Catalyst Gaming
Backup Sections => Archive => HL2RP Development[ARCHIVE] => Half-Life 2 Roleplay => Topic started by: .:KFrohman:. on April 24, 2011, 02:02:00 AM
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As a few of you are aware, We're planning on changing maps. There is no set date, but it will be "soon".
We were going to switch to a day and night compatible version of C18, but the source limits were nearly maxed out, which meant we had no headroom to add various things.
The map's based off C45 v1. There's a dedicated ration terminal, which deals with rations manually. There's also queue lines for said terminal. The nexus has a Judgement Waiver room, along with controls for a checkpoint. The nexus has a new addition for the amputation of citizens. I shall not reveal it.
In the works is a fully fledged conference suite (done). It has a pretty nifty partypiece. Also being looked at, is a shooting range, agility course and Breaching rooms. All of this is located underground.
AFAIK The move will be RP'd somehow. I just don't know when or how or what.
Map done, several million revisions later.
http://filesmelt.com/dl/rp_c45_catalyst_v2r1.7z
You'll need to use 7zip or winrar to open. Mirrors available on request.
Features:
Combine:
Fully Functioning nexus.
- JW Room
- Checkpoint Control (More on this later)
- Front Guard panel (Locks down nexus)
- Detainment, complete with burn room, interrogation and treatment (Although a better treatment facility is in the train station).
- Various consoles and interfaces located throughout
- Exogen Breach control - Turn thumpers/alerts on and off.
- City Admin office - CAMERA POSITIONED CORRECT FOR SCREENS.
- Overwatch Suit Chargers.
- Sub-surface Conference and training facilities, incl. Breaching, Agility and shooting range. Armoury is key- coded. Built in contraband room.
Rations
- OSD notification of ration delivery
- One door for in and out
- Manual ration delivery using a complex system of pipes and angry, which in fact is semi-automatic now.
- Zig-Zag queue system
General:
- Functioning train station & Subway
- Apartments in various levels of decay
- lolrebel sewer network
- Sector 6/Industrial Sector checkpoints both at subway and end of plaza. Open during day time, closed at night (even though it's permanent darkness :V)
- Various lighting styles, plenty of places to perform ambush attacks and hiding areas.
- Secret tunnels/hatches/entrances. - No longer goes over combine conference room. Prevents lolmetagame
- HDR
- Cubemapped
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The nexus has a new addition for the amputation of citizens.
Gas chamber
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The nexus has a new addition for the amputation of citizens.
Gas chamber
Close.
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The nexus has a new addition for the amputation of citizens.
Gas chamber
Close.
O.O
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Update.
Added nodes. Never done them before. Tested it out, works fine, could do with refinement though.
This means that during an exogen breach, Antlions will no longer sit idle. They'll find you.
To counter this, there are 4 Thumpers, 3 located in the plaza. They are remote controlled by CCA units, within the nexus, along with an alarm.
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Nice! Keep up the good work. Can you also try to add that Nexus shield thats in the V2 version of the map into the map we're using?
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Will have a look.
Update: With the nodes prior, I noticed that there were slight issues with nodes and how antlions behaved. It looked wrong. 300 nodes or there about. Now? There's over 1100.
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Could you possibly add func_areaportal so the map is optimized?
Also guess on the new way for amputation..
Fire pit or chamber.
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There are already some. I'll see what I can do though.
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Just don't go overboard with shiny lights and stuff, my PC struggles as it is on big maps :V
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Obligatory images
(http://meta.filesmelt.com/downloader.php?file=rp_c45_catalyst_a20003.jpg)
(http://filesmelt.com/dl/rp_c45_catalyst_a20004.jpg)
(http://filesmelt.com/dl/rp_c45_catalyst_a20005.jpg)
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Man it seems good so far. Don't like the floor material of the what seems to be training room though.
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Damn son, I just shat bricks.
Anyway, that map looks pretty good so far. One thing I don't like about C18 is a small Nexus.
But judging by the pictures, it looks pretty decent sized.
Also, to RP changing maps, we could round up the citizens and take them all to the trainstation spawn and RP the citizens getting on the train. And the CCA flying out through the Nexus or something.
Just a thought.
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Note to self: Avoid working on this map in future.
Seriously. NOTHING FUCKING LINES UP.
This causes leaks. I've had to fix 10 within the last 10 minutes. I don't know when I'll finish.
Good news is, once I have, the map will be ready to go.
Bad news is, the area portals are leaking out the ass for NO REASON WHATSOEVER. MAD.
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But it's such a good job Kaz! :D Don't give up lol
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Map cancelled due to situations beyond my control. lolfaggots
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What?
Also what?
And if you cant work on it, can you send me the VMF? I might be able to do a little bit.
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Nice work man looks very good is it never gonna be finished?
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Compile Summary - job mode: FINAL
Map Name: rp_c45_catalyst_v1.vmf
VBSP - mode:normal , 21 seconds, 00:00:22 elapsed
VVIS - mode:normal, 12 hours, 4 minutes, 30 seconds, 12:04:31 elapsed
VRAD - mode:final, 8 minutes, 30 seconds(LDR), 8 minutes, 32 seconds(HDR), 00:17:04 elapsed
Total Compile time: 12:21:58
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 284/1024 13632/49152 (27.7%)
brushes 7165/8192 85980/98304 (87.5%) VERY FULL!
brushsides 49829/65536 398632/524288 (76.0%)
planes 25996/65536 519920/1310720 (39.7%)
vertexes 55433/65536 665196/786432 (84.6%) VERY FULL!
nodes 14043/65536 449376/2097152 (21.4%)
texinfos 9624/12288 692928/884736 (78.3%)
texdata 1100/2048 35200/65536 (53.7%)
dispinfos 9/0 1584/0 ( 0.0%)
disp_verts 337/0 6740/0 ( 0.0%)
disp_tris 480/0 960/0 ( 0.0%)
disp_lmsamples 61220/0 61220/0 ( 0.0%)
faces 32074/65536 1796144/3670016 (48.9%)
hdr faces 32074/65536 1796144/3670016 (48.9%)
origfaces 20828/65536 1166368/3670016 (31.8%)
leaves 14328/65536 458496/2097152 (21.9%)
leaffaces 39594/65536 79188/131072 (60.4%)
leafbrushes 17447/65536 34894/131072 (26.6%)
areas 29/256 232/2048 (11.3%)
surfedges 239766/512000 959064/2048000 (46.8%)
edges 146880/256000 587520/1024000 (57.4%)
LDR worldlights 1295/8192 113960/720896 (15.8%)
HDR worldlights 1295/8192 113960/720896 (15.8%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 3318/32768 33180/327680 (10.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 60366/65536 120732/131072 (92.1%) VERY FULL!
cubemapsamples 85/1024 1360/16384 ( 8.3%)
overlays 10/512 3520/180224 ( 2.0%)
LDR lightdata [variable] 25843796/0 ( 0.0%)
HDR lightdata [variable] 25843796/0 ( 0.0%)
visdata [variable] 2021335/16777216 (12.0%)
entdata [variable] 791855/393216 (201.4%) VERY FULL!
LDR ambient table 14328/65536 57312/262144 (21.9%)
HDR ambient table 14328/65536 57312/262144 (21.9%)
LDR leaf ambient 44547/65536 1247316/1835008 (68.0%)
HDR leaf ambient 44544/65536 1247232/1835008 (68.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/89972 ( 0.0%)
pakfile [variable] 7895968/0 ( 0.0%)
physics [variable] 2655033/4194304 (63.3%)
physics terrain [variable] 1781/1048576 ( 0.2%)
Final compile output of v1. 12.5 hours compile time. Not recompiling unless there's a GAME BREAKING BUG.
Known bugs:
45 Apartments billboard is dark despite presence of light_spots. This was a last minute inclusion and I didn't test it properly. Simple fix for now is to add a gmod light in front of it.
There's a patch of nodraw in the train station, behind the ticket room.
Dynamic shadows look a bit downs.
Features:
Combine:
Fully Functioning nexus.
- JW Room
- Checkpoint Control (More on this later)
- Front Guard panel (Locks down nexus)
- Detainment, complete with burn room, interrogation and treatment (Although a better treatment facility is in the train station).
- Various consoles and interfaces located throughout
- Exogen Breach control - Turn thumpers/alerts on and off.
- City Admin office - CAMERA POSITIONED CORRECT FOR SCREENS.
- Overwatch Suit Chargers.
- Sub-surface Conference and training facilities, incl. Breaching, Agility and shooting range. Armoury is key- coded. Built in contraband room.
Rations
- OSD notification of ration delivery
- One door for in and out
- Manual ration delivery using a complex system of pipes and angry.
- Zig-Zag queue system
General:
- Functioning train station & Subway
- Apartments in various levels of decay
- lolrebel sewer network
- Sector 6/Industrial Sector checkpoints both at subway and end of plaza. Open during day time, closed at night (even though it's permanent darkness :V)
- Various lighting styles, plenty of places to perform ambush attacks and hiding areas.
- Secret tunnels/hatches/entrances.
- HDR
- Cubemapped
These are just some of the features. Map currently comes in at 89.6mb. Download link to come soon
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Lol you son of a bitch nice job
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You said something about making it an rp map change?
Large exogen breach? Everyone is relocated for safety?
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You said something about making it an rp map change?
Large exogen breach? Everyone is relocated for safety?
Possible, and it would fit within the current ideaology that C45 is more protected against it.
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I love this. When is exogen breach?
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I love this. When is exogen breach?
Donno.
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Ent_data could cause serverside issues. You have been warned.
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I've seen this map (helped testing.) and DAMN IT LOOKS SO FUCKING AWESOME!
I'm seriously looking forwards playing HL2RP on this map.
You've done a great job Kaz.
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Ent_data could cause serverside issues. You have been warned.
Elaborate.
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Shit, dude, you are almost 1000 brushes away from the limit of 8192. I assume the map is, for the most part, all constructed, just changes largely in small errors I guess?
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Shit, dude, you are almost 1000 brushes away from the limit of 8192. I assume the map is, for the most part, all constructed, just changes largely in small errors I guess?
What?
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/me claps.
Wow Kaz. Looks and sounds amazing.
Now we need Rofl to fix a move date.
And now, the brave CCA will have to attempt to save the lolcivvies. Oh noes, too manyz antlions!
Wez must fallz back and transport the citizens to C45 via train.
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I said, "YOU ALMOST HIT THE BRUSH LIMIT, YOU ARE AT ABOUT 7100 OUT OF 8192!".
Also, you doubled the ent_data limit
entdata [variable] 791855/393216 (201.4%) VERY FULL!
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In cosmoscity, we had hit the ent data limit. It would cause server crashes and console spam. It wasn't till we took it down below 110% that it actually worked. Single player worked fine.
Here's the data from a compiled version of CC.
entdata [variable] 429783/393216 (109.3%) VERY FULL!
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I love this....................... Video? :3
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In cosmoscity, we had hit the ent data limit. It would cause server crashes and console spam. It wasn't till we took it down below 110% that it actually worked. Single player worked fine.
Here's the data from a compiled version of CC.
entdata [variable] 429783/393216 (109.3%) VERY FULL!
Frosty tells me it never compiled at 100%.
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Really? That's the same version I had taken from frosty which was the final version...
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So you know I said the map was finished? Well I lied. I wasn't 100% happy with the final result. The recent downtime has meant I could work on finessing the map. I've removed a few nodes (about 100), which I suspect would be the cause of a 200% entdata.
I've also taken liberty of adding a few things.
New switching system in the trainstation treatment room
Few sprites on combine buttons, better dictates whether it's on or off, and where something is enabled or not.
Replaced statue with a metal variant of the c17 plaza pointer.
Couple of model fixes, where static was specified instead of dynamic.
Fixed nodraw and soundscapes.
This *should* be done by 2 am tonight.
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Sounds good. Does this mean the map would be playable for HL2RP by tomorrow?
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Sounds good. Does this mean the map would be playable for HL2RP by tomorrow?
As long as the map doesn't shit a dick, then hopefully. Actually, that's a lie. The map will be "playable", but sticking it on a hl2 RP server without any set up? +2-3 hours.
Bump for great justice. New favorite entity: func_viscluster. Cut down compile time by 95%. <10 min compile time.
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Sounds good. Does this mean the map would be playable for HL2RP by tomorrow?
As long as the map doesn't shit a dick, then hopefully. Actually, that's a lie. The map will be "playable", but sticking it on a hl2 RP server without any set up? +2-3 hours.
Bump for great justice. New favorite entity: func_viscluster. Cut down compile time by 95%. <10 min compile time.
One day your gonna have to teach me how to use that...
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And me. Rockford gonna need it lol. Tried to compile today and it shit brix
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Wow. That would make my day if the map came up tommorow.
Kaz, you'll have to give us the OOC grand tour.
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And me. Rockford gonna need it lol. Tried to compile today and it shit brix
Load the portal file. See if there are areas where there is a LOT of visibility. Encompass it in the ent. See the devwiki.
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Updated OP.
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Just downloaded and playtested every corner.
WOW. Is all I can say. Great job Kaz. The thumpers are a really cool addition. And the ration distribution, bigger Nexus, Closeable D6, agility course, breach training, firearms and shooting range, conference/briefing room, and a shield in front of Nexus (when enabled). Oh, and a working transit system.
Nowz we need to set an RP move date...
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This map inspires me to work on a small rp-map.
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You've made a lot of really nice modifications! Especially in the Nexus : p
Two minors bug I noticed:
1. The glass in the trainstation CCA upstairs windows is invisible, looks kinda weird.
2. I take a massive FPS hit in the ration distribution center, not sure why.
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Will be added within a couple of days. Amazing job, Kaz.
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ROFL if the move isn't RP'd im gonna be mad.
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You've made a lot of really nice modifications! Especially in the Nexus : p
Two minors bug I noticed:
1. The glass in the trainstation CCA upstairs windows is invisible, looks kinda weird.
2. I take a massive FPS hit in the ration distribution center, not sure why.
1. I don't know who designed it but I know for a fact it is retarded. I was going to work on it, but decided not to due to complexity.
2. Not sure why, the ration center is sealed off from everywhere else. How much of a drop is it?
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I hope there is an event to change. They are always fun. Of course my character might not want to move, what with her crushed and burned lady-parts.
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Maybe if she wasn't a hooker, she would be fine xD
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I hope there is an event to change. They are always fun. Of course my character might not want to move, what with her crushed and burned lady-parts.
And thats why you don't use a stun stick as a flesh-light....
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I hope there is an event to change. They are always fun. Of course my character might not want to move, what with her crushed and burned lady-parts.
And thats why you don't use a stun stick as a flesh-light....
What
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I hope there is an event to change. They are always fun. Of course my character might not want to move, what with her crushed and burned lady-parts.
And thats why you don't use a stun stick as a flesh-light....
wat
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I hope there is an event to change. They are always fun. Of course my character might not want to move, what with her crushed and burned lady-parts.
And thats why you don't use a stun stick as a flesh-light....
whut
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wat
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/offtopic
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Combobreakar ^
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I hope there is an event to change. They are always fun. Of course my character might not want to move, what with her crushed and burned lady-parts.
And thats why you don't use a stun stick as a flesh-light....
I didn't know girls used fleshlights. The joke would have been good if you had said dildo.
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I hope there is an event to change. They are always fun. Of course my character might not want to move, what with her crushed and burned lady-parts.
And thats why you don't use a stun stick as a flesh-light....
I didn't know girls used fleshlights. The joke would have been good if you had said dildo.
A fleshlight is a dildo....
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ANYWAY, BACK ON TOPIC
Any set date/time for the move?
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No it is not.
NSFW Link (http://www.fleshlight.com/fleshlight-toys/original/) (Kiddies, don't click this link, there are monsters!)
Educate yourself.
Added a warning for those at work/school -Statua
Sorry about that. -CIS.JoshB
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That link was unecessary >_>
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MOVING THE FUCK ON.
At the current rate, it seems the map will NEVER get on the server because raiden is an idiot who can't keep his word.
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Seriously? This map is better than c18 by miles.
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I've yet to try it, but seeing the feedback, I will and I hope it's promising. Gonna run it in HL2 8)
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Just to say,i helped kaz bug test this,and hes done so many huge improvements. Also,if you know the secrets OOC,don't use them IC without a fucking good reason.
Also,the interrogation room in the train station will shit you all up.
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Still waiting for map to be released....
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Still waiting for map to be released....
Look at the OP?