Author Topic: [2013/01/26] Half-Life Two Roleplay: Update #4  (Read 5288 times)

Offline Khub

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[2013/01/26] Half-Life Two Roleplay: Update #4
« on: January 26, 2013, 04:20:50 PM »
HL2RP Update #4

Changelog:

  • Updated Clockwork and HL2RP Legacy schema to their newest versions. That fixed following problems:
    • Unability to enter vehicles.
    • Admin ESP bugged when entered vehicle and what not, generally, vehicles caused major bugs.
    • Invisible inventory - it works properly now.
    • Ammunition of guns not saving properly - it works well now.
  • Added character classes for synthetic scanners and hunters (hunters aren't fully implemented yet).
  • Rewrote outlands plugin - should work better now.
  • Admins+ can now load City Administrator faction characters on outlands - so they don't have to have two administration characters.
  • Fixed case where the server wouldn't retry connection to forums if they are down.
  • Fixed possible case of administrator rank not loading properly.
  • Removed global administrators getting HL2RP rank, that was not intended.
  • Fixed SYNTH scanners for outlands. They will now spawn outside of the OTA base to prevent need of another administrator online to teleport you out.
  • Fixed /PlyGiveTT saying that you revoked a player's tooltrust.
  • Added new scanner flashlights, which replaced the malfunctioning ones added in previous update.
  • Whitelisting now gives OTA's and CCA's forum access to their private boards. Ask an administrator to re-issue you the whitelist if you don't see the boards.
  • Fixed /APM text being cut off unless put into "quotes".
  • Added human voicecommands. Their list can be found in TAB > Directory > Commands > Humans. Only people with tooltrust will be able to use them.
  • Fixed OTA not being able to edit /ViewObjectives.
  • All scanners will now be given a handheld radio item to their inventory if they don't have it for some reason.
  • Fixed duplicator flag ('d') not working for non-admins.
  • Removed zipties from light blackmarket business menu.
  • Fixed bans not saving properly.
  • Ban reason will now automatically include (Banned by: <admin's steam name>).
  • Converted old bans. Reasons of converted bans begin with [C].

I hope this update will be one of the last "bugfixing" updates. In the upcoming ones, there's many of stuff planned for you - so stay tuned.
I would like to thank and credit several people who have helped me during development of our HL2RP script.

Dallas / The 11th Doctor - the most patient tester ever. Saved many hours of my time and always came and helped test broken stuff.
alexanderk - very patient person.
Challenge of Death Sex<3 - many testing too.
Also Jonco, Delta, Abbott, Smt, Phoenix.

If I forgot to list you, I am sorry. No cake for you.
All of the updates listed above are live on both city and the outlands server.

Offline putin

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Re: [2013/01/26] Half-Life Two Roleplay: Update #4
« Reply #1 on: January 26, 2013, 04:56:14 PM »
The duplicator still doesn't work for non-admins.

Offline Khub

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Re: [2013/01/26] Half-Life Two Roleplay: Update #4
« Reply #2 on: January 26, 2013, 05:36:08 PM »
The duplicator still doesn't work for non-admins.
Weird. I will look into it once again tomorrow.
Are you sure you are on the character with the 'd' flag? As for now, it doesn't apply to all of your characters like tooltrust. It applies only to the one character you were given the flag to.

Offline putin

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Re: [2013/01/26] Half-Life Two Roleplay: Update #4
« Reply #3 on: January 26, 2013, 05:39:55 PM »
The duplicator still doesn't work for non-admins.
Weird. I will look into it once again tomorrow.
Are you sure you are on the character with the 'd' flag? As for now, it doesn't apply to all of your characters like tooltrust. It applies only to the one character you were given the flag to.
I bribed roflwaffle for the flag. You might have to revoke the flag and give me the flag again. Did you test it with a non-admin?

Offline Khub

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Re: [2013/01/26] Half-Life Two Roleplay: Update #4
« Reply #4 on: January 26, 2013, 05:44:23 PM »
The duplicator still doesn't work for non-admins.
Weird. I will look into it once again tomorrow.
Are you sure you are on the character with the 'd' flag? As for now, it doesn't apply to all of your characters like tooltrust. It applies only to the one character you were given the flag to.
I bribed roflwaffle for the flag. You might have to revoke the flag and give me the flag again. Did you test it with a non-admin?
I have tried it with a non-admin. Please add me on Steam and we'll sort it out tomorrow.

Offline Monkey with a gun

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Re: [2013/01/26] Half-Life Two Roleplay: Update #4
« Reply #5 on: January 26, 2013, 07:41:26 PM »
  • Removed global administrators getting HL2RP rank, that was not intended.

Doesn't that make the name kind of redundent

Offline smt

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Re: [2013/01/26] Half-Life Two Roleplay: Update #4
« Reply #6 on: January 26, 2013, 07:51:06 PM »
  • Removed global administrators getting HL2RP rank, that was not intended.

Doesn't that make the name kind of redundent

Global admin was always worded badly, it's always meant "global but not hl2rp because hl2rp is a lil' different", you should know this mr monkey



Offline Monkey with a gun

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Re: [2013/01/26] Half-Life Two Roleplay: Update #4
« Reply #7 on: January 26, 2013, 08:38:04 PM »
Global admin was always worded badly, it's always meant "global but not hl2rp because hl2rp is a lil' different", you should know this mr monkey

I always knew it, but this is a rare time where I get to voice my opinion on it without having to bring it up myself. Stop spoiling my moment Smt. Geez, can you believe this guy.

Offline Sexy Frog

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Re: [2013/01/26] Half-Life Two Roleplay: Update #4
« Reply #8 on: January 27, 2013, 03:25:38 AM »
Can we expect text limit expansions or something like back in gmod12 that if you did a super large /me, it extended into like upto 3 lines automatically?


Quote
>No matter what happens, no matter how old I get.
>I'll never forget...
>Fats Mcgee. And his Retard Three.

Offline Khub

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Re: [2013/01/26] Half-Life Two Roleplay: Update #4
« Reply #9 on: January 27, 2013, 05:33:48 AM »
You can.

Offline feedonswords

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Re: [2013/01/26] Half-Life Two Roleplay: Update #4
« Reply #10 on: January 28, 2013, 04:23:53 AM »
Shame I broke my laptop keyboard...
Goats can fly if you eat a blue sandwich with swiss cheese.

Offline hogs

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Re: [2013/01/26] Half-Life Two Roleplay: Update #4
« Reply #11 on: January 29, 2013, 06:45:21 AM »




lol

also 'BAD MEMORY' and 'NICE' don't make any sound - just the text. tested on a few different models to see if the problem was consistent which it is

on a sidenote (probably belongs in bug reports but w/e)

Spoiler for Hiden:


this still needs to be fixed pls
« Last Edit: January 29, 2013, 07:15:39 AM by hogs »

Offline Khub

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Re: [2013/01/26] Half-Life Two Roleplay: Update #4
« Reply #12 on: February 01, 2013, 03:18:31 AM »
i will fix the no-sounds VC's in the upcoming update.
not sure about the legs

Offline hogs

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Re: [2013/01/26] Half-Life Two Roleplay: Update #4
« Reply #13 on: February 01, 2013, 06:20:35 AM »
i will fix the no-sounds VC's in the upcoming update.
not sure about the legs

it's the hands/arms that are fucked they are supposed to sway but they just spaz out and you look like a penguin walking on jelly

Offline Khub

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Re: [2013/01/26] Half-Life Two Roleplay: Update #4
« Reply #14 on: February 01, 2013, 01:23:25 PM »
i hear those two VC's you shown, probably some ep2 content or something

 

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