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Backup Sections => Suggestions => Orange Cosmos Roleplay 2[ARCHIVE] => Accepted Suggestions => Topic started by: Keskjer on June 01, 2013, 05:14:40 PM

Title: Few things for FireFighters
Post by: Keskjer on June 01, 2013, 05:14:40 PM
Topics are: Ranks (2-3), New Car (with skin), and improvement of Fire hose.

Ranks!
Really simple, add 2-3 ranks, Firemen(First 5 hours on the job), Fire Sgt(10-12hours, your call)[Perk can be further distance from truck while fire hose, Fire Cheif/Captian/Lt. {whichever sounds cooler(Gets the new Car as hes a supervisor 'like police chief' He can still do his job, but he also controls the rest of the firemen)[20-24 hours]

The new Car! We actually have it already. We just need a skin for it! Well here it is!  http://steamcommunity.com/sharedfiles/filedetails/?id=128588729 (If we can re skin it that would be cool, a better red. But hey, its pretty cool the way it is)
(http://cloud-2.steampowered.com/ugc/578981777501613448/64461DDBE51188D0E7EB82FA4BBBA6C1DA794627/637x358.resizedimage)

Fire hose.. Its nice the way it is, and if the ranks and the car isn't added, add this please: The hose currently is good distance but we can't get our trucks into teh backyard of the Sub houses and when your oen firemen its a bitch to put it out with a fire extinguisher, so add more distance to half of double if not double the current distance.
Title: Re: Few things for FireFighters
Post by: Bish on June 01, 2013, 06:34:03 PM
Topics are: Ranks (2-3), New Car (with skin), and improvement of Fire hose.

Ranks!
Really simple, add 2-3 ranks, Firemen(First 5 hours on the job), Fire Sgt(10-12hours, your call)[Perk can be further distance from truck while fire hose, Fire Cheif/Captian/Lt. {whichever sounds cooler(Gets the new Car as hes a supervisor 'like police chief' He can still do his job, but he also controls the rest of the firemen)[20-24 hours]

The new Car! We actually have it already. We just need a skin for it! Well here it is!  http://steamcommunity.com/sharedfiles/filedetails/?id=128588729 (If we can re skin it that would be cool, a better red. But hey, its pretty cool the way it is)
(http://cloud-2.steampowered.com/ugc/578981777501613448/64461DDBE51188D0E7EB82FA4BBBA6C1DA794627/637x358.resizedimage)

Fire hose.. Its nice the way it is, and if the ranks and the car isn't added, add this please: The hose currently is good distance but we can't get our trucks into teh backyard of the Sub houses and when your oen firemen its a bitch to put it out with a fire extinguisher, so add more distance to half of double if not double the current distance.
So... an errend running car... I posted something like this... and it was denied...
I like it though
Title: Re: Few things for FireFighters
Post by: Keskjer on June 01, 2013, 06:49:19 PM
Eh, it can be looked as an "errend running car" Honestly Its for supervisors and traffic control. Firemen can't depend on the cops to organize traffic on/near a road or a house with a fire 10 ft away, so a big escalade with a stern Firemen and plenty of traffic cones will do the trick. These trucks also hold a shit ton of gear as well, however most players that RP firemen do lack the knowledge of what they have at their disposal and what they can RP with. All in all, I personally would like one of these to be added, if not all. But I can understand if ranks and the car isn't added. I just see Firefighting as the Biggest Passive RP Gov job around. You can easily Serious RP and be slow paced, but still get the fir put out and have loads of fun RPing. Adding it can also be a goal to player to be firemen, get 24 hours of service and in return get a cool car to use as Chief/supervisor. No, the car wont be available to Goldies/VIP, you gotta earn it.
Title: Re: Few things for FireFighters
Post by: fergfin on June 01, 2013, 07:25:40 PM
I really like this, it give you something to aim for! +support
Title: Re: Few things for FireFighters
Post by: Statua on June 01, 2013, 08:50:20 PM
If ocrp was serious, i'd give this max support. However being semi serious, im not so sure about the supervisor vehicle. Unless it actually does something script wise and its only available if another engine is on, i dont see much use for it other then for us serious players.
Title: Re: Few things for FireFighters
Post by: Keskjer on June 01, 2013, 10:54:13 PM
If ocrp was serious, i'd give this max support. However being semi serious, im not so sure about the supervisor vehicle. Unless it actually does something script wise and its only available if another engine is on, i dont see much use for it other then for us serious players.

Ermmmmm, yeah... fair point. But maybe it can be added for Us serious RPers only?! :3
Benefits of being a good RPer is you get cool stuff to RP with eh? Like a new Car?!?!?!
Title: Re: Few things for FireFighters
Post by: wakeboarderCWB on June 01, 2013, 10:59:30 PM
If ocrp was serious, i'd give this max support. However being semi serious, im not so sure about the supervisor vehicle. Unless it actually does something script wise and its only available if another engine is on, i dont see much use for it other then for us serious players.
Why take away the fun from us serious players just because the server is semi-serious? It's set at semi-serious, so the rules are that strict, but the seriousness is infinite.

I say add it. Would definitely add goals to firefighter, and would be really fun to RP.
Title: Re: Few things for FireFighters
Post by: Keskjer on June 01, 2013, 11:39:14 PM
If ocrp was serious, i'd give this max support. However being semi serious, im not so sure about the supervisor vehicle. Unless it actually does something script wise and its only available if another engine is on, i dont see much use for it other then for us serious players.
Why take away the fun from us serious players just because the server is semi-serious? It's set at semi-serious, so the rules are that strict, but the seriousness is infinite.

I say add it. Would definitely add goals to firefighter, and would be really fun to RP.

Deep down, inside me, I still love you!
XD thanks for your support Wake
Title: Re: Few things for FireFighters
Post by: Statua on June 02, 2013, 02:20:17 AM
Well, in that case wake I'll say add it too.
Title: Re: Few things for FireFighters
Post by: Bish on June 02, 2013, 02:30:15 AM
Well, in that case wake I'll say add it too.
Also, make it have a ram or something, plus make it fire proof, so you can push things away from the fire or out of the fire.
Title: Re: Few things for FireFighters
Post by: Keskjer on June 02, 2013, 02:37:19 AM
Well, in that case wake I'll say add it too.
Also, make it have a ram or something, plus make it fire proof, so you can push things away from the fire or out of the fire.

Idk bout that... but... Tow trucks can't tow Fire trucks, but ut a hook on this and give it the ability to tow a truck would... be something.... actually... eh. Karmas call.
Title: Re: Few things for FireFighters
Post by: TheTemplar on June 02, 2013, 05:08:54 AM
+Support

I deff like this idea. Would add flavor to the serious RPers that actually set up a perimeter and control traffic, not just the firemen who get out the truck run to the fire and whip out a hose from their pocket. Some Fire control would be sweet. Would like to interact with a Fireman chief as i am a police sergeant.
Title: Re: Few things for FireFighters
Post by: Tyler on June 02, 2013, 09:50:14 AM
Additionally, besides the above points, it adds the ability for a supervisor or whatever to respond faster- and script wise, should not work with the hose, which is an incentive to still use the truck.
Title: Re: Few things for FireFighters
Post by: Sir Binary on June 02, 2013, 10:33:58 AM
If the car is added it should be limited to one, even if there is 2 or more Fire Chiefs on! And I do agree with Brandon, fire hose shouldn't be working with this :)
Title: Re: Few things for FireFighters
Post by: Keskjer on June 02, 2013, 07:34:25 PM
Yeah, the SUV isn't a fire truck so there wouldn't be any hoses. And also there will be only one. First comes first serves.
Title: Re: Few things for FireFighters
Post by: Bish on June 02, 2013, 08:05:30 PM
Well, in that case wake I'll say add it too.
Also, make it have a ram or something, plus make it fire proof, so you can push things away from the fire or out of the fire.

Idk bout that... but... Tow trucks can't tow Fire trucks, but ut a hook on this and give it the ability to tow a truck would... be something.... actually... eh. Karmas call.
Not like that...  I mean to push things out of a fire... you would not be able to tow...
Title: Re: Few things for FireFighters
Post by: fergfin on June 02, 2013, 08:12:51 PM
+Support

This would be really good as it would bring some sort of a goal system into firefighters, thus hopefully attracting more players to go as firefighter.

Something that I think would be cool to give firefighters is a same kind of thing as the EMS get (life alert). Maybe an alarm goes off in the station with a beacon showing where a big fire is. The beacon (like the life alert one) would have the location and the "type" of fire. For example: "Structural Fire, MTL HQ. Code 3."

Also, with the Chiefs car, it would definitely be a lot faster, so it could get to the fire, evacuate any people, and block off traffic. Maybe it has traffic cones or something in the back? Also, maybe they get a chance to call in a fire support helicopter for an extremely large fire. So they get direct communication with the Mayor to fund it. Much like how a Police Chief can call in SWAT.

With the "level two" firefighter, maybe they receive access to a more powerful hose, longer lasting fire extinguishers, faster trucks or a more resistant fire jacket?


Anyways, something needs to be added into the firefighter system.  ;)


Title: Re: Few things for FireFighters
Post by: Sir Binary on June 03, 2013, 03:47:29 AM
+Support

This would be really good as it would bring some sort of a goal system into firefighters, thus hopefully attracting more players to go as firefighter.

Something that I think would be cool to give firefighters is a same kind of thing as the EMS get (life alert). Maybe an alarm goes off in the station with a beacon showing where a big fire is. The beacon (like the life alert one) would have the location and the "type" of fire. For example: "Structural Fire, MTL HQ. Code 3."

Also, with the Chiefs car, it would definitely be a lot faster, so it could get to the fire, evacuate any people, and block off traffic. Maybe it has traffic cones or something in the back? Also, maybe they get a chance to call in a fire support helicopter for an extremely large fire. So they get direct communication with the Mayor to fund it. Much like how a Police Chief can call in SWAT.

With the "level two" firefighter, maybe they receive access to a more powerful hose, longer lasting fire extinguishers, faster trucks or a more resistant fire jacket?


Anyways, something needs to be added into the firefighter system.  ;)
I like the idea with the fire alert (Not sure it's possible to get it to tell the kind of fire?).
I don't really like the idea of Air Support since it isn't really needed? A single FF can easily put a huge fire out with some knowledge as FF in OCRP.
And for the thing with cones and stuff. If they instead added a Fire Chief job (at least 2 additional firefighters on) When a Chief is appointed to Chief by the mayor, he could go to a fire locker (or the police locker) and take cones and other "blocking" equipment. And make normal FF gets ladders from the locker (they should weight 0!)
And i like the idea for the Rank 2 FF. But isn't it only the citizen extinguisher that runs out?
Title: Re: Few things for FireFighters
Post by: fergfin on June 03, 2013, 06:35:43 AM
+Support

This would be really good as it would bring some sort of a goal system into firefighters, thus hopefully attracting more players to go as firefighter.

Something that I think would be cool to give firefighters is a same kind of thing as the EMS get (life alert). Maybe an alarm goes off in the station with a beacon showing where a big fire is. The beacon (like the life alert one) would have the location and the "type" of fire. For example: "Structural Fire, MTL HQ. Code 3."

Also, with the Chiefs car, it would definitely be a lot faster, so it could get to the fire, evacuate any people, and block off traffic. Maybe it has traffic cones or something in the back? Also, maybe they get a chance to call in a fire support helicopter for an extremely large fire. So they get direct communication with the Mayor to fund it. Much like how a Police Chief can call in SWAT.

With the "level two" firefighter, maybe they receive access to a more powerful hose, longer lasting fire extinguishers, faster trucks or a more resistant fire jacket?


Anyways, something needs to be added into the firefighter system.  ;)
I like the idea with the fire alert (Not sure it's possible to get it to tell the kind of fire?).
I don't really like the idea of Air Support since it isn't really needed? A single FF can easily put a huge fire out with some knowledge as FF in OCRP.
And for the thing with cones and stuff. If they instead added a Fire Chief job (at least 2 additional firefighters on) When a Chief is appointed to Chief by the mayor, he could go to a fire locker (or the police locker) and take cones and other "blocking" equipment. And make normal FF gets ladders from the locker (they should weight 0!)
And i like the idea for the Rank 2 FF. But isn't it only the citizen extinguisher that runs out?

Oh cheers, thanks for the help there, I was a little unsure with some of the stuff. (The extinguisher).

With the fire type thingy, I wonder if it is possible for the alert to determine the type of fire by the location. For example: A structural fire would be determined because it is located at subs, or a chemical fire is located because it is at the power plant? Pretty sketchy, but I could see it working.

Also, with the Fire Support thing, I was over-exaggerating with a heli. Idk :P
But I think there should be some sort of support able to be called in via a Fire Chief. Feel free to suggest!
Title: Re: Few things for FireFighters
Post by: Sir Binary on June 03, 2013, 07:13:06 AM
+Support

This would be really good as it would bring some sort of a goal system into firefighters, thus hopefully attracting more players to go as firefighter.

Something that I think would be cool to give firefighters is a same kind of thing as the EMS get (life alert). Maybe an alarm goes off in the station with a beacon showing where a big fire is. The beacon (like the life alert one) would have the location and the "type" of fire. For example: "Structural Fire, MTL HQ. Code 3."

Also, with the Chiefs car, it would definitely be a lot faster, so it could get to the fire, evacuate any people, and block off traffic. Maybe it has traffic cones or something in the back? Also, maybe they get a chance to call in a fire support helicopter for an extremely large fire. So they get direct communication with the Mayor to fund it. Much like how a Police Chief can call in SWAT.

With the "level two" firefighter, maybe they receive access to a more powerful hose, longer lasting fire extinguishers, faster trucks or a more resistant fire jacket?


Anyways, something needs to be added into the firefighter system.  ;)
I like the idea with the fire alert (Not sure it's possible to get it to tell the kind of fire?).
I don't really like the idea of Air Support since it isn't really needed? A single FF can easily put a huge fire out with some knowledge as FF in OCRP.
And for the thing with cones and stuff. If they instead added a Fire Chief job (at least 2 additional firefighters on) When a Chief is appointed to Chief by the mayor, he could go to a fire locker (or the police locker) and take cones and other "blocking" equipment. And make normal FF gets ladders from the locker (they should weight 0!)
And i like the idea for the Rank 2 FF. But isn't it only the citizen extinguisher that runs out?

Oh cheers, thanks for the help there, I was a little unsure with some of the stuff. (The extinguisher).

With the fire type thingy, I wonder if it is possible for the alert to determine the type of fire by the location. For example: A structural fire would be determined because it is located at subs, or a chemical fire is located because it is at the power plant? Pretty sketchy, but I could see it working.

Also, with the Fire Support thing, I was over-exaggerating with a heli. Idk :P
But I think there should be some sort of support able to be called in via a Fire Chief. Feel free to suggest!
Glad i could help you a bit :b But i still don't like the idea of support. Simply because a single firefighter can take out a whole fire. They just need to know how to handle it :)
Title: Re: Few things for FireFighters
Post by: Keskjer on June 03, 2013, 02:19:30 PM
Well, in that case wake I'll say add it too.
Also, make it have a ram or something, plus make it fire proof, so you can push things away from the fire or out of the fire.

Idk bout that... but... Tow trucks can't tow Fire trucks, but ut a hook on this and give it the ability to tow a truck would... be something.... actually... eh. Karmas call.
Not like that...  I mean to push things out of a fire... you would not be able to tow...
No need to push something out when the Fire comes first. Recovery comes after the fire is out and the area is safe.
Title: Re: Few things for FireFighters
Post by: Officialjake on June 03, 2013, 03:39:53 PM
Well, in that case wake I'll say add it too.
Also, make it have a ram or something, plus make it fire proof, so you can push things away from the fire or out of the fire.

Idk bout that... but... Tow trucks can't tow Fire trucks, but ut a hook on this and give it the ability to tow a truck would... be something.... actually... eh. Karmas call.
Not like that...  I mean to push things out of a fire... you would not be able to tow...
No need to push something out when the Fire comes first. Recovery comes after the fire is out and the area is safe.

yea try explaining that to tow truck drivers.. I was cop and a tow truck driver threatened to file a BR on me because I wouldn't let him tow a car that was on fire.  He wouldn't listen so I said go ahead if you really wan to... So his car caught on fire.  I called in fire department and said told you so.
Title: Re: Few things for FireFighters
Post by: Keskjer on June 03, 2013, 09:43:06 PM
Yup yup. Welp so far much support, not much negative support, any comments from Devs/anyone else? :3
Title: Re: Few things for FireFighters
Post by: Kasatka ??? on June 05, 2013, 07:38:47 AM
If ocrp was serious, i'd give this max support. However being semi serious, im not so sure about the supervisor vehicle. Unless it actually does something script wise and its only available if another engine is on, i dont see much use for it other then for us serious players.
Why take away the fun from us serious players just because the server is semi-serious? It's set at semi-serious, so the rules are that strict, but the seriousness is infinite.

I say add it. Would definitely add goals to firefighter, and would be really fun to RP.
If we are going this far we could use a brush truck. More or less a smaller truck (Ford F350 equivalent) to get in tighter spots that the fire truck finds more difficult. Though it isn't meant to carry water itself it can be a hose extension from nearby trucks that would be too slow or too hard to move in tight areas. I been holding onto that idea since PE.
Title: Re: Few things for FireFighters
Post by: Keskjer on June 05, 2013, 08:06:20 PM
If ocrp was serious, i'd give this max support. However being semi serious, im not so sure about the supervisor vehicle. Unless it actually does something script wise and its only available if another engine is on, i dont see much use for it other then for us serious players.
Why take away the fun from us serious players just because the server is semi-serious? It's set at semi-serious, so the rules are that strict, but the seriousness is infinite.

I say add it. Would definitely add goals to firefighter, and would be really fun to RP.
If we are going this far we could use a brush truck. More or less a smaller truck (Ford F350 equivalent) to get in tighter spots that the fire truck finds more difficult. Though it isn't meant to carry water itself it can be a hose extension from nearby trucks that would be too slow or too hard to move in tight areas. I been holding onto that idea since PE.
Not half bad to be honest... Only one I've seen before was back in training... Would be Ideal and nice.... however... What car should it be... the Escalde would need a new skin redo if not a new model entirely... Just to get the looks right...
Title: Re: Few things for FireFighters
Post by: Bish on June 05, 2013, 08:23:37 PM
If ocrp was serious, i'd give this max support. However being semi serious, im not so sure about the supervisor vehicle. Unless it actually does something script wise and its only available if another engine is on, i dont see much use for it other then for us serious players.
Why take away the fun from us serious players just because the server is semi-serious? It's set at semi-serious, so the rules are that strict, but the seriousness is infinite.

I say add it. Would definitely add goals to firefighter, and would be really fun to RP.
If we are going this far we could use a brush truck. More or less a smaller truck (Ford F350 equivalent) to get in tighter spots that the fire truck finds more difficult. Though it isn't meant to carry water itself it can be a hose extension from nearby trucks that would be too slow or too hard to move in tight areas. I been holding onto that idea since PE.
Not half bad to be honest... Only one I've seen before was back in training... Would be Ideal and nice.... however... What car should it be... the Escalde would need a new skin redo if not a new model entirely... Just to get the looks right...
Maybe the Jeep?  Or GMC vendura vab thing.
Title: Re: Few things for FireFighters
Post by: Kasatka ??? on June 05, 2013, 09:58:45 PM
If ocrp was serious, i'd give this max support. However being semi serious, im not so sure about the supervisor vehicle. Unless it actually does something script wise and its only available if another engine is on, i dont see much use for it other then for us serious players.
Why take away the fun from us serious players just because the server is semi-serious? It's set at semi-serious, so the rules are that strict, but the seriousness is infinite.

I say add it. Would definitely add goals to firefighter, and would be really fun to RP.
If we are going this far we could use a brush truck. More or less a smaller truck (Ford F350 equivalent) to get in tighter spots that the fire truck finds more difficult. Though it isn't meant to carry water itself it can be a hose extension from nearby trucks that would be too slow or too hard to move in tight areas. I been holding onto that idea since PE.
Not half bad to be honest... Only one I've seen before was back in training... Would be Ideal and nice.... however... What car should it be... the Escalde would need a new skin redo if not a new model entirely... Just to get the looks right...
I'm sure there are some models out there we can port maybe. Wouldn't look right if we just re-skinned an already existing car. I mean where is the hose coming from? The empty space in the back? :p
Title: Re: Few things for FireFighters
Post by: Keskjer on June 05, 2013, 10:08:18 PM
True true... not sure where we can get the models.... Not sure how we are on terms with SGM... but if he was to make some new models for us that would be cool.
Title: Re: Few things for FireFighters
Post by: fergfin on June 10, 2013, 11:14:48 PM
Bumped.

This needs to approved by a developer.
Title: Re: Few things for FireFighters
Post by: Scratchie on June 14, 2013, 07:55:27 AM
Added a longer hose at +6 hours as FF. Not adding the car for now.
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