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Messages - kronik

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46
Me, RTLK, Fanatic, and Brandon managed to get a whole bunch of screenshots the day we put these models in the dev server. Here's what we got:
Spoiler for screenshots:
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
Click to see the original size.
The checkered shirt clothing was a little broken in the last screenshot because that was taken before I got the last file needed.


Also, this is old but for those who don't know yet:

Pls stop saying that the mini can't be towed, ty  8)

47
Suggestions / Re: Lamps That Emit Light
« on: May 09, 2013, 11:17:56 AM »
We've got this planned right now.

48
Support & Help / Re: OCRP2: invisible player models
« on: May 08, 2013, 04:34:29 PM »
The error that comes with this since gmod update 162 I believe it was is some vertex thing with the models. I had the same problem and defragging my garry's mod fixed it, but apparently others aren't as lucky as me.

49
Bug Reports / Re: No Reason Given
« on: May 07, 2013, 01:00:56 PM »
I saw when the original ban said no reason given and I was pretty pissed but it looks like it's been fixed. You can see on your profile that vizioN banned you with the reason "Failure to comply to a simple arrest; Constant OOC in voice chat; Disconnect to avoid jail/ban time."

You have 10 hours left on the ban.

50
A patch was just pushed for the next restart to fix this. When OCRP2_Version in console prints version 7.1, it should be fixed.

51
Fixed Bugs / Re: F2 to teleport bug (Admin)
« on: May 05, 2013, 12:49:31 AM »
Khub rewrote it recently so the error should be gone. As far as f2s not expiring after one admin tps, I'm not sure why that happens. Khub has said he is going to rewrite the chat soon, so I imagine it'll be fixed then. Gonna leave this locked.

52
Fixed Bugs / Re: Admin tool is BROKEN
« on: May 05, 2013, 12:47:05 AM »
I fixed it right as it broke but then garry's mod hotfix 163 fixed the whole issue in general.

53
Denied Suggestions / Re: NLR Plugin
« on: May 02, 2013, 11:40:00 AM »
No, this won't be added. There is no set time limit to NLR, just that you may not return until the situation is over. This would also cause issues stated above.

Maybe in the future we can add something like this to notify admins when someone has entered an area that they were recently killed/recently died at; however, this suggestion itself is denied.

54
Fixed Bugs / Re: Phone Bug
« on: May 01, 2013, 01:00:33 AM »
This should be fixed with update 7.

55
News and Announcements / [01/05/2013] Orange Cosmos RP Update #6
« on: May 01, 2013, 12:34:35 AM »
Me, Crap-Head and RTLK managed to get a pretty nice update out tonight. Fixes most of the silly bugs such as the crafting and furnace hint spam, the mayor not being able to promote chiefs, and the shroom cap being 21 instead of 20. There are a lot more fixes and even a few additions, change-log is below.
Spoiler for Change-log:
  • Fixed a bunch of poorly worded hints
  • Gas now charges the amount it tells you it will charge instead of $150 every time
  • Government officials no longer pay for gas. It tells you the city has covered the cost, but there is no charge to anyone
  • Changed the millionaire award to check your bank and wallet for the money instead of just your bank
  • Removed the *WARNING* and "You have picked up a successful shroom" hints from shrooms
  • The shroom cap is now actually 20 instead of 21
  • Handcuffed players can now enter government vehicles. Once you get in, it displays a hint saying you will be punished if you jump out as it's fail rp
  • Handcuffed players can no longer drive vehicles
  • The loading after your join now only starts if the server has 25+ players
  • Fixed the crafting furnace hint spam
  • Renamed the 'Secret Phrase' award to 'Secret Word' as it's only one word
  • Lowered the price of the phone to 2500 until we make some edits to it to prevent things such as spamming. Once that is done, the price will go down a little more
  • Secret Service can now use the police resupply locker
  • Level three officers now get 16 shotgun ammo when they become on officer. Level fours get 32
  • Fixed players keeping the police shotgun after quitting their job
  • Changed the command when you use team chat to say OOC instead of just Say like normal chat
  • Hopefully fixed the phone bug
  • Fixed mayors not being able to promote chiefs
  • Added an OCRP2_AdminWarning console command for admins. Usage: OCRP2_AdminWarning "message to display to all players in the form of a hint"
  • Changed names on the HUD ending in ".." if it exceeded 15 characters. It now just sets it to the first letter of your name and your full last name. Example: "J. Longassname"
When OCRP2_Version changes to 6, it means the update is live. It won't happen until a restart or crash, but if you're curious, just type OCRP2_Version in console.

56
Suggestions / Re: "admin to me" detection?
« on: April 30, 2013, 11:55:51 AM »
People shouldn't be requesting stuff like that anyway. Any admin request in OOC and just "/a admin to me" should be somewhat ignored. By that, I mean at least tell them to give us a real reason to go help them instead of just flat out noy saying anything at all.

57
Suggestions / Re: Player banks
« on: April 29, 2013, 12:26:36 PM »
Safety deposite box pls, really low weight cap but you can store anything you want in it yes? Maybe make the max weight like 60kg or something, starting at around 20?

58
Suggestions / Re: Here a thought.
« on: April 29, 2013, 12:15:38 PM »
I want to do this with rules to including NSFW tags and gore and stuff but a name for the board is one thing been holding me back. Rofl doesn't wanna call it Fast Threads because of facepunch. There are a few other reasons I haven't added it yet, but I will soon, don't worry.

59
Fixed Bugs / Re: Bugs
« on: April 28, 2013, 03:54:42 PM »
Fixed the mayor not being able to use the radio. Well, it was just the icon that didn't show up. He could still use the radio, but had no idea when it was on.

For the ringtones, i will take a look at that asap. The pots, i have no idea. I will need a more specific report on why and when it happens, so then i can solve it.

Locked.
Found out ringtones, default.wav is in the content twice so I'm guessing it plays both at the same time when you get a call.
That's not how the source engine content mounting works. Only one type of sound with that path, name and extension gets mounted.
Hmm, dunno then. Just thought that might be it considering it plays two at the same time and there's two of them in the content.

60
Fixed Bugs / Re: Bugs
« on: April 28, 2013, 02:30:44 PM »
Fixed the mayor not being able to use the radio. Well, it was just the icon that didn't show up. He could still use the radio, but had no idea when it was on.

For the ringtones, i will take a look at that asap. The pots, i have no idea. I will need a more specific report on why and when it happens, so then i can solve it.

Locked.
Found out ringtones, default.wav is in the content twice so I'm guessing it plays both at the same time when you get a call.

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