(s))
Four others, not sure who yet.

Extra Notes (optional)
Depends on what waffle wants, maybe we can finally have an official resistance group.
Pending - The application is pretty solid, but at the moment I'm unsure as to whether I can accept this purely based on my decision.  I'll talk to some other super administrators and RoflWaffle about it then repost the final verdict.

Accepted - pending outlands server.  It will be watched though.
Title: Re: HL2RP Authorizations Applications
Post by: YankeeSamurai on July 15, 2011, 05:16:16 PM
Player Section

Steam Name: YankeeSamurai
Age: 16
How long have you been Roleplaying? (can be any game): Two years
How long have you been playing Serious GMod RP?: One year

Character Section

Authorization(s): Fluent in Spanish, basic marksmanship skills

Name: Merriam DeSanto
Age: 26
Gender: Female
Affiliation: Resistance (I guess, kinda)

What has caused your character to require these authorizations?
DeSanto speaks and writes Spanish fluently as a result of her childhood upbringing; her family was of a Hispanic background. DeSanto also took Spanish classes in high school.

After she graduated from college, DeSanto bought a pistol for self-defense purposes. She received formal instruction on handgun safety, maintenance, and proper firing technique. She practiced shooting at a local firing range and grew proficient in the operation of her pistol.

What will these authorizations give your character in regards to perks or defects?
DeSanto can communicate with Spanish-speaking characters. Characters who don't know Spanish ICly obviously cannot understand Spanish ICly.
DeSanto has a slight Spanish accent, by which observant people can identify her.

Because of her firearm experience, DeSanto can use limited shoot-to-hit in firefights.


What do you plan to do with these perks/defects?
If DeSanto happens to meet a Spanish-speaking character, they can communicate in their native language. Otherwise, the knowledge of Spanish is simply to flesh out DeSanto's personality and background.

DeSanto's shoot-to-hit ability will rarely be used. The authorization is intended purely for self-defense, and only in the most dire of circumstances.


Will anyone else need these auths? (If so, list OOC and IC name(s))
No.


Extra Notes (optional):
None.

I trust you'll know when to S2K and S2M in regards to your auths.
Accepted ~Statua
Title: Re: HL2RP Authorizations Applications
Post by: Reverend Rape on July 16, 2011, 10:29:52 PM
Player Area

Steam Name: Mort432

Age: 16

How long have you been Roleplaying? (can be any game): I'd say for about... 7 or so years, if you mean ANY roleplaying game. Decent roleplaying games? About a year or so. -.-

How long have you been playing Serious GMod RP?: I'd say about 100 or so of my 500 GMOD RPing hours. I was brought up on DarkRP, unfortunately. Thankfully, I played some serious IRL roleplaying games which kicked those old habits.

Character Area

Authorization(s): Advanced knowledge of the three basic sciences.

Name: Albert Zeitspien
Age: 48
Gender: Male
Affiliation: Citizen/Loyalist
What has caused your character to require these authorizations?

Albert is a very playful person at times, and enjoys tinkering with inventions, as well as indulging in the other sciences. Obviously, as he used to work in Black Mesa his job was his hobby and losing that stung for him.

What will these authorizations give your character in regards to perks or defects?
P: Can salvage parts from various sources and utilise them in creating inventions, primarily of a mechanical nature. (I tested creating a little Slum Pet, "Puppy", a washing machine on wheels - went down really well, but was told to get auths).


What do you plan to do with these perks/defects?
Create basic little contraptions as a means of creative outlet for Albert and a way to entertain and bring joy to the people of the slums.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No.

Extra Notes (optional)
Once again, the Puppy Washing Machine Creation really pleased a lot of people and created quite a stir with the CCA and with other players.

With regards to my backstory, I know I've said I'm a doctor and a Black Mesa scientist, I'll explain:-

Albert was a scientist of all trades, but specialised in Biology. He went on to become a doctor, and finally a cheif-of-medicine at a hospital. During his time there, he was approached to join Black Mesa, which he gladly accepted.

 Back story modification - I left Black Mesa about 5 years before the resonance cascade events (the events of HL1) - as such, there were no records of my ever being a Black Mesa Scientist, so I was never tracked down by the military, and I was not a resonance-cascade escapee. Also, OOC, I have completed my GCSE's and have enough knowledge of the topics and of common sense to know what I can and can't build/make.

Also, an admin at one point nearly took away my pet flags when it came to Puppy, but let me keep them as long as I stop asspulling, which I have done - thanks, whoever that was.

Your backstory has a major flaw. Anyone affiliated with the black mesa incident was found by the military pre war. Hence, all black mesa employees were killed apart from the 6 canon characters, Gordon, Mossman, Elie, Kleiner, Magnessun, and Barny. I have a question for you. How do I know you OOCly have a strong knowledge of Bio, Chem, and Physics? OOC knowledge is required to have IC knowledge.
Pending... ~Statua

The nessacery changed have been made. I await your response.

Just remember that black mesa employees were sworn to secrecy so anything you saw in there you keep to yourself. If you had to keep it to yourself for five years before the war (which was one year before the resonessence cascade) it would have become a habit to keep information to yourself. Don't asspull materials or "find" rare materials.
Accepted ~Statua

Thanks, I won't.
Title: Re: HL2RP Authorizations Applications
Post by: tics on July 28, 2011, 04:39:23 PM
Player Section

Steam Name: Nikolai
Age: 12
How long have you been Roleplaying? (can be any game): Gee, two years I think.
How long have you been playing Serious GMod RP?:Eight months.

Character Section

Authorization(s): Bachelor's degree in nuclear physics

Name: Hayden MacMillan
Age: 32
Gender: Male
Affiliation: Citizen, soon to be refugee

What has caused your character to require these authorizations?

I guess I'll start with a backstory.

   Hayden MacMillan was born on a snowy day in 1984 at Edinburgh General Hospital in Edinburgh, Scotland to Nile MacMillan, an engineer in the Royal Air Force, and Marie MacMillan, a housewife. Hayden's father had worked for the Royal Air Force for the past ten years repairing a conundrum of various different aircraft, particularly small fighters. When Hayden was five, he gained interest in his father's work, and he often went along with his father to watch him work. A year later, Nile suffered a terrible accident. When welding two pieces of metal together, he forgot to put his mask on. When he turned the welding instrument on, the flares flew off the metal and into his face, giving serious burns that would be permanent. Nile was off work for six weeks recovering, and when he went back, he was told he was replaced, and that he was no longer needed. Nile went to work at a coal mine for five years until a premature mesothelioma diagnosis was made. Nile wasn't far into to process of the disease, so he would probably be okay, if he listened to his doctor and quit work, which was where the asbestos causing the development of the disease came from. He ignored his doctor's advice and continued working at the mine for another five years until death, at the age of fourty-six.
   Meanwhile, Hayden was sixteen and progressing through highschool swell. He wasn't star student, but he wasn't far from it. He maintained an A minus average for most of his classes until graduation. Hayden wasn't sure what line of work he wanted to get into. He had worked at the coal mine when not in school, for the past two years to maintain income. But he didn't want to remain at the coal mine, seeing how it killed his father. So, Hayden quit his job at the mine, and got a job at a local hot dog joint. He was happy with his work, because he felt his mother needed the help with income, after she took a job as a nurse at EGH. However, when his mother learned that he was only keeping the job for her, she secretly got a loan from the local bank for Hayden to go to college. Hayden wasn't sure what he wanted to study, and he thought hey may want to go into the field of engineering, but he soon found his calling. After watching and reading about nuclear physics and nuclear engineering he was soon interested. He took up a major in nuclear physics and a minor in nuclear engineering at Ottawa University in Ottawa, Canada, and stayed in college for four years, gaining a bachelor's degree.
   After completing college, he returned to Scotland. A representative of the Royal Navy was looking through files of former engineers, and came across Nile's. He dug further and noticed that Hayden was Nile's son, and seeing his credentials, he pulled some strings and got Hayden enlisted into the Navy as a nuclear engineer, working on developing nuclear submarines and weapons to be launched from them when necessary. During the Seven Hour War, Hayden was lucky to not be killed, because he wasn't considered active, and therefore wasn't deployed.
   Hayden keeps his work private, afraid that his credentials may make him a target of interest to the Combine. He is currently working on a devise powered by uranium that, if it worked, may be able to take down Combine technology within a defined radius for short amounts of time.

What will these authorizations give your character in regards to perks or defects?
Knowledge about nuclear physics and nuclear engineering, and the ability to recognize and be able to work with nuclear material, given the proper circumstances.

What do you plan to do with these perks/defects?
ICly work on developing said radar blocking weapon.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No.

Extra Notes (optional):

When you find uranium, make another auth to explain how you found it in a stable condition without killing yourself with radiation. It's also only been one year since the war so work on this project wouldn't be too far in.
Accepted with changes ~Statua
Title: Re: HL2RP Authorizations Applications
Post by: @Mmmaaattt94 on July 29, 2011, 05:20:05 PM
Player Section

Steam Name: Mmmaaattt94
Age: 16
How long have you been Roleplaying? (Can be any game): Years
How long have you been playing Serious GMod RP?: As long as I have been roleplaying

Character Section

Authorization(s):

Name: Alex Hitchens
Age: 30
Gender: Male
Affiliation: N/A

What has caused your character to require these authorizations?
*This backstory depends on if the authorisations are accepted*
Back in the winter of 2015 only a few months after the war, Alex escaped to the canals with 2 other people, only one was injured. Every day they tried to get closer to the coast passing through the large networks of sewers and tunnels along the way making small camps and trying to get as much sleep as possible. Along the way they found no edible food but at one point they managed to catch a small rat which they ate, bones and all. They met few other refugees’ on their way but those they did meet they shared as much information as they could and continued on their way.
Alex and one other made it to the coast but the other, injured man died from a wound injection in the sewers, not surprising but it was a big setback. Once on the coast other 2 managed to find a ship on the beach. Once inside they found a large amount of dried and tinned foods with military markings. They quickly made camp in the ship, searching it as they went for any weapons as it was an ex military ship. They found nothing.
Over the next few months they made 'alterations' to the ship which they thought may be useful later. They managed to survive on the dried foods in the winter until spring came. When it did the antlions started to spawn and a few often came onto the ship. Alex and the other man managed to defend it using whatever they could get their hands on. They kept the antlions they killed as food to make sure they didn’t use all their dried food. But one day, the antlions just stopped. Overwatch had been and installed thumpers but luckily they hadn’t detected Alex or the other man.
But after a few weeks the thumper stopped and of course overwatch came to sort it out. Only 3 units came to fix it but this time they noticed heard a noise from the ship. A Couple of units went to investigate while the other continued work on the thumper. As they got onto the ship they split up, the first one breached a door and was met by the roof collapsing on him. The other unit as he heard this, moved to the other unit not realising the loose panel beneath him which caused him fall down into a small pit of metal pipes. Both units were killed but the third unit was moving in. Alex managed to get to the pit where one unit died and took his SMG and some clips. As the other unit got onto the ship he was met by a barrage of smg bullets. Alex wasn’t the best shot but was at least able to control the gun enough to kill the unit.
Knowing that more overwatch may be on their way Alex and his friend quickly packed as much food as they could then took the weapons from the dead units and the armour from 2 of them. It was heavy but it may save their lives. Once they had everything they quickly headed back for the tunnels they used to get to the coast, thankfully the thumpers held back most of the antlions.
It was easier getting back into the canals this time but Alex and the other member quickly got tired as they has a lot of weight on them. They decided they would hide a small cache of food and the spare smg for later use. They then set about breaching the city. In the summer of 2016 they breached the city undetected. They stayed in the slums in an old warehouse for a few weeks. They managed to barricade every door but one and they made defences in front of the door.
A week after getting into the city and being in the warehouse a sweep was called for the city. The warehouse in which Alex and his friend were hiding was targeted by 4 units. They breached the door, all rushing in, the last thing they expected was the barrage of bullets they had fired at them. 2 died instantly, one ran off, injured and the other was finished by Alex as he rolled on the floor in pain. Alex and his friend quickly took the weapons from the units including a shotgun and some pistols as well as a lot of ammunition. They then changed their armour for the units lighter Kevlar. They then quickly made tracks, they decided the city would be on high alert and the canals would be the best place for them to help.
They once more got out of the city and back into the sewer system. They pushed through and on the way took their cache they stored as they were now low on food. They then moved into the canals through the sewer network. On the way they put a few of their spare weapons and ammunition into safe spots as caches for later use. They managed to make camp in the outlands, they made sure they were ready for the overwatch and for any other refugee's they may find.

What will these authorizations give your character in regards to perks or defects? Weapons, armour, ammunition and a place in the outlands as a base.


What do you plan to do with these perks/defects?
Set up another resistance group. Not a rebellion, a resistance.


Will anyone else need these auths? (If so, list OOC and IC name(s))
I have one other person with me. I haven’t currently decided on who that would be.

Extra Notes (optional):
this is up to rofl and rtlk, statua said that I could set up another resistance if I could come up with a good enough story and it was acceptable.

Accepted for 2 vests.

NOTE: This application was accepted before the restrictions on vests.
Title: Re: HL2RP Authorizations Applications
Post by: Lewis on July 31, 2011, 08:57:10 PM
Player Section

Steam Name: Lewis
Age: 13
How long have you been Roleplaying? (can be any game): 14 months(ish)
How long have you been playing Serious GMod RP?: 10 months(ish)

Character Section

Authorization(s):Basic skills with handguns.

Name:Kai Lam
Age: 37
Gender: Male
Affiliation: Refugee

What has caused your character to require these authorizations?

Before the 7-Hour War and the Combine Occupation(?), my character, Kai Lam, was tied in with the Triads, he was a "Red Pole" (Also known as an "Enforcer") in the smuggling section of the Triads. Due to the importance of the packages they smuggled (Mainly drugs and large amounts of counterfeit goods) they were issued with handguns, and they were to use them if necessary.
As a "Red Pole"/"Enforcer"(Whichever you prefer), Kai Lam was given more training with the pistol than the other lower-ranked Triad Members due to his importance in controlling some operations.

What will these authorizations give your character in regards to perks or defects?
Perks: Knowledge on how to use pistols correctly, occasionaly S2H-ing at close range during fire fights.(I don't know, everyone 10-15 or so shots one will hit?)
Defects: Upon marrying his wife, Kai Lam made a vow never to take a human life again, to escape from his life of crime, so he has some issues regarding killing anyone.


What do you plan to do with these perks/defects?
Self-Defense, occasional Shoot-2-Hit in fire-fights.

Will anyone else need these auths? (If so, list OOC and IC name(s))
Nope.

Extra Notes (optional):
My character can only use handguns effeciently, all other weapons he would be unfamiliar with and I would be Shoot-2-Miss(ing) with them.



Accepted. We trust you have the sense to judge when s2m, s2h, and s2k are applicable.
Title: Re: HL2RP Authorizations Applications
Post by: putin on August 01, 2011, 12:37:12 PM
Player Section

Steam Name:
Bobbe
Age:
17
How long have you been Roleplaying? (can be any game):
9 years
How long have you been playing Serious GMod RP?:
5 years
Character Section

Authorization(s):
-Ability to use and build a crossbow and bolts (The ability doesn't require any type of blackmarket flags, it only gives me authorization to say that I build it and aswell have the ability to roleplay blacksmithing ammo for it.)
-Ability to wear metal plated resistance armour
Name:
Frank Dorco
Age:
54'ish
Gender:
Male
Affiliation:
Easy Station
What has caused your character to require these authorizations?
During the pre-war times Frank Dorco had a blacksmithing anvil and furnace in his small garage as a hobby while he worked at the local hunting shop. He worked on replica armor to making farm supplies and usually took a lot of custom orders. When Frank first got himself into the outlands he knew that he will face many dangers on his way to find a new home. With his previous experience as a blacksmith he thought that he might have the ability to set up a proper work station to start his attempt at creating a working crossbow. He decided to look for a place deep within the maze of the sewers and store his finding there. The first item he started looking for was a large solid peice of iron or metal. It took him a day to go out and find a broken off piece of a armored combine chopper. The denseness of the metal could be used as an anvil for forming the metal on and some of the piece can be formed into a hammer, with improper surfaces and tools blacksmithing can be twice the challenge as it was before so forming a proper anvil took a very long time for him to get it working. He used a sharp piece of metal to hunt antlions and whatever may come across his path for food and energy while his water came from the juices of bloody antlion. He went out for a three day challenge to find strong metal for a furnace that can get ridiculous hot and something to bump the air into the coals. The challenge for finding the materials necessary for a hot enough furnace to forge metal was completed after he came across an old broken down house with a fireplace bump inside, the labor required him a few weeks in order to complete. The work he accomplished led him to the idea of creating some sort of metal plated Armour pieces from broken down combine metal, the only problem he ran into was the fact that a piece of non-rusted combine metal was a rare fine. The metal he used for the anvil would not due at all for the metal he needed for the crossbow and the metal plates. The only way to find a non-rusted combine metal was to get out of the deep canals and get on the dangerous surface where there are overwatch patrols and FALCON units overlooking the outlands. As he walked strategically along broken down buildings and avoiding OW patrols he found nothing for many days. Of course, after time he came across a broken down APC a OW patrol left behind in order to continue. Now the challenge would getting a good salvageable chunk of metal from this dense-ass combine APC. He decided to created a winch type device from a crowbar he found in a close by building and used the weight of his body to pull off metal from around the tire area. This process was tiresome and required a few days in order for him to finally get enough metal for the metal plates and the crossbow.
    The walk back required four straight days of avoiding OW patrols and helicopters through stealth. He faced a few near death experiences as he ran out of food or water, at one point drinking dirty canal water in order to survive. Once he made it back to his old spot he instantly started working on forging the crossbow and metal plates, this process required many constant hours of work as it was a very tough job to do with under temperature metal and an improper equipment. Once he finished making the crossbow the next challenge was to find clothing and stripmetal in order to create a metal string for the crossbow and metal bolts to fit the 12" barrel. This wasn't as a tedious job as the previous mission but it was difficult. He was got an old jacket from a dead body that was shot through the head with a clean sniper round, he decided to wear it for now to keep him protected (whatever it protected him from). The metal required for the strip metal wasn't a real hard thing to find. He simply found an old shopping cart and took it back with him. Once he was able to get forging again he created the wheel's for the compound crossbow and melt the small pieces of metal in order to get a stubborn stretchy metal to make sure it shoots at a reasonable distance. The next task was to start sowing the metal plates into the jacket properly in order to get a comfortable yet strong armored suit. This process simply required him to create a jiggy-rigged needle from some extra scrap metal he had and basic sowing skills. He ate and sowed as he let the metal melt in the forge for the 12" bolts. He scrapped out an outline for it on an old rock so that he can produce the metal bolts properly. Once he finished the jacket he decided to use natural dyes like antlion blood in order to give it a camo look to it for maximum stealth. For awhile, he enjoyed his creation with the crossbow but soon noticed that it was not the strong thing against any type of tough skinned animal. This is where he got the idea to find some sort of heating device for it, once again another adventure out to the outlands. He felt the best way to have the bolt spontaneously heat up was to use electrical energy. He looked through a few houses and found himself an old 12v RayOVac lantern battery. Sadly, the old battery was dead when he found it and tested it on the surprisingly intact lamp. This was a major disappointment but he knew that this is really the only type of battery that will fit perfectly on the crossbow so he had to find a way to get the battery working and to recharge it. He decided to bring it back to his place and see if he can try getting it working. He attempted to empty the battery fluid into a bucket of canal water in order see if he can refill it from a hopefully working car battery. This process was very dangerous considering he was using acidic elements in order so it was necessary for him to use some clothing to cover his hands. After he finished re-filling the battery he attempted to find a way to recharge to battery juice. He doesn't know much chemistry but he knew that lemons and potatoes contain small amounts of energy. He also knew that crashed helicopters might have some sort of power source but the required technical skills he might not have. Once again, he decided to go out going closer to the city through the canals hopes to find something that would power his battery. After a day of searching the canals he found nothing besides a dirty pair of binoculars sticking half out of the dirt with one of the sides broken. He thought that it might have a use when he need's to scout or something so he decided to keep it. Frank figured our that any type of battery found in the canals would probably be water damaged and not work at all so he decided to find his way to the surface. He knew the surface would be dangerous to travel but he had no other option, he searched for days for a broken down anything that might have what he need's. Most of the car battery's were dead or very low on battery so he was forced to continue on. As he got closer to the city he found an old auto shop that must've been one of the few buildings that didn't get fucked over by the combine. He decided to search for anything there that might be able to power his battery. As he searched he found a stash of new car battery that might work. He decided to test them by the only way he knew how, get two pieces of metal and if it shocks him then it works, if it doesn't then it's dead. He repeated this process until he found a working battery giving him a good jolt. Avoiding the OTA and timing his travels he got back to his sewer in a couple of days and charged the battery with the car battery he found. Finally, after testing the crossbow he was able to get it to heat up to a good 128 Celsius making it a very dangerous bolt going through the thick skin of his prey.  He went out for a testing run and felt something was missing, he thought: "Wait! Binocular scope would help me scout prey". He quickly used melted metal and attacked one of the binocular scopes to the top of the crossbow. The crossbow looked good. He made some slight fixes to its structure and the crossbow was a pretty legit weapon.


What will these authorizations give your character in regards to perks or defects?
The ability to create a build crossbows and crossbow ammo. This will be very limited and the process to build the crossbow will take several days to finish if not more.

What do you plan to do with these perks/defects?
I will mostly use the crossbow for hunting and generally whatever it may call for. Crossbow ammo will be limited so using the crossbow will be on rare occasion.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No.
Extra Notes (optional):
I already have a crossbow and some ammo, I might request more ammo from an administrator after I go through the process of making it and scrapping metal for the bolt.



Vest authorization is accepted, crossbow is accepted.(check with status for verification)

Crossbow accepted. ~Statua

NOTE: This application was created before the no vest's allowed restriction.
Title: Re: HL2RP Authorizations Applications
Post by: SaoulZod on August 01, 2011, 01:08:14 PM
Player Section

Steam Name: [BOOM] SaoulZod (Numbers vary)
Age: 19
How long have you been Roleplaying? (can be any game): 8 years
How long have you been playing Serious GMod RP?: 2 years

Character Section

Authorization(s):

Name: C18.CCA.APEX-04.887
Age: 27
Gender: Male
Affiliation: CCA/UU

What has caused your character to require these authorizations? (A)Pre-War Knowledge of firearms (collector) and (B) an understanding
of Advanced Science and Anatomy (Hunted for food)

What will these authorizations give your character in regards to perks or defects?
Perks: (A) Wider understanding of firearms and how they work (Slightly increased accuracy)
(B) Basics of medicine understood and able to preform in a tight situation (Already did stitches for a civie)
Defects: (A) Slow shooting (trying to aim up shots)
(B) Unphased by blood or gore (Unlike other 04's)

What do you plan to do with these perks/defects?
Perks: (A) Undecided...
(B) Be semi-useful in a jam.
Defects: (A) Get yelled at a lot for not s2m as often as I s2h.
(B) Again, get yelled at for not following the protocol because of a special situation


Will anyone else need these auths? (If so, list OOC and IC name(s))
Not that I know of.  I would like to see situations like these (Pre-War knowledge) carry over in more instances, though.

Extra Notes (optional):
This would take quite a burden off of my roleplay and make things more fluid for me and those I interact with.



Accepted.
Title: Re: HL2RP Authorizations Applications
Post by: Penguin on August 02, 2011, 11:39:07 AM
Player Section

Steam Name: mrpenguin81 or Teh Penguin
Age:16
How long have you been Roleplaying? (can be any game): 3 or 4 years
How long have you been playing Serious GMod RP?: about 1.5

Character Section

Authorization(s): Vortgaunt

Name: Ga'dazul Hevur
Age:152
Gender: Male
Affiliation: Vortigaunt Refugee

What has caused your character to require these authorizations?
This took place after the combine assaulted their homeworld causing them to flee to xen,After the black mesa incident the vortigaunt leader nihilanth decided to attack invade earth as a chance of escape. After the defeat of the Nihilanth, Ga'Dazul found himself on earth after the invasion no longer controlled by their leader . After awaking on the Planet earth he found himself in a desolate wasteland. After travelling many days he finally reached a sewer system known as the canals.He then found a large group of humanoids and they took him in. He has been working on his healing abilities and also his electrical attack. He has been healing all of their sick and injured people.

What will these authorizations give your character in regards to perks or defects?
Perks: Access to health kits or a swep that can heal people, Possibly some sort of electrical attack ( not needed anytime soon), The vortigaunt model.
Defects: Amnesia, Cannot speak english very well.

What do you plan to do with these perks/defects?
Perks: I wish to be a medical doctor with my vortigaunt.
Defects: Cannot remember how he got here ( a constant trying to figure out how he did), Have a group of refugees attempt to try and teach me English ( will promote passive rp a lot).


Will anyone else need these auths? (If so, list OOC and IC name(s))
No.

Extra Notes (optional):
Haven't seen any vorts. Trying to help people to stop mugging and pick up passive rp, It will also be fun for others to hear me talking in Vortigese. Will most of the time be living deep in the sewers where only explorers could find me.

Talk to Statua and Yankee, they know what shit needs to be done.  If both approve, then yes.
I have been put on a trial vort to see how I do.


Operator+, watch Penguin's character. If you see evidence of unsatisfactory Vortigaunt roleplay, notify Statua or YankeeSamurai. Be sure to provide console evidence.
Title: Re: HL2RP Authorizations Applications
Post by: ??. McBullet on August 02, 2011, 05:08:40 PM
Player Section

Steam Name: Burning Bullet
Age: 15
How long have you been Roleplaying? (can be any game):3 years.
How long have you been playing Serious GMod RP?: 2 years 9 months.

Character Section

Authorization(s): Starting up a Resistance group; Advanced technical skills; minor survival/medical skills; Owning eight zipties, four handheld radios, four 9mm pistols, eight 9mm pistol clips (assuming each dead unit had a spare clip on him), four flashlights, and four stunbatons; the materials necessary to create Resistance vests.

Name:Walter Miyamoto.
Age: 29. Remembering more things about his birth by the day.
Gender: Male.
Affiliation:Refugee/non-citizen.

What has caused your character to require these authorizations?
If given these authorizations, it would enable my character to establish a small foundation specializing in granting refugees a safe haven. Walter's mentality is as follows: "Every citizen...no...human being that we save constitutes another loss for the Union. If we don't stand up for what we believe in, then we all deserve to die like the rest of our brothers and sisters. I was nothing more than a coward like everyone else, but somewhere, somehow, God remains ever-evident by imbuing me with the courage to stand up against mankind's very oppressors. If I'm going to die today, I die happily as I refused to accept the sinful ways of the Civil Protection...even the Combine themselves. To hell with the "Benefactors". To hell with the cities established to keep all of us in cages. To hell with the Union!"

Part I: The Capture! Walter's initial plight!

To explain the story of a coward-turned-courageous, we must go back to Walter's decision to get away from it all...Back to a cool day in late February of 2015. Walter was sitting on a bench next to an old well in City Eight. Walter had been brought in a month prior, found in an abandoned house near the coast of Tokyo. The circumstances of his capture were unknown, other than his ever-dwindling knowledge of where he lived. He was asleep in a makeshift cot on the floor, with an old kerosene heater keeping him warm. His perishables were buried in a sheet of snow just a short walk away from the house. The front door of the home was boarded up and had stacks of debilitating furniture leaning against it. Walter, a Christian man, kept a cross and a Holy Bible on a table next to his sleeping area. Walter was not a strong man, nor skilled with firearms. He was outstandingly smart and still believes that what he lacks in physical strength he makes up in intellect. Perhaps the water he is now forced to drink had a lesser effect.

And there he slept, relying on stealth alone to stay hidden from the Combine. He let his apprehension seep into his dreams and often suffered from nightmares. He tried to forget them immediately, but this would be a nightmare he did not want to forget. In the middle of the night, he was in another fit. In his dreams, a dragon was swiping at him. He was running frantically down a path in the middle of some fictitious desert. He turned around to face the creature, and it rammed him in the side. He winced and started awake. Through blury eyes, he looked up at the dragon. Somehow, the dragon was not a dragon anymore. It's head became a dim gas-mask, and its red eyes became a dull blue. Its claws became the stock and foregrip of some strange-looking rifle and its tail split into two blue-camouflaged combat pant-legs. Was this a nightmare? Walter had no idea until he was slammed in the face with the butt of the rifle. Darkness.

He awoke in a cold sweat. But where was he? Completely forgetting about the injuries he sustained last night, Walter jumped to his feet. Only then did he feel the sharp pain in his face and at his side. He tried to nurse his injuries as he glimpsed his surroundings. He was in a dimly-lit detainment cell. Slowly, he limped toward the door and looked out through the window. The first thing he saw was a large poster with the Universal Union symbol on it. "God, damn it!" he muttered under his breath. "They got me..." And then he broke down in tears, slumping against the heavy metal door of his cell. "No, no, no, no, no...I'm done for..."

A strange beeping noise brought him out of his crying fit. He glanced up at the electronic lock on his cell and knew it was being unlocked. He crawled onto a small bench in the cell and looked at the figure entering it. The figure turned the cell lights on, causing Walter to squint as his eyes adjusted to the light. Walter eyed the strange person from head to toe: A white PVC-style face-mask; a radio blabbering on with the voices of several others; a black-tinted Kevlar vest; a black uniform with sections of white on the shoulders and the center of the chest; some sort of athletic pants?; black casual shoes; a strange police baton clipped to the side of a duty belt.

"Citizen. What is your name?"

"W-walter... Miyamoto."

"Stay here."

The person left and came back with some sort of scanning module. He pointed it at Walter, causing the mysterious scanner to snap a picture of him. The device spat out a plastic card. The figure put the machine back and as he returned, he held a plain uniform along with the card.

"Citizen. Here is your CID information and a civil uniform. Put these on and report to the check-in line. If you do not cooperate, you will be beaten harshly." Without any further word, the...prison guard, policeman, or even jail warden threw the plastic card and a jumpsuit at Walter.

Walter found no other choice but to cooperate. He slipped into the City Eight-branded jumpsuit and picked up the Citizen Identification card. It read:

Code: [Select]
CITIZEN NAME: MIYAMOTO, WALTER.
CITIZEN IDENFICATION NUMBER: 75612

As he put the card in his right pocket, he stumbled out of the detainment cell and got in line. The line moved rather quickly, probably due to the harsh beatings issued to all citizens who did not get registered in a timely manner. Walter quickly got up to the scanner at the front desk. He inserted his CID card, as instructed, and allowed the machine to scan his retinal patterns. The machine then vibrated slightly and spat out some sort of packet. He limped out of the line and opened his packet as he walked toward the exit. The packet contained a small container of mush (Walter guessed some sort of bean substance) and a small can of water. He looked deeper in the packet to find a smaller packet of coins.

Walter looked up and noticed some identically-dressed people. They walked toward him, telling him to "Keep moving!" in a menacing, computer-contorted voice. He didn't look at them twice. Walter kept walking, taking note of his surroundings. It seemed like some sort of retro train station, with pillars of obsidian holding the structure together. Walter walked outside to discover a small street with many other citizens dressed just like him walking on it. A few beeps sounded, and his attention snapped to the huge loudspeakers and display screen mounted on the side of an old office building.

"WELCOME TO UNIVERSAL UNION METROPLEX C8. WE HOPE YOU ENJOY YOUR STAY IN OUR COMMUNITY..."

Walter swore as the mechanical voice seemed to be mocking him. It began rambling on about what were known as Civil Protection teams. So that was what those masked people were called. It so happened that in the next few seconds he would be seeing a lot more of them.

"Citizen. Watch your audio violations."

So, swearing is prohibited...This is going to be a long experience, thought Walter.

Part II: I have GOT to get out of here! Walter's plans for escape!


So, here we are. Walter took another swig of Breen's water and laid back on the bench. The Civil Protection patrols seemed to occur less often around District One, where he was. He stood up and sniffed the stale city air, trying to remember how he got there. But why couldn't he? Perhaps he could find an answer if he tried, but yet he could no longer concentrate on anything. Where did that great mind of his go? Oh well, no time to think about that anyway, he thought. And so, he resigned himself to moping about the Civil Housing projects. On his way back to his apartment, he bought a UU-issue notebook and a pen from a faceless street vendor.

 Walter felt thirsty when he reached his floor. Damn, I didn't drink anything today and now I have a saw-blade of a headache,he thought. As Walter was about to fall asleep on his uncomfortable mattress, he decided he would make another attempt at thinking. He sat up and concentrated as hard as he could, just for a flicker of a memory. Walter must have been trying for hours (he later notices small dregs of light coming in from his apartment window, signifying the coming morning) before he ever retrieved a glimpse of his past. When he was on the verge of something, he dozed off.

He woke up with an even greater headache and stumbled downstairs. On his way outside he bumped into a citizen. He looked down at his feet and mumbled "Sorry." But then, the citizen turned around and looked Walter in the eyes. This was no ordinary, depressed citizen. This man had the flicker of brilliance in his eyes. He introduced himself as 'Doctor Gregory Mason.'

And so, Walter and the Doctor took a short walk through District One. Dr. Mason explained that he was not officiated or recognized by the Union as a Doctor. Walter decided to keep it a secret and continued talking with the man. Just by holding a conversation with someone of intelligence, Walter's brain was set in motion once more. The Doctor stressed the importance of asking questions. Just the short conversation set off a spark in Walter's mind. A spark that would not go out anytime soon. After about fifteen minutes, the two parted. Walter would never see this person again.

A question was all Walter needed to form. He thought long and hard about it, feeling thoughts coming to him slightly more easily. And then, it hit him:

"What is preventing me from remembering things?"

The answer came slowly to him, but it was the only possible reason:

"It's something I've been eating or drinking. That has to be it. I need to get away from it all, but where will I get food and water?"

Thoughts were now coming to him at a slightly faster rate. Nothing comparable to a completely normal person, but it was progress. Progress...progress...progress that had to continue at all costs. So, Walter decided to slip into the Slum area clutching a large sum of tokens with him. As he walked past the filthy housing projects, he became nearly overcome by fear. This was hostile territory. He had to be on guard and ready to run if things went wrong. After walking a few blocks into the slums, he bumped into a filthy vendor who sold in the black market.

" 'Eah? What d'you want. I got food..you want food? I got clean water, non' of ta' Union's shit. 'Hear dat stuff makes you f'get e'rrything. I give you summa 'dis real shit if you pay da right price, got it?" he said in poor English.

Looks like Walter hit the jackpot. He had no use for the tokens he had been saving up from each of his rations and was able to stuff a week's worth of food and water into a few Union-issued briefcases. Carefully, he snuck back into his apartment room and opened his briefcases. Immediately he portioned off his food, hoping it would last double the time if he substituted in a little UU-issue Citizen Supplements to make it last longer while not ingesting enough of the food to have much of an effect on his memory.

Over the next week, he had gone through half of his food and water but the risk was paying off. He could start to recall skills he possessed before the war. He remembered the war itself as well. He was continually making progress, and with his regaining knowledge came his growing hatred for his oppressors. He remembered his great aptitude for technology, and even the fact that he had a Master's degree in Computer Sciences. He had also been invited to apply his expertise in America, upon which he earned slight acclaim for his knowledge. While in America, he was even allowed to take some classes at the Alderleaf Wilderness College on the subject of wilderness survival. He learned Basic First Aid and even how to prepare food caught in the forest. It was coming back slowly, but he was developing a purpose. He had to get out of the city. But how? He had not recovered enough of his intellect to formulate a plan. He would have to go back for more food. Luckily he had the tokens.

For the next month he continued his food plan and reversed much of the damage done to him by the UU-issue food and beverage items. He gained more knowledge about his studies and regained quite a few of his skills. He began to think of possible ways out of the city and began creating a mental map of the bounds in which citizens were allowed to move about. Walter was stumped. One afternoon, he nearly screamed out of frustration. Quickly he smothered his face with his pillow to stifle a yell, fearing what would happen if he attracted any attention.

Part III: Progress...

You know, some things just come naturally. Take earthquakes for example. Don't they happen often in Japan? A devastating one occurred about five years prior to Walter's current time. They have the potential to cause massive destruction, but isn't the Union always one step ahead? Have they designed some sort of material that absorbs the shock completely? No way...but even so, this might have been Walter's golden opportunity. You see, we share the ground with a rather unwelcome guest. Guess...antlions. Exogens. Giant bugs. Whatever you name it-they are feared and hated by both mankind and the Combine. But maybe they could work for Walter instead of against them. Whenever they breach a city, shit hits the fan, literally. Mr. Miyamoto would figure this out very shortly.

"WARNING. A JUDGEMENT WAIVER IS NOW IN EFFECT. ALL CITIZENS REPORT TO A UNION-SANCTIONED BUILDING..."

The loud thumping blasted through the entire city, waking every citizen and literally throwing everyone off of their feet. Some citizens looked up and saw the gigantic, intimidating "Citadel" begin moving and lighting up. Walter had never experienced anything like it. Utter chaos was not common in cities that were 'protected' by the Combine. People were being unsuccessfully herded into a neighboring housing block. Even the Civil Protection were running...but from what?

Walter cautiously peeked outside via his apartment window and scanned up and down the huge evacuating crowd. The crowd was so thick that he could not see the cause of danger. But, he could use this chaos to his benefit. Without any further hesitation, he briskly walked back to his small food supply and packed his best quality nonperishable food items (and a few mechanical tools he picked up from the shady dealer) into a small UU-issue backpack. Strapping the backpack on and tightening the straps, Walter knew he had to act fast. He walked out into the hallway, and to his surprise his entire apartment block had already been vacated. That scared him a bit, that he was the last one out. Perhaps the danger had gotten closer?

Walter slipped outside and moved slowly around the frantic crowd of citizens and Civil Protection alike. After about five minutes, the last of the citizens including the weak, the sick, the injured, or the slow were doing their best to keep up with the rest of the hurried civillians. Walter ducked behind the corner of a CWU stand. He peeked around the corner to see about four remaining Civil Protection officers. Their pistols were trained on whatever the threat was. Walter squinted hard, and finally he saw it.

Remember those nasty antlions I mentioned? Yeah, the plaza was FULL of them. For a moment Walter was rooted to the ground in terror as a few beings crashed down on the four officers. They tried to pull off clean shots at the swift creatures, but missed terribly. The antlions jabbed out with their sharp pincers and gruesomely impaled each of the officers. Both species involved in the collision went down with a crash. Immediately, the antlions instinctively jabbed the Protection team until each and every one of them were dead. The attack had spilled a lot of blood and Walter nearly threw up.

"UNIT DESERVICED AT DISTRICT PLAZA-TWO. REMAINING UNITS CONTAIN."
"UNIT DESERVICED AT DISTRICT PLAZA-TWO. REMAINING UNITS CONTAIN."
"UNIT DESERVICED AT DISTRICT PLAZA-TWO. REMAINING UNITS CONTAIN."
"UNIT DESERVICED AT DISTRICT PLAZA-TWO. REMAINING UNITS CONTAIN."

And the irony of it all was that there were no more units to contain the threat. Walter watched as the brutal antlions took to the skies, their wings causing an extremely annoying beating sound as they passed by. They were followed by a mass of airborne antlions. Apparently they were going for the massive crowd of headless chickens that were the citizens. Walter was so overcome by fear that he could not move from that spot. He sat behind that stand for about 20 minutes, watching as the horde slipped away into the darkness of the night.

Come on, Walter! You have to get up! Those things are gone now, Walter tried to think to himself. He finally decided to get up, stretching out his trembling legs. He looked up to the huge Civil Broadcast System as it was blaring:

"AIRWATCH ACKNOWLEDGES CRITICAL EXOGEN BREACH. AIRWATCH AUGMENTATION FORCES DISPATCHED AND INBOUND. ETA TWENTY MINUTES."

That seemed to put a sense of urgency into Walter. If he did not move, chances are he would be lit up by a full-on airstrike. He ran over to the dead Civil Protection units. He could barely stomach looking at their mutilated corpses, but felt little sympathy for them. They were the enemy as Walter had established in his mind. Wait a second, I could use some of this, Walter decided. He held his breath, bent down, and removed the units' radios, stunbatons, zipties, flashlights, and pistols. The items were not as heavy as he imagined, and they fit into his backpack with ease. He also removed the light kevlar vests from the Civil Protection units. He would have to wash the blood off of them, but they were wearable. He folded two of them and squeezed them into his backpack. He also took two duty knives and four clips of SMG ammo from two of the units.

Time to go. I've wasted around two minutes already. Walter ran through the now-vacated District One, into District Two. He saw a second crowd dispersing into an evacuation center. No creatures over here, that's astounding! So, Walter ran to catch up with the crowd. When he reached the doors of the evacuation center, he looked back at the city one last time. Antlions were creeping through into the area. As they began to fly toward the crowd, a huge obsidian door slammed shut in front of Walter. That would hold for a little while. Walter turned back around and saw citizens hurrying into trains. Walter saw a small maintenance hatch close to the rear of the train last in line. He ran to it, using the crowd for cover. When he reached it, he opened it and climbed in. It would allow him to jump out as soon as he needed to.

Part IV: We're not in Kansas anymore!

The trains picked up speed as they left the station. Walter read on the side of the hatch "RAZOR 37868-i4 CIVILIAN TRANSPORT" and guessed these things were called "Razor Trains." They were called that for a reason that Walter would find out. As the trains left the City Eight outskirts, they immediately picked up speed. Walter closed the hatch completely and tightened the lock as much as possible. He could feel the increase in speed, but unlike trains he had been on previously, the speed never stopped increasing! The train kept getting faster and faster, bursts of speed could be felt all the way down the maintenance hatch that Walter was holed up in.

"Damn, how freaking fast are we going? I could have sworn we broke the sound barrier!" Walter said through gritted teeth. The high velocity of the train seemed to glue Walter to the wall. He couldn't move a muscle! After about an hour, the train's speed began to decrease. Walter gained some mobility and in about 20 minutes was able to move around easily. He opened the maintenance hatch to find the train cruising toward another city. The obsidian walls, the barriers, and the feeling of death seemed to be common among cities. Walter needed to get off the train, but it had to slow down first. If he got out now, he might end up greasing the rails. So, he waited for another five minutes until the train was slow enough for entry into the station. As the train approached the station, Walter eyed a large sewer drain. Its hatches were open for some sort of scheduled repair. Walter decided he would have to jump off if he was going to avoid the city.

"Oh, please Jesus! Guide me safely through this..." he prayed. It was time for him to face his fears. He began timing his jump and counted to five in his mind.

Five, four, three, two, one.. JUMP!

Walter hurtled himself out of the maintenance hatch, plummeting down into the dark, damp depths below him. He kept his mouth closed as he dropped, but every one of his senses were on fire and told him to scream out. Walter was terrified and was about to say his goodbyes when he landed at the bottom-

-And hit water. He crashed down into the soaking wet depths of some sort of underground reservoir. Walter did his best to keep his backpack out of the water. Luckily, the stunbatons did not get wet. Holding his backpack up, he swam and swam through the darkness. After 15 minutes of swimming, the water level slowly decreased. Eventually, Walter could stand up and walk through the sewers. Five minutes later, he slipped upon taking another step and slid down a small ramp. He stumbled out and fell in a small puddle of water. Walter slowly rose to his feet to see a low-wattage bulb hanging over his head. He took a right turn and there it was-LIGHT! Walter dashed toward it. When he reached the light he found himself in some sort of canals system. He was overjoyed to finally be out of the city!

Sadly his jubilant exclamations never made it out of his throat. A mysterious figure stepped out of a nearby drainage pipe and darted toward him. Who was this man and was he going to attack Walter?

Part V: Friends in the strangest of places! (Epilogue)

The strange person stopped abruptly and stared at the awkward, cowering Asian man. Walter stared back at the figure, his eyes adjusting to the light. Finally, the man in front of him came into focus.

"Come on, man. You're safe with us. Just follow me," said the man.

"Well, I don't know. How do I know you're not going to rob me?" asked Walter.

"Would you rather be killed by that hunter-chopper right above us? MOVE!" exclaimed the man.

Walter looked up and saw the highly-armored helicopter close in on them. He heard a sound from the chopper suggesting it was charging some sort of cannon up. That was all the encouragement Walter or the man needed to get out of there. They ran as fast as they could, taking cover under the bridge. Instantly, a barrage of glowing "shards" began to rain down on the two. They were briefly protected under the bridge.

"THROUGH THAT DRAINAGE PIPE! MOVE! MOVE! MOVE!" shouted the man over the blasts fired from the helicopter. They jumped into a drainage pipe and crawled through it. Walter had no choice but to keep crawling and tried to keep up with the man. Eventually they jumped out of the pipe and landed back in the sewers. The man kept moving without another word. Walter decided to keep following him. Soon, they reached a small outpost down in the sewers. There were three others at the station. Walter promptly introduced himself and learned each of their names:
Kenny Troph
Frank Doral
Joel Parkes

Walter was allowed to stay at the station, so he made himself useful. He was able to bring food back to the base, fix the bits of technology in it, and even do some scouting for other resources. Eventually, Walter proved his worth and was granted admission into the group. He was able to put some use into the Civil Protection vests he brought with him from City Eight. Together, the four of them spray-painted the vests with a green camouflage pattern.

The group, even today, is nameless. They mainly direct newly arriving refugees to safe havens across the outskirts of City Eighteen. They don't openly rebel against the Combine, but rather protect refugees from them. They act as defenders, saviors, and guardian angels to survivors of the cities.
 
What will these authorizations give your character in regards to perks or defects?
Perks- Able to help people more openly. Better security. Effective squad. Light kevlar. Stunsticks as a melee weapon. Pistols and radios as well.
Defects- Citizens tend to attract a lot of attention. Arrangements will have to be made to have two seperate areas. Vests attract attention.


What do you plan to do with these perks/defects?
I plan to assist the refugee populace in the struggle to avoid the Combine. We will supply refugees with food, water, and some sort of living space. Our group will remain under the radar.


Will anyone else need these auths? (If so, list OOC and IC name(s))
OOC: |HGN| Skeet Biscuit IC: Kenny Troph
OOC: Bobbe                     IC: Frank Doral
OOC: Cpt. Jack                 IC: Joel Parkes

Extra Notes (optional): I wrote this before Rofl told me you cannot apply for it and that it is all done IC. I took some time to write the story and even if this is denied, I want people to read it and understand the RP behind it. I did put effort into it and there are other auths that I want. They are tied in with the story. Honestly, Rofl, you missed all of the RP we did to start the group up. All we have left to do is enact the making of the vests (which technically is to occur when we act out the epilogue.)


This piece of writing is fucking incredible, and if this auth doesn't get accepted, I don't know what will.
Final decision is pending, Statua and RoflWaffle will need to be consulted...

Accepted for 2 vests.

You have my support. Contact waffle for final verdict. ~Statua
Title: Re: HL2RP Authorizations Applications
Post by: Rory on August 04, 2011, 12:50:52 AM
Player Section

Steam Name: Rory Phillips
Age: 14
How long have you been Roleplaying? (can be any game): About 3 years
How long have you been playing Serious GMod RP?: 2 years

Character Section

Authorization(s): Wears a research/scientist uniform|Have a Shotgun with 2 boxes of ammo|Find things, and just about anything|Have a whole workshop|Travel and end up in outlands. Be really smart

Name: Albert Dean
Age: 32
Gender: Male
Affiliation: Refugee

What has caused your character to require these authorizations?  Hidden for the amount of content on this question.
PROLOGUE

Albert Dean sits back, in his chair, thinking! Thinking and thinking... What the has he done? Albert breaths in heavily, his hard pounds as if he is losing his heart. He becomes speechless, mindless, but remembers only one thing about his life... "I'm here to survive you mother fuckers!", screaming in confusion and frustration.
"Guys! I'm here, come down and rain your last words upon me!. Galassi! Max Galassi! Come back for me, you son of a bitch!"
He slams his hands on his desk, noticing the pile of books and the shotgun. He swipes his hand off the table as he takes hold of the shotgun and puts it to his chest, spinning the books straight off the table sliding on his floor. He curls up on the floor, in silence. As he remembers what he has done, he tries to squeeze a tear out... But then... The sound of a voice coder swarms with echo's into Albert's ear.
"Affirmative, prepping to suspect."
The Civil Protection, were here for a visit, at Albert Dean's place. Albert's reactions didn't even lift him off the floor, he just lied there, holding his shotgun tight, shaking. Squeezing in as he hears the words of his death... One final breath, he sinked into to his abyss of the final minute of his life... "INJECT!"
The door blew open as it with greatly force dented itself on the wall as it was breached in... Gunshots sounded...



Chapter 1: A beginning to an ending

But before he even got to the City, he had realized that the things he had done in his life, were as important as what he was doing in the city. It was April 23rd, 1984, he was born in Frenton, New Jersey. His mother, Susan Dean, was a  typical mom. His dad, Ed Dean, wasn't just an engineer. He was an Apeture Science Engineer. He was only in the "Best New Science Company from the Science and Business Institute of America.", which was rated #2 in the top 100 science companies. Being a Doctere of Princeton University, his education really took the spot on the list. He took one good look at his son, and out came the words... "Albert... Dean". 5 months later, he phone's up Cave Johnson and asks for a meeting. "Cave Johnson, sir. Do you happen to have spare time at maybe... 4 today during my lunch break?", says Ed Dean.
Tomorro- *Cough* *Cough*. Excuse me... *Clears throat* tommorow at four, says Cave Johnson.
That's good enough for me, thank you. *Hangs up the phone with no goodbye.*
Ed Dean had his way into doing the wrong thing, but right thing too. He wanted to quit working at Aperture science, and work in the competitive Black Mesa. He thought that Aperture science was dieing with the Bankrupt, and the whole potato science was a little weird. Seeing that GlaDoS and the Portal gun found it's way into why Aperture science was still good anyways, he thought he needed a Better company with better choices to make though. The next day, Ed walked up to the stairs to Cave's office, using authorized entrance through GlaDoS's memory, she allows him in being escorted. Cave could be heard coughing, loudly through his office. Ed knocks with three knocks, as chills go through his spine, almost like his brain froze with confusion, the door opens.
"Come on in... *clears throat* Ed.", says Cave.
Ed walks in, already knowing what to do... "No coffee please." says Ed taking a seat.
Greeting warmly, Ed gets right to business. "As you know, i will have a baby to take care of-" Ed is interrupted
"Congratulations, by the way.", says Cave. Ed nods and continues.
"I've been working here for almost 20 years, being stunned by the massive amount of work we have put in to our science, i would like you to thank you for letting me stay here to work." Cave nods, confused.
Ed continues... "I would like to let you know that not only including me and my son have to be together and taken care of, but... I am going to have to let go, and move on from Aperture Science, Mr. Johnson.", said Ed Dean.
Cave wasn't only stunned... but he was... sadly disappointing.
Cave tries to lighten the conversation up... "Hey, ya' know what they say... When...
Ed interrupts... "I'm being serious here... I am so sorry though...
Cave sits there, hands on the desk fully, face stopped turning to depressed from a joking face, Cave could have hid his depression... But was not able to hide the tear about to drop from his eye. Cave was not only losing his company, but losing his life.
The next day, Ed Dean was on the plane. Nothing but his Backpack, a plane ticket from Ohio to New Jersey, and hope. He was starting away in Black Mesa. With his new, shiny little star... Albert Dean. It was not until 8 years later that Ed was involved in Black Mesa, and swore secrecy.

Chapter 2: Toys, talent, and future realism

3 years later...

It was not long until it was almost his 4th birthday, it was December, the time where Christmas lies ahead. Albert Dean loved Santa Clause, but also knew that his father's office/lab was upstairs. The night before Christmas, he woke up during the night, and kept jumping up and down, reaching for the lock on the crib. He didn't just unlock the fence, but happened to get the lock loose from the bolts and made the entire lock come off, the door flew down. He stepped off the crib, walking out of his door, still open so he can have some light. He sneaked into his parents bed room, his mom was sleeping, Ed was working upstairs on a card for his wife. Albert, as he crawls up the wooden stairs starts to notice all of the tools in the room. He sits there in his crawling position as he stares at his dad. Ed soon looks to the right and notices... Albert got out of the crib. "What are you doing Albert?" says Ed, quietly.
As he slowly speed walks over to pick him up, he walks down stairs quietly, not trying to wake his mother. As Albert has been put back into his crib, Ed came back with a screwdriver and some hot glue. Albert lied there, watching his dad as he fixed the lock on his crib. Albert, in first sight, saw already what his talent was going to be. He wanted to be just like his dad.

4 years later

It was Albert Deans 7th birthday, surprises ran through him as he opened the presents. As he tore away on the biggest box on his birthday, he had just witnessed what will become his favorite toy. He looked confused as he took a cold hard look at the box... "What is this?" Albert questioned.
His dad laughed as he opened his mouth. "Those are Lego's Albert. I used to play with those when i was a kid, your age."
His dad opened the box, and took two pieces out. "See... what you do is you take one end of one of these pieces, and put them on and stick them on another one. You can build cool things with these." said Ed as he motioned putting the two blocks together.
"How do i build things with Lego's though, dad?" Albert asked.
"It's pretty simple son, you use creativity. You can grow up to be just like me, build things that matter!"

"Build things that matter.". "You use Creativity". Albert never forgot those quotes, for his entire life.
"You can grow up to be just like me!". Albert's father sure had the perfect son.
Albert soon put his first block on the floor, thinking and thinking. Albert Put the first block together on the other block, and got to work. To be just like his father, use his creativity, and build things... that matter.

Chapter 3: Things that matter

12 years later... Princeton University

Albert was going to do things that matter. As of for building things with Lego's, he made many friends in school. He soon worked in school with extra curricular things such as computing, he worked with his Tech ed teacher and made things with him, he even won 1st place in the 8th grade science fair for making invisible fence wires as alarms for your house. He soon took Operations research Financial Engineering, and Aerospace and Mechanics in Princeton University, 2003. He wanted to work his way up to the being a Doctere so he can work in Black Mesa... to be just like his dad.

8:30 A.M. May 16, 200- Black Mesa Research Facility.

As Ed Dean was working his way around the lab, trying to find out what happened to the systems, he checked every system, noticed nothing. As he witnessed part of the server's catching on fire just behind the locker room, he had suspicious thoughts about what Black Mesa was turning into. He had thoughts about the Xen Crystal they had discovered as one of the alien minerals, which is what they were the sample they were testing in the Anti-mass Spectrometer, was gonna do something funny. It was unlike a mineral he had no idea about, he was not a high enough level to study the mineral.

9:00 A.M. 

Screaming was heard from the control room for the Anti-mass Spectrometer, Ed looked confused. As he opened his wide open at the massive flames moving forward, he was blown forward by the explosion, snapping his spinal cord in a second, burning him into nothing else. Black Mesa has gone to hell.

10:00 A.M.

As the T.V. was turned on in the science lab at Princeton, the announcement has been made about Black Mesa, and the operations. "We are sending everyone to there homes immediately. A crisis in the Black Mesa Research Facility has occurred making a-"
Albert interrupts the announcement... "Th- that's my father! He's-" Albert cry's out as he gets interpreted with a quiet motion.
As Albert is escorted out of the building, so did all of his stuff, including his stuff in the science lab. He repacked everything and packed safety goggles and his uniform for his research class... he didn't notice that though... He was only rushed out of the university.

Albert was sobbing as he made his trip back home, his car suddenly was stopped by a road block as helicopters flew over, and APC's struck Albert by his attention.
*BANG* *BANG*, his window was being tapped on. It was a man with a vest covered all over him with a white gas mask, tinted goggles.
"Citizen, get out!" said the Civil Protection man. He only said to get out, he soon grabbed his suitcases and set them down.
"Citizen, follow." Albert followed, struggling to bring his cases.
As he got in the dropship, he had just witnessed who they are, what they want, and what was going on. The Xen have taken over the war in 7 hours, as Dr. Breen has surrendered the whole world. Albert wondered how they got here... he thought he was imagining a portal storm, but unfortunately, that was not just his creative mind. He was seeing the world going to waste.

Chapter 4: "Welcome to City 17, it's not safer here."

As Albert walked out from the train into City 45. He rolled in his bags out from the train station, and into the city. It was described as if someone bombed a city and sarcastically put it back with no effort. It was a mess, garbage, boxes, paper, wood, and ashes were everywhere. It smelled like a trash can, and looked... dark. He rolled into the 45'th apartments and then took his two cases, and took it up the stairs. As he unlocked his apartments, one step in, turning his face up... *BAM*



Albert woke up, rubbing his head as he still laid down. He thought he was in his apartment... but what was he doing? He couldn't even stand up. He then heard a cry out for his name... "Albert?!"
He jumped up and sat up. He was looking around as he spotted his friend, Max Galassi.
Albert was speechless until he opened his mouth interrupting what Max was going to say... "What the fuck is going on here?! Am i in a n- M-m-... Max?!"
Max nods, as if he is trying to make Max understand what is going on.
Max holds him with his hand going up... "Let me explain, have a seat... we have a lot to talk about, keep quiet please."
As Albert sits up, he stands while Max sits, max motions him to sit. "Sit, Albert." Max motions again, as Albert sits down.
Max speaks out... "Something in Black Mesa Malfunctioned, which ended up in us being here... that's all i have to say.
Albert was stunned, but angry and frustrated... he went almost insane... "What the fuck are we gonna do Max?!?! What am i gonna eat?! Where am i gonna do!? What the fuck is this!?".
Albert more than crying, fell on the ground curling up almost insanely tearing out. Albert calmed down as Max stared at him. Albert fell asleep.


"Come here Albert... I wanna show you something." Max said as he helped Albert up on his feet.
Max unrolled the window curtains and used a "Introducing" motion.
Albert yawned before he even opened his eyes.
"Welcome, to the City 45... It's dangerous here."
Albert then opened his eyes wide open, surprised.
Albert took a good long look, and realized that this wasn't just home, this was now life.

"Un-pack your things." Max said.
Albert un-clipped the cases.
"So Albert, i didn't kno- Oh my god..."
Max was staring at the Scientist Uniform with the safety goggles and gloves, along with the pack of tools wrapped in a leather packet.
"How... did you get those in here?" Max said surprised.
Albert used his normal but disappointing voice as he pointed to his nose and said... "I don't know... you punched me in the fucking nose and brought me here though...
Max snapped back... "The fuck Albert, i saved your life! You would have been beaten to the last of yourself if you ever got caught with those cases... the fuck did you do to get those in here anyways?"
Albert looked frustrated. "I... don't really... know."
Max sighed "Get those in your closet, your room is through that metal door."
Albert sighed and clipped his cases as he stood up. "Alrighty..."
Albert opened the door with his case... as Max said his last couple of words to him that day... "You do know all of your friends are gonna be here too? Right?"
Albert chuckles. "I'm not surprised Max... What are you gonna do... hit them in the face?", Albert laughs.
Max bites his lip not even smiling... "We'll see about that".
Albert kicks the door closed and locks it, as he turns around and puts his hands on his hips... "Home..."

As he looks around, torn wood is from the ground, and a smell of new paint arises. "Welcome to your apartment" he thought in his mind. He's only forgetting one thing though... he wasn't like his father... yet. As he unlocked the door and opened it to surprise max with the Uniform in his suitcase, he opened his mouth and said "What do i do with my uniform then?"
Max looked shocked "Oh no... we have to get you your CID and Citizen outfit!"
Albert looked shocked, he wasn't actually wearing a Citizen uniform. He had to go back, and somehow restart.

Chapter 5: Laws are meant to be broken

As Max tore off the wood in Albert's original apartment, he turns around to Albert and points to the Uniform and the bag of tools. "Unfold the uniform and we can stuff it under the wood, i'll mark where they were if you want them again. And your bag of tools... Hide them somewhere safe, i don't know where..."
Albert held up his goggles... "What about these?" Albert questioned.
"Those go into the bag of tools, stuff em' in there if you can."
Albert unzipped the bad and tried to shove the goggles in the bag without breaking them, and zipped it up.

"Albert, look in your closet and see if you have an extra uniform. I had one, so you should probably."
Albert looked firmly in the closet without any doors, and spotted a blue uniform, dusty and stained with yellow and brown stains. The shirt came with a card that said...

"CITIZEN NAME: ALBERT DEAN
CITIZEN IDENTIFICATION NUMBER: 40070"

Albert Took the card and set it down on the bag that he had set down, and stuffed the uniform over him as quickly as possible, trying to get Max not to see him. Max turned to Albert as he walked out of the closet looking at his card. "How did you get past that security without a uniform anyways? They give you one and a card...", said Max.
Albert look confused... "Well they left one in here... I don't understand Max... i-"
Max interrupts, "Lets just go, i gotta hide that bag of tools you got there..."
Albert nods and follows along.

Back at Albert's place at Max's apartment, he cuts open the the part of his mattress with a piece of glass from Albert's apartment. "Hide the tool bag in your mattress, we can keep this here for longer than anything else in the world." said Max.
Albert stuffed his bag in the mattress as Max spoke out to Albert. "Unless you hear about being relocated, you better hide all that shit in the case you got over there..." said Max.
Albert nodded with agreement.

2:00 P.M. City 17 ration center

Albert was only human, but sure a hell knew what rations were. He knew the food was going to be a liquid substance piece of shit he wouldn't wanna eat at all. The Breen's water... he wanted to see what that was all about.
"Next!" one of the Units called.
Albert steps up to the line on the door as he slides up. Albert walks in looking at the sign for instructions...

"APPLY
CITIZEN NAME|CITIZEN IDENTIFICATION CODE
Information listed on your Citizen card."

Albert walks up to the counter as the panel opens, Albert is ready to give his information.
"Citizen... Apply!" says the Unit.
Albert strikes an odd feeling with the units voice.
"Citizen!" the unit yells louder.
Albert reads the information as he says "Sorry." to the unit.
"My name is Albert Dean... and the Identif-"
"Citizen, hold." Albert was interrupted by the unit.
The Unit had his identification saved on his data-pad for checking to see if he had his uniform. The unit took a sharp look and say that his card and uniform were together. The ration popped out... already ripped open...
"Now, get out of here." the unit snapped.
Albert picked it up walking out as if he hated that unit.

*Loud screaming was heard*
Albert turns his head towards the noise.
"Let go of me! St- Ah! Ge.."
A young woman was being beaten to the ground by a unit. He looked just like the ration unit.
Citizens tried to walk over, including Albert, but a hand stop him as he tried to run after her.
"Don't even do anything..." Max said as Albert turned to Max.
"Why... she's being fucking beaten to death! We need to-"
"Albert, you don't understand... In this city, you should NEVER help anyone at all besides each other." Max interrupted Albert.
Albert, still holding his ration, pointed to the apartments... "Shall we go back?" Albert questioned to Max.
Max laughed "I'm afraid not... they are-"
A unit comes by, unflicking his stunstick. "Isolate!" the unit yells.
Albert turns to the unit pointing at Max. "But i was just-"
"Isolate! Final warning!" the unit snaps back at Albert as he pushes him.
Max shakes his head at Albert, telling him to just go.
Albert backs away with his hands to his side with his ration. The unit walks away.

Albert walks into the apartment building, leaning on the wall, waiting for Max as he spots him.
Max walked into the building looking at Albert. "Pretend like we don't know each other... that's all."
Max leans on the wall as the Civil Protection walk through the crowd and go out the apartment doors. "Protection complete". One of the unit says on the radio.
Max motions Albert to follow into Albert's apartment.
"Albert, here..." Max says to Albert as he gives a orange to Albert.
Albert looks confused... "Did you buy this?" Albert says as Max nods.
"This is what i have been doing for the rest of my life, and will continue to be."
Albert turns to Max. "So what we will do is by things from..."
Albert turns the orange around as it says "CWU" on the sticker of the orange as it says "10 tokens".
"So we will just buy things from the CWU... with Tokens?"
Max nods. "There are some in your ration packet, along with water... but don't eat the supplies..."
"Why?" Albert asks as he looks in his packet.
"Because, it does horrible things to you... i had one yesterday... it hurts."
Albert takes the Citizen supplements and sets them down as he takes the water and tokens out, and puts the tokens in his pocket.
"This is life... for the rest of out lives?" Albert said.
Max nodded slowly. "Yes Albert... but remember. Keep things to ourselves, do not talk to anyone else, and do not let those damn monsters see you... I'm not saying to like them, but follow the rules, and break them at the same time."

With food and water from the CWU, money from the Civil Protection, and speeches from Docter Breen. Albert needed to worry about his tool bag... i don't think he ever knew about his uniform at all. No matter how many times he has been relocated... his life didn't know it was changing... in City 45.

Chapter 6: A dark, terrorizing life in City 45

April 6th, 2016

Albert... was almost like a boss. He always figured out combine directions, and where they went during a Judgement wavier. And he would always use a fake voice over the request device to scare off Combine whenever there was trouble near District 6. Still... he was busy. He ran back and forth to the city and always stayed out of trouble. Max had the body, and Albert had the brains. It was until 5 years after the 7 hour war that he got dragged into the mess of City 45. Because his identification was normal. None of the Combine really knew who Albert was, and he was clean. The only thing that was wrong, was that he was hiding things for 5 years. He packed his suitcase with his Card and His citizen uniform and went straight away. He had been relocated 3 times. From there... he found things in District 6, and took them back to Max's apartment to sort them out and see what he could do with them. He would always take request devices apart and take the wires and wrap them around to build homemade tools... he was a pretty smart guy. He would take sharp parts of a broken scanner he found one time and used that piece to cut things open and make other things. He never knew what a request device had in it, but he tore them and used them anyways. He would run out of his apartment in case if the Combine thought he died... as if the signal was being lost in the device. Beyond his discoveries, he could see how smart he was getting with all of these discoveries with the technology and pieces he was finding.

On that night of April 6th, 2016. Albert was turning off his lamp in his apartment as he just arrived. He was about to go to bed... when all of the sudden...
*BAM*. Someone was running in Albert's apartment as he busted the door open and locked it. He turned around to Albert as Albert was sitting up from his mattress... it was Max. "Albert! You are not going to believe what happened!"
Albert sat up, shocked... "Calm down man... what the hell happened?"
Max cries out "Five people from school a long time ago arrived here in City 45!"
As Albert was shushing Max... he stopped and stood up in shock, he could not believe it...
"Holy mother of christ..." Albert said softly in a low voice.
Max was sobbing as he sat against the wall. Albert turned to Max and helped him on his feet. "Lets go to sleep, we will work this out, i promise." Albert said.
Albert calmed Max down as he turned off the lamp.

April 7th, 2016

Albert and Max were sitting down in the Powerplant in the slums. They loved living in the Powerplant because they could share power with a Resistance group called "The Brotherhood". And the Brotherhood would give out water's and food to Albert and Max, it was a pretty good deal. Albert was smart about what he did in District 6 to stay alive. He gave some stuff he made to the Brotherhood and they gave him a radio. Max had a frequency of 188.2 that he made up. They barely used it unless they had emergencies. Even though he shared power, he made things out of broken fridges and dumpsters. He even tore off fences and used them as extra tables, or tore off tops of dumpsters and used them to cover his windows.

"Out friends can't know about out operations! We can't just invite them into our own damn thing!" Max cries out.
Albert shushes Max. "Calm the fuck down... here's what we will do...". Albert snaps at Max.
Max listens carefully without saying a word.

"Max, there are four ways we can deal with this.
Number one... If they talk to you, just mumble something and move along. Pretend that your tired.
Number two... If they come here or anywhere to our apartment... keep telling them that your busy.
Number three... If they get mad or sad at you, we move out quickly. I don't deal with that shit...
Number four... If they report any Civil Protection near us or about us... *Albert gulps* we kill them."

Max didn't look stunned, he bit his lip, as if he was making his decision... "Ok... alright then." Max said slowly.
Albert reached out to shake Max's hand. One shake... agreement made... rules deployed.

Day after day, Albert and Max were getting more noticed as they went to the ration center, in the city, and even out of the city.

April 15th, 2016

Albert was reading about the "Poison Zombies" again. That was one of his favorite things to read about, he could only imagine what those things look like. He read a lot of books and actually took notes of things he found and did across the city and districts.

That night... Albert jumped up from a surprise... *KNOCK KNOCK*. Someone knocked on the door. Albert never said a word, Max never knocks... In fact... he knows how to get through the door by himself from outside... If he had trouble, he would throw a rock at the second window.
Albert radio's in "Hey... is that you Max?"
"No... i'm down in the canal... why?" Max replied.
"I really don't know... but someone is here..."
Albert stood up and walked slowly to the door. It couldn't be the Brotherhood... they never knocked on the door.
"Come quick..." Albert said, then turned off the radio.
Albert then took the string blocking the door from opening and pulled it out as he took the plank of wood off the holder to keep the door shut at all times. Then... he couldn't believe who was there...

Albert backed up, still holding the door handle... his eyes went wide open. "Nina! What are you doing here?"
Albert thought she was surprised too... in a happy way. Nina's fists were by her side, her head was down as she looked up at him... "You son of a bitch..."
Albert took his hand off the door handle and backed up. Nina took a step in the door, as she carefully reaches in her shirt... and pulled out a small sharp object. "Are you crazy?!" Albert said as he slowly backed up.
Nina put the sharp object by her side... and opened her mouth as she turned her head up to Albert... "I can see it in your eyes. I know what you did... You never fuck with me!".
She lifted the bit of glass and tried to chase after him as she screamed. "FUCK Y-" *BOOM*
The bit of glass lifted and flew right out of her hand, the chunks of her head flew open as the flesh exited fast out of the back of her head, like a plastic bag breaking. Her eye-balls flew out as her jaw came apart. Every bit of her blood flew forward on Albert as the tiny pieces of flesh flew into bits everywhere on the walls and floor. Smoke arose from behind Nina... It was Max. Max walked in, holding his shotgun up as steam came out from the nozzle of the gun. Albert wiped blood off of his mouth and eye lids as he spit on the ground. still closing his eyes. Albert looked up... Max blew Nina's head open... "WHAT THE FUCK.. DID YOU DO?" Albert snapped back with intense force at Max.
Max still had a straight face as Albert was yelling at him. "I can't fucking believe what you did! I am in so much fucking trouble because of you now! Answer me now Ma-"
Albert gets interrupted by Max, saying his final answer in his normal voice. "I killed every single one of your friends now, Albert... It's over."
Albert takes short breaths. "Wh... wh- WHAT!?" Albert could not believe what he had been told. It was as if he was in a nightmare.
Max turns and takes two steps out, dropping the shotgun to the floor and putting his hands to his side. "I must go Albert... It's too late."
Albert stops by his door as Max walks away... "What do you mean it's over? Come back here!"
Max walked away from Albert. Albert bent down on his knees and fell to the ground. He had been sobbing and squeezing every tear out of his eye. The Brotherhood resistance members stopped by the stairs as they looked tightly at Albert, crying hard. Albert sniffed and got up on his knees, he noticed the shotgun on the floor. Albert dragged the shotgun into his apartment, he didn't bother to lock yet... he threw the shotgun to the floor as he looked at was no longer more of a friend, a headless woman blown to bits. Albert's life was just about ruined.

Chapter 7 [Final chapter]: Build things that matter, use creativity, and be like your father.

June 30, 2016 Powerplant District 6

Albert had not seen Max in months. He was not only worried, but angry. He could never survive the rest of his life without Max... He knew living in the place he lived in was horrible. What would his life be without Max... Would he ever come back, can he ever come back, the biggest question of all though is... Should he ever come back?

Albert was drinking the last bits of milk he found in the Brotherhoods old base. The Brotherhood was gone, they had never lived up to it's priority. The shotgun he had was behind the shelf full of papers he had found around the city. Most were written on, some were blank. He was writing on a piece of paper, a picture of what the future could have been if the portal storms had never happened... If the Xen had never come down on earth. *Pop*... a rock hit the second window, hard and fast. Albert knew what it was... but didn't bother... All of the sudden Albert turned around to see Max at the door. "Ahh! What are you doing here?" Albert said as he jumped from Max's appearance.
"I'm here to give this to you...". Max said.
Max un-slinged a backpack off his shoulder, and dropped it on the ground.
Albert jumped up from his seat and walked slowly to the backpack, positioned it up, and unzipped it. It had his scientist uniform, eye protection goggles, and his bag of tools along with... a letter with another piece of paper in it. Albert looked up about to cry in happiness. "You were gone for all that time? To get me these?" Albert said sobbing a little.
He zipped the back pack up and put it on his shoulder and stood up to Max's face. "I never thought you would give me this..." Albert said
Max didn't respond... "Thank you so mu-" Albert said as he was interrupted.
"Albert... you have five minutes to figure out how to get out of here... How to get OUT of here..." Max said in a low voice.
Albert hesitated... "What do you mean?"
A voice sounded from the Overwatch announcements... "Attention citizen, your block is currentl-"
Albert interrupts the noises as he yells at Max... "Are you fucking serious!?" Albert says, shaking in fear, backing up.
Max takes a couple of steps back... "Good luck Albert... your gonna need it now." Max says as he closes Albert's door. Albert pushes back, dropping the backpack on the ground, and trips over on the backpack and falls onto the seat. He bangs his head on the table and puts his hands over his head... This very well may be Albert's last 5 minutes of his life.

Albert Dean sits back, in his chair, thinking! Thinking and thinking... What the has he done? Albert breaths in heavily, his hard pounds as if he is losing his heart. He becomes speechless, mindless, but remembers only one thing about his life... "I'm here to survive you mother fuckers!", screaming in confusion and frustration.
"Guys! I'm here, come down and rain your last words upon me!. Galassi! Max Galassi! Come back for me, you son of a bitch!"
He slams his hands on his desk, noticing the pile of books and the shotgun. He swipes his hand off the table as he takes hold of the shotgun and puts it to his chest, spinning the books straight off the table sliding on his floor. He curls up on the floor, in silence. As he remembers what he has done, he tries to squeeze a tear out... But then... The sound of a voice coder swarms with echo's into Albert's ear.
"Affirmative, prepping to suspect."
The Civil Protection, were here for a visit, at Albert Dean's place. Albert's reactions didn't even lift him off the floor, he just lied there, holding his shotgun tight, shaking. Squeezing in as he hears the words of his death... One final breath, he sinked into to his abyss of the final minute of his life... "INJECT!"
The door blew open as it with greatly force dented itself on the wall as it was breached in... Gunshots sounded...

Blood arose from Albert's door way... "Officer down! Off-".
One by one, each bullet penetrating Max's body. He fell hard and cold to the ground... Radio's were buzzing like crazy. As one unit, limping into the room, holding his pistol by his side, looking like he was about to fall... breathing fast. As he turns to his radio, he turns around to the door... *POP*. The bullet penetrated through the units head... chipping parts of his helmet off as mists of blood sprouted off. The unit fell straight to the ground and banged his head turning it sideways. Blood leaked from the units head, pouring onto the ground. Max set his gun down... Albert opened his eyes... Albert ran to Max and took one cold hard look. Albert checked his breathing, his pulse... his eyes... Nothing. Max was nothing but a bloody mess with bullets penetrated through him, piled on a bunch of dead units. Max's MP7 lies with him on the ground. "Max... m-m... Max!" Albert cried out...
No response was heard... Albert shut Max's eyes tight... He knew what he wanted Albert to do. Albert un-flipped the note, it was a map to the Outlands! The map had a note hanging from it... Albert tore it off and read it quickly...

"Dear Albert,

I'm sorry i couldn't make it, but you could. All the citizens have been going crazy on how they are getting out of the city... it's amazing. One of these resistance leaders gave me a map... I may not go on. I may have the body, but not the brain Albert. You have the brains, you can figure out a way to make your way around this Albert! Get to Outlands... follow the red marker first... Remember, use creativity, build things that matter, and be like your father. Be someone who can do things that matter, and be someone!

Sincerely your best pal in the rest of the world, Max Galassi.
"

Albert dropped a tear, as he walked out of the Powerplant. With a backpack, a letter, and a shotgun. He walked, and walked. "Hey, over here!" A citizen called out with a bunch of people.
"Hey... listen, follow me i know the way to go, someone told me the way! Lets go... be quiet now."
Albert walked among the people as he wrapped the papers and put them in his pocket, and at last... followed the road to his destiny. It was his turn... to be creative, build things that matter, and be just like his father.










What will these authorizations give your character in regards to perks or defects? Perks

A: Has a sensitive mind, can think and work his way out with the plans he makes and sets them up properly, trying not to miss one mistake.
B: Creative mind, knows how to make many different things with little things he finds.

Defects:

A: Slow at thinking, not very slow though, not the right person to use when trying to think fast. But he will try and react quickly and do what he can.
B: His social abilities are not good. He can be shy, and can be very sensitive. He also can get scared easily sometimes.

What do you plan to do with these perks/defects?
Perks:

A: Make things almost perfectly and nicely done
B: Use his mind and make different things that are really helpful to him in the world, can help other things in his way too.

Defects: A: Leave emergencies to his partner to figure out, or else figure out how to in only a matter of time.
B: Hesitate his words and/or be scared in a situation involving yelling, having a gun being pointed at him, or even just talking a little.




Will anyone else need these auths? (If so, list OOC and IC name(s)) No.


Extra Notes (optional): I will not use Albert Dean in HL2rp unless i am getting my authorization benifits, but will remain OOC in HL2RP with Albert Dean.

 I hope i get accepted! :)

Your story was phenomenal. A few canon flaws but it shouldn't change the outcome of the application. First flaw I noticed was this. There were a couple years between the resonessence cascade and the seven hour war. During this time, xenians flooded the world, forcing humans to move in to the big cities that were protected by the military. Another flaw was your time between the seven hour war and now. Waffle has it so the war happened in 2015. Final flaw would be it's only March 2016 right now in-game. Please proofread the story. Some smelling and grammar issues were found. Fix these issues cause I want to see this in the fan fiction thread =P.

On topic. Good application, it said you escaped with some citizens but you never specified who you escaped with so are you in the outlands alone now? I take it you escaped with the shotgun so here's my tl;dr verdict.

Accepted for One shotgun with eight shells. Accepted for knowledge and creativity. Accepted for labcoat. ~Statua
Title: Re: HL2RP Authorizations Applications
Post by: chunkeymonkey79 on August 04, 2011, 03:47:32 PM
Player Section

Steam Name: chunkeymonkey79
Age: 15
How long have you been Roleplaying? (can be any game): Ever since I got Gmod, maybe a good 2-3 years.
How long have you been playing Serious GMod RP?: Ever since I got Gmod.

Character Section

Authorization(s): Vortigaunt

Name: Tre' Gal Dresson
Age: 40
Gender: Male
Affiliation: Vortigaunt Slave/ Refugee(maybe)

What has caused your character to require these authorizations?
Tre' Gal Dresson had been driven from his native world by a force he does not remember. He and his species had taken refuge on Xen as a last resort. He and his people were enslaved by the oppressive Nihilanth. When the Xen crystal GG-3883 caused a Resonance Cascade, Tre' Gal and a large number of his people were forced through the portals by Nihilanth's minions, controllers. Tre' Gal and the 2 other vorts with him were forced to kill strange humanoid creatures, with an erect posture and white skin. (lab coats, scientist) His 2 squadmates were killed and he was forced to move in to the facility alone. He was moving through a hallway, and at the end, a figure came into view. He was wearing bulky orange skin, with strange reflective glass around his head. (glasses) Tre' Gal did not attack. The orange figure looked puzzled as to why Tre' Gal was not attacking him. Tre' Gal looked down, closing his 3 eyes, waiting for death. He stood there for what seemed like eternity. When Tre' Gal finally looked up, the figure was gone. (some vorts in Half-Life won't attack unless you attack them) Tre' Gal proceeded deeper into the facility, and at times glancing other strange beings wearing white and black armor with a HECU symbol on them. Proceeding randomly into the facility, Tre' Gal found himself outside on a helipad. He saw a couple of the HECU beings, and began to fire his lightning at them, dropping 2 of the 4. The 2 left advanced on him, shooting wildly. Tre' Gal was hit near the gut. The last thing he saw was the 2 HECU beings before blacking out. When he woke up, he was in the desert, but near the facility. Tre' Gal could barely stand up. He was lying in a pool of his own dirty green blood. He gave 2 flux calls, and blacked out again. (Gordon Freeman had already killed Nihilanth, so he was free of the controller's reign) When he next woke up, he was being dragged down a drainage pipe. Looking up with one eye, he saw 2 of those beings he saw before dragging him. Panicking, Tre' Gal broke out of their grasp and stood poised to strike, his gut wound still throbbing badly.

"Hey now, no need to get violent!"
"I don't think he knows, Travis."
"How could he not know?"
One of the beings turned to face Tre' Gal. "You've been in an induced coma for a year or so. The other vort tells me he found you in the desert, almost bled to death. He put you in an induced coma and healed you. We didn't think you'd wake up now."
Tre' Gal turned, and another vortigaunt was standing there, watching Tre' Gal.

Tre' Gal snaps "Gal yathing hurr ter?"(Is this true?)
The vortigaunt replies "Yakshi don telling hurr, jon sade feon jiking." (The humans are on our side now, the Combine have enslaved this planet.)
"Gafhis jakall fu yajir?" (The combine? Were they the ones that forced us from our homeworld?)
"Jaky your tyon byon rryata." (Yes, and they have enslaved this planet. We are helping the humans.)
Tre' Gal turns back to the humans, and waves them on. The party begins walking.

The party reaches a sewer grate, squeezing through. Inside is a very damp pipe half drenched in water.

"Keep close." One human said.
Tre' Gal and the other Vortigaunt walked behind them. They eventually reached a wide space with some dim lighting. It was stocked with food and had several beds.
"We've been holing up here for a while" the human called Travis said, "The combine have been doing patrols aboveground almost 24/7, we figured we would be safer down here."

Tre' Gal, the other vortigaunt and the other 2 humans would occasionally go aboveground to get supplies. On one evening, as they were returning back to the underground camp, a combine patrol had spotted them and began to fire. The 2 humans armed with small weapons, began to fire back, killing one or 2 units. The vort began firing pulses of electricity at the units, dealing massive electrical damage. Tre' Gal was still recovering, and could not fight. He was slumped behind cover, hoping that they would make it out alive. Suddenly, a tiny device rolled into view. Tre' Gal scrambled to his feet, but wasn't quick enough. He was blasted off the ground flying several feet in the air, before landing into the ground, with his vision shaky and his hearing damaged and ringing. Moving his head slowly, he saw the 2 humans on the ground, dead. The vort was still standing, firing at the combine, but he has been wounded and his struggling to keep up. Finally, a bullet pierced the vort's eye, and he crumpled to the ground. Tre' Gal's damaged hearing captures a quick beep of radios clicking, and he falls unconscious.

Waking up, he is strapped to a chair in some sort of cell. He struggles, but feels pain. Looking down, he is wearing some sort of collar and wristbands. 2 combine unhook him from the chair, and beat him out the door. One throws him a broom. Tre' Gal walks out unsteadily, and finds himself in some sort of city or urban environment. The voice is telling him to start cleaning. Tre' Gal sighs and begins to work.

What will these authorizations give your character in regards to perks or defects?
Vort model, durr.
Perks: Tre' Gal is still a very young vort, and his energy allows him to use the vortessence for small periods of time, but then succumbs to the collars effects.
Defects: A lot. Tre' Gal is a slave under the combine, I'm sure we've played HL2.
What do you plan to do with these perks/defects?
I plan to use these perks and defects to enhance my and others RP. I can speak small amounts of english, but the majority is Vortigese. Since my vort still is young, his vortessence can be used for small amounts of time, but then he succumbs to the collar. For example: If Tre' Gal is wounded, he can focus and use his essence to partially heal himself. Since normally he can't use it anyway, it takes enormous amounts of concentration, and he can only use it for a short time before he tires.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No one.

Extra Notes (optional):
Not really much to say, I think I can handle the large amounts of RP a vort does.


Accepted for trial character.

If anybody witnesses unsatisfactory roleplay, contact Statua, Burning Bullet, or YankeeSamurai. Be sure to provide console evidence.
Title: Re: HL2RP Authorizations Applications
Post by: [FPSN]Bokslag on August 05, 2011, 03:49:13 PM
Player Section

Steam Name: Bokslag
Age: 13
How long have you been Roleplaying? (can be any game): 4 years (about0
How long have you been playing Serious GMod RP?: 2 years

Character Section

Authorization(s): Vortigaunt

Name: Sha’Vul’Ta
Age: 156
Gender: Male
Affiliation: Vortigaunt Reugee (Pacifist)

What has caused your character to require these authorizations?
Sha’Vul’Ta was enslaved by Nihilanth, forced to fight, and kill, by his master. When Nihilanth was destroyed by the freeman, Sha’Vul’Ta was again enslaved by the combine. Forced to clean in City 18 he vowed that when he was freed, the combine would pay. Sha’Vul’Ta heard of a plan to escape, but due to his fear of the combine, he turned in the people, instead of joining them. Sha’Vul’ was soon tortured by the combine over if he knew if there were any other plans to escape. Later, Sha’Vul found a human, who knocked out the unit watching him, and quickly disabled his collar. Sha’Vul was ready to kill the Unit, but the Human managed to calm him, and together they escaped.
The Human taught Sha’Vul to speak better English. The human was wounded by a hunter chopper in the canals, and Sha’Vul was unable to retrieve, and save him. In memory of this human, he became a vowed never to harm anything, even if it was deserved. Sha’Vul now lives in the canals, alone. He is a pacifist and teaches his ways to anyone who is willing to listen.

What will these authorizations give your character in regards to perks or defects?
Perks: Vortigaunt powers, Firing lightning, healing, the ability to Speak Vortiguise.
Defects: Pacifist (If that counts as a Defect), Unable to speak English as well as humans, or most Vort’s, highly afraid of the combine.


What do you plan to do with these perks/defects?
Perks: I plan to heal people, (If they ask) and speak mostly with other Vort’s, as his English skills are still not as good as they could be.
Defects: Perhaps learn to speak English better from others, teach others pacifism.

Will anyone else need these auths? (If so, list OOC and IC name(s)) Nope.


Extra Notes (optional): None.


Accepted for trial character.

If anybody witnesses unsatisfactory roleplay, contact Statua, Burning Bullet, or YankeeSamurai. Be sure to provide console evidence.
Title: Re: HL2RP Authorizations Applications
Post by: Kiwi69 on August 07, 2011, 02:13:03 AM
Player Section

Paradox:
18:
How long have you been Roleplaying? (can be any game):8 Years
How long have you been playing Serious GMod RP?:3 years

Character Section

Authorization(s):Resistance Armor, AR2,2 boxes of ammo.

Name:Dimitri Shakmarov
Age:23
Gender:Male
Affiliation:Resistance

What has caused your character to require these authorizations?

(Citizens of City 18 who choose to escape to Black Mesa East, a very large resistance base, have a very hard time getting there. The only known path is through City 18's canal system, which is subject to frequent raids by the Civil Protection force, hoping to capture or kill any unfortunate refugees, as well as Xen wildlife such as Barnacles, headcrabs, and zombies. This is how the Resistance Underground Railroad was formed.
Resistance members created the Underground, a series of safehouses that help Resistance soldiers and Citizens escape to Black Mesa East, using coordinated safehouses and radios, and an Airboat to lend to refugees.

Possessing no means to mass manufacture weapons, the Resistance doesn't have standard issue weapons like the Combine forces do. They generally scavenge weapons from the Combine, either through killing them or finding them elsewhere. The Resistance makes use of any resources they can find, often building things out of scrapped parts and making specialized equipment, such as the Crossbow and Gravity Gun, and vehicles, such as the Scout Car, the Airboat and the Muscle Car by hand.)

Dimitri was born in Russia. He was born to a loving mother and father. That is untill the combine took over the Earth. During the take over Dimitri's parents were killed and he was left on his own. Knowing he could sit there and mourn his parents death, he sucked it up. He chose to survive, he made it his life's mission to fight the hostile combine take-over and exact his revenge. During his travels (excaping the combine, running, surviving.) He met a man. The man would not tell him his name. But he wore a Backpack, a hat, and had a armband with some strange symbol on it.

After the man gave him some food, water, and a place to stay Dimitri asked the man who he was. He said "We am salvation."
Dimitri asked "We? who is We?" The man told him one thing "The Resistance"
Dimitri started to follow the man everywhere he went. He eventually found a pistol, learned how to use it and helped the man kill things. Such as Zombies and Antlions. Unknowing of where they were headed Dimitri followed. Eventually Dimitri Found himself In a Odd town.
It seamed to have a system of canals. Combine activity was more active than the ushuall patrol or watch tower. There were Helicopters that  flew over at least once a day. Dimitri could hear the high pitch screach of a hunter in the distance, Followed by a womans scream.
Dimitri asked the man, "where are we?" The man said "we are at a very dark place, infested with combine.
"Why are we here?" Asked dimitri
"We are here to lead other people to salvation. Do you see those building over there?"
"Yes" Said Dimitri.
"That is a city. City18" Says the man "That city is oppressed by the combine terribly, But it has one this all the other citys dont have."
"What is that?" Asked Dimitri
"A Way Out."
The canals served the way in and out of the city. and the combine knew about it. They set up grates and fences, but the Resistance always found a way through them.

For about a month, Dimitri and the Rebel helped the citizens of City18 Out of the city, leading them to safety.
But the combine started to catch on to the operation. They started sending out helicopters out more often. They started to patrol more.
Then one day Dimitri and the Rebel were walking through the canal. Something seemed strange. Not like the usual strange. Not like the usual fear of being caught. Dimitri had the erie sense that they were being watched. "I got a bad feeling about this" Dimitri said.
"Dont worry we will be fine." the man said. Dimitri sees something out of the corner of his eye. a shadow. but when he looks thers nothing there.
 Just then at that moment, just as dimitri looked away he hears a deep voice, it sounded as if, Inhuman.
"FREEZ"
Dimitri looked in front of him only to see two combine soldiers standing there with AR2's
"Isolate" The combine said.
We did'nt do anything, there was a moment of silence. Both the combine looked at eachother.
At the very moment The man pulled his MP7 to his shoulder and stated to fire. he managed to kill one combine, but the other one was quick.
The other combine (already having his bigger more high tech AR2 had his weapon already ready to fire) Shot the man.
The Two men Exchanged bullets then fell to the ground. DImitri could hear the combine making gargiling sounds, as if he was choking on his blood. He took his pistol and shot him in the head.

Dimitri ran over to the man sat down and held his head in His lap. He was still breathing barely.
"Dimitri. I'm not going to make it"
"No, no you have to make it. I don't know what to do without you."
"You know what to do dimitri, you have followed me for years. You are ready to be on your own, Take my uniform carry out the operation. See to it that the combine heart no one else"
"OK but tell me one thing."
"What it that Dimitri?"
"Tell me your name"
"Its" The man clenches his face as if he is in a lot of pain. "My name i-"
The man breathes for a moment
"my name is Ivan Shakmarov" At this moment Ivan looks twords the sky, Cracks a half smile and passes on.
Dimitri Takes Ivans Resitance uniform and One of the combines AR2's along with the other Combines ammo. Then gives Ivan a proper burial.




What will these authorizations give your character in regards to perks or defects?
a Resisance Uniform
a AR2 weapon with two boxes of ammo

What do you plan to do with these perks/defects?
Helping Refugee stay safe
Running safehouses

Will anyone else need these auths? (If so, list OOC and IC name(s))
No

Extra Notes (optional):
Application passes but is not convincing. You will be observed in-game to see if you know your stuff. Armour is denied. See restrictions on OP.
Pending... ~Statua

You lack the RP skill in order to properly use the AR2. I re-read your backstory and I noticed a flaw. Civil Protection don't patrol outlands yelling "Isolate" carrying AR2's.
Denied ~Statua
Title: Re: HL2RP Authorizations Applications
Post by: Statua on August 07, 2011, 07:48:14 AM
As of this post, all applications will require proper spelling and grammar. All applications will need to be 100% in-canon. Applications failing to follow these requirements will result in an immediate decline. All applicants must wait two to four days as an observation period so administrators can decide if your roleplay skills are adequet in order to have the authorization and to be able to roleplay it properly and successfully.
Title: Re: HL2RP Authorizations Applications
Post by: The Different Turret on August 07, 2011, 11:23:53 AM
Player Section

Steam Name:GasMaskMan
Age:14
How long have you been Roleplaying? (can be any game): Around 3 to 4 years
How long have you been playing Serious GMod RP?: I think a month and a half

Character Section

Authorization(s):To have skills used in law enforcement. Knows basic use of firearms (smg, pistol, etc...), tie someone up right, and has some tactics. Can properly wear Kevlar.

Name:Berry Ducks
Age:34
Gender:Male
Affiliation:Civilian

What has caused your character to require these authorizations?
The Beginning
     Berry ducks as a young child loved his family and so did his dad. His dad was in law enforcement, to protect his family and innocent people. Whenever it was Halloween, Berry, dressed as a police officer. Berry looked up to officers of the law and his dad with great respect. In school, Berry, protected people from bullies, he was not a bystander. The males in the Ducks family were born for law enforcement. They all trained and loved it. One night though Berry and his Mother got a call, his dad had been shot in a bank robbery. Berry was devastated from this, after all, his dad was superman to him.
The Academy
   As Berry grew older he still thrived in school and soon went to the police academy. There was no doubt it was a tough time, Berry had to work also because his dad had an early passing. He worked at a mechanic shop, fixing up cars and stuff. Pay wasn't great but it got his family through the days. He sometimes had to stay late at the shop which didn't give him enough sleep. That wasn't good for the academy and him, he would be too tired to study and train. He was kicked no doubt kicked out sooner or later. But that wasn't bad for him because he got all the training and knowledge a police officer would basically know, so technically he could of made it in.
Jobs
   Berry grew into a mature man and needed a better job, with a better pay. So Berry used his academy knowledge and hopped from security job to security job. Luckily one day he found a big corporation that actually payed guards good, Balti-tec (I wanted to say black mesa but I think someone said, no one survived other than barney, gordon etc...). Balti-tec was a a research corporation in classified weapons and armor.
Balti-Tec
   Berry was amazed as he walked into his new job. The building was a very clean white, surprisingly not a spec of dirt, think about janitors, ha. He walked up to the front desk, a small woman was sitting in front of a large computer.
The woman says politely, "Welcome to Balti-Tec, Mr. Ducks"
Berry replies, a little confused," How'd you know my name?"
The woman answers with laughter,"This is Balti-Tec, we know who comes in and out."
   The woman points to an elevator and say "go to floor 2"
   He arrives on floor two and sees that it is a long and narrow hallway. He keeps walking and then a large door opens to his right. "Welcome Berry, get your Gear here"
   He got his gear and started his job. He was only a basic guard at that moment but climbed the security ladder and got up quite a few ranks. Before the 7 hour war had started he was an AG (armored guard) of floor nine, the floor right under the information cache (where all the reports and debriefings of tests were). Armored Guards were equipped with a basic Kevlar vest and Riot Helmet.
The 7 hour War
   When the war came it was a sign to Berry. He had to leave Balti-tec quickly and he did. He joined up with normal citizens being sent into the new cities. He stashed his equipment somewhere safe, somewhere he'd remember. But today he lives in city-18 respecting his rulers and protectors.
What will these authorizations give your character in regards to perks or defects?
(P) Knows police procedures and can handle himself in a fight.
(D) Didn't get out that much, doesn't talk a lot, monotoned voice
(P) Trained for Kevlar and armor, also firearms
What do you plan to do with these perks/defects?
Nothing real, unless he gets out to the outlands he might use it.
Or if he plans on joining the CCA, it will give him already known training and knowledge of most thing. Ahead of recruits.

Will anyone else need these auths? (If so, list OOC and IC name(s))
I don't think so.

Extra Notes (optional): I may plan on making him a cca, although I already have 229. This is just to add to my characters past, and training.

Application passes. Nice backstory to avoid the whole Black Mesa thing. You will be observed to be sure you indeed are a good player. Not sure if there's a wrong way to wear a Kevlar vest.
Pending... ~Statua
Title: Re: HL2RP Authorizations Applications
Post by: SaoulZod on August 11, 2011, 01:09:06 AM
Player Section

Steam Name: Saoulzod
Age: 19
How long have you been Roleplaying? (can be any game): 8 years
How long have you been playing Serious GMod RP?: 2 years

Character Section

Authorization(s): (A)Medical Degree [Ph.D]; (B)9-years Engineering Experience (Electrical, Biological and Mechanical)

Name: C18.CCA.APEX-02.887
Age: 27
Gender: Male
Affiliation: CCA/UU

What has caused your character to require these authorizations?
(A) College;  I forgot to apply for them earlier.
(B) Pre-War Knowledge

What will these authorizations give your character in regards to perks or defects?
(A) Understanding of Medicine and ability to preform as an adequate replacement for a Doctor.
(B) Exemplar abilities around mechanical devices and an Active Thinker, able to be quick witted in situations.
(A) A little arrogant when it comes to Medicine, even pushy at times. (Also, poor penmanship)
(B) Lack of social skills; feels more at home with machinery than with people.

What do you plan to do with these perks/defects?
(A) Aid the NOVA in any way, shape, or form
(B) Aid the GRID in any way, shape, or form

Will anyone else need these auths? (If so, list OOC and IC name(s))
None

Extra Notes (optional):
These are things 887 already knows and they will be very good in aiding the CCA/UU in a multitude of situations.

Approved on a trial basis, you will be watched.
Title: Re: HL2RP Authorizations Applications
Post by: The Mighty cookiemonstur on August 11, 2011, 04:12:24 PM
Player Section

Steam Name: The Mighty cookiemonstur
Age: 14
How long have you been Roleplaying? (can be any game): Four years about.
How long have you been playing Serious GMod RP?: A little over a month now

Character Section

Authorization(s): A PhD in Law, and therefore to be better at interrogation and questioning of citizens

Name: C18.CCA.NOVA-03.160
Age: 29
Gender: Male
Affiliation: CCA

What has caused your character to require these authorizations?
He went to Harvard Law school for eight years, and made his money as a lawyer. Naturally, he would be better at questioning and interrogating.

What will these authorizations give your character in regards to perks or defects?
+Better at questioning and interrogating
+Having more intelligence due to his time at Harvard
-"Slightly" (He admits to being slightly, when he is more than that) more stuck up than most people due to his high education

What do you plan to do with these perks/defects?
+ I plan to use a lot more tactics and be able to coerce information out of people much faster than others.
- Citizens will naturally find that I am more snobby then most units, and tend to stray away from me.

Will anyone else need these auths? (If so, list OOC and IC name(s))
Negatory.

Extra Notes (optional):
Negatory.

Please extend your story on how he managed to not join the police force and be killed/enslaved. ~Statua
Title: Re: HL2RP Authorizations Applications
Post by: [CG] Rekyit Merlo on August 13, 2011, 03:06:03 PM
Player Section

Steam Name [BnT] Commissar Lord Mask
Age 15
How long have you been Roleplaying? (can be any game) 6 Years.
How long have you been playing Serious GMod RP? For around 4 years?

Character Section

Authorization(s): v Flags on HL2RP Server City

Name: Jenkins Malore
Age: 27
Gender: Male
Affiliation: Infamous Citizen

What has caused your character to require these authorizations? He has begun to start a resistance within the city, and with that he's beginning to distill different types of liquor and distributing other types of contraband. He has also begun to become more closed into D2 as he is beginning to distill the canned water and bottling it up and distributing it.


What will these authorizations give your character in regards to perks or defects? With the authorization my character will have a bit more of a stubborn attitude and more closed in and not meeting people or trusting anyone, but with that he will become more infamous as an Anti-Citizen.


What do you plan to do with these perks/defects? With the Perk's I will then go to the defects, I as the player will RP more closed and not as open as he usualy was and not trusting people, I will also have him be more stubborn and foolhardy.


Will anyone else need these auths? (If so, list OOC and IC name(s)) I believe only I will for now, all the other members already have the v Flag.


Extra Notes (optional): I know many people don't entirely know me but I plane on getting a bit more known.

Not sure if you have the RP skills to use these flags properly (ie. not ass-spawning shipments). Will be watched.
Pending... ~Statua
EDIT: Could it be possible to also get it on Kristina Butcher? Jenkins Malore was Forced into outlands due to the 33,000 token bounty on his head. Also Krystal told me to put that he supports this.

Denied - You cannot apply for any flags other than "pe" flags, or "t" flags without good reason.  To get these flags, you must donate.  Plus the fact is you need RP reason to do it, and RP reason is not "hurr I started a resistance"

My reasons are not hurrdurr I started a resistance, we've been distilling water and brewing whiskey, and distributing our propaganda about the Combine, I find it stupid how wI have to scrounge up 30 bucks for a single flag inorder to roleplay aiding civilians, I know you're the supreme overlord person of catalyst gaming and all that jazz, but don't think because someone's trying to make an organized resistance that they are lolwebuls are many call us, we arn't running about shooting civil protection. We're actually distributing clean food and whiskey, while spreading the word of the Combine Tyranny. I know you don't really like me very much but atleast hear me out.
Title: Re: HL2RP Authorizations Applications
Post by: Pielolz on August 13, 2011, 05:17:29 PM
Player Section


Steam Name: [={.NAL.}=] Renegade Awsome


Age: 26

How long have you been Roleplaying? (can be any game): 5 years

How long have you been playing Serious GMod RP?: 3 years

Character Section

Authorization(s): For my character to have no eyes, but other senses are incredible, he doesnt really need eyes, his other senses are just that good.

Name: Christopher Du Quest

Age: Unkown

Gender: Male

Affiliation: N/A

What has caused your character to require these authorizations?: He was born without eyes.

What will these authorizations give your character in regards to perks or defects? Perks: Feeling, smell, hearing and tast will be much much sharper. Other senses make up for lack of eyes.

Defects: Cannot see

What do you plan to do with these perks/defects?: Passive RP and allowing Civi's and CPs to try and figure out my character's past...

Will anyone else need these auths? (If so, list OOC and IC name(s)) None.


Extra Notes (optional):N/A

 Physical imperfection results in an instant amputation.
Denied ~Statua
P.s. If you make one more supernatural/unrealistic application, you will permanently lose your ability to make any more.
Title: Re: HL2RP Authorizations Applications
Post by: Lewis on August 13, 2011, 06:23:25 PM
Player Section

Steam Name: Lewis
Age: 13
How long have you been Roleplaying? (can be any game): Approximately fifteen months.
How long have you been playing Serious GMod RP?: Around eleven months.

Character Section

Authorization(s): Vortigaunt character; enslaved by the Combine. (Yes, not a refugee, a slave one for in the City.)

Name: Rhial'Kar (The Combine would probably have some name for a vortigaunt slave, but Rhial'Kar is his, well, 'real-name.')
Age: 89
Gender: Male
Affiliation: Combine Slave; Vortigaunt

What has caused your character to require these authorizations?
Rhial'Kar was feeding on some of the Xen fungal growth, when everything turned to confusion and chaos momentarily.
Large electrical-like arcs of bright green crackled and zapped, and Rhial'Kar no longer saw the friendly and growing-familiar Xen environment of his 'home', but rather he saw a large slab of concrete, meeting his obscure shaped face, his unblinking eyes. There was a large thud, as he hit the ground, rendering himself unconcious, perhaps fatally.
Unbeknown to Rhial'Kar, the "Portal Storms" had begun.
Rhial'Kar lay for months, at the accidental end of the sewage pipe. He had drifted down the sewers, unsighted by anyone, until he was beached on the mud and dirt. As he awoke, the first thing Rhial'Kar felt was an emptiness in his stomach, followed shortly after by a throbbing headache. Confused, dazed, hungry, he stumbled along, unsure of where he was, and had no idea what happened. Looking around, he tried to learn something from his environment, gray concrete walls, muddy liquids and stainless steel rods implemented into one of the walls, a ladder.
Pulling himself sneakingly up from the muddy liquid; up to the last rung of the ladder, the first thing Rhial'Kar noticed was that the road was almost empty; only a few large trucks driving down and up the road every now and then. Upon further inspection, he noticed that these trucks were packed to the brim with people on the way up the road, and on the way down, there was none.
Rhial'Kar decided it was too risky to send out a flux call, hoping that the other Vortigaunts, if there were any in the same position as him, would hopefully rendezvous with him; giving them all a chance to find a way back.
Living off the strange life-forms and vegetation; Rhial'Kar waited out for a long, long time. Eventually, the trucks stopped going by, and the roads were empty now, Rhial'Kar decided to send out a flux call, hoping for another Vortigaunt to respond.

"Aah gong churrr, galan?" he chanted, the sounds echoing.

There was no reply, not even in an hour. He was alone. At least he thought.
Rhial'Kar plodded along, down the seemingly endless motorway, now desolate. After a while, he saw large structures of concrete, glass and metal, civilization, but not as he knew it. Slowly he became tired, very tired from walking, and settled down in one of the abandoned human dwellings. Slowly his large friendly eyes flickered shut, and he fell asleep.
Rhial'Kar awoke with a start, about ten masked figures in a room with him, he was out-stretched on a rather sophisticated operating table, And instead of bare concrete walls, he saw a blue-tinged metal, with a futuristic look about it, surrounding him. He heard a hiss of air as a door opened, sliding to the roof, more of these figures entered, and Rhial'Kar's instincts kicked in. He jumped up from the table, the same electrical-like arcs of green light emitting from his hands, about to strike one of the masked figures, when he was hit on the head multiple times with something blunt, cold, and electrifying.
This time, Rhial'Kar slowly came round, being dragged by two of the figures, out through the large complex. He tried to use the Vortessence, attempting to strike the figures. It wouldn't work, he tried multiple times, but it just wouldn't work. He was shackled around his waist and stomach area, large metallic cuffs were around his wrists and a painfully tight and uncomfortable collar around his neck.
He felt a rush of air as he was dumped outside, and the large figure kicked him, speaking in a monotonous voice.

"Pick up the brush and start sweeping." laughed the figure, smirking beneath his mask at the struggling Vortigaunt.

Rhial'Kar was unsure of what he said, but he guessed it had something to do with the object he was thrown. He held the broom and scooper in his hands, staring at the figure; his large red eyes blinking.

"Sweep the ground, now." commanded the figure, speaking slowly as if he was talking to an infant; making a sweeping motion with an invisible broom.

Rhial'Kar repeated the figure's motions, and moved as he was directed, brushing up debris from the ground and depositing it in a bag attached to the shackle on his stomach. After a few tiresome hours, he was cuffed together again, and escorted to a blank room, about 3 metres in every dimension. He sat in the room, unsure of everything that had been happening; eating the sludge dropped through a slot in the door, plopping to the metal basin in the ground. Rhial'Kar drifted off to sleep, tired from trying to use the Vortessence, and to Flux Shift.
Another masked figure came in the morning, armed with the broom and cleaning items, pulling Rhial'Kar up.
Once again, he was brought outside, with the figures making sure he didn't try to do anything they didn't want him to do, with some "humans" in blue outfits watching him; stunned by him. He swept his little brush, listening to the background noise, looking up at his surroundings briefly. The unique way of writing, the sleek, blue tinted architecture, the huge structures. It finally hit him, much like the way that stun-baton hit him the other day.
The Combine had struck again.
 








What will these authorizations give your character in regards to perks or defects?
Perks:    Can speak Vortigese. (As he's a Vortigaunt.)
Defects: Shackled, usually chained up to something so he can't run away.
              Inability to use the Vortessence; Rhial'Kar is not sure how he has been stopped from using it.
              Barely knows any English.
              Frightened to interact with humans as he may be beaten.
             
What do you plan to do with these perks/defects?
I want to have some new, fresh RP. With the perks, he could speak to another vortigaunt if he comes across one and somehow doesn't manage to attract the attention of his... 'owners.'
With the defects, it'll be quite fun, as I'll get to be shackled up to a lamp-post or something, then go around sweeping the radius of the chain, and humbly move along, continuing his(my) labour duties, maybe carrying boxes or something, doing minor tasks here and there, carrying out the tiresome jobs that the Combine and CWU don't want to do. I've seen people with their refugee Vortigaunts, but I'd prefer to be an enslaved Vortigaunt, as I think the RP would be quite fun; something fresh, as I said earlier

Will anyone else need these auths? (If so, list OOC and IC name(s))
Nope.


Extra Notes (optional):
There be no extra notifications.

Please see the OP for restrictions.
Denied ~Statua
Title: Re: HL2RP Authorizations Applications
Post by: Cats Pajamas on August 15, 2011, 09:51:57 PM
Player Section

Steam Name: China Cat Sunflower
Age: 17, 18 in two weeks exact :) (Happy early birthday to myself.)
How long have you been Roleplaying? (can be any game): Long time like 4 years
How long have you been playing Serious GMod RP?: Probably about two years

Character Section

Authorization(s): OTA Kevlar

Name: Glenn Irene Jr.
Age: Between late 50s and early 60's.
Gender: Male
Affiliation: Outlands, Refugee, Resistance, whatever you want to call it.

What has caused your character to require these authorizations?
    It all started like a normal day in the outlands, Glenn was doing some trading and whispering to the females and men of the outlands by his usual hang out, the roadside shop. When suddenly a combine sniper shot about three inches from Glenn's face. Enraged by the steroids and adrenaline Glenn pulled out his magnum and loaded some shots in while he ran for cover in the storage behind the water treatment plant. There he found Leonard Wong and Dave Woods and some other guy (He didn't have a vest.) searching for the OTA as well. Ready for the hunt Glenn started searching for the OTA in the woods. Suddenly the window shattered and the man without the vest got shot in the head, killing him instantly. Infuriated Glenn runs out and spots the OTA. Glenn aims carefully with his magnum and shoots the remaining ammo he had in his magnum. Despite his efforts he missed all shots as the OTA was very far away and had cover. (The OTA was on the above ground part of the map behind the chain fence in the forest area above the road.) Earlier that day a man showed Glenn how to get up to the spot the OTA was sniping at, but he needed another persons help to give him a boost. That's when Glenn got an idea. Glenn would sneak up behind the OTA and shoot him in the skull with a double shotgun shell blast. He laughed at the thought of the mess it would make and began sprinting to the area he was shown to get up there. On the way there Glenn found another person to help him get up and told him he would give the man a pistol for his help, so he obliged. One up there Glenn had spotted the OTA and loaded his shotgun ready to get the kill but suddenly... *A sniper shot is heard* and the OTA fell to the floor. Glenn aimed at his skull and shot him again in the brain to make sure he was dead. Glenn found a RPG on his body and picked it up, knowing that Leonard Wong would happily make use of it. (Need auths to use it and I knew that so Glenn had picked it up to give to him. Before Glenn went to find him he dragged the body to a safe spot and removed the Kevlar from the OTA and put it in his backpack (It is a backpacking backpack not a small one so it would fit.) Then Glenn went to find Leonard Wong. Glenn almost immediately found Dave Woods, but he said that he was busy and I couldn't speak to him. So I waited outside the Water treatment plant to give Leonard the RPG. Then they both went in pointed a gun at Glenn and demanded for it. (Kind of ironic as I was there to give it to them in the first place  :P) He willingly gave it to him. Frank decided to give Glenn 2 crossbow bolts for his crossbow for it and he gladly accepted it. (Side note: I do not have the crossbow anymore because Statua told me it was auth only and he deleted it and the ammo.) Although Glenn was sad that he didn't get the OTA kill that he had hoped for, he was happy with the brand new Kevlar that hadn't even been shot yet. Later once everything had calmed down he slipped the Kevlar on and although it was heavy compared to some of the other stuff Glenn had on him Glenn was both tall enough and strong enough to wear the Kevlar.

What will these authorizations give your character in regards to perks or defects?
Perks: OTA Kevlar, ability to take bullets with less pain and chance of death. (Not counting where the Kevlar wouldn't protect of course.)
Defects: OOCly I will minus my characters max inventory space by 5 as the Kevlar is heavy and would weigh Glenn down regardless of the pockets. I also plan on eating more and drinking more water than I do currently, because the Kevlar will make Glenn sweat more and will wear him out more. (I already do both a lot as I am a large person IC.)

What do you plan to do with these perks/defects?
Wear it proudly and in cases of getting shot, be in less pain and less chance of it piercing him. (I understand that getting shot with Kevlar on still will hurt like a bitch and that there is chances that it will break.)

Will anyone else need these auths? (If so, list OOC and IC name(s))
No.

Extra Notes (optional): I know it is heavy and not just anyone can wear OTA Kevlar but my character has done steroids for the majority of his life. The Kevlar will slow him down but that is a price to pay for safety. Also I know it says you can't apply for vests but I asked RTLK and he said that I make an auth so here I am.  :) :) ;) ;D

Denied. Application goes against the restrictions.
Restrictions:
-Vests can only be obtained from an official resistance leader. It is his/her choice.
Title: Re: HL2RP Authorizations Applications
Post by: ???????£??Rose Nocturna??? on August 15, 2011, 11:28:48 PM
Player Section

Steam Name:  Krystal Draconis
Age: 18
How long have you been Roleplaying? (can be any game):  Any game? About 6 years.
How long have you been playing Serious GMod RP?: Two or three

Character Section

Authorization(s):  Hydraulic Suit, CmD augmentation, and superior marksman and combat/evasive skills.

Name: C18.CCA.GRID-OfC.913
Age: 26
Gender: Male
Affiliation: CCA/UU

What has caused your character to require these authorizations?
Spending an IC two month's developing this suit to better combat units and high command, this suit project was started when 913 was demoted from a Commander to a simple GEAR/GRID 04 unit.  This project is still a WIP.

All of High Command will have access to what the specifics of the suit are, as this is top secret, to an extent. (once karma gives me HC forum access again >.>')

The Augmentations due to being prior CmD, allowing a tad more strength and a bit less personality.

The combat etc due to spending a week ingame training in every possible combat, evasion, and marksman course.
What will these authorizations give your character in regards to perks or defects?
+A LARGE amount of strength, equivalent to that of a SeC, which I am told can lift half a ton due to augments.
+More speed, due to the hydraulics creating a longer and more powerful stride.
+Can jump higher and survive longer falls due to the hydraulic system.
+Can take a lot more damage, due to being outfit with about 150lbs of a polycarbonate iron-chromate (Steel)
+Better accuracy due to HUD that suggests a path of fire and tracks up to five targets.
+Can see through smokes, unaffected by flash-bangs due to lenses.
+Dispenses medicines when injured.
+Volted fist, replacing the need for a stunstick.
+Has access to the combine database equivalent of that units current rank, due to heads up display.
+Compatable with current radio, tech, eliminating need for a handheld radio.
+HUD displays current directives, and is always updating.
+An emergency "switch" which activates when the wearer is in deep shit, dropping all of the armour plates to the ground and leaving the unit armour-less and the hydraulics exposed, but heavily increasing agility and endurance.
-If not properly and constantly trained, the unit becomes reliant on the suit, decreasing his/her actual physical attributes.
-Uses a tremendous amount of power to use the hydraulics due to the weight of the armour.
-Needs to charge once every four ingame hours.
-Bulky.
-Prevents one from being remotely flexible.
-The armour itself requires the aid of a powerful machine to place or remove, and when the armour is removed, the hydraulics are exposed.
-The suit can potentially spaz and kill the wearer.
-Hydraulics fail after about 8 stories fall, without the armour, and if landing properly, 4 with the armour.
-If the hydraulics fail, the owner will be immobilized.
-The volt fist uses a high wattage, lessening the amount of time the unit can use it per charge.
-Attacks from the rear can create a large hazard to the unit, as the unit cannot turn as fast, especially when in motion, due to momentum.
-The armour can lock up, also causing immobility.
-Walking on weaker structures MAY cause a collapse, if wearer is not careful, and is fully armoured.
-If someone were to theoretically hack into the CCA's mainframe, they would have total control over the suit, forcing that unit to do the hacker's bidding.

What do you plan to do with these perks/defects?
Help create better soldiers for the Universal Union, and to better defend our cities for whatever reasons our benifactors have decided.

Will anyone else need these auths? (If so, list OOC and IC name(s))
Burning Bullet's Helix DvL, Jack-o-lanturns' Helix OfC, and Karma's & Toy's SeC's

Extra Notes (optional):
These are planned to be High Command Standard issue, minus the heavy armour, the heavy armour is for the SeC/CmD/Me.

Also, I wanted auths for having CmD level augmentations, being a prior CmD, as well as auths for enhanced combat skills, due to taking every marksman and combat training course offered, and being better trained than half of OTA. (I literally spent a whole day training with 887 in every possibly way combat, evasive, and marksman wise.)

Sounds legit. You and the players you listed I have seen and know can RP. Try to RP problems with it though.
Accepted ~Statua
Title: Re: HL2RP Authorizations Applications
Post by: TorrentGamer ?Romney2012 on August 20, 2011, 03:37:03 PM
Player Section

Steam Name:  (Profile Name) firedragon401 (Current name) NOTHING
Age: 16
How long have you been Roleplaying? (can be any game):  2 1/2 years
How long have you been playing Serious GMod RP?: 1 1/2 - 2 years

Character Section

Authorization(s):  A.I.O. robotic coumpund.

Name: Adolf Steinlin
Age: 31
Gender: Male
Affiliation: Citizen

What has caused your character to require these authorizations?

Germany had been secretly leading in the world's technology for years ahead, creating the most advanced computers, devices, and so on. Keeping these away from the outside world, as they believed it would bring more harm then good. In Berlin, Germany of 1997, Operation Immunität was fourmed under the Goverment's power. The idea? To create micro-sized robotics that could be injected into our blood stream. Creating a new us. It could eliminate the common cold, elminiate the need of ever needing to work out, and able to bring death tolls far lesser. Leading to a brighter future.

29 Of Germany's top scientist where assigned to Operation Immunität. Beggining there work, and by 1999 of April 29th. had finished the compound A.I.O. And continueing to animal testing. The results? Hampsters could run for hours on there little wheels non-stop. Monkeys became able to complete slightly more complex puzzles, showing brain activity was also increased. And all results where approvable from human testing...

112 test subjects where signed up One of these being Adolf Steinlin. As they promoted 100 E.U. to all test subjects. Human testing had begun, and all occupants where to be kept under close watch. And within quite some time, results slowly came in. And a horrible flaw was discovered, random moments of time where the A.I.O.'s would go crazy, causing a seizure-like  state for a matter of moments. Though this did not happen often - resuluts where fatal. Test subjects could hurt themselves during these, "seizures" and 13 of them died in a matter of 90 days. The operation would shut down. But then - portal storms. All 99 living test subjects escaped the coumpound and into the society, and looked over as any average human, then citizen...

What will these authorizations give your character in regards to perks or defects?

PERKS

+Strength would be increased even under mal-nurishment, though hardly any.
+Stamina is increased.
+Endurance would be rapidly increased. As the A.I.O. robotic compound was made to releief aginest phisical endurance such as a beating. There would still be pain, but much less. (E.X. : A level 2 verdict would feel like a level 3 verdict.)
+Intellegence is increased slightly.
+Open wounds could recover rapidly, as the A.I.O. robotics would help the cells rebuild.

DEFECTS

-After large ammounts of running, strength, ect. plenty of sleep is required, if not alllowed he could randomly pass out.
-Feeling less pain could lead to not understanding any problems, which could lead to death.
-During times of recovery, mass ammounts of sleep is required, and waking up during this sleep would be much harder.

What do you plan to do with these perks/defects?

I plan to use them sparingly for my character, as this could help him in the outlands to survive. Though this is NOT a, "Herp derp i r teh awsome, nothing can killz meh!" And my character could easily die from an AR2 gunwound.

Will anyone else need these auths? (If so, list OOC and IC name(s))

Nope.

Extra Notes (optional):

I have never had a, "Special ability" for any other characters I have. So I don't have amazing "superpowers" for each one.

Denied. Application goes against the restrictions.
Restrictions:
-Special or psychic powers are not allowed.
[/s]

These arent special powers. They are physical objects of a scientific creation. Will review later ~Statua

I don't know how they had the technology to create anomalous nano bots who have the ability to change brainwaves and provoke mitosis without any glitches or problems. If you have some defects regarding the fact these are mere man-made bots, I might accept it.
Awaiting changes... ~Statua

(I was trying to hurry, driving down south for vacation and using a McDonalds for internet, but now edited.)

Accepted. I feel this could turn into interesting roleplay. I trust you not to abuse these abilities by doing stupid things with it. Also note that when the combines find out about this. They'll either kill or enslave you in attempt to steal this technology. So keep it hidden and only use it in D2 for example. ~Nicknero1405
Title: Re: HL2RP Authorizations Applications
Post by: Globey on August 20, 2011, 03:42:10 PM
Player Section

Steam Name: [S3G] Globey
Age: 26
How long have you been Roleplaying? (can be any game): 4 Years
How long have you been playing Serious GMod RP?: 2 Years

Character Section

Authorization(s): Light Kevlar Vest (to be worn underneath normal clothing), .357 Revolver, 3 Boxes of .357 Ammunition, Basic Marksmanship Skills

Name: Samuel Irons
Age: 26
Gender: Male
Affiliation: Resistance/Citizen

What has caused your character to require these authorizations?

Prior to the Seven Hour War Samuel was a member of a gang based in the suburbs of a city. During his experience, he learned how to operate a firearm, and developed a reasonable aim with pistols.

Due to the vigilance of the police, Samuel was eventually apprehended with several other fellow members of his gang. Tried, convicted, and sentenced together, they were all sent to the same prison.

He served his sentence for many years, planning for a potential escape - The security was too tight to do anything in normal circumstances, but he hoped that security might be inadvertently lowered one day.
His chance came during the 7 Hour War. Most of the guards fled, searching for safety or family, and only a handful of diehard guards were left in the prison, including the Warden. Using the extensive plans he had created, Samuel exploited the lack of security and led riots against the remaining guards until they were entirely overwhelmed. While the in-mate casualties were high, the guards were completely eliminated.
During the fighting Samuel managed to secure the Warden's revolver, a pistol from another dead guard, and a few boxes of ammunition. He passed off the pistol to the only surviving gang member he had left - Kristina Butcher.

After eventually gaining access to City 18, 6 hours into the 7 hour war, they concealed their weapons in various places throughout the city. Due to the fact that City 18 was one of the last to fall, there wasn't a perimeter that searched for contraband in place yet.
After waiting out the rest of the war in an apartment block, they eventually retrieved their weapons.
The two settled down in District 2,

What will these authorizations give your character in regards to perks or defects?

+ The ability to mug/rob other characters.
+ The ability to defend himself against potential mugging.
+ Some IC respect, as having a firearm pretty much means you're king in D2.

- Having a firearm means that Irons becomes a target. Once people find out, they will generally plot against him.
- If Irons is searched by a member of the CCA, he will be amputated if a firearm is on his person.

What do you plan to do with these perks/defects?

Generally RP in the lawless D2. Having a firearm greatly increases the opportunities for role play, and there are many uses for them, including mugging, starting gangs...
What I certainly don't intend to do is go on the offensive against the CCA. Just passive in D2.

Will anyone else need these auths? (If so, list OOC and IC name(s))

Kristina Butcher - OOC name, Benjamin Mask (9mm pistol and 2 or 3 boxes of ammunition)

Extra Notes (optional):

I will not be running around HURRDURRHURR MUST SHOOT CPs. As I said before, I seek this to enhance the RP with my friend in D2.

The Kevlar Vest would be found on the corpse of one of the many dead guards.

Pending. I'd like if you update your backstory a bit more on the time when you managed to smuggle all these items into the city without getting detected and amputated by the combine. ~Nicknero1405

I went and wrote a nice big explanation but it deleted itself. As such, I'm afraid that an overview would have to do. - Globey

There is vital information missing. From 2000-2015, the world was being ravaged by xen life due to the portal storms caused by the resonance cascade. This is where people fled to the cities. Hardly anyone lived outside of cities due to antlions and headcrabs. Thats the reason citizens are cooped up in large cities. The combine didnt have to heard them in. The xen life already did that.

Another thing, where was this prison located? It had to be near City 18 for them to walk there within six hours while avoiding the invading combine soldiers. ~Statua
Title: Re: HL2RP Authorizations Applications
Post by: Darkshifter98 on August 20, 2011, 06:55:41 PM
Player Section

Steam Name: Darkshifter98

Age: 13

How long have you been Roleplaying? (can be any game): About a year and half.

How long have you been playing Serious GMod RP?: One year

Character Section

Authorization(s): Vortigaunt character

Name: X-8973 (Former name), Vek' Vosh' Tal (Work in progress name)

Age: 117 years old

Gender: Male

Affiliation: Vortigaunt refugee

What has caused your character to require these authorizations? Shortly after retrieving Xen crystal GG-3883 with Drone subject R-4913, the two vortigaunts came back to Xen to realize The Nihilanth was slain by Gordon Freeman. The two vortigaunts watched as their species fled to earth. A vortigaunt ran up to the to X-8973 and R-4913 and freed them from their Slavery devices, then fled to Earth. The two vortigaunts then ran after the vortigaunt toward the portal that lead to earth. unfortunately, they were seperated from each other when they went through the portal. X-8973 woke up in the outlands shortly after the seven hour war, he looked for R-4913 but there was no sign of one of his only friends. He then stood up and set out to find R-4913. Along his travels, he met another vortigaunt. He chatted with the vortigaunt and asked if he had seen R-4913, he replied with that he hadn't heard of such a name. He then asked for X-8973's name, but instead of replying with X-8973 he said his real name, Vek' Vosh' Tal. After saying good bye, Vek' Vosh' Tal continued on. Shortly after, Vek Vosh'tal found the canals and walked through it, hoping to find R-4913 or yet another vortigaunt. Shortly before reaching the exit, Vek' Vosh' Tal spotted three humanoids walking towards him. His hands started glowing green and he got into a fighting stance. "Stand back, humanoids!" Vek' Vosh' Tal yelled. One of the humans aimed his flashlight at him stunning him for a moment. "Its okay, we're your friends." A women said. "Your species tried to kill me and R-4913!" He said harshly. He then shot lightning out of his hands, the blast nearly hiting the humans. "Leave my presence!" Vek' Vosh' Tal bellowed. The humans quickly ran away and made a left towards a light. Vek' Vosh' Tal went that way aswell and found himself in the outercanals. "I think I will begin my search for R-4913 here" Vek' Vosh' Tal said to himself.

What will these authorizations give your character in regards to perks or defects?
+Role-playing as a vortigaunt
+Being able to use lightning powers, aswell as draining the life from my enemys.
+Using my healing powers to well, heal myself and others.
-Will have to travel through the canals often, to not attract attention.
-He doesn't know vortigaunts and humans are on the same side, so he will be hostile if one approachs him.

What do you plan to do with these perks/defects?
I plan to RP using my healing powers to heal others and to use my lightning powers to eliminate hostiles. I will also be hostile to humans until told by another vortigaunt that humans and vortigaunts are on the same side.

Will anyone else need these auths? (If so, list OOC and IC name(s)) Nope.

Extra Notes (optional): X-8973 and R-4913 are from the Half-Life: Decay bonus mission "Xen attacks" Half Life-Decay is part of the Half-life story line and follows canon well. Heres the wiki page: http://half-life.wikia.com/wiki/R-4913_and_X-8973

Please read more on vortigaunts and how they speak. We won't be holding any training for you so train yourself before you apply.
Denied ~Statua
Title: Re: HL2RP Authorizations Applications
Post by: Rory on August 21, 2011, 10:04:10 AM
WORK IN PROGRESS


Player Section

Steam Name: Rory Phillips
Age: 14
How long have you been Roleplaying? (can be any game): 3 years
How long have you been playing Serious GMod RP?: 2 years

Character Section

Authorization(s): Physco character, knows how to bypass UU branded ingredients and Combine "Tricks" on humans. Including brain washes and physiotherapy tricks. Has a handheld radio and a 9MM pistol filled with 18 rounds in C18.

Name: Katy Handerson
Age: 36
Gender: Female
Affiliation: Anti-Citizen

What has caused your character to require these authorizations?


The Seeking

Prologue:

  Katy stuttered, only as if she did not know what she is going to do to plan it out. She was tensing up, making the hardest choice in her life. Should she go for it, or not? She took a sip of the left over milk; her hand was shaking as she held the sharp wire in her hand, ready to kill. Her heart was pounding as if she is about to cry, as if she was writing the final word on a page telling her that she has to die. She walked to her door and opened it silently, trying to stop creek sounds from happening from her door, and shut it. Everyone was sleeping, it was almost pitch black outside. She stepped quietly down the hall, dizzy from being so scared taking the final moments, thinking about what she will do. She put the wire and hid it in her sleeves as she toed down the staircase, looking down at the floor where the broken elevator is. As she walked down stairs with the wire in her sleeve, she quickly took the bobby pin from her hair, and pushed both sides back, ready to step near the door. She touched the handle… the door was open, unlocked? She took one step outside of the apartment; she was looking around the area for the same person as she put the bobby pin in her pocket. Creeping under the over watch tower and walking through the plaza, she knew that this may very well be the ending of her life. She had spotted a unit, talking to another one. She quickly hid behind the wall, getting ready. She took the wire out of her sleeve and tightened it as she held it. She was trying to listen on the units. “I have detained four of them; they both have three cycles on them for trespassing CWU property.”
The unit apparently had been detaining others just to clear the streets? The CWU door and the whole place itself were closed. How in the hell did citizens get through the CWU, why would they anyways? “Go 10-50 for now unit, I will wait for you. Just watch the apartments while I deal with the citizens”. Said one of the higher ranks.
As the higher ranked unit walked towards the nexus, Katy crouched near the wall as she held the wire. The lower unit turned around walking near the apartments as the other one was opening the door up in the nexus back entrance. As she slowly walked behind the unit, she stealthy walked right up to his neck, she held the wiring in her hand. She slowly approached the unit as he took his stun stick out for the apartment watch… but then it happened. Katy put the wire over the unit as the unit quickly reacted and squirmed around trying to get the wire off! He wasn’t as affected by the wire due to armor, until Katy was sawing through the protection; one by one she tore through back and forth. The unit was almost pulling Katy off, he couldn’t yell, or call for help. Katy tied the wire as quick as possible around the unit’s neck as the unit pulled out his stun stick and tried to hit Katy. Katy dodged and bashed her head into the unit’s chest as she tackled him down to the ground as the stun stick flew into the air, landing down near and above the units head. Katy was finding her way to the gas mask to pull it off so she can disable some things. It was getting too late for the unit as the wire was suffocating him. He kicked Katy off as he tried to crawl away to answer his radio… but was only trying to break the wire off. Katy flew in the air a little as she coughed when she hit the floor… that’s when apartment rooms started shining lights. The unit pulled the wire loose as he coughed in the vo-coder trying to get air… swaying around. Katy crawled to the stun stick and gripped it hard as she still coughed. The unit was running away to the nexus across the CWU HQ. Katy ran after him as he threw the stun stick at the unit with as much force. The stick hit the unit in the leg as he tripped once… and fell after another trip. Just when the unit took his gun and his radio out… Katy flew her feet towards the units face. *BAM* the units helmet cracked in. Katy kicked the mask away in chips as she picked up the gun, the stun stick, and the radio. She grabbed on to the unit’s arms and dragged him up the stairs quietly up to the walls where the combine could not see him. The blood rushed through the combines face as soon as she set him over on his chest. The unit was twitching, still alive, but not even close to getting up on his feet, she knew she was about to be killed if ever seen in the city ever again. She ran with little breath, her sweat, blood, and tears dripped away on her shirt as she ran for her life! She kicked the already apartment opened door as she ran in up the stairs. She ran on the third floor going up to the forth as citizens stood by their door way to see why and who was running… She stopped near the door that was locked, on the way to the slums. She hit the lock as hard as she could with the stun stick as the door handle broke off… the stun stick voltage broke off and was sparking. She kicked the door open as the hinges came straight off the wood. She ran for her life up the stairs in the slums. Even though her citizen suit was still stored in her closet and all of her food and drinks were still in her fridge, she might as well never see those again. As stressed as she was, she knew what to do and where to go. The only thing she didn’t know is… Why did she kill the unit?









What will these authorizations give your character in regards to perks or defects?


What do you plan to do with these perks/defects?


Will anyone else need these auths? (If so, list OOC and IC name(s))


Extra Notes (optional):
Title: Re: HL2RP Authorizations Applications
Post by: Lewis on August 21, 2011, 03:36:02 PM
Player Section

Steam Name: Lewis
Age: 13
How long have you been Roleplaying? (can be any game): Nearly 16 months.
How long have you been playing Serious GMod RP?: 11 months and a bit.

Character Section

Authorization(s): Crossbow; w/ bolts.

Name: Angus Buchanan
Age: 44
Gender: Male
Affiliation: Refugee

What has caused your character to require these authorizations?

Angus opened the warehouse door slowly; MP7 in hand, looking around. He was late to the party; most of the warehouse had been scavenged already, boxes were lying everywhere. Lowering his gun, he walked inside, shutting the door. He rummaged in his pocket, taking out a notepad with a pencil stuck through the ring binders. Pulling a pushcart towards him, he looked at the first item on his list, and began to push the cart into one of the long corridors of shelving.

"Now... I'm going to need... some hooks... nails..." he mumbled, chewing on the pencil; deep in thought.

He stopped pushing the cart, and slid a box from the shelf, opening it. Inside were many packets of nails with the writing -
"WILSON'S C/NAILS; 5 1/2 INCH"
- on them, Angus picked up two packets, stuffing them in his jacket's inside pocket. He pushed the cart along, opening another box. Inside were many glue guns, with an "E-Z Gloo!" logo on them. He scooped out three of them, albeit they were missing glue, and one of them had a snapped trigger; they were the best ones in the box. He continued pushing the cart along, stopping every once in a while until he had most of the items he needed; elastic, some metal strips, a couple pieces of wood, the three glue guns. Setting his backpack down on the cart, he began to pack everything in; leaving for the day.  Angus walked to the exit, his backpack slung over one shoulder. He ducked under the hole in the fence, dropping down into the canals, where he removed a piece of corrugated iron from it's position, revealing a tunnel entrance. He crawled inside, pulling the sheet metal back over. Tossing his backpack onto the table, he walked over to his badly etched map pinned to a clipboard on the wall, examining it. He had just returned from "W/H 1"; he traced his finger along the lines, or roads, on the map, until he came to the writing "B&Q", drawing a circle around it. Angus checked on his water, which he had been purifying for the last few days, replaced the cloth on the bottle top with a cap, before sitting the bottle itself in a bucket of boiling canal water suspended over the fire.
Angus sat down on his sofa, slowly drifting off to sleep.
It was still dark when Angus woke up, just what he needed. Not hesitating, he zipped up his City Eighteen raincoat, pulling the hood up. He pulled on his backpack, and slung his sub-machine gun over his shoulder and set off. It was an hour or so before he arrived at his destination; an old warehouse shop, stocking mainly garden ware and domestic equipment. Climbing through the window frame, Angus flicked on his flashlight; pointing it at the boards suspended from the roof, looking at the symbols.

"Lighting... Bathroom Equipment... Kitchen Tools... Out-doors... here we are..."

He walked briskly to the row of shelving with the "Out-doors" board next to it, examining the boxes. Walking past the display toy houses, he smiled slightly; amused by their presence, for no particular reason. Angus stopped when he came to a large box, about three feet high and one foot wide; a mini barbecue.

"Must be near here..."

Slowly, Angus pulled himself up to the second level of shelving, and began to climb up, using the support poles. Pulling away the bags of charcoal and fire-lighters, he heaved a box towards him, opening it. Sadly, he did not find what he wanted. Instead; he found a large quantity of bricks: he was going to have to improvise. Sighing, Angus climbed back down; heading towards the 'Staff Only' section. Opening the door, he checked to see if there was anything in the backroom. Rummaging through the vast amount of boxes for a few minutes, he emerged with a box full of pieces of metal wallmounts, and two cans of adhesive spray. Angus shoved the cans in his backpack, and carried the box, exiting through the truck loading bay. On the long journey back, he looked over his sketchy plans for his weapon; a crossbow-type design. Sliding down a rather steep slope, he landed in the canal water, getting rather muddy. Wading through the water, Angus pulled away the metal 'door' and hopped up onto his backside, replacing the metal; crawling inside. He spread out everything he collected, and other things he hoarded; including his limited amount of duct tape. Angus took one of the pieces of metal he had collected, lay it on its side and sprayed adhesive on it. Sticking one of the glue guns onto it, Angus pulled another piece of metal from the box, roughly the same size as the first one. Spraying adhesive on a block of wood, he placed it on the first piece of metal, then stuck the other piece to it; making a frame for his 'weapon.' Next, he stuck two of the concrete nails to either side of another glue gun, binding it all together with some duct tape. He slid the glue gun in from under, then proceeded to stick and tape metal to the bottom of the frame so that the glue gun would not come loose, and so that only the handle would stick out. Taking two more nails, he unloaded his MP7, and used the side of it as a makeshift hammer, hammering two nails into the wooden block so that they stuck out horizontally at the front of the frame. Next, he took another block of wood, and hammered it in loosely at the back of the frame, so that it could spin around, as if it were on an axis. Angus carefully positioned one of the metal clothing hooks on the block, marking it's position with his pencil. Jabbing at the wood, he slowly screwed the hook in, until he could not remove it. Next, he took a piece of elastic from his bag, tying it between the two horizontal nails. Testing the elastic, he used the glue gun/nail duo to pull it back, and catch it around the hook. Pulling away the small piece of metal from underneath the wood/hook part, the elastic shot forward, making a 'twang' noise as it did so.
Setting the finished frame down, Angus walked over to another box, taking out various pieces of rubbish covering a hacksaw blade. Taking a cloth from his pocket, he wrapped it around the blade, and began to saw off the heads of some of the cement nails, making a good amount of viable 'ammunition' for his crossbow, after a few hours' work. Angus then proceeded to tie elastic in the spare pieces of the metal, creating a shoulder sling. He finished off the weapon by spraying adhesive all over it, to harden it up; make it more durable. He left the weapon to dry, and sat down, gulping down his water; he had been working for most of the day. Looking at his small amount of ammunition, Angus had to reserve it, using it if he needed it. Rummaging in his box of possessions, he took out a can of spray paint, setting it on the table. Taking his handkerchief and tying it around his mouth and nose, he began to spray the paint on the crossbow ammunition, so that they were a highly visible yellow; he had to keep track of his bolts. Picking up his crossbow, Angus raised it to his shoulder, pulling the elastic back with the fore-handle, clipping it around the hook. He loaded one of his nails into the rifle, making sure it was secure. Aiming the bolt at the top of his water bucket, he pulled out the block beneath the hook, letting the elastic go free; the bolt coming loose. There was a loud metallic clang, as the bolt penetrated the thin metal of the bucket, embedding itself in the mud. Angus pulled the bolt free, chuckling to himself.

"I think me and you'll get along just fine..."


What will these authorizations give your character in regards to perks or defects?
           + The concrete nails are designed for concrete(Hence the name.); they would easily penetrate human tissue.
                     + Rather sturdy frame.
                     + The crossbow is quite silent.
                     + Ammunition could be scavenged for it; anything that will fit on it will fire; albeit the effect of the projectile would vary
                      - The elastic will have to get replaced every once in a while.
                     - Bulky, may hinder movement.
                     - It may misfire if the tension builds up in the elastic.
                     - The bolts are rather visible; may lead to being detected. 
                     - Loading ammunition is a slow process.   


What do you plan to do with these perks/defects?
It'll have some fun RP, like, hunting for food (NPCs), or self defense, I plan to RP replacing the elastic, and perhaps making bolts, which will be painstakingly slow.


Will anyone else need these auths? (If so, list OOC and IC name(s))
Nope.

Extra Notes (optional):
Crossbows are hard to think up, seriously; I guess that when someone reads this they won't understand it, but I'm the only one who will because I had a clear image in my head of it. : (

 Physically, this thing wouldn't last. I've made pen guns before which is basically an elastic band o- just look it up on youtube. The problem with getting authorized for weapons is you have to have everything the weapon itself has due to the strength, range, spread, and special abilities. The crossbow is actually a powered weapon. It superheats rebar "bolts" with a battery. It has a scope on it which is a series of lenses. You cant really make a scope from scratch. Finally, I do picture the weapon you built in my head. It would be pretty ineffective and as I said before, break easily.

TL;DR This is unrealistic.
Denied ~Statua
Title: Re: HL2RP Authorizations Applications
Post by: Pielolz on August 21, 2011, 08:44:37 PM
Player Section
Steam Name: [={.NAL.}=] Renegade Awsome
Age: 24
How long have you been Roleplaying? (can be any game): 6 years
How long have you been playing Serious GMod RP?: 3 years
Character Section
Authorization(s):To have a Manhack character
Name: CCA.VICERATOR.537
Age: N/A
Gender: N/A
Affiliation: CCA
What has caused your character to require these authorizations?: Built by Grid, designed by Grid.
What will these authorizations give your character in regards to perks or defects?: Perks: Get to fly around as a manhack nad kill anti-citizens and perhaps minge runners, to fly in in D2 on recon and kill people I find there. DEFECTS: Can only be deployed when SocioStability is either Red or Yellow, Can only deply when there is a JW, raid, or search
What do you plan to do with these perks/defects?: Do special recon for the CCA, to help fight anti-Citizens and mingerunners, also to help the CPs on a daily basis
Will anyone else need these auths? (If so, list OOC and IC name(s)) Nope
Extra Notes (optional): If this is accepted, I'd like these auths for Outlands aswell

Quote
-No authorizations for Stalkers, Vortigaunt Slaves, Synths, NPCs (such as zombies), or Black Mesa employees.
Due to the fact manhacks either kill or get killed, (usually #2) you would be PK'd within a couple days. Scanners are different as they dont go into combat.
Denied ~Statua

Why can't I just respawn and go again?
Title: Re: HL2RP Authorizations Applications
Post by: tetris76 on August 22, 2011, 05:26:27 PM
Player Section

Steam Name: Pvt. D. Tolstoy [25th ID]
Age: 16
How long have you been Roleplaying? (can be any game): about 2-3 years
How long have you been playing Serious GMod RP?: 2 years

Character Section

Authorization(s): Vortegaunt

Name: Ki'rem Hotar
Age: 176
Gender: male
Affiliation: Rebels/ Refugees

What has caused your character to require these authorizations?
Ki'rem had been hiding in the slums of cities, cargo train cars and woods from the combine for quite some time now. Recently though, in city 8, Ki'rem was discovered by a loyalist and reported to the CP. Immediately he had decided it was time to stop playing hide-and-go-seek, and ran away from the area in which he was Found. Ever since that, Ki'rem has been hiding in the slums, avoiding CP units in fear of being captured. 

What will these authorizations give your character in regards to perks or defects?
Perks: I will be able to speak in the Vort language known as flux shifting (Voteggeese) and use votressance.
Defects: I will have to stay hidden from the CP and will have to avoid loyalists. I will not be able to trust many people.

What do you plan to do with these perks/defects?
Help out roleplay. I have not seen many vorts at all, let alone runners, on this server so i think being a vort would make RP more interesting for both me and the other players.

Will anyone else need these auths? (If so, list OOC and IC name(s))
Nope

Extra Notes (optional): If i am to be found by the CP i should have the ability to RP running away and roll being capped. (MAYBE)

[EDIT BY RESIST wed, aug24, 2011]

Denied. Application goes against the restrictions found in OP:
Restrictions:
-No authorizations for Stalkers, Vortigaunt Slaves, Synths, NPCs (such as zombies), or Black Mesa employees.
Title: Re: HL2RP Authorizations Applications
Post by: LeoMarr on August 24, 2011, 12:02:59 AM
Player Section

Steam Name: Leomarr
Age:24 (25 in three days)
How long have you been Role-playing? (can be any game): 12 Years.
How long have you been playing Serious G Mod RP?:3 Years
Character Section

Authorization(s): v Flags (One SCIP 9mm Pistol, With One bullet so it will display on my hip)
Name: Janie Melvin
Age:26
Gender: Female
Affiliation: Resistance

What has caused your character to require these authorizations?
My Character would like to Open the Underworld Bar in D-2. Giving Citizens a place to be away from the droves of the City. This bar would be stocked with Whiskey and such things. This bar gives Citizens a reason to go into D-2. Other things would be sold here if anyone who could sell them arose. I.E, Fake Loyalty Armbands, Fake CID/Names, Medical Supplies and other such things. Janie Decided to open this bar because of the strains of the City. She noticed this area while in D-2.

This makes other RP opportunities open up The bar runs every night at 9:00 (Example) And closes at 12:00 (Example). You can't buy guns at the bar. But trade does go on, Tokens are not accepted at this bar, Only trade. Books, Radios, such and such. This Also makes the Level 01 Contraband Available I.E The Fake CIDs and Fake Loyalist arm bands. Johnny Rebel trades two Spray cans for a Fake Loyalist Armband and A loyalists Civil IDs So he can walk through the city Without fear. Or Jobby Blob buys some Consumables to feed himself. Such and Such.

What will these authorizations give your character in regards to perks or defects?
The ability to open and maintain the Underworld Bar in D-2.  It does not give a Perk/Defect otherwise.

What do you plan to do with these perks/defects?
Open a Bar in D-2 to give Citizens Multiple RP opportunities. This Bar would contain Whiskey and such things that a Citizen would like to have while in the bar.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No.

Extra Notes (optional):

Pending while awaiting further information: Write a detailed backstory on how your character got her hands on all this supply and the pistol. I'm not allowing just to "ass-spawn" a lot of contraband for this bar. It has to be RP'd getting it.

Alcohols: My character would have past experience on the creation of simple alcohols. She grew up in the rural south with her uncle. During this time she observed how he created moonshine and such things from a distillery in his basement. After her uncle passed away she continued to use the practice until the events of the resonance cascade.

Med-kits/Health-kits: Janie uses her Alcohol as trade for more useful things, such as medicines. When she makes it through the crack and into the Out-lands, she finds the nearest trade area and begins to bargain for Med-kits/health-kits. Her alcohol may be terrible tasting, but it gets the edge off.

Ze unloaded pistol: Janie had been traveling back and forth between the outlands and the City, Usually taking alcohol from the city and bargaining it to the local traders. One of the traders had said he had a bigger item then what she originally had been buying. He waited for the crowd to thin before removing a small SCIP 9mm Pistol from under the table. It was unloaded, Looking at the pistol Janie knew she had to have some protection when she moved, Originally making runs without any type of weaponry. The trader looked to janie and knew she was brewing alcohol. He was willing to trade this pistol for her recipe. Thinking quickly Janie gave him a different recipe for Brewing Moonshine, as it would be a much better trade, Knowing that it would take much more to run this then her small distillery. The trader wrote down the recipe as she explained it. Taking in every bit of information. He slid the Pistol across the table as he studied what he had been writing. Janie began to walk away as the trader was occupied. He yelled thank you as she was walking. She holstered the pistol on her side. She felt more powerful from this moment on, Other refugees looked at her and did not take a second look.

Good story. The only problem is that you cannot travel between the city and the outlands. You may find a plan to escape the city to the outlands, but you will not be able to go back. Knowing this, the story of getting medicine and the gun are considered invalid.
About the alcohol: I accept the way your character has the knowledge of making it, but where does she get the recipes from? ~Nick

Alright Alcohol I did explain that say that she gained the recipe from her Uncle who she lived with. Also, If you are not able to travel back and forth through the city, How is it the rogue unit 501 was able to assassinate the DvL after he had already escaped, And has traveled to and fro the city three times? Otherwise, If it is impossible, I will stick with the alcohol. And I got the recipe from my Uncle as I said before.

I have honestly no clue about 501. Thats probably something RoflWaffle approved or something. But what I meant was not where you got the recipes of HOW to make it, as I understand you got that from your pre-war life. I mean where you get the ingredients from to make this alcohol? Taken them from your pre-war life would 1: Be almost impossible to get trough the security. And 2: Would run out on them shortly. So that is not an option.

Basement Farm. I grow the hops and yeast I need out of a room under the Bar. This being said I also keep my booze in the storage in the same area. I forage for the seeds in the same general area. As I know you can travel to and fro the outlands through a crack in the city wall. (RTLK Said this)

RTLK said that you can go to the outlands. Not back. I've spoken with him and came to the conclution that v flags can only be obtained by donating for Gold Member. This means that I am afraid I cannot accept this.
Title: Re: HL2RP Authorizations Applications
Post by: Statua on August 24, 2011, 02:14:33 AM
Nicknero now runs these applications.
Title: Re: HL2RP Authorizations Applications
Post by: Kevin on August 24, 2011, 10:30:55 AM
Not sure if this can at all be authorized, but I guess it's worth a try.

Player Section [/b]

Steam Name : Bowser93
Age : 14
How long have you been roleplaying? : At least 2-3 Years
On SeriousRP on Gmod? : More than 2 Years

Character Section

Authorization(s): A domesticated Headcrab, kind of like Lamaar

Name: 'Rip'
Age: 5 Months
Gender: Male
Affiliation: Whoever adopts me

What has caused your character to require these authorizations?: Rip was sitting in his cage, aching from the days experiments. He rolled around in the old urine coverred newspapers on the bottom of his cage, and while not paying attention to his actions, knocked open the cage door. The doctor forgot to lock the cage! He scurried out of the rusty cage, and ran straight in a door left half open, it flew back and hit a table, jars and test tubes fell down, glass strewn all over the floor, he continued to scamper away, while the Doctor ran out from his bedroom and slipped on spilled acid, right onto the glass, Nice knowin' ya Doc. As the Doctor's screams echoed into the dark night , Rip was still running, suddenly... SPLOOSH, he was engulfed in sewage and dirty water, he ran right under a fence into the canals. He walked through the canals, and eventually came to an industrial eastern European town...

What will these authorizations give your character in regards to perks or defects?

Well he is domesticated and possibly defanged, and won't attack anyone his master wants him too, unless in danger.

What do you plan to do with these perks/defects?

I plan on being someones loyal pet, and attack only those who are threatening my leader or me.

Will anyone else need these auths? (If so, list OOC and IC names(s))

I don't think so.

Extra Notes (optional): THIS CHARACTER WILL ONLY BE FOUND IN THE OUTLANDS

Denied. Application goes against the restrictions. Even if the restrictions weren't there, it's impossible to have a player controlled headcrab.

Restrictions:
-No authorizations for Stalkers, Vortigaunt Slaves, Synths, NPCs (such as zombies), or Black Mesa employees.
Title: Re: HL2RP Authorizations Applications
Post by: Kevin on August 25, 2011, 07:40:35 PM
K, but how do people on Outlands get Vorts if those are not allowed either?
Title: Re: HL2RP Authorizations Applications
Post by: Nicknero on August 25, 2011, 08:06:51 PM
K, but how do people on Outlands get Vorts if those are not allowed either?

No Vortigaunt SLAVES.
Vortigaunt refugees on the outlands are allowed. Be sure you know how to roleplay them before you apply for one though.
Title: Re: HL2RP Authorizations Applications
Post by: Kevin on August 25, 2011, 08:35:49 PM
I just did apply for one... what teh fak.
Title: Re: HL2RP Authorizations Applications
Post by: Nicknero on August 25, 2011, 08:47:52 PM
No... You applied for headcrab, not vortigaunt....
Title: Re: HL2RP Authorizations Applications
Post by: Kevin on August 25, 2011, 09:00:05 PM
Player Section

Steam Name: Bowser93
Age: 14
How long have you been Roleplaying? (can be any game): 3 Years
How long have you been playing Serious GMod RP?: 2 Years

Character Section

Authorization(s): Vortigaunt (Outlands)

Name: Ach'Ild'Eaz
Age: 146
Gender: Male
Affiliation: Refugee

What has caused your character to require these authorizations? After the Combine invasion of the Vortigaunts home planet, and part of the species fleeing to Xen, Ach'Ild'Eaz found himself on Xen for some time. One normal day, all the Vortigaunts found themselves continuing their regular day's tasks. This was all interupted when suddenly, a loud explosion-like noise was heard. All the Vortigaunts milled around, fleeing, as Combine ships filled the air. After running for a few minutes, the Combine restrained Ach'Ild and loaded him onboard one of the ships along with multiple others of his species. They eventually found themselves being taken off the ship. Just as the ship took off and went out of sight, 3 whiteskinned creatures appeared from the shadows, "Hey shit for brains, wanna see somethin' cool?" "Yeah, nut-less robot, come play!" All three of the creatures shouted and ran away, 2 of the 3 guards walking the Vortigaunts chased the group. When they disappeared, another 2 creatures came into view, one of them hiding something behind their back, "Surprise!" he pulled a pistol from behind his back, and fired repeatedly at the guard until he fell motionless on the ground. The 2 creatures removed the Vortigaunts collars using some sort of tool, one of the creatures was different from the rest. He was brown skinned, he stuck out like a sore thumb. The dark skinned creature gestured the Vortigaunts along, down narrow, empty alleyways, they eventually came to an open manhole, and they went down, the Vortigaunts followed. They went through sewers and canals until eventually, about a day later, they came to the City18 outskirts. This is where the 2 creatures turned back and let the Vortigaunts choose their own path, most of the Vortigaunts stuck together and headed for the mountains, but Ach'Ild stayed along the canals, and came to a small industrial town.


What will these authorizations give your character in regards to perks or defects? Obviously, it will add more roleplay and vortigaunt culture into the Outlands.


What do you plan to do with these perks/defects? I plan to spread Vortigaunt culture ICly through the Outlands, and add RP. But as Ach'Ild'Eaz is one of the peace and nature loving Vorts, he will not be very good in combat.


Will anyone else need these auths? (If so, list OOC and IC name(s)) N/A


Extra Notes (optional): N/A

Accepted for trail.
If anyone witnesses unsatisfactory roleplay, contact Nicknero1405, RoflWaffle or RTLK. Be sure to provide console logs.
Title: Re: HL2RP Authorizations Applications
Post by: tetris76 on August 25, 2011, 11:28:27 PM
Player Section

Steam Name: Pvt. D. Tolstoy [25th ID]
Age: 16
How long have you been Roleplaying? (can be any game): about 2-3 years
How long have you been playing Serious GMod RP?: 2 years

Character Section

Authorization(s): Vortegaunt

Name: Ki'rem Hotar
Age: 176
Gender: male
Affiliation: Rebels/ Refugees

What has caused your character to require these authorizations?
When Ki'rem first came to earth, he was but a drone, sent to kill everyone in Black Mesa. He had on him shackles and was forced to do work for The Nihilanth without question. This had gone on for a while, but unlike his unlucky, lets call them co-workers, h wasn't smite to the ground by a steel crowbar in the hands of a man who was rearing an orange suit. Some time passed, as Ki'rem had continued to do his job. Later, he was teleported back to Xen the same way he was teleported to earth. Only there he witnessed the destruction of his overlord- The Nihilanth. All the vorts were in somewhat of a confused state. Some got teleported to earth, only this time without the shackles. Ki'rem was one of those vorts and decided that he would live a life among the citizens.

Not knowingly, he once decided to inquire one of the CP in that city, city 18, about what he remembers was a job. The CP and the one patrolling next to him chucked and knocked out the vort with their stun batons. He awoke with shackles on him and was later told to do work for the combine. Unable to use his vortessance, he agreed. One day as he was sweeping the streets, he heard a voice call out "Hey Vort". It was faint but he heard it. As he drifted off towards the voice he saw a citizen, only he was dressed differently. The citizen said "Here, I'l get those shackles off, but once I do, you have to run or hide". The citizen, using his crowbar, broke the wires of the shackles of his wrists and crotch area. Than Ki'rem using, his now returned, power of vortessance to break the shackle around his neck area. He was going to thank the human, but as he turned to do so... the human was gone.
 
Ever since than, Ki'rem had been hiding in the slums of cities, cargo train cars and woods from the combine for quite some time now. Recently though, in city 18, Ki'rem was discovered by a loyalist and reported to the CP. Immediately he had decided it was time to stop playing hide-and-go-seek, and ran away from the area in which he was Found. Ki'rem decided it was time to escape into the out lands. And that was a good decision, seeing as how there he met people and other vorts who he did not fear would report him. Now Ki'rem lives among the survivors who inhabit the out lands, avoiding the OTA and conversing with other vorts.

What will these authorizations give your character in regards to perks or defects?
Perks: I will be able to speak in the Vort language known as flux shifting (Voteggeese) and use votressance.
Defects: I will have to stay hidden from the CP and will have to avoid loyalists. I will not be able to trust many people.
I will have to hide from OTA in the out lands and possibly fight off zombies and other creatures.

What do you plan to do with these perks/defects?
Help out roleplay. I have not seen many vorts at all, let alone runners, on this server so i think being a vort would make RP more interesting for both me and the other players. ICly i plan to help the other refugees with their medical stations, healing humans using vortessance. I will also help out the human in other tasks that will require vortessance.

Will anyone else need these auths? (If so, list OOC and IC name(s))
Nope

Extra Notes (optional): If i am to be found by the OTA i should have the ability to RP running away and roll being captured if it comes to that. (MAYBE)

This is a sort of a re-post. Not exactly seeing as how my first vort app was for a slave and this if for refugee/ rebel (free) vort for the out lands. :)

(I recently edited the reason- august 26th)

Accepted for trail.
If anyone witnesses unsatisfactory roleplay, contact Nicknero1405, RoflWaffle or RTLK. Be sure to provide console logs.
Title: Re: HL2RP Authorizations Applications
Post by: SaoulZod on August 26, 2011, 04:46:13 AM
Player Section

Steam Name: SaoulZod
Age: 19
How long have you been Roleplaying? (can be any game): 8 years
How long have you been playing Serious GMod RP?: 2 years

Character Section

Authorization(s):
Flags: P, E, v [Light BM] (Possibly T as well)
Secondary: City Re-entry, on demand

Name: Gabriel Coleman
Age: 27
Gender: Male
Affiliation: Outlands OTA

What has caused your character to require these authorizations?
After Gabriel's first steps into Outlands, he quickly found himself in a parking lot. Searching around inside the cars for a little while yielded nothing, but he spotted a strange sight on the other end of the Lot.  There was a Combine Soldier harpooned to the hood of one of the cars, and his gun laid next to him.  Gabriel jumped on the opportunity and rushed over, scooping up there gun.  As soon as he got it ready, though, he was assaulted by a Zombine that was lurking in the shadow. (// I've got no idea how it got there.) Scurrying away and trying to hide, the Headcrab on top of the Zombine's head had suddenly popped off and be nailed to the pavement by a crossbow bolt.

Gabriel tried to run to the trees, fearing he would be the next target but was cut off by one of the Overwatch, DISCIPLE-0.  He was lead back to the OTA room and given a choice.  Join the Overwatch and act as a Spy for them to uproot the Resistance, or die.  He took the logical choice and agreed to be the Overwatch's spotter in the Resistance.

Fleeing the situation, he made his way back into the Canals, trying furiously to get back to the City. He remembered a rumor, that were was a Mining Tunnel beneath the city that had collapsed. (//There was actual RP involved with learning about this tunnel on the CP side of things, it was apparently talked about a lot.) Lucky for him the tunnel was not actually collapsed, he located the entrance and made his way in, finding himself in the middle of the Plaza of City 18. Ducking quickly to avoid Patrols, he went back into the tunnel, eager to test one of the other rumors about it: That it indeed led to other Cities. Unfortunately for him, it did not. In light of this set back, he figured that access to the City would have to be good enough to gain supplies from the Local Rebels, whom he had limited contact with.

What will these authorizations give your character in regards to perks or defects?
E (&T): All manner of possibility to create my own Store (Actually building a shack in Outlands, destructible props) and furnish it accordingly.
P: Also, the Phys gun is kinda nice to have when being an Operator... it's good for moving people to talk to them.
V: Things to sell in said shop.
City Entry (+): Ability to get tokens, supplements, and canned water (From rations)
City Entry (-): Regarded as Shoot-on-Sight by the local Protection for being a reverse-Refugee

What do you plan to do with these perks/defects?
Not too much, really.  Make a shack, furnish said shack, and gain the respect and interest of the local Rebels to uproot them easier.
With the City Re-entry, I would like to use it to gain things like Alcohols from the City Rebels to barter with in Outlands.

Will anyone else need these auths? (If so, list OOC and IC name(s))
None I can think of... I think I'm the only OTA spy.

Extra Notes (optional):
The City Re-entry would just be icing on my cake, that's not as much of a necessity as the flags are. Even in terms of the flags, "T" flag is not really all that required either.

Denied. You can apply for pe and possible t flags in another session. pet flags also come with VIP. v flags only come with Gold Member.
About the OTA spy: OTAs are robots programmed to kill any movement on sight. They would never ever just catch a random citizen and make him a spy allowing him to do shit. He would get killed on sight as well.

Sadly, it wasn't much my choice to be an OTA Spy. It's even written on the wall in the Overwatch Spawn in Outlands for no one to shoot me.   And I got the flags through another means, thank you anyways. -SaoulZod
Title: Re: HL2RP Authorizations Applications
Post by: Gia251 on August 27, 2011, 08:23:46 AM
Player Section

Steam Name:[GMG] gia the citizen
Age:17
How long have you been Roleplaying? (can be any game):5
How long have you been playing Serious GMod RP?:4

Character Section

Authorization(s): Vortigaunt

Name: Tek' Uouh
Age:155
Gender:Male
Affiliation: Slave

What has caused your character to require these authorizations?Tek' Uouh was enslaved by Nihilanth, forced to fight, and kill, by his master. Right before Nihilanth was destroyed by the freeman, Tek' Uouh was transported to Earth during the portal storms sent on a mission to kill anything that moves. But later Nihilanth's slave collar powered down and he was able to be free. Stuck on earth with no mission to do, he went to the first affiliation he could help. The Combine, He found the combine at the closest city, they then took him and put the Combine slave collar on to make him do their bidding. From now on Tek' Uouh will spend his life as a Vortiguant slave.


What will these authorizations give your character in regards to perks or defects? Perks: A job to do for the rest of his life.
Defects: He cannot leave and will have to live his life as a slave for now on.


What do you plan to do with these perks/defects? Work in the city as a combine slave so i can become something different.


Will anyone else need these auths? (If so, list OOC and IC name(s))None that i know of.


Extra Notes (optional): Being the slave in City 18 would be the best because i don't think a Vortiguant slave would be found on out- lands server.

Denied. Application goes against the restriction in OP. No vortigaunt slaves.
Title: Re: HL2RP Authorizations Applications
Post by: Nicknero on August 27, 2011, 09:50:24 AM
All applications taken care of so far. (Hope I didn't miss anyone part from Rory who is a derp by posting unfinished stuff.)

By posting an application, make sure you've read the OP and the restrictions if what you cannot apply for! Thanks.
Title: Re: HL2RP Authorizations Applications
Post by: Gia251 on August 27, 2011, 11:16:23 AM
(http://www.catalyst-gaming.net/sigs/cg-hl2rp.png)

Server Update



HL2RP City server has been updated.

-Sniper now downloads
-2 new dispatches
-CCA can now dispatch rations at any rank via /InitiateRations
-Operators can now give "pet" flags if accepted or if VIP/Gold
-Vortigaunt and Vortigaunt Slaves are now faction based and whitelistable.  See a SA for whitelisting.
So even after vortigaunt slaves are whitelistable you cant apply to be one?
Title: Re: HL2RP Authorizations Applications
Post by: Ghosteh on August 29, 2011, 10:04:18 AM
I was thinking about creating a Vortigaunt and I was wondering if I was able to create one should I make a character with a vortigaunt type name?
Title: Re: HL2RP Authorizations Applications
Post by: Nicknero on August 29, 2011, 10:11:53 AM
I was thinking about creating a Vortigaunt and I was wondering if I was able to create one should I make a character with a vortigaunt type name?

Apply for it just like everyone else...
Title: Re: HL2RP Authorizations Applications
Post by: Ghosteh on August 29, 2011, 12:18:23 PM
Player Section

Steam Name:Ghost
Age:13 (nearly 14)
How long have you been Roleplaying? (can be any game):Around 3 years.
How long have you been playing Serious GMod RP?:Half a year now.

Character Section

Authorization(s):To be a Vortigaunt
Name: Eli' Ihui
Age:137
Gender:Male
Affiliation:Refugee

What has caused your character to require these authorizations?Eli' Uhui has always been a shy Vortigaunt not trusting many people. Eli' Uhui was a slave of Nihilanth and didnt like it but there was nothing he could do. When the combine invaded his home planet he luckily escaped to Xen. Then after that happened the Black Mesa incident occured then Nihilanth told Eli and the other Vortigaunts to escape to The Planet Earth hoping to escape the combine not knowing they could not.

After  Eli' Uhui got there he was confused getting used to the atmosphere then Eli and the other Vortigaunts decided to ally themselves to the Humans to stop the combine on Earth. This wasnt going to well with Eli since he was shy it took him time to get used the the Humans. After working alongside of the Humans he decided to trust them and help them. When he trusted somebody he was very social, sharing, kind to them. He isnt the voilent type of Vortigaunt not being useful in some fights. Eli' Uhui Is smart in battle knowing if he is going to die to flee away from battle.

Eli Uhui loves to help people, healing and giving some infomation not that he knows much about Earth. Eli Uhui has learned to speak a bit of English and he is rather better at speaking it than other Vortigaunts since he is very social. Eli Uhui has sharp claws which are normal size he has not got very good accuracy when he is in ranged battles. Like all Vortigaunts his electrical attack is powerfull but not as powerfull he has two strong legs and good eyesight.

 Eli is a very intelligent Vortigaunt trying to teach some of the humans his knowledge. Every night he remembers the devistation on his homeworld and all the unfortunate Vortigaunts. He likes to communicate with other Vortigaunts telepathically but he thinks it is sneeky because The Humans can not hear or understand these. He has green-brown skin, sharp teeth and a slightly hunched back.
 
What will these authorizations give your character in regards to perks or defects?
Perks: A place to stay and a lot of friends
Defects: Being in a hostile inviroment with bad fighting skills
What do you plan to do with these perks/defects? Live in the outlands to help the Refugees and stay out of the combines way.

Will anyone else need these auths? (If so, list OOC and IC name(s)) No

Pending. Your backstory misses up to 10 years from the time he flees from Xen to Earth. It sounds like the combines where already at earth when he teleported to each, which they where not. I also want to know how you expect to speak as a vortigaunt. Just give a few examples.

Well I did see some Vortigaunts on Outlands typing [V] To use there language like [V] Hello. Would that be ok?

No. Vortigaunt don't speak perfect english. Do more background checks and teach yourself how they speak. Give me examples once you think you know it. ~Nick

Well I have read that they apparently say The before each name like The Freeman and apparently they use like a shakespear type of speach.
Example 1: We are coterminous.
Example 2: What seems to you a sacrifice is merely to us an oscillation.   
Example 3: For a brief time you joined us, you are one between the worlds.

Accepted for trail.
If anyone witnesses unsatisfactory roleplay, contact Nicknero1405, RoflWaffle or RTLK. Be sure to provide console logs.
Title: Re: HL2RP Authorizations Applications
Post by: Dashing Dave on August 29, 2011, 04:30:55 PM
Player Section

Steam Name: Dave648
Age: 17
How long have you been Roleplaying? (can be any game): 5-6 years.
How long have you been playing Serious GMod RP?: 3-4 years.

Character Section

Authorization(s): Flags, or weapons (Sniper, 2 RPG's, 4 Rockets, Crossbow, 2 Shotguns, SMG, Pulse Rifle Ammo) and a fully working AirBoat. (Flags would work best, as we would have full control of these items.
Name: Dave Woods
Age:29
Gender:Male
Affiliation:Outlands Vested Medic. (Alliance)
What has caused your character to require these authorizations?: During the time that the Alliance has been togther in the outlands, things have been working smoothly for a while. While searching the outlands, the Alliance managed to find an Airboat after long hours of searching for weapons, shelter, and food. Dave Woods and Leonard managed to get the Airboat up and running after some quick adjustments. They managed to bring it back to Alpha Hotel (Alliance HQ) where it was used many more times to transport items from one side of the outlands, to the other.

The Alliance has been attacked by many things, from Choppers, to snipers, and the random zombie here and there. In one fight with a sniper, Leonard was hit badly. Dave Woods rushed over to treat to his wounds. While being treated, the sneaky OTA unit decided to get too close, only to find we had more men then he though. After a while of shooting, and treating minor wounds, the sniper was killed. His body, however, remained on the high ridge of the woods. Doc, the brains of the Alliance, managed to find a rope inside HQ, that was made into multiple knots, used to climb. The Alliance managed to get to the body, tossing it down, and finding the sniper rifle, along with an RPG. The rifle and RPG were carefully looked at by Doc, with the help of a few Vorts. After a while, the sniper was handed to Leonard (Statua, who left), who tested it many times, killing only 1 OTA unit. The RPGs were tested later on in the week, and have been approved for use, but where never used in combat. After multiple fights, and scavanges, the Alliance managed to find shotguns, and other sorts of weapons and ammunition. After taking the sniper rifle, Leonard handed over the AR2 he was using to Dave Woods, who currently uses it. A crossbow was later given to the Alliance as a gift, though it wasn't used much, as we had much more advanced weapons to use. (It was however used as a replacement for the sniper rifle, while the sniper rifle was not yet ready for the server, as it is now.

:What will these authorizations give your character in regards to perks or defects?:
Perks:
-With the weapons we have managed to unlock and use, we have been able to defend ourselfs and those around us, in an easier way than before.
- The airboat allows quick travel across the outlands, and allowed us to carry multiple things from an old HQ, to another.
- Doc's knowledge of the OTA suits, and weapons is much larger than it was before.
Defects:
- The Airboat is loud and attracts a lot of attention.
- The weapons, such as the AR2, are very heavy, mixed with the medical equipment Dave Woods carries, disables him of running quickly.
- The sniper rifle is large and isn't easy to carry around.
- The airboat needs fuel too run and has many chances to stop working.
- Fixing the Airboat will attract attention.
- The sniper rifle is a loud weapon.

What do you plan to do with these perks/defects?: Most of the items I am requesting at weapons we already have. Weapons we have rp'ed with, killed with, and have used. Since Statua left, we no longer have access to these things. For example, we deleted the Aiboat after leaving, so no one could minge take it. Every time Statua would get on, and the Airboat was needed, he would spawn it in a safe spot we hid it. IC it is always there, and should IC still be there, but withought flags, or Statua, this cannot be done. Same goes with the weapons. With these weapons and the Airboat, the Alliance can grow stronger in it's defense, it's power, and it's insurrence. The Alliance has always avoided talking to many people, but with all this, we felt like a familly, beggining to welcome people. Withought these items again (because there is no way to access them) we are weak, when we shouldn't.

Will anyone else need these auths? (If so, list OOC and IC name(s)) : OOC Rory Phillips. IC Alfred, Albert 'Docter' *last name.* Cannot remember at this time, sorry. He has been on a lot as well, and knows everything, if not more, items that we should IC have.
Extra Notes (optional): A reminder, that the sniper, the AR2, shotgun, SMG, ammo, airboat, are all things WE IC HAVE. Since Statua left, we do not have access to them any longer, that is why I am applying.

I was told today that the sniper rifle was locked, and we could not use it. We managed to use it with the help of Doc and some vorts, but I am told it is impossible for none Civil protection units or OTA to use. If this is the case, I will not argue over it. However, if the sniper rifle will not be given to the Alliance, some rp in the past will need to be removed, or changed. Same goes with the Airboat and the 2 RPG's. As for the rest (Shotgun, SMG) they arn't as important.

Thank you for your time. Again, we have this stuff IC. I am just trying to get the Alliance back to the RP we should have. If there are any questions, add me over steam, or speak with me on outlands or the city. I would gladly answer anything with as much detail as I can.

Accepted for: Sniper, 2 RPG's, 2 Rockets, Crossbow, 1 Shotgun, SMG, Pulse Rifle Ammo.
Denied for: Airboat: You are not allowed to use vehicles which other players cannot obtain.
Flags: You don't need them. And no one other then admins (for admining purposes) will ever have V flags. v flags come with gold member only.

Edit: After talking to Statua, it appears he ONLY had a sniper, shotgun, USP and a radio. The other items where already owned by Dav, Albert and other guys. I'll be talking to you guys on what exactly you will get when I meet you ingame another time.
Title: Re: HL2RP Authorizations Applications
Post by: Dashing Dave on August 29, 2011, 04:40:12 PM
Player Section

Steam Name: Dave648

Age: 17

How long have you been Roleplaying? (can be any game): 5-6 years.

How long have you been playing Serious GMod RP?: 3-4 years.

Character Section

Authorization(s): To allow Shaw 'Profit' Modern into the city. Banned due to outlands.

Name: Shaw 'Profit' Modern

Age: 28

Gender: Male

Affiliation: Resisting Citizen

What has caused your character to require these authorizations?: Shaw 'Profit' Modern was sent to outlands a while ago, because I was going to use him as my char for the Alliance, when statua was setting up. In the end, I made a new char. Shaw 'Profit' Modern is banned from the city, because he was shortly in outlands, and I would like to get him back, avoiding all connections to going into outlands, there wasn't many.

What will these authorizations give your character in regards to perks or defects?:
Perks:
- I can use him in the city, where he should be.
- I did not take anything from outlands, and bring it back to the city.
- The city is where he belongs, it's where he rp's with others.
Defects:
- He is on the edge of amputation with Anti-civil points.

What do you plan to do with these perks/defects?: I wish to rp in the city like I was, I am sorry for taking him to outlands for a while, he wasn't suppost to go.

Will anyone else need these auths? (If so, list OOC and IC name(s)): No.

Extra Notes (optional):: Thank you for your time, if you can get him back, thank you even more. If you have any questions, ask me in the server, or, add me on steam, Dave648. Thanks.

Karma needs to do this auth app. He is the only one part from RoflWaffle to change the database to allow access again IF he is going to accept this in the first place. ~Nick
Title: Re: HL2RP Authorizations Applications
Post by: =AGL= Cristopher on August 29, 2011, 08:41:02 PM
Player Section

Steam Name: || BBI || Cristopher

Age: 15

How long have you been Roleplaying? (can be any game): For about 3 years

How long have you been playing Serious GMod RP?: For about 1 year

Character Section

Authorization(s):

Possession of a special screwdriver that can fit any type of screw (This was taken with me to the city | thin pins are at the front of the screwdriver, turning a knob on the screwdriver causes the pins to become stiff, to turn the screw | This is of my chararacter's own creation and design | The idea is from a tubular lockpick | My character used to be a hobbist lockpicker), used to be an amatuer radio operator ( can use, build, and repair radios ), basic knowledge on the innerworkings of locks, basic knowledge of lockpicking , Mechanically Minded ( Can visualize how something would work in his mind) , Knowledge of basic hacking ( My character's planned career was to be an Ethical Hacker | If you dont know what this is , please google it ) , the ability to distill water and the ability to create traps possibly ( a hook grabs you when you open a door with the trap on it)

Name: Cristopher Velece

Age: 23

Gender: Male

Affiliation: Resisting Citizen

What has caused your character to require these authorizations?

If this authorizations were accepted, my character would have been able to unlock a found cash register, repair it's small damages, and salvage a battery for it from a clock in the city. He would have also been able to make himself a mattpipe from scrap materials. He would also be able to build a radio, operate it to organize a blackmarket network and scan the frequencies for CP chatter.He also needs to be able to distill breen water to make bottled water (if this is possible with the help of an admin to spawn it or maybe for a superadmin to supply the needed flags). He is also able to break into apartments (im not sure how I can do it ingame, maybe an admin can help?). ALso, maybe the ability to hack into screens or scanners.

What will these authorizations give your character in regards to perks or defects?

PERKS

A screwdriver that can open pretty much any screw

The ability to design things

The ability to figure out how existing things work

The ability to pick locks

The ability to distill water to take the drugs out

The ability to hack things

The ability to repair, build, hack and use radios from pretty much anything he can get his hands on ( request devices, flashlights, anything electrical or metal)

The ability to create a door triggered hook trap

DEFECTS

A huge risk taker

His skills can incriminate him

He is sensitive to other people's needs, so if anyone gets locked out of his apartment, he might incriminate himself by helping him open his door

What do you plan to do with these perks/defects?

I plan to enhance my own and other people's active and passive RP

I plan to use them to help start my own resistance network eventually

I plan to commit certain crimes, some stated above such as breaking into apartments or hacking into screens and scanners

Will anyone else need these auths? (If so, list OOC and IC name(s)) Noone else will need these auths

Extra Notes (optional): I can revise anything or completly remove something if needed, please reply | I have OOC knowledge of everything listed

Pending. I miss an entire backstory on how your character managed to smuggle his "special screwdriver" into the city, how and how much knowledge he has on said subjects above etc.
Also about this: "scan the frequencies for CP chatter" = a big no. CP uses different technology for their radios which cannot be received by human radios.
Title: Re: HL2RP Authorizations Applications
Post by: Phoenix Wright on August 30, 2011, 05:57:25 PM
Player Section

Steam Name: DrBrainage

Age: 14

How long have you been Roleplaying?: Roughly a year and a half.

How long have you been playing Serious Gmod RP?: Not sure, but sadly not that long.

Character Section

Authorization(s):

An educated young man who loves reading books and is a good speaker, who has aquired minor knowledge on things like physics and biology. (meaning he can patch a wound or know how to use science equipment, but obviously can't understand combine tech or do open heart sugery.) He learned this from a college education as well as years of reading and learning from books. Also has a basic understanding of guns because he is a former resistence fighter.

Name: Johnney J. Jenkins Jr.

Age: 22

Gender: Male

Affiliation: Resisting Citizen

What has caused your character to require these authorizations?

If this authorization was to be accepted, my character would be able to help his fellow man with his science and medical related skills, as well as use his love of books to collect them and loan them to people. (So basicly kind of like a library) He could also use his speech skills to host his own radio program, and use his gun skills to defend himself and others.

What will these authorizations give your charater in regards to perks or defects?

PERKS

Knows how to use a gun.

Knows basic stuff about the human anatomy.

Knows a lot about biology, chemistry, and other scientific practices.

Is an good reader, as well as a good speaker.

DEFECTS

Sometimes is overconfident.

Can be overly trusting.

What do you plan on doing with these perks/defects?

Improve the enhance the RP experience of myself and others.

Use it to hold a radio talk show, and be a collecter and trader of books.

Help out groups like Kira's clinic and the Allience Labs with their own endeavours.

Will anyone else need these auths? (If so, list OOC and Ic names.) No, only myself.

Extra Notes: I hope you accept this because I think it would be really cool to develop my character more for the improvement of  my fellow peers and myself's RP experience.


Denied. An entire backstory is missing and this app includes a lot of unrealistic subjects such as a gun? Guns don't involve scientists or whatever you want to call yourself as. Also the fact half of your application includes resistance activity, and half seems to be an attempt to gain loyalty. Try again later and be sure to add a long good backstory on how your character got all these perks.
Title: Re: HL2RP Authorizations Applications
Post by: Darkshifter98 on August 31, 2011, 12:53:13 AM
Player Section

Steam Name: Darkshifter98

Age: 13

How long have you been Roleplaying? (can be any game): About a year and half.

How long have you been playing Serious GMod RP?: One year

Character Section

Authorization(s): Vortigaunt character

Name: X-8973 (Former name), Vek' Vosh' Tal

Age: 117 years old

Gender: Male

Affiliation: Vortigaunt refugee

What has caused your character to require these authorizations? Shortly after retrieving Xen crystal GG-3883 with Drone subject R-4913, the two vortigaunts came back to Xen to realize The Nihilanth was slain by Gordon Freeman. The two vortigaunts watched as their species fled to earth. A vortigaunt ran up to the to X-8973 and R-4913 and freed them from their Slavery devices, then fled to Earth. The two vortigaunts then ran after the vortigaunt toward the portal that lead to earth. Unfortunately, they were seperated from each other when they went through the portal. X-8973 woke up in the outlands shortly after the seven hour war, he looked for R-4913 but there was no sign of one of his only friends. He then stood up and set out to find R-4913. Along his travels, he met another vortigaunt. He chatted with the vortigaunt and asked if he had seen R-4913, he replied with that he hadn't heard of such a name. He then asked for X-8973's name, but instead of replying with X-8973 he said his real name, Vek' Vosh' Tal. After saying good bye, Vek' Vosh' Tal continued on. Shortly after, Vek Vosh' tal found the canals and walked into it, hoping to find R-4913 or yet another vortigaunt. Shortly before reaching the exit, Vek' Vosh' Tal spotted three humanoids walking towards him. He then channeled the Vortessence into his claws and he got into a fighting stance. As soon as the humanoids saw his glowing claws they turned around and quickly ran to the exit. Vek' Vosh' Tal decided to head to the exit as well. Upon exiting the canals, he found himself in the Outer canals. Vek' Vosh' Tal took in his surrondings and then jumped down on to the dirt below and set off in search of R-4913.

What will these authorizations give your character in regards to perks or defects?
+Role-playing as a vortigaunt
+Being able to use the Vortessence in a lethal way againest enemys
+Using the Vortessence to heal others, aswell as myself.
-Will have to travel through the canals often, to not attract attention.
-He doesn't know vortigaunts and humans are on the same side, so he will be hostile if one approachs him.

What do you plan to do with these perks/defects?
I plan to RP using the Vortessence to heal others and harm enemys. I will also be hostile to humans until told by another vortigaunt that humans and vortigaunts are on the same side.

Will anyone else need these auths? (If so, list OOC and IC name(s)) Nope.

Extra Notes (optional): X-8973 and R-4913 are from the Half-Life: Decay bonus mission "Xen attacks" Half Life-Decay is part of the Half-life story line and follows canon well. Heres the wiki page: http://half-life.wikia.com/wiki/R-4913_and_X-8973

Accepted for trail.
If anyone witnesses unsatisfactory roleplay, contact Nicknero1405, RoflWaffle or RTLK. Be sure to provide console logs.
Title: Re: HL2RP Authorizations Applications
Post by: garry :D on September 01, 2011, 07:59:32 AM
Steam Name: OzJackal
Age: 17
How long have you been Roleplaying? (can be any game): Eight years.
How long have you been playing Serious GMod RP?: Four years (people from PubGamer + Infusion will be able to confirm this.)

Character Section

Authorization(s): In the past, I successfully ran an anticitizen group (later evolving into a full-fledged Lambda group) by the name of Third Eye for a duration of eight months. Third Eye specialized in data retrieval, collection and analysis and later focussed more on organizing offensive operations. I don't particularly wish to take my group down the path of combat this time as I discovered six months into its creation that it was detracting from the value of the true aim of the group - to collect intelligence.

I simply ask that a 'starters package' of sorts be made available to myself so I may distribute those items amongst the trusted members among the group. These items would include four authorized In-Character balaclavas, two radios and possibly two pistols. The pistols are optional and are not required as I have other ways of attaining them. They would simply be a welcome addition to the starting pack. A labcoat, medical kit and medical knowledge will be needed for the Outlands character Christoph Heinrich.

Name: Matthew Beckett
Age: 34
Gender: Male
Affiliation: Resisting Citizen - it is worth noting that a criminal status has not yet been achieved.

What has caused your character to require these authorizations?

Below are basically the backstories as to the origins of Third Eye and why the authorizations are required.

Introduction

Third Eye was a Lambda-affiliated group designed to collect and analyze intelligence for future reference. The group was founded by Thomas 'Fox' Mason and Matthew 'Patriot' Beckett. The aim of Third Eye was to provide a more flexible intelligence network for the Resistance and Lambda as a whole. The clandestine undermining of the Combine Civil Authority and Sector Authority Board was a top priority for Third Eye.

Fox's Backstory

Due to Mason's secretive nature, many rumours about his past were passed around amongst the populace of Sector Eighteen. Mason put an end to the rumours after being asked by his close friend, Julius 'Falcon' Lashowe. Being brought up in a working-class family, Thomas strived hard to win his father's affection. An important goal of Thomas' was to finish Year 12 with his Higher School Certificate. However, due to certain circumstances (namely the constant drug and alcohol abuse on the part of his mother) he was forced to drop out of high school with no formal accreditation. He soon became involved in youth crime and began experimenting with narcotics and alcohol and even participated in the selling and distribution of those products in order to pay for his mother's habit, just to lessen the effects of the guilt he felt. His end goal was now to move far away from his family and to escape the troubles of his life.

Buying a ticket to Melbourne proved to be the least of his troubles when on his arrival he was immediately thrust into the world of crime again. Meeting Sirius Pablo of a rather notable gang improved his quality of life, at least for a while. Sirius provided Mason with fresh clothes, food, shelter and a place in his gang. Years later, having risen through the ranks at a steady pace, he encountered unwanted attention from an undisclosed federal agency. Mason was given two options: work for them or get locked away for a very long time. Seeing no other option, he decided to leave his criminal life behind and begin anew. Discarding his criminal attire in favour for a suit and tie, he became involved in cases regarding gang violence. Though his life finally had direction, this was cut short by the Combine invasion.

The Origins of Third Eye - Part I

Thomas 'Fox' Mason progressed steadily through the ranks of Lambda under the leadership of the figure 'Flame' after being convicted of several anticitizen acts. Several months after his recruitment, he became a notable leader of the Resistance in Sector Eleven - managing operations around the Sea of Ohtohsk. Having resided in Sector Eleven, he developed close bonds to many of the refugees and members of the Lambda Resistance. Mason was responsible for the founding of Third Eye, numerous attempted assassinations against members of the Sector Authority Board and countless offensive and defensive operations against the Combine Civil Authority. He allowed himself to be captured in an effort to safeguard the rest of the Resistance during Operation Deadlock. He was executed by RAZOR Unit 376 in Nova Prospekt.

It was revealed to his close friend Matthew 'Patriot' Beckett that Mason had a daughter residing in City Eighteen. Mason believed that during his final act as Regional Lambda Commander for Sector Eleven (the enaction of Operation Deadlock), he would not be coming back to aid the Resistance and requested that Beckett take care of his daughter, Nicole Mason. Of course, Matthew accepted this final request and sought passage to City Eleven in order to inject himself into society in an effort to find her.

Beckett had always held a 'shadow role' in Third Eye, never appearing on the Lambda duty roster or even appearing in the Outlands or Canal regions. Holding a clean record (though if Civil Protection) had known of his actions, he would surely have been dead by now), Fox used this to assign Beckett his final task - to watch over and protect Nicole. Nicole was untouched from Fox's criminal life and Beckett's job was to ensure that remained the case. Initially having difficulty locating Nicole, Beckett called on a favour from an old friend of his, Doctor Christoph Heinrich - a rather talented surgical expert. At first, this 'old pal' joked about forming a Third Eye cell in City Eighteen. Patriot took the joke as a suggestion and began seeking candidates for the cell. Christoph stated that he had a line on some equipment he needed to offload which could be used for the opening of the cell. He was alone and he needed all the help he could get.

The Origins of Third Eye - Part II

Under the leadership of Fox, Third Eye was split into two cells known as Splinter and Sleeper. Both cells combined during major operations in order to maximize efficiency and to provide intelligence to the Resistance. Patriot dropped the Splinter wing in favour of more undercover and clandestine operations.


Before Fox's execution as a consequence of Operation Deadlock, Third Eye was comprised of the following full-time members:


What will these authorizations give your character in regards to perks or defects?

Nothing drastic, just a more efficient way to communicate and to carry out assigned tasks. The group will be mostly self-sufficient.

What do you plan to do with these perks/defects?

I plan to use the items requested to create a steady foundation on which to build the City 18 cell of Third Eye upon. Christoph Heinrich will have a possible chance to prevent a PK with the use of his medical knowledge and equipment.

Will anyone else need these auths? (If so, list OOC and IC name(s))

Due to obvious reasons, I don't wish to disclose any details regarding the names IC of Third Eye's members (other than Matthew and Christoph) on a public forum thread. However, I am willing to divulge that the current group members are myself, Luzz and Grom.

Extra Notes (optional): Thanks for taking the time to read this application.  :)

Very big reccomendation, a great roleplayer. - SkeptiK

Rare to find someone that actually knows his shit, recommendation from me as well! -SaoulZod

Adding my recommendation to this also, seems like a nice guy along with his application being amazing. - Monkey with a gun

This piece of writing is incredible. I'll accept this for the following items: 4 balaclavas, 2 radios and a medical kit and knowledge for Christoph Heinrich.
The labcoat is a big thing, and should be requested by Christoph himself in a separate application. I'm also interested to know what that other way is you would obtain the pistols, and I'm happily to accept it when you've done it that way. :)
Please note that this does not mean your resistance group is official. We will never have an official resistance group.
Title: Re: HL2RP Authorizations Applications
Post by: Pielolz on September 04, 2011, 01:13:23 PM
Player Section

Steam Name: [={.NAL.}=] Renegade Awsome

b]Age
:How long have you been Roleplaying? (can be any game): 6 years
:How long have you been playing Serious GMod RP?: 6 years
Character Section

Authorization(s): +Crossbow
                                             +Magnum
Name: John Mars
Age: 29
Gender: Male
Affiliation: Resistance
What has caused your character to require these authorizations?: John was a historian at the Smithsonian pre war. When the Combine invaded he took an ancient, ornate handgun and schematics for a crossbow which he has constructed of scrap and rebar pulled form ruins.
What will these authorizations give your character in regards to perks or defects?:
+ a crossbow
+ a 357. Magnum
- magnum is an old erra designe, making it louder then usual
- wouldn't the crossbow reliable

What do you plan to do with these perks/defects?: Try to survive
Will anyone else need these auths? (If so, list OOC and IC name(s)) Nope.avi
Extra Notes (optional): Again, not to reliable. For outlands

Denied. There is barely any to no effort put into this application. No backstory at all, and the 10 years of Xen invasion is missing. Taking guns with you from pre-war is highly unlikely as you would either lose it, or it has been taken away from you during the invasion of both Xen and the Combine. This is more like a request to ass-spawn some guns, and the fact that this explanation is longer then the entire "backstory" makes me want to deny this.
Please try again later and be sure to write a realistic, in-canon backstory on how your character managed to obtain the requested perks/items.
Title: Re: HL2RP Authorizations Applications
Post by: The Joke on September 05, 2011, 03:59:49 PM
layer Area

Steam Name: The Joke
Age: 14
How long have you been Roleplaying? (can be any game): Around 4 years
How long have you been playing Serious Gmod RP?: Nearly 1 Year

Character Area

Authorization(s):Weapons Handling, Tactics, 2 Boxes of ammo for a MP-7 and 2 boxes of ammo for a 9MM pistol.

Name: Zak Grant
Age: 19
Gender: Male
Affiliation: Refugee
What has caused your character to require these authorizations?
My character is ex-SAS and he Was taken aboard the SAS when his Sergent spotted hi immediate progress in the army, He was moved up to the SAS and taught the ropes, Weapon handling, Commands and movements and basic Flight control. But he soon realised that the SAS and the army were joining with the Combine, So he left to join the Rebels and suffered amnesia once The citidel exploded and he was injured,(recently a vortiguant helped me remember my past so i remember my training) Now all he wants to do is get rid of the combine once and for all

What will these authorizations give your character in regards to perks or defects?
Commanding abilities, Movement and tactics, weapons handling


What do you plan to do with these perks/defects?
Can command squads and handle weapons
Cannot control rage when people don't listen to commands

Will anyone else need these auths? (If so, list OOC and IC name(s))

Not that i know of

The Backstory:

Chapter 1
I was only 18, Just had my birthday, And wanted to join the army already. I always found the army fasinating, Their way of how they work, The joy of knowing you have done something right to the world, and mostly? The guns, I cant wait to shoot my first rifle! If my aplication is accepted...But only time could tell.

Chapter 2
I got up this morning and checked my emails, And i found a email listed by the army I read it and straight away i saw the words "You have been accepted to fight for her majesty in the British Forces" I was so happy I fell off of my chair!  It said that i had to go on a Course to fully gain a part in the British Forces, I was relitively fit so i was not too worried, I should have not been so confident.

Chapter 3
My first day at Basecamp Herford was hell. All day they had us doing something, Learning to march, Running for hours, Pull ups, I was knackered but carried on going, Finnally by the end of the day i was about to leave when someone grabbed my shoulder, "Who are you?" I asked, He replied "General Becks son!" I nodded and carried on, But he grabbed me by the arm again, He was like a tower you did not wanna get on his bad side. " I saw you out there today!" He boomed "I Think this is all too easy for you son!" I replied "No offence sir but i did not find that easy and im bloody knackered" He laughed " I think you could do that ten times over you have determination boy, Thats what i like to see" I looked at him with a blank expression " Where is this going Sergent?" He smiled " Straight to the point, i like that, well son i think you are able to go up a notch and join a higher group of individuals...The SAS" I looked shocked " But sir! There must be people out there who deserve it more than me! People out there who have been fighting for years!" "Probably are" He replied with thought "But i think you can handle it, Come by station Hammond next week son, we will get you aquainted"

Chapter 4
It was a week later, I was still in pain from my blisters, But duty called, I met up with a man named Leuitenant Renolds, He would be commanding me from now on, The first thing we did was weapons training, He came over to me with a Standard MP-7 and showed me how to load it, And how to hold and fire it, He passed it to me, I almost fell down not realising how heavy it would be, He said I would get used to the weight, And i did so quite rapidly, I aimed down the shooting range, The moving targets were hard to hit, I only had 15 bullets to hit 12 targets, He told me to use burst fires, I shot and and wasted 3 bullets to one target, I slowed down and shot slowly, by the end of it i hit 9 out of 12 targets, Which the sergent said was very good for a first time. We later moved on to tactics, He showed me Standard hand commands, Like stop, Double time, Go prone, Etc. Then he showed me Formations like , Sword, Arrow, Line, Etc. I used all these commands and formations to command a squad of 4 in a training exercise, It was not too hard and later that day i was accepted into the SAS

Chapter 5
I could not believe it, Only two weeks at the camp and i was already part of one of Britains most succesful units, But my Joy stopped that very day. I had to go back to the camp for debreif on a mission we would be going on, It was only a small recon mission nothing major, When i went past the office of General Becks, I looked in and saw Combine on a small screen, They were talking about the attacks they were going to unleash on Eastern France, I knew that day that you could not trust anyone. I left that day and joined the Rebels to get back at the Combine for Killing innocent people, But i knew it would be hard to get weapons and ammo out there so i stole a MP-7 and a 9MM pistol both with 2 boxes of ammo from the armory and ran off It was all going well in my new career, Untill I found myself near a exploding building...or Tower, the Citidel blew up i suffered amnesia and forgot everything that had happened.

Chapter 6
Only recently a Vortiguant helped me remember my past and show me who i truly was... And all i woke up with was a MP-7 and a 9MM pistol with 2 boxes of ammo for each weapon...guess i know where they came from...

Denied - SAS only recruit the best of the best, you need a minimum service time of two years before they will even consider allowing you to join, after and if you get a invitation to join SAS you need to go through months of training, not just learning how to fire a MP7. - Monkey with a gun
Title: Re: HL2RP Authorizations Applications
Post by: Krisrules on September 05, 2011, 04:23:56 PM
Player Section

Steam Name: Krisrules
Age: 18
How long have you been Roleplaying? (can be any game): 3 - 4 Years
How long have you been playing Serious GMod RP?: 2-3 Years

Character Section

Authorization(s): Ragdoll flag

Name: Mark Frost - Helix.03.562
Age: 29
Gender: Male
Affiliation: CCA

Write a detailed in-canon back-story how your character obtained these authorizations.
After joining the CCA Mark took a look back on his present and current life. He had been a firefighter before the combines invasion, and he was now to some extent, a police officer. Back during pre-union roll, there was one other emergency service to completey the three, which was a doctor. During the first week of his recruitment induction he had learned about NOVA. He seized the oppurtunity to try and get in to that division, he had always wanted to be a doctor but would never have even dreamed of reaching this during pre-union rule, due to the prices and good grades required to get in to university. But in NOVA, you were taught what you needed to know. Knowing this Mark begun pondering how far he could expand his knowledge, if he would be able to learn surgery and much more.
     Mark had now succesfully made his way in to NOVA, but still has a long way to go before he becomes a medical genius, but he knew once he reached a rank of responsibility, he might be able to request permission to begin projects, research phenomona, and in the back of his head chemical weapons even crossed his mind.

What will these authorizations give your character in regards to perks or defects?
Spawn ragdolls which could create passiveRP within the nexus. (All the research and development that falls under HELIX)
Wouldn't be allowed to use them if there aren't many units online patrolling.
Could use ragdolls to teach units below me (Anatomy, surgery, other fun things.)
Couldn't use too many cause they can lag.

What do you plan to do with these perks/defects?
Spawn Ragdolls and perform research and similar RP scenarios, teach medical RP with them.

Will anyone else need these auths? (If so, list OOC and IC name(s))
Perhaps any of the other units as enthusiastic about Medical RP would want them, but I dont know any.

Extra Notes (optional):
I understand this may be considered quite a silly request, but it makes sense in my head.
Title: Re: HL2RP Authorizations Applications
Post by: Lewis on September 05, 2011, 05:03:42 PM
Player Section

Steam Name: Lewis
Age: Thirteen years of age.
How long have you been Roleplaying? (can be any game): Probably about a year and a bit.
How long have you been playing Serious GMod RP?: Around six months.

Character Section

Authorization(s): Vortigaunt character.

Name: Rhial'Kar
Age: 93
Gender: Male
Affiliation: You could say he's a refugee.

Write a detailed in-canon back-story how your character obtained these authorizations.

Part I

Rhial'Kar was feeding on some of the Xen fungal growth, when everything turned to confusion and chaos momentarily.
Large electrical-like arcs of bright green crackled and zapped, and Rhial'Kar no longer saw the friendly and growing-familiar Xen environment of his 'home', but rather he saw a large slab of concrete, meeting his obscure shaped face, his unblinking eyes. There was a large thud, as he hit the ground, rendering himself unconcious, perhaps fatally.
Unbeknown to Rhial'Kar, the "Portal Storms" had begun.
He lay for months, perhaps even longer, at the accidental end of the sewage pipe. He had drifted down the sewers, unsighted by anyone, until he was beached on the mud and dirt. As he awoke, the first thing Rhial'Kar felt was an emptiness in his stomach, followed shortly after by a throbbing headache. Confused, dazed, hungry, he stumbled along, unsure of where he was, and had no idea what happened. Looking around, he tried to learn something from his environment, gray concrete walls, muddy liquids and stainless steel rods implemented into one of the walls, a ladder.
Pulling himself sneakingly up from the muddy liquid; up to the last rung of the ladder, the first thing Rhial'Kar noticed was that the road was almost empty; only a few large trucks driving down and up the road every now and then. Upon further inspection, he noticed that these trucks were packed to the brim with people on the way up the road, and on the way down, there was none.
Rhial'Kar decided it was too risky to send out a flux call, hoping that the other Vortigaunts, if there were any in the same position as him, would hopefully rendezvous with him; giving them all a chance to find a way back.
Living off the strange life-forms and vegetation; Rhial'Kar waited out for a long, long time. Eventually, the trucks stopped going by, and the roads were empty now, he decided to send out a flux call, hoping for another Vortigaunt to respond.

"Aah gong churrr, galan?" he chanted, the sounds echoing.

There was no reply, not even in an hour. He was alone. At least he thought.
Rhial'Kar plodded along, down the seemingly endless motorway, now desolate. After a while, he saw large structures of concrete, glass and metal, civilization, but not as he knew it. There was an immense pain in his head, and once again; he collapsed in a heap, lying in the middle of the road, unconcious.
He awoke with a start, about ten masked figures in a room with him, he was out-stretched on a rather sophisticated operating table, And instead of bare concrete walls, he saw a blue-tinged metal, with a futuristic look about it, surrounding him. He heard a hiss of air as a door opened, sliding to the roof, more of these figures entered, and Rhial'Kar's instincts kicked in. He jumped up from the table, the same electrical-like arcs of green light emitting from his hands, about to strike one of the masked figures, when he was hit on the head multiple times with something blunt, cold, and electrifying.
This time, Rhial'Kar slowly came round, being dragged by two of the figures, out through the large complex. He tried to use the Vortessence, attempting to strike the figures. It wouldn't work, he tried multiple times, but it just wouldn't work. He was shackled around his waist and stomach area, large metallic cuffs were around his wrists and a painfully tight and uncomfortable collar around his neck.
He felt a rush of air as he was dumped outside, and the large figure kicked him, speaking in a monotonous voice.

"Pick up the brush and start sweeping." laughed the figure, smirking beneath his mask at the struggling Vortigaunt.

Rhial'Kar was unsure of what he said, but he guessed it had something to do with the object he was thrown. He held the broom and scooper in his hands, staring at the figure; his large orange eyes blinking.

"Sweep the ground, now." commanded the figure, speaking slowly as if he was talking to an infant; making a sweeping motion with an invisible broom.

Rhial'Kar repeated the figure's motions, and moved as he was directed, brushing up debris from the ground and depositing it in a bag attached to the shackle on his stomach. After a few tiresome hours, he was cuffed together again, and escorted to a blank room, about 3 metres in every dimension. He sat in the room, unsure of everything that had been happening; eating the sludge dropped through a slot in the door, plopping to the metal basin in the ground. He drifted off to sleep, tired from trying to use the Vortessence, and to Flux Shift.
Another masked figure came in the morning, armed with the broom and cleaning items, pulling him up from the ground.
Once again, he was brought outside, with the figures making sure he didn't try to do anything they didn't want him to do, with some "humans" in blue outfits watching him; stunned by him. He swept his little brush, listening to the background noise, looking up at his surroundings briefly. The unique way of writing, the sleek, blue tinted architecture, the huge structures. It finally hit him, much like the way that stun-baton hit him the other day.
The Combine had struck again.

Part II

The days, weeks and months passed slowly and tediously after his recent 'discovery'. He had been beaten regularly for stalling; but he was not stalling for any reason, he was not stupid. Rhial'Kar was attempting to pick up on the local language; English. Looking around with his large, dark orange eyes, he watched as two humans argued and barged each other; presumably fighting over the tin of food lying on the ground. Sighing, the masked figure watching Rhial'Kar jogged over to the figures; who had moved down an alleyway, into the darkness. There were a few shouts, and one of the men emerged again, running down the backstreet towards Rhial'Kar. One had apparently 'stolen' a stun-baton from the masked figure, and the other was trying to break the chain to which Rhial'Kar was bound with his foot. After a few minutes of irritating noise and confusion, the other man ran towards the chain, fiddling with the padlock. After a few seconds, it came lose, and the man threw the key into a bush. The men quite literally dragged him to the alleyway, where the masked figure was lying motionless, a dent in it's helmet.

"Jonesy, get that hatch open; the CPs ain't gonna' be long..." whispered the man, as Jonesy struggled to lift the manhole cover.

"Hurry up Rufus!" shouted the man as the cover gave way, revealing the ladder.

Rhial'Kar - whom had not spoken a word yet - slid down the ladder, landing with a 'splodge' in the sewage. Rufus flicked on a flashlight, and Jonesy readied the stun-baton, as the all ran down the tunnel. The men exchanged a few words, as they pulled back a wooden panel, revealing a rather long sewer pipe; just big enough for somebody to fit in. They all squeezed in, one after the other, and began to crawl slowly; the painstakingly long journey beginning. After a few grueling hours, the tunnel stopped suddenly, and Rhial'Kar toppled out, the two men stopping.

"Shit!" shouted Rufus, desperately trying to grab him as he toppled out.

The ground soon became visible, and he landed in the water, the beams of the flashlight barely penetrating the darkness. The men flashed the light down on him, annoyed as there was no way to reach him.

"We'll try and find you later, we're going to have to climb up, I'll throw down some supplies!" he shouted, his voice echoing loudly. There was a flash of light from the top of the storm drain, a few loud banging noises and the screams of help.

"Fuck, move back Jonesy, they're going to sh-" shouted Rufus. Seconds later he was dead, his body toppling into the canals. Jonesy was nowhere to be seen, Rhial'Kar only hoped the best for him. He examined the body of his late friend, taking the few supplies on him, before he set off. He caught a flash of the masked figures at the top of the drain, and decided to wait it out. After a few hours of waiting, he began to climb out of the drain, the long journey to the top hindered by the mud and water on the ladder. By the time he got out, he found Jonesy sitting on a rock, twiddling with a handgun. He stood up, and fiddled with the collar and the wrist guards on Rhial'Kar; which he had completely forgotten about. For the first time in months, Rhial'Kar spoke to him.

"This... Vortigaunt shows sorrow to the loss..."

Jonesy looked up at his unmoving, rotund orange eyes, before speaking his last words to him.

"You're on your now, buddy." whispered Jonesy, pulling the trigger of the handgun. He collapsed in an almost graceful sense, and Rhial'Kar watched him for a few minutes, before trotting off; into the vast expanse of derelict warehouses, fields and motorways.

"You're on your own now, buddy..." the words still echo in his head to this day.


 


What will these authorizations give your character in regards to perks or defects?
Perks: Ability to communicate with other Vortigaunts.
           Using Vortessence. (i.e Flux Shifts(Or calls), healing powers, using it against enemies.(To an extent.))
Defects: Still regaining his strength in Vortessence, a bit weak at using it.
              Not the best at speaking in English, but he'll learn.
              Hasn't really picked up on Humans; doesn't understand them that much.

What do you plan to do with these perks/defects?
I plan to open up a whole new expanse of role-playing for myself and others.


Will anyone else need these auths? (If so, list OOC and IC name(s))
No.


Extra Notes (optional):
N/A

Definitely one of the best vortigaunt applications i have seen, i have complete confidence in your ability to rp a vortigaunt. Accepted for trial character. - Monkey with a gun
If anyone witnesses unsatisfactory roleplay, contact any SA+ on HL2RP. Be sure to provide console logs.
Title: Re: HL2RP Authorizations Applications
Post by: tetris76 on September 05, 2011, 07:31:34 PM
Player Section

Steam Name: ~Resist?
Age: 16
How long have you been Roleplaying? (can be any game): 2-3 years
How long have you been playing Serious GMod RP?: 2 years

Character Section

Authorization(s): Headcrab

Name: Milo
Age: n/a
Gender: Male
Affiliation: Humans, outlands laboratories

Write a detailed in-canon back-story how your character obtained these authorizations.
The reason I am applying for this is because around the lab we have 2 headcrabs. Angela (Monkey) and Milo (NPC) We have RP'd with Milo, but since it is an npc, he will attach players. I have decided that if Milo was a player controlled character, RP would me more accessible and fun. I could reply to Angela and take the role of milo, eliminating the use if /it when Milo is to respond. When with Angela, I will become less responsive towards most things. The character will also be de-beaked meaning he will not have his fangs and can "Only attempt to couple with your head" Also, I will be faithful to humans. A part of Doctor Albert's DNA was connected to mine and that means I will see humans as friends rather than pray or a threat.

What will these authorizations give your character in regards to perks or defects?

Perks:
-Communicate with other headcrabs
-Speak in Xen
-Be among humans and be attended to.

Defects:
-Will be in the lab unless instructed
-Mostly will be in my cage with Milo
-Can't communicate with humans

What do you plan to do with these perks/defects?
Help RP and make it that much more fun for The Humans, Vorts, Angela and Me. I will PR being a headcrab. My actions and /me will be influenced by that fact. I will be somewhat inattentive when with Angela.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No

Extra Notes (optional): Im a headcrab- cute, loving but CAN be aggressive if provoked.

Denied - See OP post restrictions. - Monkey with a gun
No authorizations for Stalkers, Vortigaunt Slaves, Synths, NPCs (such as zombies), or Black Mesa employees.
Title: Re: HL2RP Authorizations Applications
Post by: Nicknero on September 07, 2011, 11:46:24 AM
As I am to busy with other things, Any other HL2RP SA are now able to answer these applications.
Title: Re: HL2RP Authorizations Applications
Post by: The Mighty cookiemonstur on September 09, 2011, 07:49:45 PM
Player Section

Steam Name: The Mighty cookiemonstur
Age: 14
How long have you been Roleplaying? (can be any game): About four years.
How long have you been playing Serious GMod RP?: Almost two months ago, started on CG HL2RP.

Character Section

Authorization(s): Vortigaunt Refugee.

Name:  Val’Nok Rotuk
Age: 114
Gender: Male
Affiliation: Vortigaunt Refugee

Write a detailed in-canon back-story how your character obtained these authorizations.
Back in the year 2004 (I’m using this year as just a general year for the black mesa incident), well, 2004 in human years, the infamous, “Black Mesa Incident” occurred. Many slaves of the Nihilanth were sent through the portal that was created that day. One of these slaves was Val’Nok Rotuk. Identified as X-1256 during the invasion, he was sent as fodder for the other slaves. The reason being his vortessence powers were much weaker than those of the other slaves. He could just barely make a spark, and his communication through it was weak. However, he was of a larger size than most vortigaunts, measuring in at 6’9” in human measurements, and had larger arms and legs. He was able to perform much better than most vortigaunts physically, having strength rivaling an earth creature called a, “bear”. His endurance was also incredible for a vortigaunt. It seems as something had given him this to make up for his extremely weak connection with the vortessence. However, not having the powers of the other slaves, he was seen as near useless, and thrown in the way of bullets that were meant for other slaves. At the end of the night, he was beaten and bloody, yet still alive, unlike many of the slaves around him. With Nihilanth dead, there was nothing controlling him. Yet, he had no where he belonged.
   Fast forward to the human year 2015. Val’Nok is living in the wastelands that were ravaged by the portal storms. Living the life of a nomad for eleven years, Val’Nok wished to see the face of any sentient creature. What he saw instead was the fleet of “Combine” attacking the Earth. Val’Nok was eventually captured by the Combine, and forced into slavery, just as he had been eleven years ago. He was still disturbed by that night at Black Mesa, and slavery just forced this more. The unit watching over him wasn’t aware of this vortigaunt’s strength, and was unaware that he was still alive for hours after that. Val’Nok easily sweeped the unit off of his feet, and knocked him out, rushing away from the plaza and into “District Two”. In this place, he was at a dilemma. He heard the units being called in from every post, and he knew that he couldn’t stay alive there forever. Searching for a  way out, he saw a sewer system, the lid on the ground, the hole open. Knowing it was the only way, he climbed down, and placed the lid back on. He walked for a long time, in the only direction he could. Eventually, the sewer let out into a larger room, which let out into fresh air. “At last, I have found peace. I may not have that which my brethren do, however I still have one that they do not, and that is freedom.” At last, he ripped the shackles off of his body, and set out, trying to find his place int he world.
What will these authorizations give your character in regards to perks or defects?
+ The ability to speak in the Vort language.
+ Extreme strength, not as strong as an Elite Overwatch unit (KING), but as strong as an Overwatch Soldier.
-Does not have the ability to use the vortessence, including communication and offensive uses.
-Always being searched for by the OTA.

What do you plan to do with these perks/defects?
I plan to rp as an unusual vort, being able to surprise refugees with my raw strength. I plan on helping those that I can, as any vortigant refugee would do, yet in a different way. All in all, I would be there to not only enjoy rp myself, but enhance the RP of others.

Will anyone else need these auths? (If so, list OOC and IC name(s))
N/A

Extra Notes (optional):
N/A


Accepted for trail. If anyone witnesses unsatisfactory roleplay, contact Nicknero1405, RoflWaffle or RTLK. Be sure to provide console logs.
Title: Re: HL2RP Authorizations Applications
Post by: Wasp on September 12, 2011, 01:38:55 PM
Player Section

Steam Name: Wasp
Age:Sixteen
How long have you been Roleplaying? (can be any game):Five years, ever been on DarkRP
How long have you been playing Serious GMod RP?:Five years

Character Section

Authorization(s):To turn an abandoned warehouse in the outlands into a fully functional medical clinic.

Name:Kira Salander
Age:Twenty three
Gender:Female
Affiliation:Anti-citizen/refugee. Doctor

Write a detailed in-canon back-story how your character obtained these authorizations.When she was in the resistance in the city, she was acquired position of doctor. Durning her time in city forty five, she greatly enjoyed her position, she had neaver a shortage of people to look after. This position lasted untill the whole resistance was murdered by a trap set up by the Union. She was the only suvivor she managed to escape. This led her drive to help more people. She fled to city eighteen, not long after that she joined thier resistance and became the doctor yet again. This however was more shot lived as she had a plan to go to the outlands to set up a clinic. She managed to escape to the city outskirts and escaped through the old canals. Arriving in the outlands she found a warehouse, frome here she decided she woulld set up her clinic.In the outlands she decided that her main goal was not to stay alive; but to help others stay alive. Because of this, she decided to set up a basic clinic in an abandoned warehouse.


What will these authorizations give your character in regards to perks or defects?Nothing because of this. But she is a doctor so she has very good medical knowledge and practice.


What do you plan to do with these perks/defects?Use this auth to be able to help more people than I already am.


Will anyone else need these auths? (If so, list OOC and IC name(s))No, there will be members of this group, that I will be able to add ICly. But to start off Scott McKenna ( Ghost)


Extra Notes (optional):Yes, this clinic ( Citizens United as  it’s official name) is already in existence, however, I would like it to be an official group. This clinic gets a large player base. Most of the server or a good number. Being an official group would mean more RP experiences for everyone and a good place for people to gather. It will also allow me to RP what I love; Medical RP ?

Denied - While we encourage everybody to form a resistance group you can not apply for a already existing group to become offical.

Restrictions:

-Applications to make an already created group official will be declined.

Title: Re: HL2RP Authorizations Applications
Post by: wag1 on September 16, 2011, 06:33:21 PM
Player Section

Steam Name: Thunderbluff
Age: 14 years old going on 15.
How long have you been Roleplaying? (can be any game): I role-played on WoW for about 4 years before this. Then about 5 or so years of GMOD SeriousRP
How long have you been playing Serious GMod RP?: About a few years now.

Character Section

Authorization(s):
College Degree in Physics and a slight knoweledge of an electrician.
Name:
Daniel Tearsman
Age: 24
Gender:Male
Affiliation:Refugee

Write a detailed in-canon back-story how your character obtained these authorizations.
Daniel, the son of Dante Tearsman. He was born and raised in Russia, where he learned his ways of life. Daniel had no sad story, or eventfull life, only one that was washed up on shore. He was born onto a farm life where he spent most of his time as a kid helping his parents with anything they needed. Growing up he was taught the strict ways to live, going by what ever his parents said or showed him. He followed one rule his father told him, "Do not go about life making hoping riches and wealth, go about finding your strengths". The boy learned how to defend himself as a child, his father teaching him how to shoot a gun, and how to stand up for himself with his fist. This gave Daniel strenghts he needed, the strengths he used. The boy trained with his father everyday he woke up, his father would get him for the next day and proceed with  new training techniques on him everyday. Daniel's father was his major role model, he mimiced his father in almost everything he did, he made sure that his standards would suit his father, and make sure that nothing whent wrong, and everything he did would please his father, Dante. Growing up on the farm, his family could not tend for the whole thing on a farmers pay check, so Dante knowing how to shoot a gun and basic medical, went to war while Daniel and his mother we're staying at the farm. This made life somewhat harder for Daniel, he had to deal with going to school everyday, and watching other children play with there fathers. It was a pain he had to endure almost everyday. When the teachers asked about his father or where he was, he told them that he was taken away, not knowing where he really was. For years he was wondering where his father was, why he never came home. But it all came to his very on doorstep one day. The green jeep pulled up infront of the farmhouse. Two men suited in military fashioned uniforms came up and approached the door and knocked. The mother responded. The men informed the mother that Dante was lost in war, after his plane was knocked out of the sky and into the atlantic ocean. For weeks she had yet to tell Daniel what happened to Dante. She was saddened and went into depression. Nothing could cheer her up, only to see Dante. Daniel knew something was going on, and he observed her day after day. As a son, he could tell she was in pain, and again, as a son, he wanted to fix it. His mother was in the most dire states of all. Daniel could also feel this pain. Almost a month passed since she was informed of the loss, when suddenly a car pulled up. Daniel heard the car pull up as did his mother from the basement. Laughter came abrupt from the veichle as this time, three military suited men came up to the door. And this time, instead of knocking, one pulled out a key from his pocket and opened the door. His mom was blank for a moment, but then realized who the man was. When Dante was shot out of the sky, he was stranded for several days. Pushed into the jungle by the japanese millitary, he was forced to survive off anything he could. Anything he could find would aid his survival, when finaly millitary found them and brought them to safety months later. This was a time where everyone in the family could rejoice, Daniel as happy as can be, showing off his father, telling everyone of his fathers return. No day was misserable for Daniel again. During the events of his father coming home, his father took up drinking in a harsh way. Soon Dante began drinking more and more. He became abusive to his wife and son. His mother felt even more pain this time, since she was losing him infront of her eyes. She knew that the relationship could not last any longer, and something had to be done. Daniel no longer saw who his father used to be, but what he is now. He knew that his father and his mother we're bound to split soon enough, he no longer knew the same father he used to have. These we're once again dark times for Daniel, and his mother. Nothing was the way it used to be, and would never be the same again. Some things felt like they just went down the gutter. It was a horrid feeling, so much gone to waste. It was almost like a huge pause in Daniel life. This would be something he would never forget, ever. His mother took the hit hard, especially when it actually took full impact. One day, Daniel's  father wen't out drinking for quite some time. His mother was left at home with Daniel. Both siting at home infront of the television awaiting the arrival of Dante. Later on that night Dante arrived drunk, with to prostitutes. His mother, screamed in shock and dissapointment took Daniel to her car as they drove off. Dante was too intoxicated to understand what has just happened, even if we wasn't he still wouldn't care. He had lost his family now, and he would never get it back.Daniel, now living somewhere in Europe, went to highschool. As being grandson of an inventor, he was an inteligent boy, but, as son of a drunk, he had lots of temptation. Daniel kept himself clean, finding himself getting great grades, pleasing his mother, living the life they never had. His mom came to be quite wealthy, as she could find a decent job, and had the money of a second person via child support from her ex-husband. Even as a drunk they could still drain his money from his bank, and even when he had none left, he would just get further drowned in debt. Passing flawlessly through life Daniel found himself a job at a mechanical store, and seeked a greater career in mechanics. Rewiring old TVs or fixing someones kitchen appliances, it made him happy. Soon enough he was already working on custom electrionics. Mechanics was definitley his passion, growing more and more interested by the second. But, soon enough the temptation took the first strike. After finishing highschool he took the role to get a college degree in physics. Daniel had lived a very nice life until what happened to his father. He wasn't going to let that happen to him again. So, he worked for hours each day, swearing on his own life that he would make his mother proud. Forcing himself to keep working EVERY day and EVERY hour. His brain would become numb from all this knoweledge that would soon become of use. Moving along everyday, he became happy in his life. He knew that after this he wanted to become a professor. He was handsome and once again had a very great life going for him. He knew where his life was going and could see through it like a crystal. All the fun they had in college was unforgettable... Besides the brain numbing work. But once college finished he faced a challenge he didn't know was there. He was at the end of his road, same road of his father. He finaly got a job as a professor, working as the lab technician and temporary understudy to see how he worked. And so his mother held some celebration for him. This was the first time he took a sip of alcahol, and this wasn't the last. He later grew more and more desiring of this type of beverage.  Daniel soon became an alchaholic. Losing his life while everything he knew sifted through his hands. Everything he once had was gone. And it was the end of his life. Although, later that year his mom had died of breast cancer. The news had hit him hard. This causing him to despare for his mother. Before he could become completely sober the, something else happened. Something bigger then him and the entire world. A supernatural force that made the armies all over the world look like kids with water guns. All the sudden, these storms had started to occur all over the globe. No one knew what they we're. It went on for days, until something hit them hard. Unknown creatures began to invade our planet using these... "Storms". One after another these animals shot out of those storms like a bull and a red carpet. Thousands of casualties wasn't all though. After that the humans of planet earth we're hit with something worse. Some millitary like men also shot out... But this time with elegance. Men in what looked to be alien armor picked off our forces within seven hours. After that, no one wanted to mess with them. It seems that these we're aliens. But no one knew why. The world had been in shock. Sent into a shelter, Daniel spent a few weeks hiding. They waited for these men to eventually find them. Using some sort of gas, he was knocked out, and sent aboard a train. Waking up he was already undressed then redressed. Wearing some sort of apparel it was not long before the train had come to an abrupt halt. Looking outside, Daniel could see some sort of large, alien bug. To the combine it was known only as a drop ship. Daniel could not tell what this figure was doing until... Well... It started getting uncomfortably close to him. Then it started spiraling out of control into the train. Daniel was placed at the back of the train before what seemed to be a cargo hull. The train cart in front of him was knocked of the track, leaving his to fall off the track, falling deep beneath a water bed. While  in the train slowly drowning, Daniel managed to swim out to where the train had been ripped open. Running out of breath he saw that some sort of helicopter above him was looking at the train. He went back under water thinking, then he saw a sewage tunnel. Swiming to it, the helicopter was still hovering above him. The sewage rout was half in and half out of land, so he could breathe while entering. Rapidly stroking his arms he managed to find a bigger part to the sewage route. Following the route for days, eating what ever he could, or drinking murky water he survived. Finally, the route ended to what seems to be a canal system. Exiting out of the dark tunnels, he saw a chopper fly by, he leaned back in and continued walking. Nothing for a while. Until he fell cold to the ground. Unable to get up, he heard chatter among his body. Then he felt his cheek press against a cold hard table. Then... He felt nothing. Is this what it felt like to die? he thought. Then he was answered. By a gunshot. Another body falling over him as he woke up. It seemed that two men we're going to help Daniel until they realized they would only be easier to spot and waste food. So, they got into a heated argument until one of them cracked... the other ones skull with a bullet. The man waved goodbye. Stating that it would be better to wander alone. As he left a  unknown substance that resembled food. He ate it, sitting against the cold concrete wall. As he got up, and started wandering the outlands.


What will these authorizations give your character in regards to perks or defects?
Perks: Knoweledge of Physics, a adaptive nature to new items.
Defects: Because of his alcaholism, he tends to get addictive to things fast. Because of his brain numbing studies, he over thinks and is usually very slow to answer certain things. Also, he cannot do work without perfect silence, this is caused by the fact that during college, studying was always quiet, and has now adapted to that. One other thing: Because his father died as child, he often takes father figures to seriously.
What do you plan to do with these perks/defects?
With the perks, I plan to use this in things like, able to fiddle with certain items either breaking them, or making them better. For the college degree in physics, I will be able to study physics in exile.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No(pe just me, Gabe Newell).

Extra Notes (optional):
N/A

Accepted for a degree in physics. - Monkey with a gun
Title: Re: HL2RP Authorizations Applications
Post by: Ghosteh on September 16, 2011, 07:52:40 PM
Player Section

Steam Name:Ghost
Age:13
How long have you been Roleplaying? (can be any game):3 Years
How long have you been playing Serious GMod RP?:Around half a year.

Character Section

Authorization(s):To create a new Resistance Group.
Name:Scott McKenna
Age:23
Gender:Male
Affiliation:Refugee

Write a detailed in-canon back-story how your character obtained these authorizations.

Scott McKenna arrived in C18 via train not remembering much about his past life. He nervously wonderd around C18 looking where to start, he managed to find a CWU Worker. The CWU Worker told Scott McKenna to start by getting his apartment and to follow the rules. Scott McKenna listened to the CWU worker and did these taks with ease. Scott McKenna did not like C18 much like most people he did not the Civil Protection Team either. At least a few times a day he seen people being beaten, shot and killed he always felt like punching the CP's but he simply couldn't because he was weak, malnourished and scared. He regulary collected his rations which was not enough for him as it isn't enough for anyone in C18.

About a week after his arrival something happened in the apartment block. There was a fire and the buildings inside collapsed, forcing everyone to go outside. Everyone was waiting anxiously but Scott McKenna managed to sneak away for a while returning later. The building was collapsing so the Civil Protection rounded everyone up and brought them to the Hospital were any wounds or injuries would be treated. Everyone waited hearing screams of pain and crys, everyone was CID checked and then they were grouped together again and led to the Plaza.

About a month after these events Scott McKenna was getting sick of getting little food so he tried to be a Loyalist noticing that they sometimes got extra rations. It was going well for Scott untill he was framed for an Anti-Citizen he was let off since he was a Loyalist after that he was furiouse that he was loyal to them and he was framed. Scott McKenna decided to give up his Loyalist position. He began to try and find somebody in the same position as him hoping they could help him. He searched around for a long time and had no success in finding somebody.

About a month later he gave up hope he was depressed untill he managed to find a girl name Kira, she was Scott's basic friend kind of in the same position. A while after meeting Kira she led him to two Males called Coulter Hazen and Archer Brown they were your average Citizens but they were also in Scott's situation. Scott got to know these 3 Citizens a lot more then he trusted them enough to ask about a Resistance in the city. They were worried incase Scott was a loyalist but He told them that it was in the past they replied no.

Later on about an hour Coulter and Archer found Scott and brought him to a secret place in District 2 and there was around 17 people there Scott was so happy at that moment but most of them were corrupt thinking they were too powerfull in a group. Scott knew not to go boasting around District 2 because it was a off limit zone it would result in amputation if found. In the end the other Resistance Members went in the Plaza and starting ganging On the Civil Protection Team which ended up in them all being amputated Scott,Archer,Coulter and Kira were left alone then.

About a week after the incident Scott, Archer, Coulter and Kira decided to try and escape C18 trying to take some essential but not many since they were malnourished. Archer Brown managed to detach one of the District 2 train carts and re-wire it to work but it was very slow. Scott,Archer,Coulter and Kira got in it and managed to go a certain distance without being spotted, the track ended up being destroyed further on so they carried on, on foot. It was about a week into the travel untill Scott found a pistol and 2 clips on a dead Civil Protection but he decided to give it to Archer Brown since he had more knowledge than Scott. The gun came in handy when they ran into Antlions or zombies, eventually they met a vortigaunt along the way. He was willing to help them make there journey and he never mentioned his name.
 
There was a nearby Antlion Nest which was creating a lot of trouble for Scott and the others the Vortigaunt was helping a lot and was willing to die for Scott later on they ran into a Antlion Gaurd which was a horrifying sight they ran as fast as they could and the Vort turned around shouting "Run!" trying to create a distraction for Scott to escape. Luckily Scott did escape the Antlion Gaurd and they never heard about the Vortigaunt again it was a sad loss for Scott since he became attached to him along the way.

Another week or two of traveling and fighting finally got them to the Outlands they were wounded and stuck together in there new surroundings in the sewers. Around a week after Scott woke up alone and went his seperate ways. Around another 3 weeks later he met a resistance group helping people and he knew he wanted to create one to help people after that he decided to make a resitance called "The Lone Rebels".

What will these authorizations give your character in regards to perks or defects?
+ He will have friends.
+ He will have a place to stay and help Refugees.
- He will be a bigger target for the OTA.
- Will have to take big risks to accomplish.

What do you plan to do with these perks/defects?
I plan to create a Resistance and help the Refugees. I also would like to lead a Resistance Group and have more RP.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No.

Extra Notes (optional):
Nobody would be in this group at the start it's not an already created group. Also would I get like 2 vests to let people join I would try to RP getting the materials though.

I'm not sure of your goal in this authorization application, anybody is always and will be free to form any resistance group but you cannot become the "offical" group neither will you get the vests. Please respond back. - Monkey with a gun

Well I just wanted to make a group similar to the Alliance so there would be around two active groups.
Title: Re: HL2RP Authorizations Applications
Post by: Darkshifter98 on September 16, 2011, 11:50:29 PM
Player Section

Steam Name: Darkshifter98
Age: 13
How long have you been Roleplaying? (can be any game): About a year and a half
How long have you been playing Serious GMod RP?: One year

Character Section

Authorization(s): Possession and basic operation of a M4A1 carbine, four magazines of 5.56 rounds. Along with making fifteen 5.56 rounds per OOC day.

Name: Mike Boone
Age: 23
Gender: Male
Affiliation: Refugee
 
Write a detailed in-canon back-story how your character obtained these authorizations.
Chapter one: The rifle
When Mike was young, his father was in the military. Being in the military,
 he had a standard issue M4A1 carbine. Mike always enjoyed watching his father shoot the rifle. He liked the look, sound, and feel of it. A few hours before the combine invasion, his father was called to the line of duty. He promised he would be back but of course, he did not. Mike and his mother waited in the house, waiting for father to return. But instead of a man in a military uniform bursting through the door, arms spread out for a hug, two men in blue jump suits plopped two folded jump suits on the floor, just like theirs. They then walked out without saying a word. The mother and son looked at each other before picking up the jump suits and finding secure spots to get changed.

Chapter two: Separation
After putting on their new jump suits, the mother and son walked out of the house and looked around at the destroyed rubble. They were then escorted into a giant line, which lead to a train station. After getting to the gate, two civil protection units searched them. One of the units said something into his radio and grabbed his mother, pushing her towards one train and pushing Mike towards another. Mike tried to run to his mother but the unit was herding him into the gate of his train. He looked out the window of his train at his mother, tears in his eyes. The whistle of the train sounded across the station and the train started moving. Mike banged on the window until they were out of the station, trying to look at his mother until she was out of sight. After she was out of sight, he sat down and put his head in his arms, crying. A older man sat next to him, noticing him crying, he asked what was wrong. Mike explained it to him and the man nodded “Yeah, everyone I love is gone, to.” Mike then asked for his name. The mans name was Mike as well. But Mike could call him Daring. After arriving at the train station, Mike Daring stood up with his suitcase saying “Here we are, City 7.” Mike stood up but with no suitcase, following Mike Daring out of the station. After leaving the station, Mike saw a giant sign stating the names of people who died in the seven hour war. Mike looked over the list and saw his fathers name. He then quickly ran into the lobby of the apartments and started crying again.

Chapter three: Fathers gift
About a month of living in City 7 had drove Mike crazy. He decided that he was going to leave City 7 and go to this place people were calling 'The outlands’, after informing his friend Mike Daring and saying his good byes. He snuck into the sewers and, after much walking, found the exit into a forest. After a day of walking through the forest, Mike found a hill. At the top of the hill was a stick in the ground with a helmet resting on top of it (Like this but with a modern military helmet:   http://static.gamesradar.com/images/mb/GamesRadar/us/Games/C/Call%20of%20Duty%20World%20at%20War/Everything%20Else/CoD%20Death%20Cards/Finished/03%20King%20of%20Hearts%20Field--article_image.jpg) a skeleton lay at the bottom of the hill, most likely the owner of the helmet. He then started climbing the hill to pay his respects when something caught his eye inside the helmet, he then quickened his pace to the top of the hill. After getting to the top, he pulled a yellow piece of paper out of the inside of the helmet. It read:

Mike,
Dig a few inches in the ground and you will find something I have always wanted to give you.
Your dad,
Peter


After reading the note a few more times, Mike dug into the ground furiously. After digging 1-2 inches, he found a black case. He pulled the case out of the ground and opened it, revealing his dads M4A1, along with four magazines of ammo and another note. It read:

Mike,
If you got this, then you’re going to need ammo. I have a friend who can make fifteen 5.56 rounds every day. If he is dead, then turn the note over and read the instructions on how to make your own ammo. It also includes how to use my M4A1.
Good luck!
Peter


Mike then turned the note over and read the directions carefully. He then tucked the note into his pocket and put three magazines into his other three pockets. Then, loaded the fourth magazine into the M4A1, then slinging the M4 over his shoulder, setting out towards the unknown.
 
What will these authorizations give your character in regards to perks or defects?
+ The usage of an M4A1. Being an accurate and effective weapon.
+ Switching between semi-auto fire, three round burst, and fully automatic.
+ fifteen 5.56 rounds a day.
- Being one of the only M4A1‘s in existence, it will require maintenance daily.
- Only fifteen 5.56 rounds per day. So if he got in a firefight, he would have to wait a while to get more ammo.
- People will be very curious about the M4, some might even try to kill Mike for it


What do you plan to do with these perks/defects? Hopefully some S2m fights and being able to keep myself alive. I also plan to do passive rp by cleaning and fixing it.


Will anyone else need these auths? (If so, list OOC and IC name(s)) Nope


Extra Notes (optional): Not at the moment.

Denied - Your backstory makes little sense i don't even know where to start. In chapter 1 you talk about how your mother and you seemed to not even hear or heard of the portal storms or the seven hour war, then you go on about a list of everybody who died in the seven hour war in the trainstation, then you just happen to find your dads long lost gun helmet in sewers? The chances of this happening are extremely low and that is why i am denying this application. - Monkey with a gun
Title: Re: HL2RP Authorizations Applications
Post by: Storm on September 17, 2011, 12:27:56 PM
Player Section

Steam Name: Storm_Shield
Age: 15
How long have you been Roleplaying? (can be any game):I have been roleplaying for 4 years.
How long have you been playing Serious GMod RP?: I role-played on serious RP servers for 3 years.

Character Section

Authorization(s): Wears a Lab coat (Magnusson model),Is very smart, Basic gun handling, Basic marksman, has a pistol with 2 boxes of ammo, and a college degree in science.


Name: Archer Brown
Age: 40
Gender: Male
Affiliation: Refugee/Scientist

Write a detailed in-canon back-story how your character obtained these authorizations.

Archer Brown grew up with a father as a inventor and a caring mother as a scientist. He had a great childhood, when he was in college he studied science the most. At the age of 27 his mother died from a heart attack. Archer was sad for many days and it kept him from doing his work well. His younger brother Kevin was a doctor, Jack his youngest brother was a Lawyer they took off when Archer still tried to do his work. They were all educated and had good jobs. When Archer was 38 his father died, he was the oldest now and had to watch over his younger brothers. A year later the combine came to earth and it was hell the first week. They were mugged by groups of people and they even killed Jack. Archer try to fight back with his brother Kevin but they were both cut up by a knife and all they left them with was some bad scars. Kevin and Archer were separated and sent to different cities. Archer Brown arrived in C18 via train remembering about what happened to his younger brother and still in pain from the attack.

He walked off the train and found a citizen siting on the bench. This citizen was not your regular citizen, he was an anti-citizen. He said to me "Don't drink the water". Archer thought to himself "Don't drink the water", Archer then walked over to a water machine and bought one. He walked into the apartments and looked for a room, he opened the door that said "D-2" on the front of it. He threw his suitcase on the couch and opened the water and looked around for a glass cup, he poured the water into the glass and studied the water carefully.

He noticed there were particles floating around in the water, "Chemicals hmm.." he thought in his head. He put the water on the counter and walk over to his suitcase and opened it, he found another set of his jumpsuit and a white shirt. He closed his suitcase and opened his door and walked down to the lobby, he opened the lobby doors and saw a citizen being beat by a CP. He said to himself "What the fuck happened to earth!?" as he watched the poor women be beat. He knew something had to be done, he walked into District 2 and found a group of people with guns, they were not a bunch of citizens, they had MP7s 9mm pistols and a vest. He walked up to them and said "Hey can you teach me how to use a firearm?" They laughed and said "Why?". Archer replied saying "Because I'm going to get out of here", they agreed and showed him how to shoot a pistol properly. Archer practiced shooting glass bottles, Archer said "Thank you" and gave the gun back.

Archer found a house and set up a safe house. Archer then went out to look for more anti-citizens, he saw a citizen with a armband and thought "He must very important, maybe we could use him." Archer made his way over to the man and said "Hey want to join are resistance group?" the man looked at Archer then ran as fast as he could over to an officer. Archer thought "This is not going to end well!" as he ran back into the District 2 breathing heavily. After he caught his breath he went to the safe house and opened the door. Archer then said to himself I'll wait for tomorrow, he woke up and went back to the center of the city.

He saw a man and he thought he was a loyalist, the man had a band so he got scared but he slowly went up to him and said "Hi I'm Archer and I'm new here." The man said back "I am too, I'm Scott nice to meet you.", Archer talked to Scott for a long time and they gained each other’s trust. Archer thought it would be good to tell Scott about the resistance, he told Scott in D2 and Scott said he was looking for are group this whole time. Scott said to Archer he was undercover the whole time, Scott also told Archer about Kira, Scott's friend.


She was also against the CPs, they all went back to the safe house and prepared to find a way out of the city. They made a plan and got geared up, they opened the safe house door and started running to the train station. They could hear something from behind them but they kept running as fast as they could. When they arrived they took a breath, Archer back up into a wall but felt something, he looked behind him and saw a dead citizen. He saw that the citizen had a bullet hole in his head, Archer looked on the corpse to see if there was something to take, Archer found nothing. Archer then looked at the train and saw It was broken, he told the others to keep watch as he fixed the train.

Archer opened a circuit board and noticed it was all ripped up, there were about 10 wires. Archer took a long time but it was worth it, they all got on the train and Archer hit the button to start the train. He then hit the button that made it go forward they were all cheering and saying "Nice job Archer!". After  2 hours the train broke down and they all hopped off, they started walking along the train tracks and found a dead CP this time, he walked over and searched for a weapon and ammo. He found a 9mm Pistol and 2 boxes of ammo, he took them and put them in his backpack and continued walking along the tracks. He saw a bright light from the end of the tunnel, they all started to run to the light. They looked outside the tunnel and saw a new place with no CP in sight they all started cheering. Scott walked up to Archer and said "Thank you". Archer nodded his head and walked onward into this new land.


What will these authorizations give your character in regards to perks or defects?

Perks:

1. He is very smart.
2. He knows when to flee.
3. He can invent things to help people in the world.
4. He is kind and can make friends fast.

Defects:

1. His gun can corrupt him.
2. He thinks slower then others when thinking of ideas for the world.
3. When he talks about science he gets carried away.
4. He makes no sense sometimes.
5. He talks fast.
6. He goes off topic.
7. He has anger problems.
8. He's impatient.

What do you plan to do with these perks/defects?
I plan to work at the Alliance Labs and help invent things to help the Outlands.

Will anyone else need these auths? (If so, list OOC and IC name(s))
None

Extra Notes (optional): Hope I get accepted, looking forward to RPing as a scientist. xD

Denied - You fail to explain your degrees in science, not to mention that there is no such thing as a degree in science but rather a degree in different types of science. Another mistake i noticed that you seemed to freely walk up to random people holding lethal weapons in D2 even though your younger brother was killed by thugs? Next is the dead Civil Protection officer by the road tracks, you don't mention how he got there or why he was left there it just seemed like a excuse for a way to sneak guns and ammo into your application. For those reasons i am denying this application. - Monkey with a gun
Title: Re: HL2RP Authorizations Applications
Post by: vorox97 on September 18, 2011, 02:42:21 PM
Player Section

Steam Name: vorox97
Age: 14
How long have you been Roleplaying? (can be any game):since i got gmod
How long have you been playing Serious GMod RP?: 2 years

Character Section

Authorization(s): Power to heal people.

Name: Gorgon
Age: 20
Gender: male
Affiliation: Vortignaut

Write a detailed in-canon back-story how your character obtained these authorizations. After the Black mesa incident and after ninlath was destroyed my brothers and i were freed from our slave bonds, but after the combine attacked I was one of the first to say we should allie ourselves with the humans, but my idea was rejected, so in sorrow I wander around the Earth looking for a new calling.


What will these authorizations give your character in regards to perks or defects?: They will allow me to heal anyone that needs it most, but I will become slower.


What do you plan to do with these perks/defects? I plan to wander the Eath helping those in need along the way as i find a new calling.



Denied; Application lacks content. STOP RE-POSTING YOUR APPLICATION IF IT'S BEEN DENIED. Put actual time into your application then resubmit it.
Title: Re: New HL2RP Authorizations Applications
Post by: vorox97 on September 18, 2011, 03:14:43 PM
Newer application above this one.


Doublepost +5% warning
Title: Re: HL2RP Authorizations Applications
Post by: vorox97 on September 18, 2011, 03:32:07 PM
New application above the one before this post. ;D


Triple-post;  +5% warning
Title: Re: HL2RP Authorizations Applications
Post by: Dal Karus on September 18, 2011, 08:50:02 PM
Player Section

Steam Name: Secondus
Age: 23, turning 24 in October
How long have you been Roleplaying? (can be any game): 3 years
How long have you been playing Serious GMod RP?: 2 1/2 years

Character Section

Authorization(s): To have LMB flags, (If not, how about only the abilitys to spawn medical supplies, food and backpacks? I know thats a large bulk but my character needs it for her purpose)
Name: Octavia Aquila
Age: 23
Gender: Female
Affiliation: Resistance
Write a detailed in-canon back-story how your character obtained these authorizations.: One day my character was taking a leasurely stroll, she overheard a Loyalist telling a CP how there was a gun in the UCH laundry room, she turned on a heel and ran into the UCH laundry room. She looked a round and stumbled on somthing, she saw it was a grey 9mm handgun. She took it and put it in her coat pocket. While she was walking up the stairs an 01 stopped her and told her to get on the wall; she knew that to do so would result in death. She made a daring escape into D2 un scathed. After spending some time there, hungry she went in the UCH and exited the lobby; two loyalists, an 04 and 01 were talking. She began to back away when a Loyalist shouted "It's her!" She escaped back to D2 but at a cost, she was shot in the leg and lower back during her flight. She limped, injured, into D2 where she took an abandoned apartment. She treated her wounds. As she sat in the corner she noticed somthing under the fridge. She grabbed it, it was a feild medicine guide. She studied it and founded a group named the Crimson Cross. After she meet a mysterious stranger he got her a supply line deal from the Outlands. She uses this deal to get medicine and help people.
What will these authorizations give your character in regards to perks or defects?: + LBM flags, atleast a majority - can only spawn X amount of shipments a day (You decide)
What do you plan to do with these perks/defects?: I plan to aid citizens who are hungry or hurt and try to free people from the City, hopefully getting to the outlands myself.
Will anyone else need these auths? (If so, list OOC and IC name(s)) No
Extra Notes (optional): I will do legit Resistance RP, not just "Hurr you cant come in!" I will do some Hard Core medic RP.

Denied - Not much is explained in this application, why was there a GUN in the lobby, why would you go back to the scene of the crime after barely escaping with a lethal weapon and why there was a medical guide in your apartment.
Title: Re: HL2RP Authorizations Applications
Post by: Wayward Walker on September 19, 2011, 06:14:06 PM
Player Section

Steam Name:A Watermelon
Age:17
How long have you been Roleplaying? (can be any game):Over a Year
How long have you been playing Serious GMod RP?:Nearly a whole year.

Character Section

Authorization(s):
Average mechanical and medical abilites
Shotgun

Name:Jack Shepard
Age:23
Gender:Male
Affiliation:Refugee, Ex-SAS Soldier

Write a detailed in-canon back-story how your character obtained these authorizations.
Part One
 On the day of the Black Mesa Incedent, Jack was simply sitting at home with his wife, watching the news and how it was covering whatever it saw at the installation. He only sat and watched, thinking what would have happened to him if he was there, if his WIFE was there, he quickly got rid of those thoughts and expected for everything to be resolved. Though it wasn't, soon the Combine took notice of Earth's portal storms and invaded, Everything he had was soon to be lost.
Part Two
 The next day he was called with the option to help assult supposive terrorist who had attacked a factory. Driving in on armored vehicle as usual he expected the normal terrorist attack, that is, until a beam of light hit the vehicle's hood, killing the driver and three passengers, and buring his left hand. He new these were no terrorist, no man could have such technology. John then slowly fell unconsious, still under some debri from the vehicle.
Part 3
 No more than one hour later Jack awakened suprisingly unharmed aside from his burned left hand. Scrambling from the wreckage he realised him and his partner, Rohn, were alive. Combine soldiers began readying the suppresion device for a second strike once it saw them. Both Jack and Rohn began running to an alley, Rohn firing his MP5 behind him in hopes of hitting the soldier. But it was too late, the cannon fired and directly hit Rohn, disintegrating him before Jack's eyes. Jack was luckier though, the blast mearly launched him into an ally, where he managed to escape.
Part 4
 Without his squad and only a shotgun, a pistol and two grenades, nightfall was already upon him. Though he had only one thing in mind, getting back to his wife. He ran through the streets shooting any combine that got in his way, but he was already too late. By the time he returned to his house it was had already been destroyed, everyone inside of it killed. Jack was left with nowhere to go, he just wandered into the forest, endlessly, not sure what to look for or hope to find.
Part 5
After a month or so of wandering Jack found a boathouse with a few refugees who said they were escapees from a recently established city. He trusted them and asked them for a ride, they allowed him to tag along if they would protect him with his weapons. After a day or two of boating they eventually hit land, literally on the coast of Europe. This crash didn't go un noticed, the combine quickly reacted and ambushed Jack and the refugees. Jack threw his grenades to the best of his abilites, and gave his Pistol to one of the refugees so they could help. The fight cost Jack his vest and grenades, and the refugees lost a woman named Amata.
Part 6
 The refugees and Jack then split paths, denieing any medical assistance from Jack saying they needed to move quickly. The refugees headed torwards an area known as White Forest, while Jack unknowingly ventured torwards the outer canals.


What will these authorizations give your character in regards to perks or defects?
Perks:
Expertise with Shotguns and Grenades.
Doesn't get tired easily.
Average medical abilities.
Average mechanical abilites.
Doesn't fear fire.

Defects:
Amatuer with most other weapons.
Terrible with Long-ranged weapons.
Has hallucinations of wife while in the dark without a source of light.
Extreme fear of suppresion devices (AKA:Combine mortars).

What do you plan to do with these perks/defects?
Give medical assistance to those who need it.
Repair pre-war items if possible.

Will anyone else need these auths? (If so, list OOC and IC name(s))
None other than me.

Extra Notes (optional):
None truly need to be stated.

Denied - Being a ex-SaS is a major thing and i don't feel your application truely covers it all. How did he join SaS? Why does he have Mechanical and Medical skills? Why does he see hallucinations of his wife, is he somewhat insane now? How was he surviving the xenian wildlife while he was walking the outlands? What happened to him during the month of living in the forests? This application seems vastly in-complete for such a important character as a former SaS member. - Monkey with a gun
Title: Re: HL2RP Authorizations Applications
Post by: Kevin on September 19, 2011, 07:04:48 PM
Steam Name : Bowser93
Age : 14
How long have you been Roleplaying? : A few years
Gmod srsRp? : a few years.

Character Section [/b]

Authorization(s): A 357 Magnum/Pistol, whichever is fine.

Name: George 'Beans' Wilson
Age: 34
Gender: Male
Affiliation: Citizen/Refugee

Write a detailed backstory on how your character recieved these authorizations: One day, while rummaging through the trash piles in the D2, George noticed something strange, something slightly shiny. It was a slightly rusty old 357 Magnum pistol/9mm pistol. He picked it up. Using oil he found in the engine of an abandoned car, he cleaned the inside parts. A few days later, while walking through the slums, he came across a man in a torn blue jumpsuit, by coincidence or by fate, he dropped a tatterred old box of 357/9mm rounds into a trashcan, and continued to run. George went to the trashcan, picking the rounds out. He counted them up. 36 rounds.

What will these authorizations give to your character in regards to perks or defects?

+He is armed
-If he is caught, he is probably going to be put to death
-Can be seen in his waistband

What do you plan to do with these perks or defects? What does any hl2 character do with a gun? He will use it only when necessary, and when his life is at risk.

Will anyone else need these auths? Not that I know of.

Denied - This all seems to perfect, finding a magnum in District 2? The chances of that happening would be extremely rare, then a mysterious man runs by and drops the exact box of ammunition you need for no reason at all?
Title: Re: HL2RP Authorizations Applications
Post by: The Joke on September 20, 2011, 12:29:14 PM
Player section

Steam Name : The Joke
Age : 14
How long have you been Roleplaying? : About 3 years
Gmod srsRp?: About a year

Character section

Authorization(s): A 357 Magnum With two boxes of ammo, One vest, Two boxes of MP-7 ammo

Name: Zak Grant
Age: 19
Gender: Male
Affiliation: Refugee

Write a detailed in-canon back-story how your character obtained these authorizations.

Chapter 1
I never knew my Dad terribly well, But when he was around i was a lot happier, It seemed that through the war he was the one thing that kept me going, Kept me believeing. But hen he said he had to go for a while, He said there were people out there who needed help, The Rebels and that he would be joining them to make this world a better place. I hope he did make a difference. It was a sad time in my life, But i had to keep hope and pull through the difficult times that were ahead.

Chapter 2
It was Christmas and i was looking forward to my Dad coming home to celebrate it with us, Only for a day but that was enough for me, I was 17 turning 18 then and he had been out there 3 years, Soon he would return a hero to our little outland. A man walked up the dirt path to our door, I hoped for the best, But realised that it was someone else, He wore a black hat and a suit that made him look like a cowboy, He knocked on the door and i went to it, I opened it and said "Hey there, Something i can do for you?" He looked at me without saying a word then he passed me a letter, He walked off not saying a word, I peered inside shaking, Fearing, and the words apeared like a beacon flashing infront of my eyes, " Cpl James Grant, Deceased" I stood there for a moment, Then a single tear fell on the paper, My mum ran down the stairs saying "Who was that?", I turned slowly and passed her the paper, She stopped for a moment, Then fell to the floor Crying, Screaming, I sat down next to her, Hugging her, I knew back when i was 14 that worst was to come.

Chapter 3
There was a funeral being held, We arrived and the men from his Corp and squad told me how he died a hero, Sacrificing himself so that they could escape from the OTA, How he was shot in the chest and carried aboard the truck, How he died in the Sergents arms, I just listened with tears brewing and tried to hold them back as best i could. We were on a hill and my father was ontop of a wooden bench with sticks piled round, Then one of the men threw a stick that was on fire onto the bench, It was a hero's death. After the funeral the Sergent called me to a table with some equipment on it, I looked sharply, What lay there was a 357 Magnum pistol with three boxes of ammo, A MP-7 submachine gun with two boxes lay beside it, And my fathers Rebel uniform, " I know its hard son" Said the Sergent " But this stuff is all your's now, Use it well" With that he suluted and walked off to a truck full of rebels, I took the equipment and walked home.


What will these authorizations give to your character in regards to perks or defects?
Extra body armour
Guns and ammuntion
Can tell more of a story about how he aquired the items
Only limited ammo and armour

What do you plan to do with these perks or defects?
I plan to help people from the OTA when i am needed, And to tell people when they ask how i aquired the weapons

Will anyone else need these auths? Not that I know of.


Denied.
Quote
-Vests can only be obtained from an official resistance leader. It is his/her choice.
Title: Re: HL2RP Authorizations Applications
Post by: The Mighty cookiemonstur on September 20, 2011, 05:02:59 PM
Player Section

Steam Name: The Mighty cookiemonstur
Age: 14
How long have you been Roleplaying? (can be any game): Mebbe four years.
How long have you been playing Serious GMod RP?: About two months, closer to two and a half.

Character Section

Authorization(s): A Bachelor of Science (BSN) degree in Nursing

Name: Kathryn Williams
Age: 28
Gender: Female
Affiliation: Refugee

Write a detailed in-canon back-story how your character obtained these authorizations.
It all started in the year 1988. Kathryn was born into a family of people who tended to study for and become doctors and other health care professionals. The effects of being raised in a family of doctors was shown while she was growing up. She always took interest in what her parents were doing concerning their jobs. She loved it, and it continued to show while she was growing up. Kathryn was always faking sick in order to go to the doctor's office to see her parents at their job. She wasn't always able to see her father, as he was a surgical doctor who worked in a hospital, but her mother was a nurse at the clinic nearby to her house. When she was twelve, she took the ISEE test in the Boston Public School system, and was accepted into Boston Latin School. Boston Latin School prepared Kathryn for life ahead, just as the school mission says it would. She loved her science classes, and did extremely well in all her classes. She did not like Latin, but she knew that it was for the best that she learned it. In what seemed no time at all, but was, in reality, six years, Kathryn graduated from the prestigious school. She didn't know where to go next. However, she did know that she wanted to be exactly like her mother. So, she went to the same school her mother did, the Boston College William F. Connell School of Nursing.

School began great. Kathryn enjoyed everything about it, especially that it was not far from her home. She enjoyed going to the classes, and made a few friends along the way. They were always helping each other in their studies, and went to parties and the things that you would expect of any college student. She loved all of it, although her classes were hard. Kathryn spent most of her free time studying, as she knew that it would be worth it in the long run. Everything was all great, her classes going well, she knew that this is exactly what she wanted to do. She spent a lot of time at her mother's work, watching how everything worked in a clinic. She also went to her fathers work, and began to observe how a hospital works. One day, however, Kathryn's happy little world was destroyed.

It was a Sunday, not a cloud in the sky. The day was a beautiful one, and everyone was happy. Kathryn's mother had gone to the store in order to get some food for dinner. Kathryn's father was at the hospital, working, and Kathryn herself was in the living room, studying while watching television. She decided to watch the news, to see what the weather for the next day would be. After checking the weather, she was about to change the channel, when the scene of a car crash was shown on TV. She decided to watch a bit more of it, seeing that the car was ablaze, and was intrigued by it. When the fire department had put the fire out, she saw the what kind of car it was. "That kind of looks like..." she started saying to herself, and she saw the body being dragged out of it. Kathryn watched in horror as the body being dragged out was her mother's. Her father was in a state of depression. His whole world was Kathryn and his wife, and half of that has just fallen apart.

Instead of letting her studies suffer from this accident, she only studied harder. She had to make her father happy, as he wasn't holding up well. She stopped going out to parties, and only left the house to go to the campus. She studied and made sure that she knew everything that she had to. When she graduated, and received her Bachelor of Science for nursing, that was the first time in a long time she saw her father smile. She knew that she had made her mother proud. She began work at the hospital where her father worked. She loved her work, and she enjoyed the patients that were there. She knew that all her studying had payed off, and she knew that she was doing exactly what she wanted.

Then, the fateful day occurred. The hospital had already been full for days, people with injuries from these mysterious events kept pouring in. They had to deny many patients, as there was just not enough room. Then, the fateful hour came to pass. The "Combine" as they are called, invaded Earth. It was only seven hours until earth surrendered to this disease. They could not be beaten. A man named Wallace Breen had negotiated with this disease, and allowed some of humanity to live. They separated everyone into cities. Everyone in the hospitals were killed. Kathryn could not stand this. Everything around her was being destroyed, again. She was separated from her father, and she was moved to City Eighteen, as the capacity for the city her father was in had been filled. She was miserable.

One day, in her apartment, she saw a few people exit through a door that she was told never to go through. She had never seen those people before, and never saw them again. However, she saw that no unit entered that area to chase after them. She saw her chance at escaping this foul disease, which she knew was slowly killing her and everyone else in that god forsaken city. One day, with nothing except for the clothes on her back, she went to the door, and opened it. All she saw was a bridge, leading out behind the headquarters of the Civil Workers Union. Not knowing what else to do, she went across the bridge, and into "District Two". This place was filled with many people of the same mindset as her. They all hated the combine. However, she was not content here. She wanted to be out of this place. One day, she saw a shady figure in the corner. He offered a way out of the city. Not knowing any other way, she went with him, and he led Kathryn to a sewer. They both climbed in, and Kathryn just kept moving. She wanted to be out of there as soon as possible.

When Kathryn exited the sewers, she noticed that the man had not come with her. He must have been one of those people, who caravan refugees to outside of the city, she thought. When she stepped outside, she felt something she hadn't felt in a while. That feeling was freedom. She believed that she was rid of that troublesome disease. With a spring in her step, her spirit refreshed, she stepped out into this new world, and hoped to be able to offer her abilities to those who needed it.
What will these authorizations give your character in regards to perks or defects?
+ Having knowledge of medicine and treatments for a large number of illnesses and injuries
+ Being able to use her knowledge to help people
- Being hunted by the Overwatch, as all in the outlands are.

What do you plan to do with these perks/defects?
I plan on being able to help those who are injured or sick by treating them. I would be able to give aid in a variety of situations, and for a variety of problems. I would also be able to diagnose illnesses.

Will anyone else need these auths? (If so, list OOC and IC name(s))
Negatory.

Extra Notes (optional):
None.

Accepted.
Title: Re: HL2RP Authorizations Applications
Post by: Lewis on September 22, 2011, 09:11:47 PM
Player Section

Steam Name
: Lewis.
Age: Thirteen.
How long have you been Roleplaying? (can be any game): A year and a tad.
How long have you been playing Serious GMod RP?: I've been at Epsilon SSTRP, for a brief time, although I mainly play on CG now, but I'm trying to get into a little FONV RP. (I won't be leaving CG, don't worry.)

Character Section

Authorization(s): Basic Conscript military training; A .357 Magnum with three boxes of ammunition; Basic marksmanship/understanding of weapons.

Name: Viacheslav Gorbachov
Age: Fifty-three.
Gender: Male.
Affiliation: Well, a refugee, as there's no other word for him, really.

Write a detailed in-canon back-story how your character obtained these authorizations.

Prologue.

Viacheslav looked around sleepily as the truck pulled through the gates, the crisp snow blowing through the back momentarily as the truck turned and halted. He turned around, looking at the other boys, wondering what their story was. Were they in the same position as he was? Only time would tell...

Part one: Anticyclones, ruining your life since 1980.

Ivan and Viacheslav Gorbachov huddled up in the old basement, the loud wind shaking the very frames of the weak farmhouse. One would think a born-and-raised Russian would grow 'immune' to the weather, but this was the harshest Winter since the 1940s, the death toll was already around two-hundred, and it had only been like this for a week. Viacheslav was worried; his father had ventured out, attempting to get more food, and something to heat themselves up. Huddling under the blanket, he snuggled up to the wall, tensing up into a foetal position, watching the harsh snow beat against the small window. After a few minutes, he got worried, and jumped up: his father wouldn't take that long to get to the storehouse; something was wrong. Fueled by adrenalin, he jumped up, wrapping himself up in his heavy wool jacket and his father's ushanka, he opened the door, the snow hitting him like a million bullets. Running against the wind, he tried to remember the path to the storehouse, the blizzards completely hindering his view. There was a loud honk, and Viacheslav turned, horrified, to find a large truck with a snow plough screeching to a halt. A man leaned out the side door of the large truck, ushering him hurriedly. Without a thought, Viacheslav pulled himself up and into the truck, and saw the frozen face of a man; his father. He stared, horrified, and the man in the truck seemed to catch on, and said a quiet "I'm sorry, son." before patting him in the back, retaking his seat next to the driver.

The man asked Viacheslav some questions as the truck continued on its journey: if he had any relatives, any family around here, if had a job and every time he answered with "No.", not looking away from his father's frozen eyes. Slowly he drifted off to sleep, completely oblivious that the only way out was conscription, by law.

Part two: Conscription or quits. Death, in most cases.

"Viacheslav looked around sleepily as the truck pulled through the gates, the crisp snow blowing through the back momentarily as the truck turned and halted. He turned around, looking at the other boys, wondering what their story was. Were they in the same position as he was? Only time would tell... "

There was a screech as the truck halted, and a frightening uniformed man screamed at the boys, and everyone snapped to attention, even the drivers. Gulping, Viacheslav -along with the other boys- exited the truck, all lining in front of the uniformed man.

"My name is Colonel Rikoniy, but you will only refer to me as 'sir', am I understood?!" shouted the man.

There was a few seconds of silence, in which he appeared to glare at everyone personally, before there was a reply.

"Yes, Offi- sir..." replied the boys, badly in synch.

"You can leave all your personal items behind, you will not need them here, and you will forget everything you have been taught, and everyone you know! Am I understood?!" he bellowed, frightening the boys even more.

"Yes sir!" replied the boys with fake valiance.

Rikoniv stood and glared at them for a few moments, unfazed by the snow. Signalling them to follow him, he lead them into a dormitory room, fitted with multiple bunk beds, and neatly folded uniforms on each bed. Shouting for them to get ready, all the boys rushed to pull on the uniforms, not wanting to annoy Rikoniv. It was a shame, none of the boys really knew what they were in for, then next three weeks would be hell.

"Halt!" shouted Rikoniv, raising his hand.

All the boys, kitted out in uniform and equipment, along with unloaded rifles dropped into the mud, beginning to crawl forwards; 'dodging' the machine gun as it fired out blank rounds.

"You stupid child, you baby. You would be dead in a real situation, maybe we should start using real rounds, rather than blanks, just to help the baby." moaned Rikoniv, prodding the man next to Viacheslav with his cane.

The boy gulped, not replying. Rikoniv signalled for the gunner to start firing again, watching the process of the boys. It'd been a good few weeks of training, and now they only had to see who wanted to stop the conscription course and go to the reserves, or get to the front-line.

"Alright, finish up." said Rikoniv, walking off.

The group of boys walked back to the base, trailing mud as they did so. Some split up and headed to the barracks, others went to the cafeteria for a bite to eat. Viacheslav went to the barracks, falling asleep quite early. He was awoken by Rikoniv shouting in the barracks, telling everyone to line up. Stating that the conscription course had been finished, the boys either had a choice to continue a 'career' in the military, or to return to their families. No choice for Viacheslav, then.

Part three: Welcome to Afghanistan, enjoy your stay.

Viacheslav said a silent prayer in his head, he had no idea where he was going. He had heard the others mention of some "Afghanistan" place, but that was about it. Only himself and two other boys, Yuri and Lentink, had continued on in the military - presumably the three of them had no where to return to - and Viacheslav was already regretting it. Maybe he could of went into the big cities, Moscow, Leningrad. Maybe he would of got a job, a home, a pet, a family. It seemed way too late now, the point of no return. Peering out the window at the vast desert landscape, Viacheslav gulped, the ground was getting closer and closer, he was almost there: the end of his journey, possibly his life. There was a rumbling as the plane touched down on the runway, and everyone was herded outside in the searing heat.

"Alright," shouted another soldier, "Everyone get armed up, get your stuff and we'll be on our way!"

Looking around with confusion, a grubby man who smelled of alcohol literally shoved a rifle into Viacheslav's hands, and a few extra clips for it. After a few minutes, he followed the others to the truck, and climbed inside, still taking in the environment. He was amazed, it was like an alien planet to him: he had never seen any other countries beside his home of the USSR before. He stared in awe at the landscape, before he was brought back into the brutal and harsh reality. There was an explosion as the truck ran over a land mine, flipping onto it's side, the occupants in the back falling out, a few of them crushed by the truck. Viacheslav grabbed desperately at his rifle, as he sprawling onto his back, firing aimlessly to his right.

"Ambush!" screamed Yuri, reaching down to pull Viacheslav up; stopped by a bullet piercing his throat.

Yuri collapsed; dead. Dropping his rifle and scrambling into cover at the truck, there was a sharp sting as something hit the side of Viacheslav's shoulder, sending him into a spasm of pain. There was an explosion as someone threw a grenade from the behind truck, killing many of the mujahideen fighters. Holding at his shoulder, Viacheslav rolled off the road and into the embankment, waiting for the gunfire to stop. He felt something blow up, sending him flying into the ground; unconscious.

Part four: AWOL.

Viacheslav slowly awoke, looking around. He was lying in a hospital bed, and he could see the familiar face of Rikoniv at the other end of the room, and he thought for a moment. Rikoniv didn't come to Afghanistan, so, where the hell was he? Looking out the window, he saw the familiar snowy weather of the Russian Winter. He sighed in relief, which was soon followed by anger and annoyance. He had nothing left here, he couldn't do anything, he had no-where to go, his only two friends were gone, and his father was dead. Viacheslav blamed it all on Rikoniv, but why? The old man had nothing to do with it, but Viacheslav, he was angry, and would do anything to let his steam out. Getting up in a moment of uncontrollable rage, he stormed up from the bed, hurriedly slipped on his clothes, and limped down the hallway, the morphine losing its effect, his injuries causing him intense pain.

He stopped, watching as Rikoniv walked into his personal room, and followed him in, glaring at him.

"What are you doing, you st-" started Rikoniv, interrupted as Viacheslav punched him in the solar plexus furiously, flooring him. He kicked at him in the face multiple times, before reaching down, and pulling the ornate revolver from his holster, examining it. Reaching down, he punched at Rikoniv, before pulling the holster from him, taking the spare ammunition from the slots. He aimed the revolver, about to fire, as his senses kicked in. Realising what he had just done, Viacheslav tucked the revolver under his shirt, running out of the room, and into the harsh weather. Climbing into one of the old trucks, Viacheslav beeped the horn, and looked at the other soldiers, pointing and gawping at him. He barged through the gates with the truck, and drove down the road with it until he came to a hidden location. Opening the glove box, he pulled out a handy map, looking at it.

"Tenkiy."

He looked at the name, hidden away in the map, pointing his finger at it. His home town. He sped off, map in hand, and drove for around two hours until he came to the familiar sight of his old family home. He jumped out the truck, running into the house, looking inside. It had succumb to the harsh weather, but he was going to honour his father. He would rebuild the home, no matter the cost.

Part five: "Reverting to normal."

Once again, Viacheslav was huddled away in the basement, as he spent most of his years now. Strange animals frequently attacked at people, and he was lucky enough to be able to defend himself against them. For years they had been attacking, but they appeared to be slowly spreading out; everything reverting to normal. Or so it seemed. He watched the television as he spooned in his beans, curious to what the reporter was saying.

"Rumours are spreading of-" the television cut out, and there was a loud crash outside. Hurrying outside, Viacheslav looked up at the power lines, wondering what the hell had just happened. Whatever it was, there was a large spacecraft of sorts tangled up in a mess of wire and broken steel. Looking overhead, another of the ships flew past, oblivious to the man watching it.

"What on..." mumbled Viacheslav, stumbling back inside to the farmhouse. He reached under his table, pulling out Rikoniv's 'borrowed' revolver and the spare bullets, shoving them into his jacket. Getting into the also 'borrowed' army truck, he began to drive, more of the ships flying over, some of them even firing strange blue beams. He increased his speed, screeching to a halt at the water plant as the ships continued to fire upon the town. There were screams for help, and Viacheslav ran into the building, breathing heavily. There was a crash as part of the roof caved in, one of the ships hovering above it. Gulping, he barged through the maintenance door, leaping into the sewage, landing with a splash. Gasping for air as the current dragged him under, he gripped the ladder, pulling himself up onto the walkway. He loaded three bullets into the revolver, jogging down the walkway, the shots from outside echoing. What the hell was happening out there? After an hour or two of walking, the tunnel stopped, the outside visible, a vast barren of abandoned buildings. Dropping down, Viacheslav took shelter in an old garage, trying to get his mind around what had happened. The 'ships' continued to pass by, albeit they were not firing this time, only heading to their destination, wherever that was. He waited until he was sure the ships were gone for sure - a day or two - before beginning a painstakingly long journey to find help. Dodging from building to building, taking whatever he could find, he slowly made his way onwards, trying to follow the path of the ships; curiosity taking the better of him. After a few hours, more and more buildings started to appear, many of them alight, or destroyed. Opening one of the old buildings, a warehouse, he stared out the window at the razed city, there was almost nothing left, except for the train tracks, and an unusually large blueish metal wall, with some buildings behind it. His attention was diverted from the wall, as a huge black train-engine with an extremely loud horn blasted down the train tracks towards the wall, the carriages becoming visible. It was rather odd, a sleek and terrifying-in-a-way train engine, followed by some ordinary carriages.
Viacheslav squinted, watching as the occupants of the train came out, about three-quarters of a mile away in the distance, each of them wore what appeared to be a blue jumpsuit.

Instinct kicked in, and Viacheslav realised that if he could see them, they could see him, and he jumped away from the window, looking around the warehouse. There appeared to be canned food stocked up in here, and he was definitely not going out there. Taking an old pushcart from the store room, he piled up a few boxes of canned food, and set them in the pushcart, before leaving the building the way he had came in. Opening the shutter door slightly, Viacheslav peeked under, looking around. The ships weren't there, but he was going to make a run for it. He opened the shutter, pushing the cart along, making a lot of noise as he did so. Taking a sharp turn to his right, he pushed the cart down a grassy embankment, almost falling into the water. At the other side, there was a sewage exit, only about twenty metres across the water. Picking up one of the boxes, he waded slowly across the water, pushing it up into the pipe. After two more trips back and forth, he had successfully gotten the crates of canned food into the pipe, and stashed them there, well hidden from sight. Viacheslav sat for a moment, thinking about his 'plan'. Fumbling in the inside pocket of his leather jacket, he took out his old whiskey flask, tipping it upside down, sighing as there was nothing in it. Sitting up, he leaned out of the tunnel, holding the flask under the water. He took it back out, taking a swig. Didn't taste much worse than tap water, but it probably was.
Ah well, river water and canned food it was.

Part six: New life; New terrors.

Viacheslav sat up, looking at the sheet of paper he held. How many months was it he had been out in this place? Three, four? He had barely ventured outside anymore. Peeking out as he sipped at the water, he could of sworn he heard voices from above, perhaps in a different language, English. Pulling the revolver from his waistband, he stepped out, and looked up behind himself, at the top of the embankment. Nobody there; odd. Climbing up, he caught a flash of a man wearing a blue jumpsuit, and Viacheslav ducked down, jogging over to the corner of a nearby building. Leaning out, he saw another two people, a man and a woman. The other man was probably behind the truck, as the man and the woman appeared to be frightened. There was a shout for help, and a scream as a fight broke out between the two men, and the woman watched; horrified. Viacheslav raised the gun into the air, still hidden behind the wall, and he fired a shot. There was a pounding of footsteps as the attacker ran, and Viacheslav also ran: back down into the embankment, and in to the tunnel. There was some odd sounding gunshots, and he crawled further into the tunnel, trying to stay hidden.

"Things in the... 'future'," thought Viacheslav, "they're fucked up."

He sighed, twiddling his thumbs as he lay hidden in the dark.

"Really fucked up."







What will these authorizations give your character in regards to perks or defects?
+ A .357 revolver, with three boxes of ammunition.
+ The weapon is sturdy, powerful and proficient, making it an ideal weapon.
+ Conscript training has 'tought' Viacheslav thing such as basic firearm usage/marksmanship, some basic first aid skills, basic combat/hand to hand skills.

- Viacheslav can get rather furious at times.
- The ammunition for the weapon is scarce, Viacheslav only has the ammunition he 'borrowed' from Rikoniv.
- Viacheslav has almost no knowledge of what happened during the Seven Hour War, and no knowledge of the Citys or Citizens.
- Doesn't speak much English.
- He's getting quite old.




What do you plan to do with these perks/defects?
I plan to create some interesting RP, being someone who barely knows anything of the Combine, or anything to do with them, I think it will be rather fun, such as when I ICly see Citizens (Well, Refugees, technically.), also, I think the language barrier will enhance the RP, due to the fact that practically everyone speaks English IC. (Somehow.)


Will anyone else need these auths? (If so, list OOC and IC name(s))
No.


Extra Notes (optional):
I couldn't really find much on the location of City Eighteen, so my bad if it's not in West Russia/East Europe somewhere. Also, if the application isn't up to scratch or something, I'd just like to say I'm not a minge, but I don't want to coax the admin's decision by putting some sob story shit like "i'm no minge i love to play here(et cetera.)". Other than that, I can say that I think I could RP a character that has a language barrier(Done that before.) and whom is also pretty oblivious to who the Combine are.(Not done that.)



Denied until the time between you going into hiding (when the Combine came) and "current" time is filled in.

Added a 'story' for the time between the escape from the town, and the current time. (The last part.)
I couldn't find any dates for what time it is currently IC, and when the Combine invaded. I only had the rough times of 2015 for the invasion, and 2016 for the current time. There is a gap of four and a half months between part five and six, I hope that is a long enough time limit between the invasion and the current IC time, as the server information on the General section of HL2RP only states that the Combine invaded in 2015, and the current time is 2016. This means there is 365 days that the Combine could of invaded in, thus making it very hard to pick a specific date. About the location of the City, I only got the answers of "East Europe" and "Russia", so I'm sorry if that's off, as there is also no specific location, and considering Russia is a ginormous country, it was also rough guessing.
Side note: I would recommend a specific date in-which the Combine invaded to be added to the server information, in order to prevent further confusion.(It also says we are still in City Eight, perhaps it should be changed to City Eighteen, along with the location if the City.) - Lewis.

Denied; "No authed weapons in the City" -Karma

Er, I'm not trying to weedle my way out a denial or anything, but the character isn't supposed to be in the City, he just saw the outside of it briefly. (The section were he is in a warehouse about a mile away from the city outskirts.)

In light of that, accepted then.  If it comes in the City, you will face horrible odds and possible punishment, then.
Title: Re: HL2RP Authorizations Applications
Post by: MightyKebab38 on September 24, 2011, 06:43:08 PM
Player Section


Steam Name:[K.L.P]S.T.A.L.K.E.R
Age:14
How Long Have You been Roleplaying?:4 years
How Long you have been playing Serious RP?:2 years


Character Section


Name:Raymond Harrison
Age:N/A
Gender:Male
Affiliation:City11 Refugee Smugglers AKA Red Lambda Leader. Also a Sniper.




Write a Detailed In-Canon Back Story:Before 7 Hour War/Resonance Cascade Raymond was another citizen living in New York. He was living with his friend,Geroge Winston And his brother Grigori Winston (AKA crazed gunman of ravenholm lol) One Day it happened. The portal storm has occured and they came. Lots of them. Raymond, George and Grigori Wake up with its loud sound and looked from window,There was a chaos out there! Then a Zombie breaked in their house. They ran upstairs. they didnt knew what to do. Then Grigori jumped off the Window. Geroge Jumped. after him. They shouted for Raymond. Raymond Climbed on window, prepared to jump. But suddenly the Zombie came right behind him and bited him. Raymond fell and fainted. When he opened his eyes he found himself on a basement shop. Only George was with him. He said he lost Grigori. And said its his workshop down there. He took some stuff like scrap metal, crossbow bolts and a pipe. They came back out. Geroge jumped on his car and raymond after him. They Were Almost Escaped from the city.butSynth saw it and called an Advisor. Advisor suddenly appeared infront of the car and wrecked it hard. They got out. Raymond was afraid of advisor so he backed up right after he got out of car. Advisor beginned floating to Raymond. but suddenly advisor stoppped. The whole chaos stopped. Only the ships and synths were surrounding him but doing nothing. Advisor Opened a broadcast from Dr Wallace breen to surrender. They did as he told because breen was a human and they were trusting him. Hours later the people who surrendered gathered at one place with synths surrounding him. Raymond was worried. They gave em Blue Jumpsuits. Everybody worn them to be alive. Then They put them in prison untill the cities get repaired. The Combine's Technology was higher than humans so they managed to repair 6 Cities in one month. Those Cities were: City 8, City 11, City 14,City 17,City18 and City45. They also Created a little city in Saturn planet due to their oxygen technology. They called it: City38. Then they located them to diffrent cities. Raymond got Relocated to City11. After 5 years of sitting on the same bench and doing nothing everyday, He was bored so he decided to walk around. And then he saw George coming with a suitcase. They reconized themselves after 5 years. They hugged. They sitted on a bench and talked about the old memories. Geroge also told Raymond that he found a crossbow and he already had bolts for it because he crafted it. They went to a shop's backdoor and George gave them to Raymond. After that day Raymond decided to create a little refugee group and smuggle some members to outlands to free them. They called the group: Red Lambda. Their icon was a Lambda icon painted in red. But Raymond didnt wanted to go in a shootout and blow his cover. So he decided to use Crossbow only for his Self defense. One day when he was scavenging slums he found a ziptie. He shared it with his group. After some weeks they gave him back and Raymond send them to outlands. Now Raymond is alone with George in the city. They wanna seek a new group and send them to freedom over again.

What will these authorizations give your character in regards of perks/defects?:

Perks:
Crossbow.
Zip Ties.
S2H:Due to crossbow scope, Raymond aims carefully in long ranges.
6 Rounds of Crossbow: Raymond still have the bolts he took from George.


Defects:
Slow Shooting:He aims carefully at all times in long ranges which means he need to wait 2 seconds for each shot
Smuggling: If there are 8 members in Raymond's group, 4 people will be transported to outlands RPly.

What Do you plan with these Perks/Defects?: To improve RP, For myself and my members. I use crossbow only for self defense and to kill loyalists. And Zip tie to search Loyalists for any request device or UU branded stuff. Other members of Red Lambda will not be authorized to access weapons unless they get them RPly or made an Auth application. They will normally have RP Lead Pipe or Knife.


Will Anyone Else Needs these Auths?: Nope.


Extra Notes:I was one of best Rpers in SAMP:RP (San Andreas Multiplayer) so i know how to RP. Im not a Minge S2Ker like webuls. Dont Trust me? Spectate my RP skills.


Denied; numerous insufferable (and non-overlook-able) grammatical errors, and brutalization of Canon.
Title: Re: HL2RP Authorizations Applications
Post by: Dave the Headcrab on September 24, 2011, 09:55:02 PM
Player Section

Steam Name: NetWalker203
Age:14
How long have you been Roleplaying? (can be any game): About 2 years
How long have you been playing Serious GMod RP?: I started with serious GMod RP.

Character Section

Authorization(s): Vortigaunt

Name: T'challa Vanderez
Age: 174
Gender: M
Affiliation: Vortigaunt / Resistance

Write a detailed in-canon back-story how your character obtained these authorizations.

T'challa was one of Ninalith's many slaves. He was not very good at harnessing the vortessence, and it constantly failed on him. When the Black Mesa Incident occurred T'challa was one of the many thousand Vortigaunts sent through to the Earth realm. He began slaughtering humans as he got there, but he did his best to steer clear of the blue men, as they carried weapons. Not many of the white men put up a fight, cowering and running. He began to realize that this is his chance for freedom from the Ninalith, as he may be able to escape. Then more men came in wearing green. They carried bigger weapons and were killing everyone but eachother. T'challa worked his way into the sewers, only to find an Ichachasaur (The fish monster from Hl1). The only means of possible survival was to shock the water. He did it, and then there was black. He awoke in shackles. He worked for two months under the UU, untill a Headcrab canister malfunction gave him a chance to escape. He slipped into the old sewage systems, Arriving outside the city. Another, already freed, Vortigaunt helped him remove the shackles. They talked in a hut for a while, untill OTA came knocking. The new Vortigaunt hid T'challa and sacrificed himself, Passing himself off as the escaped Vortigaunt. T'challa came out many hours later, walking into out of the shack and into the outlands.

What will these authorizations give your character in regards to perks or defects?
+ Seen as good by some humans
+ (Limited) Use of the voressence

- Seen as a special target by OTA
- Some humans dislike vortigaunts
- Use of the voressence is limeted

What do you plan to do with these perks/defects?
I plan to use them to experience a new aspect of roleplay, And use them to aid others (IE: Healing, Vortigaunt Communications Networks ETC)

Will anyone else need these auths? (If so, list OOC and IC name(s))
Nope, Just me.


Extra Notes (optional):
[None]


Denied; Roleplaying ability is not convincing through this application, as well as multiple errors in the spelling (which is a major factor in roleplay). Your "escape" from Overwatch is also neither accurate nor convincing.
Title: Re: HL2RP Authorizations Applications
Post by: LeoMarr on September 25, 2011, 12:34:05 AM
Player Section

Steam Name: LeoMarr
Age: 25
How long have you been Roleplaying? (can be any game): 12 Years.
How long have you been playing Serious GMod RP?: 3 Years.

Character Section

Authorization(s): Vortigaunt Slave

Name: Tuu'Refar
Age: 252
Gender: Male
Affiliation: Vortigaunt Slave

Write a detailed in-canon back-story how your character obtained these authorizations.
The waking up period of Tuu'Refar was met with confusion. He was free, or so he had thought. He touched his kin, and felt them as he had before. Feeling in comfort, he felt as though he was together again. This feeling had been lost during the Dark Times. His planet was given the breath of life. Tuu'Refar walked with his kin for many days engaging in a great walk across a large continent. This walk was of spiritual nature, after the Dark Times this walk of prowess for those kinsmen who had been released into the Vortessence.


Waking Up in a strange environment Tuu'Refar was unknowing of what had transpired. Stuck in a large assembly line of other Vortigaunts, being processed. Strange devices were being placed on the Vortigaunts as they went through this line. Large, alien-like things were seen as Tuu'Refar was processed. He could hear others faintly however, his Vortessence was being blocked somehow. The device placed on him was fully placed. He felt... strangely alone... and a sense of panic overcame him as he felt so cut off from a kin he had not known.

Tuu'Refar was pushed into a side corridor and branded with strange letters (These are Combine dialect) C18.PLTCON.37953. Tuu'Refar was forced into a pod. This pod forced him into a hibernation-like state. He felt nothing, was nothing. Waking up in a large room with a man towering over him, Tuu'Refar did not speak. He was given a stick object and he was confused at it's use. Tuu'Refar was beaten and shown quickly of it's usage. He swept and swept while trying to speak to others. But he could not; he began to realize his situation, what had happened to him and his Kinfolk. He was alone, maybe, forever.

What will these authorizations give your character in regards to perks or defects?
Perks: Lots of exercise from being at work.
Defects: He's a fucking slave.

What do you plan to do with these perks/defects?
I want to try my luck with Vortigaunt Slaves. I believe I can adequately Roleplay with them in a timely manner.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No.

Extra Notes (optional):
 
Accepted for Trial
If anyone witnesses unsatisfactory Roleplay, contact Roflwaffle, RTLK, Nicknero or SaoulZod
Title: Re: HL2RP Authorizations Applications
Post by: Dashing Dave on September 25, 2011, 04:32:20 PM
Player Section

Steam Name: Dave648

Age: 17

How long have you been Roleplaying? (can be any game): 4-5 Years

How long have you been playing Serious GMod RP?: 3-4 Years

Character Section

Authorization(s): Have myself, Dave Woods, and 3 others, Zak Grant, Skyler Rematon, and Walter Miyamoto into the city from outlands for a short period of time. Also, a possible vested outfit for Zak Grant. (Your call, read Story)

Name: Dave Woods
Age: 29
Gender: Male
Affiliation: Old member of the Alliance in outlands, the last of the selected 4 picked by Statua.

Write a detailed in-canon back-story how your character obtained these authorizations. Life in the outlands was rather hard, and OTA did not make this task of survival any easier. The outlands has changed all those who struggle to grasp life inside, turning them into careless people. Dave Woods, now beggining to suffer from depression, was willing to do anything, as he was looking at life as a waste of space.

It was at that moment that an old friend of his came up to him. The man equiped with some things, not as much as Dave. He told Dave some bad news about Hotar, a well known, intelligent, and strong vort who worked in the labs. The bad part, was that OTA had captured him, and brought him to the city. Dave was always attached to vorts, and the death of Vok a long time ago, force Dave to tell himself that protecting the vorts was his number 1 priority. Over the months, this job has lost some value, until now. Zak Grant was close to Hotar, he called Hotar his father. There is a story behind it, a story Dave Woods hasn't fully heard about, but it wasn't important.

Zak Grant asked Dave if he wanted to join himself to go save Hotar from the city. Knowing this mission is mostly suicidal, Dave nearly denied the offer to help. After a while of conversation, Dave came around to noticing that his life was becoming a waste of space, and he needed to do something to help. After accepted to go, Skyler Rematon came over, to hear the news of Dave accepting to go. Zak had spoken to Skyler about ths plan before, and she was willing to go. Dave felt slightly worried, as Skyler and himself were a couple, and he didn't want to lose her. This knowledge, only made Dave need to go, if she was going.

The three of them were about to talk about plans, until multiple people arrived. They decided it would be best not to be followed into the city, as it would get people killed. The group took shelter in an old building that was once the Alliance Hotel. Once they arrive, a man named Walter Miyamoto spoke on the radio as if it was his first time.

"Hallo..? Who is here? Anyone?"

Dave quickly answered him, telling him of the location of the building the three of them had taken shelter in. He managed to find it, and the 4 begun to speak about plans, now including Walter into the mission.

It seemed simple at the time, Dave Woods would be support, carrying medical supplies, an AR2 with multiple shots, and a smoke grenade.

Skyler Rematon would be a form of sniper, or scout. She would give us detail as to what is up a head, and keep us alive, supplying food and ammo.

Zak Grant, noy having a vest like the other three, wasn't well prepaired. Skyler took action to this fact, and supplied him with some items. Zak was our main brain into this operation. He knew how to get into and out of the city. He also had some experience in hacking things. No expert, but a valued memeber of the team.

That leaves Walter Miyamoto, who's job was as easy as anyones. He would blow shit up. When faced with a wall, or door that couldn't be hacked, Walter was there to punch through.

The 4 of them took rest, getting ready to leave the next morning.
_______________________________________________________________________________________________________________

The sun hadn't yet rised, and the 4 were already up and running. Zak had led them to a sewer tunnel the had a horrible smell, and the walls were sweating of brownish-green sludge. The 3 of them made jokes about how the sludge was what rations were made of, while Dave remained slightly confused, having not yet been to the city.

The tunnel came to multiple paths, each leading to different places, though Zak himself seemed to know exactly where to go, as if he had done this a million times. Almost as if he had memorized the route.

The group had finally managed to get into the city, using the tunnel. They agreed on how lucky they were to have not run into any *infected* along the way.

Zak led the group with Skyler following close behind, and Dave and Miyamoto in behind, chuckling and making jokes along the way. After multiple turns, ladders, doors, tunnels, and more, the group were in the city. It was very quiet, as if dead, no people, no civil protection, nothing. They later discovered that only half of the city was being used, the rest was a ghost town. ( Not sure if this is true or not, but it was something similar to what they did in WWII with the jews, being trapped in a smaller part of town, surrounded by a wall, this was called the "Ghetto".)

The group slowly made there way when 2 civil proctection units stood outside a giant wall. Walter wanted to shoot his RPG so badly his fingers went crazy, as if looking for a trigger to a gun, but he was denied, as it would make to much noise. Skyler wanted to use her sniper, but it was poissble she wouldn't get the second unit. Zak, remained puzzled, and slightly afraid.

After a while of debating, the 4 of them raised their voice over one another. Dave quickly noticed that the units were walking over to the group. They had holstered their weapons, and had out stun sticks. It was clear that the two though the group were citizens, or people who weren't brought into the city walls. As soon as the two units went around the rouble to check, they quickly stood back, but it wasn't enough.

Skyler had brought a knife into one of the unit's necks, blood started to flow from his neck, down his kevlar. The other unit attempted to gether his weapon, but wasn't expecting Zak to bring a heavy cinder block down on his head.

The group looked down at the unit's making sure both were dead.

** The unit that Zak had hit with the cinder block was stripped of his Kevlar, and handed to Zak. He put it on, shifting to get the hang of a heavy vest being on his shoulders, but found it usefull in the end.**

^^^ This either happened or it didn't, we would like it if Zak Grant could get a vest, as he is the only one withought. ^^^

The group got to the wall, and after multiple attempts they managed to get inside with little, to possibly no detection. They debated if other units would be alearted of the dead of the other two earlier, but it didn't stop them from turning back. Zak led them into the area known as D2, were all 4 of them now called "Home". They agreed that the Pizza shop would make a great place to stay, and so they spent the night inside.

The 4 of them, now being inside the city, now needed a plan to get Hotar, and get out.

The operation was not to stay in the city, but only to get in and get out. This fact ran through each memeber's head, as they knew they were already running out of time.


What will these authorizations give your character in regards to perks or defects? Little to no perks at all. Only one I can think of, is Dave Woods would now get a chance to visit the city, and see what is happenning. Other than that, the rest is defects, as the city isn't safe, we would have to deal with citizens, keep them safe for out stay, save Hotar, and managed to escape.

What do you plan to do with these perks/defects? Try our best to stay alive.

Will anyone else need these auths? (If so, list OOC and IC name(s)) Walter Miyamoto (Burning Bullet) Skyler Rematon (Skyler) and Zak Grant ( I think his OOC name is Zak, I can check if it's really important.)

(Extra Notes (optional): Keep in mind, that we are a groupd of 4, with lot's of supplies, we would like to get Zak Grant a vested outfit, so we can stay as a group and not get confused, and we are only staying in the city for a short period of time.

**Group of 4**
**Possible vest**
**Attempt to Save Hotar**
**Stay in city for short period of time**

Thank you for reading, I may have typed too much, but either way, take into consideration of this post, and if you have any questions, I'd gladly answer. (Dave648)


Denied, no entry back into the City (by orders of Karma and Rofl).
Title: Re: HL2RP Authorizations Applications
Post by: Wayward Walker on September 25, 2011, 06:16:54 PM
Player Section

Steam Name:A Watermelon
Age:17
How long have you been Roleplaying? (can be any game):Over a Year
How long have you been playing Serious GMod RP?:Nearly a whole year.

Character Section

Authorization(s):
Expert mechanical abilities with human technology
Above average mechanical abilities with combine technology
College Graduate (Master's Degree)

Name:Jack Shepard
Age:32
Gender:Male
Affiliation:
Refugee.
Mechanic.
Pre-war College Graduate.

Write a detailed in-canon back-story how your character obtained these authorizations.
CH1:Prologue
P1: Jack as you know him.
   Jack Shepard, a very average man, not the fastest, not the strongest.He was born in Britain, specificly near the East Coast. He was your general A-B student in schools, stumbling a bit in seventh grade, and zooming through high school. He followed history and mechanics in college the most. Though in the end, graduated with a Master's degree. Continuing through his life he met a woman named Jennifer Cohnager, who he had a realationship with that lasted to marriage. They both hastily decided to move to a nice location in the woods, where they lived out their lives together. That is, until a week or so from then.
P2: Off to work
   Jack went to his average job as a mechanic, usually fixing old cars and machines, rarely seeing any new things come through. It all seemed normal, until he saw IT at nine'o clock from his small television he managed to get working again.

CH2:
P1: Black Mesa Day
   He witnessed as a reporter simply stood, speechless as he watch what happened outside of the Black Mesa facility. Jack dropped whatever he was doing, grabbed a wrench, couple of CDs, and his jacket before running outside and putting a "CLOSED" sing outside of his repair shop. Jack then got in his car as fast as he could and drove off to his house, where his wife was. Traffic was mad though, and kept him back for an hour. By ten fourteen, he was parking in his driveway, seeing his wife through the window, he was greatly releaved.
P2: Just getting started.
   The next day was suprising to Jack, his wife had told him it would probably pass. He woke up the sky was clear nothing new. Until one hour later, he was at work, unsure of how the incedant hadn't pread, he always knew that science could lead to bad things, but nothing happened over in his homeland yet. He eventually shoved away those thoughts and went back to work, where he began to hear weird noises. He ignored them until the noises began to be combined with gunshots and radio chatter. He tried to ignore it figuring it was his little TV, but the noises got loud, seemingly closer, and explosions went off. He was under a car fixing a leaking pipe at the moment, and he couldn't stand it anymore, he rolled out from under the car to be greeted by a combine soldier that here just knocked over. Jack didn't hesitate and took the soldier's weapon and killed him with it, the gun had no more ammo, so he simply dropped it and ran for his car.
P3: Drive of a lifetime.
   He showed no mercy in his driving that day, running over any strange creature and/or combine soldier that dare be in the road. His first plan was to get back to home, but in the distance all he saw was a large explosion. He was devistated, he wasn't sure where to go from there since his very home was now destroyed. Before he could see it a strider stepped right in front of his car, he drove as fast as he could knocking the strider down. He was then on his way to the East Coast.

CH3: Exile and Sucker's Luck.
P1: Exiled.
   He saw a group of citizens, one of which he new and trusted, Joseph Mc Neil. He got out of his now bloody and beat up car and ran over to ask what they were doing. One of the citizens he didn't know stated that they were fixing a boat, and he said he was a mechanic and could help. Took about a month of hiding and scavenging to find the right parts to fix the boat, but it was worth it. On the day of escape, they set off to Europe's coast. Once hitting land, literally they were standed at the beach with no transportation. The citizens then began argueing mindlessly, they wanted something to blame for their unfortunate luck. They then turned to jack, who's had a history of bad luck, as Joseph said, trying to avoid the blame. Jack became anraged and denied the exuse, but The citizens decided that Jack would have to leave the group. So the citizens and Jack split paths, citizens going towards an area known as White Forest and Jack unknowingly being outcasted to the outer canals.
P2: Hiding
   Though before getting directly to the canals, Jack did find a small city, empty and without any residants though. Luckily for him, the supplies were still good, plenty of food and a fair amount of water. So he settled in the city saying this would be his new home, which it was for a while, there was one or two combine patrols every month or so, but aside from that he managed quite well. He even found a destroyed manhack and scanner, which he remade into some nice tools. The Manhack was remade into a Scanner jammer, which would erase his image if he were found by one, the scanner was made into a new friend, which he also rigged with a CD player. He lasted over two years building, scavenging, and hiding in the town, but he didn't see any other runners like him. Things seemed fine, until a "Large, blue, flame throwin', bullet resistant bastard came strolling along", as Jack remembers. 
P3: Greatest luck in the world.
   The gargantua tore through buildings destroying some of Jacks hiding spots and if not the entire building. Jack was in one of the many buildings and the gargantua continued to destroy other slowly but steadily making it's way towards him. Jack rushed to the roof where he made a group of ziplines over his time of hiding. But before he could get on the line the gargantua smashed the building in just the right spot to take the whole thing down slowly, as the gargantua moved onto the next building. Jack ignored the handle and simply grabbed the rope knowing that the building's fall would make the line be uneven, causing him to roll off. It was shear luck that he didn't fall with that building, but instead he fell with the other do to the gargantua's earlier damage. All he saw was dust until he hit the ground, falling unconsious from the landing.
P4: Loss.
   Upon awakening the gargantua had reduced most of the buildings in the area to rubble, and leaving a direct path into a forest. He pushed any debri off him and made a run of hope for the forest, ignoring wether the gargantua was following him or not. Meanwhile, combine were being dispatched to exterminate the beast, and they reacted quickly. Jack watched in a slowed down experiance as a APC rushed in, only to be kicked aside, into a group of troopers. A hunter chopper fly over him, not carring about a single human, but instead directing itself torwards the gargantua reaking havoc. Jack was then troubled with four soldiers that came out of the forest blocking his escape path, though behind him  came his robot companion, playing his favorite song, "Jingle Jangle Jingle". The bot then rammed the soldiers ejecting the disc and being blown apart by a shot from an AR-2. Jack stopped, grabbed the disc, and was frozen at how his companion he made had willingly blown himself up for his survival. These thoughts didn't last long, as a surviving soldier shot his Scanner jammer, breaking it beyond even his repair. He finally made his way into the woods, with only a few supplies.

CH4: And Onto Today.
   Jack had finally ran enough, this time it wasn't just a fake to get out of running, he actually ran so much, he dropped, face first into a river. His clothes being ruined so far he finally decided he needed something else, the blood, staines, and burn marks finally pushed him too far. He continued walking down the stream looking for anything else better than what he was wearing at the moment. He eventually found a large pipe, with a breif case in it, where he found a blue jumpsuit and jeans with a C9 imprinted on them. He wasn't sure what it ment, but he ripped it off and put the clothing on. He disposed of his old clothes the best he could, simply throwing them in the nearest fire he saw. He continued down the tunnel not sure what to find...

What will these authorizations give your character in regards to perks or defects?
Perks:
Expert mechanical abilites with human technology
Above average understanding of combine technology

Defects:
Terrible with medical task
Ameture with most weapons


What do you plan to do with these perks/defects?
Restore (If not reconstruct) Pre-war technology for the benefit of others and himself.
Recontruct combine technology for the benefit of others and himself.


Will anyone else need these auths? (If so, list OOC and IC name(s))
N/A

Extra Notes (optional):
N/A

Granted expertise with Earthly Technology and the College Degree.
Denied knowledge of the Combine Technology.
Title: Re: HL2RP Authorizations Applications
Post by: Penguin on September 25, 2011, 09:27:05 PM
Player Section

Steam Name: Teh Penguin
Age: 16
How long have you been Roleplaying? (can be any game): 7 years
How long have you been playing Serious GMod RP?: I dont remember a few years

Character Section

Authorization(s): Vort slave

Name: Lach ta' luil
Age: 242
Gender: Male
Affiliation: Vort slave

Write a detailed in-canon back-story how your character obtained these authorizations.
Many a day after the rule of the Nihilanth. Lach found the outlands a suitable place to live and help others. He often found himself studying anatomy of creatures and treating wounded humans. He spent many a day with a fellow vortigaunt Ga'dazul, they became close friends and helped each other gain ally's and occasionally enemies. One unlucky a day Lach found himself in the wrong place at the wrong time... He had been ambushed by cloaked Overwatch units which had been following him awaiting to capture him. He did what he though was best and ran, that did not help as he was bewildered and tripped upon trying to flee. The OTA units had orders to capture alive and send him to City 18. On the way to city 18 he was beaten and equiped with equipment upon boarding the RAZOR train. This equipment hurt him greatly and limited his powers useless. Upon entering City 18 or C18 for short he had lost all hope for all he saw was despair and darkness in this cruel new world. Immediately they threw him into a large steel building where he saw others getting of these rugged looking trains as they were put through processing and into detainment until they were found a spot in the city. Come to find out vortigaunts were only allowed out to do manual labor and to eat all of the other spare time they had was spent inside they holding cell, they were not to speak without being spoken to and to take all physical punishment without reacting. This is the life of a enslaved vortigaunt.


What will these authorizations give your character in regards to perks or defects?
Just a vortigaunt that cant do much.

What do you plan to do with these perks/defects?
Enhance roleplay for the people around.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No.

Extra Notes (optional):
I was the first non-admin vort to be accepted, I am hoping that I can get auths for slave as well.

Accepted.
If anyone witnesses unsatisfactory roleplay, contact: RTLK, Money with a Gun, Roflwaffle, or SaoulZod on the server.
Title: Re: HL2RP Authorizations Applications
Post by: 2power on September 27, 2011, 12:24:16 AM
Player Section

Steam Name: 2power
Age: 16
How long have you been Roleplaying? (can be any game): My whole life, since I was born into a family of DnD players I have a very wide grasp on roleplay, and the number one goal to roleplay is to have fun and make fun for others.
How long have you been playing Serious GMod RP?: For at least an extensive three years or so, I started from the Ming-Servers known as DarkRP, however I was saved from that era by one of my dearest friends that took me to HGN. HGN was and still is a S.T.A.L.K.E.R rp server that at the time was very popular. Steady recovery came as I stayed with HGN, after a year or so I joined every-faction that I could[Which was all] and the exclusive monolith faction that only the best roleplayers could get into. Everything good has to end in one point in time, I soon faded from HGN and drifted into TnB[Sad I know] it was then I became interested in the Half Life Two universe.


Authorization(s): The right to sell contraband to those whom my character knows and can trust-this is based on time and how my character feels about this person, IE: It will take more than a day to earn his trust and even then he is only inclined to show his wares to a certain extent less he give away all his secrets and lose it all to the local CCA. As far as I'm concerned this is not a loldealer thing, this is a chance for great passive such as people sitting around having a drink, this is not LOLRPG COPSHOT or arm the masses with crowbars.

Name:Bola Leboschick.
Age:42
Gender:Male.
Affiliation:
Citizen,
Businessman,
-if accepted a dealer of contraband with the intent to help himself more than others.

Write a detailed in-canon back-story how your character obtained these authorizations.

    Two men walk onto a rooftop, the sun glares down onto them as they stop to glare at the fast-paced world below.
both men speak in a very thick French accent and often drift from English to French.

Franzack: Ah, the day wains on the horizon, brother...it will soon be time to meet our cousin from 'down below'

Bola: Very well, I am sure we can trust him...it is just shotty how we have to go about our business...

Franzack pushes his hand into his coat, he digs for a moment and pulls out an old PDA.

Franzack: Almost time, remember to respect this man as if he was the Lord Christ himself, watch your tongue and don't act stupid...even if he does agree to us a contract we won't be able to make huge-profit less we attract attention from the local CCA....

Bola nods, he follows Franzack behind with a nervous smirk on his face


Bola and Franzack stop by the train tracks, they rush down the tunnel not even taking a chance to look back at the vast world behind them.
As they approach the end of the tunnel they make way down to a door that is clearly marked 'CONDEMNED' with a CCA stamp next to it, both men knock several times and speak in strange codes, however their voices low and concerned. After several minutes of banter they are greeted by a voice, 'You two have an appointment with Le Grand Fromage, come in and rest...'. Le Grand Fromage is one of the few men who retained their wares from their underground dealings even after the war, his knowledge and great wisdom allowed him to remain hidden with his vast supplies and riches. To Bola and Franzack's knowledge he is the only relative that will even pass a glance at them, they have developed a false-sense that he actually cares for them.


After several hours of walking down the vast unfinished construction-site they came upon a doorway, polished and coming from inside was a heavenly tune;Music.

Le Grand Fromage: I see you from the doorway, come in cousins, come in...

Bola and Franzack step into the room, to their surprise it is filled with armed guards.

Le Grand Fromage: You two have considered my offer, no?

Bola opens his mouth to speak, he is interrupted by Franzack.

Franzack: Yes, we have...we wish to sell your wares for you, we indeed know you're in need for skilled people that know how to run a business and in the shade.

Le Grand Fromage laughs heartly, he wipes the sweat from his gluttonous forehead and speaks in a cheerful tone.

Le Grand Fromage: Very good, very good. Well, you are my family after all...I know I can trust you street rats with merchandise, and you are correct I do need more businessmen...I am...low on this new currency the invaders have distributed and I would like to acquire some, know this...I do not give my things away. I trust you, and if you are caught do not show your face here again, if the invaders don't kill you I can assure you I will...and there are shops my associate owns that have tunnels that connect to what you will call 'the warehouse' they're not far from here. We will see how you fair...I will be collecting daily, if not hourly on your wages, 75% will be my cut. If someone is looking for heavy contraband you do not tell them you have it...I want to you know your clients and even then it will be a closed transaction that will not connect you two; rather he will pay you and he is given the package by a mule. Do you understand my words? I trust you two, my cousins.
Franzack and Bola nods.

Le Grand Fromage: Good, now you two will not be working together very often, Bola will take the southern region of the city. Franzack will be taking the Northern end, both of you will be under high pressure and I expect you two to use your heads when selling, go now, my associate will help you from now on, you don't know me, I don't know you, if you rat us out we can move in a snap... get going now.

Both brothers  nod, their lives from here on out will be forever different and filled with greed, fear, and power over the common populace that crowd their shops.


What do you plan to do with these perks/defects?
I plan to make roleplay that is based on others and does not revolved around myself. Roleplay, in my opinion is to make others have a good time and in the process having a good time myself. This as I have stated before is not a arm the masses or give radios out like nothing, this is a job that will REQUIRE massive amounts of passive roleplay.

What will these authorizations give your character in regards to perks or defects?
This will give my character a business list that has things that are very uncommon to the normal populace of the city, to be more detailed.

Weapons-No these will not be handed out like candy. These weapons will be sold to those with auths, general acceptance of the community, and I know their character very well and can trust them.-even then we won't make the deal through the store, it will be handled by a 'Mule' who is an admin who will deliver the said item.

Wine and other unreachable alcoholic drinks: This will add a great deal of passive RP, but this WILL NOT get out of hand and become drunken RP fist-fights...rather people having a good-time and enjoying themselves.

Electronics: The basics, handheld radios, TV's, and other IC assortments of items.

Kevlar: You want to be a rebel on a rampage? Too bad, Kevlar can only be obtained by a resistance leader. However, depending on RoflWaffle's opinion I could be considered an Offical Rebel Leader due to my influence over the community, so this is a maybe.

IC items: Yes, we will sell IC items that are approved by an admin and DO have IC advantages such as handcuffs, lockpicks, shaving cream, tooth-brushes, bed-rolls ect.

Some defects will be no profit on somedays or being cracked down by the CCA, however his business is well protected and his goods hidden away in very secure locations, 75% of all profits will be deleted by an admin.

Will anyone else need these auths? (If so, list OOC and IC name(s))
In the future I plan to have associates, but I have no one else that my character can trust or have met.


Extra Notes (optional):

Trust will be based on roleplay quality and time, I expect for someone to be able to buy weapons or other high-end contraband would need to be atleast more than a week of above-par roleplay and dedication to passive in the store.
I hope you atleast consider my proposal as I do know a great-deal on roleplay and how it should be done.

Mug-shots of each character

Le Grand Fromage
(http://farm6.static.flickr.com/5171/5480041398_7ee9037743.jpg)
Bola Leboschick
(http://s12.bdbphotos.com/images/120x156/c/f/cfpxys6t6oy5o6ys.jpg)
Franzack Leboschick
(http://i.thisislondon.co.uk/i/pix/2010/05/clintdyer500.jpg)


When will my application be checked by RoflWaffle or an SA?
Title: Re: HL2RP Authorizations Applications
Post by: Krisrules on September 28, 2011, 07:36:15 AM
Player Section

Steam Name: Krisrules
Age: 18
How long have you been Roleplaying? (can be any game): 3-4 Years
How long have you been playing Serious GMod RP?: 2-3 Years

Character Section

Authorization(s): A vortigaunt slave character

Name: Shas 'Varn
Age: 90
Gender: Male
Affiliation: Vortigaunt

Write a detailed in-canon back-story how your character obtained these authorizations.

Shas 'Varn, considered the young one out of his pack, was left to desertion in the canals outlying City 18; his previous kin either captured, or dead. He spent his days hiding in the sewers, coming to the surface only so often to drink the dirty canal water, and stare at his reflection for long periods of time, in regret. As wise as he was, he was always in touch with his emotions more than other of his kind, but sadly this feat would see that his fate was to be the same as his kin.
   During his general routine after waking up, he travelled to the surface from his smelly sewer home, for some fresh air and another drink. After coming to see daylight however, he saw a couple of humans fleeing. A man and a woman, holding each others hands run across a bridge, what they were running from, obscured by a building. Shas 'Varn made his way to the building in an attempt to peek around the corner, and see to it that the pair made off unharmed. He had thought it would be a Headcrab or perhaps an Antlion, but he came around to realise this wasnt a case, when a hail of bullets flew in to the pair of human's legs. He ducked and observed, frightened.
   The couple held each other in their arms, the woman sobbing, as an OTA fire team closed in on their position, weapons raised. Shas 'Varn had hoped that they would move on, allowing the couple to bleed out, giving him time to treat their wounds, but instead the team came to point blank firing range, and finished the job, like a Nazi firing line. Infuriated, Shas 'Varn emerged from the buildings corner, charging towards the fire team, hopelessly outnumbered. Charging his powers as he ran, he let rip towards the units, his electrical attack scattering and hitting two of the units, lifting them through the air. "<::Exogen!::>", the yell sounded as cold and robotic as ever as it came from the Overwatch unit's vocoder. By now Shas 'Varn had a few meters to go before he could duck behind a car, but bullets were already on their way to greet him, and they did as such, in his leg. He collapsed, slamming in to the car with his shoulder, screaming in pain, like a moaning beast. Despite all this, he began charging another electrical attack, its all he could do, but as he turned around to peak through the car doors window towards the OTA, a unit was already on the other side of the car.                                   
   The Unit's rifle was hung on a sling, his hands grabbing the car door. Shas 'Varn stared on in despair at this inhuman strength. The unit had ripped the car door off, and now jumped on to the roof of the car, bringing down the car door on to the vortigaunt after landing. Shas 'Varn lost consciousness.


What will these authorizations give your character in regards to perks or defects?In one hand, its a new faction to enhance city RP, which is always good for the community, it also gives me a new charcater to develop.

On the other, im imprisoned and will spend all of my time under constant protection, whilst be treated like the dirt on someones boot.


What do you plan to do with these perks/defects? Mix up the pace in roleplay with the new addition of the Vortigaunt slave faction


Will anyone else need these auths? (If so, list OOC and IC name(s)) Nope


Extra Notes (optional):

Accepted.
If anyone witnesses unsatisfactory roleplay, contact: RTLK, Money with a Gun, Roflwaffle, or SaoulZod on the server.
Title: Re: HL2RP Authorizations Applications
Post by: SatN on September 28, 2011, 08:52:28 AM
Player Section

Steam Name: SatN

Age: 15

How long have you been Roleplaying? (can be any game): 7 Years, give or take.

How long have you been playing Serious GMod RP?: 4.5-5 years



Character Section


Authorization(s): Vortigaunt

Name: Xal'Rik'Cha

Age: 113

Gender: Male

Affiliation: Refugee

Write a detailed in-canon back-story how your character obtained these authorizations: Xal'Rik'Cha was born an inquistive and determined youngling, being born on the previously inhabitated planet labelled "Xen", he had never seen nor experienced the feeling of his species true home planet. Xal'Rik'Cha grew up  an easy life, harnessing the binding and channelling his vortessence at a young age. Though this natural training has been occuring, it will take many a year, before Xal'Rik'Cha has full ability to harness the vortessence and the power associated with it.

Years of living and peace were now a distant memory as the planet fell into chaos, anarchy and discontent. The universal oppression known as the 'Combine' had finally located the newly re-established vortigaunt race. As the invasion on Xen took place, the supreme commander, or superior leader of the planet Xen and it's species had viewed the rift opening as a chance of freedom and the survival of their race, he ordered the Vortigaunt race through the rift, 'teleporting' the group to a new world found out to be earth. The teleportation had lead them to a facility, known as Black Mesa. Once fully landed, the vortigaunts under the guidance of their leader, began to eradicate and destroy the human force situated in the  compound, this included scientists, security, basic workers and the later revealed, marines. Xal'Rik'Cha was both young and naive at this time, seperated from his 'Kin, he forwarded into the minor warzone, moving in any direction which presented safety. After finding appropriate cover, he peered around the side of the cover he was cowering behind, watching those whom he had grown up with, falling to the ground, lifeless and motionless. After examining the situation, confused between emotional and physical effects, he felt a sharp pain in the back of his head, before his vision becoming obscurred and then totally fading to darkness, he was as of now, unconcious.

Xal'Rik'Cha awoke what felt like seconds later in a low, bush-like area, his back covered in dirt and shrub and the view of two fellow vortigaunts, whom gestured for silence and no movement. Xal' begun to ponder the situation, his ability to focuss on the here and now was fading and he was falling into dissarray. After admirable consolation from the only kin, he has left, begun to consider the positive and forwarded to assist in what he could, but the "war" was over, the fighting and blood shed had come to an end the fleeing was both a success and failure, as many of his race, had perished in the procedure.

Years had passed since the invasion of his birth land, and the incident at the Black Mesa facility. Living along-side humans which had been regarded positively by other vortigaunts, Xal'Rik'Cha had lived harshly in the deserted wilderness, finding it difficult to live so alone, at such a young age, in a unique and different ecosystem, then to what he had grown to co-incide and live upon. News had spread to even those on the outskirts of the planet, of the now established 'Combine's" rule, their reign was growing further, spreading like wild fire, searching and destroying wild-life and nature altogether, turning the once beautiful and fruitful lands, into bare, lifeless deserts and urban cities. Xal'Rik'Cha had began to adapt to the new planet and it's lifestyle, living a life of secrecy, regret and grief, over the death of his related Kin.

Xal'Rik'Cha had been informed that he and a group of others, were the last surviving vortigaunts inhabiting earth, as this happened, Xal'Rik'Cha was immediately escorted from the amazon-like conditions he was living in, to a beach front which had long lost it's sense of livelyhood and welcoming. An armed escort of surviving resistance members had continued on with Xal'Rik'Cha, forwarding through the beach front, Xal'Rik'Cha and the escort reached an open, grass grove where the rest of the surviving refugees, vortigaunts and resistance members were situated, a small perimiter and base were set up. At this moment, after all which had taken place.

After days of the relocation once again, Xal'Rik'Cha had begun his training and harnessing of the vortessence, using and channelling the abilities he was learning to use for the good of the resistance, the vengence of his innocent race, and the freedom of man-kind and all species alike.

What will these authorizations give your character in regards to perks or defects? This authorisation would not give my character any perks or defects per say, other than to wield the vortessence positively.

What do you plan to do with these perks/defects? I plan to further my knowledge and both enhance the current state of refugee and resistance role-play.

Will anyone else need these auths? (If so, list OOC and IC name(s)) No.

Extra Notes (optional): I used to lead the Vortigaunt faction multiple times at a number of community, ranging from PubGamer, through to Role-Play District. I have experienced role-play in positions from both as a Youngling, to that of a Prophet. I have been studying and researching the vortigaunt faction and it's language since i first began Haf-Life 2, since then, i have progressed and furthered my knowledge of the given race. I have much experience that i would be greatful and honoured to distribute amongst other vortigaunt characters and to wield whilst role-playing this type of character.



Accepted.
If anyone witnesses unsatisfactory roleplay, contact: RTLK, Money with a Gun, Roflwaffle, or SaoulZod on the server.
Title: Re: HL2RP Authorizations Applications
Post by: Delta1116732 on September 30, 2011, 12:36:15 AM
Steam Name: Delta1116732

Age: 14

How long have you been Roleplaying? (can be any game): 3-4 Years

How long have you been playing Serious GMod RP?: 3-4 Years



Character Section


Authorization(s): Vortigaunt

Name: Mek'Rac'Ta

Age: 117

Gender: Male

Affiliation: Refugee

Write a detailed in-canon back-story how your character obtained these authorizations: Mek'Rac'Ta was born on the planet known as "Xen", he left through the Xen portal when he was almost 110. Mek'Rac'Ta managed to survive with other vortigaunts within the black mesa research facility. They lived off the food that was left and water through the plumbing. It was quite dangerous with the headcrabs and the other aliens. When he was older, the part of the black mesa research facility in he lived in collasped. Mek'Rac'Ta was forced to go outside where he found himself to be in the outlands. He met up with a squad of resistance members. These resistance soldiers where heading for White Forest, a resistance base (Seen In Episode 2). Mek'Rac'Ta stayed with them and helped the refugee's with what they needed and everyone enjoyed having him around. He enjoyed the social interaction with the other Vortigaunts. When he was 115 he set out on a mission with three other resistance members on a mission to set up a outpost in the back of White Forest The three resistance members and Mek'Rac'Ta set up the outpost. The outpost was later destoryed when a dropship flying overhead sent an ancient tree crashing down falling on top of the outpost. The outpost crumbled down killing 2 of the resistance members and badly injuring the other one.
 
Mek'Rac'Ta later awoke to find he was laying in the rubble of the outpost that colasped due to the rotten tree. When Mek'Rac'Ta got up he had a horrible headache but he was lucky to be alive. There came a moaning from the rubble nearby and Mek'Rac'Ta rushed over and removed parts of the rubble to find a badly injured resistance member. Mek'Rac'Ta picked up the man and set him on the tall grass in the forest. The man was still unconcious. Mek'Rac'Ta searched the rubble more for a map for a way back to white forest or a medical kit but found nothing. Mek'Rac'Ta picked up the man and put him over his shoulders and carried him for hours apon hours. Mek'Rac'Ta reached two citizens who escaped the city recently, one of them was named Stan the other was Nick. Mek'Rac'Ta was lucky to find out in time that Nick used to be a docter before the 7 hour war. With much luck Stan was able to save the rebel. The rebel's name was Brandon. About a week after meeting up with the two citizens they had to move. They walked for days staying at reffuge stations.

One day on traveling for a new outpost or station Mek'Rac'Ta heard some rustling in a nearby bush. Mek stoped and looked over to the bushes and so did the other refugee's. Out came two barrels, as soon as refugees and Mek saw them they dived for the ditch that layed along beside the path. The barrels starting to flash and bullets started to fly it was two OTA units. As the refugges where huddled in the ditch the rebel pulled out an MP7 and returned fire. A moment later a grenade came flying over the road and landed a meter away from the refugees. When the grenade exploded it killed all of the people who were there expect Mek'Rac'Ta who was the only lucky one that had survived but was unconcious. As the OTA ran away from completing their ambush on the refugees Mek'Rac'Ta stood alone and now he ventures the outlands alone in search of refuge.
 
What will these authorizations give your character in regards to perks or defects? There would be no perks or defects as far as I know just the joy of RP as playing a vortigaunt.

What do you plan to do with these perks/defects? I plan to enhance the resistances or a refugee's role play as playing as a vortigaunt.

Will anyone else need these auths? (If so, list OOC and IC name(s)) No.

Extra Notes (optional): No extra notes


Denied; numerous grammar mistakes
Title: Re: HL2RP Authorizations Applications
Post by: tics on September 30, 2011, 04:47:09 PM
Player Section

Steam Name: Nikolai
Age: 13
How long have you been Roleplaying? (can be any game): I guess two years.
How long have you been playing Serious GMod RP?: 8 to 10 months or something along those lines.

 Steam Name: Rory Phillips
Age: 14
How long have you been Roleplaying? (can be any game): 3 years.
How long have you been playing Serious GMod RP?: Roughly 1 ½ years.


Character Section

Authorization(s):
Particular authorizations are italicized to indicate that they are less important or that they may be dropped if controversial.

Resistance group headstart.

Rysio Preston Dakkari
Skills developed during service as a sergeant in the Croatian Army
Croatian Marksman Training Skills
Croatian NCO and Leadership Training Skills
Helmet
Heckler and Koch MP7
4 boxes SMG ammo
Resistance vest - ICly not a resistance vest, but the vest from the Croatian Army uniform
Ability to distribute resistance vest to new members who go through an actual RP with a civil protection unit and obtain their vest.

Hrvoj Lovric
Skills developed during service as a lance corporal in the Croatian Army
Croatian Marksman Training Skills
Croatian Medical Training Skills
Heckler and Koch MP7
2 boxes SMG ammo
Resistance vest - ICly not a resistance vest, but the vest from the Croatian Army uniform

Name: Rysio Preston Dakkari
Age:  31
Gender: Male
Affiliation: Citizen - Rebel Group "Hrvatska"  ( Leader ) / Former Croatian Sergeant

Name: Hrvoj Lovric
Age:  27
Gender: Male
Affiliation: Citizen - Rebel Group "Hrvatska"  / Former Croatian Lance Corporal


Write a detailed in-canon back-story how your character obtained these authorizations.
Rysio Dakkari and Hrvoj Lovric were standing at the recruitment table years ago. They glanced each other over, not knowing the adventure that lay ahead for them, and the friendship they would develop in these adventures. The Croatian Army was a promising profession, and they didn't have anywhere else to go in life.  They attended training together in Zagreb, Croatia. Rysio excelled in skill past Hrvoj. Hrvoj didn't notice or care though.

They didn't expect to be put together in a squad, but they were, and they were set for Iraq.

6th of July, 2007 -
Rysio and Hrvoj mounted up with the rest of their squad on the Polish SUV known as the Honker. They were in a UN detachment with a Polish squad from Danzig. Hrvoj, responsible as he is, checked his rifle and made sure it was clean. His squad generally laughed at him for his organization and responsibility. It really was no wonder why he was promoted past them. The Honkers traveled down the road until reaching a village near the Iranian border. The Polish squad dismounted first and head towards the village elder's building. It was simple but larger than most.

The driver of the first Honker rushed to back up to a safe position, after the shots were heard inside. "RPG!" yelled Rysio, as an insurgent popped up from a roof-top and fired at the Honker. And then it went black. Rysio and Hrvoj woke up four hours later, hardly damaged, with the front of the vehicle nearly torn away completely, and a sergeant, lance corporal, and two privates dead. They slowly crept away and survived in the desert for days on end until they were evacuated and promoted. Rysio became sergeant of the squad, and Hrvoj the lance corporal. Their adventures in Iraq went on.

( CG canon dictates the seven hour war to be in 2015 for those who challenge this year )
2015 -
Hrvoj, Rysio and their squad sat in a hut in the Croatian countryside awaiting orders from a lieutenant. Rysio had a flask of vodka with him, and Hrvoj a cigar. They soon received orders to rush the enemy. Rysio and Hrvoj talked it over, and they knew it would be deadly. They ignored the order, and stayed there until the earth surrendered 7 hours later.

Hrvoj and Rysio along with their squad survived in that country side. They traveled from village to village, scavenging for provisions and escaping the enemy.

August 2nd, 2015 -
The squad packs up at a village denoted as "15" on their map. They head back to "7" slowly, carrying cans of food and bottles of water found in the village. When they reach their camp, they are shocked of what they see. Yellow, disgusting over-sized insects as they described them. Antlions. The squad raised their weapons and fired, but only Hrvoj and Rysio survived. "7" was no longer safe and they escaped to the Croatian Coast. There, they went from town to town by foot, meeting with other refugees and getting medical help from doctors who had escaped Combine rule.

2016 -
In the distance lay City 20. They can see it, along with the explosions and civil disturbance. They knew this was there way into civilization. They were careful approaching the city, and they found an abandoned outhouse. Disgusting as it was, they started dismantling it, and crawled down into the sewers. The sewers were disgusting, and headcrabs and barnacles were everywhere. They nearly didn't survive, but they made it into the city, and were soon transferred to City 11.

The security was vulnerable in City 11 and they made it through processing without even seeing a unit besides the one behind the computer. They were not checked of the weapons they had on them in bags. They knew this was the ideal city for their conquest....

What will these authorizations give your character in regards to perks or defects?
The training described above, as well as the weapons.

As for defects, the characters involved have to live in constant fear.

What do you plan to do with these perks/defects?
Create a well-organized, impacting resistance group within the city, that will help others develop their characters around the conflict between this group ( Hrvatska ) and other forces.

Will anyone else need these auths? (If so, list OOC and IC name(s))
Rory Phillips/Hrvoj Lovric

Extra Notes (optional): For whoever looks over this, please consider making deductions to the authorizations before out-right denying it if you have issues with the authorizations requested. Thank you.


Recommended for acception
       -YankeeSamurai


Any military forces have been killed in the 7 hour war, making this application invalid hence I'm probably going to deny it. But I leave the final verdict over to an active HL2RP admin. ~Nick

The thing behind military forces being killed in the 7 hour war, is under the assumption that all forces fought against the Combine. Forces that did were obviously killed. If you read the backstory though, they don't get involved in the war, and they hide out during it an essentially go AWOL. And since they went AWOL at the start of the war, that technically doesn't make them military personnel anymore, either, because when a unit goes AWOL they are considered discharged in the Croatian Army, although that's only a technicality. My point is that soldiers were killed because they fought, but in the backstory, our characters hide and don't get involved, and therefore would've most likely lived. ~ Nikolai

Rysio committed suicide, so this only stands for Hrvoj now.
Title: Re: HL2RP Authorizations Applications
Post by: [CG]shadow_wolf360 on October 02, 2011, 12:01:29 AM
Player Section

Steam Name: shadow_wolf360

Age: 13
 
How long have you been Roleplaying? (can be any game):Some where between 3-4 years

How long have you been playing Serious GMod RP?: About 1 and one-half years now.

Character Section

Authorization(s):Taekwondo skills (specificly, Black belt of the fifth degree.)

Name: Arch Gland

Age: 28

Gender: Male

Affiliation: A regular citizen

Write a detailed in-canon back-story how your character obtained these authorizations.
Well here it is.
                                                                                              1994-1998
It all started out on a beautiful September morning in, what is now City 8, when a gang of looters raided his home. His father, being the man of the family, tried his best to defend Arch's mother and Arch, but his efforts were futile as the looters were amature martial artists. His father was put down by a fatal blow to the middle of the esophagus, and he fell to the ground, suffocateing, he died after three painful minutes. The looters took everything they had then ran, and on that day Arch realized he wanted to keep things like this from happenning ever again to anybody. 

                                                                                             1998-2011
His martial arts training began when he saw a man being attacked by a group of thugs. He tried to fight them off any way he could, throwing punches left and right, but he was over powered by the five thugs and beaten until near death. A man by the name of Huscho Nakumora saw his crucile attempts to fight them off and admired his courage and decided to ask him if he would like to learn Taekwondo, he instantly replied"Yes!". His sensi took him to a mountain side, an abandoned dojo, where his training began. He trained for thirteen rigorous years, everyday and everynight, constanly. At the end of his thirteen years he was a fifth degree black belt in taekwondo. When those thirteen years past he thanked Nakumora for everything, gave him a hug, and set off.

                                                                                              2012-Present
On November 12, 2012 at precisley 6:13 a.m, the Combine took over. It tooke them a mere seven hours to take over but Arch did not put up a fight with his new found skills, he actually wanted a low profile, and thats exactly what he did. One day when he was walking down the streets of City 18, he saw a group of thugs beating on a man, his memorys flooded back to him and he knew he had to do something.  He barged in right away, he took out the first thug with a spin kick to the neck,and he turned arounded and did a rounding upper cut to hit the second one. Then for the third he was merciless, letting the anger get the best of him, he contiued to beat the man until his face was a bloody pulp, but he lived. Now he wanders the streets, regreting what he did that day to disgrace himself, and trying to make new friends.


What will these authorizations give your character in regards to perks or defects?: Taekwondo skills.

What do you plan to do with these perks/defects?: Use them wisely, self defense, non minging.

Will anyone else need these auths? (If so, list OOC and IC name(s)): No they will not.

Extra Notes (optional): Edit it anyway you want I just want real critisism if it isnt'good enough.

Denied.  Asking for review is instant denial especially when it is just posted.
Title: Re: HL2RP Authorizations Applications
Post by: Lone Wanderer on October 02, 2011, 07:42:20 PM
Player Section

Steam Name: Lone Wanderer

Age: 16

How long have you been Roleplaying? (can be any game): 3 years

How long have you been playing Serious GMod RP?:11 months

Character Section

Authorization(s): Resistance/smuggling group headstart

Name: Gabe Truthsten

Age: 35

Gender: Male

Affiliation: Anti-citizens/resistance

Write a detailed in-canon back-story how your character obtained these authorizations.

2005:
Gabe Truthsten. Fresh out of Seattle University. Currently living in downtown Seattle with his grandparents, Gabe married his high-school sweet heart, Samantha Gold. The couple then moved out to New York City, where Samantha's parents lived, as well as Gabe's brother, Michael. The two planned to get a small house, and have a few children together. Life was good.

2008:
Gabe now has two small children, and is living in an apartment in one of the shady parts of town. He's having trouble finding work, and his wife has come down with some sort of illness.

2009:
Gabe Truthsten is still out of work, despite his college education. His wife, Samantha, has come down with a life threatening case of lung cancer. Due to her treatment, the medical bills shoot up. Barely scratching by as it is, Gabe can't bear the thought of having his wife and two young children growing up on the streets, especially around where they live. Gabe, connected by a friend, gets into gang work. Eventually, he is placed into working at a local dock, smuggling in drugs, weapons, etc.

2010:
Portal storms. People begin flooding into the city. Chaos begins to arise. Gabe's job only gets harder, as he's forced to work dangerous jobs in the city. With his time away from his family, they become more and more disconnected.

2015:
The Seven hour war. Chaos everywhere. Fortunately, Gabe was allowed to live when the Combine found him. They didn't know about his works. He was placed in a strange town. An old friend informed him of his family: all killed by the Combine. A hatred began to burn in Gabe. A hatred for the combine, the need to kill.

Present:
Gabe currently acts as a normal citizen, and appears to be a loyalyst in society. It's all apart of a clever disguise. The hatred still brusn inside Gabe, tearing him apart, wanting to burst out. But he controls the fire, controls it for the right moment. Until that time, he uses what he learned from his time in the gang to slowly work away at the Combine, until that day when he can take a strike that will do so much pain, enough so that they'll know hiow he felt.

What will these authorizations give your character in regards to perks or defects?
He knows somewhat how to use guns and knives, as well as being able to smuggle contraband in and out of the city. It could include people.

His hatred for the combine and the pain of loss from his family causes him to lack control.

What do you plan to do with these perks/defects?
Smuggle in contraband, RP people getting out of the city. Possibly start a small resistance group/street gang

Will anyone else need these auths? (If so, list OOC and IC name(s))
No one else will need them.

Extra Notes (optional): No extra notes.


Denied;  Based on the application, I am unconvinced of your ability to roleplay correctly in the situation.
Title: Re: HL2RP Authorizations Applications
Post by: Ghosteh on October 03, 2011, 01:51:29 PM
Player Section

Steam Name: Ghost
Age:13
How long have you been Roleplaying? (can be any game):3 Years
How long have you been playing Serious GMod RP?: Around half a Year.

Character Section

Authorization(s):Vortigaunt Slave Character
Name:Arie'Shal'Gui
Age:129
Gender:Male
Affiliation:Vortigaunt Slave
Write a detailed in-canon back-story how your character obtained these authorizations.

Back-story

Arie’Shal’Gui

The Portal Storms (2004)

As most life on Xen Arie’Shal’Gui went through the portal storms on Xen to Earth. When Arie arrived on Earth he was confused hopelessly lost he was with his three Kin’s as they ventured around somewhere far into the wilderness. Arie and his kin’s desperately looked for a water supply which at one point one of his Kin’s passed out they managed to find a nearby freshwater stream flowing down a mountain. After resting at the stream for a while Arie and his Kin’s began to follow the stream down the mountain leading to an ocean. On the ocean Arie seen a giant Navy Vessel which scared Arie and his Kin’s which immediately made him flee. Although the Navy Vessel didn’t see them and wouldn’t have shot at them in the first place Arie thought it would’ve been a great “terror”. Most wildlife didn’t seem to co-operate with Arie and his Kin’s most of them running away but some attacking them,  for Arie this was a problem with him not knowing how to use Vortescence for attack properly but it wasn’t the worst for his Kin’s knew how to use it. Although he wasn’t the best at attacking he could still attack and heal even better which came in great use when running into some powerful Xen wildlife like Antlions, Headcrabs .ect and they would get wounded so Arie decided that he should stay behind in most fights to avoid injury himself.

A few years into the Portal Storms (2007)

When the Portal Storms occurred and the Xen creatures came near enough everyone was evacuated to safe City’s where the military would protect them. Arie was very scared as he often saw allot of ships and armed military killing Xen wildlife on sight he even saw some of his own race being killed which angered him and his Kin’s they would often fight back knowing they were a huge threat to them. Whenever they were overwhelmed they would flee from battle using their strong, fast and agile legs to sprint away. Often they would not get out of battle untouched they suffered multiple wounds which caused them to be weaker. Although Arie would not fight, the Humans would often shoot him knowing he was the weakest. As all of this was happening on Earth the Combine were planning their invasion and nobody was expecting it.

The Combine Invasion

Forcing space-time and the portal storms wider open, The Combine launches a multi-pronged, all-out assault on the entire Earth. They teleport troops as well as drop-ships, gun-ships, and striders from Combine off-world outposts through the Portal Storms, and onto Earth. Once there, the Combine uses the same technique that they used on Xen on the humans, building a super-army out of the combination of the DNA of the most dominant species on Earth (the humans) and Combine technology, The Seven Hour War had begun. During The Seven Hour War Arie and his Kin’s managed to hide from the Combine and Human Forces by staying in caves and terrain like that. Since most of the population was in City’s the Combine Forces could attack a group at once which wasn’t too hard. Near enough all the military were killed during this war only the lucky ones would escape not knowing what the future would be like. In the end Breen had to surrender Earth to the Combine and became the leader of Earth, the Vortigaunts that were still alive wanted revenge and decided to team up with the Humans. Most of the major population centers of Earth are destroyed. Those still alive moves into the country, spreading out to avoid Combine capture. Small pockets of rebel fighters surface, but have to establish bases in un-safe areas in the country, where the Xenians have manifested themselves, finding niches in Earth's ecosystem. Still under the spell of the Combine, and ignoring the massive genocide, Breen views the building rebel force as a group of short-sighted troublemakers. The city’s that were left were called C1 C2 C11 C18 ect.

Aries capture

Arie and his Kin’s had teamed up with a small Rebel group somewhat near C11 and they had small plans. The plan was to meet up with a bigger group and bring supplies and aid to them so they could create a bigger force and try take over the city. As they set out to do the plan the Combine would patrol outside C11 regularly which would make it a harder task to do. They ran into them during it and a small fight happened obviously outgunned the Rebels had to run and Arie and his Kin’s would try to hold off for a bit then would run to. Arie was running when he tripped up on large root in the ground making him crash to the ground and the others well ahead not knowing. The Combine Forces surrounded him with all guns pointing one of them knocked Arie out and carried him back to C11 were they put a Slave Collar on him and made him a Slave.

What will these authorizations give your character in regards to perks or defects?
Let me Role Play being a Vort Slave and add some Role Play to the Citizens and the CCA
What do you plan to do with these perks/defects?
+ More Role Play
-Will have to listen to orders and do allot of chores
Will anyone else need these auths? (If so, list OOC and IC name(s))
No
Extra Notes (optional):
Fears Recommendation

Granted.
If anyone witnesses unsatisfactory roleplay, notify an Admin on the City Server. (Bring screenshot evidence of the console [No cropping])
Title: Re: HL2RP Authorizations Applications
Post by: [CG]shadow_wolf360 on October 03, 2011, 08:04:27 PM
Denied; and I will not deny it again.  If you simply remove my verdict again your posting rights will be removed.
Title: Re: HL2RP Authorizations Applications
Post by: Lewis on October 04, 2011, 01:07:27 PM
Player Section

Steam Name: Lewis
Age: Thirteen years of age.
How long have you been Roleplaying? (can be any game): Probably about a year and a bit.
How long have you been playing Serious GMod RP?: Around six months.

Character Section

Authorization(s): Vortigaunt Slave.

Name: Rhial'Kar
Age: Ninety-Three.
Gender: Male
Affiliation: Captured 'refugee', now a Conscript/Slave.

Write a detailed in-canon back-story how your character obtained these authorizations.

In spoilers is the back-story of my application for the Vortigaunt while it was a refugee, after the spoilers is after the initial escape to the canals. I honestly thought rephrasing and rewording the back-story would be utterly retarded, so I just used the previous back-story.

Part I

Rhial'Kar was feeding on some of the Xen fungal growth, when everything turned to confusion and chaos momentarily.
Large electrical-like arcs of bright green crackled and zapped, and Rhial'Kar no longer saw the friendly and growing-familiar Xen environment of his 'home', but rather he saw a large slab of concrete, meeting his obscure shaped face, his unblinking eyes. There was a large thud, as he hit the ground, rendering himself unconcious, perhaps fatally.
Unbeknown to Rhial'Kar, the "Portal Storms" had begun.
He lay for months, perhaps even longer, at the accidental end of the sewage pipe. He had drifted down the sewers, unsighted by anyone, until he was beached on the mud and dirt. As he awoke, the first thing Rhial'Kar felt was an emptiness in his stomach, followed shortly after by a throbbing headache. Confused, dazed, hungry, he stumbled along, unsure of where he was, and had no idea what happened. Looking around, he tried to learn something from his environment, gray concrete walls, muddy liquids and stainless steel rods implemented into one of the walls, a ladder.
Pulling himself sneakingly up from the muddy liquid; up to the last rung of the ladder, the first thing Rhial'Kar noticed was that the road was almost empty; only a few large trucks driving down and up the road every now and then. Upon further inspection, he noticed that these trucks were packed to the brim with people on the way up the road, and on the way down, there was none.
Rhial'Kar decided it was too risky to send out a flux call, hoping that the other Vortigaunts, if there were any in the same position as him, would hopefully rendezvous with him; giving them all a chance to find a way back.
Living off the strange life-forms and vegetation; Rhial'Kar waited out for a long, long time. Eventually, the trucks stopped going by, and the roads were empty now, he decided to send out a flux call, hoping for another Vortigaunt to respond.

"Aah gong churrr, galan?" he chanted, the sounds echoing.

There was no reply, not even in an hour. He was alone. At least he thought.
Rhial'Kar plodded along, down the seemingly endless motorway, now desolate. After a while, he saw large structures of concrete, glass and metal, civilization, but not as he knew it. There was an immense pain in his head, and once again; he collapsed in a heap, lying in the middle of the road, unconcious.
He awoke with a start, about ten masked figures in a room with him, he was out-stretched on a rather sophisticated operating table, And instead of bare concrete walls, he saw a blue-tinged metal, with a futuristic look about it, surrounding him. He heard a hiss of air as a door opened, sliding to the roof, more of these figures entered, and Rhial'Kar's instincts kicked in. He jumped up from the table, the same electrical-like arcs of green light emitting from his hands, about to strike one of the masked figures, when he was hit on the head multiple times with something blunt, cold, and electrifying.
This time, Rhial'Kar slowly came round, being dragged by two of the figures, out through the large complex. He tried to use the Vortessence, attempting to strike the figures. It wouldn't work, he tried multiple times, but it just wouldn't work. He was shackled around his waist and stomach area, large metallic cuffs were around his wrists and a painfully tight and uncomfortable collar around his neck.
He felt a rush of air as he was dumped outside, and the large figure kicked him, speaking in a monotonous voice.

"Pick up the brush and start sweeping." laughed the figure, smirking beneath his mask at the struggling Vortigaunt.

Rhial'Kar was unsure of what he said, but he guessed it had something to do with the object he was thrown. He held the broom and scooper in his hands, staring at the figure; his large orange eyes blinking.

"Sweep the ground, now." commanded the figure, speaking slowly as if he was talking to an infant; making a sweeping motion with an invisible broom.

Rhial'Kar repeated the figure's motions, and moved as he was directed, brushing up debris from the ground and depositing it in a bag attached to the shackle on his stomach. After a few tiresome hours, he was cuffed together again, and escorted to a blank room, about 3 metres in every dimension. He sat in the room, unsure of everything that had been happening; eating the sludge dropped through a slot in the door, plopping to the metal basin in the ground. He drifted off to sleep, tired from trying to use the Vortessence, and to Flux Shift.
Another masked figure came in the morning, armed with the broom and cleaning items, pulling him up from the ground.
Once again, he was brought outside, with the figures making sure he didn't try to do anything they didn't want him to do, with some "humans" in blue outfits watching him; stunned by him. He swept his little brush, listening to the background noise, looking up at his surroundings briefly. The unique way of writing, the sleek, blue tinted architecture, the huge structures. It finally hit him, much like the way that stun-baton hit him the other day.
The Combine had struck again.

Part II

The days, weeks and months passed slowly and tediously after his recent 'discovery'. He had been beaten regularly for stalling; but he was not stalling for any reason, he was not stupid. Rhial'Kar was attempting to pick up on the local language; English. Looking around with his large, dark orange eyes, he watched as two humans argued and barged each other; presumably fighting over the tin of food lying on the ground. Sighing, the masked figure watching Rhial'Kar jogged over to the figures; who had moved down an alleyway, into the darkness. There were a few shouts, and one of the men emerged again, running down the backstreet towards Rhial'Kar. One had apparently 'stolen' a stun-baton from the masked figure, and the other was trying to break the chain to which Rhial'Kar was bound with his foot. After a few minutes of irritating noise and confusion, the other man ran towards the chain, fiddling with the padlock. After a few seconds, it came lose, and the man threw the key into a bush. The men quite literally dragged him to the alleyway, where the masked figure was lying motionless, a dent in it's helmet.

"Jonesy, get that hatch open; the CPs ain't gonna' be long..." whispered the man, as Jonesy struggled to lift the manhole cover.

"Hurry up Rufus!" shouted the man as the cover gave way, revealing the ladder.

Rhial'Kar - whom had not spoken a word yet - slid down the ladder, landing with a 'splodge' in the sewage. Rufus flicked on a flashlight, and Jonesy readied the stun-baton, as the all ran down the tunnel. The men exchanged a few words, as they pulled back a wooden panel, revealing a rather long sewer pipe; just big enough for somebody to fit in. They all squeezed in, one after the other, and began to crawl slowly; the painstakingly long journey beginning. After a few grueling hours, the tunnel stopped suddenly, and Rhial'Kar toppled out, the two men stopping.

"Shit!" shouted Rufus, desperately trying to grab him as he toppled out.

The ground soon became visible, and he landed in the water, the beams of the flashlight barely penetrating the darkness. The men flashed the light down on him, annoyed as there was no way to reach him.

"We'll try and find you later, we're going to have to climb up, I'll throw down some supplies!" he shouted, his voice echoing loudly. There was a flash of light from the top of the storm drain, a few loud banging noises and the screams of help.

"Fuck, move back Jonesy, they're going to sh-" shouted Rufus. Seconds later he was dead, his body toppling into the canals. Jonesy was nowhere to be seen, Rhial'Kar only hoped the best for him. He examined the body of his late friend, taking the few supplies on him, before he set off. He caught a flash of the masked figures at the top of the drain, and decided to wait it out. After a few hours of waiting, he began to climb out of the drain, the long journey to the top hindered by the mud and water on the ladder. By the time he got out, he found Jonesy sitting on a rock, twiddling with a handgun. He stood up, and fiddled with the collar and the wrist guards on Rhial'Kar; which he had completely forgotten about. For the first time in months, Rhial'Kar spoke to him.

"This... Vortigaunt shows sorrow to the loss..."

Jonesy looked up at his unmoving, rotund orange eyes, before speaking his last words to him.

"You're on your now, buddy." whispered Jonesy, pulling the trigger of the handgun. He collapsed in an almost graceful sense, and Rhial'Kar watched him for a few minutes, before trotting off; into the vast expanse of derelict warehouses, fields and motorways.

"You're on your own now, buddy..." the words still echo in his head to this day.


Part III

Rhial'Kar woke with a start, his breathing unsteady and spontaneous. He scrambled up from the mash-up of mattresses and tarpaulin, and looked around - something didn't feel right, his instincts felt like they were about to kick in. His breathing settled, but his senses were awake, and thriving. Reaching up, he pulled himself out from the bank of the sewer, and looked around warily. He heard a soft footstep, and a rustle of material, and turned round frighteningly fast, to see a group of trees rustling in the wind, the leaves flying around. Rhial'Kar watched the trees, perhaps out of boredom or curiousity, and his eyes fixated on something, a humanoid figure of sorts, it was there, but it wasn't, in a way. Once again, much like the stun-baton months ago, it hit him.
He turned round, breaking into a sprint, as the three figures in the trees uncloaked, the grey armour, blue eyepieces and large weapons running after him. Rhial'Kar leapt over the railing in front of him, landing on the side of one foot, he let out a shriek of pain, and made a few clumsy steps, before falling onto his front, holding at his foot. The three figures were right behind him, and they took the safer route down, using the Vortigaunt's injury to their advantage. The figures slowly walked down the stairs, before they all towered over the Vortigaunt. Out of instinct, Rhial'Kar let out a quick, and particularly harmless blast of Vortessence at the 'main' figure. The target didn't react, only stepping forward, and bringing his weapon down with a crash on the head of the Vortigaunt.
The shaking woke Rhial'Kar, followed by the immense noises. He looked around, dazed. The dim red light gave no clues to where he was, and he could barely feel the rest of his body. Looking down, he saw that he was encased in a metal pod of sorts, and moving done no good to getting him out. There was a large hiss as the brakes halted the train quickly, and the shaking and noise lowered, only a slight hum audible. Light blared in, as the door to the carriage opened, and the pod started to move on a rail, and out of the train. The train hovered above the concrete platform, and he looked up, seeing a large sign with the words -

"CITY ELEVEN"

- painted onto it. His sightseeing was cut short, as the pod opened suddenly, and he fell the two metre drop or-so onto the platform, landing square on his face. Groaning, he struggled to get up, giving up when he realised his hands and legs were bound with some sort of chain. Two of the large figures picked him up, and he felt a horrible pain as a metal collar was placed around his neck, and another sharp pain as a similar device was bound around his stomach. Risking a look to his left, he saw that other Vortigaunts were being unloaded from the train, all going having a similar procedure to what he was going through. The chain was taken from his legs, and he was beaten until he could barely stand. The figures, presumably with a dark sense of humour, then asked him to stand on his own, and waited a good few minutes until he was up on his feet, before they pushed him along, with threatening jabs to the back with weapon muzzles. He was forced towards the City Nexus, a sense of déjà vu arising. The people in blue uniforms stared at him with curiousity, and he stared back equally, but was met with a few fierce hits from the masked figures. He was pushed to the floor outside the Nexus, and another sense of déjà vu came to him, when a masked figure much like the one months ago walked outside with some cleaning equipment, and threw it to Rhial'Kar. Knowing the procedure, he stood shakily up, and swept at the ground, much to the enjoyment and humour of the figure. The figure was armed heavily, unlike the last one. It looks like the Combine had learned from their mistakes, and were being cautious this time. Rhial'Kar had given up hope the instance he was captured, from his experiences, he learned that it was just as bad outside the City, if not worse.
And so it was, the young Vortigaunt without hope, without contact to his Kin.
His Kin; the one thing he went in search of; the one thing he never found.





 


What will these authorizations give your character in regards to perks or defects?


What do you plan to do with these perks/defects?
Fun new RP, for myself and others.
Gets treated worse than dirt.
If he talks, he'll probably get punished.
Shackled/Chained up to something sturdy.
No contact with his Kin.
Powers in the Vortessence were almost completely gone before the restraining device was placed on him, now he has no usage of it.





Will anyone else need these auths? (If so, list OOC and IC name(s))
No.


Extra Notes (optional):
About the Vortigaunt being captured: no, I don't want an Outlands event, it's just that ICly the Vortigaunt was captured, and sent on the RAZOR Train to City Eleven, the nearest City to where he was.


Granted.
If anyone witnesses unsatisfactory roleplay, notify an Admin on the City Server. (Bring screenshot evidence of the console [No cropping])
Title: Re: HL2RP Authorizations Applications
Post by: [WB] Dixon ^___^ on October 06, 2011, 02:38:54 PM
Player Section

Steam Name: [WB]Dixon
Age: 15
How long have you been Roleplaying? For about a year, including a lot of starship troopers rp.
How long have you been playing Serious GMod RP? For a years time.

Character Section

Authorizations: Finding three not so rusty knifes IC. And knife throwing skills that will take place in a month after I rp trained them.

Name: Callum Gavintosh
Age: 29
Gender: Male
Affiliation: Anti-Citizen

Write a detailed in-canon back-story how your character obtained these authorizations.

Callum Gavintosh's life: Callum was raised in a rebel group as a young boy, he did not always liked the way the rebels treated other people, so he decided to leave them at the age of 19. He were running from the combine, he had been reported for contraband and conspiracy, right before the combine knocked in his door he managed to escape from the back, he ran as fast as he could with the combine in his back, he tripped and everything became black. He woke up at a foreign place, a man with a mask leaning over him speaking to him, the first 20 seconds he did not hear a thing of what he said, but slowly he began to understand the words comming out of his mouth, He was saying: Hey, are you okay man? He felt a pain on he's forhead, he had a cut and it stung like hell. The next day he got enough strength to stand up from the couch, and he walked out into the living room where the masked man stood up talking with another masked man, he looked at him and said: Our guest have finnaly woke up, again. He walked over to them asking them where he were, they said: First you tell us who you are and we tell you who we are, so he decided to tell them who he were and telling them about he's life in the rebel group, they were very understanding and toke him under their wings. Short after they gave him a mask, and told him it had belonged to a very respected man, Alex Frozenlitz, he had got executed a couple of days earlier, the guys were frustrated at the combine over the execution of their friend. Suddenly Callum realized his brother that he havent seen for a long time also had the name Alex Frozenlitz, so he asked the guys if he had a scottish accent, and were high, they said yes, and he fell onto he's knees, he had lost the only family member he had left, he didnt cry, first he denied it for himself, telling himself it did not happen! But he had to face it, he had lost his beloved brother, he swore revenge at the combine for what they had done. At the age of 25 he had been caught and beaten up by the combine for selling contraband in the slums. He dragged himself back to the apartment and Franko, one of his friend treated his wounds asking what happened? He told him he had been caught my the combine. At the age of 29 Callum has grown strong mentally, evolved to a lier, afraid of only a gun pointed to his face. He is now wearing a black coat and a black mask, and have found the knifes in an abandon rebel HQ, and will learn to use them soon.



Denied; Incorrect format/incomplete application
Title: AntiGlados222 Authorisation Application (Please Consider)
Post by: EmperorDisasster on October 06, 2011, 03:05:45 PM
Player Section

Steam Name:AntiPonies222
Age:(I never reveal my real age, so its different all the time) 14
How long have you been Roleplaying? (can be any game): Erm... Since March
How long have you been playing Serious GMod RP?:^

Character Section

Authorization(s): Vortigaunt character
Name:T'ssan'ul
Age:Unknown
Gender:Male
Affiliation:Captured vort, now slave

Write a detailed in-canon back-story how your character obtained these authorizations.
Diary of a Vortigaunt
Day One
I was birthed into this new civilisation many eons ago. This new world is known as, Xen. The great Nihilanth promises us a peaceful life, yet I am soon to be part of this world's slavery. As a mere infant, I grow, awaiting the day I must give up my freedom and liberty. My time draws to the end, as even to the others, I appear malnourished and dehydrated. But once I have salvation, the great Nihilanth shall fall, and I shall take over as leader. Yet that is all a hallucination, a revolution is foolish, even at thought. Although there is talk going around, this race known as 'Humans' are concocting their own experiments to reach our land. If they succeed, they shall fall like the others who arrived. The orange ones have all fallen at the hands of the soldiers, it is only a matter of time before the mysterious ones return and shall perish, once and for all.

Day Fourty-Nine
My fourty eighth day of work began as the procedure would normally, yet the odd entity appears today. Our soldiers gather by the nest of Nihilanth by the millions in preparation for a 'Great Storm'. I hear from my colleagues that we shall unleash a great counter-attack unto the 'human' race. They appear to reach further and further stages of teleportation to our world, be we shall prevail. Others call me foolish for believing in salvation, they tell me Nihilanth would have us euthanized if he so pleased to. My suspicions are aroused by this, but I must stay loyal 'til I can clarify our enprisonment. They war shall begin soon, and I am yet to await my destiny.

Day Fifty
The fifthtieth day has arrived, and we are ready for this new world. The masked ones arrived and have led us to a new form of slavery, but this does not appear as oppressive. I feel a new wave of freedom has flooded upon us. Others claim the illegalisation of the vortessence is a crime no race should force unto us. This is just to prevent a greater crime from arising. My final words given to this tale of my life, before it is incinerated shall be from the poetic deity of our race, Gallum galla gilla ma...

What will these authorizations give your character in regards to perks or defects?
+The gift of the power of the Vortessence
+Citizen respect

-Universal Union disrespect
-Slave to the Union
-Weak Vortessence power

What do you plan to do with these perks/defects?
Clearly, as a slave, I will not be able to use the Vortessence, as it would be extremely uncanon. I will be a slave, so I may be told to do ordinary tasks, such as sweeping.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No


Denied; Asking for your application to be checked the same day it's posted results in denial.
Title: Re: HL2RP Authorizations Applications
Post by: MightyKebab38 on October 07, 2011, 04:01:19 PM
Steam Name:[K.L.P]S.T.A.L.K.E.R
Age:14
How Long Have You been Roleplaying?:4 years
How Long you have been playing Serious RP?:2 years


Character Section


Name:Raymond Harrison
Age:30
Gender:Male
Affiliation:Expert Knife Handling/Throwing Also Carries a Baby Headcrab (it doesent attack all the time)



Write a Detailed In-Canon Back Story:Before 7 Hour War/Resonance Cascade Raymond was living a good life with his wife: Sasha Harrison. One day the portal storm opened. Raymond and sasha get up quickly and looked at the portal in air. Sasha said: "What is it?" Raymond said:"I dont know". Then diffrent creatures started teleporting to the diffrent parts of town. Raymond said: Oh my.... Quick Sasha get the car keys!. Sasha picked car keys and they went outside. They were running to the car but a man stopped them. He pulled out a butterfly knife and said: Give me the keys! Raymond said: "No way you Ho-bo!" They started fighting. The guy kicked Raymond hard in the stomach and Raymond fell. Then he started jumping on Raymond and started slicing his face. Sasha yelled: "Oh my god!" After 2 slices Sasha picked up a pipe from ground and hit the man in back. Then Raymond quickly grabbed the man's knife and sliced his neck. The guy died. Sasha dropped her pipe but raymond holstered his knife. Raymond said: "Come on! we dont have all day!". They jumped on car, Turned engine on and drived off the town. While driving Raymond took a picture which had him and his wife on it. On the way a vortigaunt suddenly appeared in front of them and fired electroshock at their car. The car flipped over and Raymond was stuck under it along with Sasha. Then vortigaunt said something strange in vortigese. He teleported himself and Raymond to a dark place. Some blue vortigaunts appeared and made a shield in front of him. The normal vortigaunt said: "We will serve the same mystery, as well we serve you...." A portal opened. It was apporaching to Raymond. Raymond backed up but it was too fast. Then he found himself hanging on a prison's iron fence.
He looked around and said: Oh thank god it was just a nightmare... But then when he saw two OTA Elite soldiers carrying her wife, He said: Sasha! and raised his hand. an OTA came up to his cell and chuckled.He thinked about the things he saw. He said: "I think that wasnt a nightmare. But if it wasnt... Oh my god". And kept looking around. People were punching on fences, Some saying like: "How did we get here?" or some people saying: "Hey get us outta here!" After several minutes Raymond Heard some noises upstairs. An OTA were saying: "Ready to amputate!" And then he heard Sasha saying: "No... please." Raymond Looked upstairs and said "Sasha? Oh my god!". Some shots were heard from upstairs. Right after then Raymond saw the dead body of Sasha falling. Raymond Yelled: "NOOOOO!!!! *tears were coming from Raymond's cheeks* Your all gonna Pay for that!!!" *The OTA on upstairs chuckled*  After that day Raymond kept practicing with his knife when theres no OTA around. After a few months everyone got located to diffrent cities like city 18, city 45... Raymond was going on City 14. He started living there. With that stinky smell of course. But one day suddenly an outbreak occured in city 14. Some Zombies grown in there. While combine's busy with it, Rebels took advantage to riot on City14. War.. Mutation... The place turned to a hell! Raymond ran quickly with his stuff. Ran as long as he can with his backpack. He saw some headcrabs on the road. He rushed past them. After some minutes of high-speed running Raymond came into a corner. He ecountered a Little baby headcrab, he backed up, but it wasnt jumping on his head, Raymond bend down and said: "Hey little guy..." The babycrab moved back a bit. Raymond quickly grabbed it and put it into his backpack and said:"I should train this little thing. Might be useful". After some minutes he realised he was out of the town. He thought town was very big but it wasnt. He found some rebels on the way. They put him in the nearest relocation train and send the people in city 14 to city 11 They were all Refugees and pretending to act like a citizen. Raymond knew it so he opened his backpack. Took out the baby headcrab and tried to train him as much as he can. While approaching to City 11, the people in train warned Raymond. Raymond put headcrab back in the backpack and progressed through city11. Still... 5 years later. He didnt forgot about his wife. He was looking at her picture everyday. And thinking about how hes gonna get revenge.....




What will these authorizations give your character in regards of perks/defects?:

Perks:
Expert Knife skills: Allows Raymond to quickly slash, stab and throw knives at his opponents.
Babycrab:To scare people/hurt them. The babycrab have ability to poison enemies.

Defects:
Babycrabs:They dont grow up fast. And Raymond only trained it for several things: Jumping, Fast moving. (It cant attach its mouth to people's face due to its little mouth xD)



What Do you plan with these Perks/Defects?: Improve the RP. Like everyone. But headcrab RP is a unique type but its cool. No need for ragdolls.
And slicing/stabbing doesent make me a TF2spy. Also not a n00b assassin throwing knives to everyone he see lol.



Will Anyone Else Needs these Auths?: Nope.


Extra Notes:I was one of best Rpers in SAMP:RP (San Andreas Multiplayer) so i know how to RP. Im not a Minge S2Ker like webuls. Dont Trust me? Spectate my RP skills.

Baby headcrab is not allowed.-Blt
Character was PK'd - Mat
Title: Re: HL2RP Authorizations Applications
Post by: Zail on October 07, 2011, 07:44:16 PM
Steam Name: Kenais36
Age: 15
How long have you been roleplaying? For like 3-4 years.
How long have you been playing serious RP? For 2 years, started on OCRP

Character section

Authorization: Vortigaunt slave.
Name: Sa'riquer
Age: Its pretty much unknow, only herself know it (tryed to fine Vortigaunt ages but couldn't find anything about it, if you know anything, plzz tell me).
Gender: Female
Affiliation: Captured and enslaved by the combine.

In-canon

Sa'riquer was one of the vortigaunts fighting with Nihilanth under his leadership. Sa'riquer, was smarter than mostly other of the vortigaunts and was therefore one of the vortigaunts scientist.
When Nihilanth got defeated, Sa'riquer fled for safety with other vortigaunts, and decided to help the humans, to get her freedom once again. Under the 7 hour war Sa'riquer helped the humans, as mostly, as she could do in city 2. But a traitor revealed them for the combine and once again Sa'riquer were captured and enslaved, this time by the combine. After days in a cellar Sa'riquer was relocated to city 4, and there she got her first collar on. In city 4, she tried nearly every day to flee from her prison, but everytime she got caught and beaten. She tried to call her race, but got no response and she began to loose faith. After a few months, she got relocated to city 19, to help the cp's and hold the streets clean. Sa'riquer were afraid, cause she couldn't contact her race, and she knew nobody in the city. It didn't help, that, she got beaten everytime she made the smallest mistake. After several weeks in city 19, she got relocated to city 11, and now she was now broken, afraid and had lost all hope. She obeyed everything the cp / combine told her to, and didn't even try to resist anymore, in that believed she would get beaten again.

What will these authorizations give your character in regards of perks/defects?:
P: She is really smart and know what to do in a hard situation.
D: She obey every order without resistence, are nervous and are mostly afraid of the combine.

What Do you plan with these Perks/Defects?: I plan to make a nice roleplay, acting as a captured vortigaunt.

Will Anyone Else Needs these Auths?: Not what i know.

Extra Notes: Im a seriously roleplayer, and hates when people runs away, not roleplaying, breaking rules, and breaks FearRP Pretty much: I hate when people fucks up the game, and won't do it myself.


Denied; multiple grammatical errors
Title: Re: HL2RP Authorizations Applications
Post by: tetris76 on October 07, 2011, 10:13:57 PM
Player Section

Steam Name: ~Resist?
Age: 16
How long have you been Roleplaying? (can be any game): 2-3 years
How long have you been playing Serious GMod RP?: 2-3 years

Character Section

Authorization(s): Vortegaunt character

Name: Nouk'Tar "Mi'rek
Age: 217
Gender: male
Affiliation: A captured slave

Write a detailed in-canon back-story how your character obtained these authorizations.

(First person vort experience. Please put on your 3-D glasses)

   For it was indeed a negative experience regarding the combine. For we were not as fortunate to experience the freedom we wish to feel. Perhaps a year before this time, we were a free soul, dwelling the outlands. We kept out of visual track of the humans to avoid unnecessary contact. One day as everything was normal and we were hunting for food, demons wearing dark shells exited from flying crafts and descended upon the land. We his in the dense vegetation and waited for this assault to come to its end. To our fortune it did, for we believe we were seen by one of these demons. perhaps 200 days passed in our life as we continued to hunt for food and hide. Once again the flying craft came to the lands and emitted a storm of new demons. We ran into the forest, trying to avoid capture. We believe 4 days have passed since hiding, for we still hear the shots of the combine weaponry. We shall see what is happening with the human. As we realize now, this thought was of the negative effect. When we squeezed our head out, our vision was blinded by the corpses of multiple humans and a squad of the demons. In shock, we retreated making a fair amount of noise alerting the demons. We ran but were not fast enough. When we reached the end of the vast forest, we notice more demons awaiting my arrival. We were not quick enough to turn ad we were captured by the white demon and his minions. They loaded us into a metallic contraption and delivered us to what the call a 'city'. Upon us was placed a metallic slave collar and other metal accessories, limiting out vortessence powers. We are helpless to fight this binding and are now forced to work as a slave in this 'city' known as eleven.

What will these authorizations give your character in regards to perks or defects?
+ Challenging RP
+attention from humans

-inability to use vortessence
-slave to union until death
-beating if speaks
-no free choice/ freedom of speech

What do you plan to do with these perks/defects?

Work as a vort slave and promote further RP. I will not be able to escape unless assisted by rebells and cant use my vortessence

Will anyone else need these auths? (If so, list OOC and IC name(s))

Nope

Extra Notes (optional): Sorry for the fail RP on my old slave, I am ready to do better RP and show that to the community. Thanks



Granted.
If anyone witnesses unsatisfactory roleplay, notify an Admin on the City Server. (Bring screenshot evidence of the console [No cropping])
Title: Re: HL2RP Authorizations Applications
Post by: BltElite on October 08, 2011, 08:33:33 AM
Player Section

Steam Name: Blt/ Darthslaker
Age: 15
How long have you been Roleplaying? (can be any game): 5 years
How long have you been playing Serious GMod RP?: 2 years or so i think

Character Section

Authorization(s): A synth/hunter. You may say these aren't allowed, but look in extra notes;


Name: UU.OTA.SYNTH-01820  (If its still like that, dont really know it now)
Age: N/A
Gender: Synthetic.
Affiliation:UU/Overwatch.

Write a detailed in-canon back-story how your character obtained these authorizations.
After it was made, it was immediately transferred to City 12, where it went through the uprising. It was one of the first 'units' to be pulled out, and was sent out to City 18, where it was then moved to the outland sector by one of the SeC's. It has since then served in outlands, moving about and helping with patrols, and generally scaring the living daylights out of people. It is not seen that often, but always seems to be lurking about, somewhere.

What will these authorizations give your character in regards to perks or defects?
Pros;
+I am a synthetic/hunter, I get a flechette wep and gain extra skills which make it jump higher and run faster(Not a lot, more stamina as it runs a lot)
-Can't speak, and you can't rp with it an extreme amount.

What do you plan to do with these perks/defects?
Act like a synthetic, and I also plan on rp'ing with fear to add more to his anti citizen spectre saga storyline.

Will anyone else need these auths? (If so, list OOC and IC name(s))
Nope.

Extra Notes (optional):
Quote from: Statua via PM's
You'll unfortunately have to reapply for it. Sorry.


Denied
Quote
-No authorizations for Stalkers, Vortigaunt Slaves, Synths, NPCs (such as zombies), or Black Mesa employees.

So why do people have vort slaves and synths then? When that rule was in place and I asked rofl, he said apply, of which statua asked me and others to reapply.
Title: Re: HL2RP Authorizations Applications
Post by: YouHaveReadMyName on October 08, 2011, 09:25:09 PM
Player Section

Steam Name: YouHaveReadMyName
Age:16
How long have you been RPing?: 1-2 years.
How long have you been playing Serious GMod RP?: 1 year.

Charactor Section

Authorization(s):Rebel armor, open access to pistol ammo.
Name:MArk Anvil
Age:34
Gender:Male
Affiliation: Citizen / N/A

Write a detailed in-canon back-story how your character obtained these authorizations.
Mark was transfered from C18 about a year ago, where he settled with his mother, father, and sister in an abandoned house in the outlands. Scavengers raided their house and killed his family. So Mark ran for weeks. He decided to come back after seeking help from 3 refugees settle at the far end of the outlands. One of the refugees gave him a 9mm, but without ammo. Mark came back to the refugee camp and began scavenging the areas around the camp. He decided to search a bit farther and found an old rebel armor suit. He restored it to its potential and put it on, treasuring its duribility.


What will these authorizations give your character in regards to perks or defects?
-My charactor will be able to get frequent amounts of ammo for his 9mm.
-He will have a more changed RP personality.
-My char's model can be changed to the same thing, but with rebel armor.


What do you plan to do with these perks/defects?
-He will become more of a protector of fellow refugees, rather than a man trying to hide from the world.
-He will help resist the Combine rather than hide from them cowardly.
-His mood will be higher and have amore grasp of things.


Will anyone else need these auths? (If so, list OOC and IC name(s))
Nobody I know of.



Denied; impractical backstory and grammar errors
Title: AntiGlados222 Authorisation Application
Post by: EmperorDisasster on October 09, 2011, 01:04:20 PM
Player Section

Steam Name: AntiPotatoes222
Age: 999
How long have you been Roleplaying? (can be any game): Since May
How long have you been playing Serious GMod RP?:         ^^^^^^^

Character Section

Authorization(s):Family were founders of diesel petrol, From rich family, exceeds in many, many languages

Name:Darren Diesel
Age:31
Gender:Male
Affiliation:Citizen

Write a detailed in-canon back-story how your character obtained these authorizations.
Frank Dales sat in his room awaiting news on his new-born cousin. His name was Darren. Frank never really liked aunt Diesel, she smelt funny. The Diesels were always richer than normal folk, and knew more too. Being founders of a highly popular petrol might've given them an upper hand, but who knew. Growing up, Darren always bought his way through life. Travelling around the world by day, sleeping with the worlds women by night. Eventually, on his 25th birthday, Darren came home, to London. His mother was gravely ill, and his father had died whilst he was away. Sadness had grown around the family, as eventually, Megan Diesel had passed away. Darren had taken over the Diesel name, and was the final Diesel family member in existence. Darren had eventually brung his business down, after a scandal was brought out that his family were pro-nazis. This of course, was all lies, but Darren dealt with life as it came along. With his final £9 billion British pounds, Darren moved to New York and lived in the streets, yet no one could guess why. Darren said he was waiting till a salvation of the world came. And as if by miracle, the 7 hour war began. Darren had instant approval of anything the Combine had done. And so began the new life of Darren Diesel.

What will these authorizations give your character in regards to perks or defects?
+A slight smidge of CP respect
+Understands any foreign citizen

-Hated by citizens
-Not as physically tough

What do you plan to do with these perks/defects?
Well, understand foreign citizens and feel slightly better because of the respect

Will anyone else need these auths? (If so, list OOC and IC name(s))
Nope..

Extra Notes (optional):


Accepted for Languages
Denied for Civil Protection "Respect"
Title: Re: HL2RP Authorizations Applications
Post by: The Joke on October 11, 2011, 04:08:34 PM
Player Section

Steam Name: The Joke
Age: 14
How long have you been Roleplaying? (can be any game): Around 3 years
How long have you been playing Serious GMod RP?: Around one year

Character Section

Authorization(s): A 357 Magnum with 4 boxes of ammo, And a AR2 Pulse rifle with 6 boxes of ammo (Which i will have to get a Vortiguant IC to activate for me)

Name: Zak Grant
Age: 19
Gender: male
Affiliation: Refugee/Alliance Member

Write a detailed in-canon back-story how your character obtained these authorizations.

The AR2

Zak was patrolling the Outlands with Skyler and Dave when they saw something in the distance, Skyler got her Sniper rifle out and looked down the scope, She muttered to us both "Get inside..." Me and Dave looked at eachother confused "Now!" She shouted, We ran into a office building and got to the top floor, Once there Skyler looked through her Scope again and said "Three units coming from the east.." I looked down the road slightly scared to see three units strolling slowly down the street, I jumped backwards and asked "What do we do?" Skyler and Dave smiled at eachother and looked at me "We ambush them" They replied.

I was shaking slightly as i hid behind a garage door waiting for the gunfire to start and me to spring out and shoot,
Skyler was in the top floor of the office buidling ready to kill with her sniper, Dave stood at one of the windows on the bottom floor, I could just about see him, We preped and were all saying so over the radio, I waited.....Boom! I heard something fall to the floor, Everything was quiet for a second, Then the bullets started flying, I looked out from behind the door to see one of the OTA lying face first on the gravel with a pool of blood around him, The other two hid behind a railing, I fired a few rounds hitting one of them in the head, His kevlar could only take a few bullets, But Dave open fired at him as he went to run for more cover, He fell to the floor...Dead, The last OTA was just blindfiring over the barrier, Skyler took the final shot penetrating his helmet, I saw him flop to the floor.

We ran over and saw the lot of them on the hard gravel. "Good job guys!" Dave said, I looked around at what equipment was scattered about, I spotted a AR2 next to one of the dead OTA soldiers, I picked it up and slung it round me, I searched his body and found six pulse rifle ammo boxes, we burned the rest of the equipment and bodys and walked off in the knowledge that this was only one battle, And that many more were to come.

The 357. Magnum

Zak was happy with the new rifle he had aquired, He had not unlocked it yet though and its weight was almost unbearable, But he knew over time he would get used to it. While walking down the road to the Clinic a strange man walked up to him, The man was frantically looking at different spots with speed he was almost running and bumped into me, He fell on the floor. "You alright?" I said picking him up out of the dirt, "They are after me!" He shouted and scrambled up "You don't know what its like!" He screamed, I looked at him, His face was dirty and his clothes were torn, He walked right up to me and said "I can't take it anymore...", He uncliped his holster and brought out a 357. Magnum with something imprinted on the side, He aimed the gun at his head, "No wait do...", He fired, Falling to the ground, Dropping the weapon at my feet, I stared horrified for a moment, Then focused and looked down at the ground seeing the weapon, I picked it up and read the inscription it said "The lone traveler. I searched his body for any ammo and found four boxes on him. I grabbed them and walked off still shaken up by the events, But i just carried on my course to the Clinic, Knowing that this was not a un-normal event.

What will these authorizations give your character in regards to perks or defects?
+Better equipment
+More accuracy and power in weapons
+In Character the weapons are more clean and better maintained
-Bigger target for OTA units
-More weight taken up

What do you plan to do with these perks/defects?
Use them to my advantage against any threats, But with more space taken up i will not have as much room to carry all of my equipment.

Will anyone else need these auths? (If so, list OOC and IC name(s))

Nope.

Edit: Thanks Saoul for the heads up. I modified it a bit to hopefully make it sound more reasonable

Ammunition count is excessive.
Accepted for: 1 box of .357, 1 .357 Revolver, 1 Ar2 (with unlock), and 4 clips of Pulse Rifle Energy.
Title: Re: HL2RP Authorizations Applications
Post by: Dashing Dave on October 11, 2011, 04:59:39 PM
Player Section

Steam Name: Dave648
Age: 17
How long have you been Roleplaying? (can be any game): 3-4 years
How long have you been playing Serious GMod RP?: 2-3 years

Character Section

Authorization(s): A resistance outfit to hand over to a friend.

Name: Dave Woods
Age: 29
Gender: Male
Affiliation: Last of the original 4 of The Alliance / Outlands Field Medic.

Write a detailed in-canon back-story how your character obtained these authorizations.

A long time ago, The Alliance was strong, not in numbers, but in brains and supplies. Everything seem to be coming along very nicely, and we got what we wanted. We worked together as a team, surviving in the outlands, tracking down Combine material, and raids. Saving lives, and ending them. Though The Alliance had to use some force, to make people understand the world they live in isn't easy, and we can't help everyone. with everything, we were loved by some.

Sadly, during a fire fight, Leonard (Statua) was killed. From that moment on, The Alliance was ruined. Leonard was burried into the ground, and was well respected. Before being burried, he was stripped of his heavy kevlar, and Dave Woods put it on himself, removing his old vest. His weapons also went to Dave Woods, and the rest of the group.

From there, Doc took over, making things seem possible, until he dissapeared. Now feeling more alone then ever, Dave, Skyler and Zak keep what's left of the Alliance alive.

Zak was aceepted into the group, even though it was mostly dead. Zak took part in a lot of things, helping Dave and Skyler both in multiple fire fights. This fact, reminded Dave about his old Kevlar, the one he traded with Leonard as he was laid to rest.

Dave offered the kevlar over to Zak. The outfit wasn't the best, and was slightly beat up, with some scratches, but it would save his life none the less.

Now, the three of them, Dave, Skyler, and Zak, attempt to make the best of their lives, as they might soon come to an end.


What will these authorizations give your character in regards to perks or defects? Nothing, this is for Zak Grant, not really for myself.

What do you plan to do with these perks/defects? I plan do hand the outfit over to Zak. The outfit isn't as good as others, and may need to be repaired, but it will still function for the time being. It also STINKS very badly, as it was used, abused, and the age of it's time.

Will anyone else need these auths? (If so, list OOC and IC name(s)) Zak Grant/The Joke

Extra Notes (optional): Keep in mind that this is mostly for Zak Grant/The Joke. I am applying because the vest does belong to me, and I am handing it over to him. If there is any confusion with this post, please feel free to ask. Thank you.

If it is YOUR vest that you have offhand, I do not see why you need an authorization to hand it to someone else. ~SaoulZod

EDIT/UPDATE : We stored the extra outfit, (My old one) somewhere in the Alliance Labs in outlands. To make sure, 100% that it will be protected, and I wouldn't have to carry it around. Perma prop, pass word protected crates are not a good thing to use, as anyone can use the remover tool and gather everything inside. So, to keep it safe, it doesn't exist OOC, but remains an IC possesion. I can't just say I own one IC to an admin, I need to apply in auth to get something I already IC should have. Reading this over, it does seem confusing. In short, I have it IC, but not OOC. I need this Auth to confirm I have the right to gether one from an admin. Or for Zak Grant / The Joke, to ask for one in game.

 - Thanks.

As long as you have it ICly, I do not see a problem with giving it out.  Find an admin that can give you what you already have. ~SaoulZod
Title: Re: HL2RP Authorizations Applications
Post by: Sexy Frog on October 12, 2011, 02:24:27 PM
Player Section
Steam Name: =ExG= Sexy Frog
Age: 15
How long have you been Roleplaying? (can be any game): I've been roleplaying since the 7th grade, im in 9th now.
How long have you been playing Serious GMod RP?: Since my 8th grade year.
Character Section
Authorization(s): Vortigaunt Slave
Name: Renar'Kek
Age: Seventy-one
Gender: Male
Affiliation: Conscript Vortigaunt Slave
Write a detailed in-canon back-story how your character obtained these authorizations.
“Larrrrr laaaaaa glummmmmm ah gonggggggg…” is what Renar’Kek chanted, seated on the floor he repeated this for hours, totally concentrated, body and soul when his state of mind was suddenly broken by an unexpected call.“Rah, gong a la?” called a raspy voice, as Renar’Kek craned his head around to see who spoke the view of his small but comfortable shack in the village he called home was all he saw. Seeing as no one was within his home he figured they must have called from outside, as he lifted himself to his hooves and began to exit to greet the visitor, his hooves clopping on the floor when he walked.  It was Denok’Alar, the eldest and wisest Vortigaunt in the village dressed in near antediluvian Xen formal attire. Renar’Kek knew the moment he spotted him that it was time, time for his rite of passage as some would call it, for the full secrets of his village and their advanced and unique manipulation of Vortessence. He followed Denok’Alar away from the front of his house, toward the traditional grounds as he walked by he met the faces of his fellow peers and brothers, their bulbous red eyes following him as he walked by them. All nodded to him when he passed as a way of showing him their congratulations. As they reached the grounds, Xen undergrowth meshing under their hooves with each step Denok’Alar turned to him, his wise orange eyes resting contently and proudly upon Renar’Kek as he himself had watched Renar’Kek grow from an infant. He opened his aged mouth and began to preach the ceremonial words, “Gala gol, henok gong tar amak,” he shouted, his raspy, ancient voice echoing throughout the grounds, all villagers listening attentively. “Dagok atag ga magoi-“his sentence was abruptly ended by a vast tear, rippling open in the sky above. The villagers gawked up, wide eyed in a mix between wonderment and horror as the tear widened and widened making a sound much like that of a million Headcrabs screeching the ballad of attack all at once. The tear had finally been opened entirely; its image was odd and displayed what appeared to be almost like….another land! It began to suck everything within range into this other dimension, from villagers to the fungal growths rooted tightly to the ground. Renar’Kek was holding onto a sturdy species of Xen foliage with one claw, and onto Denok’Alar with the other. Shortly after he began to slip, but before her was loosened he shouted to him, “Lar la glum ah gong…” the very words Renar’Kek was chanting before he was visited. As Renar’Kek stared on in shock his grip he had on the foliage loosened, sending them both skyward into the rift. Upon begins lifted a large Xen stone had flown up and impacted into his skull, knocking him unconscious. The screaming of his Vortigaunt brothers was drowned out as all went black.      
The light of day slowly made its way across Renar’Keks’ face, his enormous red eyes opened to reveal strange ground soil, extra terrestrial foliage, and odd organisms and a cold white powdery substance cascaded from the heavens never before seen by him. He felt strange, he could not recall where he was from or for that matter, who he was. Renar’Kek looked about, nothing was in sight, but odd hoof prints leading due north. He decided to follow them as maybe he can find someone to help him, as he ventured his hooves crunching the snow he came across a half frozen over body of water in which he saw his reflection, nothing out of the ordinary…he may have forgotten who he was but not what he was. When a second figure, looking like him only wiser, older, and in a tattered regalia. He spun around hissing, unsure if this creature of his species was friend or foe. The older vortigaunt kept his composure and simply asked, “Renar’Kek, agen tar amat? Nodor Denok’Alar.” Renar’Kek eyed the vortigaunt who called himself, “Denok’Alar” warily for a moment before deciding he was no threat. He asked in his native tongue who this Renar’Kek he spoke of was and where he was. He was answered, and in time grew to understand his predicament. He was Renar’Kek and upon being sucked out of Xen by a mysterious rift he was struck by a flying boulder and suffered from amnesia! Upon the days that passed by in their unfamiliar environment, they barely survived off the foreign plants they deemed edible and the very few animals about as Denok’Alar slowly re-taught Renar’Kek of the ways of their people. One fateful freezing morning there was crunching in the snow made by humanoids not of the two Vortigaunts, the figures crept about silently and stealthily their silhouettes suggested they were heavily armed. They invisibly made their way over to where the two had set up their temporary shelter and pounced. A flurry of white powder enveloped Renar’Kek, temporarily blinding him as the loud hiss he recognized to be Denok’Alars; followed by the zapping of electricity. A radio call went through the air in a tongue Renar’Kek did not understand and as his vision was no longer blinded he saw one of the figures on the floor slain, his blue armor had a large scorch in its center. Its weapon was in the snow, the labeling written in Xen and read: AR2 model 21334. The air then was split by a loud mechanical discharge of the other figures “AR2” and Denok’Alar, the wise and near ancient vortigaunt fell making a soft thud in the crisp snow. Renar’Kek simply sat there, frozen; the shock that the only one of his species he had ever known since his loss of memory was now dead, leaving him entirely alone. The figure strode up to him and the back of its weapon met Renar’Keks’ face with much force, knocking him out cold.
Upon his awakening he was in a small space, made entirely of a strange metal he did not recognize. The only light came from a vent in the ceiling and the glass of the odd doors in the rooms’ front. The room was bare, all except for a small trey with a grayish sludge on it. Upon seeing it, his belly ached from hunger and he got to his hooves in hopes that whatever it was, it was food. It seemed of no danger and he ate the substance, ignoring its seemingly bland taste as a white masked humanoid figure dressed in a black and white uniform approached the glass. The humanoid pressed a button on the other end and the glass slid open. The figure strode inside, a blunt metal stick with zaps of electricity hungrily lapping at the air in hopes of tasting flesh and tossed a rag at Renar’Keks’ hooves. It spoke; its voice shrouded by a radio like tone and spoke in a language Renar’Kek had heard earlier upon the other figures death but still did not understand, “Pick up that rag and start wiping down the Nexus, dog!” Renar’Kek simply tilted his head in confusion and opened his mouth and repeated, “D-do-g?” he looked on expecting to be corrected but he was horribly wrong. The figure chuckled and swung the stick at him with great force, he jerked to the side, his flesh trembling as the shock of the blow and charge coursed throughout his body. He looked up at the figure, he wished to lash out and strike it with all his might but upon moving his arms, only the jingling of chain was the response; he was bound. “Pick up the rag!” the creature repeated, this time he gestured to the cloth upon the floor as if he were picking it up. Renar’Kek reluctantly copied his action, picking up the rag. “Good.” The figure walked up to him and unbound his chains, but before doing so it forcefully placed a collar around his neck, along with a waist collar and cuffs. It kept a steady stance, as if should Renar’Kek try to run it would result in his own demise. He began to leave, gesturing for Renar’Kek to follow; they walked out through a couple doors until he was out in the dark, musty air of a city. City 11 a giant sign above read, not that Renar’Kek could read the language. The humanoid pointed to a wall and made a gesture as if it were scrubbing the wall with the rag, Renar’Kek complied and scrubbed with a short raspy sigh as the other creatures walking on two legs in strange blue clothing walked to and fro staring in awe. This was his fate….alone, remembering little to nothing, and abused.
What will these authorizations give your character in regards to perks or defects?
Perk - New form of RP.
Perk - Possibly able to pick up some english as ICly progression
Defect - No respect from anyone
Defect - zero usage of Vortessence
Defect - Not knowing english at all
What do you plan to do with these perks/defects?
Use them to roleplay to my fullest potential. I will try to use them as much to my advantage (or disadvantage) as possible.
Will anyone else need these auths? (If so, list OOC and IC name(s)) Nope.
Extra Notes (optional):
This application was written before the City45 change.


color=green]Granted.[/color]
If anyone witnesses unsatisfactory roleplay, notify an Admin on the City Server. (Bring screenshot evidence of the console [No cropping])
Title: Re: HL2RP Authorizations Applications
Post by: GRID on October 12, 2011, 06:37:47 PM
Player Section

Steam Name: Nomad
Age: 23
How long have you been Roleplaying? (can be any game): July 21st, 2011
How long have you been playing Serious GMod RP?: July 21st, 2011

Character Section Leon Manchester

Authorization(s): White refugee shirt model.

Name: Leon Smith
Age: 27
Gender: Male
Affiliation: Refugee

Write a detailed in-canon back-story how your character obtained these authorizations.
Leon is planning to start a HUGE black market buisness in the slums. One day as he was looking around the slums, he noticed the sewers door open. He entered, wind went through his head like a nail. He looked around at the flickering lights, and proceeded to run fowards, as he heard some CCA units boots. He ran and ran untill he almost fell off his own feet from loss of breath. He heard the footsteps fade. He dropped to the floor, tired. He fell into a deep, heavy sleep.


The next day when he woke up, there was a paper left next to him. The paper read: "Meet me in the back part of the Foto shop as soon as you can." As soon as he read this, he went as quickly as he could to the shop. Thinking it might be a trap, he looked inside one of the holes in the wood. He had no idea how to get inside as it was covered in wooden boards. He looked behind the area, where people were talking. They greeted him, and knocked on a map. The map opened up the back. He looked around, there was nothing to see. The shop was empty, with some holes in the walls and floor. He was given some items there. He went back to the sewers to sleep after he was given the items, as he was quite tired.


The next morning, he woke up and rubbed his eyes. He got up and walked around the City, soon entering the shop again. No one was there. There he saw a white shirt. He put the shirt in his backpack, and walked away.

What will these authorizations give your character in regards to perks or defects? PERKS: White refugee shirt DEFECTS: Apprehension of CCA units


What do you plan to do with these perks/defects? More roleplay such as people asking me where I got it, ETC


Will anyone else need these auths? (If so, list OOC and IC name(s)) No.


Extra Notes (optional):
This is my first app, please tell me if there is something wrong with it.


Denied; unconvincing story on how you got the shirt.
Title: Re: HL2RP Authorizations Applications
Post by: [CG]shadow_wolf360 on October 13, 2011, 10:33:13 PM
Player Section

Steam Name: shadow_wolf360

Age: 13

How long have you been Roleplaying? (can be any game): 3-4 years.

How long have you been playing Serious GMod RP?:1-2


Character Section

Authorization(s):a 1, .357 magnum with 4 boxes of ammo

Name: Will Gruns

Age: 27

Gender: Male

Affiliation:Neutral, citizen.

Write a detailed in-canon back-story how your character obtained these authorizations.
         
              The .357 Magnum
   Well it all started one day when Will was walking down an alley in what is now City 8.  When he was walking he decided to go to the country side for a minute.  So he was at the country side when he heard some one speak to another.

  "Give me your money!,Dammit give it to me!"

He peered through the bushes and decided he really needed to help. He sprang out at the man who was carrying a .357 magnum in his hand.The pistol fired off once while Will was holding the mans wrist. Will, with a sharp movement of his hand snapped the gunman's wrist. The pistol dropped.

"It's none of your buissness! Get off!"

Will brought his right fist across his face.

"You tried to kill, and rob him!" Will cried.

He grabbed the mans head and twisted his hands, unsure of his actions, pumped on adrenaline. There was a sickening snap as the vertebrae broke in his neck. His body went limp.

The victim said, "You've killed him!"

Will looked back and said "I did what I had to."

He searched the man and found four boxes of ammo. He aimed the gun at the other man.

"No witnesses my friend."

Before he got to say anything Will fired on accident, spweing his brain on a nearby tree.

He hid this pistol in his coat pocket until he got home. He looked over the weapon carefully to find that it was a shiny silver sheene to it. He knew that he would have to run. So that's exactly what he did.

                A New Life
     Will went to City 11, he was given a jumpsuit of the color blue. The magnum and it's ammo were safely packed away in his clothes. His brow started to sweat as he entered the gates from the train station.  The Cp commanded "Apply". Will gulped and said, "W-Will Gruns 58971". The Cp looked at him, squiiinted then longly replied "Clean..." He walked through the other gate.
     Will let out a sigh of releif when he got out and quickly went to the most deserted spot he could find, the sewers. He was wondering around when he met another man down in the sewer. As much of a crappy coincidence as it as he had the magnum out and was looking at it and the man was a lost loyalist. Will knew what he must do.

"Wha-What are you doing?!" he screamed

Will brought the gun up and aimed it shakedly at the loyalist's body. He fired once. It hit him in the chest cavity breaking many arteries and breaking bones. Will dropped the gun, shaking. He was panting. When he finally stopped shaking he picked up the gun and wiped it off. It smelled of hot powder.

"I'm sooo going to hell." he said to himself.

He dragged the body to one of the lower drains, pulled of the grid and dumped the body down the pipe.

He still lives in the sewers today hiding, and waiting to make his next move.

What will these authorizations give your character in regards to perks or defects? A .357 magnum with 4 boxes of ammo
He has murdered some one inside City 11 which may arise suspiction from his friends and peers.
He killed the other men in the country side.

What do you plan to do with these perks/defects? Enhance roleplay, protect myself, and to hide out in the sewers and wait for some one else.

Will anyone else need these auths? (If so, list OOC and IC name(s)) No, no one will.

Extra Notes (optional): It's my first time writing about a weapon so I understand if it's not that good.


Denied; poorly written and unconvincing backstory. Also: No authorized weapons inside the City
Well, for starters if you look above me there are accepted weapons so thats crap. Second I had modified my other post so.
None of those other applications have weapons coming into the City.
Title: Re: HL2RP Authorizations Applications
Post by: 2power on October 14, 2011, 12:50:04 PM
My application on page six  was left unchecked.

It's something RTLK/Rofl has to check as it literally changes the Resistance game. Please check with them. ~SaoulZod
Title: Re: HL2RP Authorizations Applications
Post by: Overdown67 on October 14, 2011, 03:50:35 PM
[Player Section

Steam Name: [HZRD] Freedman
Age: 16
How long have you been Roleplaying? (can be any game): Since 2007
How long have you been playing Serious GMod RP?: I have been going on and off, recently about 2 weeks.

Character Section

Authorization(s):
Hand to Hand Combat Skills, Basic Firearms training, knowledge of chemicals and reactions.
Name: Caleb H. Black
Age: 26
Gender: Male
Affiliation: Citizen, Rebel(-ish)

Write a detailed in-canon back-story how your character obtained these authorizations.
From a young age Caleb was viewed as a delinquent by many of his peers and teachers, he was taught by his father how to throw a baseball, which led to more than a few rocks through windows and he learned how to turn almost any combat situation in his favor thanks to several classes of Eskrima (Improvision Based Filipino Martial Arts). Caleb was only Twenty when the Combine began their true invasion of earth. He was, at the time a casual college dropout, a fan of the Skinhead scene (Not the racist kind, the punk kind) and an avid fan of sciences. Arrested twice due to probable cause and public alcoholism he has some bit of a criminal record. Up until the settling of earth by the Combine he found little drive or interest in the world aside from occasionally going out to the country to shoot his fathers old pistol and the common street brawls he found himself in, usually using more than just his fists. Now faced with an oppressive regime as he sees it, Caleb is giddy at the idea of helping the Resistance fight back against the new world tyrants.

What will these authorizations give your character in regards to perks or defects?
This authorization would allow Caleb to improvise weaponry using things such as planks of wood or metal he may find lying in the street or a small firearm such as a pistol. He also is fluent in chemicals and the reactions that they would cause if used properly.

What do you plan to do with these perks/defects?
Caleb for the most part will not use them on a daily basis, if an opportunity is given however he may occasionally plot against an officer or work to free a captured rebel.


Will anyone else need these auths? (If so, list OOC and IC name(s))
N/A

Extra Notes (optional):
I realize I havent been playing too long, but I assure you, I won't do anything mingey or inappropriate with these skills. I just hope to spice up the daily lives of the civil protection.



Undecided until your roleplaying skills can be evaluated. Note to all Admin:  Please watch this peron's behavior.
Title: Re: HL2RP Authorizations Applications
Post by: Robodudeala on October 14, 2011, 06:41:47 PM
Player Section

Steam Name:  {AN}The Chosen One
Age: Fourteen.
How long have you been Role-playing? (can be any game): 13 months
How long have you been playing Serious GMod RP?:8 months

Character Section

Authorization(s):
Ability to make ammo with the proper cases, bullets, primers, etc
Ability to assemble guns with the proper parts
Name: Robert Scott Smith
Age:26
Gender:Male
Affiliation:Refugee

Write a detailed in-canon back-story how your character obtained these authorizations.
Before the Seven Hour war.
Roberts’s mom would hunt; she showed Robert how to make ammo, and how to shoot. Robert became a very good hunter, and went to shooting ranges whenever he had the time with his mother.
His mother than showed him how to assemble guns and than dissemble guns.
When Robert turned 13 his mother was told by the doctor she had Cancer. They couldn’t afford to pay the hospital. When he turned 14 she died, before she died she told him how his father died (Heart attack)
Robert told he told himself that he would become a doctor no matter what happened.
During the war: A few months after name got out of college with his degree’s the portal storms and the Combine invaded the world. Robert was at a shooting range during the invasion. The Combine thought they were military because the guns and killed every one on the shooting range. Robert however escaped the Combine… he hid in his apartment when the building started to shake, and then part of his room collapsed and a piece of furniture knocked him out.
After the war
Robert tried thinking of his past but the only thing it did was cause a headache, the only thing he could remember was his medical knowledge and waking up in a train to City 11.
After being mistreated and abused by the CCA, he decided to escape. He escaped through the sewers, than started a new life in the canals. While he escaped, he was shot from an MP7 with his prior medical knowledge, Robert treated most of it, but he didn’t have the right equipment.
 When he was in the sewers he met a small group of resistance, one of them was a medic and treated his wounds for supplies. When he reached the outlands, he decided to start his new life… as a Resistance member, but Alyssa did not want him to be a medic, so he decided to be a regular resistance member.

What will these authorizations give your character in regards to perks or defects?
D:Being a higher priority target for the OTA
P:  Ammo for the SMG and shotgun
A resistance Kevlar

What do you plan to do with these perks/defects?
Role-playing as a Alliance (resistance)
I will help fight against the OTA with the Alliance


Will anyone else need these auths? (If so, list OOC and IC name(s))
Alyssa Richard (IC Name) H@Z@RD Spyros (OOC Name)

Extra Notes (optional):[/b]
Alyssa would like Shotgun and Crossbow ammo.



Denied; (V) flag, what this application requires, can not be attained by non-admin/non-special cases.  Authorization doesn't count as a special case, sorry.
Title: Re: HL2RP Authorizations Applications
Post by: Hazardous Spyro on October 14, 2011, 10:22:46 PM
Steam Name:H@Z@RD Spyros
Age:14
How long have you been Roleplaying? (can be any game):1-2?
How long have you been playing Serious GMod RP?:Not much.... Maybe 4 months?

Character Section

Authorization(s):Scouting

Name:Alyssa Richard
Age:20
Gender:Female
Affiliation:Refugee

Write a detailed in-canon back-story how your character obtained these authorizations.
20 Years before the Seven Hour World War,Alyssa Richard was born,yet her mother roughly died after 2 months of birth.Without the guidance of her mother,her dad joined an illegal group,mugging and stealing.Each time they perform an action,they use Alyssa as a Scouter,Her father handed her an sniper scope,and told her to secure each position.When she turned 16,her father took her to a shooting range,to learn how to shoot.After years and years of practice,they performed another smuggle,they gave Alyssa a sniper rifle,with a duty of scanning the whole place.When Alyssa turned 20,she was riding in the car,driving her dad to a shooting range.Strangely vortexes appeared and combines invaded the place.While they watched as the combine were going in the gunshop,Alyssa and her dad ran through alleys,finding a building to hide in.While Alyssa closed the door,there was shaking all over the building and the living room collapsed,as Alyssa got knocked out by furniture.After the war,she woke up in a train,all alone.Her dad and her were seperated after the war.She went into a Civil Housing Apartment,trying to think.Knocks were heard,she met a man named Zachary.Zachary leaded her to a sewer,unscrewing the vents,letting Alyssa go in the sewers first,but when she waved good bye,he was gone.She went through the sewers.After 5 days,she was following the light that lead the way..... She found the outlands.She made a new life in the outlands,finding a job to work in.
What will these authorizations give your character in regards to perks or defects?
P:Better in Scouting places

What do you plan to do with these perks/defects?
Look out For Hazards nearby or combine spottings and stuff

Will anyone else need these auths? (If so, list OOC and IC name(s))
(IC) Robert Scott Smith (OOC) {AN}The Chosen One
Extra Notes (optional):
This is my first app,tell me if I did anything wrong please.


This does not require an Authorization for what you're asking for.
Title: Re: HL2RP Authorizations Applications
Post by: Gia251 on October 15, 2011, 01:33:49 PM
Player Section

Steam Name:Gia251
Age: 14
How long have you been Roleplaying? (can be any game): 2 years
How long have you been playing Serious GMod RP?: 1

Character Section

Authorization(s): Vortiguant Slave

Name:Tek' Uouh
Age:155
Gender:Male
Affiliation:Slave

Write a detailed in-canon back-story how your character obtained these authorizations. Tek' Uouh was enslaved by Nihilanth, forced to fight, and kill, by his master. Right before Nihilanth was destroyed by the freeman, Tek' Uouh was transported to Earth during the portal storms sent on a mission to kill anything that moves. But later Nihilanth's slave collar powered down and he was able to be free. Stuck on earth with no mission to do, he went to the first affiliation he could help. The Combine, He found the combine at the closest city, they then took him and put the Combine slave collar on to make him do their bidding. From now on Tek' Uouh will spend his life as a Vortiguant slave.



What will these authorizations give your character in regards to perks or defects?Perks: A job to do for the rest of his life.
Defects: He cannot leave and will have to live his life as a slave for now on.


What do you plan to do with these perks/defects?Work in the city as a combine slave so i can become something different.


Will anyone else need these auths? (If so, list OOC and IC name(s))No


Extra Notes (optional):N/A


Denied; Unconvincing backstory and there seem to be little effort put into the application.  Please re-evaluate what you know about Vortigaunts and try again another time.
Title: Re: HL2RP Authorizations Applications
Post by: airagog on October 15, 2011, 07:32:27 PM
Player Section
Steam Name:Hippyzombie
Age:16
How long have you been Roleplaying? (can be any game):Couple years
How long have you been playing Serious GMod RP?:A year or so.

Character Section
Authorization(s):Hybrid.
Name: Manuel Manners
Age:  25
Gender: Male
Affiliation:Write a detailed in-canon back-story how your character obtained these authorizations. Apature Science: In order for the betterment of man and all races they decided to conduct hybrid experiments with the human genome and alien races. Of these only one test was sucessful, that was Manuel E Manners. His brain is only 3/4 developed, however his height is fanominal. Due to his brain being undeveloped however, he isn't even sure how to fight back, or realizes that he is tall. After Apature saw that this experiment was indeed intimidating, but harmless and submissive, they gave it to the combine, who now uses him as an example due to the fact that he looks the exact same as a normal human. He is to demonstrate that even the most powerful understand the might of the combine, and that it is pointless to resist.
What will these authorizations give your character in regards to perks or defects?It will allow him to be very tall, but very weak.
What do you plan to do with these perks/defects? Be a mindless lumbering man who obeys whatever people say, especially combine (due to the fact that he was created by officials)
Will anyone else need these auths? (If so, list OOC and IC name(s)) No, admins seem to be okay with it, one just suggested better safe than sorry.

Extra Notes (optional):
Nothing other than height will be changed. As stated he is passive, stupid, and even weak at times.

Denied; You would have been killed easily between Cities. Also, you can not have Hybrid characters. That would fall under the "Special Powers".

Quote from: Statua
-Special or psychic powers are not allowed.
Title: Re: HL2RP Authorizations Applications
Post by: airagog on October 15, 2011, 08:54:46 PM
Player Section
Steam Name: Hippyzombie
Age: 16
How long have you been Roleplaying? (can be any game): A couple of years.
How long have you been playing Serious GMod RP?: About a year.
[
u]Character Section[/u]
Name: Manuel E Manners.
Age:16.
]Gender:Male.
Affiliation:Normal citizen.
Write a detailed in-canon back-story how your character obtained these authorizations. While he was "volunteered" at apeture sciences, several experiments were done on him in order to boost the human body while reducing the human mind, creating heavy soldiers that would follow orders without question. The results were a complete failure. The end result was a very tall man, who had a very weak heart, and very weak muscles. His motor functions were also less to be desired, as the experiment indeed weakened his brain, to the point where coordination was only a fraction of what it used to be. The experiment indeed made a tall man, but he was much weaker than his fellow humans. They decided to ship him back to normal society afterwords, which he still has trouble adapting to. He has the body of an average 50 year old despite his young age. He still can manage just as a normal citizen can, however his once militarily-built body is gone.
What will these authorizations give your character in regards to perks or defects? Allow me to be tall and less than average intelligence.
What do you plan to do with these perks/defects? Became a useful servant for the CWU
Will anyone else need these auths? (If so, list OOC and IC name(s))Nope.
Extra Notes (optional): Point of this character is so I can be less than average intelligence, and can be tall so I can become this mindless person who seems to only know to do what he is told.


Denied; this has already been denied, do not post it again. You would have been viewed as a Physical Defect by the Combine and killed between cities.
Title: Re: HL2RP Authorizations Applications
Post by: Lewis on October 16, 2011, 03:08:37 PM
Player Section

Steam Name: Lewis/The Mighty cookiemonstur/Netwalker
Age: Thirteen/Fourteen/Fourteen.
How long have you been Roleplaying? (can be any game): Probably about a year and a month, I'd say./Four years; mainly forum RP./Two years.
How long have you been playing Serious GMod RP?: Around the end of March to the start of April/Three months./Two years.

Character Section

Authorization(s):  Italicised authorisations may be dropped if controversial. (Nikolai gave me that idea, saw it in his application.)

Chongi Zhou

Never being in a Combine Metroplex.
One Hawk Type97-1 police shotgun with two cartons of ammunition, and some skill on how to use it from service with it.
A bullet-ridden CAPF/PAP-issued type IIA armoured vest. (It would OOCly be a resistance vest, and yes, myself and The Mighty cookiemonstur both know that actual 'resistance vests' must be received from an official resistance leader, but this vest was from before the Seven-Hour War, and the group don't have any ties with the 'official' resistance.)
One rucksack, showing signs of age and mistreatment.


Luli Zhou

Never being in a Combine Metroplex.
One Chang-Feng sub-machine gun with three spare clips of ammunition. (OOCly would be the H&K MP-7.)
CAPF/PAP-issued type IIIA armoured vest. (As I said above, it's not actually a resistance vest IC.)
Some basic medical knowledge from her short time in medical school.
One rucksack, showing signs of age and mistreatment.

Delun Lam

Never being in a Combine Metroplex.
One QSZ-92 handgun, with a full magazine of ammunition, and a minute amount of knowledge on how to use it.
A stab vest; it offers little protection against anything but small sharp items. (It wouldn't require a 'resistance' vest for that, it's to be worn under clothing.)

Name: Chongi Zhou.
Age: Twenty-nine.
Gender: Male.
Affiliation: Former-Chinese People's Armed Police Force(CAPF), turned Refugee.

Name: Luli Zhou.
Age: Twenty-six.
Gender: Female.
Affiliation: Former-Chinese People's Armed Police Force(CAPF), turned Refugee.

Name: Delun Lam.
Age: Thirty.
Gender: Male.
Affiliation: Formerly a civilian of Ürümqi, turned Refugee.

Write a detailed in-canon back-story how your character obtained these authorizations.

Part I: Family Ties

     Car alarms, shouts for help and chanting echoed across the late Ürümqi evening, with the occasional gunshot or two penetrating the orchestra of unwanted noise. Chongi Zhou and a few more police officers crept along the streets of the city in an armoured van, attempting to quell the violence and disturbances of the riots. There was some chatter in the front of the van, but in the back, there was an eerie silence, only the rustling of clothing and the small metallic noises as the other men prepared their equipment. All was calm, all was silent. For a few minutes, at least. The van screeched to a halt, shouting and chanting could be heard outside, in unison with footsteps. The man to the right of Chongi opened the door, and they exited hurriedly, turning towards the source of the noise. A large crowd of Uyhgurs, armed with things ranging from rulers to machetes ran down the street, causing havoc and sending the Hans in the area running for their life. A group of the Uyhgurs, armed with blades and blunts of all sizes kicked and smashed at a car, while the terrified passengers huddled up, staying away from the windows. Chongi was too busy unloading anti-riot equipment from the van to notice the Uyhgurs charging at him and the other officer. Chongi was sent sprawling with the sheer momentum of the leading figure, and his colleague turned round, reaching for his side-arm. There was a shout of help as he was set upon, and the group of Uyhgurs began to grapple with him. Chongi knelt up, quickly drawing his recently issued nine-millimetre revolver. He shot at the Uyhgur in front of him, hitting him in the lower back. He collapsed to the ground, shouting out in pain, and the other attackers ran off, dropping their weapons. Coughing from the recently deployed tear gas, he opened his eyes, looking in terror at his colleague, lying deadly still. He crawled up to him, speaking into his radio as the moonlight glinted off the blood.

"We have an officer down, fatal stab wounds..." sighed Chongi, closing his colleague's eyes as a sign of respect. He got up, and kicked at the groaning Uyhgur, before sitting in the back of the van and lighting up a cigarette.
     
     Some days, Chongi wished he could of had a career path similar to his sister's, she was studying surgery at the Xinjiang Medical University, she got good grades and a chance to live a life, Chongi got conscription and no chance of a proper job. Hell, at least she'd keep the money drafting in to the family. Chongi's father was, or should I say, had been in the Chinese People's Armed Police Force, and part of Chongi joining was a way to try and honour his father, and try and make up for not being his favourite child, who was of course Luli Zhou, Chongi's younger sibling. She, as stated before, was studying surgery at the Xinjiang Medical University. She was the star child of the Zhou family, bringing home all sorts of good news and grades, whereas Chongi drove around all day in a crappy car, stopping now and then to apprehend the scum of the town. Hell, at least something was going on with the riots, and at least it brightened up Chongi's job in a way.
     Twas a few more days after the incident in which the officer was stabbed to death by the crowd, and unbeknown to the Ürümqi Police Force, many more would follow suite. Chongi hung up his utility belt in the locker, pulling off the Kevlar riot vest and hanging up, he hung up his holster, and handed in his pistol to the man at the armoury.

"Be careful on the way home, Chongi, the violence is at its highest so far." responded the man from the desk, sliding the pistol back to Chongi, expecting him to take it back. "Eh, might need it on the way back."

"It's fine, Iloko, I can go without it." he slid it back to man behind the desk, and he shrugged, picking up his magazine again.

     Chongi walked out the building without further talk, and wiped at his brow, glad to be getting home. Chongi sat on his scooter, pulling on his helmet. He'd stick out like a sore thumb with his police uniform, but Hell, what could he do about it? He pushed off, the scooter stuttering momentarily, before speeding out the car park. The drive was quiet and pleasant, and he made it home to the apartment in which Chongi shared with his cousin Delun, the aforementioned star child sibling Luli Zhou, and his mother, Aiko Zhou. He pressed the buzzer on the block door, before pulling it open, about to go upstairs. His cousin came rushing downstairs, looking rather distressed.

"Come, Chongi, it's Aiko and Luli, t-the-" he barely got a sentence out before he bolted down the alleyway at the side of the building, and out into the parking lot behind it. Chongi followed him, always being a curious one. Chongi lagged behind slowly, unbeknown to him, the rest of the family, plus a few unwanted extras; a group of angry Uyghurs, were harassing his mother and sister with the usual insults - "Stupid Han this, stupid Han that.", just around the corner.

"Leave them alone!" shouted Delun, wagging his finger in a rather puny way at the Uyghurs.

"You get out of here, you scumbag Han, before I kill these bitches too." replied the main figure, raising a vicious-looking cane knife, waving it about in the air.

     Delun stepped forward, still wagging his finger as if he was talking to an infant, while his mother stood defiantly, insulting the men. She was always like that, stubborn and defiant, never doing what people wanted her to do. Chongi's father was probably scared of her when he was alive. Delun took another step forward, and the man with the cane knife struck, bringing down across Aiko's face, moving in arc to her neck.

"No!" screamed Delun, rushing towards the figure.

     Chongi broke into a sprint, turning the corner just in time to see Delun gripping a bloodied arm, and a crying Luli huddled over a lifeless Aiko. He watched as the three men ran off in the distance, and he trembled, rubbing at the bridge of his nose. He had failed once again, he had failed his father and his mother, he had failed Delun, he had failed Luli, he was supposed to be the man of the family, after Chongi's father passed away in his sleep. He covered his eyes, covering his mouth and nose at the stench of the blood, the last thing he heard was the wail of sirens before he fainted.

Part II: "I will avenge you, mother."

     The death of Aiko affected the family in different ways, for Chongi, he was lost and dazed, unsure of what he was going to do with his life. He was a twenty-two year old, with nowhere to go and nowhere to turn. Luli got tipped over the edge of sanity, and made a self-pact to find the men responsible for the death of her mother. She dropped out of Medical School, and took on the old family profession of joining the CAPF. She had lost her cheerful and fun attitude, instead adopting a ruthless and brutal one. She was, essentially, mentally unstable. Delun, on the other hand, had seemingly took her cheerful attitude, and began preaching and praising about Buddhism more openly and joyfully. Loosing an arm due to a horrible attack made him value his life, he began to be thankful for the small things and the big things, and even forgave his attackers. Luli didn't, and who knew what she was going to do next, she was a time-bomb of rage and madness looking for revenge. After a month or so, the riots settled down, and the city was safe and sound, apart from the occasional crime here and there. Delun moved up North to a small town called Kortola - which is about half a mile from the Xinjiang-Russian border - where his uncle lives, presumably to move on in life. However, Luli and Chongi were left to fend on their own, two siblings side by side in the CAPF, barely scraping by in the vast metropolis that is Ürümqi.
     The two siblings were put together as patrol partners, as they were suspected to be cooperative, considering their family ties. Although that was not true at all, Luli, as aforementioned, had developed a ruthless attitude, and Chongi had to actually defend criminals against her, if she got out of hand. But she was his sister, he couldn't report her or anything, even if he had the balls to do it, she'd probably kill him first. They sat in the patrol car, it was a sunny afternoon, the birds were chirping, the flowers blossoming. It was a haven, at times. Chongi lit up a cigarette, he was glad to be on his break at last. Although he was unsure of where his sister was, she had left the car about ten minutes earlier. He also wondered why they were parked in the poor district, but he didn't mind that much, it just seemed that everything was out of place. There was a thud as the weight shifted on the car, and Chongi turned around to see Luli slamming a man down onto the car boot, cuffing his hands together. She threw him in the car, ignoring his pleads for help. The man looked familiar, but Chongi could not put his finger on it. She drove back to the station, Chongi presumed she was taking the man in for whatever he had done, and his shift was up anyway. She halted the car, and he walked inside, expecting her to follow suite. Chongi plonked himself down on one of the chairs in the staff area, turning his attention to the television, mindless and banal cartoons blaring out. Luli didn't come in though, instead, she waited for a few seconds, before opening the car boot, looking at the items neatly packed into sections; spare handcuffs, an automatic lethal for emergency use, and an issued vest. She lifted up the partition, looking at the spare can of petrol underneath, before closing it down again. She got back in the car, slamming the door and driving off, with the man still sitting in the back. The day passed quickly for Chongi, his sister was on the late shift, so he wasn't too surprised that she was not home. He went to bed early, stressed out from his work.

"BEEP, BEEP, BEEP, BEEP." the constant noise of the alarm got Chongi up on the end, he was off-duty on the weekends, but he was a morning person, after all. He turned on the radio, pouring himself some cereal, sticking a spoon into it. Leaning against the counter, he listened to the radio.

"This is Good Morning Xinjiang, with the daily news updates. The time is eight-forty-four AM, and now over to Hui-Zhong Peng with today's news."

"Thank you. Early this morning, police officers discovered a charred body in a field, at the outskirts of Ürümqi. The only evidence was a badly burned Ürümqi Police Force badge, and a large chain bound around the man. Anyone with information or evidence regarding the incident sh-"

     Chongi turned off the radio, instead switching on the television for a better feed of information. It's not often something like this happens in the area. A computer produced image of a man was displayed on the news channel, with pretty much the same information as the radio. Something about the man was strikingly familiar, and he chewed on his nail for a moment, trying to figure out what it was. Then it hit him like a bullet. He was the exact same man in the patrol car yesterday, but how did he get away? Unless... unless... she couldn't of, why would SHE kill him? She seemed normal for the past few years, but why, just why? This is not how the justice system works!


Part III: Not giving into the system.

     Chongi kept to himself for the next week and a half, too fearful to say anything. He sat in the staff room, sipping at a mug of coffee, he had to keep awake for this shift tonight. He turned his attention to the wall-mounted television, setting his mug aside and clasping his hands.

"Fingerprints were found on the badge discovered a few weeks ago, and the police found the match with ease, it was a fingerprint of one of the CAPF's Ürümqi Section's officers, Luli Zhou. She also has a brother, who goes by the name of Chongi Zhou. The two have been ordered to come forward on suspicion of murder, and they wil-"

     Chongi switched the television off, dumbfounded. What the hell had he done? He was innocent, that was for sure. Well, turns out the justice system doesn't work anyway. He peered around with paranoia, luckily nobody else was in the staff room at the time, and lucky again that nobody around here even knew his name. But he wasn't giving into the system, he had done nothing wrong! Nothing at all! He rushed outside into the dark city night, taking out his cellphone. He dialed up Delun, tapping his foot impatiently.

"Hello, cousin, how may I he-" began Delun.

"I'm sorry Delun, I've got to be quick, have you seen Luli?"

"Ah, yes, my cousin, she is residing with us currently, I do believe she is on her leave, at the moment."

"Fuck, don't you have any form of media up there? Anyway, I'm coming over now, it's urgent."

"Are you sure, cousin, it is a long and tre-"

     Chongi ended the call, cutting his cousin short. He quickly got into his patrol car, cursing multiple times under his breath. Never going to give into the system. Never! He tapped on the on board SatNav system, pinning his route out. Chongi swore, it would be roughly sixty miles to get there, and he had little-to-no time. He sped off, and gradually he began to make progress, making it through the outskirts, towards the country-side. It was empty, no cars had passed by since he left the city area. He pressed down on the accelerator, speeding across the dirt roads. He barely got a glimpse of the sign reading -

"KORTOLA - 5M"
"XNG-RSN - 6M"

     Chongi slowed down as buildings came into view, and he pulled up sharply in front of a cottage. He stepped outside, brushing aside the dust from his arm. He looked up at the building, it was the house of old "Uncle", who knows what happened to him, he was an alcoholic and a bit crazy. Well, at least Delun would be in, and hopefully Luli. He gingerly approached the door, trying the handle. It was unlocked. He saw Delun and Luli sitting on a sofa, watching a tiny black and white television, and for a moment, he had a reminisce of the good times, when everybody was a family, and he was still a young man, just turned twenty, eager to get into the CAPF, wanting to get away from his family and venture out on his own. Now look at him, turning thirty in about a year, sick of his job, and wishing for a family. How times change.

"Ah, hello Chongi, it is good to see you, cousin." laughed Delun cheerfully, raising an arm - or should I say, his only arm - for an embracing hug.

"You too, Delun." he hugged him gently, and his sibling glared at him, raising a finger to her lips and making a "Shh..." symbol.

"Well, Chongi, I'm going to catch some sleep, I'll let you two catch on." he yawned, before sleepily walking up the stairs.

Chongi looked up the stairs, before turning back to Luli, glaring angrily. "What the fuck have you done?" he spoke, in hushed type of shout.

"I killed h-him... the one who got... mother..." gulped Luli, holding back tears.

"How did you know he killed mother? For all you fucking know he could of been an innocent man, enjoying his life, and now all of us are screwed!" retorted Chongi.

"L-look at this..." sniffed Luli, taking out a rather bashed and used mobile phone from her pocket, turning the screen to Chongi.

     He squinted in, watching the grainy footage, he could make out a few figures, and a man waving about a knife of sorts. The film continued playing, and a small scream could be heard as the man brought down the knife on a figure, moving closer to the person holding the camera. He waved at her threateningly, and his grim features looked exactly like the man on the television.

"Oh God... i-it was him, it was? B-but why? Why didn't y-you just send the footage in? Nobody believed me when I t-told them about the crime..." gasped Chongi.

"I-it was personal... t-to honour mother and father..." she sighed, burying her head in the sofa cushion, as if trying to escape everything.

     Chongi sighed, sitting down next to her.

"I just wish everything would go away, I just wish for everything to change again..."

Part IV: Be careful about what you wish for.

     Chongi awoke with a start, wiping at his brow. Another nightmare. He glanced at his cheap watch. Six AM. He sighed, turning the television on, flicking the volume down low. He flicked through the channels mindlessly, bored out of his skull. The screen turned to static, and an old film 'STAND BY' screen faded in, with the prominent letters of -

"EMERGENCY BROADCAST"

- flashing bold. A computerized voice began to speak, in unison with a siren from outside.

"This is not a test. China is under fire from an unknown enemy. Take shelter, and await further instructions. This is not a test. China is under..." the voice spoke clearly and sharply, and the message began to repeat.

     The siren from outside began wailing louder, and everybody was already standing up, looking distressed. Luli rushed out to the garage, opening a cabinet. Inside was an arsenal of 'borrowed' items from the CAPF, both from Chongi and Luli's patrol cars. She pulled out two old type IIA and IIIA vests with the letters "CAPF" printed in white block letters. She took out a shotgun from the cabinet, tossing it to Chongi.

"I stocked up in case they found me, looks like it's going to come in handy, but in the wrong way..." sighed Luli, weighing up her Chang Feng sub-machine gun.

She slammed the boot down, and held out her service pistol to Delun, who was reluctant to take it, due to being a 'pacifist'.

"Well, where the hell will we go?" complained Chongi.

"R-Russian Border..." stuttered Delun. "H-hopefully... hopefully this'll take you off the news for a while, Luli..."

    She pressed down on the pedal, driving out of the garage, leaving it unlocked. She took a sharp right turn, and dodged the crowd of people running about the streets. There were people smashing windows, killing each other. This was causing havoc. And it wasn't a drill. A large fence became visible, along with a now-empty checkpoint. Chongi clipped his seat belt on, flinching as Luli crashed through the wooden barrier.

"Go North-West, we need to get away from Xinjiang if that broadcast is correct." spoke Delun, gripping the headrest in front with his one hand.

    The group made it care free for many miles, until the old car spluttered, then died. There were grumbles of annoyance as the group ditched the car in a bank, moving to the car boot again. Luli clicked it open, taking out one of the old vests and pulling it on. Chongi pulled off his light-weight stab vest, which he had been wearing for the past few days, and held it out to Delun. He pulled it on with thanks, and Chongi took the CAPF issue type IIA vest, clipping it on.

"Better to be safe than sorry..." exclaimed Luli, zipping up the bag she had filled. She pulled it on, and the group set off again, this time more cautiously and warily.

     By sheer coincidence, and perhaps a little sprinkle of luck, an old freight train beeped its horn as it moved along the tracks. The group, presumably all got the same idea, and Luli broke into a sprint, chasing after an open carriage. Chongi wrapped his arm around Delun's back, in an attempt to balance him out and help him run. Luli leapt onto the train, landing on her stomach, banging her shin off the metallic outside. Chongi pushed Delun forward with force, and into Luli's waiting arms, his hand as she lay on her stomach, and he narrowly missed falling under the train. Chongi gripped the ladder on the side, shouting with pain as it yanked at his arm. He leapt forward in an attempt to get onto it, and wrapped his arms around it tight, squeezing his eyes shut. He edged along, almost losing his footing as he moved into the carriage. He sprawled onto his back, backing to the closed door on the other side, sighing with relief. The train sped along, about four hours had passed, yet no sign of the 'unknown enemy'. The group passed their time by playing the silent game, nobody dared to speak, maybe it was the sheer sense of having nowhere to go, no family, nothing left. There was a loud rattling noise, and the metal carriage side dented heavily, and Delun approached the door shakily, peering out.

"My God..." he whispered to himself.

    Chongi gulped, tightening his grip on the shotgun, opening his backpack carefully, he shakily loaded a few shells into it, praying that he wouldn't have to use it. Delun stayed staring outside, and the other two gulped, and stood up in unison. Too late. There was a huge rattling noise as multiple sections of the wall dented inwards heavily, and a large flying object of sorts whizzed past the door, the rattling noise echoing loudly. The train lurched suddenly to it's right, and the group were sent falling out of the door, landing heavily on a grassy hill, rolling down it like bowling balls. There was a sick sensation in Chongi's stomach as he fell down and landed in a splash of water with a slap. He looked upwards, two large 'things' were flying above the train, following it. Chongi and the others backed away under the concrete overhang, attempting to recover from the recent events.

"So that's what the broadcast was about..." chuckled Delun, attempting to brighten up the situation.


Part V: Tunnel rats.

     Delun squelched through the dark mud in the sewer tunnel, holding on to a flashlight with his teeth, and a map with his hand. He spoke to himself as Chongi traced his finger along the small map, scratching at his chin. They had been moving through the labyrinth of sewers and water processing areas for days, and it was agreed that going topside would be too dangerous, if they were to encounter any more of those 'things', or any of the alien animals, like the ones everyone had encountered back in two-thousand and four. They trudged through the tunnel, until it came to a stop, and opened up into a bright, blue sky. Chongi and the others stepped out, and instead of witnessing a green grass, frolicking bunnies, or blossoming flowers, they saw a pile of rubble, debris and wood, and a caved in warehouse, made out of rusting corrugated iron. The group salvaged what little material they could from the pile, and slowly and surely began to create a makeshift home, or should I say den, in the tunnel behind them.

"Haha, there's my dinner for tonight!" laughed Chongi as he peppered a small head-crab with buckshot. He picked it up by its warty leg, tossing it in to a bucket of water at his left, before sitting back down on the tunnel rim. "I hate those damn little things..." shivered Chongi, wiping off his hand on his trousers.

    The fire crackled with a degree of comfort, and Chongi looked away, his attempt to make some humour rather bad. He yawned, getting off the wooden chair with a creak, setting his shotgun aside. He pulled off the chaffing bulletproof vest, and lay back in the curve of the tunnel, clasping his hands and looking up at the dark night sky, with the twinkling skies. The gritty irony of life kept his morale high, the beautiful and peaceful nights, but then, you stay out for ten minutes and get shot, eaten alive by some little alien, or die of exhaustion. A large bang of gunfire shook him out of his stupor, and he backed away, thinking about the poor fellow on the wrong end of that gun. He walked slowly, unaware that he was that poor fellow...
     There was another loud bang, and his shin felt like it was on fire. He looked down, gasping as he saw blood dripping through a precision slice in his trouser leg, he limped back to the others, frightened for his life. Speaking as if he had a chronic stutter, Chongi pointed down at the wound, and his sister laughed it off, claiming it only grazed him. Graze or full limb loss, it was a shock to Chongi. The world today was truly dangerous. The group, following Delun's always right advice, dismantled their encampment, and set off back into the dark of the sewers, rebuilding their 'home' in a more faeces-infested area.
     The months passed slowly and treacherously, the group survived on the alien wildlife, at some times, they had resorted to eating grass, and the sewer water was no good, it gave them stomach cramps and diarrhea. Although, the group did not lose faith, they kept a high morale, attempting to think high of most situations. Together, they possess a strength of unity and safety, and they do their best at attempting to help people, but they are still unsure of the situation they are in, and have no knowledge of the Combine. They have only heard rumours about the 'new' world, and they see themselves as protectors and saviours, in a way. Together they stand as a group, together they will fall as a group.

And so, the story of the group does not end, but it begins.







What will these authorizations give your character in regards to perks or defects?

Chongi Zhou

+Some knowledge on how to use and maintain the shotgun, due to service with it.
+The armoured vest offers some protection against small arms fire, and some protection against sharp items.
+No effects of the Combine brainwashing chemicals as he has never consumed any supplements and/or water.

-He has to protect his friend Delun most of the time, as he is injured.
-Just because he has a vest - which is bulletproof to a small extent - doesn't make him a walking tank.
-The shotgun has endured lots of use and has been clogged up with mud and debris from its use.


Luli Zhou
+Some knowledge on how to use the sub-machine gun, due to service with it.
+Her medical knowledge can be useful in a jam.
+The type IIIA vest is the highest vest issued to CAPF personnel, and it is fairly sturdy and offers good protection.
+No effects of Combine brainwashing chemicals, as she has never consumed supplements and/or water.

-Quite 'crazy' at times.
-Once again, a bulletproof vest does not make her a tank.
-The sub-machine gun is an out-dated model, and frequently jams, as do the other guns which the group posess.

Delun Lam

+Very basic and limited knowledge on how to use the pistol, as the two siblings in the group gave him some instructing on how to use it in order to pass time.
+The stab vest (which is used by police forces world-wide) offers a large amount of protection over small slashing and stabbing knives.
+No effects of Combine brainwashing chemicals, as he has never consumed supplements and/or water.
+He has a cheerful attitude, and helps to keep the morale of the group up.

-Following the incident in the riots, Delun had to have his arm amputated in an attempt to save his life.
-He needs extra help with some tasks, due to him possessing only one arm.
-If using the handgun he has, it takes him extra time due to possessing a single arm.
-He is a pacifist.





What do you plan to do with these perks/defects?

We plan, well, pretty much, to revive Outlands. Over time, Outlands has went down in player count, and not a large amount of people play it anymore. We are planning to make interesting RP in an attempt to bring the player count back, and recreate that fine server that once was Outlands. For an IC way, we want to create some diversity, considering the group know almost nothing about the Combine, and also to generally just have fun RP for everybody to get involved in.


Will anyone else need these auths? (If so, list OOC and IC name(s))

The Mighty cookiemonstur - Luli Zhou
NetWalker - Delun Zhou

Extra Notes: It may not be my best application so far, but I did have some fun researching for it, and I had a great blast writing it. I hope whoever is giving the final verdict on this enjoys it as much as I enjoyed to write it. Also, I dare say that the three of us are very experienced role-players, and 'regulars' within the community. 
Also, there appears to be some sort of paradox about vests. Apparently, you must receive one from an official leader, but is there even an official resistance left? And what about people who don't have actual 'RESISTANCE' vests, but a different type of vest?- Lewis






Uniqueness of this application requires it to be checked by Rofl/RTLK. ~SaoulZod

Should one of us get in touch with either of them, or will somebody who checks the authorisations get in touch with them? - Lewis
Title: Re: HL2RP Authorizations Applications
Post by: Sexy Frog on October 17, 2011, 03:39:28 PM
I don't mean to be a bother, but my application on page seven was left unchecked. It's only one day after the origional post post said it was going to take so if more time is needed I can wait. ^.^

Application has been reviewed. ~SaoulZod
Title: Re: HL2RP Authorizations Applications
Post by: MightyKebab38 on October 18, 2011, 03:20:53 PM
Player Section

Steam Name: [K.L.P]S.T.A.L.K.E.R
Age: Thirteen.
How long have you been Roleplaying? (can be any game): 3-4 years.
How long have you been playing Serious GMod RP?: 1-2 years.


Character Section

Authorization(s): Combat Teacher,  resistance group leader.
Name: Odessa Cubbage (i am ACTUALLY applying for him.)
Age: 51
Gender: Male.
Affiliation: Rebel Group leader.

Write a detailed in-canon back-story how your character obtained these authorizations.

Odessa was born in 28 july 1966. After he started school his friends were bullying him. He even told his teachers but it was useless. When he was 9 he fighted one of his friends in class so his class have been changed. But in this class people were worse. So when he was 12 he decided to start writing a diary to calm him down. Writing diaries became a hobby to him in time as he joined the army when he was 20. He was writing diary in his spare time, in a corner.......


                                 *a man finds a wet diary on coast, picks it up and tries to read as much as he can.*



                                                        ODESSA'S DIARY


                                                       PAGE 1


                                                  Today is my first day in the army. The seargent was looking so mad that i was almost going to punch him in the face. Anyways... so i met some friends: Willy, Dwayne and Frank. Those were good guys and were always respectful to me as well as friendly they are.... So anyways today seargent showed us how to  use ironsights. He said: "Now. All you have to do is------ *some pages are missing*



                                                       *the man reads another page*





                                                            PAGE 37

Damnit! i knew it! Chuck just stole my diary when i was sleeping and showed it to everybody in the room! im so screwed.... and i was demoted from Corporal to Private for this! But screw that im not gonna give up. so uuumm.... after today's lunch i..... uhm..... puked my lunch and----- *some pages are missing*







                                                              PAGE 301, 2007

So uum... Im joining the army over again even if im 41.... I still wanna see how is war in this year and i wanna imrove myself... i hope ill be lucky this time rather than dodging bullets in Vietnam. I interviewed for the job myself so they put me in a higher... position. I started from corporal making my way..... *some pages are missing*






                                                   PAGE 307, 2007


Well.... i dont know why but i just dont feel right. Were getting  sent on a mission and not even a little insruction is given. I dont know... lets just see. In the milityary.

4 hours later.

GOD! how the hell on earth did that circled thing came from? the main question is: How the hell those creatures even exist and get here? are we being invaded? i dont know. I fought for 4 hours to find some shelter... we got some people here with me. We all wanna get outta this place but we cant! i suggest we should get out by some airplane or car......*pages are missing*






                                                                  PAGE 520, 2017

Its been 5 years since the invasion. 5 years... But i still fight for my own freedom with some group of people. We were fighting for ourselves. On second thought i decided to open another group in the coast and fight for "our freedom" I called this group: Alliance in arms and already recruited few people. I am currently teaching them how to battle with the enemy. We gathered some weapons during our scavenge of course.. like AR2, RPG, SMG and shotgun.... and some pistols... after that we-*pages are missing*



                                                              PAGE 540

So uum.... today im refusing to write a diary and i decided to throw everything i wrote. If you found this and read this till the end... then i threw it to sea a long ago. *End of the diary*




                                                                 


                                                               
                                                             
                                                         



What will these authorizations give your character in regards to perks or defects?
Perks:
Combat teacher:able to teach his students how to fight
Leading a resistance group.
From what he
What do you plan to do with these perks/defects?

Will anyone else need these auths? (If so, list OOC and IC name(s)) Nop.


Extra Notes (optional): I made diary with missing pages to make it a confusing story... so please dont mind it too much? Note 2: I highly recommend this application to be accepted if outlands map is going to be coast. If not, this is useless.



Denied; You can not apply to be a "Canon" member.
Title: Re: HL2RP Authorizations Applications
Post by: [CG]shadow_wolf360 on October 20, 2011, 03:27:36 PM
Player Section

Steam Name: shadow_wolf360
Age: 13
How long have you been Roleplaying? (can be any game): 3-4 years
How long have you been playing Serious GMod RP?: 2-3 years
Character Section

Authorization(s): An inventors mind,  knowledge of hydralics and machinery. Also how to make blue prints.
Name:Age: Robert McCloud
Gender:Male
Affiliation:A loyal citizen, currently waiting for his CWU interveiw.
Write a detailed in-canon back-story how your character obtained these authorizations.
After he finshed his medical school training, He developed an intrest in electronics and machinery.  Soon enough his mind was flooding with ideas that could benefit soceity.  He decided to go to Virginia Technical Institue to learn engineering and inventing skills. He stayed there for approximently four years. He earned his Masters in inventing and technology and also learned how to make blue prints.  He is now wondering around writing his ideas on paper for future reference.
What will these authorizations give your character in regards to perks or defects? Gives him extensive knowledge in inventing and machinery.
What do you plan to do with these perks/defects? If I get into CWU and then apply for CCA, I hope to be recruit then GRID.
Will anyone else need these auths? (If so, list OOC and IC name(s)) No, no one will.
Extra Notes (optional): None



Denied; overall lacking backstory/perks&defects.
Furthermore, this requires extensive OOC knowledge. Would you be able to answer really anything about it? (without using a search engine or other resource) ~SaoulZod
Title: Re: HL2RP Authorizations Applications
Post by: [IGL] Shanaro on October 22, 2011, 05:35:19 PM
Player Section

Steam Name: Shanaro
Age: 18
How long have you been Roleplaying? (can be any game): Well over Five Years on a variety of diffrent games.
How long have you been playing Serious GMod RP?: Well over 2 years, starting with Kuro's HL2RP, moving onto InfusionGaming, where I still spend a lot of time Roleplaying.

Character Section

Authorization(s): Fast Reaction Time, Aikido training (Moderate, NOT Expert). Emergency First Respondent (Basic First Aid)

Name: Jessica Millard
Age: 20
Gender: Female
Affiliation: unaligned

Write a detailed in-canon back-story how your character obtained these authorizations.

      Jessica was born in America, her father being from Japan, her mother being from California, during her life as a child her father put much responsibility on Jessica even as a young child. Suji (Her Father) had come to America on a business trip, and had ended up falling in love with Amber, Jessica's mother. From the time she was 5, her father had regerously taught her in the ways of Martial Arts, and one in particular, Aikido, The world was a dangerous place, and her father wanted to make sure Jessica had all the recessionary tools she would need to survive on her own. Her mother, being part of the Red Cross, had made sure she new CPR, AED, as well as Basic First Aid training. During the 7hour war, her parents were killed, and once it was over, Jessica was relocated to City45, where she lives now, she is now 19 years of age.


What will these authorizations give your character in regards to perks or defects?

  Jessica has many defects such as claustrophobia, but these perks give her the ability to simply avoid attackers whom would try to harm her, mainly citizens whom feel they need to Rape her, or the like, it also gives her the option to help others when they are injured, helping to deal with shock, and able to perform CPR to an unconscious, non-breathing victim whom doesn't have a pulse.


What do you plan to do with these perks/defects?

I don't really plan to do anything other than PassiveRP with them, these specific perks would only add to my PassiveRP experience.


Will anyone else need these auths? (If so, list OOC and IC name(s)) No, no one else would possibly need this.


Extra Notes (optional): I've been roleplaying this kind of character for quite awhile now and never once have I abused it or acted 'ninja' in anyway, nor have I actually powergamed anybody.

Roleplay must be evaluated first before this is given any verdict. I shall have you monitored. Report any unsatisfactory roleplay to myself, RTLK or RoflWaffle. ~Raiden desu.
Title: Re: HL2RP Authorizations Applications
Post by: 429ghost on October 23, 2011, 04:23:09 PM
Player Section

Steam Name: 429ghost
Age: 15
How long have you been Roleplaying? (can be any game): Well not really in-game roleplaying, but I've been doing forum roleplaying in another community for about 6 months or so.
How long have you been playing Serious GMod RP?: In all true honesty, I only started playing on the HL2RP just a week from yesterday.

Character Section

Authorization(s): Ex-Marine(retired before the war so he did not fight it), CQC.

Name: John Farmer
Age: 37(born 1979)
Gender: Male
Affiliation: Former Marine, Loyalist, wondering whether to apply for either CWU or CCA first.

Write a detailed in-canon back-story how your character obtained these authorizations.

   Long before the Combine Invasions, John was a retired Marine. John served four years active in Iraq, and four years inactive living in Brooklyn. It was a decision made with his older brother, Mathew Farmer. After high school, they agreed on joining the Marines together since both their family and grades were poor, and college being out of the question. They looked after each other as they did their entire lives. As a result of being Marines, it was mandatory that they recieve Close Quaters Combat training in their basic training. John's service ended in 2004, however Mathew was given an offer to join a classified special forces unit, the HECU, which he accepted. John was given the same offer. They both did satisfactory work in Iraq which caught the attention of the boys at USSOCOM. However, John declined the offer, wishing to have an easier life ahead. That was the last John had seen of Mathew. Whatever happened to Mathew remains a mystery, and John does not quickly conclude that he may have died in the Invasions, because after seeing Mathew in action in Iraq, that would be a slight underestimation.

Character sheet with full background/back-story available here:
http://www.catalyst-gaming.net/index.php?topic=7416.msg56211#msg56211 (http://www.catalyst-gaming.net/index.php?topic=7416.msg56211#msg56211)

What will these authorizations give your character in regards to perks or defects?

   He will be able to defend himself against muggers and anti-loyalists. When applying for CCA, it would be very useful. He could use his CQC knowledge to fight against attackers and individuals risting arrest. Being an ex-Marine could be useful as well in CCA. His knowledge of fire arms would be a great benefit. Both of these authorizations would assist him in being a good Civil Protection officer, and as a result of being a good Civil Protection officer, it could help protect the citizens of City 45. As for the defects, I am not too sure how the authorizations could negatively affect him, besides being an ex-Marine when he's a Loyalist.

What do you plan to do with these perks/defects?

   I plan to use them for self-defense IC. Just the other day, John was in a confrontation with two anti-loyalists. It was in Sector 6, therefore Civil Protection could not assist. I also plan to use it to my advantage in the CCA.

Will anyone else need these auths? (If so, list OOC and IC name(s))

   I may need these authorizations for Mathew Farmer, should I ever decide to reveal what happened to John's older brother and create him as a seperate character.

Denied for the former marine status because you would have some sort of marking or tattoo which symbolizes you served which the Civil Protection would check for. However your roleplay needs to be evaluated before you are given any CQC or any fighting experience, all admins are to report bad roleplay to either Karma/RTLK, RoflWaffle or myself. ~Raiden desu
Title: Re: HL2RP Authorizations Applications
Post by: Dashing Dave on October 26, 2011, 06:53:39 PM
Player Section
Steam Name: Dave 648
Age: 17
How long have you been Roleplaying? (can be any game): 3-5 years
How long have you been playing Serious GMod RP?: 3-4 years

Character Section

Authorization(s): Tryout for future use of the Barney Model. (Outlands char, Dave Woods)

Name: Dave Woods
Age: Around 30
Gender: Male
Affiliation: Last of the original four Alliance members alive. (Outlands)
Write a detailed in-canon back-story how your character obtained these authorizations.

Outlands has proven to be one hell of a place. An area on the planet that could be considered hell. Those who are stuck there, slowly lose hope. Many men and woman suffer in the area everyday. Good or bad, evil or an angel, life in outlands has been the hardest for all.

Dave Woods, a once young, innocent, friendly, helpful, young adult, has become the exact definition of the enemy. Cold, strong, agressive and hardly a living human. Before this moment of corruption, Dave was the innocent young adult who gave everyone the smile of hope, and did what he could to protect the people. This was soon a job for him, and he was soon considered a field medic. The job was no easy task, as man after man lay on the floor, drowning in their blood. Either Dave did what he could to patch them up enough to survive the trip back to a shelter, or he put them out of the pain, killing them quickly as they begged for death. This was only part of the corruption Dave Woods had to face during his life in Outlands.

One by one, the death of the Alliance members slowly crawled up on Dave. Each death affected him in a big way, as each member, was more than friend, but familly. After the death of each member, Dave kept the kevlar and protective outfits from each. After the death of Leonard (Statua), the protective gear from his body was removed, and Dave Woods claimed it as his own, keeping his old outfit in storage, with many other parts or outfit.

Months pass, and the world begins to look more grey then ever. With Doc missing, and every other original Alliance member dead, Dave's life was flipped over. The agressive, violent, harsh voice, and tired man struggles to find any means of staying alive. He got tired of his job working as a field medic, not really caring for the life of anyone else, including his own. With this, Dave took a trip to his past, where he used Leonard's (statua's) outfit, and replaced his own. The knowledge that he was wearing the outfit of an ex friend who he would give his life for, made him feel more important. This gave him some reason to keep himself alive.

The idea went from one thing to another, and soon, Dave had a plan. Being tired of being a medic, he would donate his medical supplies to other people, or the Clinic. This would reduce the weight of equipement he would have to carry. He took a quick trip to the Alliance labs, now becoming dusty with inactivity, and opened the locked cabinet. All the outfits, and equipment from his fellow memebers were at his finger tips.

Each part of outfit would be more than just protection, but a reason to stay alive. With the help of fellow vorts, and current friends, Dave worked on an outfit with slightly more protection. This outfit would keep his chest slightly more protected then his last, but his legs would still be vulnerable for wounds. The option to protect his legs was there, but the fact of having protection on his legs, would reduce his ability to run, and the outfit itself was slightly heavier than his last, so adding the weight onto his legs, wasn't a good idea.

It was finally finished. An outfit that was made from each original member of The Alliance. A token to remember, to forget, and to remind himself that he is to remain alive. Not needing three layers of chest kevlar, Dave handed one over to a man named Zak. Zak gladly accepted the kevlar, as Dave had no need for it.

This new outfit used up all the left over outfits the Alliance had, including protection parts, and equipement.

What will these authorizations give your character in regards to perks or defects? Little to nothing. Donating his medical equipment would equal out the weight of the new outfit, to match the wieght he had to carry before. (Note: This means he still has a lot of weight, and will not be able to run for a long time, or sprint at high speeds.)

What do you plan to do with these perks/defects? Change the attitude of my character slightly, and give him some reason to fight, and not to drink himself to death.

Will anyone else need these auths? (If so, list OOC and IC name(s)) No.

Extra Notes (optional): A few simple things to consider:

Keep in mind I would like to test having the Barney model, and possibly keep it if it works with little to no problems. If at first, this will be denied because HL2 main player models are not allowed, then remeber we do have a Dr. Kleiner model running around, making rp in outlands the best it has ever been.

I will still be Dave Woods, not Barney. Barney and Dave Woods seem to be very similar in ways, and the model would suit Dave Woods greatly.

I would like to give this a chance, and if it is denied I would like to know why, and possibly debate the idea. Debate, not bitch, so if the answer is no, even with the IC, and OOC reasons that the idea should be accepted, I will allow it to be denied.

Final reminder, this is a test. If the model appears to glitch a lot, or fall out of place too much, then I will switch back. If it works fine, and people take kindly to it, then I will request to keep it.

(http://images.wikia.com/half-life/en/images/7/77/Barney_Ep1_crowbar.jpg)

Denied, you cannot apply for playermodels such as this as it is not allowed and has previously caused problems.

Counter Debate: I have searched through the HL2 RP Rules, and the Authorization Application rules and found nothing saying I am "not allowed" or "cannot apply" for the model. If this is written somewhere, or is an unwritten rule, then I apologize. The Barney model has been used in the past with no problems. No IC actions with the test, just OOC fun with admins, however other models like the Kleiner model have been used for months of IC RP. I do wish to debate this, as I am only requesting a trial with the model, and the reason of being denied questions me. ---()- Keep in mind I'm not re-applying, just asking questions. -()--- Thanks.
Title: Re: HL2RP Authorizations Applications
Post by: Sexy Frog on October 27, 2011, 02:17:53 PM
Player Section
Steam Name:=ExG= Sexy Frog
Age: 15
How long have you been Roleplaying? (can be any game): I've been roleplaying since the 7th grade, im in 9th now.
How long have you been playing Serious GMod RP?: Since my 8th grade year.
Character Section
Authorization(s): Vortigaunt Refugee
Name: Tekel'Pakem
Age: 85
Gender: Female
Affiliation: Vortigaunt Refugee
Write a detailed in-canon back-story how your character obtained these authorizations.
The air was crisp and warm, the sun lazily beaming down over the outlands landscape. The vortigaunt known as Tekel’Pakem sat along the wall of the sewers, its muck smearing onto her back as two humans, both of which had weapons joined her. One was armed with an “MP7”, as the humans referred to it; she had blonde hair and green eyes and went by “The Rita”. While the other had nothing but a pipe, he had black hair and brown eyes and went by “The Eric” both of which were on the opposite wall from Tekel’Pakem looking about alertly for possible OTA. The female spoke up, her voice weary from a long days travel, “Now that we are finally in the safety of the sewers, Tekel, why not tell us how you ended up here? You know, in outlands…” The Eric nodded in agreement to her statement and said curiously, “Please do!” Tekel’Pakem looked at the two, her large round eyes darting about thoughtfully, as the noise of choppers rang about in the distance, “Very well, humans, I have grown to trust you both. Listen closely, for I shall only tell of my tale once and only once.” She looked down into the murky sewage water and began, “Once, long ago I came from the border world known to all as Xen-” Her tale of how she came to be of this world had begun.
“I was there, my kin and I, we had eagerly been awaiting the Renar’kek’s ceremony, as he chose to extend his training to study our checkered past. For we were one of the few peaceful villages of Xen, also mind you, this was before the time in which I spoke your tongue, therefore expect much use of Vortigese, my native language. Anyhow, yes, we were awaiting his ceremony… the Denok’Alar had gone to the Renar’kek’s hut to call him over for the ritual in his most befitting attire. We had been awaiting this moment for several decades, the Denok’Alar had returned with the Renar’kek and they strode to the ceremonial grounds eagerly, all of our kin watched on with great glee and we were all proud!  The Denok’Alar had begun to recite the words of our people, I can still remember the exact words he said, even now. “Gala gol, henok gong tar amak, Dagok atag ga magoi-” he had been cut off when a great tear had scratched the sky asunder. The tear opened swiftly and revealed an image, like that of another world, many of my kin scattered in fear. I, like most, joined in the panic and began to flee, as the rift began to absorb all in its wake! It lifted the tightly rooted Xen foliage and fungus from right under our hooves, I had seen the Renar’kek holding onto foliage and onto the Denok’Alar, soon after they too had been swallowed by the abyss. I, ran but did not make it very far as I had began to be lifted off of the ground, I tried to hang onto anything I could set claw on, but to no avail! I had been sent skyward into the portal and the last memory I have of my home world was the shrieks and vision of villagers either fleeing or being lifted away with me.” Tekel’Pakem looked up focused, her eyes became blurry; and then without warning, she realized her eyes had begun to leak. She lifted her arm and wiped at the tears and looked back to the humans whom had looks of sorrow and sympathy upon their faces. “Do not pity me; I do not need your pathetic attempts at sympathy. You wish to hear, and so I shall tell.” She looked to the water again and begun recalling her tale once more.
“The first memory I had of your planet, was of me falling a great distance from an unknown height, my eyes were mildly blinded by rushing gusts of wind but I was able to make out tall, curious flora. All was green and I kept falling, I fell until I landed into one of the tall, lush wooden creatures you humans call, “trees”. I fell into a tree, hitting many limbs on my way down but I managed to land onto the lush green ground without being seriously injured. However, upon hitting the ground I had apparently fallen into unconsciousness. When I had finally awoken, there was not much about, only lush green trees and grasses. I had gotten to my hooves and began limping in a random direction and soon met up with rather….hostile fauna. It was a creature I had never laid eyes upon, much different compared to those of Xen, it was of the color yellow with odd black spots and it bellowed its attack call fiercely, though I cannot recall the name it-” Tekel’Pakem was interrupted by the Rita as she said, “I’m quite sure that’s a Jaguar…they were beautiful animals. Actually quite-” The Rita had stopped mid-sentence as she saw Tekel’Pakem glaring at her angrily and stuttered, “Uh…s-sorry…” Tekel’Pakem nodded her thanks and began again, “As I had been saying, this “Jaguar” as you say uttered it’s fierce roar and lunged itself at me, I had been wounded at the time and was knocked off my hooves as it tried to slash at me, luckily for me I had heard the call of my kin as they rushed to my aid! They charged their green channels of Vortessence and shot it at the creature. It fell aside, limp with a large scorch where the blow had landed. I lifted myself and held my side as the kin rushed to me saying, “Togel den awak, golek gullam?” I simply replied, “Togek, regok Tekel’Pakem.” Apparently, my kin had landed in these lands several hours ahead of I and had created a small encampment not far from where I had been. I managed, with the help of my kin to get to the camp, where they channeled their Vortessence to the areas of my injuries in order for them to heal.  We stayed put for many days, hidden away from plain sight and surviving off of the foreign plants and animals, when the peace we had maintained for a miniscule amount of time was undone as the “Combine” began to invade! They had fired, left and right killing most of my kin as we fled through the trees a small percentage of us survived but those who did such as myself we forced into slavery as what the Combine called, “Conscripts”. At this point I still knew little to no English, the bit I did know was what the units mentioned over their communication devices. Soon we arrived to “City 45” me and my kin had met up with others of my kind within the confides of the, “Nexus”; however, we were under constant surveillance. Eventually, my kin and I managed to take a moment to speak with the others and we had learned of a Vortigaunt who had been killed for fiddling with Combine machinery. It was then that they told me his name and I fell into a depression for several months as it was my kin, the Renar’kek who had perished and that is when I decided to pick up on English, where I excelled at the tongue rather swiftly from the humans using it constantly. In the midst of my depression, I had been released from holding by a unit as they took me out to clean about the city; it was there I met both of you as you attacked the officer before he could call for help. The Rita took the unit's instrument of death and the Eric dealt the unit great damage with his pipe.” Tekel’Pakem ended her story with a sigh.
The humans nodded understandingly as they too peered into the murky waters of the canal. The humming of chopper propellers suddenly grew much louder and swifter, as a helicopter which at first appeared as a dot in the horizon and then began to grow and grow until it was too near for comfort! The trio shot up alarmed, “Run, humans! Run!” hissed Tekel’Pakem as her hooves clopped on the ground from trotting deeper into the darkness of the sewer, The Rita and the Eric following at her heels, they managed to escape, but were certainly not free....
What will these authorizations give your character in regards to perks or defects?
+ Can speak both Vortigese and English fluently
+ Can use Vortessence
- Huge target of OTA forces
- Over usage of Vortessence can cause her to faint
- On the run, and tries to avoid contact
What do you plan to do with these perks/defects? Become more active in the outlands server than I have been in the past and try to bring as much interesting roleplay into this server as it's population has been dwindling. I hope to lead people who walk the path of IC evil to the path of good and teach them from their errors.
Will anyone else need these auths? (If so, list OOC and IC name(s)) No.
Extra Notes (optional): I have done much reading on the Vortigaunt canon since my incident with my Vort slave and now, I truly believe I'm ready. I have asked Lewis to review my backstory before submitting it to make sure it was good enough and he said it was, I even contacted Teh Penguin, though he has not responded, I will tell you what he said when he does check it out. I think I have gotten better, not only have I been looking at the history but I've also carefully been watching how the Vorts in Outlands roleplay and how they speak. I believe I captured this in my backstory as best as I possibly could. Also, incase nobody noticed, I tied Tekel'Pakem's backstory in with Renar'Kek's (my vort slave) so I thought it was a neat touch.
Title: Re: HL2RP Authorizations Applications
Post by: TorrentGamer ?Romney2012 on October 27, 2011, 10:10:34 PM
THIS IS A WORK IN PROGRESS! DO NOT CHECK UNIIL THIS IS GONE!

Player Section
Steam Name: --[NOTHING]--
Age: 16
How long have you been Roleplaying? (can be any game): About, 2 years.
How long have you been playing Serious GMod RP?: Roughly speaking, about a year.
Character Section
Authorization(s): One 9MM handgun /w three 9MM clips.
Name: Johnathan McDonald
Age: 26
Gender: Male
Affiliation: Anti-Citizen
Write a detailed in-canon back-story how your character obtained these authorizations.

[/b] PART 0: CITY TROUBLES [/b]

Soon after the portal storms, when all of the nations of earth had fallen,adn the combine took offical rule, Johnathan McDonald was
another citizen, transported through the once Russia to City 15. He soon arrived off the train, asking one of the units about the
where-abouts of his origonal girfriend -


What will these authorizations give your character in regards to perks or defects?
What do you plan to do with these perks/defects?
Will anyone else need these auths? (If so, list OOC and IC name(s))
Extra Notes (optional):

Denied, you cannot post work in progresses here. Please reapply when the full application is completed.
Title: Re: HL2RP Authorizations Applications
Post by: The Mysterious Stranger on October 28, 2011, 10:16:30 PM
Player Section

Steam Name: Rioteer

Age: 15

How long have you been Roleplaying? (can be any game): 3 years.

How long have you been playing Serious GMod RP?: 2 years.

Character Section

Authorization(s): Shotgun shells (5 packs), Pistol rounds (5 packs).
Crossbow and a few crossbow bolts (3 packs)
Crossbow Authority
If the crossbow does not get accepted, the AR2 and Pulse rounds (3 - 4 packs) will exchange that.
Civil Protection suit (torn up, 50% of worn-out kevlar, scratched mask.)
If the suit does not get accepted, the refugee model will exchange that. Male Refugee model, group 02, male 09.
v flag authority. (lower cap.)

Name: Jake Kingstone
Age: 28
Gender: Male
Affiliation: Rebel or Anti-citizen

Write a detailed in-canon back-story how your character obtained these authorizations.

 Shotgun shells, Pistol rounds, crossbow and crossbow bolts, crossbow authority.
 Jake Kingstone was out of the outlands by now, thinking of his friends and what dangers would cross them and even his own soul. His boots crumpled against the hard sand like crunchy leaves as he made his way to some broken vehicle seen in the distance. He dropped his backpack to the side and kneeled down, examining the broken vehicle parts and what caused the accident. He then spotted a arsenal crate, he looked around and noticed a metallic bar. He crawled over to it and grabbed it, then leveled it underneath the crate and start to use it as a lever. Pulling down, the cover popped open and a jackpot was seen. Shotgun shells and pistol rounds, which would be great use for some survival against any enemies that would criss-cross his adventures... and some crossbow bolts held in a plastic wrapping, many of them with the sticker "HEAT THE BOLTS LIKE A STOVE," which gave out a clue what they were used for. He looked for any other arsenal crates but they were all cracked open, possibly looted from many other refugees. He rose himself to his feet and cornered around the buggy, he then noticed a dead rebel laying by it, in his hand was a weapon - crossbow manufactured from scraps - which was a crossbow. He then wiped his face in eagerness and yet grabbed the crossbow, putting it to his side. The rebel had a kevlar suit but it was badly shot up by some type of unearthed weapon, the AR2 ofcourse. He grabbed the crossbow and hesitated "I gotta' take this from you, you had hard times with it and I am goin' to face some hard times with it too. I hope you had a better experience in that world than you had in this world. Rest in peace, buddy-o." He grabbed his duffelbag and slouched it against his back, overlayed by a large backpack. Crossbow held in hand and yet the ammunition that rumbled in his duffelbag. A long journey was held torwards him.

 A non-mankind made weapon. The AR2. - AR2
 Coming across another unfamiliar incident, this time it was a broken APC vehicle. A few shrapnel layed around it as overwatch units were layed around it, even the gunner was... well, let's put it this way, incapacitated (body limbs taken off or injured) Jake watched in disgust as he noticed a AR2 weapon and yet some more arsenal crates, this time these arsenal crates didn't hold much but some pulse-rounds. A dead refugee was seen in the distance holding a paper in his hands. He grabbed the paper and noticed a single code held on it, the frequency... What could this hold?

 The code - v and Vflags:
 He held the code in his hands and started to tune the code into his radio, once done, he heared people talking until a loud voice was heard. "Who are you and what are you doin' on OUR frequency?" "I found your... guy dead. A code appeared in his hands and yet... I thought I should contact you." "What?! He's dead? What did you do?!" "I did nothin'... Look, I am sorry for your friend but he got shot up by overwatch." "Hrm... Alright, I should owe you for this, a buggy will arrive at your area with a pack of arsenal crates, they will send it where you want it to go, even faraway. Thanks for contacting us..." He smiled and put his radio away, acquiring some resources and supplies for the future. Slowly, the radio began to shake on his jeans belt, he grasped ahold of it and began to put it against his ear. "One more thing, we'll deliver supplies DAILY and we mean DAILY, your shipments will come in day-by-day, slowly but it will do.... we hand out shipments to everyone who helps us, don't talk about where you got this... now, good luck out there..."

 The scope - Scope used for the crossbow:
 The warehouse was dark and gloomy as crickets began to let out a siren of crackling-like sounds. The warehouse was gloomy and had a feeling of peace. "Wish Dave and Skyler were here to see this..." As he looked around, he noticed a forklift that haven't worked for years and yet it would stay that way, even boxes and planks were on the ground. A garage door was pummeled with a ram, it looked like a bull rammed the garage door, due to its condition, the door itself is probably jammed. Looking around, he found a box with the writings of weapons.

 HUNTING RIFLE PACK.
 SCOPES [TWO DIFFER.]
 AMMUNITION PACKS
 TOOLS
 HUDSON BAY COMPANY, CANADA.
 ROYAL CANADIAN MILITARY PACKAGE #20934

 Opening up the pack, some of the wares weren't there. A hunting rifle was seen but it was broken, it was barely hanging together! A scope was laying by it, shiny as new. He thought of the crossbow he had earlier. He took it out and tried manufacturing the scope together, it was successful as it slid on the railing. As he heard the beeps of something, it was something alright... It was the beeps of a radio! He then felt his heart racing, he then went over to the garage and tried prying it open, doing so successfully, he crawled under the tight space which was barely open for his body. AR2 Pulse Rounds flashed and tried hitting Jake but it missed by a inch. A firefight was storming the warehouse as a shielded buggy drifted infront of him, they yelled "Get in here!", he sprinted torwards the buggy and latched onto the back. Grasping onto the pole of the buggy, he slid across the pavement as the buggy was accelerating at a rate of speedness, he held onto dear life, his legs scrambled against the moving pavement as it scorched his skin like heat! He looked behind him and noticed overwatch shooting at him, they hit him in the leg as he screamed in pain "Agggghhhh! Fuuuck! Ooohhh... That hurts like hell!", a blood trail was seen coming from his leg as it made a trail behind the buggy. He raised his crossbow slowly and pulled the trigger as the recoil was absorbed into his arm, the bolt flinged right at the unit and hit him across the head, nailing him against the wall like a poster. "Bastard..." He then tried getting onto the buggy as he threw the crossbow into the front seat, he noticed his boots sliding across the pavement. Successfully, he dragged himself in and inhaled deeply, hesitating "The fuck is wrong with you? I was slidin' across the fuckin' pavement while YOU were driving?!" "I had to, look... I won't do it again." "You better not do it again... Now, let's get outta' here."

 That uniform - Civil Protection suit:
 A few months were passed on as Jake Kingstone was still out of the outlands. He was dropped off by the stranger of the escape buggy. The sky began to darken and the rain poured over his citizen suit. The flu began to swipe into his body as his body turned cold, like the tempature bar. He started to feel some snot come out of his nostrils, his head felt more nascious as the headache appeared and yet he felt alittle weaker than before. "Urrrgghhhh... What a pain this is. I need to get back home soon but... I have a journey ahead of me." As a few hours passed, he came across some APC tracks, in the middle of those tracks was a Civil Protection unit in a dead state. Inside his neck was a crossbow bolt, which punctured the defensive collar on his uniform and went right through his neck, killing him in a slow horrid death as the jugular vein stopped working properly. After examining the unit, he dragged him into a shack as a blood trail began to appear. Inside the shack was a few tools on the wall, some were missing, as he looked around, he noticed a bed in the corner of the shack, a desk full of papers, a working bench, crates and even some gas cans that were empty. "Abandoned by its inhabitants, I sure was lucky if I wasn't one of them..." hesitating as he shook his head in shame. He then layed the unit on the table as he started to use some special tools from the bench to cut open his suit, over a few hours straight, he finally cut off the uniform and put it over himself. He looked great in a mirrow ofcourse and even disguised as one of them. The vo-coder couldn't work, one of the goggles were cracked, the bio-signal was turned off, the kevlar was almost useless and the gasmask couldn't resist the gas. It made a good piece of armor though.

 Torn out - Refugee model:
 Due to the trip out of the canals, his accidents from tripping, falling down, cutting himself, scars and scabs appearing, his hair getting dirty and never even taking a shower and shot up. His facial details were changing from before. He looked different and didn't even look like Jake anymore but his voice stayed the same.


What will these authorizations give your character in regards to perks or defects? Yes, below is a list of them.
 +Ammunition will not become scarce
 +Scope will allow sniping from close-to-far distances.
 +Fearsome when these auth's. are combined when encountering weak or small-time citizens.
 +Mask will allow protection from bullets, probably saving his life from small-caliber rounds.
 +Kevlar will allow protection from bullets, probably saving his life from small-caliber and large-caliber rounds.
 +Hungerness or Dehydration will not settle in due to the resources.
 -Tokens will begin to lower due to the price of ammunition.
 -Due to the shipments, they won't be able to come in for a few days IC'ly.
 -Overcumbered, will not be able to hold wounded or injured citizens.
 -Bigger target for enemies, including rebels.
 -Primary weapon (AR2 and crossbow) and secondary (Shotgun), including the third (Pistol) will gain more heaviness for Jake, allowing running and jumping slower.
 -Suit will allow more heaviness, causing much more heaviness, allowing running and jumping slower.
 -Perception will decrease due to the cracked goggle (Seeing sense), face cover (smelling sense).

What do you plan to do with these perks/defects? I will try to roleplay my best to act out these negative and positives, yet try my best to include them in my roleplay. These perks will be great to enhance my roleplay greatly.

Will anyone else need these auths? (If so, list OOC and IC name(s) No.

Extra Notes (optional): You can either choose the AR2 or Crossbow, the CP suit or refugee model. v flags. Your choice! I won't abuse V, v flags, trust me on that.
Title: Re: HL2RP Authorizations Applications
Post by: agrum on October 29, 2011, 01:54:31 AM
Player Section

Steam Name: Yagrum
Age: 21
How long have you been Roleplaying? (can be any game): Since 2005, 6 years.
How long have you been playing Serious GMod RP?: 2009, about 2 years now.

Character Section

Authorization(s): Medical skills, magnum, and a crossbow (4 boxes each)

Name: Grim Golten
Age: 39
Gender: Male
Affiliation: Resistance (Non-Citizen) Doctor

How your character obtained these authorizations:
      Grim Golten was born in 1977, one year before Adrian Shephard and roughly four years after Gordon Freeman. Grim's mom died during labor, so his father, an Army medic who served during the Vietnam War had to take care of him alone. Grim's dad was stationed in Europe for a little while, but decided to stay after "liking" it. Grim grew up in Eastern Europe in a city now known as City 17. Together Grim and his father, Dan Golten, lived and worked in a small two story shop. This was the shop Grim grew up in. Grim helped his dad run the shop, which sold medical supplies. When they weren't running the shop, Grim's dad would homeschool him, as Grim didn't go to a public school. Grim's dad became to know that Grim was interested in the medical world. So he started to mix in a little bit of medical school, with Grim's daily work. Over time, Grim became better and better. At age 10 Grim not only loved to learn medicine, but he became fond of marksmanship. His dad who owned a crossbow and a .357 magnum, frequently took Grim out to the forest for target practice. Grim was getting better and better at his skills. At age 20 Grim had joined several clubs for his marksmanship. He was still interested in medical activity, so he moved on to more advanced medicine. He got his dad to let him open a pharmacy in the store, in which he started his own clinic. By age 24, Grim was brewing his own medicines. Of-course the clinic was small inside his dad's shop, but they made lots of money as locals came in for checkups or supplies. Soon the Black Mesa incident happens. They find out how it was later destroyed by an atomic bomb. Grim and his Dad are worried of what is to become of it. They find out about Xen and are amazed. Together they were torn apart from reality in disbelief of what has happened. They both continue life normally, as they soon realize they need to get over it. Very soon however, there lives would be changed even more greatly.
      
      One day, Grim and his Dad, who is growing old go on their decided "Last Hunting Trip Together". They head up north towards the alpines. They then set up on a small hill where they could see the city. They camped out for the night. They were awaked by loud noises, as the sky was filled with darkness. It looked as if the sky was raining portals. The 7 Hour War was now taking place. Grim and his dad, watched all 7 hours trying to figure out what was happening. The two days they spent still in the tent. They never even went hunting as they were extremely confused. Grim that morning stepped outside. He smelled the darkened air. Then rolling through the wind, a piece of paper was flying towards him. He quickly jumped up and grabbed it. This paper was the newspaper which has explained what happened. It said how the human race had surrendered. Grim quickly ran towards the tent. He showed his dad what had happened. Grim went to bed that night, however the next morning when he woke up, it felt as if he hadn't slept at all. His dad was no where to be seen. All that laid in the tent, was food, water, blankets, the crossbow and magnum they had kept all the years (Yes, they did work on them and replaced parts, they still function good), and ammo. He also noticed a small note also. "Grim this is your dad, don't come looking for me. I have gone with your mother. I would have been a burden on you to stay. Take this supplies and keep heading North. Stay away from these "Combine", they are dangerous. You will be fine, just remember everything I taught you. -Love Dad." Grim began to cry, but he knew he had to keep his fathers word. He kept heading North.
      
      Over the years of finding his own food and supplies mainly from breaking into abandoned forest homes, Grim has still managed to save his ammo in his weapons for when he needs it. His medical skill has come in useful as he has been injured more than once. Grim had hit the Outlands. He spent several nights in a dug in hole into a concrete wall on the side of a canal. He stayed there for several nights. One day he gathered a flat piece of wood. He began putting junk he found in the canals. He soon traveled off. He found himself next to a ridge. He made a little sliver coming of the ridge where he would be safe for a couple weeks. Over time in his ridge he began to notice how dangerous things were getting. He would keep seeing combine go by or as the locals call them OTA. He began hearing gunshots, screaming, and the combine war machines. He knew he had to find someone. After exploring more of the canals, he had found signs that people had been there. He wanted to take part with humanity and help it. He just needed to find people. One day, he came close to death. He began walking into an open road. He then heard a rumble and then a loud motor noise. It was an APC. The APC came right in front of him. Grim thought it was the last thing he would see, but 4 resistance fighters popped out of the trees. They said "Get out of the way buddy!" Grim did so. He watched the 4 helpless humans fight the OTA. All 4 of the rebels had died. Grim was angry, the rebels had saved him. He knew he had to do something in return for the poor souls. He made his number one priority of finding a group.
      
      He kept walking on the same road for some time. He came across a garage which he found very useful. In this garage he found canned and dry foods. He also found parts. He tuned up his crossbow and magnum, just as he did during his first lesson with his dad, except more fast and precise. Grim knew the magnum and crossbow would stay with him and work as long as he tuned them up, so he would always check them to make sure they were in place. Then one day, he found 2 refugees. They were hiding behind two large rocks. One seemed to be shot. His medical skill kicked in. He managed to get the bullet out and save the mans life. In payment the man and the women had given him some tokens which at first he thought they were valuable (as the refugees said they were used to buy things out here.) But Grim soon found out they were worth nothing. Grim was learning much about the Outlands. He knew that maybe not right now, but soon he would have to find a place to stay... for a while. He couldn't just keep moving like this. Grim came across a small hospital which he decided to enter. He had found medical supplies... lots of it. A few miles up the road Grim saw people. He knew they weren't OTA, as for some reason they brought a warm feeling to him.
      
      Finally, Grim had found a temporary place to live. He started to know some of the locals. His first friend was a Vortigaunt who invited Grim to stay with him. Grim became fond of his new friend which he had come to call "Eli". Soon, Grim started to learn about Eli's friends. Grim became interested. He wanted to help, as they seemed to be on humanity's side. Soon, he had set up a small clinic. When the clinic is closed Grim wanders and looks for supplies. Grim is becoming better friends with these locals. He also is doing what he loves, helping people, in the clinic. Every week, Grim has to walk to the same hospital for supplies. He know he cannot keep relying on it as it will soon be out. Grim will soon need to know more about these mysterious people and how he can help humanity. For now Grim is helping people in a small area in the Outlands. He is to find out what is to happen with humanity and his fate. As he travels and comes across weird things, he still knows medicine. He also kept the magnum and crossbow all these years. Soon, he may have to use it. Grim always will remember his dad. Life goes on, in the Outlands...

What will these authorizations give your character in regards to perks or defects?
Perks: Able to conduct medical activity. Fluent and used to firing the .357 magnum and crossbow. ( Not extremely good, but above average from practice.)
Defects: Must give free medical care to anyone who needs it in outlands. (No pay)


What do you plan to do with these perks/defects?
I plan to roleplay as I normally would, except with a new skill(s) that I know is a privalage and not to abuse.


Will anyone else need these auths? (If so, list OOC and IC name(s))
No, just Grim Golten.


Extra Notes (optional): If you think a magnum, crossbow and ammo is too much. I do not think it is too much, as I will only use it incase of emergency like self defense. I am not wanting these weapons just to make my character look badass, I am wanting them because I believe they would fit my character.
Title: Re: HL2RP Authorizations Applications
Post by: .Zynced on October 29, 2011, 11:09:24 AM
Player Section

Steam Name: Zynced
Age: 15
How long have you been Roleplaying? (can be any game): 3 years
How long have you been playing Serious GMod RP?: 2 years

Character Section

Authorization(s):2 boxes of 9mm ammo, and a belt.

Name:Max Raven
Age: 25
Gender: Male
Affiliation: Rebel

Write a detailed in-canon back-story how your character obtained these authorizations.
Max Raven was born in UK, he had a nice life with his mom, father and brother Stan Raven. Stan and Max was twin brothes, and most likely helping eachother. But as soon as the combines came to the earth and invaded it all, Max and Stan got separated and their parrents died, and that caused Max to move to city 45 when he turned 20. He got to city 45 by a small boat name "The rescue", the captain of the boat was named Rosweld Markmann. Once they arrived at city 45's coast they took a train to the city, it wasn't a very warm welcome Max recieved rather a shot in his left leg, so he couldn't escape.
Max lived in a Civil Housing with many other sad citizens, who had no family and no hope left. Max decided to escape from the city, by hooking himself onto a APC vehicle that was heading to "the outlands". A lot of people were talking about "the outlands" but no one has actually been there, and succesfully come back again.
When he came to the outlands, he had no chance getting back to the city again so he decied to find a weapon to protect himselfs against Zombies and Antilions. He finally found a 9mm pistol, but he was in a lack of ammo. As soon as Max arrived to a big wide and dark tunnel, he saw another rebel who was heavily amored, and Zombies were crawling towards Max, the rebel introduced himself as Zak Grant. I asked him for help but he couldn't do anything since he was standing 30 feet above me, besides he could drop some ammo down by a rope. So i told him that i had a 9mm pistol but no ammo, and he said to me "Don't worry, i will throw down my belt with 4 boxes!". And then he dropped 4 boxes of ammo and hit belt down to me, i grabbed it and loaded my gun, i succesfully shot most of the zombies but managed to espace the last 20 with only one bite in my left leg. And this is where i am today, i used 2 boxes of ammo, and has 2 left.


What will these authorizations give your character in regards to perks or defects?
Perks: I will have 2 boxes of 9mm ammo.
Defects: A bite in my left leg that makes my fall when i run for too long, or stumbles over something

What do you plan to do with these perks/defects?
Perks: Have the abillity to protect myself and Zak Grant.
Defects: Try to contact a medic to fix my leg.


Will anyone else need these auths? (If so, list OOC and IC name(s))
No.

Extra Notes (optional): If you see Grammar mistakes, then it's beacause i'm danish.
Title: Re: HL2RP Authorizations Applications
Post by: Scratchie on October 29, 2011, 02:24:00 PM
You cannot apply for weapons as this is getting ridiculous.

Anyway, all the above auths are henceforth denied.  Authorization Applications are moving to a new system so until that is done this is denied.
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Statua on January 18, 2013, 06:51:37 PM
This thread has been reopened temporarily until the new system can be restored.

Note: ONLY POST IF YOU ARE AN ADMINISTRATOR OR ARE POSTING AN APPLICATION!!!!

Warning will be given out for people who disobey this. If you wanna comment on this or whatever post here (http://www.catalyst-gaming.net/index.php?topic=21738.0).

-ADMINISTRATION NOTE-

Please do not remove any accepted authorizations from this thread as they are still valid and need to be kept for records.
Also, the reason I opened this thread instead of making a new one was to keep them all in one place to make them easier to find.
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Dallas on January 18, 2013, 07:12:32 PM
Player Section

Steam Name: Dallas
Age: 16
How long have you been Roleplaying? (can be any game): Over one year now.
How long have you been playing Serious GMod RP?:  All of my time on GMod RP has been serious.

Character Section

Authorization(s):
Phocomelia- A birth defect that causes limb loss, in this case, both arms below the elbow.

The ability to do things like eat, drink and write with her feet

One word name 'Kal'

To have met a character ICly before coming to Ineu

Suffers from post traumatic stress disorder

Name: Clara 'Kal' Kalvins
Age: 21
Gender: Female
Affiliation: None

Write a detailed in-canon back-story how your character obtained these authorizations.

Clara Kalvins was born on April 15th 1994 in a front room of an apartment room Bucharest, Romania. Clara was born with a rare condition called Phocomelia- a disease, which in Clara's case, meant she was born without arms below the elbow. Clara's single mother sunk into post-natal depression, she refused to believe Clara was born like this and still thought herself to be bearing the real child. Clara's mother was admitted into a psychiatric institute in December of the same year Clara was born. The daughter was put into the systematic foster homes of Romania. She spent much of her early childhood in the special care of staff who worked at the foster home.

Growing up, Clara loved to try things all the other kids were doing but was excluded from many things due to her disability, she ended up reluctantly spending a long time in solitude, reading and learning how to do things like drawing, eating and drinking with the use of her feet without the aid of workers. Clara never had many friends in the home- the children saw her as weird and creepy. Clara's personality grew distrusting over time; her tone became naturally sharp and disarming. She distanced herself from even the workers, keeping her mind on the oddest things. On her 13th birthday, April 2007, Clara's way of life was to change forever...

Clara rose from bed, pushing the blankets away lethargically. The rain drummed on her bedroom window; forming small vertical rivers down the pane. The sound of the morning routine was absent; Clara's birthday fell during a school holiday and the children were either sleeping, out with friends or watching TV. Despite the day that other kids would find important- Clara was seen as weird and so any celebration on her days like this that had to involve her seemed condescending and incredibly forced. Clara's door was opened promptly by one of the care workers initially here to wake her up to dress her. The worker's name escaped Clara, she tried to forget names, and people never stayed around long enough to deserve remembering, that was her philosophy.

Once the worker had finished dressing Clara; slipping a long sleeved purple shirt over her and tying the arms into knots below the stumps, Clara looked up at the worker in her best poker face. The worker seemed neither pleased to see Clara or happy about her birthday. He muttered a forced,
"Happy birthday, by the way." before turning and walking out. Clara followed and descended the staircase towards the front door; of course there was no mail addressed for her, why would there be?

After shuffling through the various letters on the mat with her toes, she turned to the kitchen and sleepily walked in. Clara slumped in her usual chair, the one closest to the window. Clara cast an eye lazily over the single letter on the table; it was a small, formal looking document with a single stamp on its corner, it was addressed to Miss Kalvins of Bucharest Family Foster Home. Clara stared intently at the letter, because of it's position on the desk it would take some work to get open and even then she would end up tearing it apart... No, it was best to just wait. It was placed there however; perhaps they didn't want Clara to see it. One of the social workers walked in, opened the fridge and walked out, not even noticing Clara or her situation. As much as she wished things were different she knew that she was most likely to stay here for many more years, never being able to leave state care.

Clara arched herself forwards, flopping onto the table then using her legs to prop herself up, she managed to steady herself on the table surface. Clara took the envelope between her big toe and index toe, using her other toe to carefully tear the side of it open. After a minute of steady work the envelope was open and out came the paper; an official looking document with some logos of government organizations that Clara didn't care about. The letter read:

"To Miss C. Kalvins

We are pleased to inform you that our office has accepted your request of adoption to the Beklea family. Your transitional period will begin immediately and will bridge your move from institutional care to the care of your guardians... Blah blah blah..."

Clara tossed the paper aside, she had no idea how to react, she felt a surge of conflicting emotions. Happiness? Anger? Confusion? Who were these people? Clara wasn't even involved in her own adoption process. Were they that desperate to get rid of her? That thought hurt her more than anything. Clara's emotions cleared into a hue of sadness and so she began to cry, alone.


Despite Clara's worries, the Beklea family were nice enough; they treated her well and looked after her. Clara felt that she was at last part of a family. She took up actively writing, when she was happy she was full of ideas, they flowed through her like the blood in her veins. Clara even began to make friends at school, much to Clara's surprise.  She would often write with the pen name "Kal", it helped forget her memories of the care home, she even got her friends to start calling her it in the place of Clara. Clara wanted to become a journalist... Maybe a TV presenter but her disability yet again hampered her; she could only write a short time before she started getting pains, her writing was messy and scrawled. Her appearance meant that any TV career would be too jarring for the public it depressed Clara very much. In her high school years, Clara's grades began to decline sharply as her depression worsened.

By 2015, Clara's grades were so bad that her guardians pulled her out of school to be enrolled in intense tutoring from home, her guardians even decided to sell their house and move completely to their lakeside holiday home they visited in the summer- this was to help Clara "concentrate".

In August that year the world was to change irreversibly. The portal storms rocked the mountains of Romania violently; the sky shook as thunderous blue erupted from the sky for days on end, plunging the country into a week of perpetual night and tremors. In the mass panic, Clara and her adoption parents had been stocking up, not out of knowledge but out of fear. At night the sounds of distant gunfire blazed, there were creatures roaming the planet, appearing from anywhere. The governments of Earth declared martial law.

It was then on the fateful day where the heavens split and from the divide came the invasion force of the Universal Union, the Earth was consumed in conflict for days after the war had ended, small enclaves of fighters held out in a forest bunker about twenty kilometres from Clara's cabin. She remembers how every night the sky was engulfed in fire and raw energy as the Union laid waste to the enclaves. The confusion and panic was all around, Clara feared for her life every moment, with every distant sound of a gunship and every alien cacophony that bellowed from beyond the mountains. The cabin was not searched for some time, the Combine either didn't notice or didn't care. It was that case until a gloomy morning in October...

The sky was a murky shade, smoke drifted from beyond the mountains to the north, the air smelt of death and decay. The filthy soot blanketed the cabin; the family were confined to the basement out of fear of scouts. An unusual sound boomed from the distance, it was similar to that of a gunshot but it remained for a few seconds, hanging in the air. It was only when a faint whistle became audible that it struck Clara. As the thought hit her, so did the object.

Clara was thrown to the ground; her back slamming off stonewalls of the cellar. The dust that filled the air was blinding- a smell of smoke, chemicals and blood invaded Clara's senses, and she struggled upwards, shouting out for her guardians. She looked down at where her parents had been sitting; long smears of blood and organs littered the impact crater from where it hit, Clara screamed in horror, falling to her knees in dismay, tears streaming down her face. They were dead, both of them.

The metal shell that impacted the house clicked loudly, it opened with a hiss, and Clara shifted her tearful gaze up to it. From the pod emerged a strange shape, it's dark skin and long insect-like legs crept slowly into the light streaming from the hole in the roof. Clara stood back, moving away towards the door, fear grasping her and tears choking her. The creature leapt forwards suddenly towards Clara, she threw herself out of the way and scrambled up the steps where she forced the flimsy wooden door open before slamming it shut with her feet. The hole in the floor was now a billowing column of smoke, more shapes began to scale upwards out of the hole, Clara's eyes searched frantically for an escape route- the kitchen window had been smashed open during the portal storms, providing an escape route to Clara. She clambered onto the counter and out of the window, cutting her self on the window, with several fresh shallow rips in her side and front, Clara cried out and landed ungracefully on the porch. She forced herself up and ran awkwardly towards the tree line. She didn't know where she was going, she didn't care, all she wanted was to leave this place and go far away.

Her mind was in frenzy, not able to think straight, more tears streaming coldly from her cheeks as she took cover in the forest. The creatures had not followed her.

Clara was cold, without supplies and barefoot in the forest. She had covered some ground but she was tired and terrified, she fell into the fetal position and lay on the forest floor as dusk fell.

It was as the sun set that the sound of an engine roared into her hearing range. Clara opened her eyes momentarily to see a pair of bright headlights come thundering through the forest. Clara shut her eyes- if they passed her she would freeze to death or die of starvation eventually over the next few weeks, if they stopped then they would shoot her or take her their spaceship or whatever these creatures did. Whatever it was that happened, Clara had accepted her fate.

The car halted, the door opened, the crunch of boots on the forest foliage made Clara purse her lips tightly, bracing herself for what was to come. A male voice veiled in an American accent speaks up slowly; he sounds unsure whether Clara is alive, he approaches but then recoils slightly when he sees the knotted sleeves of her shirt.
"Uh... Hello? You alive?" He asks uncertain. Clara opens her eyes, looking over the man; he is a tall man with red baseball cap, a square-jaw chin that juts out his prominent horseshoe moustache dominates his facial features. His eyes snap open as he realizes Clara is alive; he offers a hand to help her for a moment before retracting the offer hastily once he figures out his mistake.

Clara sits forward, looking over the man, he looks slightly jarred by the girl's appearance. He sets about going forward and backwards to Clara as she gets up.
"Are you hurt? Do you need help?" He asks, his voice sounding resolute and re-assuring.
"I'm.. I.. " Clara's throat chokes up, she is torn with emotion, a pang of guilt and grief runs through her, she falls towards the man, sobbing. Clara hugs him loosely with her stumps, she mumbles something into his shirt but it is lost with the tears.
"Hey..." Says the man as he ties to comfort her, wrapping his hands onto Clara's shoulders. "Its okay, shhh. It's okay. Come on, let's get you out of here."
Clara nods, her tears running dry as she approaches the passenger car door. Clara stares at it with malice as the man gets into the car. He looks at Clara before a look of guilt swarms his features and he quickly gets out, apologizing profusely, he pops the white pickup door open and gestures her to sit.

Once they are on their way, the man takes this opportunity to introduce himself.
"I'm Red... Red Riley, uh... What's your name?" Clara looks blankly out the window into the blackness of the night, her eyes red with tears. She answers barely.
"Kal..."


In the coming week Red and Kal abandoned the car, taking the journeys on foot. Kal was once again in the care of someone; he was a nice guy, kind and reassuring, he had authority but wasn't mean to her. For a couple months the pair laid low in the winter, staying at a small refuge in the lowlands of the Romanian countryside. Kal became anchored to Red, if not for her own security then at least for the company. Red was a good guy after all. Kal's life would follow a pattern of going from refuge to refuge. Some descended into chaos, others were attacked by the Union. Kal learnt about the invasion and the intentions of the Union, it scared her so much. In the rare event she saw an Overwatch unit she became paralyzed with fear, her mind would race a thousand thoughts. It was their eyes that terrified her the most; glowing but soulless, deep yet empty. They were hollow shells of people. Hollow men. 

Kal's emotional state has worsened since the death of her adoption parents, the situation she finds herself in- on the road, going from hellhole to hellhole wasn't what Kal needed but there really was no other way. Kal would often have re-occurring nightmares, and despite Red's best efforts, they clearly disturbed her. The pain of losing the only people she loved was incredibly heavy for Kal, even writing (despite it becoming a difficult task in the Outlands) became pointless and didn't make her feel any better. 

It was in the early days of 2018 that the pair came across Ineu Pass after hearing about it from a merchant in a refugee on Highway 45- an empty wasteland linking "City 45" to where ever.

Kal's eyes strained to look towards the rising sun that rose from over the hill. Red watched the horizon with care, his baseball cap shielding his eyes from the worst of the morning light. The trees cast long corridors of shadow past the pair, lengthening as the sun rose. The silence of the walk was punctuated by the rhythmic crunch of snow underfoot Red broke the quiet scene.
"Not much further, probably. How you coping, Kal?" He asked in his usual casual tone as ducked under a low branch. Kal held her composed blank expression, letting out only a vague remark.
"Fine." In truth she was far from fine; her legs ached, despite Red being the one carrying the backpack, Kal was malnourished and feeling low. Red turned back to Kal a moment.
"We'll be there any minute now."

'There' was a place Red had heard about on Highway 45- it was another supposed haven with food, water, shelter and electricity. Though on the surface that sounded nice, it was always misleading. The populations of these "havens" tended to be psychotic, murderous or thieves. Most of the time Red and Kal only spent a few weeks at one place before fleeing or being forced out. Yet despite this, Red remained optimistic as usual.

Red was the first to reach the hilltop and survey the land ahead from a clearing in the pine trees. He whistled slightly, gesturing Kal to join him at the clearing. Kal hobbled to Red's side, standing at a much lower height than Red but she could still see the land ahead; the endless snowy pine trees gave way to slow gentle pass slopes, atop the slope sat a small collection of buildings, the largest of the lot gave off a small trail of smoke from a brick chimney. The faintest noise of a generator kick starting to life could be heard as Kal headed down the hill towards the settlement slowly. Red followed then overtook Kal's slow pace.

"It looks nice, yeah?" Red said as they treaded off the snowy forest track, Kal stepped slowly over the rusty road barrier, Red followed and then paused, staring towards the town at the end of the road. "Huh? Nice? C'mon, Kal."
Kal rolled her eyes slightly.
"Yeah. Nice, like the last five places." She muttered, starting off towards the large Inn-like building.

Here Kal and Red hope to settle, if only for a few months. It seems today safety is finite.


What will these authorizations give your character in regards to perks or defects?
Perks
Phocomelia- No perks for this one.

The ability to do things like eat, drink and write with her feet- Living is a little less inconvenient. 

To have met a character ICly before coming to Ineu- A friend and protector is already on-hand to assist Kal.

PTS- No advantages to having post-traumatic stress disorder from an IC point of view.

Defects
Phocomelia- Obvious lack of arms means doing anything is difficult. She will always be vulnerable basically all the time as weilding any weapon is impossible.
 
The ability to do things like eat, drink and write with her feet- Still difficult to do tasks and not as quick as hands.

To have met a character ICly before coming to Ineu- If Red were to die it would hurt Kal incredibly as they have already become good friends.

PTS- Flashbacks, nightmares, depression all that stuff that will just make Kal miserable.

What do you plan to do with these perks/defects?
I thought I would try and challenge myself with a really different type of character than any previous ones I have had at CG.

Will anyone else need these auths? (If so, list OOC and IC name(s))
OOC: Red yes
IC: Kenny 'Red' Riley

Which server does this  for? Outlands


Extra Notes (optional): EDIT 1: At Challenge's request I have added in the auth for post traumatic stress disorder and made a bit in the backstory plus added the perks/defects for it.

EDIT 2: Added a bit into the backstory detailing their arrival at the pass.

Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Tyrex on January 18, 2013, 07:28:50 PM
Player Section

Steam Name: Tyler / ty122096
Age: Sixteen.
How long have you been Roleplaying? (can be any game): Five to Six years.
How long have you been playing Serious GMod RP?: Four to Five years.

Character Section

Authorization(s):
 - A longbow with ten arrows.
- A crossbow with an 8x scope and ten bolts.
 - A hip quiver that holds arrows and bolts.
 - A woodland camouflaged jacket, hood, pants, boots, and gloves.
 - A bow hunting backpack.
 - A steak knife.
 - About a couple days worth of canned food and water.
 - An eyepatch with 'Father' written on it.
 - The nickname, 'Eye'.
 - A white surgical mask.


Name: Keisha 'Eye' Williams
Age: Twenty-four.
Gender: Female.
Affiliation: Neutral.

Write a detailed in-canon back-story how your character obtained these authorizations.

          Keisha was a 22 year old Black living in Ukraine.  She was more interested in doing guy-things when she was younger, as her mother was always working as a surgeon, so she spent most of her time with her father, getting a close bond with him.  She was particularly interested in archery.  Her father had hunted frequently, using a crossbow as his preferred weapon to hunt with; he let her use it sometimes.  Both her father and mother had demoted the use of firearms.  One day she was shooting a longbow she was given for her birthday.  She pulled back the arrow, aiming, before taking a deep breath.  She releases the arrow, it flies towards her target, hitting a little to the left of the center, "Damn," she says, "So close."  Keisha had a boyfriend, she didn't like him too much.  She wanted to break up with him, but he was extremely abusive.  He had argued with her one day, until he resulted to physical violence, he had picked up her father's crossbow, she pulled out her longbow in retaliation.  He really did love her, but he had to prove he was angry, so he tuned the aim to her father instead of her, he pulls the trigger, the crossbow recoiling, the bolt spinning towards her father.  It hits him, pierces right through his eyes, eventually into his brain, shutting his body down instantly.  Keisha watches as her father's limp body collapses, enraged, she pulls back her arrow, aiming straight for her boyfriend's nose, it instead goes left, hitting him right through the eye.  Keisha shakes, her emotions wild, she tries to calm herself, "A-A-A lit-little to the l-l-left..."  She slowly walks over to her father, looking down at his face, the arrow lodged in his left eye, she wanted something to remember him by.  She goes into the kitchen, pulling out a steak knife, before walking back to her father.  She bends down, slicing his plain black shirt off, she carries the shirt into her parent's bedroom, her mother is at work.  She opens up her theircloset, snatching his hunting backpack, woodland camouflaged uniform, ten crossbow bolts, twenty longbow arrows, and hip quiver.  "I want something to remember Mom by aswell..." she looks around, spotting a white surgical mask.  She quickly shoves the black shirt, surgical mask, and steak knife into the backpack.  She takes off her clothes, shoving them into the backpack as well.  She puts the quiver with the arrows and bolts in them, on the camouflage uniform, large on her.  She grabs the backpack before walking towards the kitchen, opening the pantry, shoving as many water bottles and cans of food she could fit into the backpack, before zipping it up, heaving it over her shoulder.  She walks back to the incident, picking up the knife, sticking it in her pocket.  She bends over, picking up the crossbow, not looking at her boyfriend as she walks over to her father, placing the crossbow across his chestshoves the crossbow into her backpack.  She places the longbow around her chest, over her shoulder.  She walks into the kitchen for a final time, taking both a pen and a napkin.  She begins writing on the napkin, tears soiling the napkin, "Mother... I have to leave, I don't know where I'm going... Please bury father, I couldn't care less about what you do to that other man... Don't be too sad, I'll be okay... I will always love you, mom."  She signs her name at the bottom.  She then exits the house, equipment on back, looking up at the bright sun, the heat coming in on her face.  She heads East, unknown of where she wants to go, tears dried up on her face, "I have to get away... somewhere remote..."  She then heads on her journey to the Ineu Mountains.  She reaches the Mountains, her food and water supplies low.  She looks around at the various scenery and smirks, "I think this is good."  She sets up a small shelter, before sitting down, taking her father's shirt out of her backpack, taking out the steak knife as well.  She cuts the shirt into a small eye patch that would wrap around her head, fitting right over her left eye.  She finds a rock, before inscribing onto the eye patch, the word, "Father."  She then puts it back on and takes the surgical mask from out of the backpack, placing it over her mouth and nose, tying it behind her head, as she puts the hood over her head.  Soon after her settlement in the Mountains, the Combine invaded.  She noticed the portals, but she thought she was just hallucinating, so she just tried to ignore it.  Because of this, she had no idea that the Seven Hour War was going on.  Clueless, she walked outside one day, surprised by the Xen life, she was terrified by what she saw, a lonely headcrab.  She quickly pulled out her longbow, loading an arrow, before pulling it back, the headcrab spots her, instantly jumping towards her head.  She releases the arrow as it hits the headcrab.  The headcrab makes a squeak before falling limp to the ground.  She pulls out the arrow, putting it back into her quiver, walking inside, "What the hell was that...?"
     
What will these authorizations give your character in regards to perks or defects?
Perks
- The items listed above.
- Advanced longbow technique.
- Poor crossbow technique.
- Reusable ammo to a certain extent.
- Great intimidation.
- Big backpack for storage.
- Great in medium-long ranged combat.


Defects
- Female, may show less intimidation depending on other characters.
- Despises most men to the bone because of her history.
- Heavy equipment, not very mobile.
- Atrocious in CQB and short-ranged situations because of her gear and her poor training.
- Slight paranoia from the shock of her history.

What do you plan to do with these perks/defects?
- Enhance roleplay as much as possible.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No.

Which server does this apply for?
Outlands.

Extra Notes (optional):
I know this may seem like a lot to apply for at one time.  This is because I wanted to keep the back-story together.  This may seem OP but my previous character was 'Pyro', who had probably some of the most OP shit imaginable.  It was never abused once, I can't remember killing anyone outside of an event and even during events I don't think I killed a single person.  I usually used his gear for the utility of having disposable fire and the major intimidation factor.  Keep in mind I have not created this character yet.  I believe I can handle the responsibilities of these authorizations and I think other players could vouch for me as well.  I had a bit of trouble with the background, as I never actually researched the Half-Life back-story, so I don't know the advanced side of the canon, so please excuse me there.  These items would all be IC, I'm not applying for the crossbow SWEP.  I also think I created some of the best RP with 'Pyro' which I could probably do again with this character.

Edit 1: 
- I removed the crossbow authorization all together and adjusted everything accordingly. 
- I really couldn't think of much else to add to the back-story.
- The hood and whole clothing:
(http://i01.i.aliimg.com/img/pb/415/457/378/378457415_818.jpg)
and
(http://ecx.images-amazon.com/images/I/51Gs%2B42oBUL._SL500_AA300_.jpg)
- The steak knife would only have about a 5 inch blade length:
(http://ak1.ostkcdn.com/images/products/7628903/853029ad-c528-492e-9fcf-af3c1db14fc7_320.jpeg)
- Added a new authorization, a surgical mask:
(http://www.elderstore.net/Images/products/Medline/MLnon37385FaceMaskHypoMED.jpg)
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Zail on January 18, 2013, 10:40:51 PM
The 11th Doctor

For your application, I don't see much of a problem. An interesting character I must say. The authorizations you've requested doesn't change much of your surroundings, yet again they passively does.
Your history was great and I enjoyed reading her attempts to open certain things. Such as the letter regarding her new family adoption.
Though might want to add, sort of very emotional to your defect. Due to what's she's been out for, you don't suddenly forget it all. Perhaps trauma every once and a while would do great for the RP and your backstory.

Maybe add a bit here and there and you'll get a green light from me.


The Real Tyler

That's a fuck ton you're asking for there, Tyler.
Compared to the background history, I would say a lot more would be required. Even knife authorizations requires more, I'd believe.
If you would do me that favor and add a bit more onto your background, I'd say good for that.

Background: Add a bit more.

To items though.
-Longbow + arrows. Sure.
-Crossbow + bolts + 8x scope... More likely not. Not really supportive of this idea, for the current time of the moment. +You already got the bow listed just above.
-Quiver. Sure.
-Jacket, pants, boots and gloves. Sure.
    -Mind find a picture regarding the hood? Would like to see it beforehand, to get an impression of what it looks like.
-Backpack. Sure. Capable of holding a bit more than a regular backpack.
-Steak knife. How big is it? Could you give me any info on that?
-A few ekstra supplies.Sure.
-Eyepatch. Sure.
-Nickname. Sure.
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Frolie [Jellykid] on January 19, 2013, 05:06:19 AM
Player Section

Steam Name: Frolie
Age: 15
How long have you been Roleplaying? (can be any game): About Five Years
How long have you been playing Serious GMod RP?: About Two Years

Character Section

Authorization(s):

 - Amateur Explosives Manufactor (Molitov Cocktails),  Breathable 'Anesthetic' or 'Sedative' (Chloroform or Amonia / Bleach)

 - Moderate Skills in Lockpicking, and Rudimentary Lockpicking Tools

Name: Layla 'Razors' Blackburn
Age: 22
Gender: Female
Affiliation: None

Write a detailed in-canon back-story how your character obtained these authorizations.

Lockpicking Skills & Tools:
If there's only one way past, there's a dozen.

It was a personal creed Razors had lived with her entire life. It lead to her intellect's application in computer sofftware, hardware, and hacking, as well as her finetuned abilities in mechanical and electrical engineering. However, Breaking & Entering wasn't a hobby of Razors, or an interest in the slightest.

Locks are a fashion of keeping something secret, or sealing out prying eyes. They symbolized the thing Razors despised above all else; boundaries. So, learning the skills attributed to lockpicking wasn't so much a method for her work, but a personal rite of passage required for her to feel completely uninhibited.

Learning the rudimentary wasn't difficult for her. She understood locks from the inside based on diagrams and from reading books and articles off her computer, as well as purchasing a few locks of her own and disassembling them. As ever, it wasn't for several weeks before taking up a new obsession that she actually tried her hand at it. She ordered a basic set of picks and torque wrenches from an online locksmith's catalog, then set to work on a simple 3-pin tumbler lock.

It was much easier than it was made out to be, starting with only three pins. Within a single night, she had subliminally counted a total of 79 successful attempts at picking the lock, each time better fine-tuning the exact pressure required on the pins to push the driver through the cylinder. Within an hour, the lock could be opened in only a second or two.

She slowly worked on increasingly more difficult locks in her spare time, working up from 3, to 4, to 5, 6, 7, 8, even 9 pin tumbler locks. All fell like dominoes under Razors' obsession for perfection. Even once she could topple  some of the best commercial pin & tumbler locks, she didn't stop. She moved on to Side-Locking Bar Locks, Tubular Locks, Rim and Mortise Locks, even stretching out to her other skill groups to work on mechanical and electronic locks. She thought nothing of this abilities application in the real world; to her, it was all a game, the equivalent of an 'ordinary' man's crossword puzzle or sudoku.

Among her other valuables and thoughtfully useful utensils she packed during and after the 7-Hour-War, her small black-leather case of locksmithing tools, picks, rakes, and other helpful tool was stashed into the bottom of her bag, waiting her further attention should she become 'bored', or their actual integration to her arsenal of tools and skills.

Amateur Explosives Manufactor (Molitov Cocktails),  Breathable 'Anesthetic' or 'Sedative' (Chloroform or Amonia / Bleach)
"He'll see you now."

Layla waited for no further introduction or ceremony before shouldering her way past the door's gaurd; or as she preferred to dub him, secretary. Inside was the man she had been waiting to see for several weeks; Prophet.

He was short, for a man, standing at 5 feet and 6 inches, but few would question his abilities of intimidation. Over his face, he wore a mask made of crumbled aluminum, cracked from flame and imbedded with layers of rusted steel or iron. It was a grizzly testament to his greatest passion; fire.

As far as his attire was considered, he was more or less ordinary. He wore a curt black coat with two rows of buttons down his breast, and a baseball cap onto of his wretched mask. A pair of Olive-Drab Cargo pants cut away halfway up the calf were adorned about his hairy legs, and those too were patched and torn in numerous places. The only other notable feature about the man was his right leg, or lack thereof. Speculation surrounded how exactly he'd lost his leg, though most assume it was torn away during the 7-Hour-War. In it's place, there was a curved bit of springy metal that he could use to get around on easily enough. Nonetheless, to keep his posture and preserve his dignity, he often walked with a withered extension from the branch of an oak tree, which he used for a cane or staff.

He was waiting Razors inside the back of the tent. He sat on a folding camper chair, with a dozen crumpled beer cans to his left and a plastic table littered with chemicals and volatile ingredients to his right. In the corner, a man with no legs, or any prosthetic to speak of at all, was playing the guitar and murmuring words that were either foreign or so deeply shrouded in mental illness that the were indecipherable, or inaudible.

Prohet's mask cocked off to the right, signifying his curiosity at Razors' arrival. "Our Blackburn, arriving on time? Unbeffiting, Prophet thinks..."

Razors shrugged, her non-chalice installed in her proffesional attitude for the day. "I'm in need of a favor, Prophet. Knowing your connections, it won't be difficult for you to obtain."

Prophet rose from his sagging chair, his swaggering steps moving in unison with the cripples guitar playing as he moved over to the table, evidently resuming some activity he was up to. "Blackburn wishes a favor... Prophet does owe Blackburn, yes he does..."

He popped a plastic funnel onto a label-less brown-glass bottle picking up a tin container and emptying it into the funnel as he listens, somewhat hedonistically to Razors' request.

"Out past City 45, or Bucharest, there's a small Outlands community of refugees. They call this strip of land 'Ineu Pass'. I require transport to this location, as well as two of your mercenaries to assist me temporarily while I set up my things within a nearby village. This piece of land is in a unique position to-"

Prophet held up his hand, shaking it dismissively. "Enough, Prophet pleads Blackburn, Enough. She will have her transport, and her temps, yes she will... Prophet cares little about your business, he only wishes to be finished with Blackburn. She brings trouble, yes..."

He removed the funnel from the mouth of the bottle, stuffing a damp rag down into it in it's place. "Ah, Prophet yearns for his youth, he does. Blackburn knows what this is, maybe?"

Razors took a few curious steps forward, to examine the bottle in greater detail. "It's a... Molitov, I think they're called. Fuel bomb."

Prophet nodded encouragingly. "It is so! Prophet made many of these, he did, when Prophet was young.The Blackburn made them too, perhaps?"

Razors shook her head in the negative. "No, my hobbies were invested in seeking alternative methods to pass obstacles, instead of burning them."

Prophet cackled, a mad man's laughter behind a hollow mask resulting in a dull ring around the room. Razors winced, but the guitar playing cripple seemed not to much mind at all. "The Blackburn talks all in tongues, she does! She must approach Prophet, so he might teach her this, simple recipe."

Razors shook her head, dismissing the idea immediately. "I've got no desire to burn anything, or blow anything up. You can keep your fire to yourself."

Prophet slams a foot down on the gravel floor of the tent, the way a child might during a temper-tantrum. For just a moment, the cripple ceased his playing, but not a second later did he resume. "Blackburn will learn this one cocktail, or you will get no transport. Besides, Prophet must insist; you will never know when your own fire can tip the scales of battle."

Razors' mind fluttered into her past briefly, back to her relationship with fire, back to her foster-father, back-

She shook her head, drifting out of her repressed subconcious and back into reality. She approached the table with caution, wary of Prophet's unpredictable behavior.

Prophet himself was as giddy as a school child, collecting the proper ingredients for his amateur explosive. "To make these, fuel bombs, as the Blackburn says, first you would need ah... gasoline, yes, and a bottle, cloth, alcohol, some motor oil, mhm... yes, these we need."

Razors stood, stone-faced as she listened to Prophet babble on and on about his praised recipe, and committed it all to memory (by accident, of course; the gift and curse of her eidetic memory). She followed Prophet's instructions in her head:

Fill the glass bottle with gasoline, add motor oil as a thickening agent. Soak the cloth in alcohol- a high proof alcohol, to catch fire. Then, stuff the cloth into the mouth of the bottle, tightly enough to keep it taut. Lighting the alcohol-moist cloth carries a flame, and when the bottle breaks, the gasoline is ignited...

"Child's play! Child's play, I say, I say!" Prophet was jumping up and down gleefully at the completion of their little projection, pulling the crippled player up onto the stubs of his knees to do a small dance. None seemed any the wiser of Razors' mixed reception to the spectacle; confusing, and disturbing, she thought.

"Blackburn must try this, this fiery spirit, as Prophet has on many a-day. Come, come!" Prophet pushed his way out the tent flap, out into the small community of tents that surrounded his own. Most of these people were madmen like Prophet, but many were also part of Prophet's personal army; Mercenaries hired out of pocket, the results of his lucrative trade in pillaging, thieving, and plundering caravans and small settlements. The whole pitiful excuse for a camp reeked of piss and feces and decaying bodies. Razors did her best to both shield herself from the pungent aroma, and also seem unaffected by it. Whether she was successful in her attempts, or Prophet was simply too giddy in his play, she wouldn't know.

"Come, come! Follow me, to the cliff's edge! Best place to toss the flaming spirits, Prophet always says!" His high-pitched, scretchy whine groaned in Razors' ears, but she managed to stomach both the noise and the smell. "Take it, take it! And give it a toss!" Prophet thrust their creation into her palm, taking a few anxious steps back to watch the spectacle.

From her back pocket, Razors withdrew her lighter, pausing just a moment to run her thumb over the Razor-blade indent lining the steel case.  She clicks open the cap, and sparks the flint, one single ember catching the kerosene wick completely aflame. Not too long after, the alcohol-damp rag was alight also, and her lighter was back in her pocket. With a curious underarm toss, the bottle spins curiously out over the cliff's edge, down onto the stone ravine below.

The pyrotechnics that followed impressed even Razors. A blazing flower of eccentric flame exploded like a hand-grenade down below them, shrapnel of embers and flickering lights cascading out around the spot of the fall. The flame continued for several more minutes, an irregularly shaped polygon of raging fire gorging into the bland stone.

Prophet clapped excitedly. "You see? You liked it, didn't Blackburn like it?"

Razors nodded. "It wasn't bad..."

Prophet waved his hand around in the air, as if to capture the carefree atmostphere that encricled himself. "You think that good? Prophet will show you something more to your liking, something quiet, sneaky, yes? Yes, I think so." He promptly seized her by the wrist, tugging her eagerly back into the tent. They were behind the plastic table a second later, Prophet prattling on about ingredients and methods, which Razors rationalized for her own purposes:

Bleach and acetone were all that was unnecessary for this recipe. All that needs doing is splashing around a spoonful of acetone into a cupful of the bleach to yield the desired results. Let it set someplace cool and dark for a while, after which some dense bubbles will have formed at the bottom of the solution. Collecting the bubbles is the product of the combination creating-

"Chloroform!" Prophet yelled out. "Sweet smelling, colorless Chloroform! Just what I used to get all the bitches in grade school, you know."

Razors' brow furrowed quizically. "Chloroform? The stuff that knocks people unconcious?"

Prophet nodded furiously. "The very same stuff. Here, you'll see it in action!" Without further warning, he poured the thick solution sloppily onto a gauze bandage, then crushed it up against the Crippled Player's mouth and nose. Before Razors could make any move to protest, the player slumped down onto the gravel like a ragdoll.

"Jesus... I guess that shit really works. So, are you done with your damn talent show?"

Prophet nodded. "Yes I am, Blackburn. You'll have your ride, on the morrow. You might sleep here for the night. Oh, and please! Take some of my herbs, and spices, and flours of my glorious trade! You might be in need of fire and sleep when you go to this, valley."

Razors shook her head affirmatively. "Might be I will..."

What will these authorizations give your character in regards to perks or defects?
Lockpicking Skills & Tools
 + Allows the character to access usually forbidden areas
  - Is yet another set of tools the character has to keep track of
  - Picking locks takes time, and leaves the character vulnerable for attack

Molitov Cocktails / Chloroform Production
  + Allows the character to weild dangerous and potentially life-threatening utensils
  + Chloroform could be used as a medical anesthetic
   - Character is clearly uncomfortable with the use of the molitov in the backstory,
      and therefor would only use it in situations where she is extremely irate. Given
      that circumstance, it's possibly that the character could act irrationally and do
      damage to herself
   - Chloroform requires several breathes to intoxicate a victim, living said target able
      to fight back

What do you plan to do with these perks/defects?

I plan to both encourage this characters dangerous and calculated method of calculation and intimidation, and also make more options for non-lethal activity, and thus allow more venues for interesting roleplay.

It would also add to my characters already abundant methods of passive roleplay. As could be cited in the back-story, Layla frequently picks locks like a 'game' or to 'pass the time'.
Will anyone else need these auths? (If so, list OOC and IC name(s))

No one else will needs these Authorizations
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Khub on January 19, 2013, 09:51:52 AM
Doctor and Tyler, you both have got a green light from me. Your applications in their current state seem good to me and I believe you both are capable of handling them properly. Up to Challenge if she agree's with them now and if she accepts those.



Frolie, your application seems good as well. But I want you to be specific about this:

Quote from: Frolie
Prophet nodded. "Yes I am, Blackburn. You'll have your ride, on the morrow. You might sleep here for the night. Oh, and please! Take some of my herbs, and spices, and flours of my glorious trade! You might be in need of fire and sleep when you go to this, valley."

List what exactly has your character taken, and how much as well.
Also, your character isn't lockpicking 24/7 and it seems she didn't take any practice locks. I'd say most of those in Ineu Pass would be either rusty or damaged. I don't want to see or hear about any "i can pick any lock in 10 seconds go aside ok im moving on this door xd".
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Frolie [Jellykid] on January 19, 2013, 12:00:41 PM
Frolie, your application seems good as well. But I want you to be specific about this:

Quote from: Frolie
Prophet nodded. "Yes I am, Blackburn. You'll have your ride, on the morrow. You might sleep here for the night. Oh, and please! Take some of my herbs, and spices, and flours of my glorious trade! You might be in need of fire and sleep when you go to this, valley."

List what exactly has your character taken, and how much as well.
Also, your character isn't lockpicking 24/7 and it seems she didn't take any practice locks. I'd say most of those in Ineu Pass would be either rusty or damaged. I don't want to see or hear about any "i can pick any lock in 10 seconds go aside ok im moving on this door xd".

Sorry, I finished writing that bit of the story at like, five in the morning. The things that she took with her were strictly related to what Prophet had made during their stay: as in, a moderately sized plastic container of gasoline, a small container of motor oil and another, smaller container of high-proof alcohol. Also, a thick jug of bleach and small bottle of acetone, not to mention a liberal supply of rags for both 'recipes'.

As far as locks go, I got a bit carried away in the backstory but the original intention was for her to have moderate skills in that area. That being said, I'd say it could take anywhere from 30 to 40 OOC seconds, with infinite possibilities for more. I'll give you a small example of what that roleplay might look like:

** Layla 'Razors' Blackburn looks anxiously down one end of the corridor, then the other, before carefully going to her knees before the knob of the door. She slides her bag over her shoulder, planting it down beside her to look inside of.

** Layla 'Razors' Blackburn shakes her head frustratingly as she digs her way around inside, past her cigarettes and small other tools, until her hand finally seals around the black-leather case of lockpicking tools. After a moment or two more of carefully removing the case, she presses open the clasp on the side examining her tools.

** Layla 'Razors' Blackburn selects a moderately sized torque wrench and a basic, hook-shaped pick. She slides the end of the wrench into the lower portion of the lock, testing the  strength of the lock before inserting the pick into the top port. She counts the pins in her head as she rakes gently across them with the pick: 3... 4... 5.

** Layla 'Razors' Blackburn applies careful amounts of pressure to the back pin, simultaneously applying different levels of torque to the wrench. After a few moments of experimentation, the driver slides into the cylinder, locking the pin in place.

** Layla 'Razors' Blackburn moves onto to the next pin, then the third and fourth.

** Layla 'Razors' Blackburn has a small coughing fit, her grip slipping on the torque wrench for a fraction of a second, causing the four pins to lock back into place.

** Layla 'Razors' Blackburn cusses under her breath, starting her work again, albeit this time much faster, having discovered the pressure and torque the first time.

** Layla 'Razors' Blackburn eventually sets all the pins back in place, as well as the fifth one, until the entire cylinder begins to twist off the the right. She removes the pick, twisting the wrench until the cylinder reaches it's limit and the lock disengages.

** Layla 'Razors' Blackburn puts the pick and wrench back inside the case, and then the case back inside her bag. She stands, twisting the door-knob and shouldering her way inside.


Also, there would be intervals of a few OOC seconds in between each performance, during which time she could be talking to someone, or engaging in something else. All and all, pending intervention from other characters, the whole process would take maybe 30 to 50 seconds.
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Would you like some 3.14159265? on January 19, 2013, 12:05:53 PM
Player Section

Steam Name: Would you like some 3.14159265?
Age: 16
How long have you been Roleplaying? (can be any game): 4-5 years.
How long have you been playing Serious GMod RP?: 2-3 years.

Character Section

Authorization(s): CQC and H2H
Advanced Firearm Skills
Advanced Melee Skills
Basic Survival Skills
The ability to leave (whatever time amount, would like Admins to decide) OOC time to gather mechanical supplies.


Name: Keiji Maeda
Age: 21
Gender: Male
Affiliation: Rebellion

Write a detailed in-canon back-story how your character obtained these authorizations.
Keiji was able to master his ability of Engineering and tech to the point where he became almost obsessed with it. He spent a lot of his time fixing, repairing and tinkering with whatever he could find, occasionally asking around to see if others needed anything of theirs to be fixed. He constantly set out to prove himself an asset when it came to this field, but yet, it was still not enough. Although he did prove himself in the eyes of some, others had different plans, plans that involved ridding of Keiji entirely. After having found out about said info, Keiji knew it was time to take action. He needed someone who could teach him how to fight, how to defend himself, how to retaliate when someone wants to push Keiji around, so he sought help immediately.

Keiji wasted no time, going to the man he knew most in the ass-kicking business- Beans. After a short discussion, he was able to make a deal with Beans: Beans would teach Keiji how to properly defend himself, shoot a gun and swing an axe in return for whatever means of supplies he could scrounge up for Beans’ car. Keiji accepted graciously, starting as early as possible to get his training going.
Beans being the man he was, didn’t have as much free time as Keiji would’ve. But whatever hours in the day he could offer, (which was usually around 4-6 hours) Beans would take Keiji over to his cottage and teach him some practical Close Quarters Combat and Hand-to-Hand, throwing in a Sparring Match ever now and then if Beans felt confident that Keiji was progressing well. There would be a few times were Beans could train Keiji for a good two, maybe three days in a row, but other than that, it would be off days for Keiji, as something big would pop up that Beans would have to go take care of. The training, however, lasted a good three to four weeks, until Keiji was able to hold out against Beans in a hand-to-hand match for a solid hour.

Keiji’s training would then continue thereafter, beginning with firearms training. The time Beans would be able to give per day was almost exactly similar to that of his previous training. Beans started by showing Keiji how to properly hold, handle and reload a gun. He would test him by seeing how long he could hold up a rifle before the weight became too much, how quickly he could snap his gun up and down without hitting himself with it, and seeing how fast he could reload. After being impressed with the results after a week, Beans would then have the two men sit on one side of the cottage’s lake, placing targets on the other side in the shape of random pieces of lumber or fallen pieces of bark, using a spray paint can to draw on circles. Occasionally he would hang a large piece of branch off of a tree, using that as a moving target. Being careful to conserve ammo, Beans was very strict on where Keiji had to hit his target, smacking him upside the head if ever he didn’t get near or in the bulls-eye’s he made on both the moving and non-moving targets. This would go on for the duration of a good, solid month and a half until Keiji would be able to place three bullets in the middle of the bulls-eyes.

After he finished learning his firearms training, he continued to move onwards to Melee training, which didn’t take all too long. Beans would show Keiji how to get the most strength in his swing, where he should typically aim for, and how to be accurate in doing so. He would test Keiji by seeing how quickly he would be able to chop through a huge piece of log with an axe and how accurate he would be with each hit, and also testing him by throwing random items such as empty cans, bottles, etc and seeing how many Keiji could hit in mid-flight. Keiji found it quite simple how to properly swing an axe or a bat, only finding difficulty in being accurate in where he hit, which he was quick to master within a three week duration.

Beans then took a final week to refresh on everything he taught Keiji, and Keiji passed with flying colors. It was at that point Keiji felt confident he would be able to protect himself, and was ready to uphold his end of the bargain.
After two days of preparation, Keiji and Beans both agreed to set outside of Ineu Pass for three days, bringing only their weapons, and attempting to survive off the land in hopes of teaching Keiji how to handle himself away from help whenever he goes out to look for supplies. The travel started simple, with Beans and Keiji having one final “meal” before taking Beans’ car and heading out 15 kilometres from Ineu Pass. It was there that Beans made quick work in setting up a temporary camp, showing Keiji how to use the environment around him to make a small shelter, a fire, etc. Two days passed as Beans continued to teach Keiji where to properly find food, how to boil the water you have to make it drinkable, what plants are good or bad, etc. before their “vacation” was cut short. They had been out collecting water only to return to a camp infested with 4 Antlions that were blocking their path to Beans’ car. Keiji and Beans took quick action, making a quick plan of attack behind a rock. Keiji would sneak around to a pile of logs opposite where Beans was. Beans would then fire a round into an Antlion and divert their attention. As they began to head towards Beans, Keiji would pop up and do the same with his gun, effectively picking the two of them off. When the attention was back on Keiji, Beans would come out behind his cover and slice open and Antlion, focusing the attention back on him. Keiji would then come out behind his cover and slice open the final Antlion as the tow of them would then make a run for his car.

The plan worked perfectly.

The two of them made the quick five second jog to Beans’ car and took off. Just in time, as well, as more Antlions came around at the sight of their dead kin. After a few moments of laughter and bragging, Beans commemorated Keiji on how he handled himself followed directly after by threatening him to hold up his end of the deal. Keiji gave his promise to keep his word, and the two headed back to Ineu with only a few words exchanged thereon.

     

What will these authorizations give your character in regards to perks or defects?
Perks
Each auth applied for will give Keiji the ability to defend himself and scavange the parts for Beans.

Defects
The few defects I see is Keiji potentially coming back with very little or nothing on his trips to scavange and potentially abusing his newfound skills, making him more of a target again.

What do you plan to do with these perks/defects?
Described in the story.

Will anyone else need these auths? (If so, list OOC and IC name(s))
Just good ol’ me.

Which server does this apply for?
Outlands

Extra Notes (optional):
Tray/Beans did agree for me to add him into the story.
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Khub on January 19, 2013, 12:37:15 PM
Sorry, I finished writing that bit of the story at like, five in the morning. The things that she took with her were strictly related to what Prophet had made during their stay: as in, a moderately sized plastic container of gasoline, a small container of motor oil and another, smaller container of high-proof alcohol. Also, a thick jug of bleach and small bottle of acetone, not to mention a liberal supply of rags for both 'recipes'.

To prevent any form of asspulling, I want you to be as certain as even possible. That means something like this:

Gasoline in a plastic container - # litres
Rags - # pieces
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Frolie [Jellykid] on January 19, 2013, 12:49:23 PM
Gasoline in a plastic container - # litres
Rags - # pieces

Gaslone: 2.5 Litres
Rags: 5 (four for use in cocktails, the fifth sealed in a plastic bag for use with chloroform
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: ?????¬?? on January 19, 2013, 05:30:08 PM
Player Section

Steam Name: hockeygoalie5
Age: 20
How long have you been Roleplaying? (can be any game): Several years
How long have you been playing Serious GMod RP?: Over a year

Character Section

Authorization(s):
  • electrical engineering skills (soldering, wiring, etc.)
  • mechanical/auto engineering skills
  • scavenging/recycling electronics skills

Name: Klaus Zusammen
Age: 27
Gender: Male
Affiliation: Loyalist

Write a detailed in-canon back-story how your character obtained these authorizations.
The Calm (1989-2004)
October 13th, 1989 gave a healthy child to the world, much to a superstitious family's surprise; it was Friday the 13th, and so close to Halloween. Donned in what seemed to be all the charms in the world, a smiling father rocked a small, warm figure in his arms. The family survived in a cold, small house in West Berlin. Lucky to have been on the right side of the world when the Wall went up, Klaus Zusammen cherished a happy childhood. Regardless, the Berlin Wall fell sharply just months after his birth. His family celebrated when they could reunite with old friends who lived in the German Democratic Republic's harsh rule. Klaus was an intellectual child, but never much more than average. He, however, matured quickly, and took to books. Spending hours in the library, till he had no choice but to return home for dinner. Klaus wanted a practical life, and prepared for it early. He took business classes in school and - at a high pace - learned the ins and outs of a good deal. Klaus never went to a university; he found a job right out of school. The young man moved to Münchin to work as a car salesman. Selling was not his only passion, though: nothing excited him more than grasping a wrench and opening the hood. Self educated, Klaus soon repaired as many cars as he sold and became rather well off. His fortune, sadly, would not last long.

The Storm (2004-2011)
Words spread like fire around the world: scientists, aliens, portals; it almost sounded like a hoax, a joke, unreal. No attacks had struck in Germany yet, but no chances were to be taken. Cities were turned into refugee camps as populations who lived outside of the cities were rounded up and brought outside. Passions flared; a new race was in attack mode, but yet the people's minds were still against the government. The tyrants! The monsters! Forcing citizens under military rule! They didn't vote for it! They didn't know that their fighting would be obsolete soon; they didn't know that this government would soon seem like a blessing compared to what was coming. Anyone with skills were put to work. Klaus had skills, and he helped with the mechanical technology around the camp. He was trained to repair and operate various military vehicles. Klaus was not much of a soldier, however, so he stayed away from the fight and worked in the background. He soon became a scavenger and recycled anything he could get his hands on into something useful. The military highly appreciated his work, but didn't treat him to match how they felt. The soldiers often harassed Klaus about about his meagre strength, despite its balance by his intellect. Unaffected, Klaus worked endlessly to ensure the camp was well protected. People's cooperation increased with the alien attacks. They thought they could be safe if they worked together with that goal; hoping they could wait it by. It almost seemed like they could, but a far more serious force had to speak its lines. The Combine attack begun in 2010; the Combine attack ended 7 hours later. Defeated races, built to their optimum power, were too strong for the human militaries. There was little fighting. Klaus knew he had to survive, and he knew the only way how.

The Peace (2011-)
"There's no reason to make them angry," Klaus could only try to convince himself. He knows how poorly the people who only made a minor disruption are treated. How they are beaten; how they are killed. He faces none of it. Klaus comfortably perches his lips on the invaders' hind-quarters whenever asked, and he was rewarded. He figured death was inevitable, so he might as well as make life easy. He looks up rather than down, and he saw what he could become and how well he could live. He decided that he'd try to not survive, but to thrive. Klaus wants to feel the protection of the Combine armor and power. He wants to be one of them. He figured that he might try to put his skills to his advantage and earn respect from the Combine. He has a long road ahead, but is confident.

What will these authorizations give your character in regards to perks or defects?
Perks
  • Klaus will be able to repurpose  items to aid him
  • Klaus can be trained to operate and repair Combine technology

Defects
  • Klaus can be targeted for his abilities

What do you plan to do with these perks/defects?
Assist the Combine.

Will anyone else need these auths? (If so, list OOC and IC name(s))
No.

Extra Notes (optional):
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Zail on January 19, 2013, 08:16:07 PM
Tyler and Dallas see your applications as Accepted.



Frolie.

I've never been the hugest fan of molotovs in game, as they are a huge weapon if used accordingly.
Possible you've gotten the auths for much more dangerous auths, but I'm going ahead and say NO to the molotovs.

The lockpicking skills, rags and such seems fine to me. I'll say yes to this as long as you remember to stick to the rag limit. You can always be able to find more here and there in the city, but please don't asspull any or just trip over them.



Would you like some 3.14(something long shit.)


Does Bean have the authorization for advanced firearm and melee skills? If so, please link it.
Eitherway, if he does, I'd like to also see it rp'd out on the server so it also would take a few OOC days to have it fully advanced. I dislike people magically having the ability from one day to another.
Beside, where are you getting the ammo from, as I know it's scavenging? Possible training without?
Please report back to me regarding that.

Basic survival skills? Sure.
The ability to leave OOC? On circumstances: If you decide to leave OOC to scavenge, your character is going to be away ## amount of OOC days. So if you head to scavenge for 3 days, you may not use the characters for fully 3 OOC days before you may return with your character. If you agree on this, then Sure.



hockeygoalie5

Would you please add if your skills were basic / advanced / expert?
If so, I'll report back later to your scavenging / recycling.

Beside your perk:
Klaus can be trained to operate and repair Combine technology
You can ONLY be trained in the Combine Technology by the CCA. Therefore, you can't have this perk.
+ Combine technology is alien technology. Some is earth-like, but not everything.
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Kevin on January 19, 2013, 09:29:46 PM
@ Challenge - http://www.catalyst-gaming.net/index.php?topic=11846.0

Character Section

Authorization(s): A 3 inch Switchblade (For Sarah), brass knuckles (Phillip), an ice pick (much like the one in Modern Warfare 2, for Phillip), a plain brown scarf (Sarah) and a black bandana (Phillip)

Name: Phillip Lucid
Age: 40
Gender: Male
Affiliation: Citizen

Write a detailed in-canon back-story how your character obtained these authorizations.

Phillip rubbed the stubble along his jaw, looking down at the small assortment of weapons, tapping the small switchblade. "This."

The male shifted his glare from Phillip to the knife, slapping his hand away. "You no touch, yes? Three hundred fifty, you understand three hundred and fifty?"

Phillip nodded promptly, crossing his arms. "Aye. I understand, you're a cheap cunt is what I understand. You understand cheap cunt?"

The male stuck his hand out, centimeters from Phillip's face, wagging his finger just beneath Phillip's nose in a left-to-right pattern. "You no buy. I shall not sell my wares to the likes of you. Oamenii de aici... îmi face r?"

And with that, the Romanian man piled all of the weapons in the duffle bag and zipped it shut, coughing without covering his mouth, unknown drops of God-knows-what moistening Phillip's face.

Phillip curled his lips as the chubby male turned on his heels and briskly shuffled up the stairs behind him. Phillip turned quickly, and just as a large African-American man entered the alleyway, Phillip ducked, crawling and positioning himself against the stairs, covering his face as if he was bruised. He began groaning, "Ooooh feck... Jesus feckin' christ mate!"

The man jogged up to Phillip, "The fuck?! What happened!"

Phillip groaning, coughing a bit for effect without removing his hands from the majority of his face. "Feckin' Slav made off with all me tokens! A few thousand of 'em!"

The man raised his view from Phillip towards the stairs, quickly hopping up and sprinting after the salesman. "Mofuckin' tokens are mine, Slavic sombitch!"

Phillip slowly removed his hands from his face, pushing himself up with a groan. "The greed of man is a wondrous thing."

He quickly walked up the stairs, grabbing a brick from atop a dumpster and jogging towards the sounds of a scuffle. In an alleyway, the black man was atop the Romanian male, fists smacking against his face is a quick succession. As the beating concluded and the Romanian was unconscious, Phillip burst into the alleyway and reared his arm back, whipping the brick across the alleyway. With a sickening crack, the brick slammed into the forehead of the black male, sending him onto his back. Phillip rushed into the alleyway, pulling the duffle bag from a puddle of water and sprinting away, with what little energy he had left.

Upon his return back to his P3 apartment, he opened the duffle bag, presenting cans of sardines, the switchblade, a black bandana, a plain brown scarf, some slightly bent brass knuckles and an ice pick, with a shortened handle of course to increase the concealability to Sarah, the young woman whom he'd befriended over the lonely weeks in P3. All that night and into the next day the two practiced with their weapons and ate sardines, despite how disgusting they were.

What will these authorizations give your character in regards to perks or defects?

PERKS
-The ability to attack others and defend ourselves, obviously.
-The ability to hide our identities (To an extent) with the bandana and scarf.

DEFECTS
-As always, if we're found with these weapons by the CCA the outcome will be anything but good on our end.
-The weapons may require some sort of upkeep which me and Frolie are willing to RP.
-We may have to ditch them if push comes to shove.
-Our weapons may lead us to do some less than savory deeds.


What do you plan to do with these perks/defects?

The enhance the quality of our RP and possibly even that of others involved in the situation at hand. We also plan to create more Rp within P3 and make a story for ourselves.

Will anyone else need these auths? (If so, list OOC and IC name(s))

Sarah Marceau
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Would you like some 3.14159265? on January 19, 2013, 09:55:56 PM
Would you like some 3.14(something long shit.)

Does Bean have the authorization for advanced firearm and melee skills? If so, please link it.
Eitherway, if he does, I'd like to also see it rp'd out on the server so it also would take a few OOC days to have it fully advanced. I dislike people magically having the ability from one day to another.
Beside, where are you getting the ammo from, as I know it's scavenging? Possible training without?
Please report back to me regarding that.

Basic survival skills? Sure.
The ability to leave OOC? On circumstances: If you decide to leave OOC to scavenge, your character is going to be away ## amount of OOC days. So if you head to scavenge for 3 days, you may not use the characters for fully 3 OOC days before you may return with your character. If you agree on this, then Sure.

Tray himself has linked his auth.

As for having to RP receiving said skills, I'd be fine with doing that.
As for training without the ammo, I tried to see if I could fit it in there and make it so Keiji wouldn't have to use a lot...hence why Beans would smack him upside the head if he ever missed. But, if I can find a way to implement him not using ammo, I'll definitely try.

In regards to having to leave OOC time for supplies, my plan was exactly that. If my char where to leave 3 days OOC time, I would not be able to use him for a full 72 hours.

All in all, I guess the only problem would be the Firearm, Melee and CQC & H2H auths, which I would be 100% fine with having to RP before receiving them.
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: ?????¬?? on January 19, 2013, 11:34:43 PM
hockeygoalie5

Would you please add if your skills were basic / advanced / expert?
If so, I'll report back later to your scavenging / recycling.

Beside your perk:
Klaus can be trained to operate and repair Combine technology
You can ONLY be trained in the Combine Technology by the CCA. Therefore, you can't have this perk.
+ Combine technology is alien technology. Some is earth-like, but not everything.
On your scale, it would be advanced. Also, the Combine tech perk is not that he can use their technology, but - because of his skills - he could be trained by the CCA quicker and take to the training better than other people; in a minor way, of course.
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Zail on January 20, 2013, 08:44:11 AM
Tray [Games and Junk.]

Alright, your application seems fine and I'd like to accept it. Before I do so, I'll just ask a single question.
Are the two characters your own or another person's?
If they are you own, you know the rules about your own characters, knowing each others. :X

Accepted.



Would you like some 3.14159265?

Apllication seems in order, but I can't see the advanced melee skills.
The firearm ability is completely accepted.
Beside, I'd like to talk to you over steam regarding the OOC days. Please contact me.

Accepted.




hockeygoalie5

Application is accepted.
All CCA information can only be trained by the CCA, not by anyone else.
Scavenging will be a bit hard, depending on what you find





Locking this auth application thread for now. To the people above, pm me or contact me over steam so we can talk it over.
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Khub on January 20, 2013, 03:40:45 PM
Unstickied this thread, no need to have this pinned up.
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Statua on January 20, 2013, 09:39:10 PM
Khub, you're bakka. Explain shit before locking a thread PLEASE!

This thread has been locked and unstikied again. You can now post authorization applications in the appropriate area of the applications section. Please view and read this (http://www.catalyst-gaming.net/index.php?topic=21738) thread for more information.
Title: Re: HL2RP Authorizations Applications [TEMPORARY]
Post by: Khub on January 21, 2013, 02:25:13 AM
I should have put some info in I guess, thanks Statua.
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