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Messages - Monkey with a gun

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16
Civil Workers Union / Civil Workers' Union Overhaul
« on: February 21, 2013, 05:01:11 PM »

New ranks And Removal Of Redundant Positions

Defined Chain of Command
With the complete removal of the previous Tier System a much smaller and compact list of ranks has been devised to replace it. With a total of five ranks compared to the previous number of nine the hope is to allow for a more fluid communication between each rank and overall increase the productivity of each worker. Now with a much smaller and more defined chain of command workers will no longer feel confused as to their actual purpose.
The current Civil Workers' Union Leadership is the following:
Organizer - James Tavener
Organizer - Lela Praise

Assistant Organizer - Vacant

Lead Worker - Mike Jensen
Lead Worker - Vacant

Apprentices
This new rank was a small compromise between me and some of the Combine Civil Authority High Command. A way to implement the new loyalist point system in the Civil Workers' Union without completely locking out those who could not get 15 points. The road from the rank of apprentice to Worker is a short one, the ideal time between them joining and being promoted ranging from somewhere between  four days to a week and a half. All depending on the type of person they are, activity and how well they promote citizen role play.

Removal Of The Tier System
The long lasting system used in the Civil Workers' Union will finally be removed. Later on in the thread will be the new Civil Workers' Union Hierarchy. There were many reasons for the disbanding of the tier system, primarily the large number of redundant ranks. There was never a clear line between Tier 3 Tier 2 and Tier 1. You were promoted and asked yourself "Well, what does this get me now?" only to find that the benefits for being promoted were little to none. With the new system promotions will be harder to come by, however much more rewarding with a clear and defined role.

Higher Focus On Citizen Employment

Hungermod
With the implementation of Hunger mod just around the corner there have been some changes to the dynamics of the Civil Workers' Union. More specifically, Workers will now be able and be encouraged to hire citizens on a consistent basis to work inside their shops, factories or any other project they wish. A post within 1-3 days of this threads opening will be posted within the private board of the Civil Workers' Union containing a large number of suggested (But not strictly limited too) shop ideas, factories and a guide on hiring citizens. [Link Coming Soon]

Rewards for Citizens
The rewards granted to citizens for aiding in Civil Workers' Union shops will be numerous. Ranging from just simple token payment from an amount agreed upon by each party before working together, to food products, loyalist points and a combination of the three listed. More rewards will come overtime as they become possible to introduce.



Civil Workers' Union Hierarchy
With the arrival of new ranks and the departure of old ones, the following graph below should hopefully give you a good representation of the new Civil Workers' Union hierarchy and ranks.

Organizer
Responsible for overseeing all Civil Workers Union projects; dealing with applications and communication between the Civil Workers' Union; Civil Affairs Beuro; Union Watch and Combine Civil Authority Leaders.

Assistant Organizer
Upon an agreeing vote between both Organizers, a Head Worker may be promoted up to the rank of Assistant Organizer. Before being promoted it is the joint task of the Organizers and to-be promoted Head Worker to find his or her replacement. If no replacement can be found, the promotion will not happen. The Assistant Organizers job is to assist with Civil Workers Union applications, aid Head Workers and ensure both Head Workers are following proper protocol and orders.

Head Worker
The Head Worker has a number of high priorities, the first task that any Head Worker should conduct when getting onto the server is assessing the situation, taking note of how many citizens and how many Civil Workers' Union members are online. Once that has been determined the Head Worker can begin to construct one of the many factories or group projects outlined in the Civil Workers' Union private board. Unlike the Worker class, the Head Workers main job is not to get citizens working, it is to motivate and get Workers operating so that they have the opportunity to hire citizens and promote passive role play.

Worker
The backbone of the Civil Workers Union, the worker is the jack of all trades. When alone and not with a Lead Worker (or higher) they will be responsible for providing Apprentices and citizens with jobs or goods. A much fuller job list will be provided inside the Civil Workers' Union private board that while not listing what they can only do, but rather suggested courses of actions for a lone Civil Workers Union Worker. These will vary from employing citizens to work in your shop, to organizing a workforce to clean the Union Civil Housing block.

Apprentice
This is the job assigned to those who join the Civil Workers’ Union before achieving the 15 loyalist point requirement. Under the authority of every Worker and up, they are here to assist whenever possible. With much more limited benefits compared to the Worker class, their main priority is to show that they are active, assist other workers and promote citizen role play. Upon following that, their time as an Apprentice will be short lived, as they can be promoted to Worker by any Lead Worker or up.

17
Accepted HL2RP Suggestions / Re: District Passes
« on: February 21, 2013, 07:03:38 AM »
I really like this idea. However one concern I have is if all non-loyalists are now forced to live outside of the main plaza and with less CCA patrols, how much harder is it going to be for citizens to actually earn their loyalist status especially if they're in a less patrolled part of town now.

18
Accepted HL2RP Suggestions / Re: CONSCRIPT Suggestion
« on: February 17, 2013, 03:06:24 PM »
I don't like this. In theory the idea is good. However whenever a conscript leaves the nexus all roleplay is halted as citizens will just stand there and watch the conscript, not saying anything and just staring.

19
Civil Workers Union / Civil Workers Union Activity Wipe
« on: February 17, 2013, 01:37:15 PM »
Activity Wipe
Due to extreme amounts of inactivity by a very large group of players, the CWU Leadership has unanimously decided to remove them. It is too late for you to request not to be wiped, as none of you have posted in the inactivity thread every single person with 2 weeks inactivity or more will have their Civil Workers' Union character removed. If you wish to get a new character you must re-apply here: http://www.catalyst-gaming.net/index.php?topic=22190.0

If you feel that your character has been removed unfairly, or that you were indeed active please contact me over steam or send me a PM over the forums. I apologize to anybody who has lost a long lasting character, and I welcome them to remake that character as a citizen. However you may not remake them inside the Civil Workers' Union with my explicit permission.

20
Civil Workers Union / Re: [DISCUSSION] Potential CWU Overhaul
« on: February 13, 2013, 07:59:36 PM »
So is there going to be a vote or something on this? I haven't really heard much on the decision yet.

We're working on something. Expect to see an official announcement from me regarding the overhaul sometime between now and the 21st.

21
Support & Help / Re: CWU Applications are broke
« on: February 10, 2013, 03:54:43 PM »
Thank you for bringing this to my attention. I have created a new application thread you may use. Simply follow the code provided in it and create a new topic within the same board it is under. http://www.catalyst-gaming.net/index.php?topic=22190.0

Locking this thread as the issue is now solved.

22
Civil Worker Applications / Civil Workers Union Applications
« on: February 10, 2013, 03:52:10 PM »

    Application Information and Applying


    Before you Apply:
    • You must have over 10 posts, they must be legitimate. There are no exemptions.
    • You must have Physgun and Entity Spawning Flags (Aka Tool Trust) There are no exemptions.
    • All applicants must be seen around town, and have decent activity. There are no exemptions.
    • Have common sense and a almost clear record. There are no exemptions
    • Have over 3 weeks of Serious RP Experience. There are no exemptions

    When Applying:
    • Answer all questions.
    • Questions 1-13 are a IC Standpoint. Answer them as you would In Character.
    • Questions 7-13 must be answered with 3+ sentences.
    • The regular day of a worker must consist of 2 paragraphs describing what you will do as a CWU Worker on a day to day basis.
    • The Character Back-story must consist of 2 Paragraphs containing (SPACE YOUR PARAGRAPHS OUT LIKE AN ESSAY):
    • Tell us in your backstory of your life before the war, when it began, after the war, and why you wish to get in the CWU and what you think C17 is like.
    • The back story must be legible and in the English Language.
    • Grammar and Punctuation will be checked. No exemptions.



      Applications will be reviewed and given one of the following verdicts:
      Denied. - You were denied, improve your application and re-apply in 1 Weeks time Exemption: if you were denied due to post-whoring you will have to wait 1 month.
      Accepted For Interview. - You have been accepted for an interview! Please seek out an Organizer to receive it.
      Accepted. - You were accepted and interviewed! Welcome to the Civil Workers Union!

      Do not apply to apply, put effort in your application so we put effort in accepting you.  Failing to do anything listed will result in an instant denial.

      Only CWU Organizers and Assistants can make application verdicts.



      Think you got what it takes? Apply for the Civil Workers Union Today!

      Code: [Select]
      Full Name:
      Citizen identification(CID):
      Last Assigned Apartment Number:
      Total Loyalist Points:
      Sex:
      Age:

      How long have you been in City17:

      Why do you want to join the CWU?:

      Have you ever been detained before?(If so why):

      Past experience with work/labor:

      Name 4 things a Civil Workers Union member Can possess, and 4 things we cant. Also state why:

      Tell us about what you can do:

      If a citizen asks for help and is new to the city, what would you do?:

      [center][color=red][size=14p]Out Of Character Section[/size][/color][/center]

      Name:
      Timezone:
      SteamID:
      Roleplay Experience:
      Serious Roleplay Experience:
      Detail a regular day as a worker of the Civil Workers Union?:

      Character Backstory:

    23
    Glad the event looked like it went well. Unfortunately I couldn't make it due to the time, but it seems like it was a success and very fun.

    24
    You're not still black, are you? If so we can't be seeing each other anymore. Obligatory black guy joke

    25
    Global admin was always worded badly, it's always meant "global but not hl2rp because hl2rp is a lil' different", you should know this mr monkey

    I always knew it, but this is a rare time where I get to voice my opinion on it without having to bring it up myself. Stop spoiling my moment Smt. Geez, can you believe this guy.

    26
    • Removed global administrators getting HL2RP rank, that was not intended.

    Doesn't that make the name kind of redundent

    27
    unfortuately CCA and OW is pretty play to win and CGs hl2rp isnt véry canonical anymore

    Never was. And for good reason, HL2RP cannon with nothing changed is incredibly boring.

    28
    General Discussion / Re: The Military Discussion!
    « on: January 13, 2013, 05:09:50 AM »
    Need some British love in this thread. You guys can keep your silly fighter jets, we'll hold onto the Challenger 2.
    Plus it comes with a built in kettle, you can't compete with that.

    I haven't slept in 28 hours and I don't want to write up a massive article on the challenger 2

    29
    Half-Life 2 Roleplay / Re: Bugs
    « on: January 05, 2013, 04:15:48 PM »
    Upon rejoining the server after it crashed, I had an AR-2 and zipties in my inventory (James Tavener).

    Edit: Nevermind. You can't use/drop them anyway.

    30
    Half-Life 2 Roleplay / Re: Bugs
    « on: January 05, 2013, 01:28:58 PM »
    Every door of the Civil Workers Union HQ cannot currently be locked with keys by CCA or CWU. I've had some biolocks placed on the maindoors till this is fixed, any CWU member who wants in is going to have to be teleported inside or get a unit to open it.

    Edit: Forgot to mention that Civil Workers Union members do not recieve a CID in f1 (Or atleast the two I asked who have the problem). I don't know if this effects citizens aswell. Checking F1 will only show Joined/Connecting in place of the CID

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