Giving all of the CCA divisions their special little room tucked in the Nexus is probably the worst thing you could ever give priority to in a map. The focus should be on how to best encourage citizen roleplay.Developing your CP unit is a great thing, doing CP passive roleplay is a great thing. But people with whitelisted units seem to place far too much emphasis on the CCA getting its treats and sweets. When you boil the CCA down to its base purpose, it exists simply as an environmental entity to which citizens react.The CCA must not get ahead of themselves, they're basically actors putting on a show for the citizens.
Yankee, rooms are a must when NOVA doesn't have a med bay and GRID don't have enough room to swing a spanner.
Ok My list of things:What i would really like:-The training rooms and shooting ranges from the edit-A Room for each division, so messages can be placed etc-A Message transport system, like the package box in the current map for the CA but one that goes to each important room. So one for each div room, HC room and other important areas. And there is a hub where messages go to then are put into the right slot.-More apartments-More shops-No more bunkers under the apartments, lolwebles just completely trollolololol with it and its not really helping the rp.More than 1 tower, 2 would be nice.-Sniper positions -An Ammo dispenser in the armory, not guns just the ammo, it would save SO much time and tokens.-Generator room for GRID RP.-HC room-A Gas chamber (Instead of the fire room, i like both but gas is more RP)-A Contraband room with an incinerator hatch (just put the items in and they burn, i hate shooting it all up)-Remove the train station lolchair and put a better execution chamber. And some cells there would be nice.- A NEXUS link between the train station CCA area and the Nexus.For now i think that is it. Some i know people will say its not useful or just going to be trolled but a CCA unit should be able to RP these things correctly. Anyway, this is my contribution
Gas chamberElectric ChairSolitary confinementShooting rangeGmanSnipers NestWesistance hideout
I love all these combine ideas because afterall this is combineRP not just CitizenRP or Hl2RP its all about the combine guys.
I got a tip off todayMy friend, whom knows WAY TOO MUCH about HL2 said in the Leak, that they used phycos, like, people whom are seirously driven the FUCK out of their mindsIE: He thrashes agaisnt his cell with his straight jacketHe claimed that the Combine strapped bombs on em' near a Resistance position, he runs towards them, berserks and exsplodes. I have no idea if this is true, but if it is, have a mental wardSolitary: Dark, Damp, Kind of small with Iron bars and a thick door thats on hinges. (Like Alcatraz)Can we have a toilet and maybe sink in the cells? Some passive RP? I'd so love to be crazed in SolitarySewers would be nice, I hate to say this but the Sewers in downtown are pretty good, actually.ShopsA River, want to cross it? Survive the sweeping current and we'll see. Some shops on the river so it feels like New OrleansThe plane from Gm_sky_invadersMovie Theater with a real video! (Civil Protection Machinma, why not?)Ok, if you cross the River there should be a feild with some destroyed buldings (Splice out the CWU area and relocate the CWU building, just build up from one of the Vanilla shops) Cross that field, this destroyed field considered S6, there is Resistance gun nests with Mounted Machine guns, if some one abuses them, ban em'. With a RESISTANCE bunker, You must have proof of resistance (IE: Some one can vouch for you, Me, Yuri and Nicknero can vouch for some resistance) I really want a resistance bunker with a gun nest, that'd be SICK! I can put a radio next to it and camp out..
Well, for the nest without the gun it could be a camo mesh with a radio port and weapons slots wtih some sandbags
Quote from: [={.N.A.L.}=] Renegade Awsome on August 26, 2011, 06:39:39 PMWell, for the nest without the gun it could be a camo mesh with a radio port and weapons slots wtih some sandbagsPlease stop, your not even a combine why should you care.