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Messages - Khub

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646
Fixed / Re: Text problems.
« on: October 10, 2011, 10:25:05 AM »
Try to post a screenshot. That will help us to understand your problem better.

647
General Discussion / Re: It's my birthday.
« on: September 29, 2011, 11:53:12 AM »
Happy birthday.

Spoiler for This is not lie.:

648
Invalid / Disappeared character
« on: September 26, 2011, 03:08:03 PM »
Hey.
Yesterday, on 26th Sep, my character "Mark Newmann" disappeared. My Gmod froze accidentaly and after reconnecting, my character was gone (tried several reconnectings). Fortunately, Monkey with a gun was online, so I created new Mark Newmann, and he gave me some of my previous tokens. He also radio'ed to CCA to recreate my file with my five points + loyalist armband, but noone did so.
Please, Monkey, do it yourself, or at least confirm that this happened, so someone other can do this ingame.
Thank you once again for helping me.

Khubajsn *Cz* aka Mark Newmann

649
News and Announcements / Re: [FINAL POLL] HL2RP Map Change
« on: September 26, 2011, 02:09:42 PM »
Misclick. Voting for C11, instead of C45.

650
Half-Life 2 Roleplay / Re: So, about City 11...
« on: September 25, 2011, 05:38:47 AM »
Yes, I can. City eleven is and was great, big map offering much places to RP, far better than C18.

651
Half-Life 2 Roleplay / Re: So, about City 11...
« on: September 24, 2011, 03:14:13 PM »
Khubajsn approves.
Yes. I really do.

652
Accepted PK Appeals / Re: C18.CCA.UNION-04.398 Ban appeal.
« on: September 24, 2011, 02:54:13 PM »
He does not know the reason as he got banned when not in-game, probably.

653
Accepted PK Appeals / Re: C18.CCA.UNION-04.398 Ban appeal.
« on: September 24, 2011, 12:32:22 PM »
Can vouch problems with VAC Connection. Was playing on my own multiplayer server and got disconnected from it several times because of same reason.

654
Creations / Re: Signatures and Logos. (Making avatars too)
« on: September 23, 2011, 05:17:01 AM »
Thank you for my new signature image. <3
* Khubajsn *Cz* gives Thunderbluff whole box of cookies :)

655
Creations / Re: Signatures and Logos. (Making avatars too)
« on: September 21, 2011, 11:51:34 AM »
Well, if you want, create a signature image for me. I have no idea for it, but I like orange and blue :P

656
Creations / Re: [E2] Combine voice commands
« on: September 12, 2011, 11:43:31 AM »
Yes, that was me. Had some problems with it :D

657
General Discussion / Re: 9/11 : Lest we never forget
« on: September 11, 2011, 01:04:02 PM »
Anybody who decides to troll or flame against 9/11 excessively will be taken into a ban request.

You can't be serious.

Just because someone has a different opinion than yours doesn't make it trolling.
Ban requests are being processed by administrators and it is only their decision if they accept or deny it.
I think Rec.Bobby's post wasn't opinion. Thats bullshit.
(Edit, huh, I am dumb.)

658
General Discussion / 9/11 - Victims
« on: September 11, 2011, 08:42:42 AM »
I suggest everyone to read about 9th September on Wikipedia.
Take look at this image. Its stunning, how much people died during one day..

659
Creations / [E2] Combine voice commands
« on: September 11, 2011, 08:10:13 AM »
Hello all :)
Few months ago, I was a bit bored and did an Expression 2 chip that allows you to use combine chat commands like in HL2RP.

Positives:
  • Playing sound when you (chip owner) say registered phrase in chat
  • Hiding the registered phrase and showing edited one - Pick up that can. instead of can1 (optional)
  • Only thing you need to get this working is Wiremod and brain
  • Low OPS (maximum of 25 on first execution)
  • Supports 58 sound commands

Negatives:
  • Edited phrases show up after 0,9 seconds plus latency
  • A bit unusual setup - you must enable console commands execution in E2 settings

Code: [Select]
@name Combine-Sound-Player
@persist S:table R:table Last WhatToSay:string EnableConCommands

runOnChat(1)
dsJoinGroup("kh_csp")
dsSetScope(1)

if (first()) {
    EnableConCommands = 1 #set this value to 0 to disable saying edited phrases
    S = table()
    S["citizen",string] = "citizen"
    S["apply",string] = "apply"
    S["dont move",string] = "dontmove"
    S["copy",string] = "copy"
    S["help",string] = "help"
    S["grenade",string] = "grenade"
    S["haha",string] = "chuckle"
    S["isolate",string] = "isolate"
    S["move",string] = "movealong"
    S["moveit",string] = "moveit"
    S["roger",string] = "rogerthat"
    S["sector",string] = "sector"
    S["shit",string] = "shit"
    S["affirmative",string] = "affirmative"
    S["amputate",string] = "amputate"
    S["down",string] = "getdown"
    S["gtfo",string] = "getoutofhere"
    S["move",string] = "isaidmovealong"
    S["keep moving",string] = "keepmoving"
    S["anticitizen",string] = "anticitizen"
    S["administer",string] = "administer"
    S["verdict done",string] = "finalverdictadministered"
    S["king",string] = "king"
    S["can1",string] = "pickupthecan1"
    S["can2",string] = "pickupthecan2"
    S["can3",string] = "pickupthecan3"
    S["bin1",string] = "putitinthetrash1"
    S["bin2",string] = "putitinthetrash2"
    S["restricted block",string] = "restrictedblock"
    S["warn1",string] = "firstwarningmove"
    S["warn2",string] = "thisisyoursecondwarning"
    S["warn3",string] = "finalwarning"
    S["xray",string] = "xray"
    S["one",string] = "one"
    S["two",string] = "two"
    S["three",string] = "three"
    S["four",string] = "four"
    S["five",string] = "five"
    S["six",string] = "six"
    S["seven",string] = "seven"
    S["eight",string] = "eight"
    S["nine",string] = "nine"
    S["ten",string] = "ten"
    S["ok",string] = "allrightyoucango"
    S["trouble",string] = "lookingfortrouble"
    S["hero",string] = "hero"
    S["king",string] = "king"
    S["lookout",string] = "lookout"
    S["moveback",string] = "movebackrightnow"
    S["moveback",string] = "movebackrightnow"
    S["ampready",string] = "readytoamputate"
    S["fwready",string] = "readytoprosecutefinalwarning"
    S["moveback",string] = "movebackrightnow"
    S["subject",string] = "subject"
    S["isdown",string] = "isdown"
    S["malcompliance",string] = "youwantamalcomplianceverdict"
    S["prepareforverdict",string] = "prepareforjudgement"
    S["hold it",string] = "holditrightthere"

    R["citizen",string] = "Citizen."
    R["apply",string] = "Apply!"
    R["dont move",string] = "Don't move!"
    R["copy",string] = "Copy."
    R["help",string] = "Help!"
    R["grenade",string] = "Grenade!"
    R["haha",string] = "Haha."
    R["isolate",string] = "Isolate!"
    R["move",string] = "Move along."
    R["moveit",string] = "Move it!"
    R["roger",string] = "Roger that."
    R["shit",string] = "Shit!"
    R["affirmative",string] = "Affirmative!"
    R["amputate",string] = "Amputate!"
    R["down",string] = "Get down!"
    R["gtfo",string] = "Get out of here!"
    R["move",string] = "I said move along!"
    R["keep moving",string] = "Keep moving"
    R["anticitizen",string] = "Anti-citizen"
    R["administer",string] = "Administer"
    R["verdict done",string] = "Final verdict administered."
    R["king",string] = "King!"
    R["can1",string] = "Pick up that can."
    R["can2",string] = "Pick.. up.. the.. can..!"
    R["can3",string] = "I said pick up the can!"
    R["bin1",string] = "Now, put it in the trashcan!"
    R["bin2",string] = "I said put it in the trashcan!"
    R["restricted block",string] = "Restricted block."
    R["warn1",string] = "First warning, move!"
    R["warn2",string] = "This is your secord warning."
    R["warn3",string] = "Final warning!"
    R["xray",string] = "X-Ray"
    R["ok",string] = "Alright, you can go."
    R["trouble",string] = "Lookin' for trouble?"
    R["lookout",string] = "Look out!"
    R["moveback",string] = "Move back, right now!"
    R["ampready",string] = "Ready to amputate."
    R["fwready",string] = "Ready to prosecute final warning."
    R["isdown",string] = "is down!"
    R["malcompliance",string] = "Do you want a malcompliance verdict?"
    R["prepareforverdict",string] = "Suspect, prepare to recieve a civil judgement!"
    R["hold it",string] = "Hold it right there!"
    Last = 0
}


if (chatClk(owner()) & Last < owner():lastSaidWhen()) {
     Last = owner():lastSaidWhen()
     Played = 0
   
     foreach (K,V:string = S) {
      if (owner():lastSaid():lower() == K) {
         owner():soundPlay(1,3,"npc/metropolice/vo/" + V + ".wav")
         if (EnableConCommands) {
           foreach (RK, RV:string = R) {
            if (RK == K) {
             hideChat(1)
             WhatToSay = RV
             timer("say",900)
             break
            }
           }


           Played = 1
           break
         }
      }   
     }
}

if (clk("say")) {
 concmd("say " + WhatToSay)   
}

Note: Availible chat commands are visible in the code, look at the code with S["I am Chatcommand!",string] = "something"

Tell me if you like and feel free to use / reuse, if you want.

660
Creations / Re: Minecraft Minecart Mania
« on: September 11, 2011, 07:48:52 AM »
Amazing! Good work.  ;D I like these glowstones being pushed up by pistons when you ride over pressure rail  8)

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