Author Topic: City 45 Bugs, Glitches, and Needed Additions  (Read 17176 times)

Offline YankeeSamurai

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #45 on: May 22, 2011, 07:59:08 PM »
In that case, hopefully ragdoll flags can be fixed...
o7

Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #46 on: May 23, 2011, 10:16:34 AM »
My toolgun doesn't do anything, as in I can't use anything with it. I can spawn props fine  and use my physgun but that's it.

Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #47 on: May 24, 2011, 02:47:07 PM »
The map is not optimized rightly, therefore I continuesly (and other players might too) get this:
"Too many vertex format changes in frame, whole world not rendered."
Spammed in my (their) console, witch causes horrible lag. If you do not know how to optimize a map, here is a link for you.
http://rvanhoorn.ruhosting.nl/optimization.php
« Last Edit: May 24, 2011, 02:53:53 PM by | SLA | Star Jerkins »
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Offline ???????£??Rose Nocturna???

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #48 on: May 24, 2011, 05:25:27 PM »
The map is not optimized rightly, therefore I continuesly (and other players might too) get this:
"Too many vertex format changes in frame, whole world not rendered."
Spammed in my (their) console, witch causes horrible lag. If you do not know how to optimize a map, here is a link for you.
http://rvanhoorn.ruhosting.nl/optimization.php

I dont get that error on that map, ever.

Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #49 on: May 25, 2011, 01:20:36 AM »
Some of my friends have been having this problem, and other players have complained sometimes about the lag or DoS, I searched the error up, and thats the conclusion I got to. I hope that you will fix the problem, cause it makes HL2RP unplayable for me at least.
Knowledge. With it we can do anything. Without it we are nothing.

Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #50 on: May 25, 2011, 11:54:49 AM »
I sometimes get that error, I think and it causes lag spikes for like 3 minutes. Still annoying....

Offline Bromine

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #51 on: June 09, 2011, 01:42:02 PM »
Decrease the amount of nodes, all 1.9k of them are the reason the server crashes so often, decrease it and make them more sparse, about just 1k, lower the entdata.

Offline Adam S

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #52 on: June 10, 2011, 11:06:38 AM »
Most nodes can be removed if its npcnodes... we dont use npcs but in the plaza really....
« Last Edit: June 10, 2011, 11:08:16 AM by Fire Lord Ozai »

Offline YankeeSamurai

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #53 on: June 11, 2011, 07:38:38 PM »
No, keep the nodes in other areas. They're useful. Just thin them out, is all.
o7

Offline Bromine

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Re: City 45 Bugs, Glitches, and Needed Additions
« Reply #54 on: June 15, 2011, 03:52:23 PM »
^ Antlions are too good for the webuls.

 

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