Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lone Wanderer <??"?

Pages: 1 [2] 3 4 ... 40
16
In Character / Abdul Sadek's Character Profile
« on: March 03, 2014, 09:54:05 PM »
Character Name: Abdul Fateen Sadek II

Age: 22 (Birthday: August 12th, 1997)

Fatal Flaw/Defect: ~~insert metagame tactics here~~

CID: -N/A-

Physical Description: A young, Palestinian male with black hair and brown eyes. He has a slight beard growing from ear to ear along his jawline. He has an tan skin tone, which is mixed with dirt, scrapes, and other bruises indicating travel, or a lot of time spent in the Outlands. He has a general facial expression that is fairly neutral, but tends to look slightly immature as well.

Clothing Description: Abdul wears a pair of ragged blue jeans, that are very dirty, and heavily faded. Over his torso, he has three layers. On top, he wears a dark green zip up jacket with no hood. Underneath that, he wears a black Adidas t-shirt, and then wears a white tank top (wife beater whoa). On his feet, he wears a worn pair of grey tennis shoes.

Background:
Spoiler for Background:
oh this is coming so hard right now you wont believe it i mean its already like 5,650 words long and im not even halfway done yet man i can beat oz any day

17
Suggestions / Re: Less Income
« on: February 06, 2014, 04:24:51 PM »
if certain reforms happened with the cwu, they could easily make tokens a valuable currency that could be used for stuff

it'll just take some doing, and not making it so people get 50k tokens because then there's no point, and tokens are worth nothing

18
Suggestions / Re: drama
« on: February 06, 2014, 09:49:42 AM »
heres an idea

why dont we just wait for the server to actually come up then see how it goes, adapt to what is needed and not needed and stuff like that. we could probably discuss stuff like authorisations and shit a couple of weeks after the server has been up to give people time to settle in, citizens to develop and choose their alignments of pro-union or anti-citizen or somewhere in between etc, the cca & cwu to develop, etc.

we could look at shit like rogue units (strictly though) and a couple of other stuff after a couple of weeks, might not hurt to try them once more but if someone goes potato with it then they've pretty much ruined it for the rest of the people

even then, rogue units should not be something common, in fact it should be extremely rare and if someone wants auth for that, itd have to be thoroughly investigated and made sure the roleplay and backstory for it is really good and legit because units shouldnt be thinking about rebelling against the union when theyll be taking the union supplements which will affect their mind and memories

also on the topic of names, unless someone literally tells you their IC name ICly or, if you are part of the CCA, get a scanner to identify someone, you wouldnt know their name, even if the name shows up above their head because you were maybe in the vicinity of F2 or whatever the hotkey was again

drama in a serious roleplay server is inevitable and we are already seeing this in both threads (this one and the authorisations one), but instead of bickering with each other before the server is even up. we should discuss this sort of stuff when the server is up and adjust rules/restrictions accordingly when its been up

pretty much this. I can see now that this is just going into a circular argument pretty much with people saying the same things over and over again. I'm just going to lock this now, and I guess if an admin really strongly feels the need to unlock it, then w/e

19
Suggestions / blackmarket flags
« on: February 05, 2014, 11:33:19 PM »
I'm assuming that light black market flags aren't going to just be given to every kid with a pocket full of cash this time around, or is that how it's going to work again? I'm curious as to how you guys plan to approach the tokens/v flag thing this time around, or if people have ideas.

20
Suggestions / Re: drama
« on: February 05, 2014, 11:30:03 PM »
honestly, I can admit that the admins do know quite a bit more than I do when it comes to dealing with the ooc/ic rules of the server and all that other behind the scenes stuff. But it gets annoying when admins start saying 'no, you can't do this because we've had bad experiences with it before" or "no, something bad could happen and we don't want to run that risk"

Okay, that's great and all, but this is rp, and people play different characters and have different levels of roleplaying capabilities. If it was some average joe that can't even play their unit right in the first place asking for something like going rogue for example, I'd be on board the "no, we don't trust you to not cause an issue" boat. But when a trusted, experienced, and responsible roleplayer comes forward asking for something like that, I think it's really stupid that you can say to them "no, you're just going to cause problems". That's honestly just a huge slap in the face to people, basically saying "we don't trust you", which is pretty stupid considering you're willing to trust other, less capable people to have guns and ammo and basically punish all sorts of characters, along with potentially killing those characters (cough units amputating citizens)

all I really wanted to get out of this thread was to ask the admins to tackle the issue of drama more directly by enforcing rules on both sides of it. Because mainly in the old server, I saw people preventing roleplay due to it causing drama, and wanting to make those people happy. It's in no way fair to say that something should be restricted purely off drama issues, and then only really put a punishment on those grounds to the player who would 'cause the drama'. People that just bitch about stuff because they don't like it, or it negatively affect them, need to get the same treatment in terms of punishments, as they're an equal part, if not even bigger, part of the bigger issue.



also ooc names should not be retarded and are ooc like smt said. if you have an ooc blackmark in your name, big deal. don't get a blackmark next time and people won't make fun of you in looc

21
Suggestions / Re: drama
« on: February 05, 2014, 09:54:28 PM »
maybe people should stick within rules and restictions that are put in place then maybe admins wouldn't have to get involved as much

its an IC rule, so why cant I break it ICly? What if I'm just the kind of unit that doesn't care about the regulations the CCA has in place?

at that point, an admin SHOULD NOT come in and say "lol, no ur gonna rdm or something so this cant happen"

the SeC should take me and, and punish me accordingly. If admins are just going to step in for these issues, why do blackmarks or other forms of IC punishment for the cca even need to exist

22
Suggestions / Re: authorizations
« on: February 05, 2014, 09:50:18 PM »
admins not letting me do things i wanted to do was one reason why i stopped playing

this


you cant ask for evidence for one thing then say ", I've seen this first hand and have looked in logs (when I had acess) just to prove my point." without evidence for another

Quote
If a unit goes rouge and decides to rob a citizen for his tokens

that should never happen LOL, i think peoples ideas of what a rouge unit should be is skewed

an so far members of the administration are proving to be just that. So far, a good chunk of people are pretty much accusing all rogue units of causing a shit ton of problems, when I've clearly proven this to be false many times over again with my rogue unit. yet people continually ignore this and just go ahead and jump to the "yeah rogue units cause shit storms lol im just gonna ignore your proof against this"

good start when people are just assuming shit to be the case 100% of the time when clearly it doesnt happen 100% of the time

23
Suggestions / drama
« on: February 04, 2014, 10:55:24 PM »
That's right, drama



Obviously, this was a big issue in the old server. Hopefully, there'll be less of it in the new one, but it's undoubtedly going to happen. My one question on this would be, why the fuck is this shit just allowed to happen? Obviously, it ruins the environment of the server, and gets really annoying like 100% of the time. So why allow people to just constantly whine about stuff?

We all know that there were people that literally cried about everything.

"oh no, this unit went rogue"
"oh no, you cant have that gun here its not right"
"hey wtf man you cant have that skill!!!!"

I can understand that some stuff people do can get out of hand, and that people should have a right to weigh in on stuff. But when those same people have to bitch about stuff in OOC and on the forums all the time, I'm not seeing why they're allowed to do that. To often did I see roleplay getting prevented or stopped, or at the very least highly discouraged, because it would cause drama. Again, I emphasize that this shouldn't be the case. If people are just going to bitch about things that happen (mainly because they don't go their way, what a surprise), then what's the point of having the server? Roleplay needs to develop naturally, and if people are just going to be allowed to prevent stuff from happening because they don't like it, then there's no real point in any of it.

Thoughts?

24
Suggestions / Re: "Quick Question" board
« on: February 04, 2014, 10:50:10 PM »
I still think a fast threads kind of board would be nice to have. That way, people could post stuff like videos, funny chats, quick questions, forum games, etc. Just keep the majority of forum rules so people don't do stupid shit like they did in spam

25
Suggestions / Re: authorizations
« on: February 04, 2014, 10:48:15 PM »
rogue units have only caused drama and shit in the past and dont see why we  should allow it now

should stay un-authorisable

again, when did my rogue unit cause drama? you guys always just assume shit when it comes to stuff, and it's always just a blatant no. Have you guys ever considered tackling the people that just constantly complain about stuff instead of just saying no to roleplay? Because it's getting really old hearing "No, we aren't going to allow this because someone is gonna complain". Then tell that person to shut up, grow a pair, and play nicely or they're going to get the boot. Because I'm sick and tired of hearing people's bullshit honestly, because there is no reason why a unit shouldn't be able to leave the CCA for a perfectly legitimate IC reason.

Take, for example, a unit that never really was loyal to the CCA at all. What if they joined under a fake loyalty, and were a plant for a Resistance group they were apart of? Say they just act the part the whole time, and eventually, they get found out. Are you saying that, since it's 'going to cause drama', that they should suck it up and get executed? Are you saying that the totally legitimate situation of them avoiding capture, fleeing the Nexus, and possibly fighting/killing units that pursue them is not allowed? Because that'd be pretty fucking stupid to do all that work, all that subterfuge, just to say that they can't even defend themselves at all.

Which brings me to a whole other thing; not all units are even going 'rogue'. Some units just defect. Yet everyone instantly makes the assumption that a unit leaving the CCA is going to give weapons out, kill their division leader, blow up a HAP, etc. That only happened, what, a grand total of one time that I can even remember?


Rogue units should require an admin's approval, yes. But if a player brings up a perfectly valid reason for either going rogue or just defecting, saying no purely based on it causing drama is just fucking stupid. Because I certainly wasn't aware this was a guided roleplay session where the dungeon master tells me that I can't exercise the basic idea of running away from a situation where I'm guaranteed to get killed, when the clear, logical option is right in front of me.

26
Suggestions / Re: authorizations
« on: February 03, 2014, 09:20:02 PM »
As I said earlier in this article, there are two reasons why the admin team is hesitant about allowing rogue units:

1.  Idiots would make up stupid reasons to go rogue like, "I got a black mark" or "I was secretly a part of the resistance".  In reality, these sorts of people would be rooted out during the application cycle and later in recruit camp.  Plus, even if one does make it through and goes rogue, he's not going to last long.

2.  The last rogue unit that was allowed powergamed his way out of every attempt to capture him by OTA hitsquads.  Still, we shouldn't let one bad experience speak for the majority.

In short, once we get a sizable population going on the server, I don't see why rogue units shouldn't be allowed.

First off, not all rogue units get rooted out. Look at Barney, just as a canonical example. Also, Sexy roleplayed a plant at least just fine, and I could totally see a unit like that going 'rogue'. I mean afterall, their loyalty to the Union is fake, so why they wouldn't just leave on a whim if their life is danger?

Also secondly, I'm pretty sure I was the last rogue unit before the server went down. And I didn't do anything to powergame out of my capture; hell, I was powergamed against during that whole ordeal. And regardless, that whoel situation really didn't cause any problems at all, and went much better than I had expected in the end.


And raged makes a good point as well. Not all units are just like 'fuck the CCA I am a rebel now". My unit was in no way a part of the Resistance following her defection, nor would she have been. You guys are really quick to assume that a rogue unit (if rogue is even the right term in the first place) are going to shoot the SeC or something stupid like that.

27
Suggestions / Re: About Uniform and Zealot
« on: January 27, 2014, 10:29:27 PM »
I dont mean godlike at clamping. What im saying is uniform should be training the units in practices that are universal (such as clamping procedure, basic weapons management, leadership skills, hazard management, dealing with certain situations, etc), and the specific divisions should be teaching specialized training (ie medical stuff for nova, tech for grid, advanced tactics for apex, etc, etc)

I mean, that way, training is universal and units from x division wont be trying to do a breach in a different way than y division is, and uniform can then have those two divisions do drills to make sure they stay ontop of it all


id almost say i agree with this but training for rcts was too advanced as it is, rcts are the basic units and should go to apex if they want to learn more advanced stuff about clamping, they will be taught the basics but it it should be up to the units them selves if they want to take their own time to talk to apex and set up training for them (which uniform would help organize if needed)

no yeah I totally get that units shouldnt be recieving all this badass training and such, but what I'm getting at is stuff like weapons useage (like smg and pistol training) and slightly more advanced skills (ie: stuff that actual units could be trusted doing but still need training on) could be done by uniform so that:

a) the other divisions can focus more on specific specialized training
b) uniform can train units so that they all know the same stuff and aren't doing randomly different things because 'nova taught them this but apex taught them that'
c) uniform can then test/make units practice, creating passive rp for units by also making sure they actually know what they're doing

28
Suggestions / Re: About Uniform and Zealot
« on: January 27, 2014, 09:31:48 PM »
I dont mean godlike at clamping. What im saying is uniform should be training the units in practices that are universal (such as clamping procedure, basic weapons management, leadership skills, hazard management, dealing with certain situations, etc), and the specific divisions should be teaching specialized training (ie medical stuff for nova, tech for grid, advanced tactics for apex, etc, etc)

I mean, that way, training is universal and units from x division wont be trying to do a breach in a different way than y division is, and uniform can then have those two divisions do drills to make sure they stay ontop of it all

29
Suggestions / Re: About Uniform and Zealot
« on: January 27, 2014, 08:58:51 PM »
how about uniform does all basic training that is uniform across all divisions on the cca (ie: recruit stuff but also training with firearms, drill practices, leadership training, etc). Oh, and we should also have uniform conduct drills/training sessions beyond low ranking units because its honestly just sad to see 02's who can't figure out how to breach a door right

30
Suggestions / Re: DAYZ
« on: January 24, 2014, 09:18:03 PM »
I play it, and its pretty fun. I still think we should wait to get a server, though.

Pages: 1 [2] 3 4 ... 40
SimplePortal 2.3.7 © 2008-2024, SimplePortal