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If this would ever get added, it shoulndt synergize well with growing weed ad shrooms at the same times, otherwise the economy is just gonna get fucked further. Make it a thing from crafting, so crafters can benefit from it while people with high level herbalism cant. Also, make it a high risk medium award thing, and then I could see it work.
Quote from: .apex on April 30, 2013, 04:02:26 AMIf this would ever get added, it shoulndt synergize well with growing weed ad shrooms at the same times, otherwise the economy is just gonna get fucked further. Make it a thing from crafting, so crafters can benefit from it while people with high level herbalism cant. Also, make it a high risk medium award thing, and then I could see it work.Add meth and get rid of the mushrooms and weed, make it so there is a bigger risk that you will get less from the meth if an accident happens, and in worse cases will explode and cause fire = more fun to be a fire-fighter.
Quote from: Jesusfreak on April 30, 2013, 05:12:44 AMQuote from: .apex on April 30, 2013, 04:02:26 AMIf this would ever get added, it shoulndt synergize well with growing weed ad shrooms at the same times, otherwise the economy is just gonna get fucked further. Make it a thing from crafting, so crafters can benefit from it while people with high level herbalism cant. Also, make it a high risk medium award thing, and then I could see it work.Add meth and get rid of the mushrooms and weed, make it so there is a bigger risk that you will get less from the meth if an accident happens, and in worse cases will explode and cause fire = more fun to be a fire-fighter. Remove weed and shrooms... Hmmm... No, it would just break the rp even more then it is.
Quote from: Bish The Draggity on April 30, 2013, 04:43:49 PMQuote from: Jesusfreak on April 30, 2013, 05:12:44 AMQuote from: .apex on April 30, 2013, 04:02:26 AMIf this would ever get added, it shoulndt synergize well with growing weed ad shrooms at the same times, otherwise the economy is just gonna get fucked further. Make it a thing from crafting, so crafters can benefit from it while people with high level herbalism cant. Also, make it a high risk medium award thing, and then I could see it work.Add meth and get rid of the mushrooms and weed, make it so there is a bigger risk that you will get less from the meth if an accident happens, and in worse cases will explode and cause fire = more fun to be a fire-fighter. Remove weed and shrooms... Hmmm... No, it would just break the rp even more then it is.I think he means make it to where if you can make/cook meth then you can't grow weed or shrooms aswell.
Meth production requires knowledge in chemistry, not herbals (herbalism isn't a word, by the way). Therefore, a different skill book would make sense.
Quote from: Ricky on April 30, 2013, 05:24:33 PMMeth production requires knowledge in chemistry, not herbals (herbalism isn't a word, by the way). Therefore, a different skill book would make sense.Would be cool if you made it so you had to buy another house or building to grow and or cook.