Author Topic: The Catalyst Issue (Major flame.)  (Read 11557 times)

Re: The Catalyst Issue (Major flame.)
« Reply #15 on: May 21, 2012, 01:27:35 PM »
Don't fucking disable OOC entirely, that's retarded. Maybe apply a user-unique message per minute ban, but not all of OOC.
There's always been the ability for EVERY player to do 'aura_showooc 0' to turn off OOC Chat and what not, some people are just annoyed by it.

Offline DeathByKittens

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Re: The Catalyst Issue (Major flame.)
« Reply #16 on: May 21, 2012, 01:29:36 PM »
Don't fucking disable OOC entirely, that's retarded. Maybe apply a user-unique message per minute ban, but not all of OOC.
There's always been the ability for EVERY player to do 'aura_showooc 0' to turn off OOC Chat and what not, some people are just annoyed by it.

Oh? Then people should be aware of that because, whilst OOC can be annoying, removing it just isn't a good idea.

Offline ??. McBullet

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Re: The Catalyst Issue (Major flame.)
« Reply #17 on: May 21, 2012, 01:44:33 PM »
Alright. I don't really have much to say. Canon's not a significant problem. Minges will always exist along with new players. Admins, we need to step up and educate new players more often. Suggestions? We are in dire need of more devs. Rofl, you really, REALLY should start up an application process or just be on the lookout for people you'd like as trial devs for HL2RP. Communication? I agree. It's shit. We've got all sorts of methods of communication that we've standardized (admin boards, subforums, meeting dates) but it's really on us admins to take advantage of them. I believe that we really need to step up our game.

I'll throw in my two cents about rebels. Rofl has D6 as some restricted zone so it gives lolwebuls a place to run to so they don't interrupt citizenRP. Yet, with a D6 nearly twice as big than the citizenRP area, a balance is clearly lacking. The "lolwebul"zone should be scaled down immensely, made harder to get into, not so obviously guarded by the CCA (this actually attracts citizens who are bored out of their minds and are up for a game of "escape the ceepee"), and made to support very little RP. Then, the extra space can be re-allocated into places for legit citizenRP as well as CCARP.

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Re: The Catalyst Issue (Major flame.)
« Reply #18 on: May 21, 2012, 02:15:19 PM »
I agree with BB's line of thinking. Although the god damn minges are getting out of hand one night all I saw in chat for a min. was OOC and ban orders. And the CCA should not be held back to much from giving punishments the CCA don't give a fuck about the civies and as such should be allowed to beat the shit out of them. And also we do need a better way of dealing with new players not kicking them all the time for stupid things that they did not know about. We need to gently help them along not beat the shit out of them OOC I mean damn people...

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Re: The Catalyst Issue (Major flame.)
« Reply #19 on: May 21, 2012, 02:53:03 PM »
I agree with BB's line of thinking. Although the god damn minges are getting out of hand one night all I saw in chat for a min. was OOC and ban orders. And the CCA should not be held back to much from giving punishments the CCA don't give a fuck about the civies and as such should be allowed to beat the shit out of them. And also we do need a better way of dealing with new players not kicking them all the time for stupid things that they did not know about. We need to gently help them along not beat the shit out of them OOC I mean damn people...

You're clearly new to serious RP. You cannot simply assume that the single CP Unit doesn't care about the citizens. It's up to him.

Re: The Catalyst Issue (Major flame.)
« Reply #20 on: May 21, 2012, 03:09:26 PM »
Don't fucking disable OOC entirely, that's retarded. Maybe apply a user-unique message per minute ban, but not all of OOC.
There's always been the ability for EVERY player to do 'aura_showooc 0' to turn off OOC Chat and what not, some people are just annoyed by it.

Oh? Then people should be aware of that because, whilst OOC can be annoying, removing it just isn't a good idea.
That simple code you read does not remove OOC, it only disables if NX_CONVAR_SHOWOOC is false.
Which in some other file redirects to a concommand.

Offline DeathByKittens

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Re: The Catalyst Issue (Major flame.)
« Reply #21 on: May 21, 2012, 05:32:43 PM »
Reposting because I feel people have missed it.


Don't fucking disable OOC entirely, that's retarded. Maybe apply a user-unique message per minute ban, but not all of OOC.

You say we have a differing canon to allow us "to do different things", but we don't do anything different. This community is so riddled with elitism that even getting someone to listen to your ideas is difficult, and a lot of the time, someone puts them into place and two days later someone else sees it and scraps it.

Roflwaffle, you don't play HL2RP. Raiden doesn't play HL2RP. I don't think TOMASAS plays it and I'm pretty sure he doesn't but for the purposes of this argument, he thus does not. None of you should have a say on what goes on. We should have a director appointed to the server, much like how TnB does it.

And I'll tell you what, it won't be just the SeC or an admin or whoever. I think we should elect them and they should have to put forward exactly why they applying and let voters decide for themselves. Once we remove the elitism and bureaucracy, we can actually fucking do something.

Y'know, we're arguing about the wrong things. Keeping minges under control etc. etc. HALF OF THEM AREN'T FUCKING MINGES. I ran a community for a year, and I know what I'm talking about; half of them are new players who don't have a clue what to do.

And no one wants to take the time to educate the influx of players CG gets, so we need to create an IC system for it. I'm spouting this out, sure, but I'll happily sit down with someone and work it all out, because I've done it before and I'll make it work again.

Auths are stupid too. Recruits shouldn't need auths to beat someone, they're damn Civil Protection units all the more, you shouldn't need HC auths for turning into a Scanner and you shouldn't get a blackmark for all the-

I'm getting too far into it. Vote someone to do it. NOT A COUNCIL TO DO IT, because that shit takes too long and having to clear it with lots of people will give us the same problem we already have. We can scrutinize and regulate this director by calling out mistakes or even having a vote to remove him from his position.

But whatever you do, VOTE IT IN. I'm sick of waiting for Roflwaffle or some random Superadmin to get on and deny a request. It's time we started dealing with things ICly and not focusing on problems like "Too many minges" or "EVERY1 HAS GUNS" (I've never seen a citizen with a gun). CG's HL2RP management has FAILED and it needs to be fixed pronto.

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Re: The Catalyst Issue (Major flame.)
« Reply #22 on: May 21, 2012, 06:46:16 PM »
Since I don't really have anything different to say about the other topics, I'm just going to stick to canon with this post. Let's get started...

People who complain that CG doesn't abide by canon;here's what I have to say to you. I really, really hate to break it too you, but if you wanted to base the server entirely off of what Valve's provided you through the actual game, it'd go nowhere. It would be the same game, same scenario over and over again. If you actually decided to use some form of logic every once and awhile, not every single thing that happens in the Half-Life 2 universe is the exact same as what goes on throughout the game of Half-Life 2. For one thing, City 17 is the Union's seat of power on Earth; they'd obviously have it much more well protected and managed then the rest of the planet. They're obviously not going to have weak people representing their seat of power, so it'd make sense the CCA throughout the game are complete hardasses. My second point would be the complaints about all the insane and stupid m urderers/rapists/cultists/insane people that are around the server. If I'm correct in this statement, we're only, what, a few years into the Combine's occupation of Earth? They wouldn't have killed off all those people at this point. This brings me into my third and final point. Half-Life 2 occurs much later than where we are now. Seeing as this is a factor, the CCA and the Union would not be as powerful as they are in the game and wouldn't have as strong of a grip on humanity.

There's my 2 cents I guess. Feel free to make corrctions on my canon, it'd be akward if you did.

Current Characters:
Abdul Sadek - Unregistered citizen, currently near City 18.
Monica Halleway - A seemingly crazy woman roaming the plaza.

Former HL2RP-Characters:
Jennifer Hanson - Former trader now involved with the Lambda Movement in City 17.
'091' - A former rogue medical unit now on the Combine Homeworld. Or is she?
Michael 'Y' Eloriga - A wanted criminal located in City 17, frequently spotted on rooftops.

Offline ??. McBullet

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Re: The Catalyst Issue (Major flame.)
« Reply #23 on: May 21, 2012, 10:33:47 PM »
DBK, I'll address a little snippet of your repost regarding how the SeC/admins should be chosen for HL2RP.

I'd gladly give up all power I have to a leader who is elected in a completely democratic way that involves and values the opinions of all gamers in the community equally and fairly. I'm all for democracy, don't get me wrong.

Offline alaskan thunderfuck

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Re: The Catalyst Issue (Major flame.)
« Reply #24 on: May 22, 2012, 05:44:42 AM »
Since I don't really have anything different to say about the other topics, I'm just going to stick to canon with this post. Let's get started...

People who complain that CG doesn't abide by canon;here's what I have to say to you. I really, really hate to break it too you, but if you wanted to base the server entirely off of what Valve's provided you through the actual game, it'd go nowhere. It would be the same game, same scenario over and over again. If you actually decided to use some form of logic every once and awhile, not every single thing that happens in the Half-Life 2 universe is the exact same as what goes on throughout the game of Half-Life 2. For one thing, City 17 is the Union's seat of power on Earth; they'd obviously have it much more well protected and managed then the rest of the planet. They're obviously not going to have weak people representing their seat of power, so it'd make sense the CCA throughout the game are complete hardasses. My second point would be the complaints about all the insane and stupid m urderers/rapists/cultists/insane people that are around the server. If I'm correct in this statement, we're only, what, a few years into the Combine's occupation of Earth? They wouldn't have killed off all those people at this point. This brings me into my third and final point. Half-Life 2 occurs much later than where we are now. Seeing as this is a factor, the CCA and the Union would not be as powerful as they are in the game and wouldn't have as strong of a grip on humanity.

There's my 2 cents I guess. Feel free to make corrctions on my canon, it'd be akward if you did.
Basically summed it all up on the canon part.
DBK, I'll address a little snippet of your repost regarding how the SeC/admins should be chosen for HL2RP.

I'd gladly give up all power I have to a leader who is elected in a completely democratic way that involves and values the opinions of all gamers in the community equally and fairly. I'm all for democracy, don't get me wrong.
This is a garry's mod community, not a government. We're not going to be running it like one.
Please don't PM me regarding bans or anything having to do with in-game situations. Only PM me if you've been told I am the only one who can solve your issue.

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Re: The Catalyst Issue (Major flame.)
« Reply #25 on: May 22, 2012, 06:38:28 AM »
 If you don't like it then I expect you people to head to another community because all I hear is jealousy and what not. End of discussion for me here.

Offline The Joke

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Re: The Catalyst Issue (Major flame.)
« Reply #26 on: May 22, 2012, 11:26:58 AM »
Not even any point to this thread really...Just turning into insulting Rofl which is kind of stupid...
C45.CCA.JURY-05.755
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Zak Grant
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Mike Harolds
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Offline DeathByKittens

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Re: The Catalyst Issue (Major flame.)
« Reply #27 on: May 22, 2012, 05:17:01 PM »
This is a garry's mod community, not a government. We're not going to be running it like one.

Exactly, so start running it like a COMMUNITY where we all matter and where you aren't making random dumb decisions that result in a lesser experience for us all. So far, you haven't presented anyone with the ability to lift us out of this stale, shite roleplay, so let us choose someone ourselves. With such a populated server, we have the ability to create something great, so I'd like to think you'll realise that, instead of discarding the idea for no good reason at all.

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Re: The Catalyst Issue (Major flame.)
« Reply #28 on: May 22, 2012, 05:27:28 PM »
This is a garry's mod community, not a government. We're not going to be running it like one.

Exactly, so start running it like a COMMUNITY where we all matter and where you aren't making random dumb decisions that result in a lesser experience for us all. So far, you haven't presented anyone with the ability to lift us out of this stale, shite roleplay, so let us choose someone ourselves. With such a populated server, we have the ability to create something great, so I'd like to think you'll realise that, instead of discarding the idea for no good reason at all.
REALLY? The only fucking thing I've restricted is sweeps. How is that restricting everything?
Please don't PM me regarding bans or anything having to do with in-game situations. Only PM me if you've been told I am the only one who can solve your issue.

Offline DeathByKittens

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Re: The Catalyst Issue (Major flame.)
« Reply #29 on: May 22, 2012, 05:53:55 PM »
This is a garry's mod community, not a government. We're not going to be running it like one.

Exactly, so start running it like a COMMUNITY where we all matter and where you aren't making random dumb decisions that result in a lesser experience for us all. So far, you haven't presented anyone with the ability to lift us out of this stale, shite roleplay, so let us choose someone ourselves. With such a populated server, we have the ability to create something great, so I'd like to think you'll realise that, instead of discarding the idea for no good reason at all.
REALLY? The only fucking thing I've restricted is sweeps. How is that restricting everything?

No, I'm saying let us pick someone who tells us they have ideas and let us try them out. At the end of the day, someone somewhere up high has decided against an idea, because the server has nothing going on ever. I'm not talking about events, I'm talking about stuff that happens as a daily occurrence. There is no unique canon or procedure or anything. I'd be incredibly surprised if no one has ever put anything good forward, and I'd be surprised even further if I could propose something, here at the bottom of the food chain, and have it come out past the top end without it being completely modified and changed.

I want someone to go to directly. Someone who can take ideas and implement them without running it past x y and z. I want someone  who can make huge changes that we need. And I think it's time we elect someone from the people to run things for the people. That way we can't complain if it goes tits up, we can't say "Roflwaffle is an x" or "CG Staff are y", that way we can see directly what went wrong, who caused it to go wrong, and in the unlikely case that it does, move on and find another solution.

 

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