>No matter what happens, no matter how old I get.>I'll never forget...>Fats Mcgee. And his Retard Three.
The only real problem that comes to mind for me is the good ol' CCA/Citizen favoritism situation. What I mean by that is (as any hl2rp-frequent players will know) that most players prefer to play as the CCA rather then the Citizens, making it so citizenrp is scarce. If the Zombies/Survivors are underdeveloped and boring then the playbase will favor one side over the other. What that will lead to is either not many survivors or, god forbid, a zombie apocalypse without any zombies.
The only real problem that comes to mind for me is the good ol' CCA/Citizen favoritism situation. What I mean by that is (as any hl2rp frequent players will know) that most players prefer to play as the CCA rather then the Citizens, making it so citizenrp is scarce. If the Zombies/Survivors are underdeveloped and boring then the playbase will favor one side over the other. What that will lead to is either not many survivors or, god forbid, a zombie apocalypse without any zombies.Aside from that little nitpick though, I for one am looking forward to something like this now. So for what it's worth, I +support this.P.S. I swear Sexy if you got my hopes up for nothing I will rip you asunder
I'm kind of in the middle about official factions. In something like this, I think player made factions would work better as there's much more opportunity and potential for something new rather than a pre set goal and group that grows with little to no rp in game due to applications. The only ones I see that would make sense to have as official factions are the special infected and remnants. (police, military, whatever) And even then I'm not sure how it would work if there's very limited official factions. But then again there's various methods to getting into the group or being recruited and I'm only thinking of one.
I think there should be factions as said; Military, Special Infected and a Traders faction. all else should be playermade groups
To be honest, I don't even agree with Traders being a faction really. I think that should be left to players as well.
if this happens put me in charge of the military so i will make it perfect for everyone ok thanks
Being as Erp has no particular bounds that restrict growth and character interaction as in HL2rp, you can literally act how you want with no repercussions. No arguments of "This unit did this but he cant do that because lolagainst canon" or worrying about structure. If anything the triumvirate factions would work to ensure cognitive balance as each has every reason to dislike the other. What do I mean?
Quote from: Sexy Frog on April 16, 2013, 01:16:48 PMBeing as Erp has no particular bounds that restrict growth and character interaction as in HL2rp, you can literally act how you want with no repercussions. No arguments of "This unit did this but he cant do that because lolagainst canon" or worrying about structure. If anything the triumvirate factions would work to ensure cognitive balance as each has every reason to dislike the other. What do I mean?That's not nessasarily true. Survivors would be not be restrictive at all, the military would be a little restrictive, but zombies would be incredibly restrictive. If we do go on with this server, I think zombies are not going to be all that popular except for the fact that you get powers and kill bunches of people. As a zombie, you are very restricted. There are certain rules you have to abide by. You can't just say 'I'm going to stop eating humans' or 'this human is my friend.' If certain zombie types have some sort of intelligence, that would be fun, but regular old zombies are going to be very scarce on account of how weak and probably boring they are. The only rp I see for the, is groaning, eating, and attacking. Special zombies can probably do more interesting stuff, but there's a problem if the server has more specials than normals.Edit: Honestly it just sounds like another Outlands, except without OTA and that we actually have a zombie faction. If Outlands has proved anything, most everyone is going to be a gun wielding hotshot who doesn't afraid of anything. And if this is a serious rp server, zombie npc would be a bad idea. It's always fun when you're typing out a /me and the AI doesn't give to shots and attacks you anyway. And without npcs, we aren't going to have a lot of normal zombies and then it will become a survivor vs military rp with a few zombies, which sounds like HL2RP in a nutshell. As someone who loves zombies, I'd love any chance I could get to have a good zombie rp, but what I've read doesn't appeal to me at all. I only see apocalypse rp working as semi-serious since its so action based. Sure, rp between survivor and military would be fun, but having to /me fights between a zombie and anyone else is would be boring and hard to manage. Having to /me every punch and every shot really tones down on the action, which is what this rp seems to be about. If it was semi-serious, normal zombie npcs could work. You'd need heavy sweps for everyone due to combat. I think it's be fun. You'd be walking around and all of a sudden a horde of zombies is around the corner. Maybe say a few words of "OH SHIT ZOMBIES" and a /me of shitting your pants, but then just pull out your gun. Like L4D but being able to do what you want, say what you want, and interact with characters more. You can rp pushing a military guy or combing your hair, but when it comes down to zombie fights it just seems like it'd slow down everything to a boring pace and become to chaotic if your get surrounded by them.Edit Edit: I keep thinking of stuff, sorry.I'm going to make a prediction on how this is going to work out. Maybe I'm bitter or pessimistic, but whatever.It's going to go well the first few weeks. There'll be a few bumps, but I can see a lot of people trying it out.And then, survivors will start hoarding guns and other survivors will have a hard time finding any weapons. The military will start to get a little power hungry and start trying to take over areas. Zombies will feel on the bad end of the deal and too underpowered and start hating all the play the lose. This is me judging by our current serious roleplay playerbase.I think the real focus we should put on before launching this is making sure zombies are an actual desirable faction. From what I heard, the rp seems more focused on survivor and military, which we already have. You can't really develop a zombie character as much as a human. The most development I see would be hating certain people more than others, learning new tactics, and finding other zombies to group up with.