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Messages - Anzu

Pages: 1 2 [3] 4 5 ... 33
31
Suggestions / Re: Ration distribution
« on: January 18, 2014, 04:02:56 PM »
As long as the CCA can still do distributions I don't mind other stuff being there as well..

32
Suggestions / Re: authorizations
« on: January 17, 2014, 10:03:10 AM »
I see no reason that people require auths (of any type) for common items that hardly affect stuff. If someone finds a brick and wants to use it.. let them. If an admin (or other player idk) asks for proof that it was actually obtained ICly and not /me shits a brick then they should provide it.

However I agree with having both spot auths and written auths for different kind of stuff so yeah

33
News and Announcements / Re: Catalyst Gaming Roleplay
« on: January 16, 2014, 08:20:42 PM »
Sure, as soon as I get a decent amount of cash, make a new gamemode.

Anyways, best of luck with the developing. Looking forward to a fresh start with a new character.

EDIT: Where would a person such as myself look to find the CGRP development boards? Need to make a few suggestions.

I guess you can try this for now, maybe it'll get renamed for merged with the new board when the time comes

34
News and Announcements / Re: Catalyst Gaming Roleplay
« on: January 15, 2014, 06:01:53 PM »
I hope that CGRP will be better developed than OCRP2 was, preferably to the point of being playable at launch.

I am looking forward to this, though. How much will be it be like OCRP?

35
News and Announcements / Re: Minecraft Server Issues
« on: January 15, 2014, 03:23:40 PM »
So, when will the server be up again?

Yay ultimate!

36
News and Announcements / Re: Minecraft Server Issues
« on: January 14, 2014, 02:34:43 PM »
Well, it's a tie between Ultimate FTB and Other. For other, it appears that Tekkit Lite is what most people want. What do you guys want? I'll change the poll until tomorrow.

"other" is made up of 3 votes to tekkit classic then there is like one or two on lite

37
News and Announcements / Re: Minecraft Server Issues
« on: January 14, 2014, 01:41:04 PM »
So, when will the server be up again?

38
Suggestions / Re: HL2RP Theme Suggestions
« on: January 14, 2014, 12:03:46 PM »
If we had to change away from the one waffle originally picked I'd say train ride, it fits very well with the hl2rp atmosphere.

Question though: Why is it that everyone comes up with good tunes, while with the OCRP2 intro everyone came up with fucking retarded garbage?? :\

massive difference in the playerbase

39
Suggestions / Re: Sickness and Ailments.
« on: January 14, 2014, 03:43:23 AM »
Sorry to burst your bubbles, but nobody is going to RP sickness (in the minor sense like the flu). In my opinion, that's along the lines of bathroom RP. Sure, its realism, but I think that's kinda taking it to the extreme. If you wanna do it, then hey, whatever tickles your pickle, but I think a majority are not gonna do it. I know I wouldn't.

I agree with this, it would simply be a bit too much to force people to RP this stuff based on a roll. If people really want to RP something like this, they'd do it on their own instead of needing to be forced to.

I am against there being a roll, atleast. I wouldn't mind having a something-annual event where people are encouraged to RP sickness

40
Suggestions / Re: authorizations
« on: January 14, 2014, 01:07:55 AM »
I dont think we need to change anything regarding the application, but I think wr should let people apply for some more things generally. The application itself is fine imo

41
Suggestions / Re: HL2RP Theme Suggestions
« on: January 13, 2014, 11:14:03 AM »
I say we either go with Train Ride that smt suggested or the one waffle put up, I think both are quite good, but it depends on what we want. Train Ride fits the "hl2 creepy/desolate scene" theme very well, while the DBZ one is a bit more actiony and might not reflect the actual gameplay too much, but eh

Both could work.

42
Suggestions / Re: cwu
« on: January 12, 2014, 08:12:18 AM »
The last time people were allowed to pick leaders for factions, the CCA ended up with the worst possible leaders for many times in a row

Now, I don't know about the CWU, but exactly why can't we trust waffle to chose someone? I guess he can select someone off of personal experience and then this thread. Or just get someone who lead it before while it was successful, back.

43
News and Announcements / Re: Minecraft Server Issues
« on: January 11, 2014, 04:46:03 PM »
I have some mods you should disable and items to ban to keep lag down

we are not going to disable or enable any mods

we are taking a modpack, which one that is, is up to the voters

44
Suggestions / Re: tnb citizens
« on: January 08, 2014, 04:25:56 PM »
i don't see why people are even saying no to this when it's only 71MB in size and the models themselves are pretty swish and a great deal better than the default variety of about 15 citizen models
The general belief is that people will instantly disconnect if they see they have to download something because nobody has patience anymore.  I don't follow that unless it takes 5+ minutes.  Considering it's only 71MB, though, it should only take, what, 30 seconds?

Even if you download with 500kb/s it's only 2 minutes.

If you have speeds slower than that you should be used to waiting a few minutes for such things anyway, I dont really see how 70mb can make people think "lol fuck waiting a minute"

45
Suggestions / Re: Icebreaker Discussion
« on: January 07, 2014, 07:42:38 PM »
I dont see why the medical division should be reduced to something simple just because you don't want them to all be neurosurgeons

They can still get trained in all the basic medical stuff and such.. just, as with R&D, don't let them do retarded stuff. Put a limitation, punish people who break those limits and boom, no issues with overpowered augment surgery or whatever. I think it's a bad idea to just have them as "only" field medics. The medical division should cover everything medical for the CCA.. the CWU would deal with citizens, mainly.
You supported the reduction in the meeting didnt you? I didn't support it but a lot of other people did so I agreed. Here's the only changes for the medical division that I personally would have liked to see:

  • R&D Downsized to max 4 units and restrictions as stated somewhere on the forums
  • Augmentations changed so they're only to replace limbs with equal or less strength then a real limb, no more OP crap like thermal eyes
  • Have some sort of contact with CWU Hospital for citizen emergencies

I don't think I even voiced my opinion on that matter there.

I like what you put there, so support from me aswell.

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