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Messages - Anzu

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46
General Discussion / Re: What's Your American Dialect?
« on: January 07, 2014, 03:14:00 PM »
Got me to my exact town(new rochelle) [outaide if NYC] that shits accurate

First time I did it, it gave my hometown of Fremont, CA.

Did it a couple of times and it places me somewhere along the east coast / bit in land

Where on the east coast?  I don't expect you to know states, so could you give me city names or northeast, central, or southeast?

It kinda moved around a bit and I cant really remember which states it put me on (i know the name of most states, just not exactly where they are) but most of the time it was like switching a bit between like the middle and further up

It marked New York like every time

Click to see the original size.

47
Suggestions / Re: Icebreaker Discussion
« on: January 07, 2014, 02:39:44 PM »
I dont see why the medical division should be reduced to something simple just because you don't want them to all be neurosurgeons

They can still get trained in all the basic medical stuff and such.. just, as with R&D, don't let them do retarded stuff. Put a limitation, punish people who break those limits and boom, no issues with overpowered augment surgery or whatever. I think it's a bad idea to just have them as "only" field medics. The medical division should cover everything medical for the CCA.. the CWU would deal with citizens, mainly.

48
General Discussion / Re: What's Your American Dialect?
« on: January 07, 2014, 12:53:58 PM »
Did it a couple of times and it places me somewhere along the east coast / bit in land

My English accent is more Austrian/some sort of that than it is danish though

49
Suggestions / Re: tnb citizens
« on: January 07, 2014, 12:12:10 PM »
pretty sure by having equippable items that customise your appearance in over 250 ways can contribute to rp and is well worth the extra 20 seconds of waiting

I do agree with this, even if they're scripted items, they can still do something for RP since they've visuals, so we don't have to clog up chardesc with 4 lines of info to tell about a couple minor things. 50mb isn't a whole lot and with 500kb/s that's barely two minutes of download time, now I don't know about the rest of the world but I think that those speeds and above are standard at most places these days.

Still kinda neutral though, I like the idea but not necessarily that much.

50
Suggestions / Re: Jesse...
« on: January 06, 2014, 12:58:06 PM »
so it makes the vehicle pretty useless if you are just going to park it in your property and grow in it

as i said, there are buildings to grow in
You are still not seeing the point...  I have been on and all the places that where able to be used to grow where taken... could not grow and could not do other jobs because it was not a good time to do it... Telling you, there are little to no cons to this...
There's one giant con: this vehicle is useless.

Regarding properties and being able to grow on them; no. That's quite possibly the worst cop-out I've ever seen, you can grow on literally every property but like, 2.

[Sent from my Samsung Galaxy S3 using Tapatalk 2.]
If it's useless, then every other vehicle is useless... it has the same capabilities as a box truck, not only that.. it can beused for good rp.

put the vehicle in by all means but you dont need to grow in it because that wont promote any RP at all
How do you know this?  This could create some true crime rp.  Parking the vehicle in different locations to elude police.  Having to organize where and when to move your stuff and how.  Not to mention, if and when you get caught, the police can charge in and get the meth/weed or whatever you are doing in there, hard to defend.  And then the vehicle can be taken to the impound.  There are a lot of possibilities with the allowance of this rule to be fiddled with.

No criminal would be dumb enough to be manufacturing drugs in their car and driving around town with it, any way.

51
Suggestions / Re: Wut 'bout Section Dos?
« on: January 06, 2014, 03:39:53 AM »
zealot was an elitist as fuck division, although it might return with different leadership, but you shohuld ask ricky about that since he made a roster example that semt quite good

But if it turns out anything like raged's zealot then pls remove

52
Suggestions / Re: Icebreaker Discussion
« on: January 05, 2014, 03:44:57 PM »
Is anyone here thinking of a reset at all? I'm not sure if they saved our characters from the past or not, but does anyone want to reset and start fresh? Or do yall just want your characters back?
Its going to be reset for many reasons. And I'm fairly certain waffle wants it reset anyway..
Okay,well with that said... How is the city going to be run w/o UU factions... If no one has their characters, then no one will be Units/City Admins/CWU etc

There is going to be selected some people for some positions within the CCA for starters

53
Suggestions / Re: Icebreaker Discussion
« on: January 05, 2014, 02:54:48 PM »
Is anyone here thinking of a reset at all? I'm not sure if they saved our characters from the past or not, but does anyone want to reset and start fresh? Or do yall just want your characters back?

Well it is going to be a reset, 100%. Although I suppose things like backstories of some sorts could still stick to your characters, if you so wanted to and are making the same character again

54
Suggestions / Re: Possible Changes to the CCA and OTA
« on: January 05, 2014, 07:45:27 AM »
its funny but most of the shit i saw coming out of r&d was retarded stuff like power fist gloves and retarded jumping leg things that made a unit jump from the ground onto buildings

if r&d came back, id really want that sort of shit cracking down on

R&D should only come back if exactly those things will not be made. Small scale stuff.. small importance, not overpowered stuff like they decided was proper stuff.

Well, why don't we have a thread detailing what the CCA needs, which can be updated by any HC Unit. An example could be that the Medical division needs a more efficient way of transporting wounded men so the R&D team design a portable stretcher that can fit into the Units storage webbing. Helps out the CCA but not really being anything more then a stretcher... unless someone goes crazy and adds some weird lighting rod thing that kills all the webuls while flying around transporting 10 units at a time.

Yeah, that's a good idea to prevent R&D from becoming dumb. Your example is also a good one for what they could develop.

55
Suggestions / Re: CCA Application Changes
« on: January 05, 2014, 06:17:54 AM »
yeah that one is good now, although I'd say change the wording in OOC question 5 to

Quote
Have you ever had a CCA character here at Catalyst Gaming?  If yes, have you had it removed? Why?

or something similar. Its like the current question asks if you have a unit, and then instantly assumes that it was removed or you don't have it anymore, while it is quite possible and there has been people with multiple units active.

56
Suggestions / Re: per waffle request
« on: January 05, 2014, 06:14:51 AM »
I agree with having a separate leader for Overwatch and MPF, although I disagree with everything else, I just don't like that structure, I much prefer having divisions as we've had them for a long time now.

57
Suggestions / Re: Possible Changes to the CCA and OTA
« on: January 05, 2014, 06:11:41 AM »
its funny but most of the shit i saw coming out of r&d was retarded stuff like power fist gloves and retarded jumping leg things that made a unit jump from the ground onto buildings

if r&d came back, id really want that sort of shit cracking down on

R&D should only come back if exactly those things will not be made. Small scale stuff.. small importance, not overpowered stuff like they decided was proper stuff.

58
Suggestions / Re: CCA Application Changes
« on: January 04, 2014, 08:20:23 PM »
I prefer form number one, too.

As for terrible units getting in anyway.. yes, thats bound to happen. An application isn't going to filter out every terrible player, that's why we have recruit rank and such.. remove them once you deem them not fit to be in the CCA, shouldn't be much harder than that.

59
Suggestions / Re: allow more weapons into the server
« on: January 04, 2014, 04:09:22 PM »
Didn't we have a black market thing going with Kronic? I believe he ran a small shop where he sold stuff like contraband, and pistols for a very high price.

I don't think that ever got to be anything, it was just planned

60
Suggestions / Re: Possible Changes to the CCA and OTA
« on: January 04, 2014, 06:15:55 AM »
it was quite clear in HL2 that metrocops were viewed as expendable tools.

this is the reason why hl2rp in general is stale and boring, cca rp is just the place you get too and never leave, your cca units should always be at risk of being Pk'd not just nlr/tk even though no one wants that

this  x 100

Units were hardly ever PKed, the only times I remember seeing units PKed was if they suicided or decided to leave CG/not play HL2RP anymore and planned an RP scenario that resulted in their IC death. CCA units need just the same chance of getting PKed in RP as the rest of the players, whether that's citizens, workers or overwatch

Also, we don't need overwatch to start out with, so I say we shouldn't have any "elite" type squad just yet, leave that up to whoever is in charge of that stuff later on, I highly doubt there is going to be needed an elite team for the first few weeks.

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