"In the game of chess, you can never let your opponent see your pieces!"[/center]
you've clearly never watched futuramaTry to keep rooms separate, IE the shooting range combined with the armory in C45. And balconies are always nice :)
Working on the 'Nexus' at the moment, if anyone has anything dire pertaining to that, speak now or forever hold your peats.
- Evil button that turns Nexus / city lights off.
Actually this may sound like stupid kid idea. However, I remember an exogen breach in C45 with power blackout. If the lights went really off, it would greatly support immersion and would totally change the overall feel of the game.
You want special stuff for GRID only? I will only be pleased if the rest of the divisions get special "only for them" stuff as well.
- Evil button that turns Nexus / city lights off.
You want special stuff for GRID only? I will only be pleased if the rest of the divisions get special "only for them" stuff as well.
- Evil button that turns Nexus / city lights off.
Actually this may sound like stupid kid idea. However, I remember an exogen breach in C45 with power blackout. If the lights went really off, it would greatly support immersion and would totally change the overall feel of the game.
Would not give that to GRID. Even though that seems logical, I don't even want GRID anywhere near that button.
Maybe I'll upload a screenshot soon.
In the front of the nexus, perhaps setting up a gate? So that way a level three tresspassing charge won't have to be imposed on anyone who passes the barriers(such as minges being trolls because they can see that it says very clearly "Going past the barriers is level three tresspassing"), just a level one for anyone who manages to infiltrate the gate?
implying they'll get that far, you'll see what i mean soon
implying they'll get that far, you'll see what i mean soon
(http://dl.dropbox.com/u/7814410/c24/thewall.jpg)
for size comparison, myself standing next to one of the supports:
(http://cloud.steampowered.com/ugc/560938002205444257/96717B731DB2E57B5EF6664877193EA2120A9062/)
So ehm, when will this be done?
Nonetheless, still working on the Union tiers of the city. I accidentally a lot of my progress earlier. Got fed up, took a break. I'll likely be working on and off on this map for a while; especially considering that the project itself doesn't have a particular motivation, other than to look nice and play well.You accidentally what? Deadline tomorrow, work, work goddamnit.
The wonders of not having a deadline.
As for what I accidentally, I REALLY had some bad brushwork forming, and I didn't catch it until just recently. It's all rectified, now. Back on the terms of progress:That monument makes think of the C45 monument, it gives me FPS drops. Are you certain this monument won't give us that effect?
Working on a sort of courtyard and barracks for units.
(http://dl.dropbox.com/u/7814410/c24/monumental.jpg)
tease oh tease swoon~~~
That monument makes think of the C45 monument, it gives me FPS drops. Are you certain this monument won't give us that effect?
And Voidicus, I love what you're doing with 24. It's very dark, and I think the not having a sky and lightning is because of quicker compiling?
(I clicked Notify, that's like, the first time I ever did <3)
The black sky is actually entirely intentional, at least for the time being. If I come to terms over it, I might whip up a custom skybox; otherwise it gives a nice, dark, cold atmosphere.A sky itself is never completely dark and black, it's always grayish (at least in cities).
A sky itself is never completely dark and black, it's always grayish (at least in cities).
And you should light up some stuff more, example 'the wall'
To show off it's structure you should light it up a bit, if you're not going to, hell it's maybe even better to consider not texturing them.
Is above picture on top of 'the wall' and what is it's function?
Do you have an idea of how you want it to look and where you want buildings to be, or is this going to spoil the teasers?
The cliff itself will serve fairly well to keep everything from rendering at once - it's not a straight drop, but is moreso angled.
Fog and renderdistances were considerations, too, if things got too wildly out of hand.
There would be a few peak areas performance wise, of course, but in all only a few particular spots would be subject to rendering the entirety of the map.
Looking amazing so far. I know you're generally busy with all the CCA requests, but any idea on what the CWU building is going to look like?
teaserWhat is that thing actually? Is it something related to the power generator? ::)
(http://dl.dropbox.com/u/7814410/cg/hmm.jpg)