I dont think we need to change anything regarding the application, but I think wr should let people apply for some more things generally. The application itself is fine imo
Id like to see the spot auths system i was talking about awhile back where admins could grant auths on the server right then and there based on a basic flow chart.
I dont think we need to change anything regarding the application, but I think wr should let people apply for some more things generally. The application itself is fine imo
The spot auths still relies on the full application, however it cuts down on users having to write huge paragraps to obtain something as simple as a camera. Here's the flow chart and how an admin/player decides if they need to write an app or just get an online admin to jot down the auths in their detail sheet or whatever it's called:
Yeah there's a number of boxes but the questions are straightforward and should take no longer then a minute to review with the player. This is an older chart and I haven't really revised it yet though so if something doesn't look right, I can change it.
I do like the application process, but for things like clothes or a crude weapon or other somewhat common supplies i do think that maybe they shouldnt have to create a full backstory and such, because that just seems kind of weird if you just want to get a pair of cargo shorts or something similar like thatHence spot auths.
Can just make a list of each person with auths and write a short summary of what it entails and sticky it on the forums. Any admin that auths it has the job of adding that.
Personally I just like writing authorizations the old way. It seemed to work well, and if anyone needed to confirm if someone was authorized, and accepted it was a simple visit to the forums. The only problem I see with spot auths is that I could see people arguing over it, and about if it was actually confirmed by an admin or not. Then resulting in one person having to do the thirty minute steam search for the admin that may or may not have accepted it.But that's the good part. If there's an issue with it, the person is more than welcome to try it on the forums. Just like bans. We don't have to sit there and argue over it. All we have to do is explain the ban and if there's a problem, they go make an appeal.
Can just make a list of each person with auths and write a short summary of what it entails and sticky it on the forums. Any admin that auths it has the job of adding that.
im sorry but while i'd love for this system to work, it's gonna end up to "talk to the admin that likes you best and get whatever you want", it worked exactly the same on tnb, it might work here if you need to get multiple admins auths but it could still just be "ask ur fav admins n get everything l0l" - if we do this i'd also want the admin(s) who authed it to write their names down next to the auth so if anything bs is done we can see
Can just make a list of each person with auths and write a short summary of what it entails and sticky it on the forums. Any admin that auths it has the job of adding that.
im sorry but while i'd love for this system to work, it's gonna end up to "talk to the admin that likes you best and get whatever you want", it worked exactly the same on tnb, it might work here if you need to get multiple admins auths but it could still just be "ask ur fav admins n get everything l0l" - if we do this i'd also want the admin(s) who authed it to write their names down next to the auth so if anything bs is done we can see
K but it was the same with the old auth system. If the admins loved you, then you'll have a high chance of getting whatever you want going in your favor.
This happened to me once b4...
I think spot auths are good but they need to be revised and for the chart to be far more extensive. Also have it so it takes TWO admins to accept a spot auth, no less.
Spot auths are objective. It doesnt matter how much an admin loves you, something will be spot authorized or require a full auth based on standing guidelines which, when followed correctly, should prevent abusable authorizations from being granted without proper review.Can just make a list of each person with auths and write a short summary of what it entails and sticky it on the forums. Any admin that auths it has the job of adding that.
im sorry but while i'd love for this system to work, it's gonna end up to "talk to the admin that likes you best and get whatever you want", it worked exactly the same on tnb, it might work here if you need to get multiple admins auths but it could still just be "ask ur fav admins n get everything l0l" - if we do this i'd also want the admin(s) who authed it to write their names down next to the auth so if anything bs is done we can see
K but it was the same with the old auth system. If the admins loved you, then you'll have a high chance of getting whatever you want going in your favor.
This happened to me once b4...
I think spot auths are good but they need to be revised and for the chart to be far more extensive. Also have it so it takes TWO admins to accept a spot auth, no less.
spot auths are even worse for this, old auths required you to do work so even if you happened to get 2/3 people reviewing your app while everyone loved you it's be denied if you didn't work for it
Spot auths are objective. It doesnt matter how much an admin loves you, something will be spot authorized or require a full auth based on standing guidelines which, when followed correctly, should prevent abusable authorizations from being granted without proper review.Can just make a list of each person with auths and write a short summary of what it entails and sticky it on the forums. Any admin that auths it has the job of adding that.
im sorry but while i'd love for this system to work, it's gonna end up to "talk to the admin that likes you best and get whatever you want", it worked exactly the same on tnb, it might work here if you need to get multiple admins auths but it could still just be "ask ur fav admins n get everything l0l" - if we do this i'd also want the admin(s) who authed it to write their names down next to the auth so if anything bs is done we can see
K but it was the same with the old auth system. If the admins loved you, then you'll have a high chance of getting whatever you want going in your favor.
This happened to me once b4...
I think spot auths are good but they need to be revised and for the chart to be far more extensive. Also have it so it takes TWO admins to accept a spot auth, no less.
spot auths are even worse for this, old auths required you to do work so even if you happened to get 2/3 people reviewing your app while everyone loved you it's be denied if you didn't work for it
Its no different then regular auths. The only difference is in the datapage where instead of saying:Spot auths are objective. It doesnt matter how much an admin loves you, something will be spot authorized or require a full auth based on standing guidelines which, when followed correctly, should prevent abusable authorizations from being granted without proper review.Can just make a list of each person with auths and write a short summary of what it entails and sticky it on the forums. Any admin that auths it has the job of adding that.
im sorry but while i'd love for this system to work, it's gonna end up to "talk to the admin that likes you best and get whatever you want", it worked exactly the same on tnb, it might work here if you need to get multiple admins auths but it could still just be "ask ur fav admins n get everything l0l" - if we do this i'd also want the admin(s) who authed it to write their names down next to the auth so if anything bs is done we can see
K but it was the same with the old auth system. If the admins loved you, then you'll have a high chance of getting whatever you want going in your favor.
This happened to me once b4...
I think spot auths are good but they need to be revised and for the chart to be far more extensive. Also have it so it takes TWO admins to accept a spot auth, no less.
spot auths are even worse for this, old auths required you to do work so even if you happened to get 2/3 people reviewing your app while everyone loved you it's be denied if you didn't work for it
is there anything stopping mr soppy dick giving his friend any auth he wants, even if guidelines are there? whats stopping him just ignoring it other than other people spotting it and trying to call it out
so, anyone can give anyone an auth just because they say "yes" - in the old auths you had to actually write story about it and reasoning, if anyone tried to accept it when the app was dumb people would seefor items that dont really matter like a camera or a dvd player and a tv, yeah. for items like a shank, they fall under a weapon so no
what about a cinderblock, is that just blunt?You could go and ask every single item in the universe and keep going on for years. But I think if you have the seriousness to play serious RP, then you would also have enough common sense to figure out yourself if something needs an auth app, spot-on auth, or nothing at all.
seeing as we aren't industrial any more
the thing with spot auths is you will still need to spend about 10 minutes talking to them to determine if they've got it legit and are good enough to have it etc.
with people just giving auths to their freinds then thats up to owner/sa/whatever to make sure the admins aren't doing that and if so, demote
If it ain't broke, don't fix it.
If it ain't broke, don't fix it.
^
What we had going has always worked pretty well. If it ain't broke, don't fix it.
If it ain't broke, don't fix it.
^
What we had going has always worked pretty well. If it ain't broke, don't fix it.
Don't start this shit again.
Agree, it worked fine the way it was and no one complained about it often. Seemed to get the job done, so there isn't a reason to make a new system.If it ain't broke, don't fix it.
^
What we had going has always worked pretty well. If it ain't broke, don't fix it.
Don't start this shit again.
why, there is no reason to change how auth apps are handled lol
If it ain't broke, don't fix it.
^
What we had going has always worked pretty well. If it ain't broke, don't fix it.
Don't start this shit again.
why, there is no reason to change how auth apps are handled lol
ok who needs suggestions, our last hl2rp ran well so lets not improve it!
if it broke don't fix it right guys!
literally the worst mentality you can bring here
Adding new things into HL2RP will make it better.
I don't have a problem with auths and how they were handled but I actually agree with KMP when he saysLet's stop pretending as if the adage "If it ain't broke, don't fix it" is being applied to everything. We used it in the context of authorizations. The authorization system had no problems whatsoever. Your example, by the way, shows something that is broken and therefore needs fixing.
"dont say 'if it aint broke dont fix it' - kmp 2k14
If we dont change shit then the server will just nosedive into obliteration a week after launch just like it did before, of course I think it best to keep auths the same and change other things like our CP/Anti-Citizen policies, focus on cca to be removed and an emphasis placed on AC rp and civi rp.
theres nothing wrong with the old auth apps as long as they arent north korea style of strictness
The problem with the old auth system was that you had to apply for nearly everything. I remember when I played one time, found a brick and used it to attack someone. Guess what, he started asking me for auths. Do you REALLY think its that hard to find a brick where the buildings are beginnining to wear down, and I mean, it's a brick. Or one time I had a non UU tshirt, guess what, I got bothered because I didn't have auths for it. Do you really think every single shirt magically disappeared off the face of the planet never to be seen again? If you have ever gone dumpster diving in your life you'd be amazed at the stuff you can find, but guess what, you need auths for nearly everything. Spot auths would be there to fix that problem, as I really dont think writing a multi paragraph application is necessary for a brick or a tshirt. Not only that, but does anyone at all remember how long it took for your application to be accepted/looked at? I remember when it sometimes took over a month. Spot auths fix that problem as it shouldn't take more than 30mins to go through the flow chart.
The problem with the old auth system was that you had to apply for nearly everything. I remember when I played one time, found a brick and used it to attack someone. Guess what, he started asking me for auths. Do you REALLY think its that hard to find a brick where the buildings are beginnining to wear down, and I mean, it's a brick. Or one time I had a non UU tshirt, guess what, I got bothered because I didn't have auths for it. Do you really think every single shirt magically disappeared off the face of the planet never to be seen again? If you have ever gone dumpster diving in your life you'd be amazed at the stuff you can find, but guess what, you need auths for nearly everything. Spot auths would be there to fix that problem, as I really dont think writing a multi paragraph application is necessary for a brick or a tshirt. Not only that, but does anyone at all remember how long it took for your application to be accepted/looked at? I remember when it sometimes took over a month. Spot auths fix that problem as it shouldn't take more than 30mins to go through the flow chart.(http://images.sodahead.com/profiles/0/0/3/4/5/1/5/5/5/why-not-both-119952397394.png)
Then if that's the problem, why not have both? Personally, I can see the advantages to Spot Auths, but the one key flaw that I do see is that they take place over steam so like previously mentioned, its a simple means of "lets ask the admin who likes me best!" so in which case, I think it should be forum based. While yes, it does sort of defeat the purpose of it being a "Spot" auth, we can go about making the authorization process for something like you mentioned much less...tedious. So instead of writing paragraphs for something insignificant, you can just list the character getting it, what you want, list the advantages and disadvantages and then write like one paragraph on how you plan to use it and submit.
Why not have auths separated into tiers or something? For example, Tier 3 auths would include things such as clothing, minor melee weapons (shanks, bats, razors), minor knowledge (novice level of more major skills), minor equipment (tools, helmets, rope), and minor abilities (light parkour, light gymnastics, etc) which would consist of the Spot Auth format and would be essentially fast to complete and fast to get reviewed (probably the same day), probably just looked at by any basic administrator and given the okay so that way people get their little needs and wants out of the way without a long process and there are still recorded documentation of it.
Tier 2 could consist of moderate melee (swords, axes, brass knuckles, etc), minor projectiles (sling shots, homemade bows, BB guns), moderate knowledge, moderate equipment, moderate abilities and the like which can maybe also be handled by Spot Auth formatting or not depending on what it is.
Tier 3 would be the big stuff which would, without a doubt be handled by the old auth system which would include firearms, above average knowledge, above average equipment, above average abilities and what not.
To be honest, I can find myself agreeing with this and it's really the best of both worlds since it encompasses both the want of a new system and the well known uses of the already established system. It's a compromise, you see? Everyone gets what they want.
wall of text
I think that the way of handling authorizations in the days of the last HL2RP era was one of the reasons resulting in it's extinction.
To keep the server alive, you need new players and you need to make them stay.
They want their characters to go in action and you don't let them because:
- Write a million words backstory about:
- How you broke a window with a random object and took the glass shard to use it as a makeshift knife, or how you found a rusty piece of wire or a little square of metal with sharp edges that would serve the same purpose.
- How you managed to smuggle an old t-shirt, a pair of shoes or a hat of yours from the pre-war era in your suitcase, because the UU is perfect and there's absolutely no way your suitcase wouldn't get searched in it's entirety.
- How your character used to take martial arts lessons for a few months and gained some basic self-defense abilities. Don't forget to include the same, generic backstory already seen before.
- Make up a handful of fake perks and disadvantages of you having the item. Please refrain from telling us you want to look cool and have fun because that's not what we're aiming for.
- Wait a few days for the administration team to review your application. Reapply twice because your grammar isn't the best and because the ability to write a sentence or two in a form of /me definitely isn't sufficient to RP.
Take what I said above with a grain of salt, but think of it.
Like, of course there'd be metal detectors and probably x-ray scans utilized on the suitcases, but there's this factor named human error and the fact that t-shirts and books aren't made of metal.
What is the risk of letting a player gain an IC item like a t-shirt or shoes they can brag with, or even a knife? There's the risk of roleplay. What if you had the units roleplaying confiscate your items on sight and detain you for a little while? No way we can allow that to happen, right?
Even if you get a knife, so what? You go and mug someone. There's roleplay in the mugging itself, there's roleplay in them reporting you, in the units going after you, in your detainment or execution, in the victim seeking medical attention (even if it only went as far as purchasing a bandage from a player-seller, it's still better than "sit in p3 and repeat indefinitely").
Of course, when you give a player a perk there's a high chance they'll abuse it sometime. So what? Even if you go and stab everyone around with your IC knife, given a decent administration team who won't instantly physgun you, ban you and void everything, you will cause some roleplay (again! woah!). The victim will probably cause it too as they might seek medical attention again.
The requirements put in place were stupid and are the cause of why the server died. The influx of new players literally died out and I believe this is the cause of it. The administration acts more like "fun police" than "administration and roleplay assistance".
You don't let new players have fun, they leave, simple as that.
"No guns in plaza" and "no guns outside of p3". No fun allowed. Worst case - unit is headshot and drops their weapons. Admins have to spend fifteen minutes looking up who all got the guns, what a disaster. They have to work. Shame. (hint, there can be systems put in place to allow for easier logging/tracing of weapons)
"No rogue units without owner approval" - rogue units should be allowed, given the character has a valid reason. Agreement of a handful of administrators / SA should be enough. If they cannot be trusted then they shouldn't be administrators. What are the risks of a rogue unit anyways? Dropping weapons? See the previous point. Other than that, it's just the risk of roleplay, again.
typical khub you just point out whats wrong and i dont agree with you because xxx
I voiced my opinion, feel free to disagree. Provide counter-arguments and I will try to react.
you're dumb it wasn't like this go away you're just wrong we don't want your opinion stick it up your ass
ok
ok so you pointed out whats wrong but how to fix??
My suggestions:
- Instruct administration not to act like fun police.
- Stop making tons of rules that will prevent roleplay just because there's a chance of it resulting in a breach of the server rules.
- Demote administrators who intervene in roleplay only because it might eventually sometime possibly result in someone breaking a rule.
- Demote administrators who intervene in/void roleplay because a rule was broken, as long as it's not massive RDM and as long as the situation can be dealt with ICly.
Most of the requirements and restrictions currently in effect serve two purposes:
1. remove player fun
2. make admins' jobs easier
That's wrong.
There obviously need to be some rules and restrictions put in place but not like this.
In-spot authorizations are a good idea, but I cannot see them working well due to the already mentioned problem of admin bias.
There should also be a system that allows for easier applications on both sides (players and admins).
Imagine a part of the TAB menu called "Authorizations", synchronized with the forum. That way, you can fill up the application ingame if it's something minor and it's posted to the forums for you. Administration members vote on the application, even from in-game. Given enough votes or a SA's approval, the application is accepted. People can use a command like '/Auths' while looking at you, you select authorizations granted to your current character that you'd like to show them. Administrators can use this command to instantly revoke an authorization or to tweak it.
Edit: While I guess I can understand the reasons behind postponing certain things (outlands, OTA, vortigaunts) until the server is running well, it can get a little counter-productive. I believe you should set everything up before the server is launched. You keep players by providing them fun/entertainment/roleplay, not by saying "this thing you like won't come until we are 128/128 populated for two weeks in a row, you have to wait bored meanwhile".
In any context, if you're friends with someone in power, then you can abuse that relationship to your own advantage. That's an inescapable reality of life.I think that the way of handling authorizations in the days of the last HL2RP era was one of the reasons resulting in it's extinction.
To keep the server alive, you need new players and you need to make them stay.
They want their characters to go in action and you don't let them because:
- Write a million words backstory about:
- How you broke a window with a random object and took the glass shard to use it as a makeshift knife, or how you found a rusty piece of wire or a little square of metal with sharp edges that would serve the same purpose.
- How you managed to smuggle an old t-shirt, a pair of shoes or a hat of yours from the pre-war era in your suitcase, because the UU is perfect and there's absolutely no way your suitcase wouldn't get searched in it's entirety.
- How your character used to take martial arts lessons for a few months and gained some basic self-defense abilities. Don't forget to include the same, generic backstory already seen before.
- Make up a handful of fake perks and disadvantages of you having the item. Please refrain from telling us you want to look cool and have fun because that's not what we're aiming for.
- Wait a few days for the administration team to review your application. Reapply twice because your grammar isn't the best and because the ability to write a sentence or two in a form of /me definitely isn't sufficient to RP.
Take what I said above with a grain of salt, but think of it.
Like, of course there'd be metal detectors and probably x-ray scans utilized on the suitcases, but there's this factor named human error and the fact that t-shirts and books aren't made of metal.
What is the risk of letting a player gain an IC item like a t-shirt or shoes they can brag with, or even a knife? There's the risk of roleplay. What if you had the units roleplaying confiscate your items on sight and detain you for a little while? No way we can allow that to happen, right?
Even if you get a knife, so what? You go and mug someone. There's roleplay in the mugging itself, there's roleplay in them reporting you, in the units going after you, in your detainment or execution, in the victim seeking medical attention (even if it only went as far as purchasing a bandage from a player-seller, it's still better than "sit in p3 and repeat indefinitely").
Of course, when you give a player a perk there's a high chance they'll abuse it sometime. So what? Even if you go and stab everyone around with your IC knife, given a decent administration team who won't instantly physgun you, ban you and void everything, you will cause some roleplay (again! woah!). The victim will probably cause it too as they might seek medical attention again.
The requirements put in place were stupid and are the cause of why the server died. The influx of new players literally died out and I believe this is the cause of it. The administration acts more like "fun police" than "administration and roleplay assistance".
You don't let new players have fun, they leave, simple as that.
"No guns in plaza" and "no guns outside of p3". No fun allowed. Worst case - unit is headshot and drops their weapons. Admins have to spend fifteen minutes looking up who all got the guns, what a disaster. They have to work. Shame. (hint, there can be systems put in place to allow for easier logging/tracing of weapons)
"No rogue units without owner approval" - rogue units should be allowed, given the character has a valid reason. Agreement of a handful of administrators / SA should be enough. If they cannot be trusted then they shouldn't be administrators. What are the risks of a rogue unit anyways? Dropping weapons? See the previous point. Other than that, it's just the risk of roleplay, again.
typical khub you just point out whats wrong and i dont agree with you because xxx
I voiced my opinion, feel free to disagree. Provide counter-arguments and I will try to react.
you're dumb it wasn't like this go away you're just wrong we don't want your opinion stick it up your ass
ok
ok so you pointed out whats wrong but how to fix??
My suggestions:
- Instruct administration not to act like fun police.
- Stop making tons of rules that will prevent roleplay just because there's a chance of it resulting in a breach of the server rules.
- Demote administrators who intervene in roleplay only because it might eventually sometime possibly result in someone breaking a rule.
- Demote administrators who intervene in/void roleplay because a rule was broken, as long as it's not massive RDM and as long as the situation can be dealt with ICly.
Most of the requirements and restrictions currently in effect serve two purposes:
1. remove player fun
2. make admins' jobs easier
That's wrong.
There obviously need to be some rules and restrictions put in place but not like this.
In-spot authorizations are a good idea, but I cannot see them working well due to the already mentioned problem of admin bias.
There should also be a system that allows for easier applications on both sides (players and admins).
Imagine a part of the TAB menu called "Authorizations", synchronized with the forum. That way, you can fill up the application ingame if it's something minor and it's posted to the forums for you. Administration members vote on the application, even from in-game. Given enough votes or a SA's approval, the application is accepted. People can use a command like '/Auths' while looking at you, you select authorizations granted to your current character that you'd like to show them. Administrators can use this command to instantly revoke an authorization or to tweak it.
Edit: While I guess I can understand the reasons behind postponing certain things (outlands, OTA, vortigaunts) until the server is running well, it can get a little counter-productive. I believe you should set everything up before the server is launched. You keep players by providing them fun/entertainment/roleplay, not by saying "this thing you like won't come until we are 128/128 populated for two weeks in a row, you have to wait bored meanwhile".
Khub pretty much gets it. Either way, if you are buttbuddies with the admin team, you can still abuse the auth system, spot on auths or the old auth way. But aside from that I pretty much agree with Khub on everything. The admin team should really re-evaulate what their job is and what they should be doing. Less intervention in every little aspect of roleplay by admins would help tremendously.
No one should get special privileges.
The problem with the old auth system was that you had to apply for nearly everything. I remember when I played one time, found a brick and used it to attack someone. Guess what, he started asking me for auths. Do you REALLY think its that hard to find a brick where the buildings are beginnining to wear down, and I mean, it's a brick. Or one time I had a non UU tshirt, guess what, I got bothered because I didn't have auths for it. Do you really think every single shirt magically disappeared off the face of the planet never to be seen again? If you have ever gone dumpster diving in your life you'd be amazed at the stuff you can find, but guess what, you need auths for nearly everything. Spot auths would be there to fix that problem, as I really dont think writing a multi paragraph application is necessary for a brick or a tshirt. Not only that, but does anyone at all remember how long it took for your application to be accepted/looked at? I remember when it sometimes took over a month. Spot auths fix that problem as it shouldn't take more than 30mins to go through the flow chart.(http://images.sodahead.com/profiles/0/0/3/4/5/1/5/5/5/why-not-both-119952397394.png)
Then if that's the problem, why not have both? Personally, I can see the advantages to Spot Auths, but the one key flaw that I do see is that they take place over steam so like previously mentioned, its a simple means of "lets ask the admin who likes me best!" so in which case, I think it should be forum based. While yes, it does sort of defeat the purpose of it being a "Spot" auth, we can go about making the authorization process for something like you mentioned much less...tedious. So instead of writing paragraphs for something insignificant, you can just list the character getting it, what you want, list the advantages and disadvantages and then write like one paragraph on how you plan to use it and submit.
Why not have auths separated into tiers or something? For example, Tier 3 auths would include things such as clothing, minor melee weapons (shanks, bats, razors), minor knowledge (novice level of more major skills), minor equipment (tools, helmets, rope), and minor abilities (light parkour, light gymnastics, etc) which would consist of the Spot Auth format and would be essentially fast to complete and fast to get reviewed (probably the same day), probably just looked at by any basic administrator and given the okay so that way people get their little needs and wants out of the way without a long process and there are still recorded documentation of it.
Tier 2 could consist of moderate melee (swords, axes, brass knuckles, etc), minor projectiles (sling shots, homemade bows, BB guns), moderate knowledge, moderate equipment, moderate abilities and the like which can maybe also be handled by Spot Auth formatting or not depending on what it is.
Tier 3 would be the big stuff which would, without a doubt be handled by the old auth system which would include firearms, above average knowledge, above average equipment, above average abilities and what not.
To be honest, I can find myself agreeing with this and it's really the best of both worlds since it encompasses both the want of a new system and the well known uses of the already established system. It's a compromise, you see? Everyone gets what they want.
Regardless of it being an inescapable reality of life, we should try to avoid it. If admins are abusing their powers or giving special treatment for people, they shouldn't really be an admin. I think there's a whole thread on that idea here (http://www.catalyst-gaming.net/index.php?topic=27205.0).
I think that the way of handling authorizations in the days of the last HL2RP era was one of the reasons resulting in it's extinction.
To keep the server alive, you need new players and you need to make them stay.
They want their characters to go in action and you don't let them because:
- Write a million words backstory about:
- How you broke a window with a random object and took the glass shard to use it as a makeshift knife, or how you found a rusty piece of wire or a little square of metal with sharp edges that would serve the same purpose.
- How you managed to smuggle an old t-shirt, a pair of shoes or a hat of yours from the pre-war era in your suitcase, because the UU is perfect and there's absolutely no way your suitcase wouldn't get searched in it's entirety.
- How your character used to take martial arts lessons for a few months and gained some basic self-defense abilities. Don't forget to include the same, generic backstory already seen before.
- Make up a handful of fake perks and disadvantages of you having the item. Please refrain from telling us you want to look cool and have fun because that's not what we're aiming for.
- Wait a few days for the administration team to review your application. Reapply twice because your grammar isn't the best and because the ability to write a sentence or two in a form of /me definitely isn't sufficient to RP.
Take what I said above with a grain of salt, but think of it.
Like, of course there'd be metal detectors and probably x-ray scans utilized on the suitcases, but there's this factor named human error and the fact that t-shirts and books aren't made of metal.
What is the risk of letting a player gain an IC item like a t-shirt or shoes they can brag with, or even a knife? There's the risk of roleplay. What if you had the units roleplaying confiscate your items on sight and detain you for a little while? No way we can allow that to happen, right?
Even if you get a knife, so what? You go and mug someone. There's roleplay in the mugging itself, there's roleplay in them reporting you, in the units going after you, in your detainment or execution, in the victim seeking medical attention (even if it only went as far as purchasing a bandage from a player-seller, it's still better than "sit in p3 and repeat indefinitely").
Of course, when you give a player a perk there's a high chance they'll abuse it sometime. So what? Even if you go and stab everyone around with your IC knife, given a decent administration team who won't instantly physgun you, ban you and void everything, you will cause some roleplay (again! woah!). The victim will probably cause it too as they might seek medical attention again.
The requirements put in place were stupid and are the cause of why the server died. The influx of new players literally died out and I believe this is the cause of it. The administration acts more like "fun police" than "administration and roleplay assistance".
You don't let new players have fun, they leave, simple as that.
"No guns in plaza" and "no guns outside of p3". No fun allowed. Worst case - unit is headshot and drops their weapons. Admins have to spend fifteen minutes looking up who all got the guns, what a disaster. They have to work. Shame. (hint, there can be systems put in place to allow for easier logging/tracing of weapons)
"No rogue units without owner approval" - rogue units should be allowed, given the character has a valid reason. Agreement of a handful of administrators / SA should be enough. If they cannot be trusted then they shouldn't be administrators. What are the risks of a rogue unit anyways? Dropping weapons? See the previous point. Other than that, it's just the risk of roleplay, again.
typical khub you just point out whats wrong and i dont agree with you because xxx
I voiced my opinion, feel free to disagree. Provide counter-arguments and I will try to react.
you're dumb it wasn't like this go away you're just wrong we don't want your opinion stick it up your ass
ok
ok so you pointed out whats wrong but how to fix??
My suggestions:
- Instruct administration not to act like fun police.
- Stop making tons of rules that will prevent roleplay just because there's a chance of it resulting in a breach of the server rules.
- Demote administrators who intervene in roleplay only because it might eventually sometime possibly result in someone breaking a rule.
- Demote administrators who intervene in/void roleplay because a rule was broken, as long as it's not massive RDM and as long as the situation can be dealt with ICly.
Most of the requirements and restrictions currently in effect serve two purposes:
1. remove player fun
2. make admins' jobs easier
That's wrong.
There obviously need to be some rules and restrictions put in place but not like this.
In-spot authorizations are a good idea, but I cannot see them working well due to the already mentioned problem of admin bias.
There should also be a system that allows for easier applications on both sides (players and admins).
Imagine a part of the TAB menu called "Authorizations", synchronized with the forum. That way, you can fill up the application ingame if it's something minor and it's posted to the forums for you. Administration members vote on the application, even from in-game. Given enough votes or a SA's approval, the application is accepted. People can use a command like '/Auths' while looking at you, you select authorizations granted to your current character that you'd like to show them. Administrators can use this command to instantly revoke an authorization or to tweak it.
Edit: While I guess I can understand the reasons behind postponing certain things (outlands, OTA, vortigaunts) until the server is running well, it can get a little counter-productive. I believe you should set everything up before the server is launched. You keep players by providing them fun/entertainment/roleplay, not by saying "this thing you like won't come until we are 128/128 populated for two weeks in a row, you have to wait bored meanwhile".
As I said earlier in this article, there are two reasons why the admin team is hesitant about allowing rogue units:
1. Idiots would make up stupid reasons to go rogue like, "I got a black mark" or "I was secretly a part of the resistance". In reality, these sorts of people would be rooted out during the application cycle and later in recruit camp. Plus, even if one does make it through and goes rogue, he's not going to last long.
2. The last rogue unit that was allowed powergamed his way out of every attempt to capture him by OTA hitsquads. Still, we shouldn't let one bad experience speak for the majority.
In short, once we get a sizable population going on the server, I don't see why rogue units shouldn't be allowed.
In short, once we get a sizable population going on the server, I don't see why rogue units shouldn't be allowed.
Absolutely not.QuoteIn short, once we get a sizable population going on the server, I don't see why rogue units shouldn't be allowed.
going rogue should be the IC consequence of prior actions - not something that is either ruled yes or no by administrating parties
reminds me of the old hl2rp where i was threatened with bans for wanting to do things IC
i didnt say they shouldn't require approval i said they shouldn't be told bluntly "no" because admin dont want a rogue unit even if IC'ly it should happenOh, I misunderstood that then, my apologies.
Absolutely not.QuoteIn short, once we get a sizable population going on the server, I don't see why rogue units shouldn't be allowed.
going rogue should be the IC consequence of prior actions - not something that is either ruled yes or no by administrating parties
reminds me of the old hl2rp where i was threatened with bans for wanting to do things IC
I have nothing against "rogue" units in the way I'm thinking of. But if we were to just allow them without any approval at all, then EVERYONE would go lolrogue and mind up retarded reasons to go join the resistance and give out free stuff from the nexus because they still have access to it.
The way how I see "rogue" units and the way I'm fine with is units who start to regret joining the union and want to flee as a citizen. So flee the union, not turn against them. (Get what I mean?)
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rogue units have only caused drama and shit in the past and dont see why we should allow it now
should stay un-authorisable
rogue units have only caused drama and shit in the past and dont see why we should allow it now
should stay un-authorisable
rogue units have only caused drama and shit in the past and dont see why we should allow it now
should stay un-authorisable
i thought one of the main ideas of the reboot of hl2rp was less admin intervention and more IC consequences
http://www.catalyst-gaming.net/index.php?topic=27217.15 (http://www.catalyst-gaming.net/index.php?topic=27217.15)
see here
Less admin intervention doesn't mean no admin intervention.
but it would be failrp and then admin intervention is needed, it was really dumb seeing someone everyday going up to a unit and spitting on them or some stupid shit
fail to see how being spit on every single day by citizens is fun and how that would be legit rp
Cow, your using different examples that don't tie into a proper rogue unit RP. Less admin intervention will mean mainly in smaller things as examples you gave, not within large scale happenings such as a rogue unit. You can't just think oh its stopping RP, you have to look at all sides of what that rogue unit will cause, and its something you don't want to happen every two days - hence a regulation on rogue units.
If a unit goes rouge and decides to rob a citizen for his tokens
you cant ask for evidence for one thing then say ", I've seen this first hand and have looked in logs (when I had acess) just to prove my point." without evidence for anotherQuoteIf a unit goes rouge and decides to rob a citizen for his tokens
that should never happen LOL, i think peoples ideas of what a rouge unit should be is skewed
Call me crazy, but here is just a random idea okay?
How about we all just STOP arguing about each and every single fucking detail that happened in the past, and rather look into the future.
Let's just fuck it, and wait for the server to come up before we continue any arguments.
Just go with it. If something happens you don't agree with, THEN you have the rights to bring it up and talk about it with everyone else. But don't you guys all agree that all these threads are completely fucking useless and only cause shit when the server isn't even up yet? Hence no one knows how things are going to turn out... Who knows, it turns out just the way you want it? Or maybe not...
Satn
tweak whatever you want but if i see admins telling people 'no' for things that should happen ic'ly without a really good reason i can assure you it will die just like the first hl2rp
admins not letting me do things i wanted to do was one reason why i stopped playing
you cant ask for evidence for one thing then say ", I've seen this first hand and have looked in logs (when I had acess) just to prove my point." without evidence for anotherQuoteIf a unit goes rouge and decides to rob a citizen for his tokens
that should never happen LOL, i think peoples ideas of what a rouge unit should be is skewed
pretty sure thats not the reason hl2rp died in the first place but ok
heres an idea
why dont we just wait for the server to actually come up then see how it goes, adapt to what is needed and not needed and stuff like that. we could probably discuss stuff like authorisations and shit a couple of weeks after the server has been up to give people time to settle in, citizens to develop and choose their alignments of pro-union or anti-citizen or somewhere in between etc, the cca & cwu to develop, etc.
we could look at shit like rogue units (strictly though) and a couple of other stuff after a couple of weeks, might not hurt to try them once more but if someone goes potato with it then they've pretty much ruined it for the rest of the people
even then, rogue units should not be something common, in fact it should be extremely rare and if someone wants auth for that, itd have to be thoroughly investigated and made sure the roleplay and backstory for it is really good and legit because units shouldnt be thinking about rebelling against the union when theyll be taking the union supplements which will affect their mind and memories
also on the topic of names, unless someone literally tells you their IC name ICly or, if you are part of the CCA, get a scanner to identify someone, you wouldnt know their name, even if the name shows up above their head because you were maybe in the vicinity of F2 or whatever the hotkey was again
drama in a serious roleplay server is inevitable and we are already seeing this in both threads (this one and the authorisations one), but instead of bickering with each other before the server is even up. we should discuss this sort of stuff when the server is up and adjust rules/restrictions accordingly when its been up
tweak whatever you want but if i see admins telling people 'no' for things that should happen ic'ly without a really good reason i can assure you it will die just like the first hl2rp
pretty sure thats not the reason hl2rp died in the first place but ok