Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Keskjer

Pages: 1 ... 20 21 [22] 23
316
Give me 3 hours and Ill get back to you. If someone else comes in with a fair deal before I get back to you, feel free to take it.

317
Its public
Thanks gunna try it. ;) ploxy=/B/

318
So here's a question: Are you still using Open Aura? If not, can macs join and see the map? Please refer to this post which is my main problem: http://www.catalyst-gaming.net/index.php?topic=19771.0

319
Social Discussion / Re: Same sex marriage
« on: November 05, 2012, 02:09:42 PM »
My opinion is: you want to suck dick, fine. Just don't go waving it around at people and shoving it down there throats.
As for two females. Go for it.

320
Creations / Re: [SFM] Scout v Pyro (First SFM test)
« on: November 04, 2012, 04:48:45 PM »
Seems legit! +support Nice job.

321
Donation Questions and Trades / Re: Credits for ocrp ingame money
« on: November 03, 2012, 09:43:20 PM »
I'll trade with ya.

Processing---->Moderator/Dev needed to make account changes to transfer CG Credits from his account to mine.---->Process complete. Locking.

PS I <3 u someone77 ploxy plox = /B/ :P

322
General Discussion / Re: Skype Names
« on: October 29, 2012, 01:34:57 AM »
Mine is KJUN. Add me if you want. ~KJUN

323
Support & Help / Re: Problems with Mac joining HRP
« on: October 25, 2012, 01:51:48 PM »
I'm going to lock this now that the Gmod 13 update has fixed this problem....

324
I recommend these:


For the price I can understand why you would't buy them, but they are the ones I use now. And here is the Razer website for their other Audio gear: http://www.razerzone.com/gaming-audio/

325
Donation Questions and Trades / Re: OCRP Cash for HRP Cash
« on: October 15, 2012, 12:55:12 AM »
This thread might be confusing. You may want to make it clear if you want to trade YOUR ocrp cash for THEIR hrp cash, or vise versa.

In case you want OCRP cash and you give HRP cash, I'll take the deal. Otherwise, sorry. :c

Okay thanks for the tips. ~KJUN

326
Donation Questions and Trades / Re: OCRP Cash for HRP Cash
« on: October 14, 2012, 04:37:39 PM »
Edit, please refer to first post.

327
Support & Help / Problems with Mac joining HRP
« on: October 11, 2012, 08:01:04 PM »
So this is the problem report I get for joining HRP now.
Warning Its a bit long....
Spoiler for Hiden:
Process:         hl2_osx [651]
Path:            /users/*/hl2_osx
Identifier:      hl2_osx
Version:         ??? (???)
Code Type:       X86 (Native)
Parent Process:  steam [528]

Date/Time:       2012-10-11 16:54:32.426 -0700
OS Version:      Mac OS X 10.7.5 (11G63)
Report Version:  9

Interval Since Last Report:          176843 sec
Crashes Since Last Report:           10
Per-App Crashes Since Last Report:   5
Anonymous UUID:                      8E80D0F0-E9DF-499C-A801-F893593C5FC8

Crashed Thread:  5

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000000f9824d0

VM Regions Near 0xf9824d0:
    __LINKEDIT             000000000f954000-000000000f95a000 [   24K] r--/rwx SM=COW  /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib
--> VM_ALLOCATE            000000000f95a000-000000000f986000 [  176K] r--/rwx SM=PRV 
    __TEXT                 000000000f986000-000000000fb0f000 [ 1572K] r-x/rwx SM=COW  /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine

Application Specific Information:
objc[651]: garbage collection is OFF

Thread 0:: MainThrd  Dispatch queue: com.apple.main-thread
0   shaderapidx9.dylib               0x0c3d7014 CGLMTexLayoutTable::NewLayoutRef(GLMTexLayoutKey*) + 756
1   shaderapidx9.dylib               0x0c3da2c2 GLMContext::NewTex(GLMTexLayoutKey*, char const*) + 50
2   shaderapidx9.dylib               0x0c3f241c IDirect3DDevice9::CreateTexture(unsigned int, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DTexture9**, void**, char*) + 300
3   shaderapidx9.dylib               0x0c42de31 CreateD3DTexture(int, int, int, ImageFormat, int, int, char*) + 465
4   shaderapidx9.dylib               0x0c4150df CShaderAPIDx8::CreateTextures(int*, int, int, int, int, ImageFormat, int, int, int, char const*, char const*) + 895
5   materialsystem.dylib             0x087e3c2f CTexture::AllocateShaderAPITextures() + 415
6   materialsystem.dylib             0x087e697c CTexture::ReconstructTexture() + 364
7   materialsystem.dylib             0x087e6e20 CTexture::Download(Rect_t*, int) + 240
8   materialsystem.dylib             0x087fb179 CTextureManager::LoadTexture(char const*, char const*, int) + 297
9   materialsystem.dylib             0x087fca4d CTextureManager::FindOrLoadTexture(char const*, char const*, int) + 93
10  materialsystem.dylib             0x087a2bdb CMaterialSystem::FindTexture(char const*, char const*, bool, int) + 139
11  materialsystem.dylib             0x087f4b2c CShaderSystem::LoadBumpMap(IMaterialVar*, char const*) + 172
12  stdshader_dx9.dylib              0x1208949c CBaseShader::LoadBumpMap(int) + 108
13  stdshader_dx9.dylib              0x12068798 InitSkin_DX9(CBaseVSShader*, IMaterialVar**, VertexLitGeneric_DX9_Vars_t&) + 1048
14  stdshader_dx9.dylib              0x1207415b VertexLitGeneric::CShader::OnInitShaderInstance(IMaterialVar**, IShaderInit*, char const*) + 971
15  stdshader_dx9.dylib              0x1208911a CBaseShader::InitShaderInstance(IMaterialVar**, IShaderInit*, char const*, char const*) + 74
16  materialsystem.dylib             0x087f63d9 CShaderSystem::InitShaderInstance(IShader*, IMaterialVar**, char const*, char const*) + 105
17  materialsystem.dylib             0x08795164 CMaterial::Precache() + 212
18  materialsystem.dylib             0x08793a70 CMaterial::UsesEnvCubemap() + 32
19  materialsystem.dylib             0x087b3e84 CMaterial_QueueFriendly::UsesEnvCubemap() + 20
20  studiorender.dylib               0x099b73fd CStudioRenderContext::ComputeMaterialFlags(studiohdr_t*, studioloddata_t&, IMaterial*) + 29
21  studiorender.dylib               0x099b9522 CStudioRenderContext::LoadMaterials(studiohdr_t*, OptimizedModel::FileHeader_t*, studioloddata_t&, int) + 850
22  studiorender.dylib               0x099bb8f9 CStudioRenderContext::LoadModel(studiohdr_t*, void*, studiohwdata_t*) + 361
23  datacache.dylib                  0x098f9892 CMDLCache::BuildHardwareData(unsigned short, studiodata_t*, studiohdr_t*, OptimizedModel::FileHeader_t*) + 290
24  datacache.dylib                  0x098ff032 CMDLCache::ProcessDataIntoCache(unsigned short, MDLCacheDataType_t, int, void*, int, bool) + 1474
25  datacache.dylib                  0x098fdc6c CMDLCache::ProcessPendingAsync(int) + 316
26  datacache.dylib                  0x09902ae4 CMDLCache::LoadHardwareData(unsigned short) + 2036
27  datacache.dylib                  0x09902ea5 CMDLCache::GetHardwareData(unsigned short) + 133
28  engine.dylib                     0x07b2f60a Mod_TouchAllData(model_t*, int) + 298
29  engine.dylib                     0x07b31427 CModelLoader::Studio_LoadModel(model_t*, bool) + 343
30  engine.dylib                     0x07b37ffd CModelLoader::LoadModel(model_t*, IModelLoader::REFERENCETYPE*) + 333
31  engine.dylib                     0x07b3a46c CModelLoader::GetModelForName(char const*, IModelLoader::REFERENCETYPE) + 44
32  engine.dylib                     0x079d7542 CClientState::SetModel(int) + 306
33  engine.dylib                     0x07a00814 CL_InstallAndInvokeClientStringTableCallbacks() + 228
34  engine.dylib                     0x079da4c5 CClientState::FinishSignonState_New() + 165
35  engine.dylib                     0x079da95f CClientState::CheckUpdatingSteamResources() + 975
36  engine.dylib                     0x07ad8cee _Host_RunFrame_Client(bool) + 110
37  engine.dylib                     0x07adacc5 _Host_RunFrame(float) + 1109
38  engine.dylib                     0x07af3fb2 CHostState::State_Run(float) + 210
39  engine.dylib                     0x07af497c CHostState::FrameUpdate(float) + 572
40  engine.dylib                     0x07af4a52 HostState_Frame(float) + 34
41  engine.dylib                     0x07bea959 CEngine::Frame() + 569
42  engine.dylib                     0x07be792b CEngineAPI::MainLoop() + 251
43  engine.dylib                     0x07be7b1a CModAppSystemGroup::Main() + 250
44  engine.dylib                     0x07c196b8 CAppSystemGroup::Run() + 72
45  engine.dylib                     0x07be8d10 CEngineAPI::RunListenServer() + 128
46  launcher.dylib                   0x0018ce58 CAppSystemGroup::Run() + 72
47  launcher.dylib                   0x0018ce58 CAppSystemGroup::Run() + 72
48  launcher.dylib                   0x001943b3 MainFunctionThread(void*) + 83
49  launcher.dylib                   0x0019448d ValveCocoaMain + 141
50  launcher.dylib                   0x00184c42 LauncherMain + 722
51  hl2_osx                          0x00001d66 start + 54

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0   libsystem_kernel.dylib           0x9973790a kevent + 10
1   libdispatch.dylib                0x9ce29e04 _dispatch_mgr_invoke + 969
2   libdispatch.dylib                0x9ce28853 _dispatch_mgr_thread + 53

Thread 2:: ClientCallbackAgent
0   libsystem_kernel.dylib           0x9973683e __psynch_cvwait + 10
1   libsystem_c.dylib                0x948f6e21 _pthread_cond_wait + 827
2   libsystem_c.dylib                0x948a73e0 pthread_cond_timedwait$UNIX2003 + 70
3   libsteam.dylib                   0x0767cb2f WaitForEvent(void*, unsigned int) + 511
4   libsteam.dylib                   0x07680e96 WaitForMultipleObjectsEx(unsigned int, void* const*, int, unsigned int, int) + 718
5   libsteam.dylib                   0x076811ab WaitForSingleObject(void*, unsigned int) + 54
6   libsteam.dylib                   0x075fba12 Grid::CEngineConnection::CallbackThreadProc() + 42
7   libsteam.dylib                   0x075fcdae common::ObjFunctorImpl0<Grid::CEngineConnection, void (Grid::CEngineConnection::*)()>::operator()() + 38
8   libsteam.dylib                   0x0752238f common::CThread::CImpl::Thread() + 107
9   libsteam.dylib                   0x0752298a common::CThread::CImpl::ThreadProc(void*) + 90
10  libsteam.dylib                   0x0767b677 _threadEntry(void*) + 142
11  libsystem_c.dylib                0x948f2ed9 _pthread_start + 335
12  libsystem_c.dylib                0x948f66de thread_start + 34

Thread 3:
0   libsystem_kernel.dylib           0x9973683e __psynch_cvwait + 10
1   libsystem_c.dylib                0x948f6e21 _pthread_cond_wait + 827
2   libsystem_c.dylib                0x948a73e0 pthread_cond_timedwait$UNIX2003 + 70
3   libtier0.dylib                   0x00037ae3 CThreadSyncObject::Wait(unsigned int) + 307
4   libtier0.dylib                   0x00037b78 CThreadEvent::Wait(unsigned int) + 24
5   libvstdlib.dylib                 0x0007003b CJobThread::Run() + 123
6   libtier0.dylib                   0x000394a8 CThread::ThreadProc(void*) + 264
7   libsystem_c.dylib                0x948f2ed9 _pthread_start + 335
8   libsystem_c.dylib                0x948f66de thread_start + 34

Thread 4:: IOPollingHelperThread
0   libsystem_kernel.dylib           0x9973790a kevent + 10
1   steamclient.dylib                0x0eca0583 OSXHelpers::CIOPollingHelper::RealRun() + 257
2   libtier0_s.dylib                 0x0e58d4fd CatchAndWriteContext_t::Invoke() + 159
3   libtier0_s.dylib                 0x0e58d0a1 CatchAndWriteMiniDumpExForVoidPtrFn + 86
4   libtier0_s.dylib                 0x0e58d0cb CatchAndWriteMiniDumpForVoidPtrFn + 37
5   steamclient.dylib                0x0eca0471 OSXHelpers::CIOPollingHelper::Run() + 41
6   libtier0_s.dylib                 0x0e590e18 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
7   libtier0_s.dylib                 0x0e58d4fd CatchAndWriteContext_t::Invoke() + 159
8   libtier0_s.dylib                 0x0e58d0a1 CatchAndWriteMiniDumpExForVoidPtrFn + 86
9   libtier0_s.dylib                 0x0e58d0cb CatchAndWriteMiniDumpForVoidPtrFn + 37
10  libtier0_s.dylib                 0x0e590d90 SteamThreadTools::CThread::ThreadProc(void*) + 204
11  libsystem_c.dylib                0x948f2ed9 _pthread_start + 335
12  libsystem_c.dylib                0x948f66de thread_start + 34

Thread 5 Crashed:
0   com.googlecode.google-breakpad   0x0f9325bd google_breakpad::ExceptionHandler::UninstallHandler(bool) + 191
1   com.googlecode.google-breakpad   0x0f9322c1 google_breakpad::ExceptionHandler::WaitForMessage(void*) + 157
2   libsystem_c.dylib                0x948f2ed9 _pthread_start + 335
3   libsystem_c.dylib                0x948f66de thread_start + 34

And this is the Crash above. How can it be fixed?
Details: Last night 10/13/12, I was able to get into the server and play, But now I am having the same issue, what changes at night vs. the day wich allows me to join and play?

Edit- I made it shorter.~KJUN

Edit- Can a admin move this to Support & Help thanks. ~KJUN


328
Donation Questions and Trades / My OCRP Cash for Your HRP Cash
« on: October 11, 2012, 12:55:13 AM »
So here it is:

I'm willing to trade My 150k OCRP cash for Your 100k HRP cash.

If your willing to trade or want to talk over about this trade just post here.

(when we confirm what we want to do we'll add each other on steam and get an admin for a middle man if one is needed.)


Edit- Changed amount to trade again, more gain for you as trader. ~KJUN

329
Social Discussion / Re: My new tattoo!
« on: October 08, 2012, 06:52:11 PM »
I'm thinking of getting this on my back:

330
Half-Life 2 Roleplay / Re: Can't see anything on First join
« on: October 08, 2012, 04:10:54 PM »
Okay cool, thanks again for helping me out. As soon as the command is out post it please and thanks, I can't wait to start playing HL2RP! ~KJUN

Feel free to lock this, now that the question has been answered.

Pages: 1 ... 20 21 [22] 23
SimplePortal 2.3.7 © 2008-2024, SimplePortal