Just because the structure of the CCA is the same doesn't mean the CCA as a whole has to be the same too. There was a time when recruits were trained quickly and swiftly and a time where the equivalent of S3 would never be sort staffed and were always active enough to patrol, leaving the equivalents of S4 to do their thing with the right number of staff and units.The CCA may never have been multitudes better at any point than another but for a player in the CCA, the people running your division, may that be two OfCs and a DvL or a bunch of OfCs and an S0 unit, will always be the ones calling the shots and affecting how their division runs, just because we've had wipes doesn't mean that certain divisions haven't been better or worse than they are now, and in the end that effects everyone in side it. If the leadership of S3 (this is an example, nothing personal at all and isn't an attack, it's just because S3 = the backbone of the CCA) is totally inactive and doesn't care then that trickles down through into every single S3 unit and their moral as a roleplayer is effected and they just don't feel motivated to be a good unit in general, why should they if their leadership doesn't care?The same applies for the team running the CCA (again, not an attack and nothing is real, just examples) whether that's 2 SeCs and a couple CmDs or a bunch of S0 units, if they don't care, don't have any fresh idea and simply don't contribute, then as a player you CAN feel this and it lowers your motivation to roleplay and be a good unit no matter your rank - once again, if the dudes running the CCA haven't done a single thing to try and improve things then why should you care?No, wiping people isn't effective, but getting the right people in the right ranks is the most effective way to making the CCA better - and I know that's a contradiction but I can't really explain it in any other way, the CCA has had up and down points in how well it's worked together but that's never ever solved by bringing everyone down to a low rank and saying "here go worm your self back up to your ranks".just woke up from a nap so there's probably grammar mistakes, I'm just typing what's in my head about the CCA and it's just an opinion blah blahhh
>No matter what happens, no matter how old I get.>I'll never forget...>Fats Mcgee. And his Retard Three.
Jonco said if the new CCA doesn't work out, we go back to the old one we had in Spring 2011. I think that's the best solution right now. It was by far the most efficient system to date.
I actually quite like the CCA in its current state. In the past, we had a lot of problems with leaders who were didn't care, were lazy, bullheaded, etc, but I think the current leadership is a nice collection of the all-star pillars of the HL2RP community. They have the best balance of activity, experience, dedication, and reasonableness that I've ever seen in a group of online leaders for a game.The key to having a well-running CCA (any organization actually) is to only promote people witha) roleplay sense, obviously, but alsob) good OOC leadership skillsPromoting people simply because they've been around for X weeks only results in the important ranks, 02-01-OfC being dominated with bad/mediocre players. Ideally, as you go up the pyramid the quality of the people in an OOC sense will steadily get better. In that same vein, if you have an outstanding player who's stuck at 01 and can't move up because there aren't any OfC spots open, feel free to replace one of your OfCs if the 01 is a significantly better leader. A competitive atmosphere in the organization will help a lot to ensure that only the best people get to the top.So basically, just make sure the best possible OOC personalities are in control of the CCA and they'll handle it just fine. The current CCA leadership fits the bill pretty decently so far as I can tell.
Quote from: YankeeSamurai on February 19, 2013, 05:53:21 PMI actually quite like the CCA in its current state. In the past, we had a lot of problems with leaders who were didn't care, were lazy, bullheaded, etc, but I think the current leadership is a nice collection of the all-star pillars of the HL2RP community. They have the best balance of activity, experience, dedication, and reasonableness that I've ever seen in a group of online leaders for a game.The key to having a well-running CCA (any organization actually) is to only promote people witha) roleplay sense, obviously, but alsob) good OOC leadership skillsPromoting people simply because they've been around for X weeks only results in the important ranks, 02-01-OfC being dominated with bad/mediocre players. Ideally, as you go up the pyramid the quality of the people in an OOC sense will steadily get better. In that same vein, if you have an outstanding player who's stuck at 01 and can't move up because there aren't any OfC spots open, feel free to replace one of your OfCs if the 01 is a significantly better leader. A competitive atmosphere in the organization will help a lot to ensure that only the best people get to the top.So basically, just make sure the best possible OOC personalities are in control of the CCA and they'll handle it just fine. The current CCA leadership fits the bill pretty decently so far as I can tell.I am sure I'm not the only one who appreciates the first post in a CCA rant thread thats nothing but a compliment on the Civil Authority's state. First one in the few past weeks.Thank you.