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Backup Sections => Half-Life 2 Roleplay => Archive => HL2RP Development[ARCHIVE] => Outside City 45 => Topic started by: raiden on March 31, 2012, 06:00:14 AM

Title: Map change?
Post by: raiden on March 31, 2012, 06:00:14 AM
I've been asked by many members of the community about this so I'm finally making a poll.

Leave your vote here.

Poll will be open for 2 days.
Title: Re: Map change?
Post by: Lewis on March 31, 2012, 06:07:08 AM
Voted yes, hopefully for the likes of something like Outercanals. If anything, Ineu (hey, don't get me, it's a great map) isn't exactly solving the problem of people complaining about finding nobody to RP, if anything, it's making it worse. People are pretty much clumped around the bunker, and everywhere else is desolate and empty. It's great for role-playing on, but everybody's just in one place and all the good spots are pretty much empty. Outercanals doesn't have one big massive spot where everybody clumps in as it has more buildings and places for people to RP in.

TL;DR voted yes even if outercanals doesn't come back
Title: Re: Map change?
Post by: The Mysterious Stranger on March 31, 2012, 07:45:08 AM
Voted yes, hopefully for the likes of something like Outercanals. If anything, Ineu (hey, don't get me, it's a great map) isn't exactly solving the problem of people complaining about finding nobody to RP, if anything, it's making it worse. People are pretty much clumped around the bunker, and everywhere else is desolate and empty. It's great for role-playing on, but everybody's just in one place and all the good spots are pretty much empty. Outercanals doesn't have one big massive spot where everybody clumps in as it has more buildings and places for people to RP in.

TL;DR voted yes even if outercanals doesn't come back

 I fully agree about the opinion that you gave out. Most people inhabit the bunker and station just around the river area, it is where the most activity for roleplaying is held. Outcanals would be great, especially with one of these two new expansions.

Outercanals Night:  -REMOVED LINK-
Another map (clustered together, City8 outlands):  -REMOVED LINK-

 If not for outercanals, I would pick City8 Outlands.

P.S. I swear to fuck that I didn't use Adfly. Search up "city 8" or "outercanals" on Garrysmod if your too lazy to click on one of the links.
Title: Re: Map change?
Post by: putin on March 31, 2012, 01:14:41 PM
This community doesn't appreciate shit. Statua spends countless hours on a great map for us and you all just find something to bitch about.
Title: Re: Map change?
Post by: Dragon Dildo on March 31, 2012, 02:05:39 PM
This community doesn't appreciate shit. Statua spends countless hours on a great map for us and you all just find something to bitch about.

It's not that we don't appreciate his work, but Lewis said it the best, people are just clumped in one spot and the map feels pretty linear to me.
Title: Re: Map change?
Post by: Tyrex on March 31, 2012, 02:35:09 PM
I voted yes.  The map is much too large and lacking detail.  I appreciate how Statua worked on it, but I think a smaller, more detailed map is called for.  Outercanals was a good example of a map, non-linear, not too large.  However, Outercanals lacked details, to be honest.
Title: Re: Map change?
Post by: psycho on March 31, 2012, 02:41:09 PM
and lacking detail.

Did you even play the map?! Lol. This map is amazing and I can't possibly imagine a reason why we'd change.
Title: Re: Map change?
Post by: Tyrex on March 31, 2012, 03:28:29 PM
Did you even play the map?! Lol. This map is amazing and I can't possibly imagine a reason why we'd change.
Yes I've played the map, I'm not going to reply negatively because I don't want to start a flaming thread.
Title: Re: Map change?
Post by: Rory on April 01, 2012, 10:52:32 AM
Do you even know why we changed the map was to get out of the outer canals. That map is a piece of old dog shit because we have been using it for such a long time, i know just about everything about it now. We have already done everything ic about going to the mountains and changed rp. Going back to the canals is basically just shitting on outlands rp.

Do some fixes of the Inu map and that's that. Why go back to the canals. Look what happened with Doc, everyone clustered around his lab and i tried to kick them out and they got mad ad me oocly and icly, and i was fucking pissed at them. Make your OWN map if you don't like the map.

I guess it's "Whoever has the most interesting shit is going to have the most "Interesting" rp.". Well in that case, get an auth for maybe for cooking or bar tending. Maybe build a huge camps... Or maybe have different interesting creatures like HEADCRABS. Have a place... multiple places, that attract other people. World of Warcraft did that by having multiple cool looking major cities for the Alliance. Ironforge had an auction house while the SW had daily quests and jobs, Terdiasal had a bank and so on. Make places and rp UNIQUE everywhere on the map. We AREN'T doing that.

That is why i am hating auth aps atm... Someone wants an auth for bartending to have a little INN fun. "WHERE DID YOU GET THE BEER FROM, THE MATERIALS FOR THE INN, HOW DID YOU PAS-". Oh my god just fucking rp it and have fun. I don't want rp being ruined because you needed to explain in every god damn detail why it was possible for you to sneak in beer. I did something like this with a person who didn't have an auth and i LOVED it... And it was in the canals. Make rp interesting and don't ruin it. We all go through our little "HAVE AUTHS?" phase. In the end, i want more rp and thats not where we are getting to at the moment.

Sorry to go on a giant rant, but this is where the maps are and why outlands may be unpopulated.
Title: Re: Map change?
Post by: putin on April 01, 2012, 02:03:28 PM
I agree with the guy above me. Statua is working on some fixes and additions to the mountain map that will help decrease how linear it is. The matter of fact is, every single fucking map we move to will have that one place everyone goes to roleplay so I don't see peoples point.
Title: Re: Map change?
Post by: Tyrex on April 01, 2012, 02:26:03 PM
I agree, Canals is a complete shit map.  We need a smaller map, maybe even the size of the City45 map, just more open.  If we are going to change maps, it would not be Canals again, because if it was dead then, it would be dead now.
Title: Re: Map change?
Post by: Rory on April 01, 2012, 02:38:00 PM
I agree, Canals is a complete shit map.  We need a smaller map, maybe even the size of the City45 map, just more open.  If we are going to change maps, it would not be Canals again, because if it was dead then, it would be dead now.
We don't need another map.
Title: Re: Map change?
Post by: Tyrex on April 01, 2012, 02:56:01 PM
You may think we don't, that's your opinion, there's a poll above for a reason.  Just stating, 'we don't need a new map' is told in the poll.  You have yet to explain what is positive about keeping the map and what is negative about changing it.
Title: Re: Map change?
Post by: Statua on April 01, 2012, 05:44:07 PM
Would someone please explain to me why we need a smaller map for a WILDERNESS SURVIVAL server? I think its fun to go on long treks to get from one populace to another (ie town to bunker) and adds some fear to not venture too far away from home, just like it would be for real. Also, for the linear aspect, how is it linear? Or, what do you suggest i do to not make it linear? Cause theres more then one path to get from valley one to valley two.

Also, im planning ineu_pass2 which will be a scrap built map situated in two valleys, separated by a small mountain. This map is projected to start mid may and be complete fall 2012 or winter, depending on my irl factors. One of the reasons why i am getting rid of leonards responsibilities.
Title: Re: Map change?
Post by: BltElite on April 01, 2012, 05:48:37 PM
Somebody explain what outlands is.
Look at outercanals.
Its not outlands.

Cleared that one up.

Now, we don't need a map change, because as people have said, everybody goes to one place because they're fucking sheep and go where RP is, because they're too fuck lazy to get their own.
There is no such thing as a non linear map, as everything been done before.
If you want a map change, make sure its an OUTLANDS map, not a fucking canals map.
Title: Re: Map change?
Post by: FPSRussia on April 02, 2012, 02:50:44 AM
The map is big so you can find and enjoy new things.. SURE FINE! We can always put you guys in a fucking box and let you RP there too! Why cant you appreciate what you have? You can always vast upon a community with a default map.. but you rarely find one with a custom. There are PLENTY of areas to hide at, PLENTY of room.. There is NO place or room to complain.

Title: Re: Map change?
Post by: Grom on April 02, 2012, 08:26:51 PM
As a few others have pointed out, there's a difference between the Outlands and the canals. Canal roleplay takes place much closer to the city, and technically should only really feature Civil Protection teams as opposition as well as headcrabs, zombies and barnacles. There's a strong resistance presence, but it's mostly in the form of the Underground Railroad, who are much less militaristic and much more about helping citizens fleeing the city and providing supplies.

Outlands roleplay takes place a lot further out. Resistance is much more open, and people tend to carry weapons to fend off Overwatch and xen creatures. The resistance are much more military and tend to patrol, protect camps and engage the Combine should they arrive.

At the moment, the Outlands server definitely falls into the second category, but where it falls short is lack of roleplay opportunities. The Outlands is very, very quiet. There's no xen creatures, no Combine patrols, no supply convoys and not much for most of the players to do. The well-established roleplayers, who're usually part of this rebel group or that resistance squad, can occupy themselves - they've got a bunch of friends and can always plan or clean their weapons or discuss a raid. Most of the other players, though, can find it rather boring. There's really not a lot to do beyond passive roleplay, which doesn't tend to be as well utilised as in the city.

I think the admin team should focus on making the current server more interesting rather than changing maps. Maybe have an Overwatch group formed who can conduct raids every so often instead of individual units having to run around the place. Something like a headcrab bombardment of the town could be interesting, providing both active and passive RP - clearing out the zombies and then rebuilding the town by fixing roofs and walls. Simple, engaging stuff with consequences and just a little admin help could make all the difference in the world for the Outlands server.
Title: Re: Map change?
Post by: ‡NtN‡ ßill on April 02, 2012, 08:30:50 PM
Erm, redact everything I just said. I'm all for the Ineu map. Just needs a little tweaking. Change my vote, too.
-Support for the map change, Statua, just tweak it a little.
Title: Re: Map change?
Post by: Statua on April 02, 2012, 08:54:26 PM
There's no need to spread out. The vast space allows Good and Bad groups to have lots of space between eachother so shit doesnt hit the fan on accident. Outlands isnt supposed to be a higly populated area. There's supposed to be hundreds of feet between groups spaced out far enough so they never see eachother, giving outlands the feel of being alone while other people are still around.

-EDIT-

Yeah I'll tweak it. POST SOME SHIT IN THE SUGGESTION THREAD ALREADY AND STOP BITCHING!!!
Title: Re: Map change?
Post by: Teitoku Ippan on April 03, 2012, 02:45:22 AM
I voted no, because whoever is voting yes are unappreciative cunts. This map is a very good Outlands map for survival, resistance styled roleplay etc and yet half of you want to just take that away because the map is "too big" for your likes. We still have the fucking map developer who can make changes and fixes to the map to suit a general need, but no, everybody has to whine about it being too big, which is exactly what people did for outercanals, saying it was too big and boring that you couldn't find people, so we moved to ineu which was even bigger, but everybody enjoyed it. Now  everybody is pulling the same shit they did for outercanals.

tl;dr Stop whining and crying about the map being "too big", talk to Statua if you have problems with the map and he can fix it.
Title: Re: Map change?
Post by: Statua on April 03, 2012, 08:21:10 AM
People complained outercanals was too small so I made ineu. Cant please everyone i guess.
Title: Re: Map change?
Post by: Teitoku Ippan on April 03, 2012, 11:09:28 AM
Another thing that has annoyed me is that why must people instantly go to the highest authority (exceptions are obvious) when people could have actually just talked to you or suggested something in that thread, explain what issues and problems they have with your map and you could try and come up with either a full solution or a semi-solution that won't entirely fix it but will make the person feel a bit happier whilst not pissing anyone else off that much.

Still, we should at least give this map more of a chance, and wait for a new version to come out which can make everyone a bit happier if people give Statua feedback and opinions!
Title: Re: Map change?
Post by: YankeeSamurai on April 04, 2012, 03:45:00 PM
It's funny because I predicted all of this shit

but noooooooooooooobody listened



But seriously. Last year, when people were whining about outercanals, I was trying to argue that the whining would continue regardless of a map switch. No matter what the map is changed to, it's only a matter of weeks until people begin clamoring for yet another change. And as Statua said, you can't please everybody all the time.

I think keeping Statua's map is the right thing to do because-
A. He's put an enormous amount of time and effort into making this high quality roleplaying map
B. Statua is working on updates, if you wait patiently and let him finish, they may resolve some issues
C. Changing maps is only a quick and sloppy fix to the overarching bitching problem
D. It's the administration's obligation to address and fix gameplay issues in the map rather than figuratively running from them by changing the map (even though that doesn't have any damn effect whatsoever, see point D)
E. There is no such thing as a perfect map, bitching will ensue regardless of whichever map you're on
Title: Re: Map change?
Post by: raged on April 04, 2012, 04:39:43 PM
Voted no. The current map is fine as it is.
Title: Re: Map change?
Post by: -=ARC=- Mattmax059 on April 17, 2012, 07:52:09 PM
I voted YES because i dont have EP2 so everything is either Pruple and Black or ERRORs and it pisses me off...
Title: Re: Map change?
Post by: kronik on April 17, 2012, 07:53:58 PM
why does it feel like it's been more than 2 days???
Title: Re: Map change?
Post by: NRK on April 17, 2012, 09:33:13 PM
Just putting a radical idea out there, but what if you cycled through maps to keep things fresh and new?
Title: Re: Map change?
Post by: Statua on April 17, 2012, 11:44:29 PM
Just putting a radical idea out there, but what if you cycled through maps to keep things fresh and new?
Does it make ANY sense to you to be in canals one day and in the moutnaisn the next? ICly like really. People like main characters for a reason. This will only cause more problems.
Title: Re: Map change?
Post by: NRK on April 22, 2012, 12:15:55 AM
Just putting a radical idea out there, but what if you cycled through maps to keep things fresh and new?
Does it make ANY sense to you to be in canals one day and in the moutnaisn the next? ICly like really. People like main characters for a reason. This will only cause more problems.

Not one day, more like one month. Don't radicalize what I said.
Title: Re: Map change?
Post by: EmperorDisasster on April 22, 2012, 09:34:26 AM
I misclicked my vote :( Wanted to vote no because Statua put an assload of effort into the map, lag is just a common thing to deal with, and, like he said, just post it in his map suggestions rather than off-the-bat asking for a new map.
Title: Re: Map change?
Post by: SleepyInvestor on April 22, 2012, 01:13:48 PM
This is kind of a split in support for the map 1 side wanting change the other wanting to conserve right now its broken even Quite the predicament Maybe all we need to do Is change the map a bit add a few more things like a new fort or a few caves keep it interesting like maybe some burnt down houses with a few intact
Title: Re: Map change?
Post by: Statua on April 22, 2012, 03:06:25 PM
http://www.catalyst-gaming.net/index.php?topic=10775.0

If you dont like the map I made a thread for you here: http://www.catalyst-gaming.net/index.php?topic=10775.0
This thread is for suggestions and things you'd like to see changed or added. You can find the link here: http://www.catalyst-gaming.net/index.php?topic=10775.0

Did you get that? Here's the link to SUGGESTIONS FOR INEU_PASS http://www.catalyst-gaming.net/index.php?topic=10775.0

If you are too downs to use a thread I made specifically to help you enjoy the map more and would rather bitch about it and go to an old canals map not fit for OUTLANDS RP then why should WE make the effort to change the map for you cause YOU were too damn lazy to make a suggestion on how to make the OUTLANDS map better?
Title: Re: Map change?
Post by: SleepyInvestor on April 22, 2012, 03:38:08 PM
Amazing idea right there <3
Title: Re: Map change?
Post by: The Joke on April 23, 2012, 11:21:24 AM
Holy shit, fifty fifty
Title: Re: Map change?
Post by: EmperorDisasster on April 23, 2012, 12:32:06 PM
Guys, either way, I think the answer is: "GROW UP, STATUA WORKED HARD ON THE MAP AND THE FACT YOU GET FPS DROPS ISN'T HIS FAULT, IT'S YOUR PC MANUFACTURERS FAULT. CANALS WAS TINY, TERRIBLY MADE, AND HAD A CRAMPED FEELING!" But I don't think I'd ever say th- Oh wait I just did. :\
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