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Messages - Lone Wanderer <??"?

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31
Suggestions / Re: authorizations
« on: January 24, 2014, 02:08:10 PM »
if a rogue unit really wants to go rogue, then I don't think having them ask an owner for permission is the worst idea in the world. Obviously, though, what if a unit wants to go rogue when their facing their execution by a superior officer? What if they're a spy within the CCA the whole time, and they get found out? Because in that case, I think it's a little stupid to say that they can't do anything pending an owner's authorization

32
"Ask Me Anything" / Re: Ask Teitoku Ippan Anything
« on: January 19, 2014, 03:37:08 PM »
hello

hi

cca or cwu or rebel this time around

remembe when we were hrp admins together forever banning the bad guys and saving the day 10/10

do you play LoL anymore

also favorite anime?

33
Suggestions / Re: authorizations
« on: January 19, 2014, 01:12:55 AM »
Regardless of it being an inescapable reality of life, we should try to avoid it. If admins are abusing their powers or giving special treatment for people, they shouldn't really be an admin. I think there's a whole thread on that idea here.

34
Suggestions / Re: authorizations
« on: January 16, 2014, 03:25:31 PM »
theres nothing wrong with the old auth apps as long as they arent north korea style of strictness

pretty much this. If the system just gets a bit more lenient for basic kind of stuff that doesnt really dramatically affect roleplay, i think that itll be just fine

35
News and Announcements / Re: Catalyst Gaming Roleplay
« on: January 15, 2014, 05:31:04 PM »
gives us a chance to start over, in my opinion. And besides, if the gamemode is going to be fundamentally changing then I don't see how people would except to be keeping their stuff

it'll be good to have a working, fun, and developed gamemode

36
Suggestions / Re: Administration standards in the new server
« on: January 15, 2014, 05:29:19 PM »
can we please back on track, this has nothing to do with how rogue units are going to work, this is about how admins go about their duties in the server

37
Suggestions / Re: Wut 'bout Section Dos?
« on: January 14, 2014, 08:44:21 PM »
hi

Yeah, as much fun as zealot was, we always got bad press and i feel you might want to try not including it so that AC rp (yes even the ones who are shit and get caught in like 2 minutes) can get going and become established and not suffocated to death because we got so good at it and all the criminals with the exception of Oz were street level thugs and took a day or two to wipe out once discovered.

haha not me you fool


but on a more serious note, totally didnt see this thread and wanted to give my input

its  not that I doubted s2's legitmacy, as they had legit information. its just that there was a lack of room in a sense for rp outside the CCA to grow. People aren't going to be perfect at hiding things, and there obviously needed to be some openness for the resistance to grow and such. I'd also like to add that the resistance didnt have a lot going for it in terms of support and ways to counter s2 at all (even in my time in zealot, i never found it dangerous to my person to go do zealot things)

tl;dr wait on an intelligence division to come in, and if it does, its gotta be a bit more lenient on resistance groups (unless they decide to go fuck all and start blowing shit p and killing everyone, then have at them)

38
Suggestions / Re: Administration standards in the new server
« on: January 14, 2014, 08:26:32 PM »
even if he was propkilled 9mms dont spawn with ammo and im pretty sure the admin who didn't need to give auths can ban the prop rdm'er instead

or we could just make sure all admins are aware beforehand so at least one person can watch it and stop it before it happens

so why allow units to go into d1 because thats preventing propkilling from happening also

39
Suggestions / Re: Administration standards in the new server
« on: January 14, 2014, 07:40:33 PM »
but admins often linger on the edge of involvement because rules can be broken very easily in certain situations

ok let's say a unit goes rogue because his best friend who was also a unit was shot in the face by his superiors for accepting bribes

rather than administration flying in and physgunning the unit who's about to walk into d6 because he doesn't have adequate authorisations for going rogue they should just ~observe~ the roleplay and see how it unfolds and provided the unit doesn't take out a gun and start rdm'ing people without rp i don't see why they need to be involved

the thing is, in my mind, id rather a unit who wants to go crazee and leave the cca and go d6 for some reason should get proper auths first so the admins know beforehand, rather then having too suddenly see a unit run into d6 and you have no idea why this nigga just ran into d6 and he has a gun and he could do anything damn what might happen

id rather we have to make people do auths rather than they do it anyway because that pretty much means rules wont be broken for sure, rather than theres always a chance this unit is gonna take out his gun and blast people or someone is gonna prop kill him for his gun or whatever and we don't know cause no one told us

im still not understanding why you guys think its okay to step in and do all this stuff to prevent issues when you have no idea whats going to happen. I get that you dont want rules to be broken, but you're also preventing roleplay from being able to flow naturally and realistically. basically, the reasoning for admins getting involved in stuff (like units going into d6 for example), is that you want to prevent rules from being broken. Yet rules being broken isnt location restricted, nor is it restricted to certain people/roleplay scenarios. people propkilled in the main districts way more than in d6. people also mingeran and did other stupid shit in d6 because they knew thats where they'd get the most attention. realistically, chances are that anything bad that goes on in d6 anyways in terms of rulebreaking wouldnt have done that much damage because the true minges/rulebreakers rarely ever went there

also, how is saying "hey unit, dont go in d6" going to prevent him from rdming a bunch of people? he could do that just as easily anywhere else

40
Suggestions / Re: Administration standards in the new server
« on: January 14, 2014, 06:27:01 PM »
But I'm saying, don't do stuff to prevent rules that MIGHT be broken. An admin should step in if bad things happen, but I'd appreciate if there was less preventing of roleplay simply because theres a possibility rules could end up being broken. I mean technically, there's a possibility to break rules in any situation.
thats perfectly fine and nickneros idea is valid, but you cant always just look at it as 'walking into restricted zone', he might be metagaming something etc etc

then deal with it AFTER the fact imo

admins should not be preventing roleplay because they have a suspicion something bad COULD happen. obviously if someone starts propkilling or rdming, then an admin stepping in is fine. But that whole idea is like me being a cop and saying, "oh, i think that this guy could possibly go steal this person's purse, so i better just arrest him now so that doesnt happen".

if an admin has reasonable reason to suspect that a bad thing is going to go down, then yes, follow them, talk to them, etc. But please don't have this whole mentality that you're going to just put a barrier on certain things because of a potential for bad things to happen. And besides, units got propkilled pretty frequently in D1, so should we stop them from going there lol? It's really not difficult to check logs to make sure that the correct people get punished/refunded/etc

41
Suggestions / Re: authorizations
« on: January 14, 2014, 06:23:34 PM »
I do like the application process, but for things like clothes or a crude weapon or other somewhat common supplies i do think that maybe they shouldnt have to create a full backstory and such, because that just seems kind of weird if you just want to get a pair of cargo shorts or something similar like that

42
Suggestions / Re: Administration standards in the new server
« on: January 14, 2014, 11:26:50 AM »
But I'm saying, don't do stuff to prevent rules that MIGHT be broken. An admin should step in if bad things happen, but I'd appreciate if there was less preventing of roleplay simply because theres a possibility rules could end up being broken. I mean technically, there's a possibility to break rules in any situation.

43
Suggestions / authorizations
« on: January 14, 2014, 12:18:39 AM »
In terms of authorizations, how are these going to be going about in the new server? Is it going to be a similar way as before, is it going to be based more IC? Just curious as to if anyone has a stance on this, or if Rofl has an idea of what he wants to do.

44
Suggestions / Re: Sickness and Ailments.
« on: January 13, 2014, 11:49:29 PM »
We've had cases where actual diseases spread through the city before, and I must say, those were some pretty cool roleplay experiences (for NOVA units lmfao, it sucked ass to be a citizen in those cases). If people want to RP getting sick, more power to them. But I don't agree that rolling should be implemented to give you a disease.

45
Suggestions / Re: cwu
« on: January 13, 2014, 06:18:36 PM »
im pretty sure theres a thread for this already

oh wait, there is http://www.catalyst-gaming.net/index.php?topic=27143.0

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