Catalyst Gaming

CG Central => News and Announcements => Topic started by: aeiou on June 29, 2012, 03:32:47 AM

Title: [06/29/2012] HL2RP Update
Post by: aeiou on June 29, 2012, 03:32:47 AM
Half-Life Two Roleplay Update

Right, then. I'm not going to bother with a really long post for this - I do however have to mention a few things. This update is being pushed out early because of the bugs we encountered with last GMod update. Everything is subject to change - if you find bugs, report them here or send me a PM with them.

The changes include but are not limited to:
* Removed the wrench icon from chat
* Fixed door and surface text
* Hid ZEALOT from the scoreboard
* Changed some minor strings
* Started some derma changes (NOT FINAL)
* Removed pistol and ammunition from default unit loadout
* Reverted the SeC model change
* Removed the following voices
   - CCA
       - "GRID Sundown 4-6."
       - "You are judged guilty by civil protection team!"
       - "10-103M Disturbance by mentally unfit."
       - "Investigate and Report!"
       - "Flush."
       - "Fist."
       - "All units, BOL, we have 34 hits at"
       - "Yellow."
       - "Waste River."
       - "Lookin' for trouble?"
       - "Ice."
       - all of the numbers, they just abused anyway
       - "Hammer."
       - "Reminder: memory replacement is the first step to rank privleges."
       - "Destroy that cover!
       - "Break his cover!."
   - Citizen
       - "Sometimes, I dream about cheese."
       - "Uhh, I can eat a horse, hoves and all."
       - "Looks to me, things are getting worse, not better."
       - "You smell that? It's freedom."
       - "When this is all over... ah, who am I kidding?"
       - "I'm not even gonna tell you what that reminds me of."
       - "If I could live my life over again..."
       - "They never, gonna make a stalker out of me."
       - "Someday... this all will be a bad memory."
       - "I can't get this tune out of my head. *whistles*"
       - "If you dare say: That's gotta hurt, I'll kill you."
       - "Get the hell outta here!"
       - "It's not supposed to end like this!"
       - "Noooo!"
* Removed the following animations
   - AnimPantWall
   - AnimATW
   - AnimPant
* Removed the ingame changelog
* Added alternative command for Radio, R
* Added alternative command for Admin, A
* You are now only notified that your admin report is sent to admins - it does not show you what you sent
* Added alternative command for CharPhysDesc, Title
* Changed the disconnect message

There are still a few bugs - such as the Unit overlay not working, and the 'fancy' scrolling text. Animations seem a bit bugged too - but sort of wanted to rush this update out for now. Most of the changes are cosmetic, and we were planning on changing more stuff before we pushed this out but...

Yes, I know this is mostly minor edits, but as I mentioned earlier: it was pushed out too early. Any bugs will be adressed as soon as possible.

Enjoy nevertheless.

DISREGARD THIS POST - CHECK LATEST NEWS THREAD FOR NEWEST UPDATE
Title: Re: [06/29/2012] HL2RP Update
Post by: smt on June 29, 2012, 03:33:12 AM
My name is smt and I approve of this update
Title: Re: [06/29/2012] HL2RP Update
Post by: FPSRussia on June 29, 2012, 03:34:06 AM
Good update! Thanks Alex.
Title: Re: [06/29/2012] HL2RP Update
Post by: Tyler on June 29, 2012, 03:37:40 AM
Excellent update Alex. Glad to see changes going on in hl2rp.
Title: Re: [06/29/2012] HL2RP Update
Post by: Sectus on June 29, 2012, 03:55:14 AM
Good update. Can't say I get why you removed some of the anims, but whatever.

Personally I would ask that you removed the facewall animation as well, considering citizens only use it to minge CP's.
Title: Re: [06/29/2012] HL2RP Update
Post by: smt on June 29, 2012, 04:01:51 AM
AnimATW is "against the wall" as far as I know, aka facewall, so yeah that one is gone. I think.
Title: Re: [06/29/2012] HL2RP Update
Post by: Sectus on June 29, 2012, 04:05:42 AM
AnimATW is "against the wall" as far as I know, aka facewall, so yeah that one is gone. I think.

Oh, good. I hated that animation. That at the citizen VC's are all well and good to be removed. Citizen VC's only interrupt the RP flow and break immersion anyway. Considering they are all targeted towards very specific situations, they aren't really useful anyway.
Title: Re: [06/29/2012] HL2RP Update
Post by: CUBE XE on June 29, 2012, 06:32:34 AM
I'm happy as hell the radio command is /r now.  ;D
Title: Re: [06/29/2012] HL2RP Update
Post by: cookiesofamerica on June 29, 2012, 02:55:25 PM
Alex when you said zealot was removed from scoreboard does that mean you removed zealot so all factions couldn't see zealot or only high command can see zealot units and not citizens so they wouldn't meta... The statement was a little broad when I read it.
Title: Re: [06/29/2012] HL2RP Update
Post by: raged on June 29, 2012, 05:45:11 PM
Alex when you said zealot was removed from scoreboard does that mean you removed zealot so all factions couldn't see zealot or only high command can see zealot units and not citizens so they wouldn't meta... The statement was a little broad when I read it.

Admins only.
Title: Re: [06/29/2012] HL2RP Update
Post by: Chris Tyler on June 30, 2012, 09:18:53 PM
Half-Life Two Roleplay Update

* Added alternative command for Radio, R


This is obviously the best change. Many thanks for the update, though.





But really, this is the best change.
Title: Re: [06/29/2012] HL2RP Update
Post by: Lone Wanderer on July 01, 2012, 12:08:22 AM
Aw, some of the best citizen VC's were in that list :(

But generally liking the changes. Happy those anims are gone.
Title: Re: [06/29/2012] HL2RP Update
Post by: Klashy on July 01, 2012, 02:46:06 PM
I am begging you, keep the numbers, at least up to three. I use that as a concept of FEAR RP.
Title: Re: [06/29/2012] HL2RP Update
Post by: Monkey with a gun on July 01, 2012, 03:20:12 PM
Maybe it's just me, but hearing these voice commands really take away the experiance for me. Hearing a unit talk with extremely varriying and weird pronouncation due to the fact that the voices were not made for that situation, really takes me out of the roleplay. When you count up to three, you don't go "One!...Two!...Three!" each with a wildy different tone of voice. When you leave it up to your imagination, you get much better results.
Title: Re: [06/29/2012] HL2RP Update
Post by: Klashy on July 01, 2012, 08:44:06 PM
I know what you mean, but some of those voice commands are usable. And for the citizens. I could eat a horse, hooves and all. That's perfectly acceptable for them to say. I don't get why they're taking so many out.
Title: Re: [06/29/2012] HL2RP Update
Post by: SoapANator on July 02, 2012, 10:18:42 AM
Aww you took all my memories away from Catalyst-Gaming. :*(  As monkey said.
Eitherway, the update is good.
Title: Re: [06/29/2012] HL2RP Update
Post by: Sectus on July 04, 2012, 10:53:36 AM
We found the issue with the fucked up map, apparently. It should be implimented within the next few days.
Title: Re: [06/29/2012] HL2RP Update
Post by: raged on July 04, 2012, 08:45:03 PM
OzJackal already fixed it. He just hasn't given the update to Kronic to be added to the server yet.
Title: Re: [06/29/2012] HL2RP Update
Post by: CUBE XE on July 08, 2012, 09:23:45 PM
Just tried to join and got this message... any ideas?

http://imageshack.us/photo/my-images/339/mapproblem.jpg/
Title: Re: [06/29/2012] HL2RP Update
Post by: garry :D on July 08, 2012, 09:29:55 PM
Delete old version of x1f and x1e and it will work fine. You need to use the addon format for the map to work.
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