Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ??. McBullet

Pages: 1 ... 3 4 [5] 6 7 ... 17
61
Half-Life 2 Roleplay / Re: Changing the Combine Civil Authority
« on: April 27, 2012, 10:06:17 PM »
VOTE YES FOR....

Main Sociostability Body- You've got to act as the main police force. Most command focus should go here to make this the largest and most desirable. This will have the most positions and will keep all units actively engaged.

Specialized Divisions- Command will focus a lot less on these. There will be one Captain (Called the Chief Medical Officer for medical and the Chief Technical Officer for engineering) and one Lieutenant acting at the Captain's assistant and division supervisor. These specializations will become much smaller and a lot more selective. No longer will they be able to enforce sociostability under normal circumstances, and they will give up some of their jobs to the main sociostability body. You'll probably be in the Nexus most of the time, and 99 percent of your interactions will be with other units.

Medical, which will be more of an emergency response detachment and will also engage in medical research. We'd be combining some different public service branches.

Engineering, which would focus on Nexus maintenance, systems management, and infrastructure repairs.

ZEALOT will become a detachment from the main sociostability body, assuming the roles of detectives. This will be as selective as the other specializations, but will be a bit larger.

Training Protocol:
Currently the biggest issue with rank progression is the fact that units only play for the sake of promotions, and we base promotions only off of time requirements and training completion. With my system in place, recruits receive a complete set of standard sociostability trainings before they reach the rank of Officer. This would force promotions to be gained by experience and good work, and your performance as an officer would actually correlate to your rank.

62
Half-Life 2 Roleplay / Re: Changing the Combine Civil Authority
« on: April 27, 2012, 09:57:56 PM »
Personally, I don't see the problem with the current status of the CCA(Units numbers, ranks, etc.) It isn't really the "name" that makes a player RP more human, it's the role-player themselves. Sure... maybe this "renaming" might push players towards rp-ing more humanely but they can do that already, I doubt anyone would have problems with Units calling each other names over their digits. Although Civil Protection isn't the greatest example for canon, it simply depicts two not so stellar Units going along with their monotonous lifestyles. Anyone can follow that example and form a bond with another if not many other units, a single Unit might even be on a first name basis with everyone. What I'm trying to say is that, I'm down for this change but I don't really think it'll do much due to roleplay quality being in control of the roleplayers themselves, not the script around them.

Good point. What do you think of recruits learning everything before promotion into the system so they can actually focus on doing well over filling out their own little manifests?

And what do you think of making the main sociostability force more desirable by giving them more positions?

And what do you think of downsizing the specializations (they aren't supposed to be larger than the main body) and making them much more selective, as well as removing sociostability from their standard directives?

63
Half-Life 2 Roleplay / Re: Changing the Combine Civil Authority
« on: April 27, 2012, 09:32:14 PM »
People will complain of this as well as I see it. They did with the latest reforms and people got lazy as usual. I don't really care if it is made or not like this.

Got any better ideas, Mr. Constructive? The latest reforms were a fluke; nothing was actually changed. My suggestion would change the entire scope of progression through the CCA.

64
Half-Life 2 Roleplay / Re: Changing the Combine Civil Authority
« on: April 27, 2012, 09:06:44 PM »
VOTE YES FOR....

Main Sociostability Body- You've got to act as the main police force. Most command focus should go here to make this the largest and most desirable. This will have the most positions and will keep all units actively engaged.

Specialized Divisions- Command will focus a lot less on these. There will be one Captain (Called the Chief Medical Officer for medical and the Chief Technical Officer for engineering) and one Lieutenant acting at the Captain's assistant and division supervisor. These specializations will become much smaller and a lot more selective. No longer will they be able to enforce sociostability under normal circumstances, and they will give up some of their jobs to the main sociostability body. You'll probably be in the Nexus most of the time, and 99 percent of your interactions will be with other units.

Medical, which will be more of an emergency response detachment and will also engage in medical research. We'd be combining some different public service branches.

Engineering, which would focus on Nexus maintenance, systems management, and infrastructure repairs.

ZEALOT will become a detachment from the main sociostability body, assuming the roles of detectives. This will be as selective as the other specializations, but will be a bit larger.

Training Protocol:
Currently the biggest issue with rank progression is the fact that units only play for the sake of promotions, and we base promotions only off of time requirements and training completion. With my system in place, recruits receive a complete set of standard sociostability trainings before they reach the rank of Officer. This would force promotions to be gained by experience and good work, and your performance as an officer would actually correlate to your rank.









Suggested Rank Design:

RCT--->Recruit, an acceptee into the CCA. They will be responsible for attending recruit training sessions and can report to Lance Corporals for advice or mentoring.

05--->Officer, the basic police officer, entry-level rank after recruit training is complete.

04--->Officer, First Class, an Officer who has been recognized for merit in duty.

03--->Lance Corporal, recognized for experience and excellence in duty. They are who the newbies look up to.

02--->Corporal, the Sergeant assistants. One per Sergeant. They will be training the majority of the time.

01--->Sergeant, Chief NCO who polices the units in his or her division. Their experience makes them the ones lower ranks look up to for mentoring and training. Two per specialized division, four in the main sociostability body.

OfC--->Lieutenant, one per Specialized Division (as Lieutenant Chief Officers) and three in the main sociostability body.

DvL--->Captain, one per division, acting as the leaders of the division.

CmD--->Major, XO who acts as the chief supervisor of the Civil Protection Police Force.

SeC--->Police Commissioner/Police Chief/Chief Superintendent, commands the Civil Protection.

General Suggestions:


Main Sociostability Body- You've got to act as the main police force. Most command focus should go here to make this the largest and most desirable. This will have the most positions and will keep all units actively engaged.

Specialized Divisions- Command will focus a lot less on these. There will be one Captain (Called the Chief Medical Officer for medical and the Chief Technical Officer for engineering) and one Lieutenant acting at the Captain's assistant and division supervisor. These specializations will become much smaller and a lot more selective. No longer will they be able to enforce sociostability under normal circumstances, and they will give up some of their jobs to the main sociostability body. You'll probably be in the Nexus most of the time, and 99 percent of your interactions will be with other units. The ranks will be as follows.

Medical, which will be more of an emergency response detachment and will also engage in medical research. We'd be combining some different public service branches.

05--->Medical Trainee
04--->Medical Intern
03--->Medical Unit
02--->Medical Specialist
01--->Medical Sergeant

Engineering, which would focus on Nexus maintenance, systems management, and infrastructure repairs, would have their own rank names as well.

05--->Technical Trainee
04--->Technician Basic
03--->Technician
02--->Technical Specialist
01--->Technical Sergeant

ZEALOT will become a detachment from the main sociostability body, assuming the roles of detectives. This will be as selective as the other specializations, but will be a bit larger. One Captain called the Chief Investigator will preside over the division, being assisted by a Lieutenant. The ranks will be as follows.

05--->Detective Trainee
04--->Detective I
03--->Detective II
02--->Detective III
01--->Investigative Sergeant

These seem hard to put on our scoreboard and would cause clutter, right? Well, let's make it a policy for admins to set the CUSTOM CLASS of different people to organize them into their specializations.

Training Protocol:
Currently the biggest issue with rank progression is the fact that units only play for the sake of promotions, and we base promotions only off of time requirements and training completion. With my system in place, recruits receive a complete set of standard sociostability trainings before they reach the rank of Officer. This would force promotions to be gained by experience and good work, and your performance as an officer would actually correlate to your rank.


65
I think this thread is being derailed. It's disheartening to see you guys debate which division or individual is to blame for this mess. This just goes to show how divided we are.

66
What I mean is: ZEALOT doesn't take part in the affairs of other larger divisions. If there's an inactivity issue with HC, ZEALOT isn't involved because Raged stays active. If there's a leadership issue, then ZEALOT isn't involved because we handle our affairs when they come up. Wiping Raged from his post wouldn't solve anything since there isn't one who can take his post. (And frankly, I wouldn't want anyone to take his post. It'd throw off our mojo).

I'm all for a HC wipe, but wiping Raged from his post wouldn't solve anything for the CCA. But don't misunderstand, I'm for a HC wipe. Those Cmds that are inactive should be kicked.

The idea that units can be excluded from a wipe goes against the idea of a wipe. If raged is as good as you say he is, he will regain his position and enforce his image as a good leader. Simple. When people get exceptions, the wipe is ruined. Think about it. Bluff and SatN had been planning a wipe for everything. A HC member was excused from it, then another, and then another, and then another. Soon enough, HC was completely intact and the actual, crucial playerbase was kicked down to square one. That was a big load of shit. But, it can all be remedied.

67
You've reminded me of another issue by what you just posted.

The CCA's too diverse to be "partisan." This is a team effort and if you're thinking that your division isn't to blame for anything, you're part of the problem. This issue is on all of us, everyone is affected. Remember that. This isn't just an issue for more densely populated divisions. Remember that, Briggs.

That "we're fine just where we are" mentality will spell the doom of the CCA. A true leader will always be thinking about how long their organizations will last and how their decisions will turn out in the long run. Perhaps that "fatherly" thinking can save the CCA.

68
You hit the nail on the head, Jonco. What's the point in having HC who just lounges out when they reach that comfy rank? If they are good leaders, they'll show they have the balls to fight for their position.


69
Here's my opinion, and I'll be frank.

The only thing that seperates a recruit from a trainer (OfC+) is about 20 seconds of Google Searches. Let any recruit who is well-versed in literary arts do some google-ing and he or she will be as good as is required of an Officer.
Want to fill that gap that we're suffering from between HC and recruits? Think about that approach. Wipe High Command completely. Any incumbent HC members who are mad can either fuck off or show their qualities to get the spot back. Find people who are decent writers and RolePlayers. Assess those people for leadership qualities. Have them study up on something they want to "train" recruits in. So, yeah. High Cummand, try that approach and I swear on my life you won't see worse results. You can't really enforce all these rules and regulations on a HC Officer when you yourselves have no more idea what you're doing than a fresh face would.

Simple as that. No formalities. No red-tape. Just do it.

There. Good day.

70
UNIT: 602
DIVISION: JURY
CLEARANCE: DvL
Enter Password: ************

ACCESS GRANTED

Connecting to Network
Connecting...
Connecting...
Connecting...
CONNECTION ESTABLISHED

Acceptance status:
<::|| ACCEPTED ||::>

Civil Authority Status:
<::|| Recruit ### ||::>

Saving Record...
Saving File...
Saving File...
Saving File...
File Saved

Disconnecting
Console Shut Down.
CONNECTION LOST

71
General Discussion / Re: Yes, I am Leaving.
« on: April 05, 2012, 01:48:00 PM »
Daww. I remember the first time this happened. Oh, well. Welcome to the resigned party...again.

I can't help but agree with you- RP on CG and a lot of other communities is near-dead. It's best if you remove yourself from the administrator position if you feel you can no longer handle it. I think you made a good decision. However, if there is a next time, think before you try to get back into it.

72
Non-official Groups / Re: ALLIANCE DISBANDED
« on: March 25, 2012, 07:16:42 PM »
After speaking to Raiden, JURY will be claiming the Labs.
hold on a sec. Civiwatch is still in there for another few days. Gonna create an unoutlands appeal soon and start some crazy shit that will earn len and anyone else who wishes to join him a pk.

So hold on a few for the status on the labs.

Walter would join you. And thus begins the end of the Asian Inception.

73
General Discussion / Re: KONY 2012 - A video you must see.
« on: March 07, 2012, 06:51:33 PM »
Many things in society today are changing at an exponential rate. Technology is increasing vastly, as well as the human population. But what about the other side of that? Have we considered what may be rapidly decreasing? I've got an example: morality. We've got gigantic corporations hell-bent on making that extra dollar that they would infringe upon the liberties of human beings. We have a politicians who are hypocritical in their so-called beliefs in Christianity. But, I do not believe morality is on a permanent course to extinction. No, and this upcoming challenge could prove important to the humanitarian call to action in the future. There is a man of the lowest quality, turning young children against those they love, turning BOYS into SOLDIERS and GIRLS into SEX SLAVES. His purpose? Apparently unknown. His name is Joseph Cony, and some believe him to be the Hitler of our time. I believe that now is the time to prove that the humanitarian cause can be rekindled. I believe that it is a duty of man to help his fellow brother and sister and rid an oppressed Ugandan people of the monster that dares commit such heinous crimes against humanity.

CAPTURE JOSEPH CONY, 2012

74
Introductions / Re: I am MKW9813
« on: February 24, 2012, 10:33:42 PM »
...Hello, there. Enjoy your stay at CG, MK..W...1...NO WAIT... MWK...FUCK.

Can we just call you Steve?

75
General Discussion / Re: OCRP semi serious removal discussion
« on: February 21, 2012, 04:26:29 PM »
It wasn't attracting any new players. I said that we'd give it 2 weeks, and if either
A) v33x pulled in new players(regardless of whether or not V2D was populated)
B) Both servers averaged roughly 20 players for a good amount of the day(and at the same time)
then we'd keep them up. However, none of the above happened and OCRP can't sustain itself on the same players(for more then a few months, that is.)
Yes but think, craphead himself told everyone that it would take several weeks for the server to start up, due to the stupid long playtime. For the average player it can take 3-4 weeks just to have gotten cop. But shutting it down after 2 weeks for "lolfailure" is only setting it up to intentionally fail. How can you say that the server failed under those circumstances?


Going to quote this because I'd prefer if it a very great point was not swallowed up by the other rabble. Excellent point, Deg! 

I feel as though the server should be given more of a chance. Think about it. How did v2d become popular in the first place? Server managers took the plunge initially and put it up, regardless of how successful the startup would be. If the administration here really loves v33x like they say they do, then they should be willing to endure some initial lack of popularity while people adjust.

Pages: 1 ... 3 4 [5] 6 7 ... 17
SimplePortal 2.3.7 © 2008-2024, SimplePortal