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Messages - Atticat

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31
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If you ask many CCA OOC about the Nexus, even over steam, they won't tell you because it's "classified". That is such an insult to a community that is supposed to be working together to make a fun game.

Meta is a pretty good reason for why that makes sense, although the regular divisions of the CCA don't have much to hide, if you can't discover what they're hiding after about ten minutes of scoping them out, then you're not trying hard enough.

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The CCA are allowed to keep information classified even when asked over the forums (meta-gaming is USING that information), as if they are a specially entitled group

I don't want any of those things, I was speaking of the many things CCA has. Furthermore, the CCA do not have a right to keep them secret. What is this? The FBI? It's a VIDEO GAME. We are all apart of the same community. What about people who have a CCA and citizen character? By your logic they shouldn't be able to because they have information as a citizen OOC that they shouldn't IC.

Again, metagaming is a real thing, why would you inquire about a certain topic if you didn't wish to use that information? Personally I have never seen this type of behavior outside ZEALOT matters. A few examples would be nice.

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CCA have a firing range
They have interrogation rooms
They have amputation chairs
They have a working shower (Had to have that one)
They have a medical bay (Can't even give CWU a new fucking hospital)
They have an armory for all the guns they will never have to use

Are you saying you'd like to have all of those things? By all means, make them. All you require is prop spawning flags and you can have all of that (minus the guns). Also, we don't have a working shower. All of these things have been added to give the CCA some passive RP spaces. If you want to compare spaces to spaces, just look at P3. You could make any one of those rooms you listed in the warehouse alone. None do because fuckall.

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Why don't rebellion groups work? Because it's not actually possible. The CCA know all and control all. One time some friends got caught because they sent a loyalist a message via radio that there was a secret entrance in the D6 bar. Fuck that.

This community's rebel base really disgusts me. If it weren't against my OOC rules I would make a rebel group just to quiet the bunch of you. Making a rebel group is not hard, you all seem to have it stamped into your minds that you need guns and killing CPs in-order to have rebel RP. Then the lot of you get mad when after you burn down a shop in P1, you're killed for being too open with your group.  I have yet to see an actual rebel group that isn't filled with a bunch of people who would let in some guy that had a loyalist armband so long as his /me was good (except third eye xoxox).

Making a rebellion group is not hard, avoiding the CCA is even easier. You people need to organize and use your brain, half of you don't even know what it means to rebel against the CCA considering all you've done is tried the primary form which is to fuck everything and kill everyone.

I don't want any of those things, I was speaking of the many things CCA has. Furthermore, the CCA do not have a right to keep them secret. What is this? The FBI? It's a VIDEO GAME. We are all apart of the same community. What about people who have a CCA and citizen character? By your logic they shouldn't be able to because they have information as a citizen OOC that they shouldn't IC.

What are you going to do as a rebel? Go hang out in the one bar in D6? There isn't even any content for the citizens. The sewers are excellent imo, but the subway should not have some super secretz CCA one way window. There is such little content it's ridiculous. Compare all of my examples to rebel content, I dare you.

Sure, I actually admit and like that being a rebel in the City isn't about guns, but there is nowhere to be and nowhere to hide. Somebody needs to have paid actual money for you to acquire radios, yeah that's balanced all right.

By the way, I ain't some minge rebel. I played CWU for a long time and enjoyed it (even though they were starved of content because of the CCA bias in the game), and frankly, rebel/citizen content comes first.

Another good example is the whole ordeal with Sectus. I am not talking about who is right and wrong, only that somebody claimed a scanner should be able to discern a person's identity based off their body size. There has to be some kind of balance to make the game fun, or the CCA are just a bunch of sick power hungry internet bullies.

Post Auto-Merged: August 07, 2012, 08:25:54 PM
Rebel RP transcends having a gun and a vest; it's about 'sticking it to the man' in your own private way and it carries an IC consequence where if you do things openly then you'll probably get killed within a week. On the 30th of August I can proudly say that I've survived on Daniel Slater for 12 months.

After doing a survey of about 20 members (ranging from new > veteran) of what they would choose to fix in HL2RP, I collated their answers and came up with this:

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Civil Administration
•   Fixing the Civil Administration faction to give more IC responsibilities whilst clearing up OOC perceptions about the group.

•   Setting rank responsibilities out in stone:

Consul: considered critical for the success of public relations efforts between citizens and the Universal Unions affiliate organisations. Duties include being responsible and accountable for keeping all Administrators in check and approving City related projects (which are not military in nature, of course). All work is conducted inside the Nexus unless it is a specially planned event. Comparable to the Governor of a state in America.

Administrator: considered to be essential though expendable to public relations. Duties include writing speeches, persuading the citizens to contribute to society in a legal and meaningful manner and scheduling personal one-on-one appointments with citizens as well as being accountable for the actions of Representatives. The majority of their work is takes place inside the Nexus, although they can make public appearances for authorised ‘special occasions’. Comparable to a town mayor.

Representative: considered to be non-essential and expendable personnel who are generally charged with the ground work which forms part of the propaganda efforts directed at citizens on a constant basis. Duties include meeting citizens in the streets, listening to their concerns with an open ear and forming bonds with them to sway them to the viewpoint of the Union. The majority of their work takes place outside of the Nexus. Comparable to an individual who manages a small committee of townspeople looking to make a change.

Passive RP
•   Implementation of a citizen schedule (curfew, work hours, ‘break time’) to stimulate citizen RP which is widely regarded as stale, and boring. Attempts should be made to turn this OOC perception into an IC mood – of course citizens are going to feel bored when they have a strict schedule but what’s even more boring is the lack of a schedule.

•   The state of the CWU - are there improvements to be made or perhaps a rival organisation can be formed with a separate set of goals/methods which could serve as IC competition?

•   De-centralizing the emphasis placed on CCA RP by increasing IC interactions with them.

Resistance
•   Stimulating 'good' Resistance RP and the issue of pop-up gangs - the Wolves, for example had a disjointed backstory as to their formation and weren’t really contributing to anything and now that The Castle is based in the Outlands, the city is dried up and is mostly devoid of a source for criminal RP. How do we solve this?

They're all valid points, but if you want to do rebel RP in what could be considered a proper way then it's a matter of trial and error. I had the eye of my very first character torn out during a harsh interrogation and it served to become an icon of Third Eye back in those days.

Whatever happens, just go with the flow unless something is truly unfair, you can always appeal your death or a situation on the forums.

As for having a non-citizen centered map, I don't suppose you've been keeping up with the next update: http://www.catalyst-gaming.net/index.php?topic=16994.0

While on the surface it looks like the CCA has it all, true revolutionaries play on their weaknesses.

I commend you Oz for playing Daniel Slater and giving the Citizen's some content, but it is very late and very dissapointing, especially since the summer is coming to an end. Despite this, I hope you are up to the challenge and I am confident that you are and I'm excited to see where the server will go.

Anyways, as far as the CCA having it all, I'm talking about content, which is irrefutable, period. Looks like you're working to change this and I am very impressed. Personally I think a lot of the Nexus needs to be removed. No reason for half the crap in there. Anyway, applause to you and CG is lucky to have an admin like that. [/b/ I wish I could be around for it.

Post Auto-Merged: August 07, 2012, 08:35:28 PM

See the Stanford prison experiment http://www.prisonexp.org/
This is actually what happened. The CCA immersed into their roles so deeply even within an online game that they've started to believe they really are authority and so arrogance and disdain towards the citizens OOC in the actual community started to breed in them.

Because you know using a 41 year old experiment really applies to a video game based community which is amazingly not real life and is a video game. So the power hungry aspect just flies out the window.

Not to mention the new map update will completely revise P3 in favor for the citizens
http://www.catalyst-gaming.net/index.php?topic=16994.60

Claiming that the CCA has too much power is senile this is how the cannon works you need to be more secret about your "operations" than you think.

As for the CWU I agree in sense. The CCA take most if not all the medical operations (Namely me) so lately I have been sending minor or not so serious medical problems that citizens have to a CWU Med if I see one on. Aside from that you can't do much since the UU in this cannon won't give workers that much knowledge or room to do their treatments.

Alright let's take a look at this. First of all, an experiment being 41 years old has nothing to do with it's validity.
                                                      Second, the Stanford Prison Experiments were artificial, do you know what a game is? It's an artificial environment. Did I claim CCA to have the stress of the real life students acting as guards in the experiment? No. Only that the position creates an us vs them to many of the dedicated CCA members, transforming their perception of the community. If you think they aren't power hungry, hell PEOPLE in general, then you are out of your mind in denial. Almost every single update this summer has been for CCA content. How you could even say something like that is "out the window" boggles my mind. You are thinking in black and white colors to simplify things which never solve the problem.

Is senile? Once again son, it's a game. Why don't the CCA patrol D6, oh yeah, it's a game where some balance is supposed to be applied to make it interesting and fun. Seems you're the senile one that forgot key details about D6's rules.

At any rate, the new update is great and I hope the community enjoys it and I agree with you on it.

32
I played World of Warcraft for a LONG time. I played on PVP and RP-PVP servers. The problem is RP-PVP gets filled pretty hardcore with people who don't like to roleplay and PVE is for pussys. (I'm just joking, but I am a pretty competitive gamer)

Anyways, yeah. I'm not really sure who is making the shots for the development calls about CCA. IMO half the Nexus needs to get the chop chop. I mean, let's get some stuff straight here, HL2RP is supposed to be about living in an Orwellian city. The CCA busting doors down when you're trying to cook tea in your apartment is what that's all about. I dig that stuff. Somewhere along the line the CCA let the power get to their heads and started seeing it as "us vs them" OOC instead of a community working together.

If you ask many CCA OOC about the Nexus, even over steam, they won't tell you because it's "classified". That is such an insult to a community that is supposed to be working together to make a fun game.

See the Stanford prison experiment http://www.prisonexp.org/
This is actually what happened. The CCA immersed into their roles so deeply even within an online game that they've started to believe they really are authority and so arrogance and disdain towards the citizens OOC in the actual community started to breed in them. This is ok if it's about your character. The problem is most of the admins are CCA and don't care about citizen role-play, there are NEVER organizers on and citizens get almost no additions from patches. Some admins have the guts to talk to me about RSO if you add on/off switches to UCH apartments when every patch the Nexus gets even more bloated.

P2 was removed (it was a failure of a district in their defense) so what do they do? Add a fucking ELEVATOR from the Nexus up to where it used to be. Can't operate without that. How many useless training rooms are in the Nexus? What about the stasis room? WHAT IS THAT EVEN THERE FOR??? CCA leaders get custom models but citizens are stuck with the same drab selection of characters. The UCH got tarnished with that ugly door on the third floor. There is a CCA room in the subway for whatever reason.

They have access to: Scanners, hunters, and OTA units (for the record I like all of these, but they are examples of the MASSIVE amount of content the CCA receive)
The CCA are allowed to keep information classified even when asked over the forums (meta-gaming is USING that information), as if they are a specially entitled group

CCA have a firing range
They have interrogation rooms
They have amputation chairs
They have a working shower (Had to have that one)
They have a medical bay (Can't even give CWU a new fucking hospital)
They have an armory for all the guns they will never have to use

These are just some of the problems listed. Should the CCA have some of them? Yeah, I understand interrogation rooms and medical bays etc, even a firing range! But there is a LOT of stuff they don't need, and a LOT of stuff they get attention paid to that citizens get laughed at when asked for.

Why don't rebellion groups work? Because it's not actually possible. The CCA know all and control all. One time some friends got caught because they sent a loyalist a message via radio that there was a secret entrance in the D6 bar. Fuck that.

33
Half-Life 2 Roleplay / Re: How fun is outlands
« on: August 07, 2012, 01:14:47 AM »
Don't get discouraged if you feel lost. The first time I played I had no idea what the hell was going on. I wandered in circles for a while without  a clue. Eventually you'll explore it all. There are a couple hot spots where people normally hang out, so again, don't lose it if you can't find anybody. Outlands isn't as popular as the City server.

34
Metagaming is treating the community with respect   ::)
Super secretz  classified elitism

Here's a tip OP, go on the toybox and fly around the server. I've seen every part of the map since most CCA players are too stuck-up to treat the rest of the community with dignity.

35
Half-Life 2 Roleplay / Re: How fun is outlands
« on: August 06, 2012, 08:15:11 PM »
You should really play it for yourself. It is a different style of RP from the City server. Depends on what you like.

Overall the Outlands in my opinion is about freedom and wide open terrain. There are a lot of peculiar characters like Vortigaunt scientists, traveling traders, and even cannibals. It's a dangerous place with very little authority. There are some members of a coalition that protects people in the Outlands. A lot of people carry weapons on them as well. You can apply for a variety of auths that would never be accepted on the City server like peg legs, bows with arrows in them, craftable knifes (with the proper level of RP involved that is) and a lot more.
 
Outlands is different in that it isn't constricted, which can be good or bad. The world's open though and the RP is player-group based rather than faction based.

36
General Discussion / Re: Bethesda ate S.T.A.L.K.E.R.
« on: August 05, 2012, 06:57:02 PM »
Yeah, it was a few of the fallout 1 team or something

37
General Discussion / Re: Bethesda ate S.T.A.L.K.E.R.
« on: August 05, 2012, 03:03:25 PM »
I punched my monitor across the screen multiples times until it broke when I heard about it. Just kidding but really, that company already ruined the Fallout franchise with Fallout 3. What can go horribly wrong? S.T.A.L.K.E.R. 2 can go wrong if they get their hands on it.
Fallout 3 was great. And I'm a diehard fan of Fallout 1. I also beat fallout 2. I never played New Vegas. Fallout 3 had flaws, but Bethesda did an EXCELLENT job bringing the Fallout Universe to life, despite making their own changes. This is coming from somebody who was pissed when Bethesda's initial announcements came out. President Eden's speeches are amazingly well done, beating any Breen speech out of the water imo honestly. The music and atmosphere were excellent too. I can pick it apart, of course, but it was well done.

Anyways, I'm thinking of getting stalker because you all love it. What should I buy? Any special packs on steam or something?

38
Ever regret leaving CG?

I can't say I'm glad I left in the first place or regret leaving, I have no opinion of it really. There's really nothing attractive here that I missed out on when I left.

If you were SeC, how different would the CCA be in comparison to how it is currently?

ZEALOT would be gone. I'd remove a lot of pointless or otherwise redundant training requirements. I think the CCA application requirements are downright stupid. I think the CCA's path of growth has far exceeded healthy limits and is now the number one reason why nobody really enjoys RPing as a citizen. Here's a rant of mine that everyone overlooked.

Ye' oldfeg BB's, plus support and a rant to boot.

Especially on bringing the focus away from the CCA.

I've run the CCA as the SeC twice in the past year. So, I know what I'm talking about when I say HL2RP has become much too CCA-focused. And, I've been resisting the urge to call some of you egotistical megalomaniacs who have your heads up your asses. I've long supported trying to get citizenRP up. I've been RPing as a citizen lately, and I feel I could accurately rename the class to Shit-izen. Everyone's end goal seems to be getting accepted into the CCA. Why? Because it's the only faction most of you care about expanding.

IF you'd just take a few seconds to see further than your noses, you'd realize that HL2 revolves around the humans. Most personal encounters with other characters as you play Gordon Freeman are toward the humans! They're the ones being oppressed, and it's through their reactions to the oppressive regime of the Combine that develop a fertile atmosphere for RP. In HL2, the Combine remain nameless, anonymous, and blend into the background as a force of nature rather than a prominent, highly organized, conspicuous establishment. We really need to go back to that.

For starters, I would like to see most people with a CCA unit to just make a citizen character and spend a lot of time on it. Trust me, you'll see the issues right away.

The over-the-top, downright OUTRAGEOUSLY HIGH application requirements for CCA need to be drastically lowered. To the people accepting them, you do realize that by making it more difficult, you are a)making the concept of getting accepted the center of attention and b)not actually weeding out the lower-quality players. By point B, I'm talking about the correlation between increasing application requirements and unit performance. Sure, in the beginning, raising requirements provided a greater good-unit turnout, but they're so exorbitantly high that the trend has plateaued. What's worse is the apathetic application-accepters who would rather deny you for having a sentence less than the stupid requirement than actually check for quality applicants, good knowledge of canon, etc.

Another thing. The CCA's been given too much room to expand. Back when it first began, we were rather small and undesirable to most players. This was the ideal time because most of the playerbase used their ingenuity to expand the citizenRP base. However, that began to change, and people began to expand the CCA in lieu of the Citizens. This growth progressed at an exponential rate until all effort went to the expansion of the CCA until it hits its limit. This expansion is like an invasive species; it crowds out the indigenous population and pushes that population toward extinction. The quality of CitizenRP, in this case, is the latter.

So, I ask you, Catalyst-Gaming. If you could, have some of your units take a few days off and go get a taste of what citizenRP is like now. Stop expanding on the CCA, giving yourselves new gear, building new machines, and creating new features that require ludicrous training regimens. Instead, think about what you could do to help your fellow RPer in your collective experiences as citizens.

That's how I feel about the CCA's crazy growth and the fucking retards who keep raising the application requirements.


I couldn't agree anymore with this. The Nexus alone takes up almost more space than the entire city and is STILL receiving additions to it last I heard. Who the hell is calling the shots on this? Citizen RP is at an all time low, everybody stands in front of the Nexus raking leaves trying to get loyalists points, the UCH is shit, and P2 was removed entirely. There is nothing the citizens even have. Even D6 is a piece of shit. The apartments there have obviously needed a touch-up for some time but instead we need to add more training rooms to the Nexus for situations that will never actually occur.  ::)

39
I hate to say it, but I do think we need some form of guns. I think an admin should come on once a week at an unspecified time as a gun trader that stays on for maybe two hours and wanders. Something like that...

Still, I think one of the biggest things that would help is if we had dedicated admins to Outlands. Doesn't mean they can't play City server, but ones who were primarily charged with playing the Outlands even when only a  couple of people are on.


40
"Ask Me Anything" / Re: Ask Roven Everything
« on: July 30, 2012, 08:55:13 PM »
It entertains me and I'm a very polite person IRL, so being a douche to fourteen year olds over the internet on a game I've played for six almost seven years is great therapy.

Because the CA regulations are retarded and they were getting in the way of me doing awesome shit to improve citizen RP as opposed to hanging out in the CA office doing ridiculous broadcasts about why being beaten and starved is prettycoolbro.

Greg: Kinda and kinda not, but I was optimistic since you were the only worthwhile person from my past that showed up and stuck around.

Honestly, I worked closely with Roven for a bit of this, and he's right. We were getting a paper factory going that at the least was a much more entertaining way for citizens to make money instead of raking fucking leaves. CA regulations are taken to an extreme.

41
Even though I've never played Canals, I'd  have no problem with it. What was the map like?

It's not the map I'm in love with (although it's very, very cool). It's the creative freedom when making characters. I'm really interested to hear what the Canals were like.

42
Outside City 45 / Re: Why did I never try this before?
« on: July 29, 2012, 09:02:08 PM »
I really wish I was around to see that.

43
You never stated why the items are illegal and legal in what the CWU can and can't carry.
Your backstory is severely lacking, add a lot of detail to it, flesh it out.

Expand all of your questions. Make a story you really enjoy. Write, write, and write again. Writing begins with re-writing, trust me. Look over your story and keep modifying it, don't just expand it.

I'm also not sure if telling a citizen to stay out of P3 is appropriate. It works depending on if this question is IC or OOC, I'm not sure what they want. If it is OOC don't bother telling them not to go, just explain what P3 is.

With all due respect, I find it extremely hard to believe that you've been on City Server for nine months after seeing this application.

44
"Ask Me Anything" / Re: Ask Panda Anything!
« on: July 29, 2012, 01:21:14 AM »
How old are you and are you male/female

45
What is stopping people from playing on outlands?

I don't find RapeRP fun. Back when Outlands was Canals, shit actually happened. Me and my friends would get chased down by OTA, have helicopters tailing us back to our warehouse. Shit was great. Now you sit in a bar waiting for the next person to attempt to rape you. I'm all for PassiveRP, but in my opinion, it's just too much.
I genuinely never have seen this before, but I know Beans and his gang have probably done a number. Anyways I've never been close to that situation and I haven't seen anything like it. I just don't get it. I'm not saying Canals wasn't better, in fact, I wish I was around to have seen it.

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