Catalyst Gaming

General => Suggestions => Topic started by: Technical Abbreviations on March 10, 2012, 12:41:37 AM

Title: SpaceBuild suggestion thread
Post by: Technical Abbreviations on March 10, 2012, 12:41:37 AM
Pretty simple, add your suggestions here
-Map change (current map is horrid) (http://www.catalyst-gaming.net/index.php?topic=12425.0)
-Multi parent tool
-Multi unparent tool
-Ship cores (http://www.garrysmod.org/downloads/?a=view&id=74233)
-Stargate addon
-Spacebuild specific admins
-Give normal players control over world owned props/ents, or better yet, make the props/ents player owned/ unowned (First to physgun said prop, owns it. Many servers do this.) :c
-Advanced duplicator 2

-Mine layer should to be removed. Messy, colliding, explosive, world owned... Explosives
-Vierling swivel mount owned by world. Keep this!
-Large photon torpedo is owned by world, maybe remove?
-Grappling hook is world owned, maybe remove?
-Flak cannon fires messy, permanent, world owned bullets that go 5 feet. Remove.
-Small bomb mount needs to be removed, spams world owned props.
-Tiny flamer has no purpose except to cause issues with other players.
-All "Tiny turrets" are world owned
-Arwing... Not sure exactly what is up with this. It seems like nothing more than something to spam and never be able to remove.
-Asault boarding pod is world owned
-Assault pod bay is world owned
-Drop pod bay drops a pod, that is a world prop
-RBC is a world prop
-Side assault pod pay is "contrained to world prop"

Statua:
-Stargate
-Gas Systems 2
-Smartsnap (not sure if server has scriptenforcer or not but my client doesnt work)
-Unofficial Wiremod
-VIP and Gold benefits such as increased prop count, special tools such as anti-noclip, and possibly others.

Maps put forward for a vote:
-Gooniverse SB2 (http://www.garrysmod.org/downloads/?a=view&id=14058)
-Omen SB2 (http://www.garrysmod.org/downloads/?a=view&id=123405)
-Vacuum (http://www.garrysmod.org/downloads/?a=view&id=111146)
-Twin suns (http://www.garrysmod.org/downloads/?a=view&id=77436)


Keep adding suggestions c:
Title: Re: SpaceBuild suggestion thread
Post by: Jeff2307 on March 10, 2012, 01:49:09 AM
Shouldn't this have to be in suggestions?
Title: Re: SpaceBuild suggestion thread
Post by: Technical Abbreviations on March 10, 2012, 02:00:10 AM
Shouldn't this have to be in suggestions?
/me stares down jeff
Why yes, yes it should... Well shit.
Title: Re: SpaceBuild suggestion thread
Post by: Statua on March 10, 2012, 11:57:01 AM
Stargate
Gas Systems 2
Smartsnap (not sure if server has scriptenforcer or not but my client doesnt work)
Unofficial Wiremod
Title: Re: SpaceBuild suggestion thread
Post by: Its Max Blad on March 10, 2012, 12:45:48 PM
Smartsnap (not sure if server has scriptenforcer or not but my client doesnt work)


My Smartsnap works fine - also (unfortunately) scriptenfocer is not enabled fully on the server as my client autrorun scripts seem to be running
Title: Re: SpaceBuild suggestion thread
Post by: Technical Abbreviations on March 10, 2012, 05:08:43 PM
Added Ship cores (http://www.garrysmod.org/downloads/?a=view&id=74233) to that list. God damn, I played on a server with this mod awhile back, and its incredible. Classed ships (more hull, more shields, or more armor) and stats given to a ship based on its size, weight, and props used. Promotes proper war and battle between ships.
Also tossed statua's ideas into OP for the sake of looking pretty
Title: Re: SpaceBuild suggestion thread
Post by: Statua on March 11, 2012, 12:01:04 AM
Smartsnap (not sure if server has scriptenforcer or not but my client doesnt work)


My Smartsnap works fine - also (unfortunately) scriptenfocer is not enabled fully on the server as my client autrorun scripts seem to be running
Maybe admins are subject to script enforcer? My opinion; remove it completely as its a build server doesnt need it...
Title: Re: SpaceBuild suggestion thread
Post by: Its Max Blad on March 11, 2012, 06:28:39 AM
Maybe admins are subject to script enforcer? My opinion; remove it completely as its a build server doesnt need it...

Script Enforcer (on the whole) effects all players, ranks not altering whom it effects as it is set up as a config variable serverside
Also, I personally haven't even come across any glua functions that are related to script enforcer, let alone altering it, therefore it would most likely be done using a binary module

The reason that I think that script enforcer SHOULD be fully enabled, is for one, the fact that we have weapons on the server. With only one admin actually having privileges (as far as I know), and that admin being Nicknero, skiddies can come along with their FapHack o/e and just RDM all players on the spawn planet, or even further distances


Anyhow, a few suggestions:
- FSAmod insetad of ULX, so that we can have admins that will be able to deal with situations if they occur, with a cleaner, global admin mod - global being that it is already used on OCRP, HRP, and hopefully any other GM's that do not come with their own admin mods
- A Spacebuild forum section (http://www.catalyst-gaming.net/index.php?topic=12459.0)
- A list of rules for the section to enhance player fun (one to begin would be no weapons (default or otherwise) on the spawn planet, or to be fired at the spawn planet)
Title: Re: SpaceBuild suggestion thread
Post by: Statua on March 11, 2012, 10:39:17 AM
Ylu guys are way too rp brainwashed lol. Its a build server for god sakes. People have client mods to help them build such as me and my showinvis to find thkse pesky invisible wire chips. If youre worried about some mingebag with their 1337 aimbot then one, you have some trust issues, and two, there are multiple ways for a player to handle it.

1. Noclip underground
2. Enable godmode (most sb servers have a !godmode function to god themselves)
3. Counter with their own weapon. (i do that on build all the time with a player tracking autoturret)

Its build for god sakes. Lighten up. Honestly who cares about abusers its not like you can achieve anything.
Title: Re: SpaceBuild suggestion thread
Post by: @Mmmaaattt94 on March 11, 2012, 07:37:39 PM
Smart constraint :D
defo Map Change - Statua's suggestions are good
The full model pack etc. So many ents, vehicles and models are missing atm.
And On the forum - A single, full download of the content we would need not just linkd with bits missing.
Title: Re: SpaceBuild suggestion thread
Post by: Statua on March 11, 2012, 08:25:26 PM
Mmmaaattt the author states we cant upload the models in a single content pack. I think he has a copywright on it.
Title: Re: SpaceBuild suggestion thread
Post by: Somone77 on March 12, 2012, 02:56:50 AM
I figure it's time I respond to some of these:

(order, most concerning to least)
No, ULX will not be removed, it's more powerful than any admin mod out there, you just have no idea how to use it.

!god will be enabled for users so they can god themselves but not others.

Smart constraint will be added

"Add the full model pack" it is, make sure you have the latest version.

"A download for the content" No, that is against the terms of use of all the addons the server uses. You use the svn version or none at all.

I'll make a vote for a new map later.

GCombat won't be added and entities from SBEP that require it will be disabled. (Tomasas if you see this, PM me)

I'll consider stargate, but I don't know how up to date it is, I haven't used that in well over 3 years.

The UWSVN for wiremod will not be added, that's a personal preference that I'll stick to.

Smartsnap is client side.

I doubt I'll add ship cores as it seems battle-centric and there is no weapons on Spacebuild.

Rules are: What an admin says goes. The rest should be common sense.

Server rank will be pulled from the forum when I can get Tomasas on the line.

That should cover all of these, hope it works out.
Title: Re: SpaceBuild suggestion thread
Post by: @Mmmaaattt94 on March 12, 2012, 03:50:52 AM
You say make sure we have the lastest pack. I know for sure i do and yet i still have a lot more models, ents an vehicles that dont spawn because the server doesnt have them. And can we at least get a section on the forum and SVN links or HTML links to ALL the downloads as not all of them are on the forum yet, SBMP is missing.
Title: Re: SpaceBuild suggestion thread
Post by: Somone77 on March 12, 2012, 03:53:39 AM
Space Build Enhancement Pack (was renamed over 2 years ago) works and is the latest version on the server. You are the single only person having a problem with the models. I'm assuming you either have another addon that adds more that we don't have or you have an old version of spacebuild enhancement pack.

All link are on that announcement page.
Title: Re: SpaceBuild suggestion thread
Post by: Its Max Blad on March 12, 2012, 04:13:34 AM
No, ULX will not be removed, it's more powerful than any admin mod out there, you just have no idea how to use it.

I never said that ULX wasn't powerful, nor is it less powerful than FSA; of course it is considered to be more powerful due to its increased amount of plugins and also library functions
I have no idea how to use it? I've trawled through the framework to make other compatible addons for it previously, I know how to both use it and modify it, so thanks for that :/
The reason I suggested FSA was primarily due to the fact the MySQL version is already set up on the other servers and could easily be transported over to this to get the forum ranking working fine - of course, if Tomasas can set up the forum ranking system for ULX then that would not just be great, but an even better alternative


Also nice to see the answers to the other suggestions - looks good :)



Also - If I have time later today/tomorrow, I'll see if I can make a guide for the SVN's (even if I can't show the links, I'll write where they go) for anyone that needs help, as there seems to be quite a few people that  are new to the concept of SVN's
Title: Re: SpaceBuild suggestion thread
Post by: Technical Abbreviations on March 13, 2012, 03:12:51 AM
Smart constraint will be added.
Please dont add stupid contraint. Just add multi parent tools. Smart constraint spams tons of pointless constraints causing more issues than it fixes. Its weaker and generally worse than the multiparent tool

Quote
I doubt I'll add ship cores as it seems battle-centric and there is no weapons on Spacebuild.
Why not allow weapons then?
And enabling god for players seems... Pointless. It turns spacebuild into a plain build sever. That might just be my opinion, but its my opinion.
Title: Re: SpaceBuild suggestion thread
Post by: @Mmmaaattt94 on March 13, 2012, 03:49:10 AM
I think once we have a better map, stable version etc then i think having it as a space war server would be good but REGULATED.

This means:
white ships are neutral, not to be attacked or to attack
No shooting on earth
Weapon restrictions - i think some sort of money would be good to buy weapons not just spawn the biggest and win


For the money i think some sort of mining would be good. earth has 0, other planets have various things, they are more expencive as the more cangerous the planet gets, so a lava planet will have more than a plain planet with water.
Just gives a bit of rp to the build and a bit of competition :)
Title: Re: SpaceBuild suggestion thread
Post by: Kom????k on March 13, 2012, 04:28:45 AM
Smart constraint will be added.
Please dont add stupid contraint. Just add multi parent tools. Smart constraint spams tons of pointless constraints causing more issues than it fixes. Its weaker and generally worse than the multiparent tool

Quote
I doubt I'll add ship cores as it seems battle-centric and there is no weapons on Spacebuild.
Why not allow weapons then?
And enabling god for players seems... Pointless. It turns spacebuild into a plain build sever. That might just be my opinion, but its my opinion.

1. Indeed, the only thing that Should be allowed is Multi Tool (for putting together any moving ship/vehicle/weapon/etc), as welding anything on spacebuild (that moves) will eventually cause incredible and massive Lag, this is a fact.

2. SBEP has many weapons avaliable, and they are Active already, they are all Entities, just use Wire to Use/Hook them up, its quite simple.
Title: Re: SpaceBuild suggestion thread
Post by: Technical Abbreviations on March 13, 2012, 05:02:30 AM
I think once we have a better map, stable version etc then i think having it as a space war server would be good but REGULATED.

This means:
white ships are neutral, not to be attacked or to attack
No shooting on earth
Weapon restrictions - i think some sort of money would be good to buy weapons not just spawn the biggest and win


For the money i think some sort of mining would be good. earth has 0, other planets have various things, they are more expencive as the more cangerous the planet gets, so a lava planet will have more than a plain planet with water.
Just gives a bit of rp to the build and a bit of competition :)
But its not an RP server. Money would just remove the build part of spacebuild.
And I repeat, dont add stupid constraint. Add multi-parent.
Title: Re: SpaceBuild suggestion thread
Post by: TylerPirrilo on March 13, 2012, 07:43:42 AM
I suggest added the ship entites ;D
Title: Re: SpaceBuild suggestion thread
Post by: @Mmmaaattt94 on March 13, 2012, 11:37:26 AM
The money thing isnt for Rp and the build aspect doesnt vanish. The money is just for weapons and also gives people a reason to explore, a reason to pirate, a reason to do more than just build, it gives player the opertunity to have a bit more fun. people can still build big, fun things. They can still be godded and make neutral ships. I could make a nice long thing if the idea is actually liked as a whole by the community.
Title: Re: SpaceBuild suggestion thread
Post by: autism on March 13, 2012, 11:47:57 AM
Hi yes. Im on my phone so too lazy to go look back but i suggest mutli nocollide. If someone already suggested it then i +support it. Tired of having to individually nocollide everything.
Title: Re: SpaceBuild suggestion thread
Post by: Technical Abbreviations on March 13, 2012, 05:19:55 PM
The money thing isnt for Rp and the build aspect doesnt vanish. The money is just for weapons and also gives people a reason to explore, a reason to pirate, a reason to do more than just build, it gives player the opertunity to have a bit more fun. people can still build big, fun things. They can still be godded and make neutral ships. I could make a nice long thing if the idea is actually liked as a whole by the community.
If only for weapons, and somone adds ship cores, that would be acceptable. If money gets reset every server restart to prevent dick swinging competitions of everyones 1x1 ship with 800 8x rocket pods But not for props or anything else.
Added a list of problems with the items under entities menu.
Title: Re: SpaceBuild suggestion thread
Post by: @Mmmaaattt94 on March 15, 2012, 03:54:08 AM
Two maps i want to forward for the vote. Both SB3.

http://www.garrysmod.org/downloads/?a=view&id=14058      Gooniverse - a good map, bit o0verused but still a decent map.

http://www.garrysmod.org/downloads/?a=view&id=123405   - An awesome looking map, user freidnly and lots of admin controlled things. Very good map :D
Title: Re: SpaceBuild suggestion thread
Post by: Somone77 on March 15, 2012, 04:07:10 AM
Both of those are Spacebuild 2 maps.
Title: Re: SpaceBuild suggestion thread
Post by: @Mmmaaattt94 on March 15, 2012, 11:42:17 AM
Sure they dont run with SB3? I have seen servers running them just as they are running this map. Im pretty sure they would work.
Title: Re: SpaceBuild suggestion thread
Post by: Somone77 on March 15, 2012, 03:36:51 PM
They can run on Spacebuild 3, sure, but they don't fully support it. Things like air and temperature out give false values.
Title: Re: SpaceBuild suggestion thread
Post by: @Mmmaaattt94 on March 15, 2012, 06:57:15 PM
it isnt that bad, better than the current map. The second one is good but i think its a bit too much. I would just go with the ever popular gooniverrse.
Title: Re: SpaceBuild suggestion thread
Post by: Technical Abbreviations on March 16, 2012, 10:55:55 PM
Added spacebuild specific admins.
There are no admins that regularly play spacebuild, so minges are often free to get away with whatever they wish for 10+ minutes while admins are unavailable. HRP has them, why not spacebuild.
Title: Re: SpaceBuild suggestion thread
Post by: @Mmmaaattt94 on March 17, 2012, 06:21:39 AM
Quite a few of us playu now actually everything is on. This includes but isnt limited to me, nick, caek, max and a few others. We are often playing as it gives us a nice break from RP. Still waiting for this map change :D
Title: Re: SpaceBuild suggestion thread
Post by: Technical Abbreviations on March 17, 2012, 07:08:20 AM
Quite a few of us playu now actually everything is on. This includes but isnt limited to me, nick, caek, max and a few others. We are often playing as it gives us a nice break from RP. Still waiting for this map change :D
Yeah its just a minor thing. Admins are on fairly often but it just doesnt feel like enough, though Im used to build servers with 2 admins on at any given time.
Map change c:
And players able to use world props or world props player owned instead of world owned
and [list here][/list]
Title: Re: SpaceBuild suggestion thread
Post by: Conranos on March 18, 2012, 12:43:30 AM
I have been playing spacebuild for a long time. I see potential in this server if its working 100%

-Map change (current map is horrid) -support, never played vacuum and twinsuns leaves little room for colonys. Recommend staying on new worlds.
-Multi parent tool neutral
-Multi unparent tool neutral
-Ship cores +support with the addition of a 2nd server designated for war
-Stargate addon +support for the same reason as ship cores
-Spacebuild specific admins +SUPPORT Catalyst gaming is mainly RP. Many RP admins can cause problems when it comes to build and war servers because most RP rules are black and white while most build/DM rules have several exceptions.


Me additional suggestion and related suggestion:
-Add a second spacebuild server for war, allowing combat to take place in one server and building in another.
-If above is implemented remove !god command on war server
-If above is implemented fix all weapons
-If above is implemented Possibly add some form of money system for purchasing weapons. Money earned via combat.
Title: Re: SpaceBuild suggestion thread
Post by: Technical Abbreviations on March 18, 2012, 01:22:53 AM
I have been playing spacebuild for a long time. I see potential in this server if its working 100%

-Map change (current map is horrid) -support, never played vacuum and twinsuns leaves little room for colonys. Recommend staying on new worlds.
-Multi parent tool neutral
-Multi unparent tool neutral
-Ship cores +support with the addition of a 2nd server designated for war
-Stargate addon +support for the same reason as ship cores
-Spacebuild specific admins +SUPPORT Catalyst gaming is mainly RP. Many RP admins can cause problems when it comes to build and war servers because most RP rules are black and white while most build/DM rules have several exceptions.


Me additional suggestion and related suggestion:
-Add a second spacebuild server for war, allowing combat to take place in one server and building in another.
-If above is implemented remove !god command on war server
-If above is implemented fix all weapons
-If above is implemented Possibly add some form of money system for purchasing weapons. Money earned via combat.
Second server for war... No. More "power" needed and its not needed in general. people would have to agree to go to war, or face a ban for minging....
Also current map is... broken. Your reasoning for "no" is that you havnt played
Title: Re: SpaceBuild suggestion thread
Post by: Conranos on March 18, 2012, 01:55:27 AM
I have been playing spacebuild for a long time. I see potential in this server if its working 100%

-Map change (current map is horrid) -support, never played vacuum and twinsuns leaves little room for colonys. Recommend staying on new worlds.
-Multi parent tool neutral
-Multi unparent tool neutral
-Ship cores +support with the addition of a 2nd server designated for war
-Stargate addon +support for the same reason as ship cores
-Spacebuild specific admins +SUPPORT Catalyst gaming is mainly RP. Many RP admins can cause problems when it comes to build and war servers because most RP rules are black and white while most build/DM rules have several exceptions.


Me additional suggestion and related suggestion:
-Add a second spacebuild server for war, allowing combat to take place in one server and building in another.
-If above is implemented remove !god command on war server
-If above is implemented fix all weapons
-If above is implemented Possibly add some form of money system for purchasing weapons. Money earned via combat.
Second server for war... No. More "power" needed and its not needed in general. people would have to agree to go to war, or face a ban for minging....
Also current map is... broken. Your reasoning for "no" is that you havnt played
I am unable to download the other map to check it out. the link provided was not working when I tried to download, and its not on the toybox. And if you have war in that server someone is going to get caught in the crossfire and rage.
Title: Re: SpaceBuild suggestion thread
Post by: Somone77 on March 18, 2012, 04:25:12 AM
I'll never understand why people want to fight in these types of servers so much, I guess it's just the nature of people. They would rather destroy than build a civilization or find creative ways to inhabit the other planets.

We're not fixing the weapons, we are removing them. Anything that can destroy props is going to be removed along with anything that causes errors. You have the half life weapons and that should be enough for you. Anyone that doesn't want to get killed can enable '!god' mode.

I'm still awaiting a map suggestion that fully supports spacebuild 3 (if they don't outwardly say they fully support it, it doesn't).

More tools will be added when I have time, I'm kind of swamped.

No we will not have a 2nd server so you guys can kill each other. It's completely unnecessary. You are allowed, and in some cases encouraged, to go off to another planet and, if someone wants to try and take it over, kill them. "But they'll just put god mode on!" well tell an admin, explain the problem. If the admin decides that you two are fighting over the area then he will disable god mode for both of you while you fight.
Title: Re: SpaceBuild suggestion thread
Post by: Technical Abbreviations on March 18, 2012, 02:11:28 PM
I'll never understand why people want to fight in these types of servers so much, I guess it's just the nature of people. They would rather destroy than build a civilization or find creative ways to inhabit the other planets.
We're not fixing the weapons, we are removing them. Anything that can destroy props is going to be removed along with anything that causes errors. You have the half life weapons and that should be enough for you. Anyone that doesn't want to get killed can enable '!god' mode.
I'm still awaiting a map suggestion that fully supports spacebuild 3 (if they don't outwardly say they fully support it, it doesn't).
With ship cores, weapons only destroy props attached to a core. Weapons dont have to destroy props otherwise. Fighting (with rules) just gives other options than trashing a ship once its made. You can however remove the HL weapons, they are just annoying -.-

Also, the current map doesnt seem to even be compatible with gmod
Title: Re: SpaceBuild suggestion thread
Post by: Conranos on March 18, 2012, 07:45:52 PM
Spacebuild becomes very boring without any form of combat. Looks like this server is doomed to fail in the end.
Title: Re: SpaceBuild suggestion thread
Post by: Statua on March 19, 2012, 05:16:54 AM
You guys do know ulx has an addon that protects your stuff from damage from things such as gcombat, gdc, sbep:w, etc. like you can enable/disable it with a command such as !protect.

Also, sb_vaccuum is 100% SB3 compatable. Ran it on the OC spacebuild server for the entire time it was up (2-3 months). And it is good for colonization. Lots of planets for beginner and advanced cosmonaut builders. Lots of space on those planets (and in space) looks nice, and runs smoothly with no instabilities. Anyone who -supports it might be thinking of the wrong map.
Title: Re: SpaceBuild suggestion thread
Post by: Hilarious ?sometimes?. on March 19, 2012, 04:42:05 PM
How about an XP system that works by you killing enemies, and exploring. (Not sure if its there already dont play on the server, but I would if it had this)
Title: Re: SpaceBuild suggestion thread
Post by: Technical Abbreviations on March 21, 2012, 08:54:50 PM
How about an XP system that works by you killing enemies, and exploring. (Not sure if its there already dont play on the server, but I would if it had this)
Haha, SB doesnt work like that... They are fairly small maps (Considering the term "space" is involved), and mostly for building. Destroying ships with ship cores though is perfectly fine!
/me launches a small pile of dirty socks in Somone's general direction
Title: Re: SpaceBuild suggestion thread
Post by: Statua on March 22, 2012, 05:12:04 PM
VIP and Gold benefits such as increased prop count, special tools such as anti-noclip, and possibly others.
Title: Re: SpaceBuild suggestion thread
Post by: Technical Abbreviations on March 22, 2012, 05:14:35 PM
VIP and Gold benefits such as increased prop count, special tools such as anti-noclip, and possibly others.
God yes
Prop count as is, is fairly low
Title: Re: SpaceBuild suggestion thread
Post by: Statua on March 22, 2012, 05:19:51 PM
VIP and Gold benefits such as increased prop count, special tools such as anti-noclip, and possibly others.
God yes
Prop count as is, is fairly low
Yes and dont say 'BUT Y U NEED MORE THEN 100 PROPS???' well you are obviously not an advanced builder who knows how to utilize parenting.
Title: Re: SpaceBuild suggestion thread
Post by: Somone77 on March 22, 2012, 05:22:17 PM
I don't believe in benefits on Sandbox servers, though, VIP/Gold members can use the !tp command, I figured it wouldn't affect much.
Title: Re: SpaceBuild suggestion thread
Post by: Technical Abbreviations on March 22, 2012, 07:03:35 PM
I don't believe in benefits on Sandbox servers, though, VIP/Gold members can use the !tp command, I figured it wouldn't affect much.
Well nor do I, but the limit is very low right now, compared to most sandbox servers
Title: Re: SpaceBuild suggestion thread
Post by: Somone77 on March 22, 2012, 07:43:35 PM
Yea, I'll fix that.
Title: Re: SpaceBuild suggestion thread
Post by: Technical Abbreviations on March 23, 2012, 12:13:40 PM
Yea, I'll fix that.
Fix the server not having multiparent tool. Until its added, we cant have even moderately nice things.
Click to see the original size.
My fighter will never fly :c

Also added advanced duplicator 2 to suggestions. Some like it, some dont, let people use whichever they please. Its a lot lighter on the server as far as I know also.
Title: Re: SpaceBuild suggestion thread
Post by: Technical Abbreviations on March 28, 2012, 05:11:39 PM
I feel the need to bump this seeing as little-nothing has been discussed (As far as I know.), and some of these things, such as parenting, are a must for any sandbox type server to have. So Im just going to move this back to the very top of the list, in hopes that something will be seriously discussed and considered. Here.
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