The amount of things we did in R&D were stupendous. From little things like optimizing radio broadcasters and vaccinations to mass transit systems. We need this back.
I think the idea of r&d was kinda broken lol. Radio transmitters should be grid. Not Nova. And yes smt that would be what it should be set to. When i was developing that torture drug, it was based off realistic theory of actual drugs. Are we talking about the same r&d as I'm thinking of that was a subdivision of Nova which focused on biological research and medical development?
its funny but most of the shit i saw coming out of r&d was retarded stuff like power fist gloves and retarded jumping leg things that made a unit jump from the ground onto buildingsif r&d came back, id really want that sort of shit cracking down on
Quote from: Teitoku Ippan on January 05, 2014, 05:51:54 AMits funny but most of the shit i saw coming out of r&d was retarded stuff like power fist gloves and retarded jumping leg things that made a unit jump from the ground onto buildingsif r&d came back, id really want that sort of shit cracking down onR&D should only come back if exactly those things will not be made. Small scale stuff.. small importance, not overpowered stuff like they decided was proper stuff.
Quote from: .apex on January 05, 2014, 06:11:41 AMQuote from: Teitoku Ippan on January 05, 2014, 05:51:54 AMits funny but most of the shit i saw coming out of r&d was retarded stuff like power fist gloves and retarded jumping leg things that made a unit jump from the ground onto buildingsif r&d came back, id really want that sort of shit cracking down onR&D should only come back if exactly those things will not be made. Small scale stuff.. small importance, not overpowered stuff like they decided was proper stuff.Well, why don't we have a thread detailing what the CCA needs, which can be updated by any HC Unit. An example could be that the Medical division needs a more efficient way of transporting wounded men so the R&D team design a portable stretcher that can fit into the Units storage webbing. Helps out the CCA but not really being anything more then a stretcher... unless someone goes crazy and adds some weird lighting rod thing that kills all the webuls while flying around transporting 10 units at a time.
Quote from: KillmePlz on January 05, 2014, 07:43:09 AMQuote from: .apex on January 05, 2014, 06:11:41 AMQuote from: Teitoku Ippan on January 05, 2014, 05:51:54 AMits funny but most of the shit i saw coming out of r&d was retarded stuff like power fist gloves and retarded jumping leg things that made a unit jump from the ground onto buildingsif r&d came back, id really want that sort of shit cracking down onR&D should only come back if exactly those things will not be made. Small scale stuff.. small importance, not overpowered stuff like they decided was proper stuff.Well, why don't we have a thread detailing what the CCA needs, which can be updated by any HC Unit. An example could be that the Medical division needs a more efficient way of transporting wounded men so the R&D team design a portable stretcher that can fit into the Units storage webbing. Helps out the CCA but not really being anything more then a stretcher... unless someone goes crazy and adds some weird lighting rod thing that kills all the webuls while flying around transporting 10 units at a time.Yeah, that's a good idea to prevent R&D from becoming dumb. Your example is also a good one for what they could develop.
I always found that units were always acting like they were the following:a) elite tactical snipers with all guns after 2 months of weapons trainingb) buff champion fist fighters that could kill apes after 2 months of trainingc) immune to bullets/knives/explosions/anything because of kevlar (because that's really realistic)d) tactically advanced and can do elite formations and really beat everybody because i have training for 2 monthsI mean, with the skills people had their units develop, it would take YEARS in real life time to learn. But units were getting to the position where they were extremely skilled doctors, who knew how to shoot very well, could operate like a Navy Seal in the field, and then fix a robot in their spare time. I mean, units in NOVA would have had to train for years before they could do what they do. People in GRID would have to do the same. And it's extremely unlikely that, just because you've been trained for a certain amount of time, that you're guaranteed to hit a moving target at x feet. Basically, units were given supernatural, unrealistic powers. Metrocops are HUMANS, so they should be like HUMANS. We can't just learn how to lock on to a target and fire at it. We can't learn a surgical procedure (without practice mind you) in 20 minutes. Metrocops in HL2 were not expert soldiers/tactical teams. Sure, they had tactics and equipment, and more than likely some training. But in no way were they walking death machines. Often, CP's would make mistakes such as charging your position openly, or exposing their flanks. They fired from the hip, which doesn't key towards accuracy at all. They were more like a police force made for management, which we didn't have them as. We made them into an elite, oppressive, and robotic task force, which is what OTA was supposed to be.
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