November 02, 2011 - The day when OCRP 1.5 was released. It’s been over a year ago since the last "version" of CG's OCRP was released.
OCRP has had many ups and downs. We've had periods with little to no players, and we've had periods where the server has been full almost 24/7; but really, the design of OCRP was getting a bit old. All of the oranges and the orange GUI was poor, and more fit for the Orange Cosmos community.
On June 16, 2012, I told Kronic to announce that OCRP2 was in the making. After a few months of rumours and leaking from a specific admin, people we're officially told about OCRP2.
Not much was announced about the game mode, we were just making it official that it was being worked on.
A little less than a year ago, I took this project upon me and started working on it. The planned release date was the 24th September. That was the first date Garry set for GMod 13 to launch. Sadly, he pushed it a month, which also gave me more time to work on OCRP2.
Sometime mid October, our HDD on our dedicated server crashed. We were not able to recover any data from it, and because of our stupidity, not much was backed up. I had to recode OCRP2 70% of OCRP2. Luckily I had all the client side code, saved on my own PC.
After bashing myself through coding everything again, we're ready. We're ready to the release of Orange Cosmos Role-play 2.
Catalyst Gaming Proudly Presents...Release Countdown04/20/2013
*RELEASED*ServersServer #1Status:
OfflineIP: 64.31.14.198:27015
Players: 0/55
Connect!Server #2Status:
IP: Invalid server "OCRP2"
Players: Invalid server "OCRP2"
Invalid server "OCRP2"
With over 150 additions to the gamemode, OCRP2 is focused around giving the gamemode what it’s always been missing. When coding OCRP1.5, it was just myself and my own ideas, plus a few from the suggestion board.
With OCRP2, a select group of administrators were put together, thrown a board for discussions and suggestions, and they had the freedom to suggest everything they've ever wanted to see in Orange Cosmos RP.
Orange Cosmos Roleplay 2 ChangelogCompletely ResetAfter around 2 years with the same database, it has gotten boring. Everyone had what they needed, and the economy was completely bombed to the ground.
The best choice was to reset everything with this large update.
We deeply apologize for those of you who have worked really hard to achieve what you have now, but please see this as a fresh new opportunity to start over and work your way up to the top.
Everything is now balanced as good as possible, and we hope that this way, it will all work out better.
New DesignWith the new name, OCRP2, comes a fresh new design.
Everybody has gotten tired of all the oranges, and the stupid round boxes, so I thought it was time for something new.
All menus have been replaced with a clean new design, as well as the HUD has been completely redesigned as well.
Thank you very much to Vizion for the new amazing HUD he has thrown together.
OCRP2 BalancedWith a full reset of everything, everything had to be balanced so nobody would fly sky high with money in 5 days.
It has been balanced as much as possible, and hopefully, this will work out better.
Everything from some spare metal, to the veyron has been balanced to fit the economy.
All cars have also been re-priced to fit their speed and handling.
New Equip System (Weapons)A new system for weapons has been implanted.
You will now have to equip weapons to use them.
When equipped, it will take x amount of seconds to unequip your weapon again.
When you die, you will lose all equipped weapons. If you hold the gun out when dying, you will drop it like normally.
Think before you equip a gun. Is it really needed?
New Police "Level" SystemWithin the police job, you can "rank" up. To start off with, nothing has been lowered. Its all as it currently was at OCRP1.5, only additions has been added.
You start off as a regular police officer with the current items like you are used to. You can still take items from the lockers and everything.
The more play time you gain, the higher police rank you get. The higher rank you get, the better service pistol you get. More damage, less recoil, more bullets in the magazine.
You also gain more bullets by default, as well as with the high police ranks, you also get a police shotgun by default as well as more ammo for that by default.
Vehicle Rental SystemThe new vehicle rental system supports 3 different time periods you can rent most vehicles for.
You can rent vehicles for 20 minutes at a time.
When inside of your vehicle, it will show you how long time you have left until the car will be removed.
You are not able to upgrade or respray your rented vehicle.
The license plate will also indicate that the vehicle is rented.
After the time has ran out, the vehicle will be removed and you will be notified with a hint.
You can locate the NPC to rent vehicles at the big bills hell's. Same place you purchase vehicles.
New Private Message SystemTo send a private message you must use your phone. Press the email logo on your phone.
It will open the PM menu. Type in a receiver and the message (use rp names).
The person will then have a message pop up on his screen, he can then read it and press "reply" to send a PM back to you.
Hints are added in case the person does not own a phone, if the name is invalid or if his inbox is "full".
Police ComputerA nice new system, that police officers can use when pressing F2 while looking at their vehicle has been implanted.
It works like a police database for searching and checking various common things.
License Plate ChecksBy typing in a license plate in the correct field on the computer, it is able to find the owner of that vehicle for you.
The player is required to be on the server for you to check their vehicle, tho does not need to have their vehicle spawned.
Property CheckNo more metagaming doors as an officer. Select a property in the police computer, and it will display the owner to you.
Warrant RequestsThe new ability to request a search warrant using this new system. Type in the RP name of someone you want to request a search warrant for, and it will do the rest of the work for you.
If there’s a mayor, he will receive a menu popup with the request, and he can then accept it.
If there’s no mayor, but there’s a chief, he will then receive the request.
If there’s no mayor and no chief, the computer will automatically accept the request, and warrant the player right away.
Vehicles OptimizedIn OCRP2 I've taken the time to go over every single vehicle script, and modify them all.
They have all been "pimped" up a bit, and they should overall be a lot better than they used to in OCRP1.5.
This means that the vehicle menu also has fully updated information about the vehicles.
None of the vehicles are 100% perfect, but i've done what I was a capable of. I'm not quite the big vehicle scripter.
The prices are based of speed, steering, acceleration and design. A BMW going 60 mph with a beautiful design, could cost more than some unknown brand going 90 mph.
Smuggle SystemIf you have played Harbor RP before, you will know what smuggling is about. This system is simular to the one from HRP, but still different.
The goal is to purchase illegal goods from an NPC hidden in the map. There are 4 items you can purchase, and they all have a different cost. The higher the cost, the higher the payout in the end.
When you purchase a smuggle item, it will show up in the back of your Mule. Only the mule can smuggle items, and it has to be close to the NPC when buying the goods.
You must now carefully drive to the buyer. Park up next to the buyer, speak to him, and sell the goods. It will then dissaper from your trunk.
Police can stop you from smuggling by destroying the items. To destroy it, a police officer will have to press E on the smuggle item, and it will take 10 seconds, before the item is destroyed.
Each item has a damage scale. If your car takes x amount of damage while smuggling x item, your package will blow up, blow up your car, and kill you. The item will then be lost.
Player Color SystemAs a new feature in GMod 13 has showed up to allow proper coloring of your player model, the system has been implemented into OCRP2.
This is an extra modification to your player, which means it doesn't overwrite the other features such as switching clothes, or changing your model.
Keep in mind that you can still use the wardrobe to swap between other clothing, but your color will only apply when you use the "Regular" dress.
If you wish to swap between colors, it costs $10,000 at the NPC. Colors you have purchased on your character in the past, does not save when you purchase a new one.
Buying a model change will just move the color over to that model instead.
New AFK SystemThe new AFK system is inspired by the one that HRP uses.
Instead of kicking you once you've been AFK for x amount of seconds, you will now be marked as AFK instead.
This means that you will be demoted from your job (if you have one), and you will not receive paychecks until you return.
However, if you get marked as AFK while the server is full, you will get kicked.
I'm not fully alone with this project, so there’s several people who has helped me with the development of this project.
- All the graphics in OCRP has been completely redone. This is the man behind all the amazing graphics for OCRP2. Thank you man!
- Heh, this guy is always in the credits. He always helps me out with issues I might stumble across, that I cannot solve myself. Thanks
- The original creators of this gamemode. I think this is pretty self-explanatory why they are on the credits
- I'd also like to stick OwenCobs here. He's been a major help, and has come up with some really smart ideas and suggestions in our private conversations. Thank you!
– Kronic has also been a major help in the last few weeks. Hes basically done all the grammar work in OCRP2, which was very much needed.
And last but not least, thanks to everybody on the alpha "team". It was nice to have a lot of people around the development of OCRP2. All the guides they've filled, all the suggestions, and all the testing of the gamemode. They've been around all the corners of the gamemode to discover as many bugs as possible.